Professional Documents
Culture Documents
INTRODUCTION
The Philippine educational system today is facing its most difficult times as the
implementation of the K to 12 Program has started. Several issues and concerns have
been raised practically from every sector of our society. One of major issues presented
is the shortage of physical facilities to accommodate incoming senior high school
students, shortage of qualified teachers and the mode of delivery.
The most recent development on the educational reform agenda of the
Department of Education is to strengthen its current Alternative learning Delivery System
and to use blended learning approach in the delivery of K to 12 Program.
As a pre-service teacher, you are to prepare and equip yourselves to face these
challenges that await you in the field.
https://www.kissclipart.com/e-learning-clipart-educational-technology-e-learni-vcn9os/
Module 2 is about technologies that drive the delivery of distance education and
alternative delivery systems. There are five lessons in this Chapter and will mainly focus
on their instructional technologies that will provide learning experiences beyond those
din traditional classroom settings. These five lessons are the continuation of the first four
lessons in Chapter 1, hence, it begins with Lesson 6.
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Lesson 6
Illustrate the nature and characteristics of the Internet and the World Wide Web.
Evaluate and critique the instructional value of the World Wide Web.
Create real life scenarios to illustrate both the positive and the negative use of
the Internet and the Web.
OVERVIEW
The internet is said to be the most fluid, coercive and demanding type of
communication medium that has brought dramatic changes in the way people work and
learn. The internet offers a wealth of information ranging from primary source of material
to statistics on just about everything. As pre-service teachers, how much do you know
about the internet? How can you optimize the use of internet in teaching and learning?
One does not need to be an IT savvy to make the internet a viable tool because it offers
a rich set of useful features and functions.
The development of the internet and the World Wide Web has gone a long way
in terms of their features, capabilities and applications. The first time the author made
use of the internet is in the early 90s. The experience was a memorable one because of
her desire to learn more about it, she went out her way to hire a private tutor to conduct
a one-on-one session. Well at that time, access is not as speedy as it is today and the
amount of information was not as enormous as they are now.
When people think of technology, information, access and the like, it seems that
the first that comes to their mind is the Internet and the World two terms are usually
associated with Information Communication Technology or ICT.
Lesson 6 introduces the Internet and the World Wide Web their historical
development, nature and characteristics with emphasize on their instructional value.
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Learning Activity
Directions:
URL: http://www.internetlivestats.com/
Interact with this website in five minutes and record the latest statistical data
reported per day on the following:
Videos viewed______________________________________
Facebook active users________________________________
Twitter active users _________________________________
• Photos uploaded on Instagram ______________________
• Pinterest active users ______________________________
Skype calls ________________________________________
You may look for additional data on the usage of the internet in this site.
After five minutes, share your insights and learning experiences while catching
up with the speedy transmission of internet statistical data and information.
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Internet Live Stats puts the total number of websites online today at a little over 1
billion, while close to 1.7 billion of us have now signed up for Facebook. The site pulls
together all this information from more than 250 sources and uses a customized
algorithm to try and make an educated guess about what's happening online.
According to Brantner, (as cited in Nield, 2016) in his report at Motherboard, the
reach of the web continues to grow rapidly: there are now 3.4 billion people online (46.1
percent of the world's population), while internet-savvy young adults spend an average
of 27 hours online every week. By the time this book reaches your hand, you will be
amazed how those figures you saw in the Internet Live Stats have increased
immeasurably and have been out-dated. Users across the Globe typically perform
54,907 Google searches, 7,252 tweets, 25,406 YouTube video views and send
2,501,018 emails every second - numbers that growing larger as more people get online
(Habulan 2016).
As pre-service teachers, what are these statistical figures trying to tell you? To
extent will these developments in the internet and the World Wide Web affect or "today's
education? Your answer is as good as the author's.
DISCUSSIONS
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networks connecting thousands, millions or even billions of other It is a global system of
interconnected computer networks that use the Internet suite (TCP/IP) to link billions of
devices worldwide (Internet, n.d.). So the internet is not a place and, therefore, does not
have a specific physical location.
How about the World Wide Web or the WWW? The Web for short is basically a
system of Internet servers that support specially formatted documents. The document
are formatted in a mark-up language called HTML (HyperText Markup Language) that
supports links to other documents, as well as graphics, audio, and video files. (Beal
n.d.).
The World Wide Web may likewise be defined as an information system on the
Internet that allows documents to be connected to other documents by hypertext links
enabling the user to search for information by moving from one document to another.
Let us make our understanding of the internet and the web using a simple
analogy. I encountered in my readings one author (sadly I cannot recall his name) who
made us of an analogy to define internet and the web. He said, “the internet is like a
megamal and the websites are like stores inside the megamall.” The act of surfing in the
net also like widow shopping.
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Basic Web-related Terms and Concepts
Surfing and navigating in the internet can be miserable if one does not have
familiarity with some basic internet related terms and concepts. I'm sure some of these
already familiar to many of you, and you must have encountered or studied them your
computer subjects in Basic Education. Let us have a short review of these terms.
Bandwidth refers to the amount or information your connection in the internet can
carry, usually measured in bits per second.
ISP is short for Internet Service Provider" is the company that provides you with
access to the Internet.
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URL is the abbreviation of Uniform Resource Locator URL is the global address
of documents and other resources on the World Wide Web. The first part of the URL is
called a protocol identifier and it indicates what protocol to use and the second part is
called a resource name and it specifies the IP address or the domain name where the
resource is located. The protocol identifier and the resource name are separated by a
colon and two forward slashes.
Domain name is a name that identifies a computer or computers on the Internet.
These names appear as a part of a Website's URL. For example, in www.bkmediagroup
com – bkmediagroup.com is the domain name.
Fold is the line past which someone has to scroll to see more content. Everything
that shows up when a page first loads is "above the fold" and "below." or "after the fold"
refers to the content further down the page. This is a web design term.
Browser is the software you use to view web pages such as Google Chrome,
Mozilla Firefox, and Internet Explorer. These are some of the more common browsers,
although there are others like Safari and Opera.
HTML Short for "HyperText Markup Language," HTML is a cross-platform
language for creating and formatting web pages. Elements and tags are used to affect
copy, images, sounds, frames, animation and more.
Hyperlink is an electronic connection between one web page to either other web
pages on the same website (Internal linking), or web pages located on another website
(external linking).
Navigation refers to the process by which users access information on the
internet. Usually when we use the term, we're talking about the menus, links, icons and
buttons on your site, along with where they are and where they take a use.
PDF is short for "Portable Document Format," they were first developed by
Adobe. The idea behind the PDF was to create a file format that is not dependent on
applications, software, hardware or software for proper viewing. Every PDF file has a
complete description of a document, including the text fonts, graphics, and other
information needed to display it.
Search Engine is a program that searches documents (le web pages, which are
HTML documents) for specified Keywords and returns the list of documents. A search
engine has two parts, a spider and an indexer. The spider is the program that fetches
the documents, and the indexer reads the documents and creates an index based on the
words or ideas contained in each document. (Glossary of Website Terms n.d.).
There are other terms cited in the Glossary of Web Terms and those above are
the basic terminologies every user especially students and teacher need to know to
optimize the instructional value of the internet and the Web.
In this era when access to knowledge and information is just a touch away,
delivery of education has dramatically transformed. There is so much talk about virtual
schooling and indeed this has been what many schools, colleges and universities
worldwide are trying to face as the greatest challenge of the 21" century teaching
learning. The onset of online learning programs gain popularity and acceptance the
educational arena as another innovative approach in the business of education. In
addition, the Wikipedia is swiftly gaining legitimacy today in the academic world. One
cannot, therefore, negate that these developments are immeasurably attributed Internet
and the World Wide Web.
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The following are the instructional values and benefits of the Internet and the World
Wide Web.
You can add to the list of benefits of the internet and the web. If you can recall in
your previous lesson, you learned the various instructional software that are actually
available in the internet. Some developers of these instructional software offer then for
free.
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Learning Activity
DIRECTION:
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The following are the issues and concerns in our scenario:
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As a student in teacher education, you spend longer time surfing in the internet to
do your school work, homework and other research activities. In the navigating in the
internet, you encounter numerous and what seem to be co websites. If you are looking
for a specific knowledge or information, these websites can create confusion on your
part because you cannot tell which of these sites provides the correct information or data
you need. So how does one decide which site give authentic and correct information?
What indicators should one look for in a particular site before making the final choice?
Technical considerations
Purpose
Content
Authorship and Sponsorship
Functionality Design/ Aesthetics
The technical considerations include among others, the website's features and
capabilities, such as use of graphics and animations relevant to the subject matter and
the stability and the consistency of the pages because some sites require the use of
more advanced browsers.
