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While half-elves of any kind are not that

common, it is rarer still to see the child of a


human and a drow. The drow are a vicious,
reclusive culture, xenophobic at best, and so it
takes unusual circumstances to result in half-
drow children.

Some half-drow do not appear much different


to other half-elves, though you may notice them
to be slightly light-sensitive. They tend to keep
the very pale eyes of their drow side. Skin
tones tend to be dark though less grey in tones
than full drow. Those half-drow who also have
pale hair tend to be the easiest to identify.

Half-drow are nearly always raised either by the


human parent or by both in seclusion
somewhere to avoid prejudice or violence from
either human or drow societies. This leads
many half-drow to leads lives in the shadows or
away from cities entirely.
Half-Drow Traits
Half-Drow combine the strengthes and weakness of
Drows and Humans, +2 Intelligence, Drow Magic,
Darkvision, Mild Sensitivity

Ability Score Increase


Unlike most half-elves, half-drows do not have a
bonus to charisma as they are generally not
welcome where they go. However they can rely on
their sharp wits and keen senses with a +2
Intelligence and a +1 Wis or Dex

Half-Drow Darkvision (half superior)


You can see in shades of grey for up to 60 in no
light, and at disadvantage up to 120 feet.

Mild Light Sensitivity


While not as light sensitive as a full drow, half-drow
will start to struggle after extended period in bright
light or direct sunlight. Many use hoods to cover their
eyes while travelling.
Disadvantage on perception rolls after spending
more than ten minutes in direct light without cover.
Age
Like other half-elves, half-drow mature at the same
rate humans do and reach adulthood around the age
of 20. They live much longer than humans, however,
often exceeding 180 years.

Languages
You can speak Common, Elvish, and Undercommon

Drow Magic
You know the dancing lights cantrip. When you reach
3rd level, you can cast the faerie fire spell once with
this trait and regain the ability to do so when you finish
a long rest. When you reach 5th level, you can cast the
darkness spell once with this trait and regain the ability
to do so when you finish a long rest. Intelligence is
your spellcasting ability for these spells.

Skill Versatillity
You gain proficiency in a skill of your choice.

Fey Ancestry
You have advantage on saving throws against being
charmed, and magic can’t put you to sleep.

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