Professional Documents
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January 2016
November 2015
November, 2014
August 2013
-Added tweak to get a grasp on excessive engine torque modelled in X-Plane. Check top of
"Avionics.lua" file for values under "TorqueL" and "TorqueR"
-Fixed flap on right wing, fixed some polygons in right wing root.
-Interior lighting optimized for X-Plane v9 and v10.
-Overhauled lighting system. Lighting halos for nav and strobe lights are now more visible
under certain viewing angles.
-Landing light features tightly-focused "glare" effect when viewed from the right angle, and got
some overhaul in their logic
-Nav lights have been improved for a more realistic appearance.
-Improved ground handling
-Improved pilot's head movements
-tweaked pilot's window transparency
-tweaked annunciator light appearance
-Tweaked "camera presets" to work more reliably.
-No longer has inverted fuel and oil systems. More realistic.
-Optimized "options" menu, to use less memory.
-Optimized "Cameras" menu to use less memory
-Tweaked volume knob for engine sounds ("Vol" knob on Audio panel)
-Tweaked turning radius on ground to compensate for new v10 no-toe-brake-with-rudder setting.
-Adjusted elevator trim characteristics
-Adjusted trim time from centre to max for v10, as this setting, left un-addressed, will cause the
same plane to take twice as long to trim.
-tweaked gauges, such as fuel and oil pressure, vacuum, etc. to conform to v10's new way of
calculating "Nominal pressure/temperature" as opposed to "Max pressure/temperature".
-Programmed default camera snap points for v10 (on top of existing ones via "Cameras" pop-up
menu)