The purpose or the objective of the website should be clearly stated and content
should support the purpose. It should define whether the purpose is to educate,
entertain, advertise or evangelize. Advertising should not outshine the presentation of
the content
The content should be comprehensive and easily understood by the visitors of the
site. Information should be current and updated. There should be a logical order in the
presentation of the content. Copyright information should be reflected for guidance to the
visitors of the site. Links should be provided for additional information to support the
content.
Authorship and sponsorship are relevant information that should be reflected in every
authentic site. Name of individual or group responsible for creating the site should be
spelled out. The site should likewise reflect the author or manager of the site and other
contact information. References or other sources of information should be provided.
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Functionality covers the use of appropriate language in messages, and dire should
be clearly stated and easily understood by the visitors of the site. The navigation is
buttons, shape and location should be consistent along with the use of features headers,
background, fonts and color.
Design is one of the criteria that can hold visitors' attention. It should be simple and
appealing to the intended audience. The design elements and features on the site be the
searchable databases, animations, graphics, sound files, and transitional pages, should
be clearly labeled. Large images should be presented in thumbnail, with links to the
larger versions. The use of appropriate color is equally important in a website. The
principle of contrast in the choice of color should be observed.
While the above mentioned evaluation criteria cover the overall elements that make
up a website, it is more important for you teachers to focus on the evaluation of the web
resources or materials you find in the website. After all, the very purpose of surfing is to
search for the correct knowledge, information and data.
Alexander and Tate (1996-1998) cited five criteria for evaluating web resources,
namely: authority, accuracy, objectivity, currency and coverage.
Accuracy - How reliable and free from error is the information? Are there editors
and fact checkers? Almost anyone can publish on the web. Many Web resources
not verified by editors and/or fact checkers. Web standards to ensure accuracy
not fully developed.
Authority - What are the author's qualifications for writing on the subject? How
reputable is the publisher? It is often difficult to determine authorship of Web
resources. If author's name is listed, his/her qualifications are frequently not
mentioned. Publisher's responsibility is often not indicated.
Objectivity - Is the information presented with minimum of bias? To what extent
does the information sway the opinion of the web visitor? Web often functions as
a “virtual soapbox”. The goals/aims of persons or groups presenting the material
are often not clearly stated.
Currency - Is the content of the work up to date? Is the publication date clearly
indicated? The dates are not always included on Web pages. If included, a date
may have various meanings such as:
o Date first created
o Date placed on web
o Date last revised
Coverage - What topics are included in the work? To what depth are topics
explored? Web coverage may differ from print or other media coverage. It is
often hard to determine the extent of web coverage.
Use of Hypertext Links. The quality of Webpages linked to original webpage may
vary. High quality. Webpage may be linked to poor quality. Web Therefore,
evaluate each Webpage independently.
Use of Frames. Each frame displays a separate webpage. Each frame should
likewise be evaluated separately.
Search Engines can retrieve pages out of context. Always try to return to "home
page to determine the source of information.
Marketing-Oriented Web Pages. In other media, there are usually clear visual
and/or audio distal and audio distinctions between advertising and information. In
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the Web distinctions between advertising and information can become extreme
blurred. Try to determine if advertising and informational content are supplied by
the same person or organization.
Blending of Entertainment, Information and Advertising. The Web has brought
"Infomercial" concept to new heights.
Software requirements may limit access. Full access may require additional
software. Browsers may alter the appearance of Webpages. Be aware that
software limitations may alter how much information is obtainable or alter the
appearance of information obtained.
Instability of Web pages. Webpages may move or disappear without notice User
may not be able to refer back to a webpage. Try to determine the stability of your
source. Document the source to the fullest extent possible.
Susceptibility of Web pages to alteration. It can be deliberately altered or
accidentally altered. Verify information using other sources.
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Look for at least one Website that will provide you with the empirical knowledge
and understanding about the true shape of the world. Is it round or is it flat?
Using the five techniques or criteria in evaluating Web resources, assess the
validity and authenticity of your chosen site,
Refer to the five evaluation criteria in doing this activity Write your answers in the
empty spaces provided in the right portion of the column.
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ACCURACY
AUTHORITY
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OBJECTIVITY
CURRENCY
COVERAGE
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Lesson 7
The discovery of the World Wide Web in 1993, gave rise to the development of
Web-Based Instruction. When you think of Web-based Instruction, you outright create a
mental picture of the Web as the source or the medium used to deliver instruction. You
can also think of Web-based instruction to connote time and distance in learning.
Lesson 7 introduces Web-based instruction, its brief historical development and
the various categories and teaching approaches. It covers the similarities and
differences of traditional instruction with Web-based instruction.
Learning Outcomes
DISCUSSION
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resources of the World Wide Web to create a meaningful learning environment
where learning is fostered and supported” (Khan, 1997).
According to Lebow (1993), and Perkins (1991), Web-based Instruction or WBI is
defined as the application of a repertoire of cognitively-oriented instructional strategies
implemented within a constructivist and collaborative learning environment, utilizing the
attributes and resources of the World Wide Web.
Distance education is one form of web-based instruction that makes use of web
resources. The concept of distance learning, however, is not new in the educational
arena. Historically, it started with the use of correspondence, use of audio and video
technology, use of television satellites and finally the internet and the World Wide Web.
As distance learning continues to evolve, so are the factors that define it.
As the internet and the web continue to advance in speed and functionalities
web-based instruction is beginning to gain popularity and worldwide acceptance as an
emerging educational practice.
In the Philippines, several higher learning institutions started offering their own
version of WBI programs. We can also observe basic education institutions adopt
blended learning to provide extended learning opportunities to the students. The onset of
K to 12 program prompted the Department of Education or DepEd to use the blended
learning approach in the delivery of senior high school programs. This is seen as a
positive development towards attaining quality education and in addressing the learning
styles of our digital students.
Augmented
The term augmented came from the root word "augment” which means to
improve, expand, to amplify and increase. Hence, in the augmented category, web
based instruction is used to extend the physical classroom in order to supplement face-
to-face instruction.
Blended Learning
There are several terminologies associated with blended learning. You must
have heard or encountered in your readings, concepts such as distributed learning, e-
learning, hybrid learning and the like. Do these words mean the same thing? Blended
learning is an instructional method of delivery that combines web-based instruction with
face-to-face classroom instruction.
Online Learning
In online or distance learning category, learning takes place remotely in
asynchronous or in synchronous communication. Online learning is commonly accepted
by adult learners as this instructional method offers flexibility in time and space.
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The turn of the 21st Century saw the fast development in Information
Communication Technology or ICT. The internet and the web are seen communication
channels that outshine all forms of communication media. These phenomenal growth
and developments have challenged educational institutions here and abroad to
transform their educational practices to address the ever growing demand of the digital
learners. Today, many educational institutions and organizations are taking advantage of
the benefits offered by web-based instruction. Thus web based instruction continues to
gain popularity and worldwide acceptance.
Several studies were conducted to investigate the educational value and benefits
of web based instruction or the WBL. Some scholars and researchers cited the following
benefits and advantage of web based instruction:
The inherent flexibility feature of the Web serves as a powerful tool in the delivery
of distance education programs. It provides a variety of applications in educational
context ranging from simple course administration and student management to teaching
the entire courses online (Olson & Wisher, 2002).
Web-based instruction has long been adopted in training and in other industry-
based organizations. E-banking started in early 90% and the practice became widely
accepted. The following are some web-based application programs used in business
industries
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There are other applications of Web-based programs in almost all facets or our
day-to-day living. This affirms the limitless value of the internet as powerful
communication tool man has ever invented.
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Guide Questions
How did this particular website address your predicament on the classification of
tomatoes?
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Cite specific environmental issues and concerns where you can relate your acquired
knowledge about tomatoes.
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https://favpng.com/png_view/school-educational-technology-school-learning-clip-art-png/D0gtGrfN
Lesson 8
Much has been said and written about blended learning. As an emerging or
developing teaching approach, it has attracted the attention of both the academic and
corporate practitioners in education and in training. While it has started to take it in many
educational institutions worldwide, debates continue to question the nobility of this
teaching practice. As future teachers, the call is timely for you to acquire empirical and
conceptual knowledge and understanding about the promise and practice of blended
learning. Lesson 8 covers blended learning, the various models of blended learning, a
various forms of online interaction.
Learning Outcomes
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Learning Activity
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Write your answers in the space provided.
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In your own words, describe the various teaching and management experiences
on blended learning as expressed and shared in the video.
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Construct three (3) higher cognitive questions on the various blended learning
perspectives discussed in the video.
