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SWD20 - Mini - A Night at Tosche Station
SWD20 - Mini - A Night at Tosche Station
BY JD WIKER
I L LU STR ATE D BY A DA M H U G H E S
A
long time ago, in a galaxy far, far Before you begin play, choose who will smuggler’s ship telling them he is entering
away, an alliance of freedom-loving be the Gamemaster—the person who pres- Tatooine’s atmosphere, they are to set up
peoples challenged the tyrannical rule ents the adventure to the players. The the beacon.
of the evil Emperor in an attempt to material in this adventure is for the Unfortunately, things go just a bit awry
restore justice to the galaxy. The Rebel Gamemaster only. It explains all the details when the worst sandstorm in more than a
Alliance frequently relied upon smugglers about the situations the heroes face and decade hits Anchorhead, and the heroes
and scoundrels of every sort to deliver the the opponents they must overcome. are trapped inside Tosche Station—with a
arms and equipment they needed to fight If a question comes up that isn’t covered stormtrooper patrol.
the Empire. Even though they met their in the rules or the adventure text, just In this adventure, the heroes must use
contacts in secret, far-flung locations, make your own decision about it and con- guile and cunning to avoid the suspicions of
these meetings were some of the most tinue. The trick is to have fun, not to get the Imperial stormtroopers as they make
harrowing moments for the Rebels. They bogged down in the rules. Keep the adven- their way to their rendezvous. The
could be betrayed by their contacts, or ture moving, be fair, and enjoy yourselves. stormtroopers have only come to Tosche Sta-
found out by spies—or simply stumble tion to get out of the fierce winds and blow-
into an Imperial patrol. Setting ing sands—they aren’t particularly looking
To play this adventure, you need a copy of The heroes are all Rebel operatives who for any Rebels. But some of the others wait-
the Star Wars: Invasion of Theed Adventure have come to Tatooine to purchase blasters
Game. You don’t need to have played the for the Alliance. To limit the chance of Additional Credits
adventures in Invasion of Theed—you just being spotted by Imperials, the exchange is » Editing and Web Production:
need the rulebook, dice, maps, hero sheets, set for just outside the comparatively small Sue Weinlein Cook
and the punch-out counters, to represent spaceport of Anchorhead, near the isolated » Web Development: Thom Beckman
the heroes and villains in this adventure. Tosche Station. Tosche Station, a combina- » Cartography: Todd Gamble
(You can also use action figures.) Note: Since tion mechanic’s garage and lounge, is a » Art Direction: Sean Glenn
the heroes in this adventure live during the renowned hangout for local youth. The » Graphic Design: Kyle Hunter
Rebellion Era, you should modify the back- heroes have a credit chip—with 60,000 » Lucas Licensing: Leland Chee
ground information on the hero sheets credits on it—and a small landing beacon. » Creative Director: Thomas M. Reid
from the adventure game as needed. When they get the comlink signal from the
©2001 Lucasfilm Ltd. & ™ All rights reserved. Used under authorization. Made in the U.S.A.
Dungeons & Dragons, Alternity, Star*Drive, Dark•Matter, and the Wizards of the Coast logo are registered trademarks
owned by Wizards of the Coast, Inc. The d20 System logo is a trademark owned by Wizards of the Coast. Inc.
This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use
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Inc. This product is a work of fiction. Any similarity to actual people, organizations, places, or events is purely coincidental.
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