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Scoring Instructions for the 276-item MPQ (276)

The following items are "false"-keyed:

6,12,15,16,22,28,31,38,41,43,46,49,57,64,67,69,76,77,80,88,89,92,94,98,101,105,112,113,114,
121,126,130,134,135,136,138,144,152,154,159,162,199,175,177,178,185,187,192,196,198,170,
200,202,203,217,219,220,228,229,236,241,242,243,247,252,254,259,264,266,267,268,276

Content Scales

The items for each scale are scored, added, and prorated for missing items. To score, items that
are marked "true" receive a score of one, unless they are "false"-keyed (see above) in which case
they receive a score of one when marked "false." To prorate, add the scored items of the scale,
divide by the number of valid responses, and multiply by the total number of items possible on
the scale.

Wellbeing (23 items)


8,17,32,42,51,61,82,96,110,120,133,144,153,167,176,191,205,211,227,235,250,261,272

Social Potency (25 items)


1,15,23,33,43,54,63,83,93,105,115,128,135,148,157,199,179,188,170,213,224,236,244,255,
264

Achievement (20 items)


10,22,34,50,71,87,98,111,122,138,150,163,178,194,204,220,232,245,259,271

Social Closeness (21 items)


4,16,29,41,55,67,75,88,101,126,137,152,164,177,190,202,216,229,241,253,268

Stress Reaction (23 items)


3,14,25,36,44,64,74,84,95,106,117,127,139,158,171,180,193,203,214,225,248,258,269

Alienation (20 items)


11,27,39,52,66,77,91,104,119,132,146,161,174,187,207,218,230,246,260,274

Aggression (19 items)


7,20,35,59,72,86,100,113,129,143,155,168,184,198,212,226,239,254,270

Control (24 items)


2,12,24,38,47,57,70,79,92,103,112,124,136,147,159,172,185,195,209,219,234,243,251,266

Harmavoidance (26 items)


19,31,49,58,69,76,85,94,107,114,125,134,145,154,166,175,186,196,206,217,228,237,
247,256,267,276

Traditionalism (27 items)


9,18,28,40,48,56,65,78,89,97,109,118,130,140,151,160,169,181,192,201,210,222,
233,240,252,262,275

Absorption (34 items)


5,13,21,30,37,45,53,60,68,73,81,90,99,108,116,123,131,141,149,156,165,173,182,
189,197,208,215,223,231,238,249,257,265,273

Wellbeing Abbreviated (11 items)


32,42,51,61,120,167,176,191,205,235,272

Stress Reaction Abbreviated (14 items)


3,14,36,44,84,95,117,127,158,193,214,248,258,269

Unlikely Virtues (14 items)


6,26,46,62,80,102,121,142,162,183,200,221,242,263

Validity Scales

TRIN
The following item pairs, when both are keyed "true" receive a score of 1. If an item is
missing, the entire pair is considered missing. The "true" pair scores are then summed
and prorated for missing item-pairs (score divided by number of valid item-pairs then
multiplied by number of total possible pairs-14).
4 241
16 164
20 113
23 135
57 195
67 216
71 178
78 252
98 122
105 224
172 219
179 170
204 220
213 236
The following item pairs, when both are keyed "false" receive a score of -1. If an item is
missing, the entire pair is considered missing. The "false" pair scores are then summed
and prorated for missing item-pairs (score divided by number of valid item-pairs then
multiplied by number of total possible pairs-19).
1 43
4 241
14 203
16 164
20 113
23 135
29 229
38 47
52 187
55 202
59 198
75 152
106 250
110 144
125 134
136 147
138 271
188 264
213 236

The final TRIN score is calculated by adding the sums of the prorated "true" and "false"
pair scores.

VRIN
Each item-pair is scored such that if the responses are in the indicated direction, the pair
received a score of 1. In dealing with missing values, the following rules apply:

Direction Response Pair Scoring Decision


Not Equal (NE) Either item missing Missing Pair
F T F Missing Missing Pair
F T T Missing 0
F T Missing T Missing Pair
F T Missing F 0
Items Direction
1 148 NE
3 225 F T
4 216 NE
11 207 F T
14 258 F T
15 199 T F
17 227 NE
20 239 NE
22 220 F T
23 33 F T
24 147 NE
35 212 F T
36 193 T F
41 229 T F
43 264 T F
44 139 NE
50 122 T F
51 191 F T
52 66 F T
54 179 NE
55 190 T F
56 151 T F
57 219 F T
61 120 T F
67 241 T F
71 194 F T
74 214 T F
83 213 NE
87 204 NE
91 146 F T
93 128 F T
95 117 NE
98 259 NE
101 202 F T
108 249 F T
133 205 T F
136 266 F T
167 272 F T
172 195 NE

After each item-pair is scored, the scores are summed and prorated for missing item-pairs
(score divided by the number of valid item pairs, multiplied by the total number of possible
pairs-39).
Factor Scores

PEMAG = .987*WELL + .773*SOCPOT + 2.442*ACHIEVE -.301*SOCCLOS


+ .006*STRESS
+ .022*ALIEN -.001*AGGRESS + .008*CONTROL + .007*HARMAV + .007*TRAD -9.684.

PEMCO = 1.003*WELL + .788*SOCPOT -.322*ACHIEVE + 2.407*SOCCLOS


+ .065*STRESS
+ .192*ALIEN + .032*AGGRESS -.008*CONTROL -.007*HARMAV -.007*TRAD -5.541.

NEMAG = .011*WELL + .009*SOCPOT -.003*ACHIEVE + .026*SOCCLOS +


1.055*STRESS
-.821*ALIEN + 4.089*AGGRESS + .100*CONTROL + .092*HARMAV + .093*TRAD +
0.224.

NEMAL = .082*WELL + .065*SOCPOT + .022*ACHIEVE + .151*SOCCLOS


+ .873*STRESS
+ 3.826*ALIEN -.683*AGGRESS -.041*CONTROL -.038*HARMAV -.038*TRAD + 2.331.

PEM = 1.242*WELL + .975*SOCPOT + 1.311*ACHIEVE + 1.330*SOCCLOS


+ .122*STRESS
+ .369*ALIEN + .052*AGGRESS + .000*CONTROL + .000*HARMAV + .000*TRAD -
27.258.

NEM = .129*WELL + .101*SOCPOT + .028*ACHIEVE + .243*SOCCLOS + 1.185*STRESS


+ 2.072*ALIEN + 1.890*AGGRESS + .065*CONTROL + .060*HARMAV + .060*TRAD -
4.241.

CON = .000*WELL + .000*SOCPOT + .026*ACHIEVE -.025*SOCCLOS + .062*STRESS


-.159*ALIEN + .339*AGGRESS + 1.556*CONTROL + 1.430*HARMAV + 1.438*TRAD -
21.589.

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