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FIGHTING FANTASYBOOKS

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able to find one that isn't too dangerous- provrded ,8
pay How much money do you have?If you The cunent sweepsyou down the fissure,dashingyor.r
aSainstwalls that have been worn smooth by Lhe
gushingwater. Lose r point of Temporarysrevrre.
None Tum to 34o Water fills your ears and your nose and you gulp
Only coppercoins Tum to 228 down severalmouthfuls by accident.Your head is
Cold coins Tum to 168 filled by a monstrousroaringsound ln an instantthe
darknessgives way to blinding Jrghtand you tumble
ihrough air filled with spray,before plungrnginto a
deep,dark pool Summoningthe last reservesof your
strengthyou splashout, finallydraggingyourselffrom
the pool fo slump on the bank like a wet rag You
haveescaped fuomthe prisonminelTum to 263

The young fellow calledSuiyuanis cut dowr even as


you are raisrngthe sword aloft. Thereis a momentof 39
followedby criesof, 'The sacredswordis with
stillness, 'UIell,a sageoncewrote thaLnomanmay live underthe
us!'The revolutionaries sLartto fight backand,simply sameslqr as the kller of his father,'Yao says.'Bub
by forceof numbers, oustLheDragonGuards;bul more anothersagewrote that nothing lustifiesmurder.For
than half the revolutionarieshave fallen in the bitter mysel{the only sageI believern is the herbwhichgoes
6ghting.Their leaderaddresses your'Now thaLSuiyuan into my cookingpoL' He staresdeeplyinto his bowl,
is dead,you mustcarryhis torch Talcelhe saoedsword thencontinues.'l may be ableto helpyou, but firsLyou
to the capital.Appealdirectlyto CouncillorMerzei he mustdo measmallfavour.A monthago,aneageryoung
must listento usl' You protestthat you know nothing fellow calledSuiyuancameto me and askedif I would
ofthe cause,but yourwordsfallon deafearsYou hurry helphim in his cause- somelhingto do with restoring
out oI the city andheadsouth.Tum to 99 justiceLoth€ land I saidI'd helphim, but I mustconJess
Puf6n Books

THE CRIMSONTIDE

In the Isles of th€ Daw[ far to the east, mighty for.es stnv€ to
gain power ov€r the land- WtuderhS bands of m€r.emries a.t
as they please,lootn& bhinS and pillaghg the once peaceful

YOU are the cluld of a nce-famn8 fd y, uskiled in .ombat


but fflled wilh 4ems of hsosm sd 8lory. When ntrcs{ie,
dive in you vrllage you are fluB into d advmtue which
tests your courag€ to the limits. Your father', dying wish is for
you to leam the martial arts of the Baochou Monastery. But is
this the b€st way to brins his kiUer to jushce?
As you grow ad lem, you must tace the horors of the wide
world beyond the villase - a wo.ld of st.anse customs and
malignant creatures.Many encounters await you, with sorcereF,
honks, smuai and nalevolent spirits. M6rv fat€s c@ld befal
you: slavery, behayal, imprisoment or d€ath. But in the end it
will be your couage. skil md howledSe lhat wil help you wh
the ultimatebattle:to conquerlhe .rimron tide of revenge:
Two die, a pdcil and m eraso re all you need to enbak on
this fabulous adventure whi.h is cohplete with rts elaborate
combat system and a scoe sh€et to record you progress.
Mdy fedsome danEets lie .head md your su<<essis by no
means certan Powerful advebaries are rdged against you rd
it's up to YOU to d€cide which route to follow, which dmgen
to;sk andwhich foesto ffsht
Stevelackson .nd Ian Livingstone
Pres€nr
Fishins F nltsv Cawbdoks

7 rsNDoFm'ffDkrNG

.2 ILACK EIN PROPBECY

4 S{OID Orms,{MU* I 6. TOWR OI DEnUCnO

!0, RETURNTO I1uOP MOlN^rN


1I SENFiTH NICFMIRE CASTIE 51. PI^GUE OF THI UNDF D

srNe Jacl.ronssoRcERYl
1 THE SHAMUTAN'II HILLs .' THE SEVENSERPENTS
2 KIIARE CITYPORTOF TR^IS ,1.THI CROI{N Of KINGS

ECIITINC FANTASY Th. Int6dktory RolePLring Cae Paul MN3on


TflE RIDDIING REA\'€R Fd ftr lUB AdktlE

Illrchald by Teny Oakzs


lHE IAOITOOIH WARS
DEMONSTEAI.ER

Th. AdYaed Ftglhng Fantsy Syltsn


OLrr Or rHE Prr - F[htih8 Fet.ly Monlt.h
-nfAN T[e Fistftinc Fnruly wodd
DUNGEONEER An L roduclid to th. Wqd oI RolePlayingCm6
PuIfin Books
De.licoled to Keiko, Adb^saitu of Ai CONTENTS

P UF F IN BOOKS IN TR OD U C TION
Publirh.d bY th. ?.nguin Cr.uP
PensuinBookr Ltd, 27 Wrightt Lrnc, LondonW3 5Tz Enslud 7
Pequin BooksUSA lno,,375HldloD Slc| Ns York, New Yod( 10014USA
PcDsuinBoofu Aultr6lis Lrt, Ring*ood,victo.a, Au$r r A D V E N TU R E S H E E T
Pmsn,nloolc C$ad! Lld,l0 Al@rn Awnvc,Toro.ro. Onta.ioicanrd! M4vlB2 a6
Pensli' Bookr (NZ) !Ld, 132-191)WliBu Road, Aekl$d 10, Nd zaland
Pcngui' Bookr L(d, RorisllEd Omcs Hamond$o.1h, Middlcs*, EnBhnd B A C K G R OU N D
FiE( Publisbal 1992 1g
t 57 9 1 0 3 6 4
TH E C R IMS ON TID E
C.@pt @py.i!ht O S@ laclsn hn LiYiDseM. 1992
'nd
TqL opYdght @ Plui Mm4 t992 20
luulhrioE EptrighL €) T@ o'rq l99t'
tgttd
^llrtlk
Tho Dd.t riSh! ol lh. sttns h6 bcmslr€d

PdnEdin EnSla.dbvClaF I rd St ld D -
Filru.t in Monophob Pal&rino

Exe0l in lh. llircd Sr.B of Am.ricr. dis book r sld $bjed


ro th. oondirion that it thsu nor. 6y *ry of tnde or othd*ise, be lenr,
E sold, hied out, o! orh.dik citulrted vnhout the Nblisbqt
prior coNEt in a^y lbm oI bindns or oovd other d.n $ai
qhic! iL i! publid.d lod wi$ort d sifrjlrr mndition inclndns 'nrhis
condnionb€in! idpo&d on ltesbequmtpur.h's4
INTRODUCTION

You begin Lhisadventue as a teenagetthe child o( a


poor peasantfamily in the Isles of the Dawn. Before
ehbarkingon your adventure, you mustfirst determine
your own strengthsand weaknesses. Use dice to 6nd
out your initial scores.As you grow older in the
cou$e of the adventure you will 6nd fhat these will
increasequite rapidly. On pa9es L6-a7 Lhere is an
tMoentwe Sheelwhich you may use to record the
details of your adventure-On it you will fhd boxes
for recording your sxrll, srAMtNA, FERocITyand
rucx scores,as well as your Age.
You are advised either to record your scoreson the
AiloentureShtzf m Wrrcil or make photocopies of the
sh€etfor use in future adventures.

Skill, Stamina, Ferocity and Luck

Roll r die and enler this total in Lhesrrlr box on the


Adoenlure9heeL.
Roll z diceandenterthis total in the srAMrNAbox
Roll r die, add 6 to this number and enter the total in
the rucr box.
There is also a rlRocrry box. Roll r die, add half of
yow sraMrNA to this number (halvesround up), and
ent€rthe totalin the FERocrrybox.
For reasonsthat will be explained below, your scores is useful in battle, but you ale less able to control
in sKrLL,srAMrNl" rucr and rEloctry will change yourself. If your rnocrrv score drops [o zero or rcst
constantly during the advenfure. You must keep an make a note of the paragraphnrunber you are at and
accuratere.ord of thesescores.and for this reasonyou tum at onceto paragraph2oo.
are advisedeither to write small in the boxes or to
keep an eraserhandy. Unlike other Fighting Fantasy Ag"
gamebooks, The Crimson Tide begins with you as a
child.For thisreasonyour srrrr" srAvrre and rrroc- You begin lhe book as a thirteen,year-old. Months
rrv may eventually exceedthe number you roll at the and years may pass in the course of your adventure
start.For s(rrl and r|Rocrry you shouldsimplykeep however, and you should keep hack of your Age in
track of their curent levels until you reach the age of ihe box provided. Only amend your Age when told
16. So far as srAMrN.{is concemed,you shouldkeep lo do so in a paragnph.Wheneveryour Age inqeases,
track of both your PermanentSTAMINAand your you shoulddo two lhings,reduceyour FrRocrry by
Temporary sr^MtN,{. The paragraphs will ma}e it z, and retum your TemporarySTAMTNA to its Pema-
dear whether it is Pemanelt or Temporary sraMINA nent value, for time is a great healer-As soon as you
that is affected, but you must rememberthat combat readr the age of eighteen,you will no longer be able
alwaysaffectsTemporarysraMINr{.Your tucr score, to increaseeither your sxtLt or your Permanmt
unlike all the above, may noL exceed its Initial score, STAMINA.
and you shouldnever erasethis.
Yoru sxrlr score reflecLsyour swordsmanship and Combat
general ffghtinS exp€rtise; the hiSher the better- Your You will often come acrosspalagraphsin the book in
STAMTNA scorereflectsyour Seneralconstifutior! yow which you are instructed to 6ght a ceah.rre of some
will to survive, your defemination and overall fftness; sorLAn option to IIeemay be givm, buf if not - or if
the higheryour sraMrNAscore,the longeryou will be you chooseto attack the creatureanyway - you must
able to survive.If your srevrNa scoredrops Lozero, resolvethe battleasdescribedbelow.
your c-haracter is deadrstop reading,close the book
and then start again from the beginning. Your rucx Firstrecordyour opponent'ssKtLLand sTAMINAscores
score indicateshow nafurally lucky a person you are. in the fust empty Monster EncounberBox on your
Luck - and maSic - are facts of life in the fantasy ,Moantun Sheel.The scoresfor ever1rpotential adver-
kingdom you ar€ aboul lo explore.Your FERocrryis sary are givm each time you have an mcounter which
a measureof your thircl for vengeance.Being ferocious may end in combat.The sequence for combatis th€n:
r. Roll u dice for your opponent Add its sxrrl score. 7 Begin the next Atlack Roundby repealingsteps1
Th$ total is the opponenfsAttack Slrength 6. Ths sequence continuesuntil the srAMrNAscore
of eitheryou or your adversaryhasbeenreducedto
z. Roll z drcefor yourself.Add the numberrolled to
zero(death)
your cu[€nt 5KILLscore.Thrs total rs your Attack
Strength.
Escaping
3 If your Attack Strengthrs higher than that of your
opponent,you have woundedit: proceedto step 4 In someparagraphsyou will be given the option of
If your opponent'sAttack Shengthrs higher than escapingfrom a ffghl shouldthingsbe going badly for
yours, it has wounded you: proceedto slep 5. If you. However,if you do run away, your opponent
both Aitack Shengt'hloLalsare the same,you have automahcallygetsin one free atLackon you (deduct2
avoidedeachother'sblows start the nexLALtack sraMrNA poinLs)as you flee such is the pnce of
Roundfrom stepr, above cowardice.(Note lhal you may use LUCKLominimrze
lhis wound in the normalway - seebelow) You may
4. You havewoundedthe creaLure,so deduct2 points
Escapeonly if this optron rs specificallygiven Lo you
from its srAMrNAscore (You may use your LUCK
in lhe relevantparagraph.
here lo do additionaldamage see below.)Now
proceedto sLep6
Luck
has woundedyoLr,so deduct2 points
5. ThrscrealLrre
['om your own srAMrNA\core rAgain ]ou mdy At varioustrmesduringyour advenhre,eiLherin battle
useLUCKaLthis sLage seebelow.) or when you 6nd yourselfin a situalionin which you
couldbe eiLherlucly or u-nluckrron eachoc.a.ion you
6 Make the appropriateadjusLmenLs either lo the
opponenf'sor to your own STAMTNA score(and lo .arcinvited to TesLyoul Lrck i^ the rclevanl paragraph),
you haveto callon your LUCKto maketheoutcomemore
your tucK scoreif you usedLUCK- seebelow)
favourable.But bewarelUsing rucr is a risky busrness,
andif you arernlucky,the resultscouldbe drsaskous.
The procedurefor Tesfingyout Luckis as follows, roll z
dice.If the numberrolled is equalto or lessthanyour
curent LUCKscore,you have been Lucky ard the
rcsult ydll go in your favour. If the numberrolled is
hrgher than your currentLUCKscore,you have been
Unlu&y andyou will be penaLzed
F2ch tim€ you Test your Luck, you must subtract 1
Restoring Skill, Stanina, Ferocity and Luck
poinl from your curent LvcK scone-You will soon
come to realizethat the rnoreyou rely on your LUcx,
the more risky this will become. skill
As you grow and leam, your sKtlr score should
Ustry Luckin Batlles
However,therevvill come a point when you
increase.
In certainparagraphs you will be told Lo TestyourLuck
can leam no more - when you reach the age of
and w l then discover the consequences of being
eighteenAt this poinL,write down your Inifial sKrLL
Lucky or Unlucky. However, you always have the
value on yoiJtrAApehttoeShee(to i^Ai.ate that il may
opLionof usingyour LUCKin battle,either to inflict a
increaseno further.From this time on, only a special
more damagingwound on an opponentyou havejust
weapon will allow you lo increaseyoua sKrLL;buL
wounded or to reducethe seriousness oI a wound
rememberthat only one weaponcar be usedat a time!
youi opponenthasjust inflicLedon you.
You cannotclaimLwo sxlrl bonusesfor carryingtwo
If you have iust won an Attack Roun4 you may lesf rnagicswords
your Lrk as describedabove. If you are Lucky, you
have inflicted a severewound on your opponent and Stanina anil hoorsions
may deduct 2 extra points from the aeafurds sr^MrNA Your Pemanent srAMrNA score will inceas€ as you
score.However, if you are Unlucky, the wound was a kain your body. Hou'ever, when you reachthe age of
mere gtaze and you must restore l point to its eighteen, it can incease no more. At this point, youl
srrwrrr (so that, instead of inJlictingLhe usual z STAM|NAhasreachedits tlfiul valueand you should
pointsof darnage, you havenow causedonry rt. draw a circle round the number of your Pemanent
If you havejust lost an Attack Round and have been sr tlarNt onyow Adoenlure Sheel
wounded, you may Testyour Luck to try fo lessenthe
Your Temporary srAMrNA score will changea lot
effect of the wound. If you are Lu&y, you have
during your adventureas you fight monslers and
managedto avoid the full impactof the blow; restore
undertakearduoustasks.As you nearyour goal,your
l point of STAMINA(so thaL,insLeadof causing2
srAMrNA level may become dangerouslylow and
points of damageon yoq it has done only r). If you
are Unlucky, you have had to tale d more serious battlesmay be particularlyrisky,so be carefull
blow;deductr ertrasr^MrNApoint. In the courseof the adventureyou may acquireProvi-
Remember:you must subkact I point from your LUCK sions.You rnay rest and eat at any time except when
score every lifie you Testyour Luct regardlessof the mgaged in battle. Fating a meal restores up to 4
5TAMTNA points.Whm you eat a meal,add up to 4
points io your sraMINA scoreand deduct 1 of your Notes
Provisions.(A separaLeProvisionsRemaningBox is
provided on the AdoentureSleei for this purpose.) In the courseof Lhisadventureyou will have to make
Rememberthat you have a long way to go so use notes in the appropriate box of yoor A.doentureSheef
your Provisionswisely!Remember alsothat Provisions You should make sure that you copy the words down
and potionsmay neverrestoreyour srAMrNAscoreto correctly, and that you hst them in the order in which
a numberhiSherthanits permanentvalue. you come acrossthem Sinceyou may have to make
severalnotes,try to write small.
Fera.ity
As you are affectedby the eventsof your adventure,
so your rrtoclrv may increase Full details
or decrease.
wrllbe grvenrn lheappropriate paraSraphs.

Luck
Addifionsto your f,ucK scoreare awardeddunng the
advmture when you have been particrlarly lucky;
when this occurs,detailswill be given in the relevant
paragraphs.Your LUCKscore may never exceedits
lrtti,r/ value.Unlike the other threescores,Lhenumber
you roll for rucr is ifs Initialvalue.

Euipment
You startyour adventurewrth no equipmenlaparthom
the clothesyou standup in and a wooden sword,but
you will probably acquirevariousrtemsduring your
travels.Keepa carefulnoteof anythingyou may pickup,
makesthem look like horribly disrendedbeetlesTheir
BACKCROUN
D gimleteyesshinewith evil intensiLy.
The villagerswho
standin Lheirway are mthlesslyhackeddown They
collect all the nce and round up all the women,
includingyour mother Your father protestsand, as
Your world is a world of mud and waber Ever since you watch, the leader of the mercenariescuts him
you were a baby, all you've known are the simple dor-r'nwilh his nanow, slashing, curved blade. The
balced-mud housesof your vrllageand the vast watery new king seeksslaves,'says the coarse-tongued bar-
expansesof rice paddies,interspersed here and there barian,'andyou scumaren'tgoing Logel n my way'
by pasturesAlLhoughyou havenot yeLenteredyour
fourteenthsummet lou are used to working in the You stdre al lhe man, 6xing hrs appearance in your
fields.You are lucky to have been bom strong and mind. His armour is composedof scales,lacedtogether,
hardy at the end of a day spent planling tender with occasionalplatesand spikescoveringvulnerable
shoots in the mud you still have some energy left for areas.His helinetis wide and his faceis coveredby a
play and for practice You fanry yourself a mighty fierce,besLialmas[ il is a scowlingparody of a man,
warrior, like those who occasionally ride by, so you with bulging brows andwickedly cr:rvedhorns.Through
have caweda sharpsti& for your sword and swing it large holes the evil brown eyesof your faLher'satta&er
in crrclesaboveyour head.At 6rst lhe other children retum your starewilh what could almostbe arnusemenl.
laughedat you but, afLeryou killed a giant Mudworm, Then,with a yell, the mercenades mount their horses
Lhevleamednew resoectfor vou, and leave, driving thet captives before Lhem with
The eventsof the ouLsideworld rarely concernyou. whips The horses make slow progress Lhrough the
Evenwhen you hearthat thereis civil war in the land, flooded fields, and iL seemsto take an etemity before
your only concemis that Lhesoldierswon'Lharmyour the killers disappearfrom sight.
rice crops.Rice is a luxury; a good rice crop means Your {ather dies in your arms. His last words are, 'Go
wealth . . . and most goesin taxesto the kibunal.No, to the BaochouMonastery.Avengeme and saveyor.rr
you care liltle for lhe great eventsof the kingdom moLherl'
After all, one king is much like another Poo Ta has
neverdoneyou any favours,so what do you careif he Now tum to paragraphr.
rs replacedby someoLher'divine'ruler?
Then one day lhe foreign mercenaies arive in your
village The gleam of lheir black lacquered armour

I
You leaveyour villagewith severalofher younSsters,
all determinedto seekrevenge You carry wilh you
your wooden sword (make a noLe of rt on your
EqurpmentLisL)and somefood (note dowr thaLyou
havez Provisions)The paddy 6eldslie all aboutyou
with the sun sparklingon the shll, muddy water You
mal(eyour way along a path on the top of a polder-
the low earth-barrierseparatngone rice held from the
next. S€veralkilometresdislanLrs the local Lown of
Yenshu,m which the magrstrateof your disiricl holds
his tnbunal.You have never been lhere yourself,but
your cousinQuan visited Yenshu'slemple two years
ago and so he knows the way. Not much is said on
the journey until you anive at the road which leads to
Yenshu.Here,where the polder tracksjoin the wider
thoroughfare,a smallsetdementis to be foLrnd,an rnn
and the huts of severalartisansThe forergnmercen-
arieshave been here,too. The burldngs are scorched
and blackenedfrom fires, and broken pottery lies
slrewnall around.SuddenlylitLleHani lets out a shriek
and points: the bloodied corpse of another victim
sprawlsamidthe wreckageof the horsetroLrgh.
,We
musthavevengeance upon thesemurderers,' says
Stmai,the eidestof yoq clenchmgher fist
F-:s - -:-
The magistratein Yenshuwill dealwth them,'replies
Quan,who alreadyhas the bearingof a monh though
he rs not yet evena novice.
You stand among the wreckage,discussingthe fale
which you hope will befall the mercenaries,
while
t4
Sunai counts the slain. Quan says he believesthe
invaders are from far acrossfhe seas- from the ]and You move forward to sLepbetween the doors, but
of Hachimarlwherethe men are savageand pnmitive, you are blockedby an invisiblebanier A bell begins
and accustomedlo mistreatng women. 'Barbanans to toll and shoutscomefrom within The monl<who
such as Lhese,'hepoints ouL,'have a m.rderelgion escortedyou here backsoff, making frantic gestures,
reflectingonly a fragmentof Arn, and so have no then tums and runsaway I{ you now hrury down the
foundationupon which to build a civilizaLion.Their mountain,Lurnto zr3 If you stay to seewhat all the
larrd is ruled by warriors who are constantly waning fussis about.turn to ,88.
with one another,'
Sunaifinishesher unpleasanL task and reportsthat six 4
men lie dead here Now you must hurry Lo the You retum to lhe junction of passages
by the double
magistraLe Lo report lhe maLterand set the wheelsof doors Meng looks at fhem thoughtfully, but says
justicein motion But the barbariansmay still bestalking noLhing.Now do you:
the land If you hurry along the road to Yenshu,yotr
may catch up wrth them. On the other han4 if you Rehrm through the double doors? Tum to 2ro
travel to Yenshualong the polder-paths,the joumey Go down the left hand passager Turn to 58
will tale much longer and it will be more arduousfor Go down the right handpassage? Tum to r93
the youngerchrldren.You have the wooden sword in Go down the tunnelahead? Tum to r58
your hand It seemsthatyou aretheleader.Ifyoudecide
Lo travel along the road, tum lo 92. If you would
prefer to make your way among the rice paddies,tum t
Sinceyou didr't haveany success wifh the magistrate
Lo288.
in Yershlr Sunai suggests that she should approach
the prefecf She sets out next moming, promising that
she won't rest l'ultil she has persuadedsomeoneto
As you crawl out throughthe opening,you slip on a take action.While shet gone, you may wander the
patchof slimeandtumbleheadfirstinto lhe riverbelow. ciiy in searchof informahon(turn to rr9) or awaither
A currenLgripsyou, swbepingyou alongpastthe river retumin the safetyof Bofu'shouse(tum to 239).
wall;it is all you cando to keepyour headabovewater.
Aheadofyou a smallsailingboatdriftsrntoyourpath.If h
you try to get a handholdon it asyou pass,tum to 8r. If Beforethe man'sbody hits the ground, you are scamp-
you concenLrate on stayingafloat,tum to r75 ering aJterthe farmers.A few arrows swish past your
7-9 Io-I,

head,but the lumbering,armourclad mercenaes are kom a chamberal the lop of the stairs.If you conrnue
too weighed-downto pursueyou, and lheir horsesare alongthe tunnel,tum to 63. If you sneakup the stairs
scattering,
awayfrom the 6re.Tum to 89 andeavesdrop,tum to 116.If you callout, tum to 392.

