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Written by Surrealistik
“Do not ask which creature screams in the night. Do not question who waits for you in the
shadow. It is my cry that wakes you in the night, and my body that crouches in the shadow. I
am Tzeentch and you are the puppet that dances to my tune...”
A greater Tzeentchien daemon, the Master of Puppets is a tireless and cunning manipulator,
a devious warp spawned personification of deceit, treachery, conspiracy and illusion. Conjured
and dispatched only with respect to matters of the utmost import to the Changer of Ways, the
Master of Puppets can be relied upon to oversee and achieve machinations of harrowing scope
and consequence. With respect to the Daemon's form, naturally it is ever shifting and
changing; a mesmerizing, chaotic swirl of scintillating colours and flowing shapes, incorporeal
and beyond mortal harm. When it so chooses however, it may manifest and take on almost any
form it desires. While physically impotent, the Master of Puppets plays to its strengths,
employing its considerable powers of trickery and cunning, taking especial delight in turning its
enemies against each other, and subverting the virtuous to the foul embrace of Chaos.
Master of Puppets
WS
BS S T Ag
WP
Fel
12 13 11
59
52
89(2)
77(2) 89(3)
88(2)
Movement: 5/10/15/30
Wounds: 29
Skills: Awareness (Per) +20, Barter (Fel) +20, Blather (Fel) +20, Charm (Fel) +20,
Concealment (Agi) +20, Ciphers(Occult, Daemons) (Int) +20, Common Lore (All) +20,
Command (Fel) +20, Deceive (Fel) +20, Disguise (Fel) +20, Dodge (Agi), Intimidate (Str) +20,
Interrogation (WP) +20, Invocation (WP) +20, Literacy (Int) +20, Logic (Int) +20, Silent Move
(Agi) +20, Psyniscience (Per) +20, Forbidden Lore (All) (Int) +20, Scholarly Lore (Occult)(Int)
+20, Scrutiny (Per) +20, Secret Signs (Occult) (Int) +20, Shadowing (Agi) +20, Speak
Language (all) (Int) +20, Secret Tongue (Daemons) (Int) +20
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Tzeentch Greater Daemon - Master of Puppets
Written by Surrealistik
New Traits:
†Tzeentch's Chosen: Whenever this creature would roll for Psychic Phenomena, or Perils of
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Tzeentch Greater Daemon - Master of Puppets
Written by Surrealistik
the Warp as a result of using a Psychic Power or Arcana, instead increase its Power Roll by its
Willpower bonus.
††Shapeshifter: This creature can assume any physical shape of any size up to Massive as
a Free Action or Reaction. When using this as part of a disguise, the creature gets a +30 bonus
to Disguise Tests.
†††Harrowing Volition: This creature may use its Willpower in place of its Strength for
Intimidation tests.
††††Corrupting Will: Enemies successfully and directly affected by any of this creature's
mind-affecting Psychic Powers receive Corruption Points equal to its Willpower Bonus on a
failed Willpower Test with a difficulty equal to that of the Psychic Power. If that Power does not
feature a Willpower Test, the difficulty of this test is Very Hard (-30).
†††††Sustenance Mastery: This creature may sustain a number of Psychic Powers equal to
its Willpower Bonus. Each Psychic Power sustained by this creature only applies half the
normal penalty to power rolls.
Overbleed 5: You may increase this power's Radius and Range by 20m, the difficulty of all
tests to recognize the falsehood of its images by one step, or create a number of additional
images up to your WP bonus.
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Tzeentch Greater Daemon - Master of Puppets
Written by Surrealistik
Mirage
Threshold: 20
Focus Time: Full Action
Sustained: Yes
Range: Willpower Bonus * 20m Radius centred on you, or a target point within Willpower
Bonus * 20m
You may change the apparent auditory, visual, thermal and tactile qualities of any number of
things within the radius of the power however you desire. Ultimately these modifications are
illusory, and incur no real changes, though others who cannot discern as much will respond
appropriately. Those who directly interact with the illusions are entitled to a Difficult (-10)
Willpower test to see through them. Even mechanical and psychic sensors are fooled, save on
a successful Challenging (+0) Tech Use test. Psyniscience can penetrate the illusion, but
requires success at a Routine (+10) test to do so. Those who disbelieve the illusion see its faint
translucent outline superimposed over what is actually there.
Overbleed 5: You may increase the Radius and Range by 20m, or the difficulty of all tests to
recognize the falsehood of its images by one step.
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