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You have the ability to teleport to an enemy you hit with your

Wraith Bow by expending two Wraith Shot. You must be


within the normal range of your Wraith Bow to gain this
Wraith Marked benefit. When you teleport, you make an attack as normal,
and teleport to the nearest adjacent spot within 5 feet of the
Level Features creature and may immediattely make a melee attack with
1st Wraith Bow, Shadow Strike advantage against the target.
2nd Wraith Swiftness, Wraith's Knowledge
Wraith Swiftness
3rd Wraith Drain
Your base walking speed increases by 10 feet and you no
4th Wraith Stun longer take damage from falling, as the Wraith begins to
5th Cheat Death empower you.

Your Wraith Companion


Your Wraith companion is as much a part of you as
your spirit, and may talk to you. Talk to your
Dungeon Master about this relationship. Keep in
mind that like a sentient magic item, if you treat
Class Features your Wraith poorly, he will rebel against you as a
As a Wraith Marked you gain the following features ghost, and you will lose all benefits of this Prestige
Class.
Hit Points
Hit Dice: 1d8 per Wraith Marked level
Hit Points at 1st Level: 8 + your Constitution modifier Wraith's Knowledge
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution
Modifier If you are making a History check relating to something that
happened while your Wraith companion was alive, you may
Prerequisites gain advantage on the check.
Constitution 13 or higher You need to be hardy in order to
sustain the Wraith inside you. Wraith Drain
Charisma 13 or higher You need a strong force of will to
avoid being dominated by the Wraith and driven mad. If you are grappling a creature, you may replace one of your
Bond to a Wraith This can happen in many ways, usually a attacks with a Drain, which recovers two elf shot, but due to
failure in the summoning of a Wraith where you were the the time and concentration it takes, attacks against you have
sacrifice. advantage until the end of your next turn. Creatures that are
subjected to this ability must make a Wisdom save (Save DC
Proficiencies 8 + your proficiency bonus + your Charisma modifier) or
Armor and Shields: None become frightened of you for one minute, it may repeat this
Weapons: Wraith Bow save at the start of each of its turns.
Skills: None This ability does not function on undead or constructs.
Equipment Wraith Stun
You gain no equipment from this prestige class. You may replace one of your attacks with a strike meant to
stun your enemy, you make a standard melee attack, but
Wraith Bow instead of dealing dmg, the creature must make a
When you select this Prestige Class you can, as part of the Constitution save equal to your Drain save DC or be stunned
attack action, summon your Wraith Bow. Your Wraith Bow is for one round.
an incorporeal longbow that deals 1d10 force damage in This ability may be used once per short or long rest, and
place of the normal piercing damage, however your Dexterity you recover one use ofit when you use your Drain feature(not
modifier still applies to attack and damage rolls. You can also exceeding one unexpended use).
bond a magical longbow to be your Wraith Bow during a
short rest. The magic item will keep all of it's abilities, except Cheat Death
that all piercing damage will instead be force damage. You now have mastered the ability to resist death. You may
Instead of firing normal ammunition from your Wraith Bow spend a short rest attuning to a piece of land no greater than
you fire Wraith Shot, mystical incorporeal ammunition that 50 square miles. When you die you return to a point of your
replenishes when you take a short or long rest. You have an choosing in that area with all of your items in 1d12 hours of
amount of Wraith Shot equal to 1 + your Charisma modifier. your death. You may have a number of these pieces of land
You can fire your Wraith Bow without Wraith Shot, equal to your Charisma modifier.
however it will only deal 1d8 force damage.
Shadow Strike

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