1
You have bo pay 1 Cold Pieceto obtain a spaceon
the floor of the boardinghouse'smain room, but the
proprietor also promisesyou food He is true to his
word and a hot stew with pickled vegetablesdoes
much to revive you In the moming you are forced to
consideryour next move Will you:
II
Searchfor employment? Turn to J28 The alarm is raisedby shouLingand the crashingof
Visit the tribunalandattemptto bribe 8ongs.Beforeyou can r€acL,Royal Cuarossurrouno
the constables Lotakeaction? Turn Lo292 iou, closein and s[rike.Your advenfureendshere.
Riskmakingenquiriesaboutthe
mercenaries in th€ shadiesL
innsof a2
the Lown? Tum to 2ro .r a flurry o( whirling wood bhe staves beat dovr.n
Leavethe town and travelnorth? Tum to r8 Jponyou.A spikeof pah shooh throughyour head.
]nd you rilackout.
8
The priestslook at you with long facesand sad eyes.
'You are a parasiteupon humanity,'lherr spokesman
says.'You understandthat we cannot allow you to
live?'Thepneslsclosein. Your adventureendshere.
rour eles. lestimonyto the damageinllictedby the
9 :onilable! slaves.I ou fud it hard to concenLrate,
but
You creepalongthe foul-smellingtunnel.Sid€-passages .omehow you manageto haul yowself to your feet
leadofl but all of themare too smallfor you lo enter :rd sta8geroff. Tum to 2t r.
AJter a while you hear faint voices coming from
ahead.You male your way slealthilyto wherea flight
of stepsleadsup from the sewer.The vorcescome rJthoughthereare still pocketsof resistance,
the civil
r+-16 r7-r8

war is over. The God-King Poo Ta died in the last srtLL and rrrocrrv, Lurn to lrr. If the dice roll is
greatbattle and,in the absence of any legilimateheir, equal to or greaterthan your SKILLplus FrRocrry,
the hero of the hour, Maior, was installed as the new tum to r43.
king. Somesay that Maior used sorceryto seizethe
throne, but your drinking companion believes thal a
good strong ruler will do the islesa power of good,
no matterhow he cameby his crown.Tum to ry6. The demonicfish man kansfoms itself back into water
and splashesinto the stream once more. You stand
a4 motionlessfor a moment,panting wilh Lheexertion
It is a long joumey through unfamiliarcountryside. and half expecting Yuemo to reappear.Instead, a hny
The localsare suspicious, do you
so only occasionally fuh leapsup oul of the waler and into your waiting
find one who is prepared to put you up for a night. hand. Its scalesare golden, and it sLaresup at you with
Add r year to your Age. In one village you hear tell a look akin to intelligencein its eye. Pocketingyour
of a band of warriors {rom Hachimanwho are said to skange caLch(noLeil down on your EquipmenL List),
be roaming the countryside to the east The other you wade out of the skeam. If you carry on in the
children are scared,for they believe these may be lhe direcLion you were odginally going; tum to l8o. If
mercenarieswho sackedyour village. If you digressin you furn round and retrace your foolsteps ba& lhe
order fo encounLerthe warriors, you will have to bid way you came,rtlln to r2g,
your friendsgoodbye;tum to 349.If you conLinueon
to the capital,Shoudu,tum to 289
IE
You walk for days, sometimesresting in the huts oI
The barbarianslook you up and down as you enter Fiendly farmers but more often sleeping rough. You
their camp.You notice that one of them is starinSat ae used to hard work, but now you drive yourself bo
you intently. 'l lcrow that face,' he grates. 'He's a spend every waking hour on the march.Add z poinfs
young whippersnapperfrom one of lhe villages we to your PermanenlsrAurN,t Evenfuallyyou are climF
demolished nearYenshu.'Tum to zo6. ing Lhrough vine-coveredhills to overlook the city of
Traole, provincial capital of lhis region. If you enter
I6 tre city, turn to tn.If yor continuepast it, Lowards
You pretend Lo be asleepand, as the warder puts lhe mountainswhich loom on Lhehorizon, note down
down the bowl of gn"rel,you leap on him. Roll I dice. lhe word 'offers' on yo:urAdomfure Sfurt and tum to
If the Lotal of lhe dice is less than the sum of your tr.
\9-zl

19
Meng points to the double doors at the far end of lhe
chamber Each of the elegantly designed doors has a
handle. If you open the left-hand dooa tum to 85. If
you open the lghlhand door, tum to 363. If you
push both handlestogether, tum Lo 3o7

20
Verzei puils aside a hanging drape and indicatesa
bare passageway.'This leads to the king's pdvate
quariersGood fortunebe with yoq'he says.
\t the end of lhe passageis a woodenpanel IL takesa
ierr',,
momentsfor you lo work out how to slide the
panelto one srde,then you step cautiouslyrnto the
-hamberbeyond The krngis sittingat a simplereadrng
Jesk,he is a largemall with strangelycurledhair and a
:roud nose.When he looks up, hrs dark-browneyes
:eem to bore inLo your soul,bui he betraysnerther
$,?rise nor fear Even though he is dressedsimply,
Kng Maior's regal bearingis overwhelmingYou fall
io your knees and avert your gaze. 'You are here
seekingjustice,'saysMaior.'Speakyour case.'
Onceagainyou tell yo r story, complaininglhat the
authoritresallow mercenaries
Lodo what they like,and
jescribing how your mother was enslavedby the
iarbarians who killed your father. If you have the
3oldensword,turn lo zr8. Otherwiseturn to ro7

21
YoLrjoin the mercenariesin their orgy of destruction
5 they smash up the village. They yeLl and shriek as
2t-45

lhey chaseafter Lhepoor farmers.If a farmer Puts uP scentof charredflesh the hulking 6gure falls. Tum to
any kind of resistance,the mercenariessurround him tot
and cut him bopieces.Albhoughlhe bloodlustsickens
you, you go along wilh it, even setLing hre lo a
couple of huts to male it look as though you are You charge down the darkmed slope, hying to
avoid the loose rocks which threaten Lo hip you at
ioining in. Then il is over. You heft bags of grain on
to the backsof somepackhorses and herd togethera every step, Behrnd you, the howls die away and
few capLivefarmers.Your hopes of finding out where you check your headlong descent. From directly
the mercenaes send their caplivesare dashed,how- aheadyou can hear the rushing of a strearl so you
ever. The leader sends Lhemoff wiLh a guard of only veer off to the left and press on into the valley.
two mel! both hu;ted lieulenants. Turn to r29-

You conLinueto ride southwards.AIler a few days the


two lieutenantsrejoin the grouP,bringing with them You talk to an old barber who is plying his trade in
bulging bags of money, and the gold is dishibuted As the sheets. He is friendly towards you and, when
a new recruit, your shareis just r Gold Piece. you guide the conversatronround to the subject of
Severaldays later, you ambusha smallparty of samurai tie rebels,he makesit clear tha! he knows something
- waniors from the land of Hachiman - escorLrnga &Lrt them. He agrees Lo arrange for you Lo meeL
coveredlitter. For the aLtackyou find yourselfin rhe dEm laler lhat nighl, inside a dese*ed building full
IronL ranl<,facing one of the deadly 6ghters. d machinery.He warns you that, if you go along,
you have Lo consider yourself as one of them.
SAMURAI SKI LL 11 Severalhours later, you follow the barber's directions
If you defeatthe Samurai,turn Lo98 to the building and soon {ind yousell in the middle
o{ a gathering of desperale revolutionaries. Turn to
ry.
Most of your spellstale time to cast,but you know
one that ls per{ect for this situation. You fling out 25
your hand and a bolt of forkedlightning leapsfrom it After a short walk, you find yourself outside the
fuIl into the chest of the mercenaryleader. A normal boarding housein which the othersspent the ni8ht.
personwould srmplybe shaken,buL he is encased in fhey have slept late;as they rub the sleepFom their
meLal.The power of the spell is amPlified a hundred- e'-es, you Lell them of your conversaLionwith your
fold and, with a blinding flash, a roar and the actrd ncle Turn lo 296.
z6-2a
29-t2

26 murderer. The magistrate is not a lenienf


man. He
The pnsonerspour out of their cell;they hug you and sentencesyolr to death by a hundred and one
cuts.
pat you on lhe back then set about releasingall the
oLherprisoners,includingyour friends.Sunaiprotests
that il is wronS to go aSainstthe authorities,but
nothing she can say will dissuadeyou as you make
your way to the door at fhe end of the conidor you
burstout, overpoweringlhe guards,and try fo geLout
of the kibunal building.Constablesbar your way, but 295.
there are too many of you. You chargeout into the
courtyard and make for the gates There, a small 10
detachmentof constablesprepare to hold off your lou can searchfor an irm, in fhe hope of hacing
the
aLtack.You faceone of them. nercenaries(fum to
J6r. or go to the temple jn search
or drvrneguidance(tum fo 2JE).
CONSTABLE s(rlL 5 STAMINA 6

If you defeatthe constable,


turn to r ro. 3I
lvrite down the *"rd 'neve., on
jtlle Hani's shrieks \ow Aduenturc>hecl.
27 fade away as you splash through
The other 6gureis weadngrobessirnilarto yoLrrs,but tte paddy fieJd.
his faceis paintedbonewhite As soonas he seesyou,
he crouches.If you have the word 'wooq on your
Adaenture SheeL,
tv lo rTl; otherwise,Lumto r3z.

2E
You find severalsilveringotsin a pouchon the belt of
one of your attackers You are just tuming your 12
attentionto the other body when the constables
arrive \ou tale up a stanceas Zlanshi approaches.yourea
Your protestationsof innocencefall on deafears.you :ionkl'the leaderexclaims.
Tum to io6.
are draggedbefore fhe magistrafe,who is told how
you were caught red handedlooting the bodies of
your vicLims The evidenceis stackedagaursryou -
even the bloodstainedweapon proclaims you lhe
,-36

33
You make a small offelng at the Altar of Earnest
Enlreaty,then file out into lhe courtyard,where a
piest is addressinga respectfulcrowd of worshippers
He is complarningabout the increasrngdrift away
rom the worshipoi Am and blamingit on lhe
increasinS presencein the islesof ioreignersHe says
:hat the delegationfrom Hachrman,who werc in th€
oty rccenuy, than jgnorantbarbaflans
andhe hopesthat they have no success in the capital
dty, whither lhey are now headed If you decideto
read south towards Shouduyourself,turn to 99 Il
rnstead,you setoff northwards,tum to 8r

J4
in a qureLcomer of the pool you waylay one of the
r.rn'sless unpleasanlinhabrfants.
In betweengulps of
reatedwrne he tellsyou that he recenllysaw a body
cf soldiersfrom Hachimanpassingthrough the town
on lheir way south They seemedto be guarding
-<omeone imporLantAs he beginsa long explanation
asto why the curvedswordsof Hachimanarestronger
rhan straight swords,you take your leave-Tum Lo
362

J'
You scoopup a handfulof the papersand hurry out
.nto the night Wrlle on yow EquipmentList that you
iave papertalismans. Turn to 295

,6
Thereare plenty of inns in Traole,and you shouldbe
lE_59

able to find one lhat isn't too dangerous provided ,8


you can Pay How much money do you have?If you The curent sweepsyou down the fissure,dashing you
against walls lhat have been wom smooLh by the
gushingwaler. Lose 1 pomt of TemporarysrevrN,r.
None Tum to 34o Water filJs your ears and your nose and you gulp
Only coppercoins Tum to 228 down several mouLhfuls by accident. Your head is
Gold coins Turn lo 168 filled by a monstrous roaring sound. In an instant the
darknessgives way to blinding lighl and you tumble
drough air filled with spray, before plunging into a
deep,dark pool. Summoningthe last resewesof your
shengthyou splashoul, finally draggingyourselffrom
tlre pool to slump on the bank like a wet rag. You
luve escapedfrom the prison mine! Tum to 25r.

The young fellow called Suiyuan is cut dolvn even as


vou are raisurgthe .word aloft There is a mommt of ,9
followedby criesof, The sacredswordis with
stillness, Well, a sageoncewrote lhat no manmay live under the
us!'The revolutionariesstart to fight backand,simPly =me sky as the killer oI his fathet' Yao says But
oust
by force oI nurnbers, the Dragon Guards;but more other sage wrofe that nothing juslifies murder. For
than half bhe revoluLionarieshave {allen in the bitter myself,the only sageI believein is the herbwhichgoes
into my cookingpot' He staresdeeplyinto his bowl,
drencontinues.'l rnay be able to help yoq but 6rst you
must do me a smallfavour.A monlh ago,an eageryoung
Iellow called Suiyuancame lo me and askedif I would
help hlm in his cause somethingto do with restoring
out of the city andheadsouth.Tum to 99 iusticeto the land.I sardI'd helphim,but I muslconfess
4r-4t

thatit hasslippedmy minduntil now I reallydon't want 4r


lo gel involvedin politics,but I do havean ar[iclethat You are set to worlg cleaningthe monks' practice hall.
you could taketo aid the young man.'He handsyou his They usea variety of weapons,and it is also your task
sword. This is the Sacred Sword of Tsui. Guard it [o clean these.Days passand you wonder when you
carefullyand takeit to Suiyuanin Traole-Do this for me :r€ going to be taught the martial arts yourself. Even
andI will helpyou in your quest.'Note down the Golden though you dean the practicehall, you are always told
Swordon your Equipment List.If you useit in combat,it to leavewh€never the monls come Lhereto practise.tf
will add .z to your AttackStrength. ]'ou walch the monks practiseand train yourself in
s€cret,burnLo 2rr. If you carry on as you are,turn ho
You stay a nighl with MasterYao, Lhenset off backto t43
Traole Turn to z3;.
42
You reachthe pool at the bottom o{ bhetr-mnelwhere
you slid down and you can hear voices al the top.
Even if you could shin back up there, you would not
escape.You muit press on down the tumel. Tum to
2tt

43
You make your way to your uncle'shousenear Lhe
North Gate.If you have ro Gold Pieces,turn to rr8,
lf you haven't,tum to 38r.

44
Meng shakeshis head sadly. The rnercenary leader
takesa step doser and raiseshis swond.If you stand
your ground tum to 369. lf you attack hir& tum to
t|z.
4o
You bow to the magistrateand makeyour way out of 4'
the tnbunal If you have the word 'art' on your Do you havea circularbrooch?If you have,rurnto
Adoenlurc
Sheef.tufn to 3tr. Otherwise,Lumto 2tt r4o.If youhaven't,tum to 8r,
46-44

46
There is hardly any moon to shed Lght on the ffelds
around you. Occasionalgurgling noises and the whis-
per of the wind suggestthaL 6ercemonsterslie in
wait, hiding in the darknessuntil you lie, asleepand
defenceless.You starethis way and that, strainingto
ma}e out what honors rnay be lurking in the night.
You look up at the stars,but their faint gleam is cold
comfort.
Suddenly the sounds die down Walking across the
fields towards you is a skeleLon,gleahing with un-
earthly Lighh.Fires bum in its empty ey€-sockets,and
it carriesa huge, broad-bladedsword. You leap to
your feet and draw your wooden sword- A tremor of
fear runs through your body as the ghastly speche
dosesin for the kill

DEATHS MESSENCER sKrlr 6 srAMrNA6

lf you defeat lhe apparitio4 turn to t7o. If you are


defeatedby it, do not begin your adventureagain
lrom the begirurin& but tum insteadto 246.

47
The guards $cort you back fo your cell, where they
hrd the warder you overcame.You are dragged before
the magisfrateand given a severebeating. If you have
a cudgel,fum to r8t. Otherwis€turn to 3ro.

48
You snatch up the bowl but nothing happens-Write
down on your Equipment List that you have a clay
49-50
tr-5,
bowl. Meng chuckles.'Easywhen you know how,' he
5r
comments,'but how do you depart?Think hard. Use Irom a side-alleyyou watch learfi:lly as a crowd of
your head.'You go bad<up the passage.
Now, do you: proteste$are&iven backby a relentless line of heavily
armoured soldiers. [f you have the word ,never, on
Retum through th€ double doors? Tum to 2ro your AdomtureSheet,turn to
Go along[he tunnelopposite? rtj. Otherwise[um bo
Tum to 275 I7I,
Go down the passage [o your riSht? Tum to rt8
52
49
In the slreetsof Traole lhe mood is tense.You passa
squadof DragonGriardsheadingtowardsthe building
you have iust left. If you leave the cig now, travelling
south, tum to 99 If you try to obtain a job here, tum castsa sour look in your direction.Then the king
lo 2tj. dismisses
you both, instructingyou to follow pantui

to
The old man leads you along the path, tfuough a
ravineand inLoa nadow valley.You follow him info a Abbot Dry Jadesmiles.'-yitr ar" u good monk, he
smallhut, sparselyfumished,where he lights a fire and says.You resurneyour dutjes in the kitchen. Add I
starts to brew some tea in a baftered old kettle. Only year to yoUI Age 2 points to yoru permanent
when you are seated,with a steamingbowl of tea suvrr.rl and 1 point to your srrrr Deductz points
beforeyou, doeshe speakTum to rto. EOm your !ERoCITY.

.Anotheryear 8o€s by, and Dry Jade visirs you once


morc. He gives you a monl's knife (note it down on

rpe for you to leaveLhemonasteryand resumeyour


quest,turh to 216.
54

54
You lei out a blood-curdlingyell as you swing your
woodensword at the barbarianTakenby surprise,he
staSgers ba&, grunling in pain.You follow up wth a
lhrusl to lhe sLomach,buL he is too qurck for you.
Grabbingthe end of your sword,he Lugssharply,un-
balancingyou. Beforeyou candodgeawayhe is upon
yoq prnningyour armbehrndyour back Hal You fight
like a sabre+ooth,'he snarls.'Perfectfor the arena'
Somehowhe managesto tie your handstogetherand
ttfow you acrossLhebackof his horse The lolting ride
thal followsbruiseseverybonein your body
Fventuallyyou arrivein a town and clatlerthroughits
sheets.You are deliveredto the aren4whereyou are
' puf nto traininSunder the masterswordsmanJian,a
r. )' ,-': muscular fellowwith a strangelycurvedright eyebrow.
Closelyguardedby day and by night, you are taught
the Lrseof the sword, spear,halberd bow and axe

Jianleachesyou well. AJler two yearsyou are nearly


his matchand are readyto faceyour first opponentn
the arena.Throughoutall this time,you never forgel
)..ourparents,and the hre of vengeancein your heart
ts fuelledwith eachpassingday Add: yearsto your
,{ge, 6 poinls to yout sKrLL, 1() poinLs Lo your
Pennanent srAMrNA,and 10 pointsto your FrRocrry
Finallythe day of your debutdawns.Jianhastold you
tiat your first battle is the mosLimportanLYou are
ledout beiorea howlingaowd andface. a ravening
,tuenaBeasL,a leatherynightmarewith soul-draining
€yes
tt-t8 tfio
ARENA BEAST SKI LL 8 ST A M I N A 1 J ston€.Around it are strewn the bones of a dozen
skeletons.Meng says,'Many have tried to take the
Eachtime the Arena Beastinjuresyou, roll z dice,lF
the total you roll is less fhan your sxrrr, you have cup:do you dare?'Doyou:
avoidedlookinginto the eyesof lhe beast If your roll
is equalto or greaterLhanyour srlrl you havegazed Grab the bowl from the stone? Turn to 48
into the eyes of the Arena Beastand musLlos€ an Approachwarily and touchthe bowl? Tum to 2j7
additional1 point hom bolh your sKrLLand FERoctry. Co backthe way you came? Tumto4

I[ you defeatthe ArenaBeast,Lumto 274. 59


You hurry along the conidoa finding a locked door at
)) the far end. You open il with the warder'skeys,and
If you are tattooed,tum to r87 OLherwise,[um to F,eercautiouslyouL.Two guards are sitting sleepily
294 outside.There'sno chanceof escapingthis way with-
out disturbing them. Gently you pull the door closed,
y6 but just as you are locking it you hear a shout from
You ready yourself and clench your futs. Roll z. drce. the other side. The guard rnust have heard you. You
lf the resultis lessthan yow FERoclrytum to t22. lf nce back the way you came,looking for another exit.
the result is equal to or greaterthan your rERocrry, There'sno way out excepta stinking tunnel, covered
tum to 38t. by a grille in fhe floor. You unfasten the grille and
peer into the darlcress.If you snatch an unht torch
)l Fom a wall bra&et near by, note it down on your
You are wrong,'he replies.'Now be on your way.' He Adoenture1heet.Then you slide down the tunnel. Roll
indicatesthe path that leads straight ahead If you .z dice. If the result is less Lhan your Permanent
obey him, tum to 295.If you walk past him along bhe srAMrNrutum to 136. If the result is equal !o or
Ieft-handforl turn Loz7r. SreaLer thanyour Permanent srAMrNA tum to 2r2.

t8 6
The passage carriesstraighlon for a while,then bends The fragranceoI rnulberry leaves fflls the air. Sourds
to the right. You follow it and enter a strangely tecomemuted as you lool down on the mercenaries:
shapedchamber.In the wall opposiLeare five short they are franticatly drawing their weaponsand gawp-
passaSes,eachlessthan two meheshigh. In the centre lnt up at you in honor. Their expressionsbecome
of the roon! a large clay bowl sits on the block of blank and their heads begin to droop. Then their
6r
6z-4t
leader shouts out harshly and they start to reheat. 62
Soonyou arealonein the desertedcamp.You drowse You come to, and Iind yourself standing in front oI
. and wake up to find yourself staring into Lhe your Superior. In your hands is the clay bowl, which
narrowed eyes of an old man, 'A curse is upon you,' the Superior silently takes from you and placesrever-
he says.'l canlift it i( you wish.'Do you: mtly on a plinth (cross it off your Adomhne Sheet).
Tell him you wanl the curselifted? Tum to r79 You are congratulatedon your success. Write down
Attack him? Tum to 279 fhe word 'monk' on your Moetture Shect.II you
Refusehk offer and leave? Tum to 339 dDos€ to rcmain with the sect,turn to rtt. Otherwis€
you mus[ wash the white paint off your face (crossit
6r olf yovx AdDenturcSluef) and leave. If you make
Luchly Sunaihas somecopper coint which are enough mquides in the town, turn to 375. If you head north,
to pay for you all to sleepin the draughty dormitory of tum to tr.
Yenshu'smost disreputableboardinghouse.There is
not enough money for food, howevet so you must 6t
make do with what you have brought from your The stench gets worse as you make your way along
village. The talk in the dormitory rs of the civil war that the tunnel. After some tim€ you reacha junction. From
ragesin the north of the lands.It is saidthat Maior and the passageleading off to your right you can hear the
Feior.twin sonsof Bezenvial. haveretumedto the isles fainl splashof water.I{ you go to the left, turn to 146,
and are waging war on the God-Kin& Poo Ta- Bezen- F you follow the passageto your righL hrm to 284
vial. the Dark Master. was once the ruler of the Isles of
the Dawn, and you have heard the old folk telling
storiesaboutthat tenible time.Now the TwiN of Evil
are using their magic to deshoy the loyal legions oI the
isles and are employing mercenariesfrom the savage
lands acrossLhe sea.It is even said thal they have
brought to the islessome of the creaturesknown as
Orcs - horrible strmted animab with little intellisence
but with much cruelty ard cwuling
You fall asleepwith imagesof bestialsnarlingfaces
whirling in your mind. Next moming, you wake lale
and eat a hugal breakfast.Tum to 296.
64-66

64
The creaturerearsup beforeyou to its full height,and
see for the first time the tiny legs, running all the
-"-.ou
way down its belly.Be{oreit can act,you leapin and
deliverit a slingingblow The shriekIn your innerear
almostknocksyou of[ your feet,but you recoverand
chargethe thing oncemore.
CANGUI S K IL! O 9 TAM IN A E

lf you defeatlhe creature,hm to r48.

65
You start to swing a blow againstthe old man,but he
calchesyour eye and all the energyleavesyour limbs.
He raiseshis arms and a blast of fue engulfs you. Your
adventureendshere

66
Your enemy doesn'teven bother to raisehis sword.
You lar.rnchyour best blow but it fails to penekate the
blacklacquered armour.The mercenarymerelylaughs.
You are seized from behind, bound and hr.rngfrom a
pole For hours the mercenaries make sport of you,
add2 points to your FEroclr]/. EvenhElly they tire of
their sport; lhey pack up camp and depart,leavinS you
n'hereyou are.
It iakesyou two days Lowork yourself free, by which
'..7-#=: time you are faint from hunger. Deduct z points Eom
]-our sraMrNA.The mercenaries have set off riding
towards the south. You could try to follow them on
foot (turn to 273) or head in a northerly direction
67-{8 q-z

towards the coast and try to obtain passageon a ship You wish to becornea mercenary? Turn to rS9
(tum to r42). You're seekingrevengeagainsta
mercenary? Turn lo 2t2
67 You haveno specialintetest? Turn lo 35o
You explain to the others that you mus[ act alone.
Quannodsin agreement whenyou mentionthe monas- 69
Lery,buf Suraiseemgmoredoubtful. You are back aL your temple. One of your fellow
'Give up and becomea monk,Lhen,'shesays.'l intend monksconductsyou Lo the Superior,who chidesyou
to makesomethingof myselfherein Yenshu.' for your failureand sendsyou back to your mon-k's
cell.Fromnow on you live lhe spartanlife of a monk.
After a learful farewell,you leave the town by the Your requeststo leavethe order are politely declined.
north Sateand trudgeoff alone.Turn lo rr5. Your questfor revengeendshere.

7o
-{dd 2 points [o your FERocrry.The monk picks
himself up ftom where he fell and dusts himielf off-
You are a good ffghter,' he says.'Proceed!'Although
1'oucould have swom that your last blow killed him,
he looksbarelyout of breathas he sits himselfdown
.nd resumeshis meditation.Tum to ,38,

7r
You bray in triumph at your victory, but five Dragon
Guards take the place of the one you have just
defeated You are qurckly overpowered, dragged off
and thrown in pdson. Five days later, you are inlormed
$at, as a menaceto public order, you are to be
t|X erecr.rted.Your adventureendshere
Your companion smiles and tells you thaL as it hap-
pens,he does know something about mercenaries,but 72
he wonders why yor-rare asking.Do you tell him that. You tear the mask fiom the man's head Beneath it
13'75 j6-i7

lhereis no face just a swollenmassof raw, red flesh


76
You put on the mask and raise your arms.The merce- Roll z dice If the total rolled rs lessLhanyour sKrLL,
narieskneelbeforeyoq therrnew leaderThe red haze tum bo 376 If the result is equalto or greaterthan
still dancesbeforeyour eyes;the hazeof hatredand YourSKILL, tum to 3r8.
death,the crimsontide of revenge,neverleavesyou
and the mask never comes off your face unLil your
dying day.

