Professional Documents
Culture Documents
Iunas Ancestries
Iunas Ancestries
Nicholas Byrnes
CONTENTS
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C HAPTER 1: A NCESTRY O PTIONS
K ÜNSTLISJEL the Uhrsjel must incorporate it into its body
over the course of 1 hour, during which it
T
HE K ÜNSTLISJEL ARE A REMARKABLE remains in contact with the armor. To doff
creation born from the fusion of armor, it must spend 1 hour removing it. You
Dwarvish, Gnomish, and Human magic can rest while donning or doffing armor in this
and craftsmanship, forged to serve way.
diverse roles in the Ijzer Alliance. Künstlisjel are • While the Uhrsjel is alive, armor incorporated
frequently made from durable materials, with into its body cannot be removed against its
metal, stone, and wood being the most common, will.
though any workable material can be used. Rare
material choices have included glass, porcelain, G EOSJEL
ivory, and leather. Within this ancestry, three
distinctive variations have emerged: the Uhrsjel, Geosjel are intricate creations designed to fulfill
Geformsjel, and Seltensjel. a specific role: house and land servants. These
Ability Scores. Constitution +2; Choose any beings blend seamlessly into their surroundings,
other ability score +1 serving well-to-do families, businesses, and
Size. Small or Medium government institutions. Carved directly from
stone, they possess an uncanny ability to flex
Speed. 30 ft.
and bend, evoking the enchantment of the Stone
Shape spell. Their unique talent extends to
C ONSTRUCTED R ESILIENCE
stillness, as they can appear as lifelike statues
You were created to have remarkable fortitude,
when motionless, effortlessly assimilating into
represented by the following benefits:
the background.
• You have advantage on saving throws against
H IGH M INDED A R T
• As a participant in high society, you have been
exposed to extensive education and the
intricacies of the elite world. Choose two skills
from the following options: History, Nature,
Religion, Deception, Performance, Persuasion.
You gain proficiency in the chosen skills.
• To facilitate communication with diplomats
and nobles, you also learn one additional
language of your choice.
C HARMED , I’ M S URE .
You possess a natural adeptness in social
situations, which manifests through your
magical abilities.
• You know the Friends cantrip.
• At 3rd level, you can cast the Silvery Barbs
spell once using this trait. You regain the
ability to cast it when you finish a long rest.
• At 5th level, you can cast the Suggestion spell
once using this trait. You regain the ability to
cast it when you finish a long rest.
• Charisma is your spellcasting ability for these
spells, and you Spell Save DC is 8 + your
Charisma modifier + your proficiency modifier