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2. ______________________________________________________________
3. ______________________________________________________________
DISCUSSION
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expressing the varied perspectives and viewpoints of other scholars and practitioners
the field.
Historically, according to Charles Graham, blended learning is the convergence
between face-to-face learning environments and computer-mediated (or distributed)
learning environments. Blended learning is bridging face-to-face instruction with
computer-mediated instruction. Others describe blended learning as the combination of
virtual and physical learning environments.
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1 Rotation Model
In this model, the students rotate on a fixed schedule or at the teacher’s
discretion between learning modalities, at least one of which is online learning. These
activities may include small-group or full-class instruction, group or individual coaching,
and pencil-and-paper assignments. Learning of the stud mostly takes place on brick-
and-mortar campus, except for any homework assignments. There are four sub-models
under this rotation model.
Station Rotation
In this station rotation model, the students experience the rotation within
contained classroom or group of classrooms. The station rotation model different
from the individual rotation model because students rotate through all of the stations,
not only those assigned to them. This model answers the question of many who
would wish to use blended learning approach that they can actually use blended
learning right inside the traditional classroom. This approach observes the following
simple steps.
Step 1 - Create Collaborative Learning Stations or CLS. Ideally each CLS must
have at least maximum of eight (8) and a minimum of five (5) members Each CLS
must have at least one or two computers, laptop, Ipad or mobile technology
preferably with internet access.
Step 2 - Assign specific learning task for each collaborative learning station. One
condition for the station rotation model is that at least one or two learning tasks must
be web-driven or make use of instructional Web resources.
Step 3 - Give clear and simple directions. Refrain from giving directions orally as
this can create confusion and disorder in the classroom. The best way to do this is to
write the direction for the learning task in a piece of paper or hand-out.
Step 4 - Give ample time for the CLS to complete their assigned learning task.
The teacher should be able to estimate how long each CLS will be able to complete
the given task. The teacher should refrain from talking or giving additional directions
to the class as soon as the students have started performing their assigned learning
task.
Step 5 - After completing the assigned learning task on a specific time allotted,
the students will move or transfer to the next CLS and perform the given task of that
CLS. For example CLS 1 will move to CLS 2 and CLS2 will move to CLS 3 and so on
to show the physical rotation. This has to be done in an orderly manner. This is the
stage when the students interact with the content.
Step 6 - After the students have completed the rotation to the different CLSs, a
teacher-led open discussion can follow where the teacher pursues, and put in
context the learning experiences of the class from the different learning stations. This
is the teacher-led instruction stage when the teacher interacts with the students.
The teacher can further direct the students to go online or visit a website for
enrichment or assessment.
Station Rotation Model of blended learning is today widely used both in the basic
education and in the higher learning institutions. The delivery of the K to 12 programs
may adopt this model to provide extended learning opportunities for the students.
LAB Rotation Model is the same as the station Rotation except that the
students rotate to the computer laboratory or in multimedia room for on line
learning stations. This approach may be used for older students who are more
responsible and those with longer class schedules because the physical rotation
may take longer time.
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Flipped Classroom
This model allows students to participate in online learning off-site in place of
traditional homework and attend the brick-and-mortar school for face-to-face, and
for teacher-guided practice or projects. The content is primarily delivered Online
which makes flipped classroom different from the other rotation models where
the students simply do their homework online at night.
Individual Rotation
In this model, the teacher gives each student enrolled in a particular course or
subjects an individualized playlist and does not necessarily rotate to each
available station or modality. The teacher provides the individual student
schedules.
2. Flex Model
Online learning serves as the primary source of student learning although at
times students are directed to perform offline activities. This model provides the students
with an individualized and customized mobility on more flexible schedules among
learning modalities. The teacher of record is on-site, and students learn mostly on the
brick-and-mortar campus, except for any homework and assignments. The teacher of
record or other adults provide face-to-face support on a flexible and adaptive as-needed
basis through activities such as small-group instruction, group projects, and individual
tutoring assignments. A certified teacher may be around to supplement the online
learning on a regular basis, while in others; minimal face-to face enrichment is provided.
There are several ways this particular model may be implemented.
3. A La Carte Model
This focus on the course that student takes entirely online along with the
experiences that the student is having at a brick-and-mortar school or learning center.
The teacher of record for the A La Carte course is the online teacher. Students may
have two options either on the brick-and-mortar campus or off-site. This is different from
full-time online learning because it is not a whole-school experience. Students take
some courses a la carte and others face-to-face at brick and-mortar campus.
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Learning Activity
Benefits Drawbacks
I would like to raise the following questions about my chosen rotation blended learning
model.
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2. ______________________________________________________________
3. ______________________________________________________________
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Two Types of Online Communication
Today's mobile technologies and use of social media allow users to communicate
both asynchronously and synchronously.
...the learner's engagement with the course content, other learners, the
instructor, and the technological medium used in the course. True interactions with other
learners, the instructor, and the technology result in a reciprocal exchange of
information. The exchange of information is intended to enhance knowledge
development in the learning environment. Depending on the nature of the course
content, the reciprocal exchange may be absent - such as in the use of paper printed
content. Ultimately, the goal of interaction is to increase understanding of the course
content or mastery of the defined goals (p. 4).
Moore (1989) cited and defined three (3) forms of interaction in distance
education; namely, learner-to-content interaction, learner-to-learner interaction, and
teacher to learner Interaction.
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This form of interaction takes place when the online teacher for example
conducts an open discussion with the students using the chat room, social media
technologies and other tools for online conferences. This type of interaction requires
real-time communication and, therefore, it is synchronous. The chat room is one basic
tool teacher-to-student interaction normally takes place. Developers of learning manager
systems name this particular tool as "Chat Room" and the name outright con informal
chatting, hence, many users of the chat room conducts casual conversation this tool is to
serve delivery of distance learning programs, it should be named "virtual classroom".
In practice, an online teacher serves as a guide and a coach, therefore, they
should refrain from delivering prescriptive lectures, instead, focus on providing guidance
in course of teaching online. The role of online teachers as what practitioners claim, is
not only challenging but demanding in terms of time in preparing instructional plans
online delivery and responding to the other concerns of online students which may be
technical or content related in nature.
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example, the physical presence of the students in engaging with one another is more
real because they can see and observe physical reactions through facial and hand
gestures. The complexity of online environment such as the physical and geographic of
teachers and students, the technological issues and concerns on access and availability
along with the pedagogical and technical orientations of online teachers and students
make it more challenging to design learning activities intended to promote and sustain
student-to-student online interactions.
The proliferation and rapid growth of social media such as Facebook, Twitter,
Instagram and others “yet to come" are today playing a vital force in online student-to
student interaction. The overwhelming usage of social media technologies today calls for
a more serious concern for online teachers and practitioners to be more cautious and
guide online students in using social media communication tools considering the nature
and characteristics of their applications.
Vicarious Interaction
This form of interaction was introduced by Sutton (2000). Just like in classroom
setting, in online learning, not all students get the opportunity to interact directly with
other students or even with their teacher. But these students may interact vicariously. So
what is vicarious interaction? Sutton (2000), defined vicarious interaction as interaction
that is taking place "when a student actively processes both sides of a dire interaction
between two other students or between another student and the instructor”.
Vicarious interaction, therefore, is an act of reflecting, engaging and processing
on the interactions taking place between and among students and the teacher. This
action does not demonstrate active engagement or direct interaction or participation. The
online student is learning from the on-going interactions and is just waiting for an
opportunity to interact.
Teacher-to-Content
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Another form of interaction is the Teacher-to-Content Interaction as cited by
Friesen and Kuskis (2012).
Online teaching is considered as a complex professional practice. Every online
teacher should not only demonstrate mastery of the subject matter, but equally important
is to have sound pedagogical orientation and skills to deliver online content. Teaching
online is different from teaching in a traditional classroom setting. Teachers cannot do
the same thing as what they do in face-to-face instruction.
The development of the Open Educational Resources in the Web poses several
issues and concerns particularly to novice online teacher. This is where the teacher to-
content interaction comes into the picture. How will online teachers address the
instructional design, selection, implementation and the evaluation of these online
resources to be used in the delivery of online courses? Please note that these are the
key words you have encountered in the various definitions of educational technology
have learned in the previous lesson.
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Learning Activity
Show the three form of online education by making a drawing or sketch on the box
provided below.
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Student to Content Interaction
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LESSON 9
OVERVIEW
The availability and the instantaneous access to knowledge and information in
the internet and the Web have dramatically changed the practice and the delivery of
online programs. There is a remarkable increase in the number of educational
institutions today that offer online courses. In the local scene, the Department of
Education (DepEd) has required the use of blended learning in the delivery of Kto12
Programs. How equipped are the teachers both the pre-service and in-service in shifting
their traditional classroom practices to teaching online?