The months passand fum inLo years You come to


realize thal the slaltEmaster conkols his workforce by
building up false hopes in them. Though you may
improve yolr lot slightly, you will never be free. By
the time this realizalion dawns,your body is too wom
out for action. Even if you were to find a way of
77
escapingfrom the mines, you couldn't hope to rescue Maior sendsfor a horsefrom the stables.Sinceyou
your mo[her or bring bloody vengeance upon lhe have never ridden in your life, you ride behind him
foreiSn mercmaries.Your adventureendshere. You travel for severaldays,campingrough at nighl.
You are surprisedto discover that Maior is quite
74 accusLomed to the hard life of a traveller As you
You concentratehard on releasingthe old man; alter a iourney, he lells you somethingof his hntory. now ne
while he shakeshis head and looks around him, puz- cameto power as his father,Bezenvial, had decreedin
zled. You kneel before him, bowing your head, and the Black Vein Prophecy,but how he rejectedhis
apologizefor your attack upon him. Gnlfly he forgives fathels legacy of evil At long last you arrive aL a
you and tells you to follow him. You make your way countrymansion- {Tomthe sizeof it, Lheresidenceof
along a path to a shelteredvalley, and come upon Lhe an impo*ant official.Maror Lellsyou that your mother
hut in whichMasterYao lives.Tum to 16o is here He explainsthat all childrenare connectedlo
their parents,whetherthey like it or nol, and percep-
It Live eyes can follow Lheconnection this is how he
You make your way down fhe path ftom Lhemonas- tbund his way here He stridesin, brushingasidethe
tery after thanking Dry Jadefor his hospitality. Tum protesfingguardianof the door. You follow him all
to 29:-. the way into the main hall, where a large gathering is
78-19 8o-82

mjoying a banqu€t.Your eyesimmediaLely alight on which he saysmay corne in useful.You thanl him for
your mother. As you run to embnce her, Maio/s his courtesy,bid him farewell and presson northwards-
voice rings out filling the ha.l[ 1 am the king. This r um to 29t-
n'oman is now free' The banquet guests sit dumb- 80
founded;none dales protest. You look backon the sceneof camageand deskuction,
remindedof what happenedto your own village.You
You leavethe housewith the king and your mother,
promise yourself that yor-r will have your revenge,
She is overjoyed to see you and weeps for sev€ral ignoring the shouts hurled in your direction by lhe
hours. You travel to the nearesttor/n with your
mercenaries.Aiter riding for several hours, you rid
motherridingbesideyour.Maior takesherto bhetribunal yourself of the mercenarygear and male a present of
andinformsthemaSistratebhaLheis lo tale careofher as lhe horse Lo a farmer, rn retum for a good meal and a
iFshewasroyalty.Thenyou areridinSoncea8ain.
pairof stoulwalkingsandals. Tum to 156.
Thanks to Maiols uncamy gilt, less than a week
passesbefore you anive at the mercenary camp. As EI
you walk among the tents the mercmaries Lakeone You trudge along the road, passedby the occasional
look at Maior and back away. He pausesbefore the merchant.After two days of marching you 6nd your-
larSest tent and raisesthe hammer to strike the small self among the foothills. The road is now no better
drum which hangs there. Before he can do [his, the than a kack, climbing sleadily up the sandy slopes.To
tent-flaps part and your enemy emerges, fully ar- yow lefl you can seethe highest peakof the mountaiq
mow€d and with the accurseddemon mask in place. aaother ha& branchesoff to the right. lf you presson
He reachesfor his sword,buLMaior makesa gesture, ahea4 tum to 97 If you take lhe branching path, tum
andpattemsoflight form in the air.Your enemysranos, to zt3.
mesmerizedIf you draw the golden sword and strikehim
down, tum to r74. If you tell Maior lhat you want the 82
manto be allowedto live, bumto 39J You set off afLerthe mercenariesas they trek eastwards,
then tum towards the south. It is easy to follow them
at a distance- you simply keep an eye open for the
7E
Your life is uneventful,but at leastyou havefood to plumesof smoke as they bum and ransackvillages in
eatanddothesto wear.Your advenh[eendshere. their path- A.fter severalmonths' travel you realizeyou
are only a few kilometreskom Traole. If you persist in
19 following the mercenari€s,hun to ,ro. If you make
Beforeyou leave,Yaogivesyou somepapertalismans your way to Traole insbead,tum to 2, t .
83-44

83
J As the boat passes,you manage to grab its steering
oar and haul yourself paintully up, finally dragging
yourselfover the rail You collapsepanting,on deck
,ll scarcelyawareof the cursesof the surprisedsteers-
majr.

When you recover, a well-bred face is studying you


intenlly 'The wretch can join the crew. You were
tellingme this moming thal we were short handed,'it
remarksto a stocky fellow The captainputs you to
work swabbingthe de&, as the craft sets sail down
river towardsthe coast.Iis ultimategoal is the capilal.
Zhengr.rei,Lhepowerlirl man whose boat this is. plansto
reioin his ministry there.You are given plenty of work
on the coast-huggingioumey, and any complaintsare
met with a sound thrashingfrom the bos'n.Add I year
to your Age and 3 points to your Permanmt srAMrNA.
Whm you reach Shoudu you are dismissed.The cap
tain gives you a sailo/s scarfbefore you disembark
and tells you that, if you're ever sho* of a job, you
shouldthink aboubbecominga sailor.When you leave
the boat you find yourselfin Shoudu'sdocks.If you
male for the palace in order to bring a complaint
beforethe king,turn to 2o2 Otherwisetum to r9j.

E4
With a roar that would tum a young man's hair grey,
you frighten away the spectators and race up the
arena stairs. A guard faces you at the top, but you
bowl him asideand leap into space.Luck is with yoq
for your fall is brokm by the stall of a meat vmdor.
8j-86 8j

You pick yourself up from the wreckageoI his tent, along the road.A greaLcloud of dust is being kicked
snatchup a pieceof roastedmeat on a stick,and leap up, and rt's moving towards you. If you Bo to see
upon a nearby horse. Then you are riding like the what'shappening,tum to 1zz. If you hurry away from
wind, howling your deffanceat your captors and theclamour,tum to yr
whirling your sword about your head Note down
that you have a sword and the roasiedmeat sli&
(whichcountsas r Provision)on your EquipmentList.
Apart from lhese you have no possessionsWrite
down the word 'arena' onyour AdaentureSheet

You ride for hours, trntil the sparklingblue expanseof


the sea opens up on your right. Tuming inland, you
ride throughdce comtry similarto your homedistrict.
Time passesand mountainsloom up on the horizon.
Then all at oncethe horsestumbles.You land with a
splash,unhurt, but the holse hasfared wone; you have
ddven the poor beasttoo hard,and it cannotcontinue.
You have to abandon it here and continue on fool,
into the lower slopesof the mountains.Tum to 264.

E5
You push open the black door and step lhrough. You
are in lhe great hall of a temple - a huge statueoI Arn
dominatesLhewall opposite.If you havea white face,
tum to 32o.If you arewearinga red robe,tum to r39. 87
A kilomehe ahead, the highway passeslhrough an
86 area of dense,high reeds before qossing a river via
Traole is enormous.You can hardly believe how rnany an ancientstone bridge This is the perfect placefor an
housesand peopleare crowdedwithin its walls. You ambush. The warriorc are travelling slowly so you
wander along lhe skeebs,ignored by the bustling city have plenty of time to sneakaheadof them and hide
folk. As you sland admiring the fruit for sale on a yourself.You let them passyour hiding placeunhilall
sidestreetstall, you hear a commotionfrom further but one of them are on the bridge, then you charge You
8&ro 9r-2

catch[he rear guardby surprise- he topplesinto the 9r


river - but the next whirlsroundand attacks Your surprise attacl works like a dream. He cries in
$dden pain, lets go of your arm and clutcheshis
SAMURAI SKI LL 11 STA M I N A 1 2
bloodynose.'You . .'he begins,thenstopsand recon-
If you defeat the samurai,tum to J23. You may escape iders. 'Goo4 8ood,' he says- 't asked for that, I
at any time by tuming to 2r4. $ppose.' As he rnops the blood off his face, he tells
)-.outhat tomorrow he'll take you to the mercenary
tt band No[e down the number'556'on yo.:r.Ailoentwe
Your head spins horribly as you leap to your feet, but *eet. At al:.ytime when you are given the option to
leaveby the North Gate,you may tum insLeadLo316
io wait for your companion.Turn to r97.

92
The roads in your district are frequently used by
point of LUCICTum to 2,6r. merchantswho come to buy surplus rice from the
Fasants. Skangely, there are no merchanlsin sight on
E9 this road and, alter walking for an hour, you discover
Once you are all saIe the farmers Imeel down before the reason.A small cloud of dust appearsaheadof
you, 'Young Deliverer,'one of them says,'we are for
ever in your debt If ever you needour help, we will
provide it.' You take bhem up on their offer by
retuminSwith themto theirvillage.The othervillagers
areoverjoyedand,allhoughthe mercenaries had stol€n
most of the food, there is enoughfor you to have a
light meal. before you lie down to rest on a comfort-
able mat. Recover 2 points of srAMrN,a. After you
have rested, it is time to consider the sifuation. Tum
to rr r.

90
If you have the word grce ' writte o^ your Adnentrre
S,aef,tum lo 248;otherwise,tum to 348.
93-At 96
you, then r€solvesiiself into the shapeof a frercely totter out into the slreets.Your headwhirls.Where to
armoured, mounLed warrior perhaps one oi the to now?V{haLto do?Do youl
mercenades who aLtacked your village.He wll be on
you in momenLs. The rest of the childrenflee into Lhe Travel norLhwards? Tum to 45
rice 6elds lf you run afLerthem, turn to r33. If you Travel souLhwards? Turn Lo99
wait and try to ambushthemercenary, lurn to 325. Look lor work in Traole? Tum to 37t

9t gb
You wake up Lo see lhe concemedfaceof Dry Jade Thefellow doesn'tretum your Sreelingbut keepsthe
looking down at you. Your srAMrN,{is restoredto its grin fixed on his face. He advanceswith arms out-
permanentlevel.Now that you havefailedin the test, stretched and throws Lhem round you to hug yon
you facea choice If you stay aL Lhemonasteryand Surprisedat hls frlendly gesture, you are defenceless
give up your quest for revenge,tum to r99- If you
€ainst the shockof his attack.Painsmearsyour chest
decideto leave,tum to 28r. andyou look down and catcha glimpseof something
black and skitLering,covered wjth blood your
94 blood Your adventureendshere
It rs piich dark amongthe rice paddiesand,as you file
along a poldea you pauseto wonder where all the
leavesare comingfrom. Thereareno treeswith leaves
like lhese within many kilometres of your village. Tesl
your Luck.\f you are Lucky, tum to 347. If you are
Unlucky,tum to 163

9t
The pnestsstart their chanting.Tremorswrack your
body, youl vision swims and you feel as if some large
reptileis lhrashingaromd in your stomach.You hear
a shriek of agony from far away - then you realize it
is your own voice. Deduct 2 points from your
STAMIN^Finally the ordealis over. Cross Lheword
'sllk ol| your Adomlure Sfuef Even though you are so
weak you can hardly stand you thank the priests and
97-jB

\tih'-il q'7
The path winds upwards and you squinLup at the
looming majesty of the chief of lhe Golden Crane
Mountains You can't seeany buildings or signs of Life
at the surffnil. Ahead, a sandy path forks off lo the
left At the junctionsitsa shaven-headed fellow rn the
redrobesof a monk.Will you,

Ignore him and carry straight on? Turn to 295


Bow lo him? Turn to 229
Ignore hirn and take the left fo*? Tum to 33E
Ask him if BaochouMonasterylies
at the summit of LhemounLain?

98
Mercenariesstream past you as your opponent falls;
the battle is won. Bub there is one surprise,from the
covered lilter, which the samuraidied to protect,
comesa high, pure noLe.The wooden frame starts to
shale lhen splinters.A flapping white objecLshoots up
vertically kom the wreckage of the litter and disap-
pears into the sky The mercenary leader searches
among Lherubble and unearths a wooden plaque. A
useful find,' he comments,tucking it inLo his belt. The
mercenariesloot the bodies of the samurai,whooping
cheerfullyover the quality of their bladesand armour.
Over the next few days, as the band travels,you look
for an opportunityto attackthe mercenaryleader,but
none presenLs itself: he is much too carefuland sus-
picious lo allow anyone near him. Finally you are
forcedto give up this plan.You arestartingto acquire
99-ror

some of the habits of the mercervries- if you stay :\gel Now and again you dream of your father being
with them any longer you will huly becorne one of hlled by the foreign mercenary and of your mother
lhem. One night you slip away from them,discardall being dragged off into a slavery no doubt as soul-
your mercenary gear, and continue soubhwards,now deshoying as your own.
alone and on foot. Tum to zt9.
Gre day the slave master, Kuangong, informs you
ifiat you have worked hard and as a r€ward are to join
99 e drfferentwork detail;hereyou will havebetterfood
You make good time back lo your village.There is
ad will work s[ghtly shorter hours Also, you realize,
lessevidenceof the deskuction here - indeed,it seems
possiblethat the villagecouldbe rebuilt.With renewed Jou may now have an opportunity to escapeand gain
hopeyou strideoul agarntowardsYenshu.You are so JoLr revenge on those who brought this kagedy
used to sleeping rough that you don't even consider ryon your farnily. If you make a plan fo escape turn
:o z16 If you decide to wait in the miner hoping to
spendinghard-eamedmoney to stay in the towrr.
eamyour freedom Lhroughhard wor( tum to 73.
Turn to 165.

roo
You edge dosei to the camp.If you have the word
'magic' w(tten on yorfi AdoenLweSheef,tur to 396
Otherwise roll z dice- If the result is less than your
s(rLL, fum [o ,r2. If the resultis equalto or greater
thanyour sKlLL,tum to 26r.

IOI
ln lhe cave,the other slavesgreet you without interest.
They give you a pi& and show you the rock face at ro2
which they work. There are no guards, but you soon ,{bbot Dry Jadesmiles-You are a good monlg' he
discover that if one slave attempts to escape,all the says You resumeyour duties in the laundry. Add r
slavesin the escapees' work delail are punished.The to your Age, 2 points to your Permanent
-vear
membersof your work detail are all rcsigned to ther ;uvrr.rr and r point to your sKrrl. Deduc!2 points
fate and give you dire wamings as to the consequences lom your reroclrv. Anolher year toes by, and O.y
of making houble for them. The work is back-breaking, Jadevisitsyou oncemore,He giv€syou a monk'sstaff
and you soon lose track of time (add r year to your note it down on your EquipmentList it may be
l\, I

usedas a weapon)and askshow you aredoing lf you


(qg tell him you are shll satisfiedwith your lol, tum to
r99. lf you ask to b€ taught th€ martialarts, tum to
', '\: 278.If you feel the time has come for you to leave the
monasteryand resurneyour quest,tum to 236

rot
Yourenemyis bearing down upon one of the villagers-
You mterc€pthim and swrng your sword at his head,
'but iL seems to bounce ineffectually off his demon
rnask'Scuml'hegrates

VERCENARY LEADER 12
SKILL 15
STAMINA

)'ou may escapethis combatat any bimeby tuming to


r9ri
r{ Eo lf you are still fighting the leaderafter 5 Attack
Rounds,turn to zo6.

ro4
The tunnellurchesas you strikea flint and iSnite Lhe
'1"tl 1i iorch. There is a deep gurgle and a blast of [ouL
smelling air, then a huge tonSue lashes out at you
f,f\' irom the darl<ness.You parry it wilh the torch,raising
dr, a blister on fhe pinl obscenity With a deaf€ning
sldek anotherblast of an shiles you, blowing you
clearout of Lhe creature'smouth You s€e th€ vast
iaws dose and the reptilian thing slithersaway into
the darkness Then there rs a flash: your forch has
rgnitedthe gas lhat collectsrn thesesewers.You have
only momentsto escapethe infemo,so you flrng the
torch to one side and run (crossthe torch off your
FquipmentLi5tJ The flames lick at you. singeinS
rot-r07

your har. Lose1 poinLof Temponry srAMrNA.Turn ro8


to 42 You hear a young man in a tavem cursing the rulers of
the isles.As he leavesthe tavern,you sidle up lo him
ro5 and broach the subjecl of the rebels He sLaresat you
Blows rain down on you, shreddingyour rough peas- with eyesbleary from drinb and takesa swing al you.
ant tunicand makinga bloody ruin of your back.You
DRUNK SKILL4
crawl oul of the magistrale'schamberand collapsein
lhe road outside fhe tribunal. Deduct z points from f you defeatthe drunk, tum to 3r t
your Tempomry STAMINANo one moves to help
you, so evenhally you manage to haul yourself to r09
your feel and slaggeiof{ down the sheet.If you have The abbot shows you round Lhe monastery, where
the word 'art' on your AdoentureSheet,turn to 15r some two hundred monks study, meditabeand hain.
Olherwise,tum lo z5r. You are grven a red robe (note it down on your
Euipment List) and are assigneda mat rn Lhedormi-
r06 tory. The abbot askswhich lask you would prefer: you
You struggleLo resistthe creatwe,but your legs are may work in the kitchen, help wilh the laundry, or
stuck in sweeL-smelling mud Summoningall your dean the martial arts practice chamber.Which do you
you
defermrnation, swing at the Canguiand succeed droose,
in wounding it A shdekresoundsin your head and
the worm rears up, revealing tiny legs running down The kitchen? Tum to 174
its undersideIt looms aboveyou for a moment then The laundry? Tum to rE6
plunges down, crushingthe life out of you. Cleaningduties? Tum to 4r

107 IIO
'This is a mosL seriousmattet' says the king. He You smash tlrough lhe lanks of consLablesand run
stnkesa tiny gong on his readingdesk.'I will havethe into the streets.Followingthe leadof one of the other
maLterdealt wiLh by my personaladviser.'Into the Prisoners, you racethrough the dark streetsuntil you
room glides a fat {igrlre dressedrn finery a hundred ae swe you haven't been pu$ued She leadsyou to a
Limesmore extravagantthan the king's simple robe. deserted buildrng full of machinery, explaining that
Maior informshim thal he is to dealwrth your caseas $us is a water clock.Marvelling at the clevermecha-
a malterof urgenry.You bow low beforethe king and nism,you pick your way through the clock arld Sather
leavewith Panlu Turn to 4oo. by the cenhalwheel Turn to 29o.
III_I12

III
The samuraitake up positionsof readinessas you
4proach, but they are noL LhreaLening. One oI them
points to the coveredliLterand grunLsat you in his
guftural language The covering is moved aside and
you find yourself face lo face wiLh the occupant.The
funbassadorKeiko speaksyow languageperfectly; she
errplains Lhat she is visiting the isles in order to
r€got6Le a trade agreement.The initial talks were
going well when lhe kings new adviser, PanLu,
, -z
:-a
.==
$ruptly cancelledLhemand orderedKeiko to leave
dre palace.Ratherthan return emptyhandedto Ojin
ias she calls Hachiman), she rc travelJing the land,
hoping lhat the palaceauthorities will have a change
o{ heart.
You tell her your story; she listens with evident
qsmpathy-She lells you that the men who destroyed
lour village were not liom Oiin, sincesamurainever
hire themselvesout to foreigners. They musL have
been from the southem Isles of the Dawn, where a
diff€rentdialectis spoken.She also promisesto help
you She gives you a wooden plaque (note lhis down
ut yorr Ailomture Sheet)w\ich will enable you to
mter lhe palace.Once you are in there, you must do
everylhing you can to see lhe king in person.Perhaps
1ou will even be able to help Keiko by Iinding out iI
lhe king knows about the trade mission, she wonders.
You bow to Keiko then depart and continue your
ioumey. Tum to 2t9.
I12

'(ou are wrong,' he replies.Now be on your way.' He


II, rr4-r r5

indicatesthe path that leads skaight ahead.If you I14


obey him, tum lo 295.If you walk pasthim along lhe The old man starts telling you about charms and
left handfork tum to z7r. qrchantments, bul thenhis voicebeginsto falter You
Ea.lizethaL your controlover him is slippinSand that,
rt3 { you are to learn all there is to know about magic,
You crawl out through the opemng and slip on the !-ou must trick him. You tell him that when you clap
slime but regain your balance There are plenty of hands he will be free ftom your conhol but thal
handholds on the river wall, so you quickly scramble -rour
be will believe you to be a friend to whom he has
up and over. You're free, and back among the streels promisedto passon his magicalarts. Sure enough,
of Traole!Now do you: xhen you clap your hands together Yao takes your
am and leads you back to the sheltered valley in
Head north? TuJn to 8r r'bich his rush hut stands Tum to 247.
Head south? Turn to 99
InvesLigaLethe inns for mercenaries? Tum to ,6 II'
Head for lhe templein searchof You find your way ba& to your village without much
divineassistance? Tum to 258
di{ficulty The little settlemenlis deserteonow, ano
i€arsspring to your eyesat the sight of lhe world you
have known lying in ruins. As you kneel silently at
your father's grave, in your mind you see once mote
ihe glaringmaskof the butcherwho cuLhim down.

The danger you have already faced on your way to


Yenshuhas forewarnedyou against setting off unpre-
pered,Now you are on your ow& so you scavenge
round for anyLhing that may be of use. You find
ane of the pronged spearsused againsLMudworms
h the paddy 6elds, 3o copper coins on a string, a
ride brimmed hat to prctect you from Lhe sun and
some sturdy walking sandals. (Add lhese to your
Equipment List.) You head off alone. If you travel
south, towards Yenshu,tum lo 17r. If you head north,
hnn lo r8.
r16-r'7 rrd-r19

IIO II8
There are three voices talking within Lhechamber. Your uncle is surprisedto seeyou ba& so soon.When
it is decided.' one rasDs.1A/e have no choice but Yubei seesyor1 her featuresdarken and she explodes
side with Maior. The prophery says he will rith anger 'lA/hat are you doing ba& here?I should
Thus may darlness be trought upon the land ever have been so generous.Get out of this housel'
other two grunt theL ass€nt. Zronggao remonstrateswith her, but to no avail, and
If you creep away quietly and continue along Fu are castout into the street.
tunnel, hrm to 63. If you burst in and attack As the shadows lengthen, you wander forlornly
tum to 2r5,
conspirators, tfuough Yenshu heading for the boarding house You
hrm a comer, preoccupied with your own thoughts,
ad find yourself face to face wilh a stout fellow
You leap to the attack. Before your disbelieving gortinS close-croppedhair and a tabtooed lorso.
your father is hansformed into a qealure from ?easant scum,'he snarls.There's no place for you in
ol rn woIst mghtmares,a monster of writhint lhis towr' He steps foruard and launches a swift
and venomousFangs. Fmm.
MENGEMO sxrrL9 TOWN THUG sxlLl 6 srAMrNA7
If you defeat the Mengemo, tum to 19.
f, you beat hlm, tum to 7,

t19
You keep a wary eye open for signs of trouble as you
roam the city. Twice you see squads of soldiers in
&agon-cresbedhelmets pakolling the skeets. By
tuking careirl enquides of street vendors you leam
th6t r^/arrior ftom Hachirnan passed through Traole
qite rccently- They left the city by the South Gate
leading for the capital, Shoudu. Also, the rurnour
goes, a rabble-rouserby the name of Merzei visited
the city in order to recruit converfs to his peasant
ryrising. He too left by the South Gate, pursuedby a
squadof Dragon GuardslYotr reh.rmto Bofu'shouse
r22-r2,3

to find that Sunai has not retumed. She linally tums more. You pass through the gaLesof th€ rown and
up lwo days laler Its obviousfrom her exPression find yourselfin streetsthat are almostdeserted.Your
lhat her missronhasfailed.Her faceis pale,her hair is 6rst priority is to Iind somewhereLobed down for the
dishevelled and her hands shakeas she lales the cuP night If you visil your uncle,tum to 43. If you opr ror
you passher. She refusesto say what happenedbut a boardmghouse,turn to 238.
insistslhat sheis going back to YenshuLhevery next
morning The others are frighLened by her present r22
mood and aSreeto go wiLh her It seemsyou will be Your opponentmovesdoser,staringfixedly into your
on your own from now on. Next moming you thanlc eyes.At th€ last momentyou tearyour gze away as
Bofu for his hospitaliLy and bid your friends farewell his jerkin opens and ravening insectoid jaws leap from
If you kavel north, tum to 8r. If you slay in Traole, v.ithin.
turn lo 3o,
CHONGGUI sK rLLI sr AM r NA 10

Iyou defeatthe Chonggui,tum bo]rr.

The demon rnask thrusts ;ht into your face.AL this


dose rajrge you can make oug the glint of human eyes
tltough the circular eye-holes-'lf you're a member o{
ny band you obey my word wthout question-
mderstand?'the leaderof the mercenaries hisses.You
ae surprisedto 6nd yoursell Lisleningcarefully to the
clan's accenL:although it is rough, you can'bhelp but
&el that he is speaking his native tongue. Perhaps
120
Quan was wrong Lo suggest lhat these barbariansare
Brandishing your weapon, you charge into the camp- Fom acrossLhe seas.'I said: do you understand?'
Roll 3 dice If the lolal rolled is less than your &mands the leader.You nod energetically.One of the
lERocrry, hlm to 224. lI the result is equal to or nercenaries, Shasi, leads you away and fits you up
greaterthanybur rrxocrr! tum to 206. tith some amout weapons and a horse. The band
pcks up campand sels off southwards.
12\
The mighty tower of Yenshustandsbeforeyou once Over the nexl few days your suspicionsare corGrmed:
r24-t26

you discover that the mercenariesare from Tura, the dy magistrate accusesyou ofattemplingto overLhrow
southemmostof the Isles of lhe Dawn. When you ft authorities.He points to Lheconstables with their
reachthe next village, the leadershouts,'Rich pickings.' Finted slavesand urgesyou to confess your crimes,
and the mercenarieschargein. Do you, 6r no criminalmay be sentenced withoul 6rsLconiess-
4. If you confess,
tum to 3jo If you denyeverything,
Joinin with theirpillaSing? Tum to zr kn io j79.
Rideoff? Tum to 80
Attack the leader? Turn to ro, r27
You lie lhe scabbardto your waistband and turn Lo

ke.

r24
ThaL will be your 6rst task' says Maior. The king
offers the sword once more. Unless you know another
option, you may now lale the sword (tum to 5z) or
say that you are not worthy (turn to 37o)

125
As soon as you releaseyour friends they slart shouling.
Guards rush in, overpower you, drag you before the r26
magistrate and give you a severebeating. If you have fhere is anotherfearsomehowl, and then ai enormous,
a cudgel, tum to r85; otherwise, tum to ,ro {aggy shape rears up in front of you. If you are
Fpared to tnrst in your good {ortune and walk on up
\26 ihe path,tum to 3r3. II you ready your weaponand
The next day you are brought before the tribunal The l*e up a defensivestance,tum to 2Ej.
r29-\tr

r29
, ialking through the night gloom, you almostbump
r.to what - at first srght - looks like a tree-stump.
,iith a jolt you realzethat rn fact thisis the stationary
i3ure of a man He rarseshis headto gazeat you, and
_;oucaLchthe glinl of sharpeyesfrom beneathbushy
rhite brows The old man reachesup lo stroke h$
:ng white beard.Then he mutterssomethingincom
::ehensibleand beckonsto you with his finger.You
:otice that he has a sword at his beiL If you launcha
sqrise attackon him, tum to zrr If you show him
::spectand follow him warily,tum to jo.

r30
':oLrselecta nearbyshrine,light an incenseshck and
to pray The circulardesignof the shrinereminds
-gin
:ou of the brooch LheAbbot gave you It seemslo
and a genLlevoice says,'South,south,to bhe
-r.olve,
:piial. That way lies release.'You look around A
:iest rs standing near by, but you can't be sure
rhether or not iL was he who spoke.If you leavethe
::mpleand havel south,tum lo 99. Olherwise,tum to
164.

