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Nanite Volume Basics

Every Monad has a Special Attribute called Nanite Volume (NV). This represents the quantity
of nanites available in their system to perform various exceptional feats. NV is limited to double
the natural Body attribute of the Monad.

Any attack that causes Zapped status has a chance of frying some nanites. Each time a Monad
is Zapped, roll Body. A glitch on the Body test means they lose 2 NV. A Critical glitch means
they lose half of their NV.

Monads add their Nanite Volume to their Condition Monitor for tracking damage and don’t
suffer Wound Modifiers.

Glitches Using Nanite Volume


A glitch on any of the tests listed below permanently reduces Nanite Volume by 2. A critical
glitch cuts it in half (rounded down) or reduces it by 2, whichever is greater.

Attribute Boost
Monads can boost their attributes by manipulating their biochemistry with their nanites.
Boosting an attribute this way requires a Minor Action. The Monad makes a Simple Nanite
Volume test. For each hit, the Monad can increase any physical attribute by 1. Multiple hits can
be used on the same attribute or distributed over separate attributes as the Monad desires, even
on the same test. The maximum total boostis equal to the Monad’s NV. Any increase beyond
the racial maximum results in a box of physical damage after the boost wears off. This boost
lastsfor a number of rounds equal to the hits on the roll. After this time, the Monad temporarily
decreases their NV by the total hits in the attribute boost test, potentially knocking all the nanites
offline, for one minute.

Action Use
Monads can trade available NV for additional Minor Actions. At most two Minor Actions can be
gained in a single combat round. Each Minor Action gained in this way reduces the individual’s
NV by the amount traded for five minutes.

Toxin Resistance
Monads can add their Nanite Volume to any Toxin Resistance test or Damage Resistance test
versus an illness, toxin, or drug.

Adrenal Control
Once per combat round, Monads can use a Minor Action to make a Willpower + Nanite Volume
(2) test every combat round to stay conscious even when their Condition Monitor is full. They
can still take additional damage, and they follow standard rules for damage overflow (meaning
that if they suffer enough damage, they could make an abrupt transition from conscious to dead).

Rapid Healing
Monads can use a Minor or Major Action to heal. For the Minor Action, make a Nanite Volume
test and reduce the damage on their Condition Monitor by the number of hits on the roll. Using
a Major Action provides a situational Edge point before the test.

Resculpt
This ability allows the Monad to change their skin color, voice, and facial characteristics. While
it’s usually used to make a permanent change, the ability can be used on the fly as a disguise. It
doesn’t change hair color; the cut can be modified shorter, but not longer. The ability can’t
modify body size. Monads can use a series of Minor Actions to make an extended Intelligence +
Nanite Volume (16, 1 Combat Round) Test to change their facial appearance and skin tone. The
character then gets +2 dice on any Disguise (Con + Charisma) tests.

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