As pre-service teachers, you are currently preparing yourselves academically to
face the new breed of students who are not only technologically savvy but also
advanced in knowledge and information about your subject matter. The teaching online
and teaching in a traditional classroom are not the same. They may share similarities
and differences but teaching online requires sound pedagogical and technological
knowledge and skills.
In the previous lessons, you have learned about web-based instruction, models
of blended learning, and the importance of online interaction.
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In this we discuss the various pedagogical principles and practices in online
teaching. It introduces the Community of Inquiry Model, and the familiarity of the different
tools and resources of learning management system.
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Learning Activity
Using a Venn diagram, write down the similarities and differences of online
teaching and classroom-based teaching.
At the center of the Venn diagram write their similarities.
Write on the space provided below your discussion.
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DISCUSSION
Teaching in this context offers ease in shifting the time and place of on
interaction. Online content may be presented in various formats in video, text and
multimedia. There is provision for extended access to these online web-based materials
capacity of the net to access huge volumes of content in practically all subjects, and the
net's enabling feature to support human and machine interaction both in synchronous
and asynchronous modalities (Anderson, 2004).
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The Community of Inquiry Model (Garrison, Anderson & Archer, 2000)
Social presence is "the ability of participants to identify with the community (e.g.,
course of study), communicate purposefully in a trusting environment, and develop inter-
personal relationships by way of protecting their individual personalities" (Garrison,
2009). It relates to the establishment of positive environment where students can be
themselves and can openly express and share the viewpoints.
Cognitive presence is the extent to which learners are able to construct and
confirm meaning through sustained reflection and discourse (Garrison, Anderson, &
Archer 2001)
The term cognitive is not new to you. The author is sure you have en this word
several times in your readings and in the courses you have so for teacher education
program. Cognitive refers to mental activity, reasoning and thinking how continuous
thinking, reflecting and discourse result to construction and shared meaning.
In the previous lesson, you learned the importance of the role of online teacher in
prompting, promoting and sustaining interaction. In the same vein, we now talk about
“teaching presence" as another component in building the so called 'community of
learners” in a virtual environment. Teaching presence includes teacher's task in
designing, organizing and facilitating learning experiences that should take place first
before the establishment of the learning community.
The following are the three (3) important roles of teachers in creating teaching presence.
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Design and organization of the learning experiences
Devising and implementing activities to encourage discourse interaction between
and among students, between the teacher student, and between individual
students and groups of students and content resources.
Engaging in a variety of direct instruction in adding subject expertise (Anderson,
Rourke, Archer, and Garrison (2001).
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Learning Activity
In the first column of the table below, are the three presences
Opposite each presence, name at least two ways you can do to establish this
presence in an online environment,
COGNITIVE
PRESENCE
TEACHING
PRESENCE
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Learning Management Systems
As millennial and digital learners, you have mastered various computer
applications and other mobile apps at the tip of your finger. You also learned from the
previous computer lessons about system and software applications. With what you have
initially learned about web-based instruction and online teaching, this time you will
probably ask yourself, how will I deliver my online lesson? What particular tools and
resources will I use to translate what I have learned about online course delivery? Is
there particular software that will help me deliver my online lesson?
You must have read or heard about "Learning Management System" or LMS.
What is a learning management system? Learning Management System is defined as
course management software used to deliver educational and training programs online.
Just like other software applications such as the Word program you use to write
documents, power point for designing and developing lecture presentations, learning
management system or LMS is a software program that helps you create, manage and
deliver online educational programs. (What's an LMS?, n.d.). It is simply understood as
course organizer.
As an online course organizer, LMS provides tools and resources to help tea
design, develop, manage and deliver online courses.
Tools and Resources of LMS and Their Functions
There are several learning management systems in the market which are
available for educational institutions and business organizations. There are also open
source learning management systems which institutions can use free of charge.
Example of these LMSs are; Web City, Blackboard, Wizlearn or IVLE. Educational and
training institutions and other organizations can avail of these LMSs through
subscription. And for those who would prefer to use LMS for free, you have the Moodle
and Sakai and many more if you wish to search for them in the Web.
A typical LMS has the following tools and resources to offer which can help users
design, develop and organize their online programs. The following are the tools and
resources:
Workspace - every LMS provides this specific tool, however, and for some they
may call this with a different name. “My Workspace” is a place where you can
keep personal documents, create new sites, maintain a schedule. store
resources, and much more.
Announcement Tool - is another LMS tool where online teacher may use to post
announcement for the class. Usually, the class is alerted to check regularly the
announcement for an update or for other important notice.
Resources - is a tool designed to serve as a repository of all instructional
materials such as journal articles, PowerPoint lecture presentations, videos and
other multimedia materials. Other LMS may call this a Workbin or by any other
name but serve the same purpose.
Syllabus - This tool is where online course syllabus is posted. Some LMS
provide a template for this tool and online teacher simply fills up the required
information such as title of the course, code course, learning outcomes, class
schedules, and course description.
Chat Room - This is a virtual classroom where the teacher and students meet in
real-time. This is a tool where synchronous communication takes place. All chat
transcripts are recorded and the online teacher can retrieve them for review.
Discussion Forum - This is another LMS tool where asynchronous
communication between the teacher and the students and between and among
online students can take place. Other LMS can call this particular tool as
discussion board.
Assessment Tool - Online teachers can likewise give online tests. This
assessment tool helps teachers to organize and post several types of test.
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Whisper Button - Teachers may use this tool to communicate to a particular
student or a group of students for any particular message intended only for them
and not for the entire class.
Developers and designers of learning management today continue to improve the
features, tools and capabilities of LMS in order to help online teachers in designing and
organizing their online learning programs. A special training is usually conducted for
online teachers in using all these LMS tools and resources.
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Always encourage students to think and reflect at all times. Prepare questions
that will engage students in higher cognitive thinking.
The teacher or the chat moderator is encouraged to use a different font style and
color for ease in identification.
Predict the closing time for the chat. Summarize class discussions and conclude
the meeting by way of commending the students for their participation.
As a general rule, observe other pointers on netiquette.
Guidelines must be made clear to the students prior to a chat session
(Habulan, 2004).
It is suggested that these given rules or guidelines must be made clear to the
students prior to a chat session.
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LESSON 10
Learning Outcomes
DISCUSSION
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developer may express the definition and understanding of instructional design in the
context of developing or producing technology driven programmed instruction.
The following are some of the definitions of instructional design:
Instructional Design is the systematic development of instructional specifications
using learning and instructional theory to ensure the quality of instruction. It is the
entire process of analysis of learning needs and goals and the development of a
delivery system to meet those needs. It includes developmant of instructional
materials and activities and tryout and evaluation of all instruction and learner
activities.
Instructional Design is the systematic process of translating general principles of
learning and instruction into plans for instructional materials and learning.
Instructional design is a systematic approach to planning and producing effective
instructional materials. It is similar to lesson planning, but more elaborate and
more detailed.
Instructional design is a systematic approach to course development that
ensures that learning goals are accomplished. It is an iterative process that
requires on-going evaluation and feedback. Instructional Design is the art and
science of creating an instructional environment and materials that will bring the
learner from the state of not being able to accomplish certain tasks to the state of
being able to accomplish those tasks. Instructional Design is based on theoretical
and practical research in the areas of cognition, educational psychology, and
problem solving (Siemens, 2002)
From the foregoing definitions of instructional design, let us look into the key
concepts that can make our understanding of ID simple so that we can translate them in
actual practice.
To reinforce your understanding about instructional design, let us watch this video.
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Learning Activity
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Direction:
Write your answers to the space provided below and submit them as an assessment
output.
Name and describe the three (3) major components of instructional design.
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Write a short personal insight or reaction on the treatment and of presentation of the
subject “What is Instructional Design?"
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The instructional design comes in various models. While there are several
models of design, however, and for the purpose of your present course in educational
technology, let us focus our attention on the basic and simple ID models intended for
teachers and novice designers.
The ADDIE Model instructional design is perhaps the most popular and widely accepted
ID model. The acronym ADDIE stands for Analyze, Design, Develop, Implement, and
Evaluate. This is the best known ID model and commonly used in in ADDIE model is
illustrated in Figure 4.
