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Zero energy devices (ZED): Stopping

the increasing demand of electronics for


grid-based electricity
James E. McMahon
Better Climate Research and Policy Analysis
P.O. Box 36
Moraga, California 94556
USA
jim@betterclimate.info

Keywords
zero-carbon technologies, electrical and electronic , electronic perature difference between a human body at 37 °C and ambi-
loads, end-use demand, energy scenario, energy-neutral, ther- ent air); and vibration (from walking or powered transport).
mal energy, ambient energy Commercially available devices harvesting ambient energy
exist in increasing numbers, including self-powered wireless
light switches. This paper examines the future potential for
Abstract designing ambient-energy harvesting into electronic devices
The combination of technological advances in energy ef- (e.g., smart phones to portable computers and electronic
ficiency for electronic devices, coupled with advances in readers to music devices) so that they are self-powered, zero
harvesting ambient energy, has the potential to achieve zero energy devices (ZEDs).
energy devices (ZEDs), self-powered and utilizing less than
one watt each. The majority of energy-using devices sold
globally are consumer electronics devices. While the energy Energy consumption of electronic devices
consumption of each device is relatively small (a few to tens of The developments in information technology have spawned a
Watts each), the rate of increase in their numbers has caused wide range of products and applications. Electronic devices are
them to contribute a large increase in the demand for electric- in widespread use in homes and offices. These include mobile
ity. Technological advances are contributing to higher energy phones, computing and entertainment devices, as well as office
efficiency, often for the purpose of extending battery life. For equipment including computers, monitors, modems, routers,
example, computations per kilowatt-hour have doubled every printers, and copiers.
1.6  years since the 1940s. Battery life at constant comput- Electronic devices utilize electricity and may be powered
ing power has increased 100 times per decade. More efficient by batteries or by distributed or grid-based supply. Electricity
designs of battery chargers could use 3–10 times less kWh may be consumed in several modes, including passive standby,
per year. A newer and complimentary set of technological active standby, or active power. (ACEEE, 2012) Table 1 shows
advances are raising the possibility for harvesting ambient a list of some electronic devices and representative power re-
energy and avoiding the use of grid-based power. Ambi- quirements in three modes, where the power required for at
ent energy is universally available (in magnitudes of 10s to least one mode is less than 20 watts.
100s of milliWatts) and comes in multiple forms, including; In the U.S., the installed base of 2.87 billion residential con-
a) radio waves (from broadcast communications and wireless sumer electronics consumed about 193 TWh of electricity in
networks); b)  light (harvested by photovoltaic cells, which 2010, 13.2 % of residential electricity and 5.1 % of total U.S.
can currently capture about 10 mW per square centimeter); electricity (Urban, 2011). Of residential electricity consump-
c) linear motion (e.g., kinetic energy from throwing a switch, tion by consumer electronic devices, televisions accounted for
captured as piezoelectric effect); d) temperature (e.g., tem- 34 %, personal computers 16 %, and set-top boxes 13 %.

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Table 1. Common electronic devices, power by mode and annual energy.

Product Passive Standby Active Standby Active Average Annual Energy


or Off (watts) (watts) (watts) Use (kWh)
Plasma TV (<40”) 3 – 246 441
Satellite Cable 12 11 16 124
CRT TV (<40”) 1 – 73 123
LCD TV (<40”) 3 – 70 77
Video Game Console 1 – 24 16
DVD 1 5 11 13
Desktop Computer 4 17 68 255
Laptop Computer 1 3 22 83
CRT Monitor 2 3 70 82
LCD Monitor 1 2 27 70
Computer Speakers 2 – 7 20
Modem 5 – 6 50
Wireless Router 2 – 6 48
USB Hub 1 – 3 18
Printer 2 3 9 15
Multi-Function 6 9 15 55
Printer/Scanner/Copier
Power Tool 4 – 34 37
Hand-held Vacuum 3 – 3 29
Cordless Phone 2 3 5 26
Electric Toothbrush 2 – 4 14
Shaver 1 – 1 11
MP3 Player 1 – 1 6
Cell Phone 0 1 3 3
Digital Camera 0 – 2 3
Source: ECOS Consulting, 2006. Final Field Research Report for the California Energy Commission (ACEEE, 2013).

