You are on page 1of 18

OPERATION BLUE FLAG

Standard Operating Procedures


ROUND 2, ver1.4

OFFICIAL START : 11st SEPTEMBER 2015


19:00 ZULU TIME

General

Operation “Blue Flag” is a 24/7 PvP Campaign for DCS World organised by “Buddy Spike”.
Registered Squadrons and Lonewolves will consist 2 sides (red / blue) which will fight each
other in order to capture and maintain Airbases, FARPs & Cities. The Map is divided into PAK's
(Areas of interest).

The PAK's and Campaign status can be monitored on a real time basis through our online
Real time web based map & gadget :
LINK: http://opblueflag-buddyspike.rhcloud.com

For details about the way of capturing the Airbases, FARPs, Cities, rules & the features of the
campaign please proceed reading the next chapters of this guide.

Powered by “Buddy Spike”

Changelog for the 2nd round

- Statistics script added in order to keep stats during the campaign


- SU-27’s are now allowed to carry A-G weapons
- When you capture an initially enemy city your side will get SAM & EWR also in it for better defence
- MiG-21’s slots will be available when you capture an initially enemy airbase
- General slots (blue & red) will be available to all airbases even if some of them are dedicated for squadrons
- Squadrons were added to dedicated airbases (36th squadron will move to the Red side)
- Fixed the bug of radio spamming of the F-4’s (Thanks to Maverick for the tip)
- Ping limit set to 400
- Night missions will be up every 4th session (each session lasts 3 hours)
- Web based map and gadget will show also the status of Cities, Airbases & FARP's (Closed etc)
- Gadget with the Real time map will also show grids and UTM coordinates and mission time elapsed.
- Added Barracks fortification structure to the groups that you have to destroy to close and airbase or FARP.

- Pilot's lifes limitation. From now on each pilot will have a limitation on his daily "lifes" in the mission. ]That means that if you
get shot down more than the limit allows then you will be able to fly again in the next campaign day. The number of "lifes"
maintain the same if you land your aircraft back to any airbase or FARP.
We added this feature to improve the kamikazi issues. Now your aircraft values more! Fly safe!
( Current limit is set to 7 lifes per 6 hours)
* You don't lose life's if you don't take off and get destroyed in the airbase of FARP. (Vulching)
CONTENT

1. Participation
2. Rules
3. Slot Managment System
4. Victory Conditions
5. DCS World Versions
6. Campaign Features
7. Campaign Maps
8. INTEL
9. TRANSPORT TROOPS TUTORIAL
10. PAK REPORT
11 SKINS
12. Teamspeak
1. Participation

Squadrons and Lonewolves that didn't already registered for the Operation “Blue Flag” Round
1 or 2 can still do it through our thread in the ED Forums:

LINK: http://forums.eagle.ru/showthread.php?t=145416

*Registrations for Round 1 are still valid for Round 2. No need to register again.

Next step is to register to our website ( http://buddyspike.enjin.com/ ) from which you can
receive notifications about news for the campaign and new events. Also you can participate in
the discussions about your side's tactics in order to win the campaign.

2. RULES

The Campaign will use the normal rules that most DCS World servers use plus some rules designed specific for
Operation “Blue Flag” in order to ensure a better gameplay.

– Squadron members can use both their Dedicated Aircraft slots and the general Red or Blue Slots.
Please use only your Squadrons slots in case there are a lot of Lonewolves seeking for slots during the
missions. (check Slots management below)

– Lonewolves can use only the general aircraft slots with the RED or BLUE tag.

– Attacking Airbases, FARPs and aircraft during ramp/taxi from them IS allowed

– Aircraft availability :

BLUE SIDE : F-15C , MiG-21, SU-25T, A-10C, A-10A, KA-50, UH-1H, Mi-8
RED SIDE : SU-27, MiG-21, SU-25T, SU-25A, A-10C, KA-50, UH-1H, Mi-8

– All A-A, A-G weapons allowed (except the nuclear bombs)


– Nuclear bombs usage is not allowed (MiG-21's)
– Ping limit set to 400

*We hope everyone will respect the small number of rules. As this is a 24/7 Campaign we will
monitor issues about rules violation after your reports in the “Buddy Spike” Forums and act
accordingly.
3. Slot management

The campaign uses a slot management system depending on pilot TAGS. Each aircraft
group name explains it's position and usage. Squadron members can use their
Dedicated Aircraft slots with their squadron tags.

