Professional Documents
Culture Documents
Educational Technology
Educational Technology
Objective 2: Identify learning theories and principles applied in the use and design of learning
lessons with technology
Theories and Principles in the Use and Design of Technology-Driven Lessons
Objective: Identify learning principles and theories that are applied in technology driven teaching-
learning models.
A. Learning Theories and Principles in:
Dale’s Cone of Experience (with equal attention given to both the Conventional
Technology and the Innovative ad Emerging Technology for Teaching)
TPACK (Technology, Pedagogy and Content Knowledge) by
ASSURE Model (Analyze Learners, State Objectives, Select Methods, Media &
Materials, Utilize Media & Materials, Require Learner Participation, Evaluate and
Revise)
The original cone of experienced proposed by Edgar Dale has no percentages attributed as to how a
learning experiences can retain to memory (https://elearningindustry.com/cone-of-experience-
what-really-is)
Displays the experiences from most abstract to most concrete
1. Verbal symbols
2. Visual symbols
3. Radio, Recordings, Still Pictures
4. Motion Pictures
5. Exhibits
6. Field Trips
7. Demonstrations
8. Dramatic Participation (Roleplay Activities)
9. Contrived Experiences (Simulations)
10. Direct, Purposeful Experiences
TPACK Framework:
ASSURE Model
1. Gain Attention
2. Provide a learning objective
3. Stimulate recall of prior knowledge
4. Present the material
5. Provide guidance for learning
6. Elicit performance
7. Provide feedback
8. Assess performance
9. Enhance retention and transfer
ADDIE Model
1. Analysis – plan
2. Design – create the blueprint
3. Development – develop it
4. Implementation – execute
5. Evaluation
By M. David Merrill
Backward Design