Usage trends affecting the potential for energy harvesting the need for batteries. (Alvarado, 2012) Only a few of these har-
The proliferation of electronic devices has contributed to grow- vesting techniques are likely to produce enough power to meet
ing demand for electricity. Since the advent of such devices as the requirements in Table 1.
the smart phone and portable (laptop then tablet) computers, Human motion, especially walking, has the potential to pro-
usage has shifted from stationary to mobile devices. Designs vide sufficient energy to power mobile devices. Heel strikes
having higher energy efficiency and longer battery lives facili- have been studied and shoes designed to capture this energy.
tate mobility. Another technique to preserve battery life is in- Ambient light, especially daylight, is another strong candi-
creasing the time spent in standby modes, which usually have date, especially when coupled with a battery.
lower power requirements than active modes. The increased Experiments have shown the ability to capture energy from
use of mobile devices has increased the stationary electricity airflow using piezoelectric materials. Sufficient power was gen-
demand by battery chargers. As a consequence of these trends, erated from 5.2 m/s wind to continuously operate a thermom-
an increasing share of energy consumption is at lower power eter (Gao, 2013).
(wattage) requirements. Hand-cranks were once used to generate electricity for a va-
Computations per kilowatt-hour have doubled every riety of devices including some telephones. Hand cranks are
1.57 years since the 1940s. Battery life at constant computing available today, mostly for emergency devices, such as radios,
power has increased 100 times per decade (Koomey, 2011). or for charging cell phones in off-grid locations. Energy storage
More efficient designs of battery chargers could use 3–8 times at small scale can be captured by a spring.
less kWh per year (U.S. DOE, 2009). Capturing the kinetic energy from human-operated switches
or push buttons to charge a capacitor is another source. Light
switches are commercially available that use this energy to send
Options for harvesting ambient energy a wireless signal to a light fixture, turning the light on or off, or
Sources of ambient energy include mechanical motion, light, changing the dimming level.
heat, airflow, vibrations, and electromagnetic energy. Table 2 Capturing energy from vibrations, from machines or from
shows a comparison of power densities for energy harvesting high-foot-traffic surfaces, such as stairs or floors in buildings,
methods. has been demonstrated (Rabaey, 2007). A hybrid energy har-
Ambient energy is available at low levels. Some harvesting vester that combines piezoelectric and electromagnetic har-
methods are sufficient to power low power sensors, avoiding vesting has been reported to generate 10.7 mW (Sang, 2012).

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Thermoelectric materials utilize a temperature gradient to de- Table 2. Comparison of Power Density of Energy Harvesting Methods.
velop a voltage difference. Sources of waste heat, such as automo-
Energy Source Power Density and
bile engines, are being researched as possible electricity sources.
Performance
Acoustic noise has been found to provide too little energy to 2
Heel strike 7 W/cm
be likely to provide practical value. 2
Ambient light 100 mW/cm (direct sun)
2
100 µW/cm (illuminated office)
Practical considerations for energy harvesting 2
Airflow 1 mW/cm
Harvesting ambient energy is the extreme case of distributed Hand generators 30 W/kg
generation. The concept is to generate energy in or near de- Push buttons 50 µJ/N
vices, so that they are effectively independent of larger scale Vibration
3
4 µW/cm (human motion – Hz)
electricity infrastructure. Examples include: (micro generator)
3
800 µW/cm (machines – kHz)
2
Shoe inserts 330 µW/cm
• Ambient light powers devices in lighted environments (e.g., 3
Vibration 200 µW/cm
photocells on calculators or watches).
(piezoelectric)
2
• Switches or push buttons that provide enough power for Thermoelectric 60 µW/cm
3
the desired task (controlling a light or turning a television Temperature 10 µW/cm
on or off). variation
2
Ambient radio 1 µW/cm
• Normal human activity or body heat generates electricity to frequency
power a smart phone. Acoustic Noise
3
0.003 µW/cm @ 75 Db
3
0.96 µW/cm @ 100 Db
In most applications, the ambient energy source will vary.
Ambient light changes with time of day or the photovoltaic Source: Paradiso, 2005 and Yildiz (reordered by decreasing
cell is put in shadow. People are not always walking. Ambient power density).
temperature changes. A typical solution is to develop a system
that has electricity storage, usually a battery. Control systems
are needed to regulate the charging and discharging of the bat- • DVD-only players sleep 21.5  hours per day. Energy har-
tery as both supply and demand vary. Getting the energy from vesting of 1.5 Watts would save 65 % of the product’s an-
source to demand and balancing supply and demand represent nual energy. For the U.S. stock in 2010, this corresponds to
major challenges in energy harvesting systems. 1.24 TWh/yr.