I]I
: would be far too dangerouslo approachthe camp,
:orl Lhatthe mercenaries are alerted.li you wsh to
reep close to the mercenaries,shadowingthem and
:iraihnS an opportunityfor acLion,tum to 82. If you
:ecideto travelbacksouth,in searchof somethingor
--meonelo help you in your questfor revenge,tum
rt2,-\34 45-rt6

r32 rlt
The monk sidlesLowardsyou, movhg with the fatal You makea move to stepforwardbelweenthe doort
grace of a hunling spider You are calrn as he attacks, lrt an invisiblebanier blocks your passage.A bell
mentallybackat your menialLasksin Lhemonaslery- legins lo toll and shoutsecho from within. If you lum
As quickas lightning,he launchesa kick to your body- rd hurry down the mountarn,turn to zr 3. If you wait
Your arm sweepsdown, just as it did durinScountless b seewhat all the fussis about,Lumto ,88.
hoursof work, effortlesslybrushinghis kck aside His
next attackis more careful
WHITE FACED MONK sKrLL
6 srAMrNA6
It you defeatthe m6nk,tum lo 267.If he defeatsyor1
mm ro 93.

r33
The children scatLerand flee, but in his hasle poor
Hani slips and falls, sprawlingacoss the polder.The
horsemancomesto a halt,sendingup a doud of dust.
II you continue Lo flee into the rice paddies, tum to
3r. If you tum and try to dislract the horseman's
attentionawayftom Hani,tum lo r57.

r14
A short distancefrom th€ camp you come upon a low
rise and you walch the mercenaries from this vantage
point. Sureenough,lheseare the very barbarians who
deshoyedyour village. As you walclr a group of
farmers is driven into the camp by mercenarieswield- rt6
ing whips. Some are tied up and are then suspended, Your landing rs soft but revolting. You hold your
upsidedown, from poles,while olhersare peggedoLrL treath and stagger from the muddy pool whrch broke
on the gound. Their plaintivecriesrise up Lo you. If your fall. The walls here give off a faint glow, and you
you try to help lhem, tum fo 27o. If you stay where en see lhat you are in a low turmel. If you set off to
you are,nrm ro ,29_ lhe left, tum to 326.If you go right, turn to 2tt.
rt7-r18

ar7
)ao leans over, deep rn thought. He stays like this,
-nmoving, for long moments, as you await his words
r insight Yao's head sinks lower on his chest and a
ontended sigh escapeshis lips . then he begins to
*orel Whatever wisdom you may leam, it is unlikely
ltu'll obtain it from this old man You make your way
r-rt of his hut Turn Lo r44

rt8
ii you decidelo travel north, LowardsTraole,turn to
18 lf you detemine Lo travel south,towardsShoudu,
$e capilalof the isles,tum to 166
rr9-r40

r19 r4'
When the monk BlackCaul&onstepsinto the hall lhe wnd whips up aroundyou, blowing leavesinto
you realze thaf you are in th€ monasteryat Baochou ,lour €yes.You becom€awareof a glow approaching
He commrserates with you on your failurein the test :rrough the dalknessard resolvingitself into a huge,
If you stay at the monasteryand give up your quest sightlessworm With a start you realizelhat you are
for revenge,tum to r99. If you resolveto continue. rot dreaming.Your screamwakesthe othersand they
turnto 28r, ita8ger to their feet as if drunk. The worm slithers
:oward( and a gentlewhrspering noi.e caresses
lour ears,sapping
'ou. your resistance.
If you are prepared
:o fight the creatur€,turn to 64 If you'd rather flee
:romit, turn to 16r.

r40
You travelfor severaldays,watchingas fhe approach-
ing mountainsriseaheadof you. You makeyour wa1
along the trackuntil it meetsthe path up lo Baochou r42
Looking up at the mountain,you s€eno sign of the \ few days later you reach a coastalport ano persuaoe
monastery,so you carry on along the path. Tum to a foiendlymerchant to take you on board You sail the
295 rext day, keepin8 the coasLlinehard by the port side.
r43'144 r4t
Although there is much talk about the koubled state r4t
of the land, the merchant is cheedul and optimistic The peopleyou meetin the streetlreal you with sus-
dnd the joumey passespleasantly.After oniy a few 1*ion, but when you ask for directions to your uncle,s
we€ksyou airive at the docks in Shoudu.The merchant f,ouse they becomefrimdlier. you are directed to a
has advised you to try to bring your casebefore the
king, while the ship's captain says he's prepared Lo
offer you a job as a cabin boy if you fancy the life of a
sailor.Tum to r9j.

The spirit of the land js weak once morg,he muses.


ls Bezenvial'sclammy graspstill at our ttu.oat?,
r43
You knock the warder over, but he rolls upright in an
instant and draws a cudgel. He cirdes warily, waiting
for the rishL moment to strike.
WARDER SKILL 5 STA MIN A6
If you defeatthe wardet turn to 365.

r44
You follow the path until you are out of the valley. As
it's dark now, you decide you had better rest for the
night. Luckily you 6nd a shelteredspot in a grove of
trees.V{hile you sleepyou may tecover z points of
Ternporary sr,r.wrr.re.Next doming you retum to the
path andpresson. Tum to 295.
46-148

r46
I 6gureloomsout of lhe darkness of the tunnel It ls a
rur, dressedin the rough leathers oI an artrcan His
beadyeyes stareat you and his teeth are baredin a
ixed grin As he walkstowardsyou he spreads his arms
ride lo showyou that he is unarmed.If you run back
dre way you came,tum to 284 lf you greethim with
krendship,tum to 96. If you attackhim, Lumto J6.

r47
Thepalaceis sunoundedby manyhigh walls;however,
9ou are fit enough to climb them, and by good
itrtune it is a moonlessnight In pitch darknessyou
Citherover the outer wallsand ceep alongfhe roof of
a outbuildjng A dim lighl glows from the balcony
$ove your head,so you haul yourselfup and over.
You makeyour way noiselessly lhrougha lattice-wood
door to an omaLelydecoratedcoridor You pausefor
. quickresl but have no time to catchyour breath.A
Royal Guard rounds the comer and, on seeingyo4
&aws his swordand rushesto challenge you.
ROYALCUARD SKILL 8

E you defeatthe guard in 10 roundsor less,tum lo


2to, otherwise,tum to rr.

r48
The bloatedbody of the Canguilies beforeyou As
rou watch, the spongyfleshpeelsaway until all that
ts left is the emaciatedbody of an old man with
silvery grey hair and beard His face is composedand
at peace.Cain l point of LUCK(thrsmay not increase
r49-rto r5r-rt2

your LUCKscoreaboveits lrifial value)and l poinLof If you tell him that you are seeking the murderer of
SKILL.The othe$ congratulateyou on your victory your Iather, tum to ,9. If you tell him you seek to
and help you drg a grave rn the sodden earth for the ham his wisdom, tum to ,67.
old rnan Next mommg thereis no sign of the leaves
which swirledaroundyou lastnight.Turn to J6E I'I
You male your way timidly inlo the inn and gulp at
r49 the motley collection of cuL-Llroatsand ne'erio-wells
The cunent sweepsyou down the 6ssure,dashing you who splashabout in the pool, guzzlingall mannerof
against the rock walls. Your head strikes stone and peculiarconcocLions.You plu& up the newe to talk to
roaring blacknessowerwhelmsyou Deduct z points a nearby drinler buL he curses coloufully and Lells
from your Temporarysraurua you to get ouL.Reluctantly,you leave lhe urn. It's the
samestory aLthe other tavemsyou visiL.Tum to ,62.
You regainconsciousness with a thousandtiny demons
stabbing aL yogr head with firebrands. Sparks swim r52
before your eyes,but you can make out the interior of The world goes bla& Deduct 2 points from your
a peasanLhuL A facelooms be{ore yoq full of concem FERocIry.Che& your /doentureSheet-Doyouhave:
Through the haze which clouds your mind you hear
the word 'mine'. A damp cloth, scentedwith pungent A clay bowl and a white face? Tum to 62
herbs,is pressedto your {orehead,restoringsomeof A claybowl andred robes? Tum to 2r7
your shatteredsensesA peasantwomanjs tendingto lust a white face? Tum to 69
you and behind her a man is making his yr'ay out of lust red robes? Tum to 9l
the hut. If you leap up and try to escape,tum to 3ot.
If you wait here a while, lum to 24t .

r50
My family name is Yao,' he begins, 'lhough I sei:mto
have forgotlen my other names...' He pausesto sip
his tea 'l don t have many vrsitors herq lm in reheat
from the world - all lhat hustleand bustle,it's nol for
me. I jusl look for a simpleexistencein which I can
pracLise my little fricksand try to stop thinkingabout
Lhings'Hepeersat you. lr'y'hatbringsyou here?'
rtt-r56 r57

r53 Piecesfor drinks. If you have no mor€ money or if


you simply don't wish to askmore questions,turn to
r97. Otherwise.you may askhim about:

The civil war Tum to 2oE


arLs until you are ready for your expedition (wrihe A bandof mercenaries Tum to 68
down fhe word 'spide{ on yout Adontute Sheet).Add Warriors from Hachiman Tum to 268
1 year Lo your Age, f poinLsto your skrll and f
points to your PermanentsrAMrNA.Beforeyou de- tt7
scendhto the Underworld your face is painted white fioi! Hoi!' you call, gesticulating wildly with your
in the fashionof theii order (note this on yow Adomtun arms.Tou.lbreath!Mudworm! Savage!'
Shutl, Finally, you pass fhrough the gilded gates
which mark Lheenfranc€to lhe realm below. Tum to The mercenarycursesback at you, leaping off his
horse and advancing. You ba& away, making sure
199
that the barbariancan't see Hanr dragging himself to
his fe€t and struggling over the polder. Luckily the
r54
Yo.u a 6rm stance. concmtrating on raisint aun's heavy :rrrrrour slows him and you evade him
.adopt easily.Finally he remounts,spits in your direction,
surnclentenerg) to knock over yout enemy. He
launchesa surpriseswing at you with his swor4 then tugs hard aLthe reinsand kickshis feet into lhe
almosf without effort, you deflectits force and pull the horse'sflanks.The horseleapstowardsyou. Too lale
murderer towards you. Caught off balance he topples you dodge to one side. A steel-shodhoof cracksyou
and sashes to the ground You kick his sword 6o- acoss the headand you topple backwardsinto muddy
his grasp, then crouch down besidehim. Too late you water, losing consciousness. Lose z points of Tempo.
rememb€rthe oLhermercenarieslTum to 206. rary STAMtN,4..Gain1 point of FERocrT.1
You come to, alone and soakedto the skin. There is
r55 no sign of Quan and the others.If you headback to
For the remainderof your days you live the hard life your village, tum to rrj. Altematively you can try to
of a monk. Yow quest for rcvenge is over. carry on and reach Yenshu.The road may be danger-
out but you re not familiar with the polder-paths If
,56 you decideto sti& to the road, Lum to ,t4. II you
You may queslionyour drinkingcompanionon anolher travelalongthe polden,turn bo,32.
subjectif you wish,but you must pay another.zGold
r58-r6r

rt 8
The funnel is short and wide and gives on to a
rouglilycircularchamberThe room is lit by thousands
of tiny lights dancing in the air, some darting abouL,
othersslayingsLill In the middleof lhe room slandsa
bll, dark shape:a 6gure etched pemanently in your
memory, its demon mask mo&ing you Beside you
Veng gesturesurgently. If you waiL lo see what
Veng hasto say,tum to 2JJ. If the Fearjs upon yol!
hlln to 2r2; otherwise,you may aLtackthe figure(turn
to 3j2).

rt 9
The guard raises his sword Lo shike you down. The
hst thlng you seeis the sword-hiltcrashingdown at

You wake up in a pile of rotting shaw. Your head


teelslike a poundedrice-huskbuLat leaslbeinguncon-
scioushas helped you recoversomewhat.Regain-z
poinLsof TemporarysrAMrNATum to 24J

r60
You tum Lo aLtackLheman who betrayed you, bul he
nasa sword readiedand is backingaway from you, a
mockingsmiletwisting his facein cruel delighb.You
drarge Lowardsthe leader of the mercenaries,the man
n'ho slewyour father- but againstso many men you
iuve no chance.Your advenfureendshere.

r6 r
Ihe monk looksup al you and smiles.No,' he replies.
162-r6t 164-165

Then he lowers lus head and withdraws once more NexLmoming you look out over an unlamiliar expanse
into his private world of medita6on.Will you: of paddy 6elds. It takes you several hours to 6nd a
rough hack, and you are not even sunethat it is the
Carry on along your odginal path? Tum to 29t sameone you wereusingyesterday.Tum to ,68.
Passthe monl and take the left-hand
path? Tum to ,r8 t64
Questionthemonk further? Tum to 22r You start to swing a blow againstthe old man,but he
catchesyour eye with a powerfulgaze.Tim€ seemsto
ltJ2
hold its breath as you stareat eachother You look
Thedoorsofthe buildingfly openanda sqr.rad ofDragon deeplyinto his eyesand have the strangestfeeling,as
GuardsswarmsiD h;cking indiscriminaLely at the r.rn- rf you were flying tfuough a tunnel,finalJyemerging
lrainedfownspeople, If you havethe goldenswordand rn a cavernouschamber. The imagefades.The old man
wish lo useit, tum to 37.Otherwiseturn to 142. stands stoclc still, mesmerized.If you take his fine
sword and leavehim where he is, turn to 29. If you
questionhir& tum to J9t.

r65
Once the agreemmt has been reached, Sunai takes
over orSanizingpreparationsfor ihe joumey From
somewhere you obtainsomefood and somescrapsof
rvoodLoreinforceyour sandalsfor ihe walk.
You setoff in the crispmorningai!, makinggood trme
aiongthe roads-Soonyou passlhe deserledsettlement
rrhichyou encountered on youJway to Yenshu.None
IO? of you canbear to retum to your village,so you pass
You haven't gone far before you realize that you have on. Dusk fallsaroundyou; shadowsgrow long Leaves
got lost among the muddy 6elds.There is no light f,utter past, blown in the wind. Despite the darlaress,
anlrwherenow and the starsare blotted out by clouds. the road lies clear before you, glowing in warm light.
You stop where you are, passing an uncomfortable lf you presson in the dark turn to 3r9. tf you decide
nitht stretched out along the polder- Deduct 1 point to make camp here, tum to 271. l( you move off the
from yor.r Ternporary st,r.vrl-1, road,tum to 94.
r66-fi1

166
nexf few weeks merge into one anolher in a blur
you settleinto a routine of travel.Although you
Fs many farrnersworking in ihe fields, there are few
Lerson Lheroads.One dav vou meet a fellow
4essed in rather [atteredscholar'srobes You recog

z rize hrm as an itjnerant puzzler. Scholarswho {ail the


examinaLionsoften find it hard to secure
oymenl, and many opt for the life of a puzzler
ing to trddition.a pLrzzler
may a5k a que5tion
anyonehe meetson the road.If he doesnot recerve
t-. correctanswet customdictatesthat the puzzlerjs
.G to charity- at the very least,the price of a
This puzzleris barely older than you are and
't seemenLirelysure of hrmself.He asks,'One
I bought a tree The next day rt grew by a half of
height They day after,it grew by a third of its new
Light. The day a{ler LhaLit grew by a quarterof its
leighf, and so on ... How many daysdid it take the
&eeto grow to a hundredlimesiLsoriginalheight?'If
pu think you have worked out Lhecorrectanswet
rDte iL down on your,Adoenture SheeLand tum lo 27t
f,you can'lsolvethe puzzle,male a note o{ what you
re grvingthe puzzlerand thentum to 378

r67
You readyyour weaponas Zhanshicirclesin towards
!s* He swingswildly and you try to block.. but it
a feint.With a nimbleflick of his sword Zhanshi
-as
&arms you. 'Get out of here' he roars.Yorire just a
how nothing peasanL'As you make your way de-
ittedly from Lhe camp, you can feel the eyes of the
r68-r69

mercenaryleader following you all the way- You fed 170


safeonly when you are out of sight of the camp.Turn With a bold sweep of your sword, you chop through
to rjr the skeletons ne&. Its skull topoles and a mommt
hter the ghastly vision disappear;into thin air. Write
r6E down the word 'when' on your AdoenlurcSheet.your
You 6nd a decent-looking lavem in the betteroff part sr^MrNA is resLoredLo its permanentlevel. Add 1
of the city, You pickout a cheerfulyoungmanandofft point to your srrn but deduct 2 points foom your
him a drink.He is soonchattingmerrily awayand yor rERocrrY. Now tum Lo34t.
guidehim carefullyon to th€ subjectslhat interestyort'
The first drink costsyou z Gold Pieces(crosslhem oS \7\
yourAdvenlureSheel).\N rll you try to tnd out about: You notice Ham staringabouf him, wide-eyed.Then
his facelights up in a big grin and he pointsto a small
The civil war? Turn Lo2ol houseat Lhefar end of the alley. 'Uncle Bofu!' he says
A band of mercenaries? Tum to 6l happily. You make your way to the house and knock
Warriors from Hachiman? Tum to z6t hesitantly.efter a whle the door opens a crack and a
ronied face peers out at you When it aliShts on
Hani. however, the door is flung wide open ano you
ae all usheredin-
8ofuisnot a richmanbut heoffersyou all thehospitality
lr can He suggeststhat you abandonyour questIor
tengeanceand settledown in Traole.Sunai,however,
rcmlndsyouthatyoudid decideto bringyourcase before
lheprefectIf you decidelo stayin Traolefor a while,turn
io 5. Or you may preferto leavebheothersto approach
r|,9 Sreprefect,while you havelnorth (turnto 386).
You approach the central tenL in th€ camP and beal
upon the little drum which hangs by the flap. There is
a grunt from within. The fearsornefigure of the merce-
nary leader emerges- his face hidden by the demon
maslc If you attack him irnmediatety, tum to ,46. I
you chooseto talk to him 6rst, turn to 24o.
r72-r73 17+-r75

r72 r74
You don'! have long to waiL; an old man with a ;\ith a yell of exultaiionyou swinS the sword and iL
goldenswordat his.beltsooncomesshufflinginto the =ikes your enemy on his lefl shoulder,cleaving
hut He doesn't seem sLrprisedby your presence. =aight throLrghhis armourand piercinghis heaft.For
while you kneelbe{orehim and apologizefor presum- : momentlhe 6gure staysupright,blankeyesstaring
ing upon his hospilality. Instead,he seaLshimsell l: you from the demon mask,then it collapses. You
takes the cup of fea you offer and sniffs its vapout :eachdown to remove the mask and look upon the
beforespeakingTurn lo rjo. ::ce of the man you havehatedfor so long. It cornes
:{ easilyarrdyou sLareat a face .. your own facel
1e mask slips easilyover your head,and you look
-''rt at the world through its eye holes.Maior looms
-: in front of you and his featuresare lwisted with
.ontempt.He gesturesand . your adventureends

\ |.'
-:ou dog-paddledesperately,narowly mrssing the
i:eering oar of the sarlingboat as rt passes The
-_.rentdragsyou along for many hundredsof metres,
:rtil lhe buildingsof Traole are no longer dsinS on
=::herside The river widens and the currentslows;
l cu strugglelo the bank,pull yourselffrom the waler
ld collapse,exhaustedWhen you recover you see
:al you are some way from the crty, on the north
:ad< of the river If you decrdeLo return lo Traoie,
.ir to 262 If you preferto headnorth now, lurn lo
lt
r73
'You arewrong,'he replies.Now be on your way' He
indrcatesthe path that leads straight ahead If you
obey him, tum to 29t. If you walk pasthrm along the
l.ff-h '..] f^ .L h ,- r^
"r
r76
:*7 (
'76burlding
The tribunalis a distinctive wrth a bell-towe4
it dominates the bown. lts magnificentgabesare
wrought of black woo{ wth bealen copper inlays,
and above Lhemis a huge sign For the first time in
1'ourlife you wish you could read.Inside the courtyard
you join a queue of petitione$, all waiting to b,ring
their cas€sHore the magishate.It is mid-aftemoon
by the time your tum comesand you have been lulled
by $e warmth of th€ sun.You sLiIlea yawn as the
consLables usher you into a large circularchamber
,{round its walls standgrim-facedguardswith jointed
sfavesand,at the wall opposiLe, the ma8rstratereclines
on a large marblethrone.Behindhim hangsa drape
depicting the golden fist. symbol of the God-Ktng's
authority. The magtstrateof Yenshu is a fat man. He
p€ers at you hhrough bored and bleary eyes and
waveshis handvaguelyin the air as if trying to catch
. fly. You standforlomly in the middleo{ the chamber,
unsureof your nexLmove.

'Xneel,dog, and speakyour piece,'growls the con-


stablewho usheredyou in. His slaffwhacksyou behind
*re knees.and you collapseto the floor.

h a few minutes you have stanmered out your story


of divine justice.He doesn't
to the localrepresentative
seemvery impressed,'This tribunalhas no funds for
<ompensation and insufficienlresourcesto follow and
captureLhebandils,who no doubtaremanykilometres
away by now. Begone,and exercisegreatercare in
tuture!'
r7 7-178 r79-r8o

If you protest at the magishate'sjudgment,tum Lo 119


316.If you leavethe chamber,tum fo 40. lhe old man leadsyou along a path deep into the
:rountains,where his rush hut nesLlesin a shady
r77 -'alley.He ushersyou into his sparselyfurnisheddwell-
The other figurers wearingrobessimilarto yours,but :lg and preparesyou a cup of smoky flavoured tea.
his faceis not white As soonas he seesyou, he drops ihen he beginshis magLcA papertalismanis stuckto
into a crouch.He sidlescloseto yot! poisedfor actjon, your foreheadand ihe MasLerpricks you wrth long
thenattacks. :.eedles,all the time chanLing in a voice thaLis surpris-
:rgly sonorousfor one of his advancedyears.On and
MO N K SKILL 1l:)
u the spell goes; you lose track of time but are
If you defeat the mon( turn to 267 rreventedliom going to sleepby Lheold sorcerer's
.onstanLactivity After a long tjme you feel a sick
iensationwelling up in your sLomachand you retch
a stubbywhile caterpillaris writhing on the hard
=rth
-hen floor in front of you; it is crushedby the heel of
ie old man.'l am tired now,'he says 'My energyis
-ow I must rest,and you must go now.'He gestures
:o the door
':ou bow and thankhim for his help,but he just waves
lou away. As you leave his hut he winks at you,
rnilinS a secreLsmile.Cross the word 'silk off your
!-loentureSheeland trnn to r44.

r78
You are in a long corridor,tull of cells,andmostof r8 0
Lhemare occupred In one, srx people are gathered in a :re proprietorof the boardinghousespreadshis alrns
huddle, talking in low vojces. They iook up as you .ide and bareshrs teeth.No money,no room.This is
appear al the grille and stare at you for a moment :e way the world works.Anything elsewould not be
Then one says, 'Quickly, free usl We can let oul the -'armonious.'These townsfolk may be wealthy, but
other pnsoners in the name of justicel' If you unlock :€nerosrtydoesn't seem to accompanytherr good
the door, tum to 26. If you ignore lheir pleas and :::tune You hnd a desertedback-street
and sleepon a
continue to searchfor your friends, tum lo 293 :i€ of stinkingrags.
r8r r82-r83

You are woken by a kick in th€ ribs. Through bleary king is merciful,' says Merzei, 'and I'm sure he will
eyesyou look up into the scarredfacesof two roughly help you if you put your case to him I cannot lead
dressedruffiansOne spitsat yoq and lhe other draws you to him myself, Ior I am out of favour, bul I can
his sword You roll Lo one srde, but the blade nicks show you the way.' If you have a wooden plaque,tum
you in the arm,causinga fleshwound.DeducLr point to 20, otherwise, turn Lo jj8.
Irom your suwrr.l Then you are in a desperate fight
for life. r82
You charge up the stairs,but the red figure rs ready
SKIL L With movements as precise as a spider's,he crouches
FrrstRUFFIAN 10 dren launchesa kck whrch s[rikes you with lhe force
SecondRUFFIAN' 10 of a batLeringram You fly backwardsand crash on Lo
the stone floor below. Your adventureends here
The second ruffian will take some lime lo draw his
knife. Fight 3 Attack Ror.rnds againstthe {irst ruffian
alone At the end of fhis time the secondnrlfian wrll
join in lf the first ruffiar is still alve you should
choosewhich opponenbyou are Soingto altackaLLhl5
time. AgainsLthe other, roll your AtbackStrengthas
normal,but if successful, you may not injure him -
you are merely parrying his blow Of course,if his
Aitack Strengthis SreaLerthan yours, he will inflid
the usualamounLof damageon you. If you defeatthe
ruffians,tum Lo2E2

r8r
Mischievous eyesglinl {rom a childlike face.'Greetings, I8'
fellow monk' says the strangefellow. 'My namet Such a criminal waste of money,' says the slave
Merzei you may have heard of me Whafs your haster ignoring your outburst ?nd I thought you
business here?' Something about the man's oPeD lookedquite promising-'He waves his hand casually
mannermalcesyou trust him inslinclively,so you le[ and the four guardslet fly their crossbowbolts. You
him that you are here to petiLion lhe king to do Cip into blacknessbefore you hit the ground. Your
somethingabout the deskuctronof your vLllage.'The adventureendshere.
r84-r86 r87-r8t

