Professional Documents
Culture Documents
environments
FEATURED
IN THIS ISSUE
MAKING of’s Chosen Artists
The Jungle - by Radoslav Zilinsky Bechira Sorin
Down The River Arend - by Christian Hecker Sergey Musin
Long Jorney Home - by Nathaniel West Phil Mcdarby
Toni Bratincevic
2D GALLERY 3D GALLERY
Christian Hecker Eugenio Garcia
Dan Blomberg Geofrey White INTERVIEW
Frederic St-Arnaud Jason Godbey with digital artist
Gerardo de Gerardo Michel Lanoie Joshua Caez
Nathaniel West Radoslav Zilinsky
Raluca Iosifescu
Valentin Petrov
Chosen Artists
Bechira Sorin
Sergey Musin
Phil Mcdarby
Toni Bratincevic
page 15
page 27 page 33
page 21
page 37 page 40
page
CG Chosen magazine | August 2007
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Artists
Description: Mattepaint done for “The Lost World” contest. Wanted to give
it the feel of an lost kingdom, a place where many nations live together
peacefully.
Done in: The base labirynth model was done in 3d studio max and post-
production in adobe photoshop.
Description: This picture is a sketche for feature film “The Admiral Kol-
chak” which about adventure of Russian admiral Alexander Kolchak in
time 1900 - 1920 (WW I included).
Done in: I used Photoshop and painter, and photo refs (civil human and
soldiers) which I made special for this movie.
Description: This is another sketche for feature film “The Admiral Kol-
chak”.
Done in: I used Photoshop and painter, and photo refs (civil human and
soldiers) which I made special for this movie.
Done in: I created this in Photoshop and about work 3 days.. Original size
is 7000 pix width.
Toni Bratincevic
Chosen Environment Artist
“I was born in 1997 in Split, Croatia, a small country in eastern Europe. My journey
with 3D graphics begun at 1996 when I got in touch with 3D Studio 2. Before that
time I was mostly focused on 2D graphics, creating some design and graphics
solutions with CorelDRAW and Photoshop. After a few months of using 3D Studio,
my fascination with 3D graphics grow which at the end lead me to where I am
now, a 3D artist with full time job. After about two years of using 3DStudio, I de-
cided to check out a little freeware renderer called POVRay which at that time
had neat raytracing engine which usually produced more pleasant images than
3DS. I decided to give it a shoot, and after few years of using POVRay I made a lot of pictures with it. Most
of them still can be found at my gallery at webpage. A big amount of the work from that time was done
for IRTC competition. But, somewhere around 2001 I got my first full time job at vfx company called Vizije
and I had to turn the page, forget everything I know about POVRay and start to use professional software
called Maya. I have been in touch with Maya few times before, but it was mostly for exploration purposes.
Almost all of our work in company are based on commercials but from time to time we do some visual ef-
fects for movies. I have been working for Vizije forlast three years, but my plan has changed and I intend
to go to work abroad or become a freelancer.”
http://www.interstation3d.com toni@interstation3d.com
Description: The blue - which arises from overexposed light and fades away
represents the life itself ... the cruel and cold story of it ... the way it is. The
light around the corner is the begining, the creation, but ... the main part of
the image is the human whose memories of that past times are very different
from what they truly were in real life. The memories are warm ... they burn in
his mind ... they are the main mechanism which gives meaning to his life.
And everytime he finds himself loosing faith in that cold and cruel world,
he comes to the fireplace, a source of his existance, takes one of the warm
events from the past, and rises a memory of it ...
Done in: The image is made as a beta testing for the new render for Maya,
the finalRender. It was rendered in passes and composed in Fusion where it
Description: To my wife...
At the time I was 4 something happened to me that I could not understand...
at that old abadoned house where I played all the time. First the moment of
silence spread through the sorrounding. Then I felt like someone is watching
me, and calling ... and in the split of second the time stoped and the light
burned beside me. But I wasn’t scared, I didn’t think that it was a monster, like
from the stories I heard all the time. I only knew that this vision was meant for
me, it apeared by intention. As the time faded away and I got older I nearly
forgot about that moment, until I met and fell in love with you. Now, I know
that it wasn’t just a light and memory, it was the birth of my soulmate, it was
a message from above that someone else came to the world, someone that
will complete the meaning of my life.
