Professional Documents
Culture Documents
Definition:
It a simple group therapy which aims to bridge the fantasy world of the psychotics
to the real world.
The therapy aims to reach the unwounded areas of the patient’s personality and
get them moving again in the direction to reality.
Commonly facilitated by an attendant with their own patients.
Indication:
It is highly indicated for chronic, regressed, long term hospitalized patients.
Objectives:
1. To stimulate patients to be fellow explorers of the real world.
2. To develop their ability to communicate and share ideas and experiences with
other people.
3. To develop feelings of acceptance and recognition.
4. To promote group harmony and identification.
Values to the Patient:
1. Stimulates patient to think about something and think about himself.
2. Gives patient reason to value himself and increase his self-respect.
3. Takes him out of the darkness of the world life.
4. Makes him part of the group.
5. Takes the patient out of the vegetable class.
Subjects to be Covered:
1. Geography
2. History
3. Nature
4. Hobbies
5. Literature
6. Industry
7. Sports
8. Science
Subjects Not to be Covered:
1. Religion
2. Politics
3. Love
4. Family problem
5. Sex
Procedures:
In the administration of the Remotivation Technique, the use of the 5 W’s (why, where,
when, who, whom) is utilized.
The Steps:
1. Climate of Acceptance (5 minutes)
a. Leader stays at the center, greets each patient and introduces self.
b. If it is the first session, the leader asks the patients to introduce
themselves one by one.
c. The leader makes the patients feel relaxed or comfortable by commenting
about the weather and/or commenting patients’ appearance.
d. Patients are asked about the day and or the date to make them oriented.
PLAY THERAPY
Client centered activity
Techniques:
1. The group will search for and plan a game or play activities which may promote
cooperation, exercise and a positive outlook of life.
2. The group will then plan on how they would implement it or what methodology/strategy
will they use so as to make the play activity a pleasant, relaxing and easy to moderate
activity. The age, physical characteristics and ability of the clients should be kept in
mind while planning the play/game.
3. The play or game activity should not be strenuous, needing complex thinking nor
require undue exhaustion on part of client. No sharp, pointed or breakable (e.g. glass
and others) materials should be used for safety purposes.
4. The play should not incite intensive competition and the group should be ready to
control the clients should a disruptive behavior ensue.
5. The game should be approved by the respective clinical instructor/s of the group and
the purpose, materials, techniques and procedure should be recorded in the workbook.
6. The group will then prepare all materials, visuals or equipment needed for the activity.
OBJECTIVES:
1. To know as a diagnostic tool, collecting signs and symptoms to supply
psychiatric and to give correct diagnosis
2. To release past trauma in life unconsciously
3. To interpret psychological drawing
4. To discuss emotional problem and to give reasons and ideas regarding such
problems
5. To develop IPR – (Inter-Personal Relationship)