You are on page 1of 2

568863

568863

paizo.com #8427647, tj hillman <kakashi-los@hotmail.com>, Nov 16, 2019

YSOKI
Ysoki are widespread and varied in appearance. Their diversity stems
from the fact that ysoki are not a single species but are instead
numerous disparate but similar rodent-like people who have existed on
several planets for millennia. Despite their origins, ysoki from different
lineages have compatible genetics, so the mixing of the separate
bloodlines over the eons has resulted in a diverse people with habitats
across the galaxy.

ALTERNATE ABILITY ADJUSTMENTS with unarmed strikes, and the attack doesn’t count as archaic.
Ysoki of disparate cultures once possessed unique ability Ysoki with this trait gain a unique weapon specialization with
adjustments, but ysoki genetics have since become so intertwined their natural weapons at 3rd level, allowing them to add 1-1/2
that variations can appear among any ysoki population. Such × their character level to their damage rolls for their natural
ysoki have ability score adjustments they use instead of the weapons (instead of just adding their character level, as usual).
standard adjustments of +2 Dexterity, +2 Intelligence, and −2 This replaces cheek pouches.
Strength found in the Starfinder Core Rulebook.
Scrappy
Anthropomorphic Many ysoki are capable of taking and dealing surprising amounts
Most ysoki have animal-like features, such as digitigrade legs of damage. A ysoki with this trait gains 4 racial Hit Points at 1st
and limbs of equal length. Some ysoki, however, have anatomy level instead of 2. In addition, while the ysoki has 0 Stamina
more resembling a human’s, such as plantigrade feet and legs Points, they gain a +1 insight bonus to melee attack rolls.
longer than their arms. Such ysoki likely have ancestors from This replaces moxie.
outside the Pact Worlds, but no scientific consensus exists on
where these traits originate. An anthropomorphic ysoki’s ability Skilled
adjustments are +2 Intelligence, +2 Charisma, and −2 Strength. Ysoki with this trait gain an additional skill rank at 1st level and
15963634 568863

each level thereafter.


Nograv This replaces scrounger.
Ysoki that live on low-gravity worlds develop long, lanky bodies
and gaunt features. Known colloquially as nograv ysoki, these Swarmer
individuals are capable of incredible feats of dexterity, but Swarmer ysoki use their small size to slip past defenses and
their bones are infamously brittle. A nograv ysoki’s ability strike at weak points. Ysoki with this trait gain the benefits
adjustments are +4 Dexterity and –2 Constitution. of flanking an opponent provided at least one other ally is
threatening that foe, regardless of position. Allies threatening
Survivor the same enemy also gain the benefits of flanking.
Although some think of ysoki as weak, ysoki are natural This replaces moxie and scrounger.
scavengers and survivors, and many ysoki cultures value such
traits over tinkering and similar pursuits. A famous example of Wastelander
survivor ysoki are those common on Absalom Station who are Since Akiton’s economic crash, many ysoki on the Red Planet
believed to have roots on the lost world of Golarion. A survivor have been forced to make do with whatever they can scrounge.
ysoki’s ability adjustment is +2 Constitution. Ysoki with this trait gain a +2 racial bonus to Survival checks
and a +2 racial bonus to Fortitude saves against disease, poison,
ALTERNATE RACIAL TRAITS and effects that cause the nauseated or sickened condition.
Ysoki genetic diversity means cultures or individuals can have This replaces scrounger.
unusual traits, such as the following.
FEATS
Blindsense The following feats represent tactics ysoki favor. Anyone who
Some ysoki can detect faint odors and tastes, granting them meets the prerequisites can take these feats, however.
blindsense (scent) with a range of 30 feet.
This replaces darkvision. Improved Kip-Up
You can stand from prone in a blink of an eye.
Natural Weapons D Prerequisites: Acrobatics 1 rank, Kip-Up feat or moxie racial trait.

