TIBURONES
Brea park ta the eat Seneca ec bce
field. The natives of the archipelago have mastered this
eee cre eee oe eel
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etal a twa peng alae a aorta
alike in fear and terror, A flying shark. A tiburones.
Se epee ate eae eet
was said to have purged the monsters from the land and
bee nd etre hi rcs Petes
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eg ceed cy Tete cre eee
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sea, When their prey would escape the water, they would
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Fete ae ee eae ct oe Tint te
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tae aera car pteecinaet er an
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force, Tiburones are fairly large, with jaws almost one and a
tests x lengtie
Eee eed rece een cnr
tte eet ecient Ong ts of
es ee wile rac Ae oo eg
ed ee erties ie eres aes al
‘to this day, Wicked whispers and doomsaying villagers have
tear ates re treed enchilada allio
immer
Riper Ure Detbefeer Onacco canis wie
ere eee eee ee estas ais a
eect eer areacets ye ices Sal oe acre
of large prey in the middle of the forest. It is a terrifying sight
toBejourneying through adenslypecked wood only fid a
on ee eentin ie
TIBURONES
‘huge monstrosity
‘Armor Class 16 (Natural Armor)
Hit Points 150 12<12 + 60)
‘Speed Of, ly 60. swim 40"
STR DEX CON INT WIS, CHA,
2346) 1341) 20165) 15) 1000) 403)
ShisPercopion 3
Senses bindsigh 60 f, Passive Perception 13
Languages ~
‘Challenge 7 (2900)
‘Blood Frenzy. The tiourones has advantage on melee atack
rolls against any erature that doesn't have ll theihit points.
‘Flyby. The tiburones doesn't provoke opportunity attacks
‘when they fy out ofan enemy/s reach,
Water Breathing. The tiburones can breathe only
Underwater
‘Sealed Gill. The tiburones can hold ther breath for
‘extended periods of ime, allowing them to move outside
‘of the water for up to 8 hours.
Actions
Bite, Melee Weopon Attack +910 it, ceach 5 ft, one target
Hits 32 (40 + 6) piercing damage.
TiBuRONES Pup
Large monstrosity
‘Armor Class 14 (Natural Armor)
Hit Points 68 (80 + 14)
Speed 0, fy 40, swim 30
STR DEX CON INT. WIS. CHA,
20(+5) 1361) 17663) 165) 1060) 463)
Skis Perception +2
Senses blindsight 30, Passive Perception 12
Languages ~
Challenge 3 (700 xP)
Blood Frenzy. The tiburones has advantage on melee attack
rolls against any creature that doesn't have all her it point
Flyby. The tiburones doesn't provoke opportunity attacks
hen they fiy out of an enemy's resch.
Sealed Gill. The iburones can hold ther breath for
extended periods of time, allowing them to move outside
lof the water for upto 8 hours
Actions
Bite. Melee Weapon Attack: +7 to it, each 5 ft, one target,
Hit 18 2<10 +5) piercing damage.
285TIGBALAN
“Traveler take care for where you tread--wherefliage grove
snd shadows reach. For inthe silence there may hark «trickster
that has a game to tech, They watch, wale, and wish to pla.
You see the stretch of bony limbs, a sallow fice, the wicked grin
ofa tghalan tha dwells within the dark oftheir domain. Or
worse perhaps, a friendly face. A guide, friend, someone you
knew. Follow me! They say. Come quick! This way! But keep
your wits about you. Walk quletly and ask for permission lest
et eee eee rece
and ove, and over again,
ranked to Death. Those who fll prey tothe tigbalan’s
tricks are atthe mercy oftheir extreme focus. Victims will
play games until they lose the tigbalans interest The igbalan
will create illusions upon their domain to cause those who
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return, either starved or dead fom thirst only then may
thelr body be found
‘Master of Disgiss. The ighalan takes grat glee in
trickery, Atimes they may hide their true form, either tarning
invisble or diguising themselves into afrenller visage
“Travelers may come across a seasoned adventurer a wise guide,
or simply friend.
