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Some of the values wont update until another box has been updated, such as Advantage
the SB and WPB for Wounds. So just enter a zero into an unused box and
then delete the zero to update. I'm new to programming PDF's so i'll look - +
into it for a future update probably. This Box Wont Print.

Name Species Humain Class Warrior


Career Novitiate Career Level 1
Career Path Warrior Priest Status Brass 2
Age 24 Height 1m83 Hair Dark Brown Eyes Dark Brown

Characteristics Fate Resilience Experience


WS BS S T I Ag Dex Int WP Fel Fate 3 Resilience Resolve Motivation Current Spent Total
Initial 37 28 39 35 34 29 28 32 34 42 Fortune 3 3 3 0 70 70

Advances 3 1 2
Movement
Current 40 28 40 35 34 29 28 32 36 42 Movement 4 Walk 8 Run 16

BASIC Skills BASIC Skills Grouped & Advanced Skills


Name Characteristic Adv Skill Name Characteristic Adv Skill Name Characteristic Adv Skill
Art Dex 28 28 Gossip Fel 42 42 Lore (Reikland) Int 32 5 37
Athletics Ag 29 29 Haggle Fel 42 3 45 Pray Fel 42 10 52
Bribery Fel 42 42 Intimidate S 40 40
Charm Fel 42 5 47 Intuition I 34 34
Charm Animal WP 36 36 Leadership Fel 42 8 50
Climb S 40 40 Melee (Basic) WS 40 5 45
Cool WP 36 5 41 Melee 2 Mains WS 40 10 50
Consume Alcohol T 35 35 Navigation I 34 34
Dodge Ag 29 10 39 Outdoor Survival Int 32 32
Drive Ag 29 29 Perception I 34 34
Endurance T 35 5 40 Ride Ag 29 29
Entertain Fel 42 42 Row S 40 40
Gamble Int 32 32 Stealth Ag 29 29

talents Ambitions
Times Description Short
Talent Name taken Term
Doomed 1
Long
Suave 1 Term
Resistance (Chaoos ou
Maldadie) 1
Very Strong 1 Party
Lightning Reflexes 1 Party Name
Bless (Sigmar) 1
Short Term
Ambitions

Long Term
Ambitions

Members
Armour armour points
Name Locations Enc AP Qualities 01-09

10-24
Head

25-44 Left arm


(or secondary arm)

45-79
Right arm
Trappings Psychology (or primary arm)

Name Enc Animosity (Elves) 90-00 Body


Flasque d'alcool
Right leg 80-89
Habits
CORRUPTION & MUTATION
Bourse Left leg
Shield

Current
Wealth Encumbrance Wounds
Weapons 4 SB 4
D 16 Armour TBx2 6
SS Trappings WPB 3
Max Enc. 7 Hardy
GC
Total Wounds 13

Weapons
Name Group Enc Range/Reach Damage Qualities
Axe Basic 1 Court +SB+4 Hack, AP: 3/3/2
Dagger Basic 1 Très court +SB Impale, AP: 2/2/0
Marteau Basic 1 Court +SB+4 Pummel, AP: 3/3/3

Spells and Prayers


Name TN Range Target Duration Effect

Sin
• Corruption
• Mutations
• Skills
• Talents
• Trappings
• Etc

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