IE4 robes;your main task is to dash the wet robes against


Yao agrees to lift the curseon you and quickly begins a large stone. Days pass and you tlegin to wond€r
his magic A papertalismanis stuckto your forehead *hen you are going to be taught these 'martial arts'
and the Maste! pricksyou with long needles,all the {or which the monks are Iamous. The monastery is a
time chantingin a voic€ that is surprisinglysonorous k'anquil place,however, and the hard work builds you
for one of his advanced years. On and on the spell q. Add r year to your Age and 2 points to your
go€s and you lose track of time but are Prevented PemanenlsTAMTNA,
from falling asleepby the old sorcerels constant At [he end of the year, the abbot visits you and
activily. At last you feel a sick sensaLion well uP ir
sks you how you are progressing. If you tell him
your stomachandyou retch,A stubbywhite cateryille you are doing {ine and are well satislie4 tum to
lies writhing on the hard earth Aoor, before ft b ro2. lf you ask to be taught the maftial arts, tum to
cnuhed by the old man. Cross the word 'silk' off yorr
48.
AduenluteSheel.'l am tired now,' says Yao. My
energyis low. I mustrcst' He slumPson to a rushmd
and rs quickly snorinS.You seizethe oPPortunibyto r87
catchup on somesleepyourself. 'Why is it we always seem to attract the qiminal
dement?'he askswith a laugh. 1-et'sseehow well you
You wakeup, refreshed, in the momin& MasterYao b
ftht - if yodre any good, we'll accept you,' He
alreadyup and about,preparinga simplebrealfasto{
testuresto a mercenarywho's loiteringnearby. 'Beat
morintainmushrooms.Over the food, Yao asksyou Zanshi here' Do you fight the mercenary:
what you intend to do. If you reply that you art
seeking the man who murdered your father, tum to With martial arts?(You must have
39. If you ask the seerLo teachyou his magicalartt, 'dane','wood','spidet'or 'sword'
turn to 247, witten on your AdeehtureShtet) Tum to 3z
With the SacredSword of Tsui? Tum to lr7
rtt With Arena skills?(You must have
You are found guilty of the murder of the warder and the word 'arena on your Adoenture
are sentencedto the death of one hundredand or: Sheel) Turn to 244
cuts.Your adventureendshere. Wrth anyLhingelse? Tum to 167

r86 rE8
You starL work lhe next day, cleaning $e monk' hhen you wake up, you are in a differentchamber,
rE9-r90 r9r-r93

I9I
With the slight ghost of a smile playing about his
features,Master Yao says he can free you of lhe clrse
and begins chanting. You realize that if you are freed
enters the dumber. You recognize him from your of the Cangui,Yao will be releasedfrom your controt.
encounterin the sewers,thoughhis faceis no longerso You bark at him Lo stop chanting,and considerhow
pale. 'l apologize for Lhe distressyou have been to work things out Finally,you tell Yao that when
caused,'he says.'We have tfled to make amendsby you ciap your handshe will be releasedfrom your
whatevermeanswe could. Now you may chooseto power but that he will consideryou a friendwhom he
go your way if you wish or . . . you may help us in a haspromisedto rid of a curse.Hoping that this trick
litlle rnatber,'lf you wish to leave,tum to 1o4.If you will work, you clapyour handstogether,Tum to r79.
agreebohelpthe monk tum to ril
r92
Sunaiand the other children prepare to enter Traole.
r89 You wish them luck they tell you that their prayers
He p€ers into your eyes. Dyou re&on you've got go with you. You watch them until they passthrough
what it takesl" he asks. Quick as a flash, his hand the gates of the city and out of sight, not knowing
shoots out and grabs your arm, twisting it painfully' wheLheryou will ever se€lhem again.Turn to Er.
Do you:
19t
Tum with the blow to lessenits The tunnel goes on skaitht aheadfor thirty mekes,
force? Tum to ,4,1 then bearsto the leftj it continuesfor anotherthirty
Matchyour opponent,strenSthfor rnetres,leading ffnally into a chamber.Five small
str€ngth? Tum to 3ot hrnnelsleadliom the wall oppositebul, as you enter
Headbutt him in the iace? Tum to 9r the room, you can see thal eachis only 6v€ metres
long and all areempty.In the middleof the chambeaa
r90 scabbardedsword rests on a block of stone The
Your head spins and you lose your balance.Sparksare sword's hilt is golden ard the scabbardis beautifully
flying before your eyes - the blow you took on your decorated.Meng says, 'This is the SacredSword of
head was worse than you thought. You crawl towar& Tsui- To draw it requiles strength, io use it requires
the door but the effort is too much for you. You wisdom. It is not a sword for the greedy or small
collaps€,panting.Tum to 24t. minded' Do you:
r94 19t-r91

Pull the swordfrom its scabbard? Tum to 34r r9t


Takethe swordin its scabbard? Tum to rz7 S\oudu is so large thal you cannoi take in its size.
Leavethe chamberandgo backthe )ou seemore peoplein one day here than you have
way you came? Tum to 4 ieen throughoutthe rest of your life, for this miShty
r€tropolis is lhe earthly resting-placeof the God-
r94 !(ng. By ancienttradtion, he may be pefihonedin
You awakenYour body is suffusedwith a comforting iasesof great injustice... but if fhe injusticestems
warmth You reachup to wrpe the sleepfrom your
eyes,but hnd that your arms are prnioned,you are
wrappedin folds of silky smoothnessYou drift back
to sleep,your headfull of dreamsof mulberryleaves
flutLe ng in the breeze.Who krows how long you lr4
remain like this'?You are only dinrly aware of what is
going on aroundyou. r96
Finally your bindrngsbecomedry and bdttle. FiexinS
your limbs, you push outwards-The cocoonsloughs
away, and yoLrunfurl yourself in the blinding warm
sunlight There is no sign of the others or of the
',an shides over to you, smiljng
sweetscentedtreesbut, a short distanceaway,a road thinly. 'A bold at
wends its way inlo the mist laden disLance.Writ€ :ernpt,my young tiger but for suchas you and me,
down thc word 'silk' on your AdoenlureSreefand turn ::e only escapeis death' Iian speaksthe truth. Like
to r8 rou, he is a prisonerof Lhearena.you live out the rest
:i your short life here, killing for the preasureor

t97
':ou takeyour leaveof the inn and ponderyoerr
next
:-ove Do you:

Leav€the city, makingfor the north? Tum fo 45


visit the temple? Tum to 2j8
Leavethe city andheadsouth? Turn to 99
r9E-r99

r98
You reachout for the sword and the hairson the nape
o[ your neck rise. You pauseand glanceround the
:oom The fat officialretumsyour gaze You take the
.rvord and the sense of danger grows. Suddenly a
;enomous snake rears beside you fangs dripping,
:eady to strike You sweep the sword rormd in a lazy
::c, slicingthe serpent'sheadfrom ils body It wdthes
ior severalseconds,sloughingoff its official'srobes.
!{r8 \4aiorstaresat the body, thenal you.
'it seemsI owe you a greatdebt,'he says He walks
over to a smalllacqueredbox, unlocksit, and lakesa
:rooch lrom it. 'For too long I have allowedothersto
= my eyesand ears.Merzeitried to tell me this,but I
-rastoo proud to Lislento him,' he says;then, lossing
: cloak acrosshis shoulders,he strides out of the
iamber, gesturingfor you to follow As Maior passes
Juough the palace, servantsprosLratethemselves
him You passthrough the mighty jade gates
-ioreout inbo the courtyard.Maior asks.'Which first -
rnd
.escueyour mother or avenge your faLher?'If you
jroose the former,fum to
77. If you chooseLhelattet
.Jn to 327

r99
-iibbotDry Jadeis delighted.He tells you Lhatyou
-;ave conqueredlhe attracLionof the dull material
rorld and arewell on the path to enlighLenmenl
You
=main in the monastery,working hard. Your father's
jeath will remainunavenged

,
200 :-,rskaLionand laurches a doublehanded swing at
You have attamed inner peace- your desire For ;ou. You inLerceplthe blow in mid flight and tum to
revengeno longer cloudsyour mind. Add z to your .:',oid the blade,twishnghis handsdownwardsThere
sKrLL.If you ever have to roll the dice and comPar€ s a sharpcrackas lhe boneso[ his arm breakand he
fhe result to your FERocIry,you may now always :ashes to the ground.You toss his sword away and
choosenot to be ferociousif you wish; thal is, you eliver a blow rnto his back,penetmtingthrough his
may choosethe 'greaterthan' oplion. Now tum back <mour asfar as his blackheart Tum to 3o5.
to the paraSraphyou camefrom.
204
201
'r ou get httle sleep.Thewlnd whrspenconspiratorially,
Thereis uproar,with shoutsof 'Murderl'and 'Call the :nd occasronal su&ing and gurgling noisesfrom the
However,no one getsin your way as you
constablesl' eldssuggestthat vile Mudwormsare lurkingnearby
leavethe inn Turn to r97 1e moonis slight,and directiyaboveyou the conslei
aiion lhey callDeath'sMessenger is ghttenngbalefully
:. the night sky. Is lhis an omen?The whisperingof
At lhe palaceyou join the queue of townspeople :re wind grows louder and for a momentyou fancy
waiting to bring their pleasbeforethe king Eventuall-r- ;ou can see Dealh's Messengerslriding acrossthe
you comebefore an official who writes down the delaiL. towardsyou, his skeletalfiguregleamingwith an
of your caseHe tellsyou to comeba& in a week'stime -ld
r-edflh'y iight.You le.rplo your feet I'dspi-r8youl
for an audiencewith a high dignitary,who will decide ;.r ord, and the apparitionvanishesIt must have been
wheiheryouarefit to pieadbeforetheking Ifyou come ir illusion,broughton by your tirednessTum to ,4j
backin a week,turn to 297 lf you cannotwail thal lon8
andbreakinto the palacein the meantrme, turn to r47 205
:-. soon as the officials seeyour taltoos, Lhey summon
20t ajards. You are beaten (deduct 2 points from your
You are filled wjLh the calm of BaochouMonaste4' sreur|ra) and thrown out of the city. lf
Once more you are backthere,performingthe menid :;cu now
-:mporary head north, turn to 8r. If you set off
iasksthat occupiedyou for so many days.Your bod; i:ruihwards,tum Lo gg.
moves calmly and naLuraLly and you are mildly sur-
prisedto observethat the wiid swngs of your adver' 206
sar] . .\^ord fdil to louch you \ou (lore In. u\ing iack armoured barbariansmove in to surround you
your opponenl'sforce againsthimself He howls witi 1e lasl sight your eyes will ever behold in this worid
213-2,\4

is the glittering steel of their ralsed swords Youf eyesstaringblankly at you, ils feaLures
twrted with
hatred.Yor.rshriekand mn from the chamber.Behind
you, Meng calls,You're out of your mindt' but you
207 ignore him. You race along Lhe twurel for many
You flee down the path in the darknessBehind you the ninufes, beforerememberinglhat it was only a lew
howling lakeson a mocking tone Tesfyolr Lrrk lf you netreslong You stopand try to pull yourselftogether
are Lucky, lum lo 23. lf you are Unlucky, turn lo 256 reforeproceedingTurn to 276

zo8 2 rt
If your Age is less than 15, turn lo 3T2 Otherwise You male yoLu way down the trackin tle ncreasmg
rumro rr_ gloom of evening,and soon the clamourbehindyou
ides. Whenyou reachthe marnpath rherers ro \i8n
209 of the monk who was thereearlier You presson into
The image of your father fieezes while you are tn mic $e valley,following the courseof a mountainsLream
move, then rt fades away Turn to 19 Ium to r29

2to
You steelyoursell then head for the Red Wate. IItr''
the mosl dangerousdrinkinghousein lown lt is saic
that the pooL in which the inn's denizensdrink :'
coloured red so that it won't be so obvious whel
blood is spilt.Rol13 dice.If the resultis lessthanvoE
FrRocrr]., turn to 14. If the result is equal to o:
grcaterthanyour rrnoclrY, turnLortr-

211
If you have the word 'silk wtltten o\ vonr AdDetltL'!! 2\4
Sreef,turn to 164 Otherwise,tum to 65. )ou jusf manage to evade lwo simullaneous attacks
trom warriors on either side of you by plunging into
212 :re reeds Anows whiz afler you, but you keep your
The dancinglights mergeinto one, they form a giarr :cad low and {inally put a safe distance between
whiLeirna8eof your enemy'sdemonmask,ils soulless ;;ourselfand the samurai Tum to 289.
214
2 1 5 - 217

215
Landis in your heart,'he declares'You have nothrng
You race off down the turmel A coarse voice calls
more to learn from us, so reLumto the world.' Your
after you, 'May the Fear be upon you!' You run on,
5TAMINAis restoredto iis permanentlevel. Turn to
unlil you arecertainLhereis no pursurtTurn to 6t 28r.

2r6 z rE
\4aior noticesLheSacredSword of Tsui aLyour belL.
The oLherslavesdon't seemto realizelhat they could
He pojnls to iL and asksif he may examineit, so you
escapeat any time if only lhey would collaboratewilh
hand it over reverently Maior passeshis hand over
one another Perhapsthey just deserveto live out
theblade,thereis a light cracklingsoundlike staticfrom
their lives working for Kuangong But you are desLined
iinecloth 'A good bladefor a hero,'saysthe king He
for greaterfhings.Ydur opportuniLycomeswhen you
strikesa Linygong on thereadingdesk.'Thereis discord
smashthrough the rock faceand come upon an under-
in the land,that I know, but I am too distantfrom my
ground sLream.Its firsb spout drenchesyou, but it
peoplelo know what to do I needan agent.'Into the
grvesyou an idea:Lhesheammustsurfacesomewhere,
room gldes a fat fgure dressedin extravagantrobes
so, if you can only swim along iL, you will be free-
Wasting no iine, you grab the secretcacheof food Vaior nsesto his feet and offersyou the sword back
Takethis andyou will becomemy agent' Do you,
which you have been storingfor just sucha moment
(nole that you have 1 Provision on yolur AdoefitLtre TakeLheswordand swearloyalLy? Turn lo j2
Sreaf),lhen widen the hole in the rock face and plunge Refuse,insistingthat you arenoL
inLothe weLblackness of the sheam.TestyaurLuck Ii worthy? Tum to ,7o
you are Lucky,turn Lo JE lf you are Unlucky,tum to Saythat you will takethe swordif
\49 the mercenaryleaderrs to be
broughtto justice? Tum to rz4
2r1
Or yourmay know of anotheropLion.
You come to, standingin front of Dry tade.In your
handsis the clay bowl, whrch the Abbot tal(esfrom
you He turns to anothermonk standingnear by. a
monk with a whiLeface,and with a smile,he flrngsthe
bowl to the floor, where it breaksinto a thousand
shards(crossthe clay bowl off your EquipmenfListl.
Note down the word 'tum' ol yotr AdoenturcSheel
Dry Jadeturns to you. 'The true prize of the Deep

Ii.!illllDjF$I
2t9-222 223-224

2t9 22t
You all travel back to the wreckagethat once was You split up and wander through the town, asking
your village and try to rcbuild as best you can. abouLthe mercenaries.Whenever you m€ntion Lhem,
EventuallyyoL-rmakesomethinSof a life for yourself, rowever, Lhe townspeople becom€ suspicious and
but you neveravengeLhedeathof your father. :efLrseto talk to you When you rejoin the others,you
discove' that they have had the same expefien\e
220 although Quan leained from a priesi at the femple that
The barbarians look you up and down as you enter nost of the fighting is in lhe south, near lhe capital. If
their camp, but not one of them lifts a weapon against tou leave the town and lravel south, tum to 14. lf you
you If you have the word 'never' written on your
-eave Lhe town and head no*h, turn to 165. If you
AduenfureSheef,turnto Jj4; otherwise,turn lo 169 stay in Yenshu in order to make more enqurries,turn
to t3,

-You are disturbing the peace of the mountaq' says


the monk. 'Either fell me this, or leave me in peace:what
is wide at its feet, narrow at its head?'Will you replyl
Heav€n? Tum to 17,
A pine tree? TurnLorr2
A mountain? Tum to ,97
A giant? Turn to t7
Allernatively,you may carry on along your origlnal
path (tum to 29t) or rgnore the monk and fale the
left handfork (turn to z7r).

The templc you are in is unfamrliar.After some timc a


whrte faccd monk entcrs and, seeing you, hunies off 224
to fetch others.They escort you out of the temple and ',Vith a roar, you leap pasi the surprisedguardsand
into lhe streetsof Traole If you head north fiom here
+rint ton'ards the large lent in the middle of the
turn to r4o. If you go soufh, fum to 99. lf you stay u: scampment As you approadl the fearsomefigure of
the town and make enquries, turn to j7t. .our father'skiller emerges.
Tum to 146
225
You charge up the last few sLepsand leap into the
chamber.Three red+obed figures get to their feet in
surpnse and stare aL you with dark eyes that glint
from while faces.Their mov€ments are controlled and
ihey have the poise of hunting spiders Another flight
of stairs leads up, out of the chamber If you press
home your altack, turn to ,r8. lf you try Lo flee from
the chamber,tum to 76.

226
Soon the gaudily painted housesof Yenshu come into
sight, dominated by lhe grey tower which, you pre-
sume,rises from the magishate's Lribunal Few people
are about as you ent€r the town, and lhose you do
rass regard yot wanly before hurying by. You remem
ber Lhata distant uncle of your famrly lives in Yenshu.
He was always regarded as the bla& sheep of the
imily, bul he might Sive you a welcome Tum to
r45.

You bid the children {arewell and head off northwards


Over the next few days of Lravel you discover that
Yao is more powerful than he jets on. One nighL,you
r,;akeup Lo see hrm talking to an eagle, and you are
never sure where the food he invariably produces
comes from Eventually you reach the Golden Crane
Vountains and Yao leads yoLr along ihe treacherous
raths to his shelteredhut If you ask him to t€achyou
hs magical arts, Lum to 247 Ii you stay wrth hrm for a
short time, then calry on northwards, turn to 79
228-229 230

228 the grourd and I loom up, up, up aboveyour head,


Your meagre finances are enough to buy a few drinls )'et I nevergrow. What am n'What witlyou repry:
in-oneof the.ougherinnsoFthe city. You pick out d
lellow with care and offer him a drink. He rs soon A pine tree? Turnto r12
The heavens? Turn fo r7,
A mountain? Turn io 397
r.rgranrr Turn Loj7
Or, rf you'd rather carry shaight on down the path,
ru.n ro 29,
habitof brawling.Eventuallyan officerof the Dragon
Guardctold them to leave.They apparentlyheaded
2to
no4hward\. lf you leave ihe inn al once and make lVith a sta you awalen fiom a nightmarein which
your way to the North Gate,turn to 4t lf you visit
mercenaries had laid waste your vrllage.you iook
the templebeforeleaving.tum to 2t8. around- yor.rrhut is safe,your fatherand motherare
slecpingsoundly Crossall Equipmentand Notes off
.rour AdoentureShed
\ext moming you get up and set out for the 6elds,
On fhe horizonyou spof a cloud of dusfapproaching
and a s€nseof grim forebodingsettlesin ih€ pit of
lour stomach.Even before you can see the black
armour,you knou.you n backto the vrllage,shout-
:ng to everyoneto flee,but they rgnoreyou. Then the
nercenaries arrive Justas in your dream,the demon-

rut rt is too late. Perhapsyou can learn from


;ream.Was therea message therefor you?Tum to',our
r.
2tr-2,14

2tr
Everyday, just beforethe monksbegin their prachce,
you hrde yourself in a cupboardoverlooking the prac-
tice hall. YoLr observe Lhe monls carefully and each
nightyou repeattheir movesyourself Write the word
'oane' on your Arh:entureSheet.Add 1 year to your
Age,2 points to your sKrLLand j poinLsto your
Permanent srAMrNA.Tum to Joo.

-t-
Your landing is soft, but you almostblack out flom
Il;luseaas the smellhits you You staggerout of the
truddy pool in which you landedand run off down
the ttrrnel \4tren your head clears,you find yourselJ
h-avellingalong a low tunnel,iLs stonewalls lit by a
Eint greenluminescence Tum to 326.

213
'lf you can say where you are, you may leave this
placenow,' saysMeng Do you:

Ignore him and attack your enemy? Turn to 352


Say:'The Landof Roots? Tum to 44
Say;'My mind? Turn to rt2
Say:'The Demon Plane'? Turn to 133

234
As you rush him, the mercenary seems not lo be
preparedfor your attack.Then at the lasl momenthe
dodgesto one sideand cloutsyou aooss the backof
your head The world swims around you sickeningly,
but you are vaguely aware of having your hands Lied
234 21j-216

and bemgflLmgacrossthe backof a horse.A long and With a siglr lhe purple-clad fellow losses a small
bumpy youmeyensues,but it is panful for you to tum dinking bag to the barbarian,who tips its contents on
your head, so you see little more than Lhe horse's to his palm and dowly starts to counl the tiny coins.
flank Frnally you are pitched to the ground. The YoLrr heart leaps as you realize that fhe rope round
mercenarycalls oul Tleyl Anoth€r worker for you! -your
arms is loosening As the mercenary counts his
You'll get a few years'digSingout of lhis one.' paymenLyou begrn to easeyourself free. Enally, the
barbariannods, satisfied,and rides off Cross off any
Around you are diriy grey cliffs nddled with gapng Provisionsyou may have on your ArlaenlureSheefand
black holes Clnking, as of metal on stone,echoes ooss the wooden sword off your Equipment Lisl; add
faintly all aroundarrdyou seea gang of slavespushrng
-: points to your rlRocrry- As the man dressed in
a trolley laden with sLonesout of one of the cave purple tums, you slip your hands out of their bonds If
mouLhsFootstepsapproachAbove you loomsa short you attack him, tum to 3o6. If you wait to seewhat he
fellow, dressedin 6rrepurpleclothesHe fli&s a speck is going to do next, tum to 266
of dust off his brocadedcoat,and wrinkleshis mous
tachedelicatelyas he examinesyou cltically 'I'll give 235
you fifty scrip,'he saysaftera while. You pass through LhegaLesinto the busiling lown A
'Gold only,' gratesthe mercenary. rvave of confidence swe€ps over you as you look
around.It's trme to make a few enquirieshere Turn to
315.

236
iVhen you tell Dry Jade of your decisioryhe shrugs 'l
expected this; however, before you go, let me show
;'ou somethurg.'He puts a wooden practice block
ihe kind the monks use in their tmininS on fhe table
and tells you to relax Once you are fully relaxed he
:elis you lo hjt the block. Without thinkrng, you chop
at it, using lhe same gesture you have used in your
;rork since you entered the monastery. The block
.halters 'You are a good pupil,' says Dry Jade 'Some
.earn their martial aris the long way, but your hard
;sork and dedication have taughLyou the secretof our
237-2,38 219-240

style to relax, and make all your movements as 239


natual as a crane in flighl.' Note down the word After Sunaihas beenabsentfor three days,you become
'sword on yow AdoenLureSheet.you may leaye now yery worried. You are just discussing going to bhe
with my blessing,' says Dry lade, 'or you may stay a kibunal to 6nd oul what has happened to her when
little longer and help us in a small matter' If you $e tumi up again.It's obvious fiom her expression
decide to sfay, turn to 3oo. If you prefer to leave, tum tlut she has failed. Her face is pale her hair is dishev-
to 28r. dled and hs hands shale as she takes the cup you
Fss to her. She refuses to say what happened, but
i$ists Lhat she is retuming to Yenshu the very next
By chanceyou bump into a merchantwhose cart hasa horning. The oLhers are hightened by her reaction
broken wheel and he offers you emploFnent as his agree to go wiLh her. It seemsyou will be on your
assisLantHe is plaming a hading missionout to the -d from now on. NexL moming, you lhanl( Bofu for
own
lake-hut villages of the Shenglaipeople, far to the east lris hospitality, bid your friends farewell, and as they
of Traole.As it is an arduousjoumey, he would be headsouth,you leaveby the North Gate Turn to 8r.
glad of someoneto help with Lhecart,heis evenprepared
to pay you a shareof lhe profiLs A few days laLer,your 240
cartratLlesout throughthe EastGaLe.You neverretum You look up into the impassivemaskof your fafher/s
LoTraole andneveravengethe deathofyour father.You If you accuse
murderer.'Well, whaLis it7 he demands.
have adventures,true, but this one endshere. him of murder, tum to ,2r. If you ask to join his
mercenary band,tum to 55.