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Figure 4. The ADDIE Model
Retrieved from http://www.instructionaldesignexpert.com/addie.html
The Hannafin and Peck design model is another simple ID model that consists
only three (3) phases, namely; needs assessment, design, and develop/implement as
shown in Figure 5. The needs assessment phase is where the designer formulates the
program’s objectives. In practice, it is this stage that challenges the creativity of the
designers. The final phase is development and implementation. It is at this phase where
the program or the plan is put into place. It is also at this phase where the designer
makes decision as to whether or not to continue or revise the program, although this is
not the final revision that will be undertaken by the designer. One outstanding feature of
the Hannafin and Peck design model is that the evaluation is continuous throughout the
designing process (Sortrakul, & Denphaisarn, 2009). This model is the best in
developing technology-driven instructional resources. See Figure 5 for the Hannafin and
Peck design model. See Figure 5.
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"The Dick and Carey model prescribes a methodology for designing instruction
based on a reductionist model of breaking instruction down into smaller components.
Instruction is specifically targeted on the skills and knowledge to be taught and supply
the appropriate conditions for the learning of these outcomes.” Sortrakul & Denpriál
(2009). Dick and Carey model is a systematic cycle that consists of nine (9) interactive
cycles and a summative evaluation of the whole effectiveness of the instructions shown
in Figure 6.
Learning Activity
Directions:
Watch this video "Dick and Carey Instructional Design Model”
McNeil, M. (2013, May 19). Dick & Carey Instructional Design Model.
Retrieved from https://www.youtube.com/watch?v=n1120cn4bTU
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ASSURE Model
The first (1st5) phase in ASSURE model is the analysis of your target students or
audience. Understand their learning styles and know their prior knowledge of the subject
matter you are about to teach. The second (2nd) phase is when the designer states
learning goals and objectives. It is important that at this stage the designer takes into
account the three (3) learning domains namely; cognitive, psychomotor and affective in
stating the learning goals and objectives. The third (3rd) phase is the selection of
instructional materials that will support the delivery of content. There are three (3)
options a designer can take, namely; to select, modify or develop the materials. This is
quite a crucial stage in the model because wrong choice of materials may not result to
effective learning. The fourth (4th) stage in the ASSURE model is the utilization the
instructional materials in teaching and learning process. The teacher at this stage has
the task to create engaging learning activities using the appropriate materials. fifth (5th)
stage of ASSURE model is requiring learner's participation. At this stage teacher creates
engaging learning activities where the students can participate actively in problem
solving and in critical thinking. Learning activities are designed the students to interact
with the teacher and express their feedback. The sixth (6th) final stage of this model is
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final measure as to the extent of learning on the part of the students, and the evaluation
of whether or not the teacher has achieved the stated learning goals and objectives.
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Learning Activity
Use the template that follows and design a simple instructional plan for
online delivery.
Choose a simple lesson in one particular subject or course.
Specify the subject/course and the academic level of your target
students.
NOTE: Please remember that this instructional plan will reflect both synchronous
and asynchronous learning activities.
Subject/ Course :
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Grade or Year:
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Lesson: ______________________________________________
Sub-topics: Indicate the sub-topics of the lessons here (if applicable)
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(Duration of the
activity)
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Module 3
INTRODUCTION
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teaching in an online environment, the promise and practice of blended learning, and
online course design and management.
These five lessons mainly focused on the various technologies and teaching
practices in the delivery of distance education.
Module 3 introduces the importance of pedagogy in technology. This chapter
discusses the value of bridging pedagogy with technology. It covers the live (5) Lessons
which starts where the 10th Lesson in Chapter 2 ends.
Lesson 11 - The Pedagogy of Learning
This lesson explores the pedagogy of learning and how technology can support
the process of learning. It examines the act of learning and how the mind works.
Lesson 12 - Technology in Teaching for Understanding
This lesson introduces the teaching for understanding paradigm in the context of
performances. It covers the role of technology in cultivating performances of
understanding.
Lesson 13 - Technology Integration
This lesson discusses the bridging of pedagogy with technology in the process of
integrating technology for meaningful learning. It introduces the SMAR and the TPAK
models of technology integration.
Lesson 14 - Technology in the Constructivist Learning Environment
This lesson introduces the constructivist learning environment and role of
technology to support teaching and learning.
Lesson 15 - Technology Evaluation
This lesson explores the merit and value of technology evaluation. It introduces
ways of evaluating technology programs and initiatives.
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Lesson 11
OVERVIEW
Thinking is learning and learning is thinking". Let's reflect on this simple phrase.
How do we learn and how do we think? Did you really at some point ask yourself how
you think and how you learn? Perhaps you have learned or must have identified how
you think and how you learn by citing your learning styles. You can be an auditory, visual
or kinaesthetic learner. But how about the way you think? Is thinking a process of
learning? Can learning takes place without thinking? These are quite intriguing and
difficult questions to answer.
None of the many organs in our body is as mysterious as the brain. For centuries
we have had varied misconceptions and misunderstanding about how the brains works,
grows, and shapes our ability to learn.
The human brain is the center of thinking abilities. We can explore a body of
knowledge in medicine, neuroscience and cognitive psychology to understand what
exactly how her students think. By so doing, she was able to design learning activities
that will address their metacognitive skills.
In this lesson explores the pedagogy of learning and how technology can support
the process of learning.
Learning Outcomes
Tell with confidence the underlying principles behind the science of learning.
Connect and make an account of the value of understanding the pedagogy of
learning in the context of using technology in teaching and learning.
DISCUSSION
Thinking takes place in the brain. And generally speaking, we connect thinking as
an activity that occurs in the brain. If one has a brain damage, thinking and other
psychomotor activities stop to function properly. Sometimes we also describe as person
49
as "brainy" when we consider his intellectual or cognitive attributes. So when he
engages in thinking, we use our brain. But what exactly happening inside the brain when
a person is thinking?
From the point of view of a computational neuroscientist King (2005), the brain is
a multi-layered ecosystem of hierarchically organized neurons, circuits, networks, and
brain areas. The neurons emit pulses called "spikes” that last about 1 milliseconds.
Each neuron fires (emits a spike) on the order of 10 times per second.
King describes the travels and the interactions between and among these neural
spike signals through an extensive multi-layered feedback loops and in synchronized
oscillating firing pattern.
And amidst the battle of neurons and spikes signals, decision-making comes out
to be a "winner take all" process where many different neuron clusters representing
alternate action choices compete by inhibiting each other. Evidence supporting each
action choice increases the spiking activity of the neurons representing that choice.
These neurons inhibit the neurons representing other choices, leading to a multi way
competition among neuron clusters until the final choice is made and the winner is
declared (King, 2005). This description of the activities taking place in the brain when we
think is quite technical for us to understand and to have a clear picture how the brain
works. King (2005), however, claims that this description is based on the current theories
and models about how the brain works, but to date, almost none of them have been
proven yet.
From the camp of psychologists, how do they define thinking? Some of their
thoughts about thinking are expressed in the following:
Thinking is the activity of human reason as a process of strengthening the
relationship between stimulus and response.
Thinking can be interpreted to remember something, and questioned
whether there is a relationship between what is intended.
Thinking is processing information mentally or cognitively by rearranging
information from the environment and the symbols are stored in the
memory of his past.
Thinking is a symbolic representation of some event train of ideas in a
precise and careful way that began with the problem (Psychological
Review, 2011).
To study further about the human mind, cognitive psychologists developed
different models to represent how the thinking works. One of these models is so called
"information processing model". In this model, the mind is like a computer where
thoughts and memories are chunk into units’ of knowledge by the brain and decides
what to do in the information. Some information triggers an immediate response. Other
units of information are transferred into long memory for future use (Cherry, 2016).
Another noted cognitive psychologist believes that thinking is conscious and it is
active. It is a cognitive process that can make connections and create meaning. It
dialogic and it is linguistic. He claims that language is essential for thinking (Fernyhough,
2010).
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Learning Activity
LEARNING
The term learning is practically part of our everyday language be it in the school,
work place and everywhere. When we use the term learning we usually refers to any
observable changes in behavior, skills, attitudes and perceptions. As the pre service
teachers, this author assumes that you have acquired sufficient knowledge and
understanding of the concept of learning, hence, our discussion in this particular lesson
may serve as a short review to enhance your current views about learning.
Defining learning has long been the principal subject in psychological research.
There is an on-going debate among scholars, researchers and particular lesson may
serve w to define learning. Learning has been define functionally as changes in
behaviour that result from experience or mechanistically as changes in organism that
result from experience (De Houwer, Bames-Holmes & Moors, 2013). This definition
seems to focus on learning as a result of experience. Is the experience is the only
source of learning? Does It follow that unless a person experience the skills or a
concept, learning cannot take place?
Cognitive Psychology views learning as a study of new cognitive information that
is taken in and how that process occurs. It includes implicit learning that takes into
account previous experience on performance (Examples of psychology, n.d.)
