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Druidcraft Resistance Animal Friendship

Transmutation Abjuration Enchantment

Level: Cantrip Level: Cantrip Level: 1


Casting time: 1 Action Casting time: 1 Action Casting time: 1 Action
Range: 30 feet Range: Touch Range: 30 feet
Components: V, S Components: V, S, M (a miniature cloak) Components: V, S, M (a morsel of food)
Duration: Instantaneous Duration: Concentration, up to 1 minute Duration: 24 hours

Whispering to the spirits of nature, you You touc h one willing c reature. Onc e This spell lets you c onvinc e a beast that
c reate one of the following effec ts within before the spell ends, the target c an roll you mean it no harm.
range: a d4 and add the number rolled to one Choose a beast that you c an see within
saving throw of its c hoic e. It c an roll the range. It must see and hear you. If the
• You c reate a tiny, harmless sensory die before or after the saving throw. The beast’s Intelligenc e is 4 or higher, the
effec t that predic ts what the weather will spell then ends. spell fails. Otherwise, the beast must
be at your loc ation for the next 24 hours. suc c eed on a Wisdom saving throw or be
The effec t might manifest as a golden c harmed by you for the spell’s duration.
orb for c lear skies, a c loud for rain, If you or one of your c ompanions harms
falling snowflakes for snow, and so on. the target, the spell ends.
This effec t persists for 1 round.
• You instantly make a flower blossom, a At higher level
seed pod open, or a leaf bud bloom.
• You c reate an instantaneous, harmless When you c ast this spell using a spell
sensory effec t, suc h as falling leaves, a slot of 2nd level or higher, you c an affec t
puff of wind, the sound of a small animal, one additional beast for eac h slot level
or the faint odor of skunk. The effec t above 1st.
must fit in a 5-foot c ube.
• You instantly light or snuff out a
c andle, a torc h, or a small c ampfire.

Charm Person Create or Destroy Water Cure Wounds


Enchantment Transmutation Evocation

Level: 1 Level: 1 Level: 1


Casting time: 1 Action Casting time: 1 Action Casting time: 1 Action
Range: 30 feet Range: 30 feet Range: Touch
Components: V, S Components: V, S, M (a drop of water if Components: V, S
Duration: 1 hour creating water or a few grains of sand if Duration: Instantaneous
destroying it)
You attempt to c harm a humanoid you Duration: Instantaneous A c reature you touc h regains a number
c an see within range. of hit points equal to 1d8 + your
It must make a Wisdom saving throw, and You either c reate or destroy water. spellc asting ability modifier. This spell
does so with advantage if you or your has no effec t on undead or c onstruc ts.
c ompanions are fighting it. If it fails the Create Water
saving throw, it is c harmed by you until You c reate up to 10 gallons of c lean At higher level
the spell ends or until you or your water within range in an open c ontainer.
c ompanions do anything harmful to Alternatively, the water falls as rain in a When you c ast this spell using a spell
it.The c harmed c reature regards you as 30-foot c ube within range, extinguishing slot of 2nd level or higher, the healing
a friendly ac quaintanc e. When the spell exposed flames in the area. inc reases by 1d8 for eac h slot level
ends, the c reature knows it was c harmed above 1st.
by you. Destroy Water
You destroy up to 10 gallons of water in
At higher level an open c ontainer within range.
Alternatively, you destroy fog in a 30-foot
When you c ast this spell using a spell c ube within range.
slot of 2nd level or higher, you c an
target one additional c reature for eac h At higher level
slot level above 1st. The c reatures must
be within 30 feet of eac h other when you When you c ast this spell using a spell
target them. slot of 2nd level or higher, you c reate or
destroy 10 additional gallons of water, or
the siz e of the c ube inc reases by 5 feet,
for eac h slot level above 1st.
Detect Magic (Ritual) Detect Poison and Disease Entangle
(Ritual)
Divination C onjuration
Divination
Level: 1 Level: 1
Casting time: 1 Action Level: 1 Casting time: 1 Action
Range: Self Casting time: 1 Action Range: 90 feet
Components: V, S Range: Self Components: V, S
Duration: Concentration, up to 10 Components: V, S, M (a yew leaf) Duration: Concentration, up to 1 minute
minutes Duration: Concentration, up to 10
Grasping weeds and vines sprout from
minutes
For the duration, you sense the presenc e the ground in a 20-foot square starting
of magic within 30 feet of you. If you For the duration, you c an sense the from a point within range. For the
sense magic in this way, you c an use presenc e and loc ation of poisons, duration, these plants turn the ground in
your ac tion to see a faint aura around poisonous c reatures, and diseases within the area into diffic ult terrain.
any visible c reature or objec t in the area 30 feet of you. You also identify the kind
that bears magic , and you learn its of poison, poisonous c reature, or disease A c reature in the area when you c ast the
sc hool of magic , if any. in eac h c ase. spell must suc c eed on a S trength saving
throw or be restrained by the entangling
The spell c an penetrate most barriers, The spell c an penetrate most barriers, plants until the spell ends. A c reature
but is bloc ked by 1 foot of stone, 1 inc h but is bloc ked by 1 foot of stone, 1 inc h restrained by the plants c an use its
of c ommon metal, a thin sheet of lead, of c ommon metal, a thin sheet of lead, ac tion to make a S trength c hec k against
or 3 feet of wood or dirt. or 3 feet of wood or dirt. your spell save DC. On a suc c ess, it frees
itself.