238
It rs €asy to find a boarding house wibh a draughty
dormilory in which you can bed down. However, the
proprietordemandspaymentin cash,in advance. If you
haveany money,turn to 7. If you haven't,tum to r8o.
z4r-243

24r
You step through the doors into a massive chamber.
fhere is a clunk! as the doors close behind yoq and
echo€s dance about. Facing you is a large sfatue of
.\m, god of the lsles of lhe Dawn. At his feet, a small
metal bowl gives oif a thick green smoke. From a side
Dassagesteps a monk. 'l am Dry Jade, Abbot of
Baochou Monastery,' he says. 'You are welcome.' [f
lou tell him that you wish to become a monk, tum to
ro9. If you ask hrm for assistancein your quesL,turn
:o 3tj

242
The interior of the hut is sparselyfurnished,wrth arr
ash-filledfneplacein the middle of the room A bat
teredold kettle srtsbesidethe ffreplace,with an open
pot of leavesnext to it. Against the far wall is a low
des( on which brusheshang from a rack and small
piecesof yellow paper are stackedin a neat pile
Drawn by curosity, you look at the papers,on which
comphcatedcharactersare wdtten in red ink If you
takesomeof lhe papersand leavethe hut, tum to 35.
li you brew up some tea md wait [or the hut's
occupantto return,tum to r72-

24'
Affer a few hours a prrsonwarder brings you some
tood. You can't help nolicing how frightenedhe s.
With a littl€ more rest you will probably be well
enough to overpower hlm. You have no idea how
long lhe authoribiesintendto keepyou here.or what
they will do wrth you when you are fina.llysummoned
244-245 246-247

beForethem. Regain2 pointsof Temporary 246


"ravrre.
lF you attat( lhe guard on his next appearance.
Lurnro The skeleton dasheslhe sword from your hand, hurls
16. lf you wait for your summons,turn to 126 its own blade aside and grasps your neck in its bony
hngers The bleachedwhite skull pressesagainst your
244 hce and a hissing voice sounds in your head. 'Now
You draw your sword and, remembering the lessons are mine, you will do my biddingl'
-vou
Jrantaught you, prcpare to confront Zhanshi
You are woken by the first bright rays oF th€ sun
ZH AN SHI s rl L L 7 acrossyour face- Once again you are weL and caked
rvith mud Your sr,AMlNA is restored to its permanent
level.Add z poinfs to your FlRocrr]. Tum to 345.
If you defeatZhanshi,turn to tz1
247
'If you wish lo leam magic,' says Yao, 'lhe first thing
to understand is that everythrng you see, hear and
touch is an rllusion, created by your own mind You
should think of yourself as a charac{er in a story
createdby your own imagination. Then you will find
that anything is possible.All lhe chants,talismansand
SesLuresthat I will teach you are no more than
rvindow dressing'
But teach you he does. Soon you have dozens of
spells at your drsposal Note down lhe word 'magic'
245
on your AdaenLureSheel Several days later, you say
It )sn't long before Kuangong stridesinto the hut,
iarewell to Master Yao, and continue on your way
followed by his four guards.He looks you up and
Tum to 29j.
down. 'You see,it really isn't worth while trying to
escape,' he chides.
The four guards tie your handsand feet, drag you
from the hui and slng you over the back of a mule
As soonas you reachth€ mine,ironsare6tLedto your
feet. You are assignedto the escapeesdetail and all
hopedesertsyou. Your adventureendsh€re-
24V2,49 ?,50-25r

248 250
The ffgure pauseshalf way down the stairs,rts foot You drag Lhe guard'sbody out on to [he balcony,
porsedabovea step.lts eyeswiden as it sLares at you *ren makeyow way backin and along Lhecorridor
Then it whirls round and racesback up the siairs, This section of the palaceseemsLo provide living
utteringa gutturalcry of 'Chost!'A flur4r of footsteps
+arters for courtiers Sneaking into a chamber. you
parrersaway. ind some dothes with which to disguiseyourself.
You cauiiouslyfollow the stepsup At the top is an :eeling safer in your disguise,you sLart searching
empty chamber,with anotherflight of stairsleading *rough the maze of conido$ and chambersfor the
up out of it. You ascendlhem wifh greal care,but ;ing's personalquarLers.
Tutn Lo381
your way is blockedby a wooden door which you
cannot open You tiave no oplion but to go back t5r
down and cary on alongthe tunnel Turn lo 63 \ow that your attempl to gain help from the magis-
iate has failed,your thoughts tum Lo your father's
ast words: 'Go to BaochouMonastery.'The monks
-:jrereteach fightinS arts that enable one person to
defeatmany. But they are proud of their skills, and do
rot teach them lightly. You know that the monasLery
jes to the north, beyond your village and in the
direclion of the provincial capital, Traole. Leaving
Yenshubehind,you sLartlo retraceyour steps.Male a
rote of the word'king'and lum to rr j.
249
Beforeyou leave,Dry fade bids you farewell 'May
Arn blessyour path and protect you from harm' He
handsyou a broochdecoratedwith the circularsymbol
ot Arn (Make a not€ of this circularbroochon your
EquipmentList.)
You sel off backthe way you came,this time headinS
south,and Lrudgeall the way back to Tr:ole If you
have the word offers' onyow AduenLure Sheef,t.urr.to
,77. Otherwse, tum to 23t,
252r-2,54

252
He nodssympathetically asyou tell him of your quesl.
Then he sayssimply, 'I know who you're searchingfor
- l canfind them.'He agreesto meetyou ai LheNorLh
Cate Lhenext moming. Make a note of the number
jj6' o yout AdomtuteSheefAt any time when you
aregiven lhe option Loleaveby the North Gate,tum
instead lo paragraph3i6 to wail Foryourcompanion.
Turn to r97.

25'
-\s darkness falls,you follow Lhepath down into the
t alley,encountering a bubblingsheamsplashingover
rocks Sprayfills the air with moisture,and oul of the
skeam ses an onlinous shape part ma-n,part 6sh,
'r'ith razor-sharp 6ns instead of hands- Water laps
roundyour [eet,preventingyou from moving,and lhe
Yuemo approaches, its mouth opening and closing
*rythmically.
YUEMO 5KILL 7

.i you have a pronged speaa add z to your Attack


Skength whil€ fighting the Yuemo If you win this
latlle, turn to r7.

2t4
You stare backat him. He seemsdisconcertedfhat you
hold your ground and his eyes drop, facedby your
tearlessgaze.He gesturesto his mery however,and
they seize your arms from behind before you can
move-'l'll give you somethingto rememberme by,'
saysyour enemy,stnding over to Lhefire and drawing
25t 2,56-2SB

a flaming brand from it He waves it before your eyes, 256


lhen pressc.it a8ainst ,hest ASony grips lour You chargedown the darkenedslope, leaping over
whole body. A searing,'our
bLndrng pain shooh Lhrough rocks.Fasterand iasteryou mce,until your feet splash
your limbs. You lose consciousness.Deduct 2 points urto water and you tumbleheadfirst. Deduct 1 poinl
from your Temporary sraurla- Eom your suwrNl Draggingyourself to your teet,
y-.oufind yourselffaceto facewith the ghastlyappari-
When you awalen. 1ou are alone: the mercendrie\
[ion of a Yuemo:pa fish,part man,wilh razor-sharp
have struck camp and left You are teribly ihirsLy, so iinswhrchslashai you.
you crawl over to a nearby skeam and take
Sreat
gulps of cool waLer-As you wash, you realize that an YUEMO SKILL 7 STAM IN A 8
ugly scar now ma4s your chest. The wound is still Ii you de(eatthe Yuemo,LurnLor7.
tender - the mere touch of cloth bringing waves of
pain You must find some way of wreaking your
revenge on fhe mercenaryleader Turn to 273

.))
There is only a faint light coming ftom rhe walls oi
the lururel. If you have a torch and wrsh to light it
before proceeding,lum to ,or, otherurse, rum !o 9.

257
You louch the bowl. Its surfacefeels smooth, cool
ihen white hot You try to pull your hand awat but it
is too late You arc incinerated Yow dream of revcnge

258
The main temple in Traole is a huge building, a
complex of shrines and allars If you have a circular
:rooch, turn lo r3o If you have the word 'silk' on
'l our Adtenture ShuL, t:uJnto
134 Oth€rwrse, Lurn to
33
219-262, 26t-264

259 and Dragon Guard pakols. If now you look for an irm,
You hurry back, steppinS Singerly over the body of hlm to ,6, If you go to the temple,tum to 2t8. If you
the Chonggui'shost. Finally you reachthe junction headout throughthe SouthGate,turn to 99.
and mal(eyour way along the ofher passaSe. Turn to
284. 26!
You drift off into sleep and when you reawakenit is
tu dark. You tfuead your way through the trees during
The gaudilypaintedhousesof Yenshusooncomeinto the night, and when the dawn comesyou lind yourself
sight.Quan eageilypoints out the large slopingroof Iookingout over the countrysidefrom a hrgh vantage
of the temple, which he has visited, and the tower point, saf€ in the knowledge that you have escapeda
rising fiom the magishate's triblmal. Few people arc Iife of slavery. You set off, sure it won't take long to
about as you wander the skeets and those you do work out where in the islesyou are.Tum to r8-
passregard you warily before hurrying past. The sun
is low in the sky, so you must find somewhereto bed
down for the night You rememberthat a distantuncle
of your family lives in Yenshu - but he was always
regarded as something of a bla& sheep,so you luve
no ideawhat kind of welcomehe rnaygive you. Write
the word 'art' on your,AtloentureSheeL.Ifyou go off on
your own to try to 6nd your uncle,tum to r45. lf you
stay with the ofhers in a boarding house,tum to 6r.

26'
You attract attenLionby yelling insults
the m€rcenaries'
at them and waving your arms, then you run away
from their camp.A few arows whine into the ground
nearyou but you get away safely.Unfortunately, none 2,64
of the farmersseemsto havebeenablehoescape,and A olume o( smokeriseshom an encampmenta f€w
now Lhemercenaries areon lheir guard.Tuln to r3r. hlometres away and, even from Lhis dlslance,you
thinkyou canmakeor.rtthe dlstrnctrveblackarmourof lhe
z6z mercenaries. If you creepup dos€,remaininghidde& tum
You re-enter the bustling city, avoiding the constables to r34. lf you marchboldly into the camp,turn to 39o.
26j-266 26j

26s :est. The samehappens the next day, and the next. By
It is a long conidor wilh cellson both sides,and you :he Limeyou have grown accustomedto tne worx you
peerinto themin the hope of findingyour friends By :\:l hdve lo.l na. I of how many days hare passed
ihe tim€ you do find them, however,you can hear
shouLscoming from the other end of the conidor .\dd r year to your Age, 2 poinls to your Pemanent
Guardschargealong it towardsyou Feverishlyyou -.rAMiNA and 2 points to your rrrocrrv. If you
jetcrmine to escape,turn to z16 lf you wait in the
castaboutfor a way of escap€, buLthereis nowhereto
go. The guardsrush towardsyou and attackwith their nines, hoping to eam your freedom through hard
jointedsfavesYour advenlureendshere irork, turn lo 7j.

266
The man gesturesto you Lo dse.'l am Kuangong,'he
says,'and I own lhis mine If you behave younelf, you
will find life here lolerable and productive. Now go
and;oin your work detail you will find them resting
in their living cave, yonder.' He points Lo one o[ the
dark enLrancesin the cliff face As you make your way
lo the cave, you tal(e lhe opportumty to scan the area, 2|J7
nohng that the mine is enclosed on three sides by 'ihe monk'sbody
lies still. As you walch,it gradually
sheer cliff faceswhrch are riddled with cave workings radesuntil nothing is left You notice Meng standing
Behind Kuangong is an ornate house,next to a pretly rear by. 'The way lies ahead,'he says,poinling to a
lake wrth decoraledwalkways i\.idecofridorleadingout of the chamberThis in turn
eadsto a similarchamberThe hrst sight to greetyou
Wrthrn the cave you are greeted without enthusrasm eerers your father,holding out his handsto you. 'He
by a gang of slaves.They explain to you that if you ;an be 6eedif you will but give him your most prized
work hard you will gel decenl food and condilions. rossession,'Meng says Do youl
but lhat, if you make trouble, everyone will suffer-
Soon a gong sounds and you make your way over to Giv€ hrmyour most prized
one of the mine tunnels. Your job is fo chip away at (underlinethe item on
possession
the rock face with a pick, while olhers carry the debrls your EquipmenL
Lisl)? Turn to 387
to a waiting lrolley After a day's work you are too Turn to rr7
tired to think oi anylhing but getting a good niShl's Ignorehrmandwalk on? Turn to 2o9
268-269

268 Yao says that he is walking on to the mountains


The young man tells you that the lsles of the Dawn beyond, but the children are eager Lo enter lhc huge
can learn much about arms and warfare from the city If you decide to accompany Yao, turn to zz7 If
warrjors of Hachiman. He says that when ther€ w€re you bid him a good joumey and enler the city, tum to
samuraiin the city recen[ly,he watched them prachsing 86
and marvelled at their control and seli discipline When
you €nquire further, he iells you that the Hachiman 270
samuraj left a week ago, but he doesn't know where )ou sidle down the slope towards the encampment
they were heading for next Turn to rt6 The shrleksof agony grow louder lf you charge jn to
attack the merc€naries,tum lo r2o. If you try lo
distract their attention, in the hope that some of lhe
269
IiLlagerswill be able to get away, tum lo roo.
Once agreement has been reachcd, Sunai tal<esover.
organizing prepamtions for the journey Somehol
27r
you obtain some food and scrapsof wood to reinforce
\s you try lo pass the monk, he gets to his feet and
your sandaLsfor the walk You set off in the c.isp
bars your way- He raiseshis hands in the way a crane
morninS air, making good time along the roads Soon
you dre passing the deserted settlemenl whjch you ?repar€sfor flight, and attrcks
cncounteredon your way to Yenshu None of you can \4ONK sKILL 7
bear to return to your village, so you hurry on. Dusk
11you defeatthe mon( tum to 7o
falls around you; the shadows are growing long whcn
you almost bump inLo an old man who is standing in
the middlc of the path After a few moments of
hufffng, fidgcting and tugging at hrs beard, he returns
your bows Then hc tums on his heel and skides
away, pausingonly to beckon to you to follow him.

You travel with Master Yao for severaldays, leaming


little about him but finding out plenty of trivial facts
Quan con6des lo you that he thinks Yao is a little
mad - he is certainly forgetful, but he seemsharmless
Add r year to your Age Eventually you reach the
hills overlooLingT.dole.the \dpital o[ your provin..
272-275

272
\ monstrousLonguelicksout of the darkncssto attack

a E S UO S HE ' ST O NG UE s K rL 6
L srAMrNA
12
i: you're fighting wilhout a weapon,you must reducc
tour Attack Slrengthby 4 pornts.If you defeatthe
:on8ue,tum to JJ7.

27t
\ou turn back southwards,throuSh th€ mounLains
\llhouSh you are impatientto dealwiih your enemy,
:ou must find a way of ensuringthat he will rcceive
'\is just deserts Note down the word 'to' on your
j'tll,enhieSheef. you
If have a red robe, tum to r29;
-.therwise, turn to 2r5.

274
:\'ith th€ ArenaBeastslajn,you recognrzean opportu
rriv to escape.If you canleapup rnto the crowd,you
.lay be ableto loseyourselfin the crush.You disguise
rour intention by walking round thc arena, your
sLvordraisedin triumph Then you nimbly vault over
:ne barrierinto the tiers of speclatofs.Chaoserupts
.r:oundyou Roll j dicc If the resultis lessthan your
r:Rocrry, turn to 84. If the resulLis equalto or
{rcaterlhanyour FrRocrry,turn to 196

27t
it your confideni allswer, the puzzler looks laken
::,ack. He peers at you sLrspiciously,scratcheshis
,ead, mumbles,'Umm, yes,' and shufnesoFi- The
2j6-274 279-2Eo

Lhought crossesyour mind: I wonder whether he knew Jntil it is broken.You then carry the broken wood
Lhe correcl answer himself: You resume ioumev. cack to the monastery,where it is used to fuel the
Add r year to your Age and r point to'our
your Perma- <itchenfires You don't seemto be learningmuchself
Jefencebut, when you protest, Flyng Turlle just
You reckon you have covered over half the distance shouisal you
bo Shoudu when you hear about a band of wamors -,!eeksand monthspass Add r year to your Age,
4
from Hachiman lhat is sard to be roaming the country ?oints to your PermanentsrAMrNAand 2 points to
side to the east. If you make a diversion to seek out r our sKrrl Write the word 'wood' on yov Aduenfwe
the waniors, tum to 149 lf you push on to the capital, irrrf. Tum to ,oo
Lurnto 289.
279
276 )ou start to sil up, preparingto leapat the old man,
As you walk along the tunnel, you are hit by a sudden rut h€ seemsto guesswhat you're up to He flicksa
feeling of dizziness IL passes, however, and you raper talismanal you and gestureswith hrs hands
emerge into a large hall the hall of a temple. If you -fhe papersticksto your foreheadand startslo burn.
have a while face,tum to 69 Olherwise, turn to r39. i,nbearablepain shoots through your body and the
astsoundyou hearis a high,keeninSwail Thrsrs the
277 :nd of your adventure-
The fragranceoi the leaves lulls you Quan says they
are from Lhe mulberry tree and are used to make a ffne 280
fabric. You light a small fire and settle down for the lhe magrstrate cutsoff your protestswith an impedous
night. If you stay on guard, tum to r4r. If you rest Reaching inio a cup placedbefore him, he
Sesture
your weary llmbs and go to sleep,tum lo r94. :akesout severalcoins and tossesLhemto lhe floor
Sl-aightaway.Llrering oi conslables closesin on you
278 ;rhirllng their staves.TestgaurLuck.If you are Lucky,
The abbot sucks in his breath.'lL is a shame lhat you :un to rot If you areUnlu&y, tum to rz
cannot control your emotion,' he says NevertheLess
he allows you to begin kaining. Your tutor is Flying
Turtle, a short, bald fellow. Every day he takes you
oul rnto Lhewoods behind the monaslery, shows you z
pile of wood. and Lell' 1ou lo .lamp on eveD piece
zar-2,44 245

28r :rom up ah€adgrows - rt's the end of the tunnel You


If you plan to travel to the south,Lurnto 249.If you llurry towardsit andpeerout over theriverwhichflows
would ratherheadnorlhwards,tum to 295 :hror.rghthe middleof the city TesLyourLuck.lf yo'] are
-ucky, turn Lo rr3. If you areUnlucky,tum to 2
282
The secondthug lets out a screechas he slumpsdowr
againsfa wall, twilches,then lies still. In one of the
housesnearby a bambooscreenscrapesas it is pullei
back.A ruddy lighl acrossthe roofLopsforeshador.:
the imminentarrivalof dawn.If you stay Lo examine
the bodresof the ruffians,lum Lo 28. If you flee 6on
the alleyway and leave town as quickly as you car
turn to r8.

28t
You crouch,rememberingthe lessonsJrantaughl yorx
no fancy flourishes,no wastedenergy- just look for
an opening and exploit it. But your opponent is
skilled, too- You cross swords a dozen times, witl
ncitherof you garningan advantageAs he is wearinE
armour, you realize you'll have to lry something
specialif you are to win. You feint to his head,thec 2Ej
try a leg sweep He fallsbut grabsyour leg and pulL lour eyes strain into the darknessand then the hairs
you down with him Then you are wrestlingon the rn your neck stand up straight. The creatureyou face
black soil He rolls on top of you, the devilishmasi which may be a bear bui may be somethrngworse
staringferociouslydown at you. The sun gLntson the .nLrfflesand gn:rts, turning its head Lhisway and that
homs of his helmet, and he brings hrs head dour :rnally it shuffles off Yor.l move on wadly, casting
sharply Your adventureendshere ::r-rioursglancesinto the darkness The path leads to a
ruge gate set jnlo the mountain. A pair of black
284 ,rooden doors stand slighlly ajar If you have the
Smallertunnelsfeednto the main one,and soon yo. rrord 'silk' written on your Al\enhue 5r€€1,turn to
are wading througha foul smellingstream.A glimme: r35; otherwise, turn to 24r
286-288 289

Quan It will be on him in moments,uniessyou can


As you tum to leave,you can'Lhelp but noticea glint nterceptit and 6ght it off.
of gold on the sword at MasterYao'sbelt. When you
ask him about it, he tells you that it is the Sacr€d CIANT MUDWORM sKrLL12 sr,{MrNA
6
Sword of Tsui, a bane of demons Your faLher'smur
if you de{eatthe Mudworm,tum to jt7.
dererwore fhe maskof a demon,so it seemsonly just
that you shouldtake this weapon You clip it to your
belt and stride off Note that you have the golden
sword on your,4daerfrreSlraelWheneveryou useii
in combaL,you may add : points to your Attack
Stren8th.Turn to 29j.

287 289
] ou fiom your previous
One of the offit ialr recognizes Therestof lhe joumey passes uneventfully.Eventually
appearanc€ at the hibunal.Beforeyou can escapeyos Shoudurisesbefore yoq sprawling along the banls of
aresunoundedandbeaten,thenhurledinLoa cell Nex: ihe mighty Red River. At firsLyou don't take in its
moming you arc summarilyexecutedYour advenLure size,bul as you approachthe crty you begin lo realize
endshere. :hat your home district, ffelds,woods, hills and all,
;r'ould fit comfortabiy within its walls You pass
:hrough the enormousNorlh Gate and look aroLrnd
288
llthough there is the bustle of everyday business,
You trudge along the polders,checkrngwith Qua.
:here are signs that the civil war has scarredthe
every now and agarn to mal<e sure he knows thr
:apital.On one sidethe chared remnantsoi a building
proper route Soon,you begrn to seea rangeof hilL
r€ar silenl testimonywhile,on another,a pair of flint
which risesabruplly out of lhe plane aheadof you
DragonCuardssurveythe citizenswith barely
The steepslopesarelushwith rich,greenfoliage. -atured
Jrsglisedcontempt.NeverthelessShouduis lhe seat
Quan points excitedlytowardsthem Yenshu li€siu:: :f the Cod Krng and by ancienttraditionhe may be
southof thosehills!'he cries.No soorer hashe spoke: ietitioned rn casesof greaf injustice If you have a
than ihereis a dreadfulsuckingnoisefrom the field :c plaq,reand wish to useit, tum lo Jo2 lf you
',ooden
your leff and a slirnecoveredMudworm, fully as lor- .€ekto petihon lhe king, Lumto 2o2 Or you may try
a \ r m r r .'ed |t u p it. blind.noJ{ quesring
t o \ ^ r, i, :o breakinlo the palace:turn to r47-
29o-292

290
There must be almost fifty people crammed into Lhe
strangebu ding. InLricaLemachinery stands idle, wait-
ing for the combination o[ krowledge and motive
power thal will sel it going. The imposing 6gure of
the rebel leaderclimbs on to a squat cylinder.Although
quite old, she plainly has plenty of energy Most of
her speechmakeslitLle senseto yoq with its references
to 'Merzei's great vision' and 'governmenl by council';
buL Lhere'sno doubting the enlhusiasm of the assem-
bled group. You push your way Lowards the front as
the leader introduces Suiyuan, a young man who
urges the assembled,rowd to arm lor the slruggle
Then everybody is chanling, 'Down wrth the lyrantl'
The atmosphere is electric. You can feel the violence
hanging in the air like a hearhaze before a storm If
you leave the building before th€ storm breaks,tu(n to
49 lf vou ioin In the chdntinS.lum lo r6:.

29r
At your last blow, yoLrr enemy simply dissolves into
splintersof light A shaft of pain shools through your
head If you have a clay bowl written down on your
Adaenlure Sheet,cross it ofi Add 4 pornts to your
rERocIrY. lf you have a white face, tum to 69. If you
are wearing a red robe, tum to 93.