Done in: The image was rendered in Maxwell with heavy postprocessing in
Photoshop. It took me few weeks to finish it ... working in my spare time.
Description: This image was inspired by the animated movie Ghost In The
Shell. The idea of dark dirty poluted future was the main point of this picture.
It shows the real future of human’s world. One old man said: “I didn’t see the
sun since the time I was young. The blue sky. Where is it now? Does it still
shine above this eternal fog? I hope to see it on my last day. I hope that my
spirit would have eyes once I fly away, so I can feel it once again. My blue
sky, I dream of you every day.”
Lets start
1 First, we make the hanging vegetation
texture from some moss texture. Just eras-
ing with tablet. Make some different shapes 2
Than I copied the LODs all around in instance mode as it is possible, I made also some varia-
tions with bend scale and deform. It is also important to group the vegetations into small
compositions. They never grow just alone. Example on the next picture (see the next page).
At the far end of the scene I have made the two circular objects with
texture of a jungle (tileable) as you can see on the following picture.
I`d like to talk about the postprocess, but I have lost the PSD file,
shame on me:( I but one interesting thing I want to point out. The
volume light was done with the z-depth pass but NOT with the clas-
sic one, because thereis one problem with opacity. The classic z-
depth pass counts only with GEOMETRY, which is critical if you have
many objects with opacity as I do. But there is a solution. A special
material.
We will describe this on the next example, the grass scene with
opacity. The special material is quite simple - a standard material
with self-illumination on 100%, put the opacity map from objects
which has it, into the coresponding opacity slot oterwise leave it
unused and the most important - put the faloff map into the diffuse
slot. The falloff type in this map shoud be set to Distance blend.
4
Stage 7 – A Fortress,
Waterfalls And A Lonely
Stage 3 – Atmosphere nicely. Also added a small flyer on the lower
right hovering above the water.
I invested some more time into detailing out
the structures or removed parts that did not Stage 5 – Foreground Details
work too well (Image 4) and thought about
adding a space cruiser to the scene. But I needed some elements in the foreground
first I had to risk a look on the atmosphere to get the composition and depth together
I wanted in the scene, before I did think somehow. I scribbled in some foliage and
more specific about the spaceship detail. I bushes… usual stuff you can find on a river
must say that atmospheres in my paintings shore. Also added a tree on the far right to
evolve while I work on the pictures. It can help out with the compositional framing of
change several times. Being flexible, when the scene. (Image 5)
it comes to atmospheres, seems very impor- 6
tant to me. So what I did in our scene was All that kind of concluded the futuristic
just a first approach on how the final atmo- approach. After I added these elements I
sphere could look like. I work with lots of ad- found out that I was not too happy with the
justment layers to keep alive the flexibility I way the painting evolved into. I left it a few
love so much. days.
5 6
Boat
Once again I had to revise my actual path for the
painting. The ‘nature only’ approach seemed to be
a bit empty. There was definitely something missing.
That was the point when I started to think about
adding a fortress kind of element to the picture.
fill this part of the painting and also added I needed for the painting. more extra life to the scene. The last thing
a typical fantasy feel to the whole image. I reviewed were the foreground elements.
Then I added some waterfalls on the front
left side of the picture to suggest some
Stage 8 – Final Touch Ups I added some more subtle detail to the
foreground as well as the tree on the right.
depth throughout the scene. Suggested a small footbridge for the boat…
And Thoughts with a leaning fishing rod and a bucket. (Im-
age 8) The small details are the things that
Right from the beginning I wanted a boat The last things I do when finishing up a proj-
really keep me busy.
on the river. But I added it rather late in ect like that one is to review all important
the making process. I wanted something areas of the painting. Our project here
The final thing I did was to tweak the colours
that really transfers the scale of the scene started as a just for fun thing and ended like
of the overall image to a desired tone.
(similar to the space cruiser element) we are a big project. I reviewed the fortress area
looking here. And a boat with a guy who for details as well as the waterfalls and at-
is fishing would add more life and a lot of
scale. The boat really got me the last detail
mosphere. I also added some birds flying Voila… Done.
around (Image 7)… that really added some
Even if this picture was done with help of
digital matte painting techniques I was not
going for a photorealistic look. I just wanted
something that looks nice and has a neat
atmosphere going on. The title came from
the Belgariad and Malloreon books of Da-
vid Eddings which I really like. Since the
scene we see here could easily be right out
of the books.
