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TIBURONES Brea park ta the eat Seneca ec bce field. The natives of the archipelago have mastered this eee cre eee oe eel eee eee ere rete etal a twa peng alae a aorta alike in fear and terror, A flying shark. A tiburones. Se epee ate eae eet was said to have purged the monsters from the land and bee nd etre hi rcs Petes creo qeiee casi oer gteee eg ceed cy Tete cre eee eee eae eet rete eel yt sea, When their prey would escape the water, they would oper ete pee aes loreal meee Fete ae ee eae ct oe Tint te reir eee aed eee tec reer tae aera car pteecinaet er an ee eee al we eee ee force, Tiburones are fairly large, with jaws almost one and a tests x lengtie Eee eed rece een cnr tte eet ecient Ong ts of es ee wile rac Ae oo eg ed ee erties ie eres aes al ‘to this day, Wicked whispers and doomsaying villagers have tear ates re treed enchilada allio immer Riper Ure Detbefeer Onacco canis wie ere eee eee ee estas ais a eect eer areacets ye ices Sal oe acre of large prey in the middle of the forest. It is a terrifying sight toBejourneying through adenslypecked wood only fid a on ee eentin ie TIBURONES ‘huge monstrosity ‘Armor Class 16 (Natural Armor) Hit Points 150 12<12 + 60) ‘Speed Of, ly 60. swim 40" STR DEX CON INT WIS, CHA, 2346) 1341) 20165) 15) 1000) 403) ShisPercopion 3 Senses bindsigh 60 f, Passive Perception 13 Languages ~ ‘Challenge 7 (2900) ‘Blood Frenzy. The tiourones has advantage on melee atack rolls against any erature that doesn't have ll theihit points. ‘Flyby. The tiburones doesn't provoke opportunity attacks ‘when they fy out ofan enemy/s reach, Water Breathing. The tiburones can breathe only Underwater ‘Sealed Gill. The tiburones can hold ther breath for ‘extended periods of ime, allowing them to move outside ‘of the water for up to 8 hours. Actions Bite, Melee Weopon Attack +910 it, ceach 5 ft, one target Hits 32 (40 + 6) piercing damage. TiBuRONES Pup Large monstrosity ‘Armor Class 14 (Natural Armor) Hit Points 68 (80 + 14) Speed 0, fy 40, swim 30 STR DEX CON INT. WIS. CHA, 20(+5) 1361) 17663) 165) 1060) 463) Skis Perception +2 Senses blindsight 30, Passive Perception 12 Languages ~ Challenge 3 (700 xP) Blood Frenzy. The tiburones has advantage on melee attack rolls against any creature that doesn't have all her it point Flyby. The tiburones doesn't provoke opportunity attacks hen they fiy out of an enemy's resch. Sealed Gill. The iburones can hold ther breath for extended periods of time, allowing them to move outside lof the water for upto 8 hours Actions Bite. Melee Weapon Attack: +7 to it, each 5 ft, one target, Hit 18 2<10 +5) piercing damage. 285 TIGBALAN “Traveler take care for where you tread--wherefliage grove snd shadows reach. For inthe silence there may hark «trickster that has a game to tech, They watch, wale, and wish to pla. You see the stretch of bony limbs, a sallow fice, the wicked grin ofa tghalan tha dwells within the dark oftheir domain. Or worse perhaps, a friendly face. A guide, friend, someone you knew. Follow me! They say. Come quick! This way! But keep your wits about you. Walk quletly and ask for permission lest et eee eee rece and ove, and over again, ranked to Death. Those who fll prey tothe tigbalan’s tricks are atthe mercy oftheir extreme focus. Victims will play games until they lose the tigbalans interest The igbalan will create illusions upon their domain to cause those who ee eee ee eee return, either starved or dead fom thirst only then may thelr body be found ‘Master of Disgiss. The ighalan takes grat glee in trickery, Atimes they may hide their true form, either tarning invisble or diguising themselves into afrenller visage “Travelers may come across a seasoned adventurer a wise guide, or simply friend. Domota Cardin Fe inate Fount tn baraates ancl forests. They favour places that are wild and ther preseace and powers encourage the florsto grow. They wil protect the place they call home from those that dare to trespass. However, ifone ‘wore to ask permission to travel through, or walk quietly s0 5 sotto disturb them, chy willallow safe passage 1 One repeated. Over, [Armor Class 14 (natural armor) Hit Points 102 2410 + 36) Speed 30, ly 40 