Lachman (1997) noted that most textbook definitions of learning refer to learn as
a change in behavior that is due to experience. He said that this simplistic functional
definition is what every teacher seems to bear in mind when we define learning within
the realm of educational psychology is a step-by-step process in which an individual
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experiences permanent, lasting changes in knowledge, behaviors or ways of processing
the world (Goodfriend, n.d.).
Types of Learning
There are several ways people learn. Each person prefers one type of learning
over the other. One learning scholar once said" the greatest mistake teachers all over
the world commit is treating all students in the classroom as having the same learning
style and learn at the same rate". You can, therefore, imagine a teacher who applies one
type of learning to about forty (40) students in one class.
Children are great imitators especially in their pre-school age. They learn by
observation. This is one type of learning educational psychologists refer to as
observational learning. This is learning not as a result of our own experiences but by
simply watching or observing others around us. Observational learning comes as instinct
and as natural that we don't even realize it is actually happening. Another type cited by
educational psychologist is cognitive learning which is learning through active and
constructive thought processes, such as using our memory.
A Russian scientist named Pavlov (1849-1936) studied that learning takes place
through conditioning. And there are two types of learning by conditioning. The first one is
called classical conditioning which is learning by associating a particular object around
us and predicting or anticipating what will happen next. The best example of classical
conditioning is the famous Pavlov's study about the dog, the bell and the food and the
action of the ringing of the bell with the food and the action of the dog (McLeo 2013).
This author is sure you are familiar with this study as you have already taken this up in
your previous courses in teacher education. Learning through conditioning, therefore, is
our reaction to an environmental cue that informs us what's going to happen next.
The second type of conditioning is the operant conditioning. This type is
associated with the principle of reward and punishment. Any particular positive
behaviour gets a reward and negative one receives punishment. Students normally
choose to keep doing behaviours that receive rewards than choosing to do behaviours
that are followed by punishment. This operant conditioning is a daily practice in schools,
in homes, and even in work places. One gets rewarded for a good behavior and receives
punishment for a bad behavior (Goodfriend, n.d.).
Learning Styles
Understanding the learning styles of the students is crucial for every teacher both
in pre-service and in-service. Learning style is an individual preference on how he learns
best. For several decades, we in education seem to focus on the three major learning
styles, namely; visual, auditory and kinesthetic. The latest findings show that there are
actually seven (7) styles of learning. And if you have studied the multiple intelligence
theory of Howard Gardner (2010) we can rightfully claim that these seven learning styles
were rooted from the multiple intelligence principles. According Mantle (2001) the
following are the seven (7) learning styles based on their intelligences.
1. Linguistic - This type of learner loves to read, write and tell stories. They tend
to memorize places, dates, names, and trivia very easily, and are always mesmerizing
you with their incredible tales. They have a remarkable ability to repeat back everything
you have ever told them, word for word. These students learn best by saying, hearing,
and seeing words. Engaging them in scriptwriting and video production can meet their
learning styles.
2. Logical - These are the mathematically inclined learner. They seem to think
and explain things in number. They are logical thinkers and straightforward types of
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learners. They continuously ask questions on how things work and how things relate to
one another. This type of students learns best by categorizing, classifying, and working
with abstract patterns or relationships. Use of exploratory environment and instructional
software provide learning opportunities to address this style of learning.
3. Spatial - These are visual learner. They enjoy dreaming, watching movies and
staying as far away from reality as possible they are very good at working with colors
and pictures, and using Mind‘s eye. They love to play with educational computer games
because they are visually presented. They think and process information by visual;
hence they are categorized as visual learner.
4. Musical - these learners learn best through rhythm, melody and music. They
prefer to study with background music. This type of learners are best at noticing details,
pitches, and rhythms that escape the normal listener. They are excellent at keeping
tune, and are adept at turning the abstract into concrete objects. Their learning style is
expressed in rhythms an interactive instructional software in developing musical piece
creativity.
5. Bodily - These are the physically active learners. They love walk and move
around. They prefer to play sports or engage in an activity that requires physical
movement rather than sitting, listening or reading books. They enjoy field trips s they
learn geography and explore nature. Use of exploratory environment instructional
software can work well with this learning style
6. Interpersonal - These are the “social butterflies”. They can easily adjust to any
type of social situation, win many friends and can become an excellent leaders. They are
generally known as “Peacemakers” because of their skills to mediate conflicts and settle
disagreement in a group. Hence, they learn best in collaborative learning groups as they
love to compare, share and relate interview other people. Collaborative virtual learning
can address this learning style.
7. Intrapersonal. These are the strong willed and independent learners and lean
best alone. They follow their interests and have a deep understanding of themselves.
They can stand out from the crowd without even trying. They are the “strong and silent
type”. They do best in self-paced instruction and individualized projects. Use of tutorial
software can work well with their style of learning.
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Learning Activity
DIRECTIONS:
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Lesson 12
The science of learning has evolved through the years. The understanding on
how people learn may be taken and interpreted in different perspectives, however, it will
boil down to how we process knowledge and see their application in various contexts.
In the field of teaching, one commonly used, overused and abused word that we
use to refer to learning is the word "understanding”.
When the curriculum design framework Understanding by Design or popularly
known UBD was introduced by Grant Wigging and Jay Mctighe (2012) they mainly
focused on this term “understanding”.
Lesson 12 explores the concept of understanding and how technology supports
the practice of performance perspective of understanding.
Learning Outcomes
Clarify and tell with confidence the teaching for understanding paradigm.
Demonstrate "performance perspectives” of understanding in learning in the
process of learning.
Decipher the value of using instructional technology in teaching for
understanding.
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Learning Activity
Directions:
Cite the various ways teacher Tony connected his knowledge of the theory of
constructivism in the examples cited in the video.
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How do you demonstrate your understanding about constructivism in various
performances? Give example in real life situations or scenarios
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DISCUSSION
What is Understanding?
Regardless of what teachers teach, they face the challenge of how they bring
their students from Point A -what they currently know-to Point B, the learning goals of
the course. Depending on the complexity of the subject or course, the travel from Point A
- to Point B can be challenging and unpredictable. And for teachers to succeed in their
goal to ultimately bring their students to Point B, they need to acquire new knowledge
and skills and change their approach to thinking and learning (MeGonigal, K. 2005).
What is understanding? Let's ponder first on the act of knowing. We all have an
acceptable concept of knowing. A student can demonstrate knowing when he can
outright bring forth upon call- knowledge or demonstrate a skill. A student can spew up
piles of knowledge and skills but with little understanding,
You have learned in your previous education courses that there are actually six
facets of understanding, namely; explanation, interpretation, application, perspective,
empathy, and self-knowledge. These six facets assure teachers that if the students can
perform or demonstrate any of these facets, then they assume that the students
understand. But the true meaning of understanding requires more than just
demonstrating these six facets of understanding.
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then they are of no use. In brief, we view the concept of understanding in terms of
performance. In other words, a student can show his understanding of something in
doing a range of “performances" about the lesson or the topic, such as predicting, and
engaging in thought demand activities. So learning with understanding means that the
learners spend more time in activities that require them to generalize, cite new examples
and carry them out through applications and in other understanding performances
(Perkins 1993).
Students absorb and repeat Students think, apply, create and critique
The new and emerging technologies of instruction strongly support the paradigm
of teaching for understanding. In the previous lessons, you have learned the five
categories of instructional software, web-based instruction and all about online learning.
When you teach for understanding using technology, your goal is to provide learning
opportunities for the students to engage in creative thinking and meaning making that
will ultimately result to performances of understanding. In online learning for instance,
students can show multiple ways of expressing their understanding through collaborative
group activities, communicating and sharing their learning outputs, posting and
expressing their thoughts and reactions on a given topic, and designing and developing
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multimedia projects as performances of understanding. Some of these learning
opportunities may not be feasible in a traditional classroom-based instruction.
Technology has its unique capabilities and features that highly support teaching
for understanding. It offers limitless opportunities for students to express and
demonstrate the progression of their performances that measures understanding. Use of
educational game is another classic example that shows progression in performances
because of its trial and error treatment. As users interact with the game, they
simultaneously engage in problem solving, and thereby, show a certain degree of
improvement in their performances. However, not all of these performances guarantee
understanding on the part of the students, hence, there is a need to develop a set of
criteria to measure students' work or performances. These criteria should be made
together with the students so that they are aware how their performances are evaluated.
