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V
irginia stopped as she saw something mottled Humanoid Form
and grey draped across a large rock further
down the beach. Slowly, she walked through When selkie’s take human form there are only a few
the sand, feeling it between her toes, her eyes indicators that they are not what they seem. Their ears are
never wavering. As she made her way closer, it slightly pointed, and their skin speckled, almost freckled, but
looked like a deflated animal, skin stuck to the darker in colour. Some selkies are slight and others are more
sharp black outcrops. Intrigued, she didn’t plump and robust. They are creatures that come from very
stop, until the pelt was within arm’s reach. It looked like a cold climates, but vary in body shape and size like humans.
seal, but empty, and clean - more like a cloak made of cured
seal hide than the animal itself. Virginia felt her fingers Selkie Names
creeping closer, desperate to touch the texture and Although selkies live in social groups they do not get named
understand what her eyes were struggling to understand. like other humanoids. A large part of their life is spent in seal
“Stop! Please!” Virginia’s head whipped around toward the form, and other selkies identify each other visually rather
sound of the voice, a naked young woman bathing in the sea. than by name. If a selkie spends any significant time in
“Don’t take my skin!” humanoid form they will usually choose a name similar to the
-- T. B. Strife, groups they meet, as it is not a usual cultural norm for them.
The Squall’s Calm Names. Azeara, Bharr, Chell, Darien, Dryve, Flinn,
Children of the Sea Ghazren, Hyram, Jorev, Kryste, Lyll, Nyva, Ophrim, Thorell,
Trystram, Uran, Vellora
In their natural seal bodies, selkies thrive in the water.
Although normally their home is the sea, many find comfort
in rivers or large lakes - always drawn to bodies of water.
Selkie’s can enjoy their time on land but feel at their most
natural when they can swim freely. Their association with the
sea makes them fluid individuals who adapt well to a variety
of circumstances.
True Shapeshifters
Selkies are true shapeshifters, not requiring any magic to
change their form. Unlike many other shapeshifters, selkies
embody two forms at all times, and are able to switch
between each as often as they wish. Although it takes time for
a selkie to remove their skin, their changes in form are not
hampered by the limitations of magical abilities. It may be
unnerving for those unfamiliar with selkies, but for the
creatures themselves it is like removing a coat, causing them
no pain or discomfort.
1 PART 1 | RACE
Selkie Traits Vitulina
Your selkie character has certain abilities and traits that are Vitulina are the smaller of the two types of selkie, just under
common between all selkies. 5 feet nose to tail. Their skin is pale grey, almost white, with
lots of small dark grey or black speckles covering most of the
Ability Score Increase. Your Charisma score visible surface. They are the quicker of the two sub-races,
increases by 2. flitting in and out of obstacles, able to dart through terrain
Age. Selkies age at the same rate as half elves, living up to with ease. In humanoid form vitulina tend to be lithe but
150 years. muscular.
Alignment. Selkies tend toward good alignments. Ability Score Increase. Your Dexterity increases by 1.
Size. Selkies vary in size, but average between five and Natural Speed. You can use a bonus action to move your
six feet tall, depending on your subrace. Your size is Medium. speed without provoking an attack of opportunity. Once you
Speed. In humanoid form your base speed is 30ft on land use this trait you can’t use it again until you complete a short
and 20ft when swimming, in seal form 20ft on land and 45ft or long rest.
swim speed. One with the Water. You can cast Create or Destroy
Languages. You can speak Common and Sylvan. Water at first level (phb p.229) without expending a spell slot.
Accustomed to the Cold. Coming from cold waters, you Once you use this trait you can’t use it again until you
have resistance to cold damage. You also do not feel the complete a short or long rest.
effects of cold weather. Grypus
Magic Skin. Selkies can shed or don their seal skin to Grypus are larger than vitulina selkies, between six and a half
change between humanoid and aquatic form. It takes one and seven feet long. Their skin is darker in colour, with large
minute to switch between forms. In order to return to seal dark uneven splotches. Their strong bodies make them able
form you must have your skin - without it, you are stuck in to travel long distances without fatigue. In humanoid form
humanoid form. You cannot wear armour under your skin but they have larger, stockier builds.
small trinkets like necklaces, earrings, bracelets, etc. can be Ability Score Increase. Your Strength increases by 1.
kept on. You only benefit from the items that you are wearing Fighting Spirit. As a reaction when you take damage you
on your body while in seal form. Your humanoid physical can make a ranged or melee attack against the attacker and
stats are replaced by specific stats for your seal form (further add your Charisma modifier to any damage dealt. Once you
details on page 3). Your skin takes up 2 square feet of space use this trait you can’t use it again until you complete a short
when folded. or long rest.
Strong Form. Due to the nature of your shapeshifting you Dangerous Waters. You can cast Thunderwave at first
are immune to spells which would change your form (this level (phb p.282) without expending a spell slot, but the
does not include spells which make your form invisible, as spell’s damage comes in the form of icy cold waters instead of
your natural form is still retained). You are still susceptible to thunder, and deals cold damage instead of thunder damage.
illusions. Other effects of the spell stay the same. Once you use this
Creature of Legend. Your creature type is Fey. If you are trait you can’t use it again until you complete a long rest.
being sought by magical means you appear as fey, not
humanoid.
Subrace. There are two subraces of selkie, choose one of
the following:
Grypus
Vitulina
Attribution Thanks
All text and content created by Highdenn Creations, 2020. Thank you to:
Hamish Leese, Goblin Squire Creations
Sepia Selkie illustration (page 1) created by Highdenn and
Creations for this supplement, 2020. Peter Bell, Belalurion's Workshop
Selkie Subraces illustration (page 2) created by Highdenn for helping with the editing, spellchecking, and sanity check
Creations for this supplement, 2020. of this document before publication. I am always grateful for
your keen eyes and attention to detail.
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3 PART 3 | THANKS