STR DEX. CON INT. WIS. CHA 19 (64) 13¢e1) 16643) 1360) 8-1) 1562) Saving Throws Dex+4, Con +7 Skills Athletics +10, Deception +5, Stealth +4 Damage Resistances bludgeening, piercing, and slashing from nonmagical attacks Senses darkvision 60 ft, passive Perception 9 Languages Sylvan Challenge 6 2,300 xP) Forest Phantom. The igbalan ignores cificul terain as a result of rees and dense foliage, including the effects of the entangle spall Innate Spelleasting. The tgbalan's innate spelleasing ability » is Charisma (spell save DC 13, +5 to hit with spell attacks) They can innately cast the following spell, requiring no material components -Ar-wil vicious mockery (204 damage) Bday each: cisquse self {Uday each: phantesmal kl, maze (only while within 2 forest) Terrifying Abductor. Creatures who start theirturn while boing grappled by the tighalan take 26 (412) psychic damage. Creatures who are immune tothe frightened condition are also immune to this damage. Actions ‘ie Melee Weepon Arik +7 ¥0 ht, reach 5, one Target. Fits 11 (206 + 4) ludgeoning damage, o 18 (4d + 4) damage against a target grappled by the tigbalan, ‘Mocking Tackle. The tighslan uses vicious mockery against a target within range, and then uses the grapple action agains! the same target. Reactions Persistent Grappler. When a creature grappled by the ‘igbalanis removed from their reach, the tigbalan can move. Upto their speed. Ifthey end their movement within the creature's reach, the grapple persists TIYANAK “The tiyanak makes it way from the depths ofthe earth and into the word of the living. Nt quit claimed by death and refected by life, These reting unborn children are beings that were never supposed to exist, but do now inthe form of death-hating ie Horrible Unbirths. The ocigins ofthe tiyanak are sinister and melancholy. Thete ghoulish infants arise fom unborn fetuses. They claw their way out ofthe earth in mounds with their ambiliea cords til attached to ther bellies, They have an insatiable appetite for lf lif that they never had the chance to live Sister Meivation. The foul maps that rlsed tiyanaks from the dead have also gifted them with an sbility shaeshift into the infant form that they should have had in life. Their ee eee ee ee attracting the kind-hearted - hearts that would then be eaten by this sinister ghoul Callectve Aversion to Life Existing just outside the cycle of life and death, tyanaks didnot receive souls that are gifted vo the newborn, Sprites and driven soley by thir hatred of life, tiyanaks that fin others oftheir kind merge their psyches and Iecome a singular swarm that terrorize the living. ‘TIYANAK Tiny undeos Speed 30 TIYANAK, SWARM OF ‘Medium swarm of Ty undead ‘Armor lass 13 Armor Clas 13 HirPoins 730 HitPoints 3686) Speed 30 STR DEK CON INT. WIS CHA STR DEX CON INT wis cHA St) 70) 1G) _7¢2) Ba) 15102) 15¢2) 1763) 100) 72) Se) 18003) Damage Immunities poron Damage Reristances bludgeoring, pein, slashing Condifon Immunities chrmed, exhaustion, poisoned Damage Immunities poizon Senses darkision 60 t, passve Perception 9 Conaition Immunities charmed, exhaustion, pokoned Languages understancs Abyssal Challenge 1/4 (SO xP} Actions Bite. Melee Weapon Ariock: +5 0 hi teach $f, one creature, Hit 4 piercing damage. IFthe target isa creature citer than an elf or undead, they must succeed on aC 10, Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw atthe end of each of their turns, ending he effect on themself on a success. ‘Change Shape. The tiyanak magically polymorahs into 2 tiny humanoid baby, or back into their ue form. Their ‘satsties are the same in both forms. Senses dorkvsion 60 ft, pasive Perception # Languages understands Abyssal Challenge 2 (450 XP) Swarm. The swarm can occupy another creature's space and vice vers, and the swarm can move through any ‘opening large enough for a Tiny tvanak. The swarm can’ regain hit points or gain temporary hit points. Acwons Bite, Melee Weapon Attack +5 it, reach Of, one creature. Hi: 17 dé + 3) piercing damage, oF 10 (26+ 3) Piercing damage if he swarm has half of he it pons or fewer. Ite trgetisa creature other an an efor undead, they must succeed on a DC 10 Constitution saving tow or be paralyzed for 1 minute. The