"Learning by doing has more conditions for success than teaching by telling,"
says Wirth professor in learning technologies, Christopher Dede (as cited in Nguyen,
2015). This tenet has guided his decades of work in developing virtual and augmented
realities for science students. His recent collaborator, associate professor of education,
Tina Grotzer, took more time to warm to simulations. With her background in cognitive
Science, Grotzer came to appreciate the pedagogical value of virtual environments, due
to her particular interest on how learners reason about complex causality (Nguyen,
2015)
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Learning Activity
Every morning when this author start her morning prayer, she always hears birds
singing or producing distinct sounds that usually serve as her background while praying.
The small altar at home is actually located windows in the living room; hence, she can
hear the sounds these birds make. She seem to enjoy that musical sound because it
gives her the feeling inside a cathedral where silence prevails, and only the sounds
these birds make echo. She can further create a mental picture of the sky or heaven and
the angels singing. That makes her feel good to welcome her day.
But as the author listens to these melodious sounds, a series of questions flood her
mind. Are these birds trying to talk to me? If so, what must be their message? Or are
they enchanting her with their musical and soothing sounds? Do birds really sing? Do
they produce the same sound?
From the website about Birds Songs, the author learned the following…….
“The songs a bird sings are usually distinctive to its species. Scientists believe a
bird is born with a "neurological model" of what its song should sound like. The baby bird
learns that song by matching the sounds it hears from its father and male neighbors.
Scientists call this theory the auditor template hypothesis. In this theory, song learning
begins at about ten days after hatching and continues for about 40 days. Baby birds then
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practice their songs through the fall and winter. By spring, birds have developed a
"crystallized" song. To communicate, birds combine songs and other vocalizations with
certain behaviors and outward appearances. Males tend to sing more than females, and
they sing more in the spring. Songs help proclaim territory, attract mates, and maintain a
pair bond. Most songbirds have several songs and calls. Birds in the Mimid family (the
mockingbird, catbird, and brown thrasher) have very large repertoires. Scientists believe
that repertoires increase with age and may indicate to females the health and
experience of the male. A songbird uses its syrinx, a vocal organ in its throat, to create a
song. A bird's songs can vary in pitch, tone length, number of notes, and special sounds.
The two halves of the syrinx can produce songs simultaneously so a bird may sing
harmonies with itself, resulting in extremely rich and complex melodies. No human voice
can equal this feat." (Bird Songs (n.d.).
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LESSON 13
OVERVIEW
The advances in multimedia and telecommunication technologies have
remarkably transformed man's capacity to perform practically all his daily tasks. These
phenomenal developments in information and communication technology have likewise
altered man's ability to think and learn. Technology seems to dictate and shape our com
become productive and functional members of the global community.
The education sector is quite slow in addressing the call to reinvented practices
in t e with the digital language of the time. Technology coating education Teachers and
other educational practitioners remain helpless to survive and remain effective inside the
classroom. They cannot do and expect different results. They simply cannot continue
teaching the taught yesterday
Pre-service and all teachers in general should prepare not technology savvy but
effective users of technology in the delivery of
Integrating technology in teaching and learning is quite a simple language, but
surprisingly quite not simple in actual practice
Lesson 13 focuses on the concept of technology integration. It introduces the
SAMR and the TPAK models of technology integration and the delivery of educational
programs.
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Directions:
Scenario
In a science class, teacher Ana showed a short video clip to introduce her lesson
about the process of photosynthesis. After the video presentation, she proceeded to
engage the class in an open discussion about what they have learned from the material.
To her surprise the whole class is passive and did not show interest to express their
reactions or their thoughts and even to raise questions about what they have seen in the
video. The class claimed that the concept of photosynthesis as shown in the video is too
complex for them to understand.
Teacher Ana went home quite unhappy with the result of using technology to
deliver her lesson. She believes that she tried her best to use technology in teaching,
and even went to the extent of asking help from her co-teacher to download the material
and have it ready for class presentation.
Guide Questions
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If you further explore the body of literature, more meanings and definitions of
technology integration are expressed in different context. But let us analyse only those
that have been cited here. Can you see commonalities in those definitions? For
instance, some of these views are expressed to focus on the nature and ways of
technology applications. Some refer to the curricular support. Others see technology
integration as infusion of technology as a tool to enhance delivery of content.
But what indeed does it take to achieve full integration of technology in teaching
and learning? Are there models that can explicitly describe the systematic integration of
technology in the learning environment? Let us find out in the following models of
technology integration.
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The SAMR Model
Dr. Ruben Puentedura (2006) developed the SMAR model that describes
technology integration through the following four levels as shown in Figure 9.
The acronym SAMR represents the four levels of technology integration, namely;
substitution, augmentation, modification and redefinition.
The first level of this SMAR model is substitution where technology is used as a
direct substitute for what you might do already, with no functional change.
The second level is augmentation where technology is a direct substitute, but
there is functional improvement over what you did without the technology.
The third level is modification where technology allows you to significantly
redesign the task.
The fourth level is redefinition where technology allows you to do what was
previously not possible (Models for understanding technology integration, n.d.).
In using the SAMR model, teachers are encouraged to move beyond the
substitution and augmentation levels toward the modification and redefinition levels
which aim for transformation. The SAMR model is quite simple and easy to follow
especially for novice and pre-service teachers. The model, however, requires teachers
to have the skill in selection, design and mastery of the subject matter.
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Learning Activity
Directions:
Watch this video on SAMR Technology Integration Model
SAMR Technology Integration Model
Guide Questions
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One of the more popular technology integration models and today getting its
momentum in education is the Technological Pedagogical Content Knowledge (TPACK)
espoused by Mishra and Koehler (2006), which sets directions for describing use of
technology in learning and in other professional work. This framework attempts to put in
context some of the important qualities of teacher knowledge required for technology
integration in teaching, while addressing the complex, multifaceted, and situated nature
this knowledge. It highlights and describes the complex relationships between three
forms of knowledge, namely; Pedagogical knowledge (PK), content knowledge (CK),
and technological knowledge (TK) as illustrated in Figure 10.
In the TPACK model, the intersections of the circles are important and they
suggest that teachers need to describe what part of the model, any idea for using
technology in the curriculum is addressing. Not all ideas may be in the middle of the
diagram.
Content Knowledge (CK) is about the subject matter from curriculum documents
and the deep learning of concepts, as well as the higher order thinking and high level
communication and other processes in the curriculum.
Technology knowledge (TK) is about the digital and non-digital technologies and
tools we use in the classrooms,
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considering new pedagogical approaches afforded by the qualities of the software - what
new things can you do, pedagogically? Consider a specific teaching strategy that can
blend well with particular instructional software.
TPACK is a way of describing how technology pedagogy and content fit together
to enable powerful learning (TPACK Model, n.d.).
To further enhance your understanding about the TPACK model, let us watch the
following videos.
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Learning Activity
TPACK in 3 minutes
Guide Questions
Learning Activity
Explanation of TPACK
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Microsoft Technology Enriched Instruction (TEI). (2014, February 17). Intro to TPACK.
Retrieved from https://www.youtube.com/watch?v=eXLdqO0fY3w
Guide Questions
How did this video reinforce your understanding of the TPACK model of
technology integration?
Which in the TPACK framework is unclear to you? Why?
As pre-service teachers, how will this TPACK integration model guide you in
using technology in the delivery of instruction?
Write your answers in a clean sheet of paper and submit to your teacher. • This
serves as an assessment output.
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When technology is well integrated in the curriculum, its tools and resources
provide learners with extended learning opportunities in formidable ways.
When a teacher begins to integrate technology in teaching and learning, the first
and foremost consideration is to decide which of the technology will best deliver his
lesson. In selecting the appropriate technology, a novice teacher might choice the
material in terms of its ease in preparation and the technology skills needed to facilitate
use of this particular material. As you have learned from the TPACK model this is just
one aspect in the process of integrating technology in teaching and learning process.
And of course the rest such as knowledge of pedagogy and content are equally
important.
Figure 11 shows a technology integration matrix that will show the progression of the
technology utilization in the learning environment.
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As shown in Figure 11, there are five (5) levels of technology integration into the
curriculum, namely; entry, adoption, adaptation, infusion and transformation. In the left
most portion of the matrix are the characteristics of the learning environment, namely
active, collaborative, constructive, authentic and goal oriented. In each level of
integration, you can see the specific description or tasks the students are engaged in.
For example, in the entry level, if we look at it in active learning environment, it says that
information is passively received by the students. When we move to the adoption level, it
describes the conventional use of tools. In the adaptation level, there is a conventional
independent use of tools, some student choice and exploration. When we move further
in the infusion stage, it describes choice of tools, and regular self-directed use. And
finally is the transformation level, where it shows the extensive and unconventional use
of tools in an active learning environment.
