You are on page 1of 6

Colostle: Extra Classes

These classes are the product of hundreds of


hours of using Colostle to write amazing stories,
and I want to share them with all of you in hopes
that you will be able to do the same. Even if you
don’t use them, maybe they could just be pres-
ent in your story, or even a part of your story’s
history. Thank you to Nich Angell for creating
this fantastic world, and a fantastic game to spin
stories out of it.
Written and illustrated by Spencer Thoele

RiceCrispy.Itch.io

‘Colostle: Extra Classes’ is an independent production by Spencer Thoele and is not


affiliated with Nich Angell, ColostleTM or Big Punch Studios. It is published under the
ColostleTM Third Party License.

ColostleTM is copyright © Nich Angell. www.colostle.com


Character Classes
The Altered

Exploration Score -

Combat Score -

The Altered are the product of both ignorance and ingenuity, the
tragic outcome of physical contact with a sparkling stone found
deep in the support pillars of the Colostle. Life is harsher being
one of the Altered but it can also come with a great many strengths
with the power of rooks fused into your body.
Character Traits Creating Your Character

The vast majority of people in the Colostle may have To create your Altered character take a look at the
never heard of this phenomenon, most who are al- prompts below to give you an idea of your back-
tered go into hiding or are hunted by scared villagers ground story and a place to start your journey.
and others who want to use them. The unfortunate
village workers or mining teams that dig far into • Was your character affected by the ‘Rook-Spread’
the support pillars of the Colostle may encounter as a young child? Do they resent their caretakers
small chambers full of bright sparkling stones and for letting this happen, or have they embraced the
be tempted to harvest them, this is a mistake. changes?
• Has your character gained a new insight towards
Those who’s skin comes into contact with these the rooks and are now determined to let the world
stones are slowly altered into a small rook, with know they’re more than just mindless constructs?
most losing all sense of humanity and intelligence. • Has your character carved out a place for them
For a time there was no way to stop this change and selves amongst the rookhunter guilds and are look
villages would be crippled by this plague, that is un- ing for ways to gain the respect they deserve?
til one adventurer uncovered ancient ruins depicting • Will your character succumb to their desire for
the construction of a device that when grafted to the power and let the spread continue as far as
body, would completely stop the ‘Rook-Spread’. they can while modifying their new form
with rookstones and arms?
Now Roomlanders are able to be saved from losing
themselves and can even benefit from their unfor-
tunate accident, but that does not save them from
their own people. If they’re lucky, the Altered are
kept secret from other villages and cities, thus able
to live relatively normal lives within their communi-
ties. Others aren’t so lucky and live the majority of
their lives in exile and on the run, but don’t let that
make you see them as helpless.

Those who are Altered gain many benefits including


the very same abilities a rook would have. If their
legs are altered by the ‘Rook-Spread’, they now have
the strength and stamina of a rook which means they
can run faster, jump higher, kick harder, even sur-
vive longer falls. The same goes for the arms, hands,
even their head! And yes that means they can lose
their entire head, torso and most of their legs while
still retaining humanity and intelligence, although it
will be borderline and they may act strangly at times.

The Altered can also harness the magic of the rooks


though the magnitude of that power typically de-
pends on how much of their body as been affected,
and it is not quite as controlled as someone trained
to use a helm.
Character Classes
The Pawn

Exploration Score -

Combat Score -

The Pawn are an ancient race of beings, possibly the first to reside
in the Colostle. They are a people of creation, art, and they avoid
conflict as much as possible. Their people carry with them his-
tory and technology never before seen by common roomlanders
and are not prone to sharing that information. They are excellent
marksmen and engineer’s.
Character Traits Creating Your Character

The Pawn’s live within the mountains, caves, and


undersea grotto’s of the Colostle. Long ago a cata- To create your Pawn character take a look at the
strophic event occured that forced them into hiding, prompts below to give you an idea of your back-
while rebuilding their communities they eventually ground story and a place to start your journey.
decided to stay hidden and carved out their homes
away from common society. No one knows what • Does the community you live in hate the room-
exactly happened and and each Pawn community landers? Are you having doubts regarding their hate?
• Has your character carved out a life within the
may have their own version passed down through
halls of a rookhunter guild? How have they been re-
generations. They pride themselves on their creation ceived within the community?
more than anything else and can create wonderous • Was your character born with a rare an powerful mag-
things out of rook parts most residents of the Colostle ical gift that has been prophesized for great things? Will
wouldn’t even dream of laying eyes on. they bring change to their peoples way of life?

There have been very few instances of roomlanders


meeting a Pawn, even less so of a roomlander discov-
ering a community of them. They are typically a very You may use the table below if you’re
peaceful people who avoid fighting as much as they having a hard time coming up with an in-
can, unless they need a specific rook part they haven’t nate magic for your Pawn character. Keep
been able to salvage. If they are provoked into a fight, in mind that just like the core rulebook
they are more likely to fight at a distance and also states, magic is just for flavor so theres no
lure their opponent into traps. need to hold back your imagination!

The Pawn’s are smaller in stature compared to room-


landers and are highly intelligent. They live much
longer lives than roomlanders and are also able to Card Innate Magic Type
pass down a portion of their memories to new gen- ACE/2 Healing Magic
erations using some unknown magic only they can 3/4 Creation Magic
harness. They are also born with their own innate
magic, no always a destructive force and rarely able 5/6 Protection Magic
to be controlled. Their magic could be anything from 7/8 Destructive Magic
a force field that appears when in danger, to being 9/10 Nature Magic
able to levitate objects into place while constructing J/Q/K Temporal Magic
something wonderful.

You might also like