target ean repeat the saving throw at he end ofeach of theirtums, ending the effect on themeeifon a success 287 SPIRITS All things that exist in the world possess animating spirits. Many of them are known as small spirits, entities that reside within the pebbles on a stream or the saff‘on an adventurer’s hand. They have miniscule awareness, typically or purpose, Meanwhile, spirits of monumental things, such asthe ocean or the sun, are commenly known as gods. This section covers those in between - beings whose sentience allows them to have complex interactions with the folk ofthe world, but are not powerful enough to become proper gods, Spirits can manifest - that i, create a physical body or aspect of themselves, that are distinct from the thing that they inhabit cluding a single instinct But they are not their aspects. The spirit ofa tamarind tree isnot an entity that represents the tree, Rather, che tree and the spirit are oneand the same, Because ofthis, destroying a spirits body isan inconvenience rather than a death Itonly means that they cannot take physical form again for a time as they regain their strength. Likewise, a manifested spirit can survive, for a time, if their objeccis destroyed. But without a sense of elf, many such spirits grow weak and eventually die. Just as their manifestations ean vary depending on the situation, spirits are not beholden toa single gender. Some of them ‘will have preferences - diwata, for example, tend o present as female. But itis just as usual fora sprit who presents as a dashing ‘warrior ginoo in one encounter to become a doting mother in the next BEAST SPIRIT Spelicasting Maximum Spell Beasts are mortl creatures. Likethe folk ofthe word, theyare Challenge Rating Ability level born to mothers they live, and they die, Their souls pass on to (EBWSFhoni B Ist level anafterife ra 3 pe But this docs aways happen, Sometimes,a beast becomes 3 oy 7 areal revered by their kin or their unusual wisdom, Thegodsofthe G74 * em dead may have forgotten to come for them. Sometimes, instead of growing old, they choose to simply grow. Whatever the reason, these beasts have transcended mortality and became spirits in their own right, Innate Spelleasting. Choose up to three spells that ave appropriate to either the beast spirit’ temperament or habitat, ‘with a maximum spell level based on their Challenge Rating BEAsT SPIRIT TEMPLATE ‘using the prior table. If the spell level is equal to their maximum Only giant versions of beasts - the most successful specimens _ spell level, itis usable once per day. Ifit is one level lower, itis of their kind, can transcend mortality to become a spirit. usable thrice per day. IF itis two levels lower, itis usable at-will, ‘When this oceurs, they retain their statistics except as Skills. Beast spirits gain proficiencies in History and Nature, described below. marae ‘Type. The beast spirits ype changes from beast to fey. ‘They no longer die when they are reduced to 0 hit points, their manifestation instead breaking down into fecund matter and making them unable to manifest in the material world for a while, Their true death comes when their kind becomes endangered or extinct within the region they inhabit. Hit Poins, The beast spirit isa paragon of their kind, ‘They receive the maximum amount of hit points possible Large and in charge, the boar spirit i highly temperamental ‘They may manifest in places where boar hunting is a common activity for sustenance, When they are said to be present, they ‘must be properly propitiated before hunting can proceed -a difficult task, considering how suddenly they can turn to anger. In the rare times that they are found calm, a boar spicit can bea great source of wisdom and advice, Or so they say for their hit dice, Boar SPIRIT TRAITS Cece eee ateeast Nae ae a Seca eiha mata venitinne Cin ina eaieaaeeere eres Ge eters ela Ciara asetaey eee imiientioimiad iets wochsiear 0% mngetdbe stb sd ee ee eee reat Tadd, choos peeing ally among omety Intelligence, Wisdom, or Charisma. Set their spelleasting ae aay ee laiie Cale Tieieint entane enna the table, below: vee: 4 “Weboerseretighy socal ceatres™ 288

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