• DVD-VCR and DVD-recorder players sleep 20.6 hours per


day. Energy harvesting of 3 Watts would save 59.6 % of the
Potential energy savings from zero-energy devices
product’s annual energy, or 2.62 TWh for the U.S. stock in
Previous studies have characterized the power requirements
2010.
for electronic devices. In lower power modes (standby or
sleep), many devices require only 1 Watt, and a number of • Blue ray disc players are off 23.1 hours per day. Energy har-
devices require only a few Watts for active mode. The po- vesting of 0.5 W would save 30.8 % of the product’s annual
tential energy savings from zero-energy devices is estimated electricity. For this product, the installed base is low, so the
by disaggregating electricity loads by the power requirements savings for the U.S stock in 2010 is 0.05 TWh/yr.
of individual devices in particular modes. Table 3 shows the
• Audio video receivers are in off or sleep mode 21.4 hours
list of selected products (mode in parenthesis), the average
per day. Energy harvesting of 2 Watts would save 28 % of
power requirement in that mode, the percent of the product’s
the product’s electricity, or 1.79 TWh for the installed U.S.
energy that could be saved with energy harvesting, the an-
stock.
nual savings for the entire U.S. stock (TWh/yr), and the cor-
responding percent of all residential electricity consumed by • Televisions are off 20.2 hours per day. If energy harvesting
consumer electronics. could provide 3.2 Watts, 12.9 % of the product’s annual en-
For example, Blueray disc players draw 0.5  W of power ergy could be saved, or 8.34 TWh/yr.
in the off mode for 23.1  hours/day, consuming 4.2  kWh/yr.
• Video game systems are off 20 hours per day. Energy har-
Product annual energy for Blueray disc players in all modes
vesting of 2 Watts would save 10.8 % of the product’s elec-
is 13.7 kWh/yr. The U.S. installed base of 12.3 million players
tricity, or 1.59 TWh/yr.
consumes 0.17 TWh/yr. If the off mode were completely served
by ambient energy (4.2 kWh/yr per unit, or 0.05 TWh/yr for The cumulative effect of widespread energy harvesting of a
the installed base), this represents 30.8 % savings of product few watts per device would be large. If energy-harvesting tech-
annual energy, and savings of 0.03 % of residential consumer niques provided power for selected demands requiring 4 Watt
electronics electricity. or less, nearly 10 % of U.S. residential electricity for consumer
Figure 1 shows, for each product and mode, the percent of electronics could be saved. Figure 2 shows the potential cumu-
the product’s energy in that mode (y-axis), the power require- lative electricity savings for the U.S. stock. If energy harvesting
ment (on the x-axis), and the annual potential savings for the provided some fraction of the power requirements analysed
entire U.S. stock (TWh/yr, as size of bubble). here, then the results would scale accordingly.
Products that sleep most of the time could save the majority For the selected products and modes in Table 3, if energy
of their electricity with energy harvesting: harvesting met all power requirements up to 3 Watts, nearly

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Table 3. Potential energy savings from zero-energy devices.

Product (mode) Power Mode Mode Product Installed Annual Mode Savings Savings (%
(watts) usage annual Annual base Electricity Savings (% of of residential
(hours/day) energy Energy (millions, Consumption (TWh/yr) product consumer
(kWh/yr) (kWh/yr) U.S. 2010) (TWh/yr) energy) electronics
electricity)
Blue ray disc 0.5 23.1 4.2 13.7 12.3 0.17 0.05 30.8% 0.03%
players (off)
Monitors (off) 0.9 7.4 2.4 97 131 12.7 0.32 2.5% 0.2%
Computers, 1 7.5 2.7 63 132 8.3 0.36 4.3% 0.2%
portable (off)
Monitors (low) 1.2 9.7 4.2 97 131 12.7 0.56 4.4% 0.3%
DVD-only players 1.5 21.5 11.8 18 107 1.9 1.24 65.4% 0.6%
(sleep)
Computers, 2 2.3 6.4 220 101 22 0.64 2.9% 0.3%
desktop (off)
Computers, 2 6.1 4.4 63 132 8.3 0.58 7.0% 0.3%
portable (sleep)
Video game 2 20.0 14.6 135 109 14.7 1.59 10.8% 0.8%
systems (off)
Audio video 2 21.4 15.4 55 99 6.4 1.79 28.0% 0.9%
receivers (off &
sleep)
DVD-VCR and 3 20.6 22.5 37.8 116 4.4 2.62 59.6% 1.4%
DVD=recorder
players (sleep)
Televisions (off) 3.2 20.2 23.6 183 353 64.7 8.34 12.9% 4.3%
Computers, 4 5.9 8.6 220 101 22 0.86 3.9% 0.4%
desktop (sleep)

Source: Urban, 2011.

Figure 1. Percent of product’s energy saved by power requirement (W). Size of bubble and number in data label indicate savings (TWh/yr).

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Figure 2. Cumulative savings (TWh/yr) for selected products and modes in stock, U.S., 2010., by power requirement (W).

10 TWh would be saved. If energy harvesting met all power References


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