Domota Cardin Fe inate Fount tn baraates ancl
forests. They favour places that are wild and ther preseace and
powers encourage the florsto grow. They wil protect the place
they call home from those that dare to trespass. However, ifone
‘wore to ask permission to travel through, or walk quietly s0 5
sotto disturb them, chy willallow safe passage
1 One repeated. Over,
[Armor Class 14 (natural armor)
Hit Points 102 2410 + 36)
Speed 30, ly 40
STR DEX. CON INT. WIS. CHA
19 (64) 13¢e1) 16643) 1360) 8-1) 1562)
Saving Throws Dex+4, Con +7
Skills Athletics +10, Deception +5, Stealth +4
Damage Resistances bludgeening, piercing, and slashing
from nonmagical attacks
Senses darkvision 60 ft, passive Perception 9
Languages Sylvan
Challenge 6 2,300 xP)
Forest Phantom. The igbalan ignores cificul terain as a
result of rees and dense foliage, including the effects of
the entangle spall
Innate Spelleasting. The tgbalan's innate spelleasing ability
» is Charisma (spell save DC 13, +5 to hit with spell attacks)
They can innately cast the following spell, requiring no
material components
-Ar-wil vicious mockery (204 damage)
Bday each: cisquse self
{Uday each: phantesmal kl, maze (only while
within 2 forest)
Terrifying Abductor. Creatures who start theirturn while
boing grappled by the tighalan take 26 (412) psychic
damage. Creatures who are immune tothe frightened
condition are also immune to this damage.
Actions
‘ie Melee Weepon Arik +7 ¥0 ht, reach 5, one Target.
Fits 11 (206 + 4) ludgeoning damage, o 18 (4d + 4)
damage against a target grappled by the tigbalan,
‘Mocking Tackle. The tighslan uses vicious mockery against
a target within range, and then uses the grapple action
agains! the same target.
Reactions
Persistent Grappler. When a creature grappled by the
‘igbalanis removed from their reach, the tigbalan can move.
Upto their speed. Ifthey end their movement within the
creature's reach, the grapple persistsTIYANAK
“The tiyanak makes it way from the depths ofthe earth and
into the word of the living. Nt quit claimed by death and
refected by life, These reting unborn children are beings
that were never supposed to exist, but do now inthe form of
death-hating ie
Horrible Unbirths. The ocigins ofthe tiyanak are sinister
and melancholy. Thete ghoulish infants arise fom unborn
fetuses. They claw their way out ofthe earth in mounds
with their ambiliea cords til attached to ther bellies, They
have an insatiable appetite for lf lif that they never had
the chance to live
Sister Meivation. The foul maps that rlsed tiyanaks
from the dead have also gifted them with an sbility shaeshift
into the infant form that they should have had in life. Their
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attracting the kind-hearted - hearts that would then be eaten by
this sinister ghoul
Callectve Aversion to Life Existing just outside the cycle of
life and death, tyanaks didnot receive souls that are gifted vo
the newborn, Sprites and driven soley by thir hatred of life,
tiyanaks that fin others oftheir kind merge their psyches and
Iecome a singular swarm that terrorize the living.
‘TIYANAK
Tiny undeos
Speed 30
TIYANAK, SWARM OF
‘Medium swarm of Ty undead
‘Armor lass 13 Armor Clas 13
HirPoins 730 HitPoints 3686)
Speed 30
STR DEK CON INT. WIS CHA STR DEX CON INT wis cHA
St) 70) 1G) _7¢2) Ba) 15102) 15¢2) 1763) 100) 72) Se) 18003)
Damage Immunities poron Damage Reristances bludgeoring, pein, slashing
Condifon Immunities chrmed, exhaustion, poisoned Damage Immunities poizon
Senses darkision 60 t, passve Perception 9 Conaition Immunities charmed, exhaustion, pokoned
Languages understancs Abyssal
Challenge 1/4 (SO xP}
Actions
Bite. Melee Weapon Ariock: +5 0 hi teach $f, one
creature, Hit 4 piercing damage. IFthe target isa creature
citer than an elf or undead, they must succeed on aC 10,
Constitution saving throw or be paralyzed for 1 minute. The
target can repeat the saving throw atthe end of each of
their turns, ending he effect on themself on a success.
‘Change Shape. The tiyanak magically polymorahs into
2 tiny humanoid baby, or back into their ue form. Their
‘satsties are the same in both forms.
Senses dorkvsion 60 ft, pasive Perception #
Languages understands Abyssal
Challenge 2 (450 XP)
Swarm. The swarm can occupy another creature's space
and vice vers, and the swarm can move through any
‘opening large enough for a Tiny tvanak. The swarm can’
regain hit points or gain temporary hit points.
