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Barron B58 Baron Version History:

January    2016

V3.2 list of changes


-Updated SASL to v2.4
-Fixed glideslope needle
-Changed ADF1 radio tuner, to not enter negative numbers

November    2015

V3.1 list of changes


-Broadened FOV to 150
-Linked volume to internal sound infrastructure
-Created mute button, which is synchronized with X-Plane’s internal sound
infrastructure
-Deleted .dds files, due to poor appearance, and some transparency issues.
-Fixed lights to be 10.40+ compliant (Halo size remastered, so it doesn’t look
huge on large monitors)
-Flight dynamics tweaked (Removed auto-toe-brake infrastructure, since X-Plane
10.40 now has it built-in, and could cause conflicts with plugin).
-Transponder light works as expected now.
-temperature gauge night lighting
-engine torque tweaked
-Updated engine behaviour for more realism during startup
-Fixed “divided by zero” error in Fuel Flow meter
-Glide slope needle only shows up when glide slope is available.
-improved ADF tuner.

November, 2014

v3.0 list of changes:


-Added scroll wheel support to knobs, so now knobs have click/drag/scroll functionality
all in one (see documentation folder for explanation on how these work).
-Installed X-plane 10.30 GNS430, along with all 3D cockpit manipulators and assets
-Eliminated noise during load with engines running and reduced Doppler-related pitch
intensity (noticeable before during fast camera switching)
-Fixed playback issue relating to above sound fix.
-Implemented auto-toe-brake for those without hardware toe brakes. (Automatically
senses toe-brake hardware and disables plugin-based system, to avoid conflicts)
-tweaked flight dynamics
-Used new v10.30+ force datarefs to tweak engine torque effects (more future proof and
tweakable)
-Pre-compressed livery files to .dds for faster livery load times
-Implemented COM2 Audio out for online use of Com2 radios for broadcasting
-Removed v9-related files

August 2013

v2.0 list of changes:

-32-bit and 64-bit Mac, Windows, and Linux support.   


-Updated SASL to official v2.0.1 release, which contains optimizations that benefit from
Laminar's X-Plane 10.22 release.

-Added tweak to get a grasp on excessive engine torque modelled in X-Plane.    Check top of
"Avionics.lua" file for values under "TorqueL" and "TorqueR"
-Fixed flap on right wing, fixed some polygons in right wing root.
-Interior lighting optimized for X-Plane v9 and v10.
-Overhauled lighting system.    Lighting halos for nav and strobe lights are now more visible
under certain viewing angles.
-Landing light features tightly-focused "glare" effect when viewed from the right angle, and got
some overhaul in their logic
-Nav lights have been improved for a more realistic appearance.
-Improved ground handling
-Improved pilot's head movements
-tweaked pilot's window transparency
-tweaked annunciator light appearance
-Tweaked "camera presets" to work more reliably.
-No longer has inverted fuel and oil systems. More realistic.
-Optimized "options" menu, to use less memory.
-Optimized "Cameras" menu to use less memory
-Tweaked volume knob for engine sounds ("Vol" knob on Audio panel)
-Tweaked turning radius on ground to compensate for new v10 no-toe-brake-with-rudder setting.
-Adjusted elevator trim characteristics
-Adjusted trim time from centre to max for v10, as this setting, left un-addressed, will cause the
same plane to take twice as long to trim.
-tweaked gauges, such as fuel and oil pressure, vacuum, etc. to conform to v10's new way of
calculating "Nominal pressure/temperature" as opposed to "Max pressure/temperature".
-Programmed default camera snap points for v10 (on top of existing ones via "Cameras" pop-up
menu)

2 Different .acf files: one for v9 and one for v10.


-v10 .acf features optimized objects.    Interior/exterior shading is applied only where needed,
saving resources.
-v10 .acf has further optimizations to objects that don't need the background (clouds, skies) to
be drawn through them, if they're not transparent, saving further resources.
-v10 .acf also protects certain textures from resolution degradation at low rendering settings.   
This guarantees that the panel instruments and text are always crisp and clear, no matter what
rendering settings are chosen for the sim.
-v10 .acf is optimized to make use of HDR rendering, especially in terms of lighting.    This
includes spill lights, which illuminate the surroundings, coming from Nav and Strobe lights.   
-When HDR mode is turned off, care has been taken to optimize the appearance of the plane
without the enhancement benefits of HDR.

v1.0 Released September 28, 2012

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