You can continue to ponder on this matrix and you can observe how each level
of technology integration shows the corresponding demonstration of students in a
particular learning environment.
In summary, this technology integration matrix highlights the five main purposes
of technology integration: to help students become more active, collaborative,
constructive, authentic and goal-directed. Each of these areas is broken down into the
levels of integration in a learning environment, and therefore, it is an excellent roadmap
for setting directions in your technology integration practices (Rao, 2014).
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http://discuss.cle.ust.hk/mediawiki/index.php?title=Constructivism,_Learning_and_Educational_Technology
LESSON 14
There are many ways where learning takes place. It is not only the learning style
that defines the way people learn. During our younger days, we seem to connect
learning to take place in a typical classroom within the confine of a school building. So
children go to school in order to learn. In school, we meet our teachers and our
classmates and have fun. And inside the classroom, children mostly learn from the
teacher who serves as the main source of knowledge and information.
Today, all of us are aware that this traditional picture of the teacher, the
classroom, and the school is gradually, if not totally phasing out due to the emergence of
learning paradigms and the influx of technology in the learning environment. Is the
school or the classroom the only learning environment?
How do we create an environment where the students are provided with varied
learning opportunities to explore, discover and make meaning of the world?
Learning Outcomes
DISCUSSIONS
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Learning environment refers to the diverse physical locations, contexts, and
cultures in which students learn. Since students may learn in a wide variety of settings,
such as outside-of-school locations and outdoor environments, the term is often used as
more accurate or preferred alternative to classroom, which has more limited and
traditional connotations—a room with rows of desks and a chalkboard, for example."
term also encompasses the culture of a school or class-its presiding ethos and
characteristics, including how individuals interact with and treat one another- as well as
the ways in which teachers may organize an educational setting to facilitate learning...
'(The Learning Environment, 2013).
Bates (2015) further added that it is also possible that a concept of environment
may be drawn from the different perspectives, but he opted to choose teacher's
perspective because after all, it is the teacher who takes the main responsibility in
creating an appropriate learning environment. In effect, the choice and the importance of
components in designing a learning environment depend considerably on one's personal
beliefs and understanding of knowledge, learning and teaching methods.
Given this basic concept of a learning environment, let us now focus on the so
called "constructivist learning environment” and role of technology.
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The term constructivist is rooted from the theory of constructivism. In 1961,
Jerome Bruner developed the theory of constructivism. His constructivist theory was
influenced by the earlier theoretical research of Lev Vygotsky and Jean Piaget. I am sure
you have encountered these prominent theorists in in education from your in teacher
education program. You have also seen a short video on constructivism inn our previous
lesson.
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Traditional Classroom vs Constructivist Classroom
The use of technology in the learning environment has been highly associated
with the application of the constructivist learning principles. Today's instructional
technologies have features and capabilities to support learning. The emergence and the
wide spread of social media and other online apps support the constructivist principle
that learning is a social activity. It involves interactions between and among with
teachers and other.
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opportunities for the students to explore and discover the world and its relationship to
their subject of study.
Teachers who use information and communication technologies are more likely
to have a constructivist perspective towards teaching and learning. Teachers in
constructivist classrooms assume the following roles:
an expert learner who can guide students into adopting cognitive strategies
an organizer of information around big ideas that engage the students interest, to
assist students in developing new insights, and to connect them with their
previous learning.
designer of learner-centered learning activities that will encourage the students to
ask their own questions, carry out their own experiments, make their own
analogies, and come to their own conclusions, and
a guide, a coach, and a mentor in the process of constructing knowledge.
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Learning Activity
Focus on the basic constructivist learning principles and how supports the
constructivist approach in teaching and learning,
Design a short PowerPoint presentation that will deliver key come this particular
lesson.
Avoid textual presentation. Keep it short and simple. Your chosen visuals should
carry the message.
The storyboard is divided into two columns. Under the Text Column are all the
text or words that will come out in your PowerPoint slide. And under the Visuals
Column are the short descriptions of the visual or picture you will use in your
PowerPoint presentation.
Each box in the storyboard represents one PowerPoint slide and on convey one
single concept.
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Example of a Story Board
TEXT VISUAL
Slide 1- Title Slide Write the title of your Describe the symbolic visual or picture
presentation here that you plan to get from the Web or from
Example : other sources which you will use for slide
“Technology in the Constructivist 1-Title slide.
Learning Environment" Example:
Presenter: Group 1 Look for a picture of children in the
classroom working together to solve a
problem. Or look for a symbolic picture to
convey the 21" century learning
Slide 2 - Concept Presentation Do the same with the rest of the
(Write the full text here but limit them to a concepts in each slide. Write only a brief
maximum of 3 simple sentences.) Do the description of the visual you plan to use.
same with the rest of the slide boxes. Remember: Do not put the actual image
or picture here just a brief description of
your visual.
Slide 3 - Concept Presentation
Slide 4 - Concept Presentation
Slide 5 - Concept Presentation
Slide 6 - Concept Presentation
Slide 7 - Concept Presentation
Slide 8 - Concept Presentation
Slide - Concept Presentation
Slide 10 – Closing slide The closing slide should not show any
visual. Just a simple “Thank you”
Note: you can prepare the storyboard of your group in a separate paper following the
format.
TEXT VISUAL
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https://blog.edmentum.com/curriculum-alignment-what-look-when-evaluating-educational-resources
Lesson 15
Technology Evaluation
OVERVIEW
However, users are overwhelmed with the magical effects of technology so much
so they have not seriously looked into the merit and value of technology. This is where
the concept of evaluation comes into the picture.
Learning Outcomes
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Meet your group. (Use Messenger to meet your group member)
Each member should cite at least two (2) aspects in technology applications in
teaching and learning that should be evaluated.
Cite at least two (2) reasons why you have chosen these specific areas
evaluation.
Leader of the group should discuss the outputs and check commonalities in the
various areas they have cited.
Share your group's output in class (messenger).
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To address your curiosity, let us start with this term "testing". Testing is an
intervention or an approach we use to examine a person's knowledge of something in
order to determine what he or she knows or has learned. It comes in a form of a test or a
quiz. In effect, a test, a quiz or sometimes called "examination" are designed to measure
one's level of knowledge and skills based on a predetermined learning goals.
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subject's me worth and significance, using a set of standards. According to Cambridge
dictionary (2016) evaluation is to judge or calculate the quality, importance, amount, or
something. But several scholars and practitioners in this field of study, define evaluation
in a broader perspective particularly when applied in educational settings.
Types of Evaluation
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Evaluations come in different types depending on the object or be evaluated and
the purpose of the evaluation. Generally, there are two evaluations, namely; the
formative evaluation and the summative evaluation
In technology related programs and projects, both evaluation methods are helpful
in providing stakeholders ongoing feedback for program modifications (formative) as well
as review of long-term progress on major program goals and objectives (summative),
and provide periodic report to the grantors, organizations and other stakeholders.
Methods of Evaluation
There are several methods one can use in technology evaluation. The choice of
method is actually based on the careful consideration of which me appropriate to the
actual evaluation object, the availability of the given evaluation purpose. The following
are some of the most common evaluation method.
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sophisticated statistical methods make it possible to conclude with a great
degree of certainty.
Experimental and quasi experimental methods are particularly well suited
to draw conclusions about causality, whether a development intervention
is actually the cause of changes observed. These methods can tell
whether an intervention works or not with high degree of certainty - or at
least the level of certainty can be precisely estimated.
All sets of evaluation methods are quite taxing particularly the quantitative has
because it is oftentimes linked to rigor. It is something that greatly enhances reliability
because it allows external scrutiny into most parts of the analysis.
The final choice of which method to be used is dependent of which questions the
evaluator wants to answer, because different methods may not be able to provide the
appropriate answer to the same questions, and the type of data available (Evaluation
methods, 2016)
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Direction:
List down ten (10) terminologies you have encountered in this lesson on
“Technology Evaluation”.
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Go the web and type in “How to make a word puzzle”.
Create a word puzzle out of the ten terminologies you have listed down
Follow the steps in creating a word puzzle.
Direction:
Draw a Venn diagram to show the differences and similarities of Formative from
Summative Evaluation.
Make use of the resources on the Web to substantiate your answers.
Draw your Venn diagram on the board or use a PowerPoint to present your
output in class.
Direction:
Look for a specific example of technology program or project which you believe
requires the use of formative evaluation.
Construct at least three (3) specific questions you want the formative evaluation
to answer.
Cite other sources of your data.
Use the resources in the Web to guide you in doing this learning activity.
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REFERENCES:
Prepared by:
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Reydante A. Oabel
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