When the spell ends, the c onjured plants


wilt away.

Faerie Fire Fog Cloud Goodberry


Evocation C onjuration Transmutation

Level: 1 Level: 1 Level: 1


Casting time: 1 Action Casting time: 1 Action Casting time: 1 Action
Range: 60 feet Range: 120 feet Range: Touch
Components: V Components: V, S Components: V, S, M (a sprig of
Duration: Concentration, up to 1 minute Duration: Concentration, up to 1 hour mistletoe)
Duration: Instantaneous
Eac h objec t in a 20-foot c ube within You c reate a 20-foot-radius sphere of fog
range is outlined in blue, green, or violet c entered on a point within range. The Up to ten berries appear in your hand
light (your c hoic e). sphere spreads around c orners, and its and are infused with magic for the
Any c reature in the area when the spell area is heavily obsc ured, It lasts for the duration. A c reature c an use its ac tion
is c ast is also outlined in light if it fails a duration or until a wind of moderate or to eat one berry. Eating a berry restores
Dexterity saving throw. For the duration, greater speed (at least 10 miles per 1 hit point, and the berry provides
objec ts and affec ted c reatures shed dim hour) disperses it. enough nourishment to sustain a
light in a 10-foot radius. c reature for one day.
At higher level The berries lose their potenc y if they
Any attac k roll against an affec ted have not been c onsumed within 24 hours
c reature or objec t has advantage if the When you c ast this spell using a spell of the c asting of this spell.
attac ker c an see it, and the affec ted slot of 2nd level or higher, the radius of
c reature or objec t c an’t benefit from the fog inc reases by 20 feet for eac h slot
being invisible. level above 1st.
Healing Word Jump Longstrider
Evocation Transmutation Transmutation

Level: 1 Level: 1 Level: 1


Casting time: 1 Bonus Action Casting time: 1 Action Casting time: 1 Action
Range: 60 feet Range: Touch Range: Touch
Components: V Components: V, S, M (a grasshopper’s Components: V, S, M (a pinch of dirt)
Duration: Instantaneous hind leg) Duration: 1 hour
Duration: 1 minute
A c reature of your c hoic e that you c an You touc h a c reature. The target’s speed
see within range regains hit points equal You touc h a c reature. The c reature’s inc reases by 10 feet until the spell ends.
to 1d4 + your spellc asting ability jump distanc e is tripled until the spell
modifier. ends. At higher level
This spell has no effec t on undead or
c onstruc ts. When you c ast this spell using a spell
slot of 2nd level or higher, you c an
At higher level target one additional c reature for eac h
slot level above 1st.
When you c ast this spell using a spell
slot of 2nd level or higher, the healing
inc reases by 1d4 for eac h slot level
above 1st.

Purify Food and Drink (Ritual) Speak with Animals (Ritual) Thunderwave
Transmutation Divination Evocation

Level: 1 Level: 1 Level: 1


Casting time: 1 Action Casting time: 1 Action Casting time: 1 Action
Range: 10 feet Range: Self Range: Self (15-foot cube)
Components: V, S Components: V, S Components: V, S
Duration: Instantaneous Duration: 10 minutes Duration: Instantaneous

All nonmagic al food and drink within a 5- You gain the ability to c omprehend and A wave of thunderous forc e sweeps out
foot-radius sphere c entered on a point of verbally c ommunic ate with beasts for from you.
your c hoic e within range is purified and the duration. Eac h c reature in a 15-foot c ube
rendered free of poison and disease. The knowledge and awareness of many originating from you must make a
beasts is limited by their intelligenc e, Constitution saving throw. On a failed
but at minimum, beasts c an give you save, a c reature takes 2d8 thunder
information about nearby loc ations and damage and is pushed 10 feet away from
monsters, inc luding whatever they c an you. On a suc c essful save, the c reature
perc eive or have perc eived within the takes half as muc h damage and isn’t
past day. You might be able to persuade pushed.
a beast to perform a small favor for you,
at the DM’s disc retion. In addition, unsec ured objec ts that are
c ompletely within the area of effec t are
automatic ally pushed 10 feet away from
you by the spell’s effec t, and the spell
emits a thunderous boom audible out to
300 feet.

At higher level

When you c ast this spell using a spell


slot of 2nd level or higher, the damage
inc reases by 1d8 for eac h slot level
above 1st.

- Generated and printed at Dnd-Spells.com

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