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Thousand Sons Marines

Written by rob Leigh

So I'm putting my party on Tuesday up against a Thousand Sons sorcerer and his 2 Rubric
Marine bodyguards as the grand final encounter for the campaign I've been running these last
7 months.

Here are the stats for them. They're a little watered down compared to Agamorr's stats from
PtUC, but I think they're about right.

Solkhan the Infernal, Thousand Sons Space Marine Sorcerer


Solkhan is an ancient and terrible Chaos Space Marine Sorcerer, tutored in the Dark Arts by
Ahriman himself.

WS 52
BS 50
S 65 (10)
T 45 (8 )
Ag 45
Int 53
Per 44
WP 57
Fel 40

Movement: 5/10/15/30
Wounds: 20

Skills:
Awareness, Interrogation, Scrutiny, Speak language (High Gothic, Daemonic), Climb,
Command +10, Scholastic Lore (Archaic +10, Legend, Occult +20), Intimidate, Survival,
Deceive +10, Forbidden Lore (Daemonology +30, Warp +20), Literacy +20, Psyniscience +10,
Invocation +10
Talents:
Basic weapon training (Bolt), Disarm, Melee weapon training (Primitive, Power), Pistol
training (Bolt), Die Hard, True Grit, Fearless, Hatred (Space Wolves), Disturbing Voice, Psy
Rating 3
Minor Psychic powers:
Weapon Jinx, Unnatural Aim, Flash Bang, Inflict Pain, Precognition, Sense Presence, Spectral
Hands, Weaken Veil, Wither
Psychic powers:
Pink Fire of Tzeentch*, Dominate
Traits: Unnatural Strength (x2), Unnatural Toughness (x2), Fear Rating 2, From Beyond
Armour: Heresy Power Armour (Head 10, Arms 10, Body 10, Legs 10). Note the armour

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Thousand Sons Marines

Written by rob Leigh

provides +20 to Solkhan's strength and increases his size to Hulking.


Weapons: Heresy Bolt Pistol (35m, S/2/-, 2d10+2 X, Pen 5, Clip 10, Rld Full, Special:
Tearing), Force Staff (1d10+13 I, Pen 3, Balanced, Special)
Gear: Micro-bead, Photo visor, Respirator, 3 Bolt Pistol magazines, Spell book, various
blasphemous and heretical items

*Pink Fire of Tzeentch


Threshold: 16
Focus time: Half action
Sustain: No
Range: 20m
This power allows the sorcerer to breath a cone of destructive pink warp-fire over his enemies.
Treat this power like a flamer (range 20m, Rof S/-/-, Dam ad10+4 E, Pen 4, Special: Flame)
but any character who takes damage from the fire must make a Willpower check at -10 or gain
1d5 corruption points.

Thousand Sons Rubric Marines


The non-psychic Marines who were converted into mindless automatons by the terrible
Rubric of Ahriman. They follow the commands of their sorcerer to the letter, but are otherwise
empty suits of ancient powerarmour, animated by an ancient spell.

WS 55
BS 52
S 65 (10)
T 45 (8 )
Ag 10
Int --
Per 35
WP --
Fel --

Movement: 2/4/6/12
Wounds: 20

Skills:
Awareness,  Climb
Talents:
Basic weapon training (Bolt), Melee weapon training (Primitive), Pistol training (Bolt)
Traits: Unnatural Strength (x2), Unnatural Toughness (x2), Fear Rating 1, From Beyond, The
Stuff of Nightmares, Autostabilised
Armour: Heresy Power Armour (Head 10, Arms 10, Body 10, Legs 10). Note the armour
provides +20 to the Marines strength and increases their size to Hulking.
Weapons: Heresy Boltgun (105m, S/2/-, 2d10+2 X, Pen 5, Clip 30, Rld Full, Special: Tearing),
Boltgun melee attachment (1d10+11 R, Pen 2, Unbalanced)
Gear: Micro-bead, Photo visor, Respirator, 3 Boltgun magazines

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Thousand Sons Marines

Written by rob Leigh

Rubric of Ahriman effects


Because the Rubric has converted these marines into little more than machines, they move
extremely slowly, albeit with deadly purpose. They also gain the 'Stuff of Nightmares' trait, to
represent their unnatural constitution and the Autostabilised trait to represent their slow,
inexorable advance.

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