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To reduce the complexity to a manageable level while accommodating the crucial motion
capabilities of the wing, we restrict ourselves to taking into account the two significant types
of motion: Flapping and Folding (and unfolding). We plan to develop the actuation
mechanisms for these independently. Furthermore, according to the progress of the project
we will try to inculcate the pitching of the wing as well.
The shoulder has only two degrees of freedom, the elbow and wrist each have one
degree, and all of the other joints of the forelimb are eliminated, restricting all
skeletal elements to a single plane. The angle between the digits doesn’t vary
significantly, hence in the beginning at least, we will keep it constant throughout the
motion.
Kinematic Analysis
𝟇 is the flapping angle. are the
folding angles at the shoulder, elbow and wrist
joints respectively.
Iteration 1 Iteration 2
Third design iteration
Schematic
Folding:
Unfolding:
Video- Folding
Video- Unfolding
Ranges of the angles
The ranges of the joint angles at the shoulder, elbow and wrist for the bat C.
brachyotis are listed in the following table. The ranges attainable using the shown
mechanism are also listed in the table.
Angles Bat’s biological range (°) Attainable range (°)
● The links for bones are to be kept rigid at first, carbon fibre can be used for those- high
strength-weight ratio, for slightly flexible, ABS plastic can be used.
● For the flexible membrane, two types of materials: (1) Nylon, Polyester or Pongee fabric (the
material used in an umbrella) (2) elastomer membrane. The umbrella cloth like fabric isn’t
ultra-flexible like the stretched skin in case of bats, but can act as a lifting surface and
allow some flexibility while folding, it would be resistant to tear or breakage. Whereas the
elastomer membrane would encompass the properties of the biological batwing
membrane, but may be difficult to handle and susceptible to wear and tear.
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Third iteration Schematic (with pulleys)
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Joints and DoF in a bat’s wing
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Path traced by wing tip
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Quaternions ● Have 4 components- one scalar
and 3 vector
● 4D complex number- 1 real and
3 imaginary axes
a
Rotation using Quaternions
● Let q = cos(θ/2) + sin(θ/2) u be a unit quaternion: |q| = |u| = 1
● Then the product q⊗p⊗q-1 rotates the point p about axis u by angle θ
● Inverse of a unit quaternion is its conjugate (q*) which can be found by
just negating the imaginary part
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q p q*
Quaternion to Matrix Matrix to Quaternion
Gimbal Lock (singularity using Euler angles for 3D rotations)
Gimbal lock is the loss of one DoF in a three-gimbal mechanism for 3D rotations that
occurs when the axes of two of the three gimbals are driven into a parallel configuration,
"locking" the system into rotation in a degenerate 2-dimensional space.