292
The constableslaugh at you when lhey seethe paltry
sum you arc offering UnfortLrnately,bribery is a
seriousoffence,evenof sucha smallamounl,and you
a.e rentencedlo slavery. All your possessions are
29t-295 296-297

takenfrom you (crossthem olf your AdL,etu.e Sheef) 296


cscortyou on a weekJongjourney Lo
Four constables The othersthinl that you shouldbe the one to go and
lhe minewhereyou wrll work. presentthe caseto Yenshu'smagistrate.Only one
personis allowed to petition the lribunal over any
Here, dirty Brey cliffs are riddled with gaping black partiorlarcaseand Sunaiinsiststhat you are the best
holes.The clinkingof metalon stoneechoesfaintly all speakerYou can't really refuse,so you are soon on
around,and you seea gang of slavespushinga trolley the streets,headingfor the imposingofficialresidence
ladenwilh stonesout of one of the cavemouths The of the magistrateTum to 176.
constables throw you fo the groundandleave.
FootsLeps approach.Above you looms a short fellow,
dressedin 6ne purpleclothes.He flicksa speckof dust
off hrs brocadedcoat and wrinkleshis moustachein
disapprovalashe examinesyou crifically.Tum to :66

291
The prisonerscurseyou as you abandonthem-After a
whiLeyou find the cellsin which your fnendsareheld 297
If yoLrfree them,hrm to rz5. If you spenda little time On reporting to the palace the following week, you
talkingto lhem first,tum to 389. are shown into a large,circularaudiencechamberand
told lo kneelbefore the Lhroneat one end- InLo the
294 room glidesa corpulentfigure,swathedhom headto
Helaughsin your yourself
face,hissinglikea snake.'Take foot in the most elegantsilks and ffne brocade He
out of here,brat,beioreI teachyou whatit means[o bea seatshlmselfon the Lhroneand tells you that he is
mercenary ' If you attackhim now, tLrrnto J46.If you Pantq ofhcialAdviser to His Maiesty After listening
hury out of the campandmakenew plans,LumLorrr impassjvely to your case,he nodshis headandgestures
to a guard. Then he leavesfhe chamberwrthout a
295 word Th€ guard escortsyou down a corridor and
Eventuallyyou comethroughthe mounlainsand Iook pushesyou roughly into a small cell, slammingthe
ouL acrossan expanseof rice fieldswhich stretchall door behmd you and hurrying away. Over the nexL
the way to a glistening silver 'ribbon on the far tew days you learn altogetherloo much aboul the
horizon:the sea!lf you have the word 'to' on your sadisticapp€htesof Pantu,the king's Adviser.Your
Aduenfure tum to rgj OLherwjse,
Sheet, turn to 264. lateis not a pleasantone.
29tF299
3oo-lor
298 too
The other figureis dressedin the red robesof a monk You are surnrnonedbefore a council of the highest-
As soon as he seesyou, he crouchesthen fasterthan ranking monks in BaochouMonastery Dry fade tells
thought,lashesout Your mind goesblank r-ou Lhat,becauseof your specialqualities,you have
You awakento seethe concernedfacesof Lwo monks beenselectedto representlhe monasteryin a questto
looking down at you. You are no longer in thc recovera sacredrelic, a drinking vesselsatdto have
lunnels. 'l am Dry Jade,'says one of lhe monks belongedto Shazi,a prophetof Am in ancientLimes.
'Welcometo BaochouMonastery'Dry fade explains The relic is hidden in ihe realm below, a mysLerious
lhat you were accidentallyinvolved in a contestbe' underworldfull of hiddendangers.You are led to the
tween their monasleryand another.If you thank D4' blackmarble gates which mark the entranceto the
underworld,where the monksbid yor.rfarewell.Tum
fadefor his kindnessind leavethe monasfery,turn io
249 lf you ask him aboutbecominga monlc,lum to to ,99
r09

299
You point out to the othersthat the best future you
can hope for is to build a new lite in this town
Reluctan[ly,they agreewrth you; you all split up and
searchfhrough the town for placesto sLayand work
Turn to t28

lor
B\, the gutteringtorchlightyou canseeseverallunnels
ieadingrn different directions,but lhey are all too
:raffow to squeezethrough.After a short distance,a
sel o[ stonestepsto ycur left leadsup. Peeringup it,
:ou see a red-robecifigure af the top, black eyes
:egardingyou fuoma chalk-whiteface Then the 6gure
:egins to descendlhe stairs.If you tum and fleealong
:ne tunnel, tum to zr5 If you wait to s€e what is
ioing to happen,tum Lo90. If you attackthrs appar
:Lon,tum to r82
Jo 2 -l ol ,04-305

102 304
You present yourself al the palace and show the Soonyou find yourselton the streeh of Traole Add
wooden plaque. Thc oficial eyes you suspiciouslybut l point to your LUCKand 1 point to your SKILLSince
when you proudly declare that you are the persona you have just escapedfrom priso& you decideyou
agent of AmbassadorKeiko, he grudgingly lets you in had betlerleaveas quicklyas possible.If you want Lo
You slride across the courtyard fo the main palace travelnorth, tum to 8r. If you decideto travel south,
building, then slep between the enormous jade doors furn to 99.
of fhe Crcat Hall. Check your AdoentureSheet:if you
hav€ either of the words 'magic' or 'silk' wrilten there.
or if you possesspaper taLismans,fum to rr Other
wis€, tum to 38,.

to3
Roll z drce. If the result rs less than your srAMrNA
turn to 88. If the result is equal to or greater rnan your
STAMTNA, lum to rgo

305
A red hazefills your mind as you standover the body
of your defeatedenemy The mercenaries are wailing,
$,atchinglo seewhat your next move will be lf you
spit on the body and walk away, tum to zo6 If you
wish lo don your €nemy'smaskand helmetand take
commandof the mercenari€s, turn to 72.
to6-to7

to6
As the man rcach€sout with his hand to make some
Sestureyou grab his oLrtstretched arm and yank
sharply An almost comical expressionof surprise
crosseshis face and he tumblesto the ground. You
leap up, lookrng for a way out. An ornate building
standsnear by, beside a lake crossedby prettily
decoratedwalkways.Beyondit loom the grey, cave-
T, riddledclffs, surrormdingyou on all sidesbut one.In
thai direchonthe mercenaryis riding off alonga dusty
t" road. You tuln to seefour men walking calmly out of

ti, thebuildingandlevellinglheir crossbows at you.


The man you threw to the ground picks himselfup
andsfartsto brushthe dustfrom his clothes.He seems
very calm. 'A bad start, slave.It doesn't do to behave
with such discourtesy towards Kuangong, your host
Now go and ioin your u'o* defailin yondercave.'He
points to one of the dark holes high up in bhechff,
into which a gang of sweatingslaveshas just drsap,
peared,pushing an empty trolley. Add z poinis to
your FERocrryIf you go up to lhe cave,fum to ror.
lf you stayand argue,turn to r83.

307
Thedoorsopensmoothly,revealingdjmly lit corridors
beyond.Here,flamingsconcesbLrrnon thc walls,and
rn their guttering Iight you can seepassages leading
both left and right; a tunnelcontinuesstraighton. 'A
Lseightis upon your shoulders,'saysMeng. 'Do you
)et know wherc you are?'Which passagedo you
iollow,
1o8-5o9 3ro-lrr
The left handone? Tum to i8
lro
The righl-hand one? Turn to r93 The mercenariespush on southwards;you continue lo
The middleone? Tum to rt8 track them at a safe dstance After several weeks you
see a horseman ride mto the camp and spend some
308 mmutes in the leader's tent When he emerges, you
You strain with lhe effort, but your opponentrs loo nohce his livery - the symbol of the golden fist is
strong He twists your arm until your eyes 6ll with embroider€d on his equipmeni Soon afLerwards the
tears,lhen he lefs go. 'You aren/tstrong enoughyet mercenariespack up and start travelling, now, howevet
to be a mercenary,'he says ^You'restill a child.'He they are riding at a brisk pace and soon leave you
leavesyou rubbingsomelife backinlo your arm Tum behind For two days you follow in thei wake, tracking
to rgj. them by malcing enquiries of local farmers.Then the
hail goes cold Alone in unfamiliar country, you can
do httle but head for the nearest large town. Farmers
give you directions that wiil take you to Shoudu, the
ma8nificenl capital of lhe Isles of the Dawn Add r
year Lo your Age and 1 point to your Permanent
sraMrNA Tum to 289

309 31r
The lribunal is easy lo find and soon you sland wthin The warder is unpreparedfor your attack and you
its courtyard, waiting to bnng your case.If you have a l:nock him oul easily You take hrs keys (note them
tattooed face, turn to 2oj- If you have the word 'stafr down on your EquipmeniList) and leaveyour cell If
on your Adoe lure Sheef,tnrrl to 287 Othermse tum
1'oumake a breakfor it straightaway, turn to t9 If
to 36r you inspectthe other cellsfirst,tLlmto r78.
tr2-3r, tr4-rr7

, 12
You unLeLher the horses,then you set light to one of You reyointhe ship beforeit laav€sthe harbour It sails
the outlying tents and sneakround Lo the back of out lnto Lhevastnessof Lhesea Adventuresaplenly
another When the mercenaries spot the fire, they all awartyou on the high seas,but this one is over. You
rush acrossto put it out and in the confusronyou havefailedto avengeyour father
managelo untie the farmersAs you are leadingthem
out of the camp,however, a sleepy figure emerges tr5
kom the tent riSht in front of you You leavethe drunk'sbody lying in the Sutter where
MERCENARY SKI LL 7
it belongs If yor..r
seekout someother n/ay oi contact-
ing the rebels,tum to 24. Or you could set off norih:
If you defeatthe mercenaryin fewer than 10 Attack
Rounds,turn to 6 Otherwise,turn to 206
5r6
tr3 You point out to the magistratethat th€ desPoilers of
You catcha glimpseof flaringnostrrlsand eyesshot your village were merc€naries, not bandits,and that
wrth yellow beforea claw swatsyou You smse the they will preventthe peasantsfrom paying fheir rice
stenchof anrmalfur closeby, then you blackout Add tax to his tribunal,He mbs his eyesand glaresat you
2 points[o your FERocrTy 'Lessimpertinencefrom youl Retum to your villaSe
When you wakeup, it is dawn.You starelonginglyup immediatelyl'he croaks If you follow his instmctions,
the path, but fearpresseshard upon you You stretch turn to ro If you refuse,turn to 28o
your achingbody and set off down the track.Therers
no siSnoi the monkyou sawlastnrght.Tum to 295 tt'7
You draw the sacredsword,and a gaspgoesup from
the mercenaries.'Wait!' calls fhe leader.'Let me see
ihat swordl' He stridesup to you and wrenchesthe
sword from your grip beforeyou can react.'Far too
Soodfor lhe likesof you,'he says lurn to 206.
tr8-3r9 32o-tzr

3r8 t20
You leap forward bul, with a deft movement,one of A monk enters Unlike yours, his face is not painled
the figures grabs your arm and pulls you lo the lvhile, but il r€gisters surprise when he seesyou He
ground You hy to delendyourself,but a hand darts l€aveswithout speaking,returning a few minules lat€r
out and rapsyou on the head .. you blackoul. Tum wilh the Abbot, Dry Jade. 'You musi have returned
to r88. hom the Land of RooLs,' he says 'This is Baochou
Vonastery. Although you are not of our sect, we can
319 offer you hospilality ' If you slay for only a few days
The road glows brighter and lhe rich scent of the before leaving and heading back to Traole tum to
leavesmakesyou feel that the whole world aboutyou 249 lf you wish to join the monastery,you must wash
is living and breathing,an extensionof your own ihe white paint off your face (crossit off your Adren-
body. Shapesloom up in the darknesson eithersideoi tureSleef)and turn fo ro9.
the path, twisledshapesfrom which leavcsflutter,and
a muskysibilanceglidestowardsyou. Ahead,the light
t2a
grows brighter A huge,slitheringshaperearsits head. He laughs mirthlessly 'l admire your presumplion,' he
like an impossiblybeaulifulMudworm. Sightlesseyes hisses,tut I advise you Lo come back and face me
questfor you, and a melodio s, wordlessvoice speak when you have the skill and the wits to succeed'
soothingly in your head If you wish to resisLthe Anger wells up in you aL his conLemptuouswords
oeature, roll 2 dice. if the resuit is less lhan your Roll 3 dice If the result is less than your FERocrry,
FERocrry, lum to 64 If the result is equal lo or turn to 346 If the result is equal to or greater than
greater than your FERocIry, tum to ro6 If you your rERocrrY,turn to 2t4
abandonyourselfto th€ ecsLatic aura of lhe creature
rurn ro r94
t2,2-324

t--
WiLhin the cloud of dust people are gesticulatrng
franticallyand shoutingwildly and,beyondthem,you
ran see a wall of advancingsoldrers.Then the dust
cloud is upon you and you are caught within a
teemingconfusionoI bodies.You look aroundfor the
others,but all you can make ouL is vague shapes.
Handsgrabyou and a momentlateryou aregrappling
with an armouredfigure.
DRA G O N CUA RD s (rL LI s r A M r N A1 0
If you beat the guard, turn to 7r. If your sr-rutve
dropsbo1 exactly,turn lo rt9

Beforeyou can react,two warriorsstrike out at you,


one ftom each side ASainst [heir perfectly timed
simuttaneous attack you can do nothing. Mercifully,
theirbladesarerazorsharpiyour end is swift.

,24
He movestoo quicklyfor you to be surewhat happens
nexf.You ward otf one blow but feel a sharppain in
your neckthat makesyour limbsgo limp. You remem-
berhearingabouta techniquecalledthe ShikingCobra
whichrequressuchskill that only a handfulof experts
are said to possessit One of theseexpertsis Merzei,
the former monk and revolutionaryrrho helpedbring
King Maior to power. As Royal Guardsdrag your
paralysedbody to the dungeon,you curse the bad
fortunewhichled to your defeatby a monkof Baochou
Your adventureendshere.
525-127 324-329

32' out of the tent in #ont of you. 'Who in the sevenhells


You crouchbehind a polder and hold your breathas areyou?'he says
the horsemancomesto a halt, sendingup a cloud of
dust.He shoutsin a harshaccent:You, radingslCome Your nemesis,'youreply Hjs hard leapsto his sword
herel' His harnessjingles as he dismounts- Now is hilt but the golden sword moves faster. The demon
your chance You leap out from yow hiding place and masklooks down at the bloody stump of its sword
charge him, brandishing your kusty wooden sword. hand.It lets out a b€stial growl, then its lefL hand
Roll z dice. If the total is less than yorr rERocrry, reaches down to its belt You raiseyour sword for the
turn to t4. If the total is equalto or greaterthan your killing blow but, beforeyou canstrike,a {lashof metal
FEROCTT! fum Lo2r4. from the mercenary's belt flies hue io your heart.For
a few secondsyou sbareat the dagger hilt, dimly
awareof your enemy'slifelessbody collapsingto lhe
326 blood-soaked ground.You have found your revenge,
The tunnel narrows and fhe glow from the walls
lessens.The ground beneathyoul feet becomessoft but havepaid the ultimatepice.
and spongy, and you can hear a throbbing noise
coming frorn up ahead Then the whole tunnel movesl ,28
The ceiling lowen and you realze that you are walkmS As luckwould havert, you soonfind an opportunityat
down the gullet of somehuge monstertIf you attack a nearbybasketweaver'sshop.The man'ssonhasgone
the creaLurqhlrrnto 2j2.If you havea torch,and you off to join lhe army and he needssomeoneto helphim
wrsh to use it, turn to ro4. If you tum tail and flee, with his craft. You settlein easily and soon pick up
rurn ro 3tg enoughability to be of someuseto the baskeL weaver.
Add r year to your Age and j points to your
Pemanent srAMrNA. Over monLhs of work you
327
'Firstyou must find the culprit,'saysMaior. 'l hesitate manageLo saveup ro Gold Pieces.When the news
to use my father's Lechniques, but I supposerne comesthat the basketweaver'ssonhasbeenkilled,you
situationcallsfor it. Picturethe manl'You concenrrare realizeLhaLyou must now choosebetweenstayingon
hard on fhe demon mask of your enemy, while Maior as an apprentice(tum to 78) or pursuing your quest to
staresat you, softly hummin8a singlenote.The mask avengeyow hlher and 6nd your mother(tum to r38)
becomeslarger and larger, consumingyour wnore
mind until . . 129
After a while, the agonized shriekingstops. Their
You standin lhe mercenaries'
camp Your enemysteps sPort ovet the mercenaiesretum to LheiracLivities:
ttc33r t32-3tt
polishingtheirweaponsand armour,cookjngfood and After severalminutes'walk, the tumel startsto wden,
practisingther warlike skills.Severalof them takeup then opensinto a circularchamberAround the edge
positionson guardat th€ edge of the encampmenl- IJ of the chamberruns a walkway On Lheoppositeside
you creep silently away and plan your next move, of the room a wide slairwayleadsdown If you decide
turn to rlr If you lry to make yolrr way into fhe to go backthe way you came,turn lo 2j9 If you go
enemy'scamP,Lumto 206. down lhe starrway,turn to J99.

tJe ,32
You breakdowq sobbing,and admit your guilt The You have only a vague idea of the drectron you
magistraLequestionsyou abouLthe details of your ought to take,and the sun is alreadylow rn the sky
plot, but of courseyou can tell him nothing You are . you must have lain unconscious for over an hour.
senLenced to slavery All your possessions are taken When night fallsyou are still amongthe paddy fields
(cross them ofl yotrr AtloentweSfieef)Make a note of A rangeof hrllsrisesoul of lhe plain somekilometres
the word 'staff on your AdoentureSheeL awayand you believethai Yenshumust be nearthem,
Four conslablesescorLyou on a week-longjoumey to but travellingat night alongpolder-paths is loo danger-
the mine where you will work Here,dirty grey clffs ous- Choosing a spol that is nol too muddy, you
are riddled with gaping black holes. Clinking, as of preparefor an uncomfortablenight out in the open
metal on stone,echoesfaintly all around,and you see Roll z dice If the result is less than your FERocrr!
a gang of slavespushinga trolley ladenwith stones turn to 2o4. If the result is equal to or greaterthan
out of one of the cavemouths The consLables thror,r' YourIrRoCrTY,Lumto 46,
you to the groundand leave
Footstepsapproach.Above you looms a shorl fellow,
dressedin fine purpleclothes ldly he flicksa speckof
dust off his brocadedcoaLand wrinkleshis mousLache
ashe examinesyou with somedisLaste. Tum to 266-

tt\ t3,
The creaturetwitches several times, then raprdly melts Meng shakeshls head sadly The mercenaryleader
away r-rntilall that is leff is lhe corpse of an ordinary takesa step closerand rais€shis sword.I[ you stand
man YoLr leave it where it lies and contrnue your your ground, turn to 169. If you attackhim, turn to
journey.
Jt4-ttt ,t6-v7

,34 war, but lrttle that may b€ of practrcalr.rse-No one is


As you stepinto thetemple,
yourheadstartsto fhrob surewhetherto backthe krngor the usurpers, but you
The world startsto spin and somered-cladpriesh know that the mercenaries you seekwere probablyin
stareat you strangely.They slrround you and escori the pay of Bezenvial'schildren.Do you
you from the templeto a nearbyplaceof rest.As your
head clearsthey examineyou, buming incenseand Head north, away from th€ fighting? Turn to 269
chanting.Finally, one oi them explains:'You have Headsouth,towardsthe fighting? Tum to r4
been afflictedwith a terrible curse.Your oooy nol^ Lookfor a job here? Tum to 299
playshosl to the spirit of a silkworm- a Cangui The Go backto your village? TLrmto 2r9
creaturewill slowly takeyou ovea until eventuallyall
you will be ableto do is feedits insatiablehunger.We
can exorcizethe Cangui,but you must uanLit to be t36
You waiLfor severalhoursbeforethe man you met in
removed- and furthermoreyou may not live for very
ihe tavem tums up. He is dressedfor travellingand
lon8 once the sprrrtis removed:it hds been sapprng carriesa swordat his side
your strengtha.'ldcontaminating your vital functions
If you agreeto the exorcism,tum to 9j- lf yoLrdo not. You march north for severaldays, into the Golden
turn to 8. Crane Mormtains.Your companiontalks little, and
1'oumakegood time.One day, when you are Looking
out over the rice paddiesbeyond the mounta.ins, you
spotthe seaglisteningon the horizon.Closerto hand,
a plumeof smokeis rising from an encampm€nt, your
companionLells you lhat this is the camp of the
:nercenaries.You approachthe tents and the young
:ellow hails them- Your heart leaps when, from a
.cntral Lenl,the hatedfigure of fhe mercenaryleader,
.ompletewlth demon'shead mask,emerges.You've
i.:und the nght mercenaesl Your companionintro-
Jucesyou as a new recruil.Turn to r23

tt> ti I
After a week spent scouring the town for leads, you ioul Lquid spraysout of the wnthing tongue as rt
are aLl hred. You have heardplenty about ihe aithdraws into the darloess,and a great gout of
138-140 14r-141

stinking air blows you clearof the creature'smouth_ t4t


The Cesuoshe's jaws close and it retreatsalong the You draw the sword and hold it aloft. Meng clapshrs
tunnel. You wipe some of the stinSrng slime off handsadmiringly. 'The sword is woven into your fate,'
yourself,and make your way down the tururel,back he cries.'Seehow it glows.' Su-reenough,the blade
th€ way you came Regain r point of LUCK.Nof€ grows bdght gold. Then it fades,and with that the
down fhe word 'green/on your AdoentweSheetand sword evaporat€s. lts scabbardis nowherero oe seen
either.You follow Meng backup the passage. Do you:

t18 Retum through the double doors? TuIn to 2ro


The monk ignoresyou, and you makeyour way along Go along the tururelopposite? Turn to tE
the path.As you trudie along,the shadowslengthen Co down the passage to your right? Turn to r5t
and, beforeyou have gone very far, the darknessof
night envelopsyou. Cloudsmask Lhesliver of moon t42
ard you can make out ihe path ahead only with There is widespreadpanic and in the confusionyor-r
diffculty There is a rustling noise from up aneao, are pinnedbeneathone of the large wooden cogs of
followed by a bestialshriek.If you steelyourselfand the strangemachinery.One of the Dragon Guards
carry on, turn to rz8. I[ you run backdown the path, pulls a lever and the machinerystarts up. The co8
ruJrlro 2o7, dragsyou in towardsits cenire;you siruggle,but .

tt9 t4t
The old manshakeshis headsadlyasyou pick yourself Days passas you accustomyourselfto a never,chang-
up and leave,but he doesn't try to stop you. After ing ritual. Add 1 year to your Age and 2 points to
makingyow way souththroughthemountatns, you find your srewrra. Deductr point from your renocrrv.
yourrself
oufsideTraoleoncemore If you ignoreiL and At the end of a year, the abbot visits you and asks
headsout[ tum to 99. Ifyou enterthecity, ium to 23J.
how you are progressinS.lf you tell him you are
doinS fine, tum to r99. If you tell him you want to
340 leamLhemartialarts,turn to 278
You arequicklyexpelledfrom the first inn you cometo
whenthey ffndyou haveno money.It seemsthesecif]-
iblk are more interestedin cashthan in people.If you
now decideto go to the temple,tum to 258. lf you
pref€rto leavethe ciLyby theNorth Cate,turn to 45.
t
)
t44
t44146

You move swiftly and, by tuming easily, you slip oul


oI the man's grasp. He sneersaLyou. You fight Jikea
monl - you've got some axe to grind.' He draws a

7l,l, lnife from his robe and doses in.


YOUNC RUFFIAN sKrLL
6 srAMrNA
5
tf you don't have a weapor! you must reduceyour
Attack Strength by 4 points. If you defeat the ruffia4
h')mto 2or.

345
You sel off oncemore along lhe polder-paths,heading
for Lherange of hills. The warmth of the sun on your
hce restores some of your spirit, although your
limbs still ache fiom your uncomfortable night. Tum
to zz6-

t46
Choosehow you wish to attack Lhemercenaryleader.
You may choosean option only if you possessthe
appropriateiLemor have the word already wriLten on
yotr Adomlwe Sheet.
With magic'? Tum to 22
With Arena skills ('arena')? Tum to 28J
With martialarts('crane','wood' or
'spideln Tum to rj4
With a woodensword,prongedspear
or cudgel? Turn to 66
With the SacredSword of Tsui? Tum to 182
With a monlt staff or knife? Tum lo zo3
t47-148 349-t5r

t ll ,49
Afler a short while, you find a dry patch that's large It doesn'ttale you long to find the waniors- word of
enough for all of you, so you settle down for the theirpresence hasspreadthroughthe localcommunity,
nighl Next moming you resumeyour joumey There and several peasantsgive you directions From a
is no longerany sign of the leavesyou sawlasl night. shelleredspot in a copseyou surveya smallband of
nor of the treesthey might have comefrom. Tum Lo well-armouredwarriors as they malcetheir way along
368. the highway. There are half a dozen of them, escorting
a coveredpalanquin- a lravellingchair.Do you,

Approach them peacefully? Tumto rrr


Ambushthemand useforce(you
musthavethe goldensword or
one of the following wordswriLten
down on your AiluentureSheeL:
'arena','crane','spider','sword,
'wood')? Turn to 87
Ambushthemby magic(youmusL
have'magic'! Tum to 194
Ignore lhem and carry on to Shoudu? Turn to 289

150
He explains that mercenarieshave appearedin the
isles only in the last few years; mosL are former
militiamenwho hire themselvesout to officialsin
orderto dealwith Lheincreasingbanditproblem Then
\e changesthe subjec!.TuJnlo rj6.
348
It is a man, dressedin the red robes of a monk. He tt\
moves with the agility of a spideras he approache: Backat the boardinghouse,Lheothersare waiting for
you. Thcn, wrth blindinS speed,his hand lashesou: They look up expeclantlyas you enter but your
-tou
and rapsyou on the head you blackout Turn to downcastfeaturesstifle their hope Over Lhenext few
r88. iours you all discussth€ possibilitres.
Sunaibelieves
3t2 ,55-355

that the next step is lo travel to Traole, the provincial t)t


capilal, and appeal to the authorities there Quan, who The streetsquickly empty of people You wanderin
once had such faith in the magislrat€, counselsagainst searchol somewhereto .lay. buL no one is even
her plan, arguing that it is clear that nothing can be preparedto listen to your entreatiesIn the end you
done, so the correct course of action is lo do nothing. haveto restin a dirty srdestreet.
You remember that the monastery of Baochou, which You are woken by guardskicking you in the dbs.
your faLhermenlioned with his dying breath, is said to
They drag you off down the slreet,shoutingat you all
he to the north, beyond Traole
the way You are separatedftom your friends and
Once again, the children look to you for a decision flunginto a foul prisoncell.TLrmto 24,
Will you,
Travel to Traole alone? Turn to 67 ,54
Travel to Traole with the others? Tum to r6t Justthen a fam iar figure emergesfrom a tent, laden
Aftempt to prck up the trail of the down wilh bowls and drinling cups His eyeslight on
mercenaries? Tum Lo 22, you; he drops what he is carryingand callsouL your
nameBut ds Hani runslowdrdsyou lhe mercenaries
152 reactTurn to 206.
With a yell of hatred, you charge the a.mourclad
figure. , ))
Your goais are cloudedby a crimsontide,' Dry Jade
MERCENARY LEADER sKILL12 STA M I N A 1 8
replies 'We cannot help one such as you until you
If you defeathrm, tum to z9r have purgedyourselfof your pafi and by then you
may no longer wish for our help.' Despitehis refusal,
Dry ]ade offers you a surprisingly hearty meal of
beansandpickledradish,and a bed mat for the night.
Next morning you wake up, re{reshed and clear-
headedWill you:
Changeyour mind and askto becom€
a monk? Tum to ro9
Setoff backto Traole? Tum to 249
Continue your journey northwards? Tum to 75
356-tt8

1t6
You wait for severalhoursbeforethe manyou met ln
dre tavem tums up He is dressedfor travellingand
cames a sword at his sid€ You march north for
severaldays, into the Golden Cnne Mountains. Your'
tompaniontalkslittle, and you makeBood time. One
day you are lookingout over the rice paddresbeyond
$e mountainswhen you spot lhe se4 glisteningon
dre honzon. Nearer to hand, a plume of smoke is
ising from an encampment, and your companionlells
lhe campbelongsto the mercenanesThat night
-vou
creep up for a closer look. Sure enough, the
-vou
toldiersare wearingblacklacquered armourand,when
a tall figure with a glaring deafh-maskhelm emerges
iom a [enl you know you havethe right mercenanes.
Eeforeyou can act, however, yoLrr companion starts
lelling. Lantemsare shonein your direction.If you
nve the word 'silk' written on your AdoenLure5heet,
:um lo 60. Otherwise,tum to 160

t>/
The creaturefalls with a splash,choppedin two by
ltur ferociousattack Though pantinSwith the exer-
ron, you feelexh aratedby the battle Add l point to
i-our sKrLL.The children congratulateyou on your
rictory, thoughSunaipoints out that it was a mistake
ot to havebrought along one of the prongedspears
:lat are usedto fight off Mudwormswhile working in
:]e 6eldsTum to 260.

tt8
\lerzei is just pulling asidea hangingdrapewhen a
359-360 36r-162

shoLrtof 'Murderl' com€s from the conidor. Royal t6r


Guardsrush into the chamber,their sworos orawn Eventually
you find yourselF
beforea clerkto whom
M€rzeifums to fac€you Tum to 124. you describethe attackthat took placeon your village
He carefirllynotesdown all the d€tailsas you speak
tt9 When you finish, he asks rf you can provide any
The whole tunnel lurches, hurling you to the floor meansof identifying the mercenaries. Apa from a
The slme burns your hands and exposed flesh. but descriptionof their appearance, you can't. He sucks
worse rs Lo come. A huge Longuelashesout from the in his brealh-You must understandthaL these are
depfhs of the crealure, wraps round you and drags troubled times and w€ are very busy,' he lells you
you dowrl to be digested at leisure Your adventure apologetically-'lf you can identify the culprrts,we
ends messily may be ableto commenceproceedings.' Dejected,you
leavethe tribunal lf you go to an mn to sea.chout
36" rumoursconce.njngihe mercenanes, lum to 16. If yoLr
Over a cup of iea, MasterYao askswhy you are seekdivineassistance at the temple,tum to 2t8.
travelling in the mountains. Ii you tell him that yoL
are seeking fhe man who murdered your father, turr
to 19 If you tell him that yoLr're searching afte-
wrsdom, Lum to ,67 If you tell him you are Lrying tc
rd lour<eu of the *range cur,e which i\ Lpon \oL
tum to r84

362
If you leavethe lown by the North Cate,tum to 18 If
you makeyour way south,turn to 166 If you go in
searchof employmenthefe,fum to j28
t6t-65 166-68
t6t 366
You pushopenthewhitedoorandstepthrough.You You Lakethe warder'skeys and his cr,rdgel(note them
find yourself n the precincts of a temple. The door down on your EquipmentList) and leave the cell If
clicks shut behind yoq Meng has not followed you in. you makea breakfor it straightaway, turn to 59. lf
If you have a white face, tum to 69. If you wear a red \ou inspect
theorhercellsfirsL.
lurn to 26t.
robe, t.|Jr. to 222.