Thank you.
7 8
In the entertainment industry, Nathaniel has become an integral part of designing, illustrating and art directing many exciting
projects all around the world, which include themed entertainment, films as well as video games. Nathaniel has extensive knowl-
edge of real world spatial design and master planning, and contributes to the design of architectural spaces with the sole focus of
connecting visitors to those spaces through storytelling, massing, ornamentation and flow. Nathaniel continues to create rich and
compelling paintings with amazing colors and lighting—bringing each project to life.
Nathaniel holds a Bachelor of Fine Arts degree from the Art Center College of Design. He currently resides in Los Angeles and is
a freelance designer and illustrator.
http://www.nathanielwest.net/ nathaniel@nathanielwest.net
Concept
For this piece, I knew that I wanted to begin with a moody and fog-
gy forest…almost menacing but serene. When I begin a painting, I
first gather up inspirational photos and reference images to focus my
thoughts and to pick and chose what elements I want to capture.
After this process, I begin with a rough grayscale sketch. I’m not
as concerned at this point with details or textures, but mostly with
the composition and graphic quality of the values. It is important
to group your values and simply them in order to make the picture
read from far away. This grouping also makes paintings much more
1 dynamic and dramatic, and in the end, much stronger visually. This
6 6
Joshua Caez
inter view with
“I am a matte painter currently working at Buck TV in Los Angeles. I have
had the honor to work along many great artists in advertising, television,
and film. I love creating new worlds, and luckily I have found a career
that allows me to do that.”
http://joshcaez.cgsociety.org joshcaez@gmail.com
me, and I believe it is because of the tradi- of image compositing and painting, while
tional characteristics of environment paint- other work is created from scratch. My goal ments, etc. I use Autodesk Maya for all
ing they have kept evident in CG. is to always have good communication with 3D elements and projections for 2.5D
the client, and make sure they are happy shots. But I’ll use Corel Painter many
times to achieve a more traditional
Do you work painting? Tell us about with the work. Like any business, you want
painterly look. And for highly detailed
to maintain a good client base.
your work please. modeling and texturing I love to use
Pixologic ZBrush.
I wake up most weekdays, hey sometimes What software do you use and
even weekends with the intensions of us- why?
ing a Wacom tablet. I’ve worn my poor Do you have some special
pen down. I have a wide variety of clients On a day to day basis I would say I use Ado- painting techniques?
ranging from advertising to film. What all be Photoshop the most. The reason for that
jobs have in common is that they all require is because of the versatility of the program; I can’t say I have a special technique,
painting. Some of the work is a combination the custom brushes, the variety of adjust- but I do like to finalize the painting all at
the same time. I create custom brush-
es at times, and I use the history brush
way more than I’ve seen others use it. I
like to work with many layers incase of
changes, and I like to have a series of
adjustments layers that I can easily ma-
nipulate at any point during the paint-
ing process.
Gallery
3D Environments
Guanajuato
Abandoned Cathedral
Siena
Done in: I used 3ds Max to model and Vray to render in both images.
For the most part the modeling was quite simple.
The Cage
Kingpoby’s Ruins
Jungle
Matte
Gallery
2D Environments
Artificial
Astounding
Trilith
Nightshade Vale
Path To Heaven
Ice Enviroment
Lava City
Silent Cementry
Forgotten Passage
The Discovery
Description: This is a depiction of one our hero dis-
covering a key artifact, which has been tampered
with before he had arrived. Notice the overturned
chairs and bullet holes on the wall...someone has
beaten him to an element inside the object on the
right. And for a little extra touch, the painting of the
two men above is meant to look as though they’re
watching the story unfold.
Description: This is a depiction of a futuristic Chinese and Nouveau inspired street...somewhat old and
gritty, and also other-worldly. On the far right is a lone cat...the only life in the piece. Next to it is an old
altar, with an offering of oranges that also compliment the blue tile behind them.
Raven Land
Description: After the hate is gone, ravens is all that is left. It was made using
photoshop 7 and a Wacom tablet.
Lost Island
In Dream
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