As a Wraith Marked, you gain the ability to summon a Wraith Bow that deals force damage instead of piercing. You can expend two Wraith Shot to teleport next to an enemy you hit. At higher levels, you gain abilities like increased movement speed, advantage on history checks related to your Wraith's past, draining enemies to regain Wraith Shot, and stunning or frightening opponents. The capstone ability allows you to return to life in an attuned area within 1d12 hours of death.
As a Wraith Marked, you gain the ability to summon a Wraith Bow that deals force damage instead of piercing. You can expend two Wraith Shot to teleport next to an enemy you hit. At higher levels, you gain abilities like increased movement speed, advantage on history checks related to your Wraith's past, draining enemies to regain Wraith Shot, and stunning or frightening opponents. The capstone ability allows you to return to life in an attuned area within 1d12 hours of death.
As a Wraith Marked, you gain the ability to summon a Wraith Bow that deals force damage instead of piercing. You can expend two Wraith Shot to teleport next to an enemy you hit. At higher levels, you gain abilities like increased movement speed, advantage on history checks related to your Wraith's past, draining enemies to regain Wraith Shot, and stunning or frightening opponents. The capstone ability allows you to return to life in an attuned area within 1d12 hours of death.
You have the ability to teleport to an enemy you hit with your
Wraith Bow by expending two Wraith Shot. You must be
within the normal range of your Wraith Bow to gain this Wraith Marked benefit. When you teleport, you make an attack as normal, and teleport to the nearest adjacent spot within 5 feet of the Level Features creature and may immediattely make a melee attack with 1st Wraith Bow, Shadow Strike advantage against the target. 2nd Wraith Swiftness, Wraith's Knowledge Wraith Swiftness 3rd Wraith Drain Your base walking speed increases by 10 feet and you no 4th Wraith Stun longer take damage from falling, as the Wraith begins to 5th Cheat Death empower you.
Your Wraith Companion
Your Wraith companion is as much a part of you as your spirit, and may talk to you. Talk to your Dungeon Master about this relationship. Keep in mind that like a sentient magic item, if you treat Class Features your Wraith poorly, he will rebel against you as a As a Wraith Marked you gain the following features ghost, and you will lose all benefits of this Prestige Class. Hit Points Hit Dice: 1d8 per Wraith Marked level Hit Points at 1st Level: 8 + your Constitution modifier Wraith's Knowledge Hit Points at Higher Levels: 1d8 (or 5) + your Constitution Modifier If you are making a History check relating to something that happened while your Wraith companion was alive, you may Prerequisites gain advantage on the check. Constitution 13 or higher You need to be hardy in order to sustain the Wraith inside you. Wraith Drain Charisma 13 or higher You need a strong force of will to avoid being dominated by the Wraith and driven mad. If you are grappling a creature, you may replace one of your Bond to a Wraith This can happen in many ways, usually a attacks with a Drain, which recovers two elf shot, but due to failure in the summoning of a Wraith where you were the the time and concentration it takes, attacks against you have sacrifice. advantage until the end of your next turn. Creatures that are subjected to this ability must make a Wisdom save (Save DC Proficiencies 8 + your proficiency bonus + your Charisma modifier) or Armor and Shields: None become frightened of you for one minute, it may repeat this Weapons: Wraith Bow save at the start of each of its turns. Skills: None This ability does not function on undead or constructs. Equipment Wraith Stun You gain no equipment from this prestige class. You may replace one of your attacks with a strike meant to stun your enemy, you make a standard melee attack, but Wraith Bow instead of dealing dmg, the creature must make a When you select this Prestige Class you can, as part of the Constitution save equal to your Drain save DC or be stunned attack action, summon your Wraith Bow. Your Wraith Bow is for one round. an incorporeal longbow that deals 1d10 force damage in This ability may be used once per short or long rest, and place of the normal piercing damage, however your Dexterity you recover one use ofit when you use your Drain feature(not modifier still applies to attack and damage rolls. You can also exceeding one unexpended use). bond a magical longbow to be your Wraith Bow during a short rest. The magic item will keep all of it's abilities, except Cheat Death that all piercing damage will instead be force damage. You now have mastered the ability to resist death. You may Instead of firing normal ammunition from your Wraith Bow spend a short rest attuning to a piece of land no greater than you fire Wraith Shot, mystical incorporeal ammunition that 50 square miles. When you die you return to a point of your replenishes when you take a short or long rest. You have an choosing in that area with all of your items in 1d12 hours of amount of Wraith Shot equal to 1 + your Charisma modifier. your death. You may have a number of these pieces of land You can fire your Wraith Bow without Wraith Shot, equal to your Charisma modifier. however it will only deal 1d8 force damage. Shadow Strike