164 367
Out in the streets,people are canyrng on their Livesas Wisdom is knowing what you can eat and what you
normal, shouting, smiling, shopprng.You feel that you can't,' says Yao All this philosophy gets you no-
are aparLfrom lhem. The loss of your parentsis vr'hereMind you, there'sa few lhings I've leamt
paintul, and you realize that you musbseekforgetful- whichmay be of use to you .' TesL yow Luck.If yo.u
nessin action If you look for work in Traole turn io are Unlucky, tum to r37 lf you are Lucky, tum to
37t If you setoff to the north,tum to r4o 247

,6j
Zhonggao wams you about the strictnessof the 368
monls. 'They will tesl you to see whether you are The journeylo Traoleis a long one:you cannothavel
suitable.You must show determinalionor they will too fasi becaLrseof Lhe younger children,and you
neverallow you in' often have to repay Lhefarmersin whose huts you
Yubeipresses a smallbag into your handas you leave. shelterby doing a week'swork for Lhem.Add e year
Insrdeare ro Gold Pieces:more money Lhanyou've lo your nge,
seenrn your life. You lhank her for her kindnessand Eventuallyyou climb through vne-coveredhiils thar
promiseyour unclethat you will not fail. overlook the city of Traole,provincialcapilalof this
region You have heard tell of lhis place sloriesof
Zhonggaornstruclsyou to fravel north, back to your expensivehousesand wide streetstull of garishlyclad
village and then to continuepasi Traole until you merchants, and scholarsIn Traole,
thieves,enLertarners
reachthe GoldenCraneMountains.The monasLery js
it is said,you canmakea fortunein a day . . andloseif
to be found at the summrtof the highestpeak Nofe in a minute.If you enter the city, turrr to 86. If you
dowrr thc word 'krng' on your Ahenlure SheeLand, continuepast it and towards Lhe momtains which
rum ro rr5 loom on the horizorl tum to r9z
369-tio ,7r-t1z

,69 ,71
Your enemyswingshis sworddown uponyou. Every- Now that you are beLterprepared,you makegood lime
Lhing dissolves into blacloress.Deduct 4 points from to Yenshu-If you haveLheword 'king' wriLtenon your
your pERoclry I{ you have clay bowl written down AdL)enture
Sheel,|uln to r2r Otherwise,tum to 226.
on yoLlt A.tlaeftLureSheel, cross if off If you have a
white face, turn to 69 If you have a red robe, tum to
93 The battle for control of the isles still rages to Lhe
soulh The cod-King's facLionincludesa peasantarmy
led by the rabble-rouserMerzei and bhe sorcerous
ialentsof Bezenvial's
son,Maior. Rangedagainsfthem
are various disaffected officials and their followers,
bandits,mercmariesand even fcul creatures,uniled by
Bezenvial'sother sor! Feior.The faLeoI lhe islesstill
hangsin the balance,but eitherway it looks as if one
of Bezenvial'sevil progeny will be on the winning
side.Tum to rt6

370
Maior frowns 'Worth comesfrom the heart, not hom
one'spositionin societyNevertheless I will do what I
r:an to help you.' He turns to the fat offfcial and
explainshow mercenaries havedeshoyedyour village,
'Havethisloyal cilizenescortedto reasonable lodgings,
thend€alwith the matterof Lhesemercenaries, PanLu.'
The ofhcial bows and leads you from the chamber.
Turn to 4oo.
313-315

t7t
The hgure s;dLestowardsyou, moving like an insect
As fasi as a praying manlis,his leg sweepsat you
Instmctjvely,you stamp down, the way you orore
wood for I'lving lurtle \our opponenL scream\in
pain His next approachis morewary.
WHITE-FACEDMONK sKrLL
8 srAMrNA8
lf you defeatthe monk,tum to 267 If he defeatsyou,
rumro 9r_

174
You are put to work rn the krtcherychoppmgup the
monks'food wiLha cleaverDays passandyou wonder
when you are going io be laught lhese'martialarts'
for which the monksare farnousThe monasteryis a
tranquilplace,however and sinceyou work in Lhe
kitchenyou are never short of food. Add r year lo
your Age and2 pointslo your Permanent srAMrNA
Al lhe end of the year lhe abbot visrtsyou and asks
how you are progressingIf you tell him you are weu
pleasedwith your loL, Lurn to t3 If you ask to be
taughllhe mariialarts,LurnLo278.

17t
You are treatedwith susprcionby everyoneyou ap-
proach.You soon leam that lhere have been altacks
onprominentcitizensandoffrcials;a bandofrevolution-
ariesis active,and the Dragon Guardsare usinSbrute
force in th€ir attempislo bring lhe rebelsto justice
Somehowyou senseLhatyou sharesomeof the goals
516-t1t 37g-t8o
of lhe rebels,but it's hard to find out how to contact grateful.He hu[ies off in the directionof Lhenearest
them. If you are Lo locate the rebels,you musf put village.You continueyour journey towards Shoudu
your LnrsLin someone.Tesl your Luck. If you are Add r year to your Age and 1 point Lo your Pema-
Lu&y, turn to 24 If you areUnlu&y, tum to ro8.

You reckon you musl be more lhan half-way to lhe


t76
Beforethe red robeshave a chanceLo react,you leap capitalwhen you hear about a band of waniors from
past them and up the far sfeps They give chase,buf Hachiman;they are saidto be roamingthe countryside
you reachthe door at fhe top beforethey do and you to lhe east.If you veer off to encounterfhe warnors,
slam it in their faces, slipping a bar into place. The tum to 149 If you presson to the capital,Shoudu,
chamberyou are in is unmistakably part of a Lemple. tum to 289.
You lind your way through a mazeof deserLedtunnels
before ascendrnganother flight of stairsup to a court-
yard. Here, red-robedmonks stareat you quizzically ,79
as you emerge.Yor bow nonchalantlyto them and The magisfraleshakeshis headand summonsforth the
makeyour way over to the gate Turn to 1o4. instrumenLs of torture.Forhours,your body is wtacked
wilh intensepain, bul still you can tell him nothing.
Finally he frees you and cauLionsyou againstever
As you approachthe city, you begin to takein its size. reLuminsto the city He has a tatLooetchedupon
7t is enor,tros. Soonyou are lost amid its busy streets your face (note lhis on your Adt:enLureSheet)and yo:r
Do you: are ejecLedfrom Traole throughthe North Gate Add
2 poinLsto your FERocrry.If you set off northwards
Try to lind the t bunal,so as to from here, Lum to 8r. II you make your way south,
bring your casebefore the prefect? Tum to jo9 rum ro gg
Searchfor an inn in the hope of
tracng the mercenaries? Tum to 16
Go lo the temple n searchof drvine
,8o
assislance? Turn to 258 The path wends its way tlrough a ravrneand into a
shelteredvalley.It leadspasta smallhut whichhuddles
178 beneatha hulking rocky overhang.lf you pauseLo
Cross Lhe rtem or items off yorn AdoentureSheel.The inspectthe hut, bumto z4z. If you pushon ouLof Lhe
puzzler looks almosi surprised, but he rs certainiy valley,turn to r44
38r-383

38r
Your uncleZhonggaoand his wife Yubei are pleased
to seeyou You tell themall aboutthe murderof your
fatherand your plansto avengehim and r.r.". y""'
mother They feed you and Sive you a comfortable
mat for the night Next morning,beforeyou Lakeyour
leave,Yubei gives you a pouch containing5 Gold
Pieces-You thank your relativesand set off through
lhe North Gale.Tum to r8.

3E2
The sword leapsinLoyour handsas if it had a will of
iLs own. Your opponent parries its first blow, his
sword quiveringwith the shockof the impact.Your
secondblow is too fast for him and it slicesthrough
the black scalesof his abdominalarmour.His sword
swingsweakly,but yot bmsh it asideand hackoff his
head.Turn to 3o5.

,8,
Afier passing through the enornous Great Hall you
ignorethe many side-passages and male for the doors
at the far end, above which hangs an enormousgolden
6st Slipping lhrougt! you find younelf in a conidor,
decoraiedwith lhe portraitsof previousgod-kingsand
lit by smalllantems By the way the paint has faded,
someof thesepaintingsmustbe over a thousandyears
oldl The conidor leadsto a gloomy darkchamberwiLh
a tablein the middle.You start to crossthe chamber
when a slighl figure slipsout of the shadowsnearby
andbarsyour way If you arewearinga red robe,turn
to rEr; olherwise,tum to 324
384 t85187

184 38t
You keep your eyes peeledas you make your way Your opponentmovescloserand fixesyour eyeswiLh
along the road. Once, you spot a cloud of dusf his You stand, paralysed,as his lerkin opens and
approachingyou from ahead,but you hide behind a slaverinSinsectoidjaws leapfrom within. Your adven-
polder and the horsemandoesn'LcaLchsight of you. tr.:reendshere
The bright sun driesyour wet clothesand balcesthe
mud on to your face.You nolice a rangeof hills rising
out oFthe plainaheadof you.arld you believeyou can
mrke out a lorer at theirtoot lou are nearingyour
goal
A shouLfrom the fields to yow nght catchesyour
attenlion It rs Quan, waving frantically;behind him
are the oLhersYou splashacrossa field lo meet lhem
and tell them what happenedto you. Sunaiexplains
that fhey had given you up for lost, assumingLhatthe
mercenaryhad killedyou. Turn to 260.

)a6
You makeyour farewellsand Sunaiwishesyou good
lrck rn yoLrrquesr BeFore you leare.Bofugive.,you a
bag of food (it contains-zProvisions).
You makeyour
way out through lhe North Gate and set your sights
on ihe mountanswhichriseLothe north TuIn to 8r

381
Your fathersmiles.He passesLheilem back to you rn
silence,then his image slowly fadesaway Deduct z
pointshom your rERocrry.Tum to 19-
J88-J90

388
The doors bo Lhe monastery burst open and five
monls rush out Eachof lhem is carrying a golden
sword and they point lhem at you. ln unison Lhey
chant: 'Pao-'hh-Pao-La-Mi.'Golden shafts sLreamliom
the swords and stab agonizinglyat you Deduct 2
points from your Temporary srAMrNA.The monks
advance,forcingyou down the path.Finallyyou have
no oplion bul to tum and run The slopeis very steep,
though,and you find you can't stop yourself.Finally,
your legs give way, you lrip over a roch roll several
meLres down the slope,thenblackout.
When you wakeup, you are staringinto the narrowed
eyesof an old man 'A cu6e is upon you,' he says 'I
canlift it if you wish' Do you:
Tell hm you warrtthe curselifted? Turn lo r79
Attackhim? Tun to 279
Refusehis offer andleave? Turn to jr9

389
The other childreru especiallySunai, are shocked that
you attemptedlo go againstLheauthoriLies by trying
to escapeand they urge you to give yourself up. If
you free them, tum to r2j. If you give yourselfup,
tum to 47 If you try to escapeon youi own/ Lum to
t9.
190
The sun is shining brightly overheadas you stride
confidently inlo Lhecarnp Sure enough, these are the
barbarianswho destroyed the tranqujllity of your
t9r-t9t 394

vrllagelife. If your Age is 1j or over, turn to 22o. If With Maior you reioin your mother, then refum to
your Ate if lessthan 15, tum to rj the capital On the way you t€ll him of Keiko'skade
mission.Thanksto the tr€ach€rous adviser,Panlq he
39r had heardnothingof it Backin the capilaLMaior sels
You thank yotrr uncleand aunt for therr help Before about repairingsome of Lhe wrongs causedby the
you leave, Yr.rbeipressesa small pouch inLo your serpentcreahre'sdeceptionsMerzei is reinstaledas
hands.'li you are to succeed,
you will need ths. May the Grand Councillor,with specialresponsibilities for
Am blessyour path,'shesays In the bag are ro Cold controllinSand curbing the excessesof the Dragon
Pieces,morc money than you've seenin your life GLrards using them to disbandby force any merce-
Note lhem down on your Adpenture Sheef. nary bands stitl roaming lhe countryside.You arc
You promiseZhonggaoand Yubei that you will not Biven the honomry title 'Eyesand Earsof the Cod-
King'. Your duty is to travel the land, ensuringlhat
fail them, and you stdde ouL rnto the streets of justice always prevails over comrption. You carry the
Yenshu If you have the word 'aft' o yotr AdDent'ure SacredSword of Tsui to ensurelhat you can fight for
Shrrl,t!fi to 2t Otherwise,tum to rf. a iust cause.Maior gives you a golden Samtlet with
which to wield it and as a s;,rnbol of the God-Krng's
tgz power, Before you leave the capital, you Introduce
A figure,dressedin red robes,appearsat th€ top of Ambassador Keiko to the king. They are soon deepin
the stairs.Blackeyespeerdown at you from a deathly discussions,and you beSin to wonder whetherLhere
pale face,The figure begins to descendthe steps If may soon be more than jusL a lrade bond between
you flee,tum to zrt If you wait to seewhat is going the nations.From your personaltragedy you have
to happen,turn to 90. forged a new chancefor the peoplesof lhe isles You
can hold your head up high at last and call yourself
,9t heroic-
Maior smiles. He reachesout Lowardsthe demon
mask A scintillatingglobe surroundsLheman'shead, t94
then Maior graspsthe maskand tossesil aside.For a You begin to chant,preparinga spellwhjch will charm
moment it hissesand spits as if alive, then flaresr-rp lhe samuraiand place them in your power. By the
and bums to ashes.You gaze upon the face of the lime Lhewarriorsare approachingalong the highway,
mercenary,a facecuriouslysimilarlo yours.He looks your spellis ready You stepout tn front of thcm and
confused- he can remembernoLhingof the eventsof gestureaL eachin turn, all the time keepjng up lhe
the lastfew years. chant They try to draw their swordsbut, one by one,
195-396 t91-1y)
they fall underyour control.You approachth€ htter to ,97
find out what it is the samuraiare guardng. From it You are conect, in so far as any queshon has an
peersa beaubifulwhite Face.On seeingyou rt gasps, answer'he replies 'Follow me.'He tums and makes
then lets ouf a cry - a pure note which reverberates his way along the left-hand path
right throughyour skull!Besideyou, the samuraishr
As night falls, you ascendthe mountair! Enally reach-
Tum to ,2r.
ing what seemsto be a huge gateway into Lhemoun-
tainside. Your escort indicates a narrow gap between
t9t the colossaldoors. 'Enterl'he says If you have the
You make your way down the lower slopesof the
word 'silk' written on yow AdDenture Sherl,tum to ,
mounlainto a smallvillage.Thrsshowsall the signsof
Otherwise,turn to z4r.
havingbeenvisiLedby the mercenaries; severalof the
huts are burnt ouL,and the villaSerslook haggardand
frightenedSureenough,whenyou asklhem, they tell t98
you that the m€rcenari€swerehere,but that they rode Yotr leam that the man you haveentrancedis Master
off to the south-eastYour path obviouslylies to the Yao, a reclusive sorcerer of these parts. He knows
south but you are on foot, while the mercenaries nothing of politics. preferring to spendhis time perfect-
ride. A wheelingseagullrn the sky above your neao ing his magicalarts.You have managedto mesmerize
givesyou an idea- you shouldtravelno*h to lhe sea him through the spirit of the Cangui which inhabits
and Lakea ship southwardalon8 the coast Tum to your body Will you:
r 42-
FreeMasler Yao hom bhe
396 enchanlment? Turn to 74
You beSinto chdnt.rs loudlyas you dare smearing Forcehim to teachyou magic? Tum [o rr4
your hngertipswith earthand your eyelidswith blood Force him to free you of the Cangui? Turn to r9r
Soon a cloud beginsfo billow up {rom lhe Bround Leave him where he is and proc€ed?
round the mercenaries and the farmers.You move into
it, clearly able to s€e the shapesof the barbariansas ,99
they stagSeraround One of them stumblesforward, You start down lhe steps visibility is limited: the
closeto you, bui you touchhim lightly on the shoulder tunnel is lit only by a faini luminescence hom the
ard the earthpower sendshim sprawlingYou freeihe walls.Your body feelslight and your mood is euphoric.
farmersfrom their bonds and lead them out of thc Afler a while the stepsreacha plaLform,a smallsquare
camPTum to 89. chamber.Out of the shadowsemergesan old man,his
ne it Palfn
facefamiliarbut not identifiable.1 am Meng Zhidao.I
will guide you through these tumels. In everylhinS
thereis a pattem,and you will understandonly if you IICHTING FANTASY
observethe paitern.Balance,balanceand progress- The Introductory Role playin8 Gahe

concentrateon these Now follow me.' He tums and steu lackson


starts to descendarother flrght of sleps As if in a Thriums adventures of sword and sorcery cohe to life in the
dream,yor.rfollow. At the bottom of lhe stairsanother Fish[n; Fa.hry Gamebooks.whde the rcad€r i! lh. hero, drcing
with death and demons in sed.h of villains, h€aute or treedom
tunnel leads off into the gloom. Without hesitation Now YOU .an create your dwn Fightin8 Flntasv advenlu€s and
you folloy/ Meng Zhidao along it. You emergeinto a snd you fti€ndsoffon dang€rous missionsilnihbclearlv writt€n
foul smellingcavern,but you have no time to takein hsdbook theE de hink on dcvisinecohbat!, nonst.re to use
ticks and ta.ti.s, as well as two minladvenfurcs
its conLentsbefore yoLr becomeaware of another
hgure,which has jusLemergedIrom a paralleltunnel THE RIDDLINGREAVER
to your right, IF you have a red robe, turn to 27. If Steoe
ls.kson
you havea whrte fac€,tum to r77. Otherwise,tum to
Four Fiahting Fmtasy episodd to be phy.d s *Pet. dvm
298. tDres d s staAd in an epic advqtve. fh. RitdlinA R.N ts a
rival wonhy ot the nost .lain8 adve.turets His nDd is ic
mtable but thde is no doubt abdl th€ d&s hc Pl,s to
unlesh on th. {orld He be stoPPed.dsP'te the hzrd' of
He leadsyou through the lablrinthine corridors of the '6r
palaceuntil you come [o an areaof dusty stonework.
A lollowup fo FiShnns Fantust' TtE ltnoductor! Roh Pbvihs
He gesturesyou through a doorway, then tugs a Crm it .ontains mslructionsand scenlrjos so that vou can
lever. The floor gives way; you are plunged rnto a .6njure up adventues for your ftiends and s.nd theF .n then
deep. bone-filledpit. Pantu caclles: unnerving, nost .lan8erousand puzring mhsion yet
hrgh-pitchedsound.There is no way out of the prt;
you are traPPed.Your advenhreis over
THE TROLTTOOTH WA R S
OUT OF THE PIT
tighhna ldtasy MonsteB Sreu ldckan

Iroe ldckffi s.d Ia11Lioiasstone It started with an ambush when Balthus Dirct bloodlusting HiI
GobliN mount their iaid on the SkonAam.davd, little do they
From the da.lcst .oms, ftom the deepdt pools ad tsom the realize what drmatic consequdcd their a.tions will have For
dungtuls thdaht only to eti5t in niShthffi @he the liShting lhat .dava €Eies Cmelworl a nysti.al hdb Irom Easrd
F6tdy honsteE - the dos{'6ll of lMy a brave w.F". T-" Aldsia dertin€d for none other tha the evil soreroa zhdadd
hsdred ad 6fty oI these loathson€ @at@s Ii@ the wild dd MarlWar beh{een two forces well-rutched for evn E soon
danssous worlds of F€htin8 Fdi6y e coll<ted h€re - som€ to ensue Will Balthus Diret chaotics 6. Zhamdd Maft s un
are old adve@ier ndy you have yet to meet - eadr of then dead prove victonous? The answd is her€, n th€ fi6t FiShting
desdibed in ninute detail An indjspemable Suide lor Fiehting

DEMONSTEALER
TITAN
Mtrc Gascoisre
The tightins latasy Wodd
Ir st{ted with a burAldy Bone aloft on the b'ck of a tmnse
Stne ldckson and kt1 Liiiflgsttu
bat, a sinister thief biealc into the towd of lh€ sorerer ]ztromo
dited bv Marc C4eoisn
Cuded by long-dead voies, he mdages to nale off with d
You met the nonst6 in Orrdl Tlt P'i-n@@ettherestof the ancimt scroll whose rdek .ould spell d@m and d€+tu tion for
Fi8hhng Fa.tasy world! No adv4hE ehould be withdui thir
dsatial euide lt contaitu ddythin8 yd reed to tnd, covd- Chad.la Darkme is soon on the trail 6f the thiei But d the quest
inA the tub mt history of the world, from its deation ad dly grows ever longer his n€ging doubts about th€ powa of sd.ery
civiltatims - tkoud the devastating War of th€ Wia& - to tm into niahtrures Tte hail leads far beyond northeh Alldsia
the peent day wild€fts ad darchy whd€ the deL@tPbalan@ to the Pirate Coast and the tmtina alleyways of Rimon, whre
betu€o cood dd Chaos cdld .t dy moment be overtumed Da*lMe'r nigltn Fs become n$h! For thE thief has u*d the
an.i€nt ssoll to s(llmon olh{s to help hin in his sorcerou tasL
D€hons who are not bould by the comlraints of earthly foms -
who least on the human spirit
A few brave companions accompany Darkmane but will they be
€ntugh and i,. lim€ - to stop the thid lrom ulocking the linal
sed€f oI Yazkonot sol]I DMonsteald, the second FiAhting
Ianfasy novel n a senes that begm Mth The Trolltoath WaE
AdotncL4 Eisryins Fe
"tss!

DUNG EO NTER
Mnc G6coistu and Pete TMlyn

Now yo and you lriends can dreate you oM lanttst moviesl


lnagine that you de th€ dnector dd you lriends e th€ ost of
h€ro* Will you send them to baltl€ with the evil wizard or
recover the Dngons' hod.n Ihe choice is you6, dd D,,8@r
hakes the exciting world oI fmtasy tolePlayine acessible in a
tho.dghly Ge.friendly mnner

. BLACKSANDI

Marc G\ecoigne anl Pete TBnlYh

Sprawling like the .orpse of somegial aeatw, Pott Bla&trd s


a fe+ding d€n of pmtes and brisands Unforereen ddgers lurk
domd every street com{ and in every ddk all€Way Devious
plots dd sines ar. hai.h€d in every tavd ThEves and ases
sin' slip *n@gh the shadows Ano€nt oyste.ies luk in the .ellds
and sewe6 But the i.Idols Clty of Thieves is al.o home to
excitenent ad adventu e beyond compdel
Th€ s€cond volhe in the Advahed lighting lantasy sedes
whi.h slaif€d wilh D,,sronar

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