Acwons
Bite, Melee Weapon Attack +5 it, reach Of, one
creature. Hi: 17 dé + 3) piercing damage, oF 10 (26+ 3)
Piercing damage if he swarm has half of he it pons or
fewer. Ite trgetisa creature other an an efor undead,
they must succeed on a DC 10 Constitution saving tow or
be paralyzed for 1 minute. The target ean repeat the saving
throw at he end ofeach of theirtums, ending the effect on
themeeifon a success
287SPIRITS
All things that exist in the world possess animating spirits. Many of them are known as small spirits, entities that reside within
the pebbles on a stream or the saff‘on an adventurer’s hand. They have miniscule awareness, typically
or purpose, Meanwhile, spirits of monumental things, such asthe ocean or the sun, are commenly known as gods. This section
covers those in between - beings whose sentience allows them to have complex interactions with the folk ofthe world, but are not
powerful enough to become proper gods,
Spirits can manifest - that i, create a physical body or aspect of themselves, that are distinct from the thing that they inhabit
cluding a single instinct
But they are not their aspects. The spirit ofa tamarind tree isnot an entity that represents the tree, Rather, che tree and the spirit
are oneand the same, Because ofthis, destroying a spirits body isan inconvenience rather than a death Itonly means that they
cannot take physical form again for a time as they regain their strength. Likewise, a manifested spirit can survive, for a time, if
their objeccis destroyed. But without a sense of elf, many such spirits grow weak and eventually die.
Just as their manifestations ean vary depending on the situation, spirits are not beholden toa single gender. Some of them
‘will have preferences - diwata, for example, tend o present as female. But itis just as usual fora sprit who presents as a dashing
‘warrior ginoo in one encounter to become a doting mother in the next
BEAST SPIRIT Spelicasting Maximum Spell
Beasts are mortl creatures. Likethe folk ofthe word, theyare Challenge Rating Ability level
born to mothers they live, and they die, Their souls pass on to (EBWSFhoni B Ist level
anafterife ra 3 pe
But this docs aways happen, Sometimes,a beast becomes 3 oy 7 areal
revered by their kin or their unusual wisdom, Thegodsofthe G74 * em
dead may have forgotten to come for them. Sometimes, instead
of growing old, they choose to simply grow. Whatever the
reason, these beasts have transcended mortality and became
spirits in their own right,
Innate Spelleasting. Choose up to three spells that ave
appropriate to either the beast spirit’ temperament or habitat,
‘with a maximum spell level based on their Challenge Rating
BEAsT SPIRIT TEMPLATE ‘using the prior table. If the spell level is equal to their maximum
Only giant versions of beasts - the most successful specimens _ spell level, itis usable once per day. Ifit is one level lower, itis
of their kind, can transcend mortality to become a spirit. usable thrice per day. IF itis two levels lower, itis usable at-will,
‘When this oceurs, they retain their statistics except as Skills. Beast spirits gain proficiencies in History and Nature,
described below. marae
‘Type. The beast spirits ype changes from beast to fey.
‘They no longer die when they are reduced to 0 hit points,
their manifestation instead breaking down into fecund matter
and making them unable to manifest in the material world
for a while, Their true death comes when their kind becomes
endangered or extinct within the region they inhabit.
Hit Poins, The beast spirit isa paragon of their kind,
‘They receive the maximum amount of hit points possible
Large and in charge, the boar spirit i highly temperamental
‘They may manifest in places where boar hunting is a common
activity for sustenance, When they are said to be present, they
‘must be properly propitiated before hunting can proceed -a
difficult task, considering how suddenly they can turn to anger.
In the rare times that they are found calm, a boar spicit can
bea great source of wisdom and advice, Or so they say
for their hit dice, Boar SPIRIT TRAITS
Cece eee ateeast Nae ae a
Seca eiha mata venitinne Cin ina eaieaaeeere eres
Ge eters ela Ciara asetaey eee
imiientioimiad iets wochsiear 0% mngetdbe stb sd
ee ee eee reat
Tadd, choos peeing ally among omety
Intelligence, Wisdom, or Charisma. Set their spelleasting ae
aay ee laiie Cale Tieieint entane enna
the table, below: vee:
4 “Weboerseretighy socal ceatres™
288