Ysoki can have long, sharp teeth. A ysoki with this trait is always D Benefit: You can stand from prone as a reaction. If you have 5

considered to be armed. They can deal 1d3 lethal piercing damage or more ranks in Acrobatics, you can expend 1 Resolve Point

28 THEME AND RACE


15963634
paizo.com #8427647, tj hillman <kakashi-los@hotmail.com>, Nov 16, 2019 15963634
CHARACTER OPERATIONS MANUAL
1
to stand from prone during your turn as part of another full, 2nd: As the 1st-level version, but you shrink an object up
move, or standard action you take. to 4 cubic feet in size weighing up to 40 bulk. If you target an
object that’s 1 cubic foot or smaller and weighs no more than
Scurry 10 bulk, its dimensions are further reduced to a 1-inch cube and
OVERVIEW
Your small size affords you superior tactical positioning. its bulk is reduced to negligible.
D Prerequisites: Racial bonus to Dexterity, size Small. 3rd: As the 1st-level version, but you can shrink an object up
D Benefit: You gain the compression universal creature rule THEME AND
to 7 cubic feet in size weighing up to 70 bulk. If you target an
RACE
(Starfinder Alien Archive 153). In addition, you can occupy object that’s 4 cubic feet or smaller and weighs no more than
the same space as an ally of your size or larger without you 40 bulk, its dimensions are further reduced to a 1-inch cube
CLASSES
or your ally taking any penalties for your doing so. and its bulk is reduced to negligible.
4th: As the 1st-level version, but you can shrink an object up
Underfoot to 10 cubic feet in size weighing up to 100 bulk. If you target an FEATS
You use your small size against larger foes. object that’s 7 cubic feet or smaller and weighs no more than
D Prerequisites: Scurry (see above), Acrobatics 10 ranks, racial 70 bulk, dimensions are further reduced to a 1-inch cube and
EQUIPMENT
bonus to Dexterity, size Small. its bulk is reduced to negligible.
D Benefit: As a move action, you can try to slip into the space 5th: As the 1st-level version, but you can shrink an object up
of an adjacent foe larger than you are. To do so, attempt an to 13 cubic feet in size weighing up to 130 bulk. If you target an SPELLS
Acrobatics check (DC = 15 + 1-1/2 × opponent’s CR). If you object that’s 10 cubic feet or smaller and weighs no more than
succeed, you enter your opponent’s space. If you fail, you 10 bulk, its dimensions are further reduced to a 1-inch cube and
remain in your starting position, and you are flat-footed and its bulk is reduced to negligible. OTHER
RULES
off-target until the end of your next turn. 6th: As the 1st-level version, but you can shrink an object up
While you occupy a foe’s space, that foe is flat-footed and to 16 cubic feet in size weighing up to 160 bulk. If you target an
off-target, and it treats its space as difficult terrain. If your object that’s 13 cubic feet or smaller and weighs no more than
opponent tries to move out of your space, it provokes an 130 bulk, its dimensions are further reduced to a 1-inch cube
attack of opportunity from you. and its bulk is reduced to negligible.

SPELL
Ysoki are famous for the following spell, using it to shrink down
large objects for storage in their cheek pouches.

SHRINK OBJECT
TECHNOMANCER 1-6 WITCHWARPER 1-6

School transmutation
Casting Time 1 round
Range touch
Targets one object touched; see text
Duration 1 day/level (D)
Saving Throw Fortitude negates (object); Spell
Resistance yes
You shrink the target item, transmuting it into a smaller
version of itself. You can target an attended object
only if the creature attending the object is willing, and
you cannot target worn objects. While shrunken, the
object takes up less space and bulk, but it ceases to
function. When the spell ends, the object returns to
normal size, moving through any nearby opening it can to reach
a space that can accommodate it, but it does not expand with any
force and does no harm to containers too small for it. This spell can
affect objects of a size and bulk limited by the spell’s
level. Likewise, the spell’s level determines the target’s
size after the spell takes effect. For this spell, vehicles and
other objects without a specified weight count as an object with
bulk equal to the number of squares of the object’s space squared.
1st: You can target an object up to 1 cubic foot in size and
weighing up to 10 bulk. The target’s dimensions are reduced to a
6-inch cube, and its bulk is reduced to L.

RACE OPTIONS 29

You might also like