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Ysoki: Alternate Ability Adjustments
Ysoki: Alternate Ability Adjustments
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YSOKI
Ysoki are widespread and varied in appearance. Their diversity stems
from the fact that ysoki are not a single species but are instead
numerous disparate but similar rodent-like people who have existed on
several planets for millennia. Despite their origins, ysoki from different
lineages have compatible genetics, so the mixing of the separate
bloodlines over the eons has resulted in a diverse people with habitats
across the galaxy.
ALTERNATE ABILITY ADJUSTMENTS with unarmed strikes, and the attack doesn’t count as archaic.
Ysoki of disparate cultures once possessed unique ability Ysoki with this trait gain a unique weapon specialization with
adjustments, but ysoki genetics have since become so intertwined their natural weapons at 3rd level, allowing them to add 1-1/2
that variations can appear among any ysoki population. Such × their character level to their damage rolls for their natural
ysoki have ability score adjustments they use instead of the weapons (instead of just adding their character level, as usual).
standard adjustments of +2 Dexterity, +2 Intelligence, and −2 This replaces cheek pouches.
Strength found in the Starfinder Core Rulebook.
Scrappy
Anthropomorphic Many ysoki are capable of taking and dealing surprising amounts
Most ysoki have animal-like features, such as digitigrade legs of damage. A ysoki with this trait gains 4 racial Hit Points at 1st
and limbs of equal length. Some ysoki, however, have anatomy level instead of 2. In addition, while the ysoki has 0 Stamina
more resembling a human’s, such as plantigrade feet and legs Points, they gain a +1 insight bonus to melee attack rolls.
longer than their arms. Such ysoki likely have ancestors from This replaces moxie.
outside the Pact Worlds, but no scientific consensus exists on
where these traits originate. An anthropomorphic ysoki’s ability Skilled
adjustments are +2 Intelligence, +2 Charisma, and −2 Strength. Ysoki with this trait gain an additional skill rank at 1st level and
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Ysoki can have long, sharp teeth. A ysoki with this trait is always D Benefit: You can stand from prone as a reaction. If you have 5
considered to be armed. They can deal 1d3 lethal piercing damage or more ranks in Acrobatics, you can expend 1 Resolve Point
SPELL
Ysoki are famous for the following spell, using it to shrink down
large objects for storage in their cheek pouches.
SHRINK OBJECT
TECHNOMANCER 1-6 WITCHWARPER 1-6
School transmutation
Casting Time 1 round
Range touch
Targets one object touched; see text
Duration 1 day/level (D)
Saving Throw Fortitude negates (object); Spell
Resistance yes
You shrink the target item, transmuting it into a smaller
version of itself. You can target an attended object
only if the creature attending the object is willing, and
you cannot target worn objects. While shrunken, the
object takes up less space and bulk, but it ceases to
function. When the spell ends, the object returns to
normal size, moving through any nearby opening it can to reach
a space that can accommodate it, but it does not expand with any
force and does no harm to containers too small for it. This spell can
affect objects of a size and bulk limited by the spell’s
level. Likewise, the spell’s level determines the target’s
size after the spell takes effect. For this spell, vehicles and
other objects without a specified weight count as an object with
bulk equal to the number of squares of the object’s space squared.
1st: You can target an object up to 1 cubic foot in size and
weighing up to 10 bulk. The target’s dimensions are reduced to a
6-inch cube, and its bulk is reduced to L.
RACE OPTIONS 29