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Ancestries of Iunas

Nicholas Byrnes

September 12, 2023


C ONTENTS
1 Ancestry Options 1 Geosjel . . . . . . . . . . . . . . . . . . 1
Künstlisjel . . . . . . . . . . . . . . . . . . 1 Seltensjel . . . . . . . . . . . . . . . . 1
Uhrsjel . . . . . . . . . . . . . . . . . . 1

CONTENTS
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C HAPTER 1: A NCESTRY O PTIONS
K ÜNSTLISJEL the Uhrsjel must incorporate it into its body
over the course of 1 hour, during which it

T
HE K ÜNSTLISJEL ARE A REMARKABLE remains in contact with the armor. To doff
creation born from the fusion of armor, it must spend 1 hour removing it. You
Dwarvish, Gnomish, and Human magic can rest while donning or doffing armor in this
and craftsmanship, forged to serve way.
diverse roles in the Ijzer Alliance. Künstlisjel are • While the Uhrsjel is alive, armor incorporated
frequently made from durable materials, with into its body cannot be removed against its
metal, stone, and wood being the most common, will.
though any workable material can be used. Rare
material choices have included glass, porcelain, G EOSJEL
ivory, and leather. Within this ancestry, three
distinctive variations have emerged: the Uhrsjel, Geosjel are intricate creations designed to fulfill
Geformsjel, and Seltensjel. a specific role: house and land servants. These
Ability Scores. Constitution +2; Choose any beings blend seamlessly into their surroundings,
other ability score +1 serving well-to-do families, businesses, and
Size. Small or Medium government institutions. Carved directly from
stone, they possess an uncanny ability to flex
Speed. 30 ft.
and bend, evoking the enchantment of the Stone
Shape spell. Their unique talent extends to
C ONSTRUCTED R ESILIENCE
stillness, as they can appear as lifelike statues
You were created to have remarkable fortitude,
when motionless, effortlessly assimilating into
represented by the following benefits:
the background.
• You have advantage on saving throws against

being poisoned, and you have resistance to O CHRE O BFUSCATION


poison damage. You can spend one hour either adding or
• You don’t need to eat, drink, or breathe.
removing a thin layer of magical ochre from your
• You are immune to disease.
body to any clothing or armor you are wearing,
• You don’t need to sleep, and magic can’t put
during which you are in contact with the armor
you to sleep. or clothing. This layer mimics the texture and
color of the stone you are made of, making the
U HRSJEL outfit indistinguishable from the rest of your
Uhrsjel are the backbone of much of the Ijzer carved figure. You can rest while modifying its
Alliance’s might, being deployed as both soldiers clothes or armor in this way.
and as laborers. Usually constructed from metal,
gears, servos and pistons constantly grinding S TONEWORKED
and whirring, these are the most complex and • You gain a +1 bonus to Armor Class.
mechanical of the Künstlisjel. Their resilience to • When remaining motionless, you are nearly
disease and hunger, their lack of a need to sleep, indistinguishable from a statue. A creature
and their durable bodies make them the perfect must succeed on an Investigation (Intelligence)
option where resilience is required. They are check with a DC equal to 8 + your
frequently viewed as invaders at the edges of the Constitution modifier + your proficiency
Ijzer Alliance, either because they out competed modifier to tell that you are not an ordinary
the locals in their industry, or because they statue. To gain this feature, you must either
defeated them in battle them when taking not be wearing clothes or armor, or you must
control of their land. have applied your Ochre Obfuscation on your
current outfit.
I NTEGRATED D EFENSE
Your body is designed with built-in defensive S ELTENSJEL
layers that can be further enhanced by
Seltensjel embody the epitome of opulence and
incorporating armor. This mechanism provides
creativity. These Künstlisjel serve as more than
the Uhrsjel with the following benefits:
just workers; they are expressions of artistry,
• You gain a +1 bonus to Armor Class. status symbols of the wealthy and social elite.
• You can don only armor with which it has Crafted from exotic woods, precious metals, and
proficiency. To don armor other than a shield, lavish materials, they fulfill roles as assistants,

CHAPTER 1: ANCESTRY OPTIONS


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butlers, and other public-facing servants.
Commissioned as custom creations, Seltensjel
live lives of luxury, though many find their
existence confined by appearances and servitude,
trapped in a gilded cage of opulence.

H IGH M INDED A R T
• As a participant in high society, you have been
exposed to extensive education and the
intricacies of the elite world. Choose two skills
from the following options: History, Nature,
Religion, Deception, Performance, Persuasion.
You gain proficiency in the chosen skills.
• To facilitate communication with diplomats
and nobles, you also learn one additional
language of your choice.

C HARMED , I’ M S URE .
You possess a natural adeptness in social
situations, which manifests through your
magical abilities.
• You know the Friends cantrip.
• At 3rd level, you can cast the Silvery Barbs
spell once using this trait. You regain the
ability to cast it when you finish a long rest.
• At 5th level, you can cast the Suggestion spell
once using this trait. You regain the ability to
cast it when you finish a long rest.
• Charisma is your spellcasting ability for these
spells, and you Spell Save DC is 8 + your
Charisma modifier + your proficiency modifier

CHAPTER 1: ANCESTRY OPTIONS


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