Aircraft slot for squadrons example:

The above aircraft slot is a dedicated slot for the 373 squadron as you can see from the TAG.
The aircraft takes off from Mineralye Vody. This is known from the group name description
and tag (MV) . You can check the tags from the maps below.

Lonewolves can use only the general aircraft slots with the RED or BLUE tag.

Aircraft slot for blue Lonewolves example:

The above aircraft slot is a general slot for blue pilots. It has no squadron tag but only the
“blue” tag.
The aircraft takes off from Anapa. This is known from the group name description and tag
(AN) . You can check the tags from the maps below.

Aircraft slot for red Lonewolves example:

The above aircraft slot is a general slot for red pilots. It has no squadron tag but only the “red”
tag.
The aircraft takes off from Anapa. This is known from the group name description and tag
(AN) . You can check the tags from the maps below.

4.VICTORY CONDITIONS

The Campaign will last 15 days since its official start.

If a side manages to capture all Airbases / FARPs / Cities before the campaign ends then it
will be declared victorius.

If no side manages to capture all Airbases / FARPs / Cities before the 15 days period then the
winner will be the side that owns the greater number of total captured assets (Airbases,
FARPs, Cities)

5. DCS World Versions

Operation “Blue Flag” uses the newest DCS World versions that are available from ED for the
public version. The server will update each time an update will be available through the auto
updater.
6. Campaign Features

-24/7 Server
The Server will be available on a 24/7 basis. Registered Squadrons & Lonewolves will be able
to join. If not registered already you can through the Eagle Dynamics forums (Buddy Spike
thread on the Multiplayer section).

-Dedicated Airbases / Slots for squadrons


Registered Squadrons are assigned to specific airbases. Their pilots will be able to use their
squadrons aircraft slots if they have their tag assigned on their callsign (e.g. 373vFS_Greg or
IAF_Xcom).

-Lonewolves Dedicated Airbases


Lonewolves have their own dedicated airbases to operate from. You can check them on the
Briefing's map. Lonewolf slots are marked with the airbase initials & the red or blue tag (e.g.
MO_red_SU-25T)

-Fighters Need to refuel before Ramp Start


SU-27's & F-15C's need to refuel before Ramp start in order to “force” less and more strict
shorties. SU-27'S start with 20% fuel and F-15's with 0%. Both aircraft need ~5 minutes to
refuel at 100%.
– Pilot's lifes limitation
From now on each pilot will have a limitation on his daily "lifes" in the mission. That means
that if you get shot down more than the limit allows then you will be able to fly again after
some hours. The number of "lifes" maintain the same if you land your aircraft back to any
airbase or FARP.
Now your aircraft values more ! Fly safe! Current limit is set to 7 lifes per 6 hours.
* You don't lose life's if you don't take off and get destroyed in the airbase of FARP. (Vulching)

-Airbase/FARP Capturing System


Both sides will be able to capture Airbases & FARPs & then operate from them. To capture an
Airbase or FARP a side must FIRST destroy all the enemy ground units guarding and then land
troops near it transported by UH-1H's or Mi-8's. *If you place units near an Airbase or FARP
before destroying all enemy units the capturing system won't work until all friendly units are
out of the zone.
- Mission will restart every 3 hours. Every 4th session there is a Night mission.

-Transport Troops
Mi-8's & UH-1H's are able to transport troops to the front. To load troops use the F-10 Radio
Menu and select the type of troops you want to load.

-Unload Troops
Choppers can unload troops through the F-10 Radio menu. (You must load them first from
AIRBASE or FARP which you takeoff from)
-Captured Airbases slots / Slot Managment System
Each time a side captures an airbase, they can operate from it with a specific number of
aircraft.
Each airbase offers a specific type of aircraft available after capturing. Capturing Airbases &
FARPs will increase the number of available airframes and reduce the enemy's numbers.

-Cities Capturing System


A number of key Cities will be marked in the Campaign Map as high value targets. Both sides
will have to capture and hold them as this will be a part of the victory conditions. To capture a
City a side has to land troops near it transported by UH-1H's or Mi-8's. Cities are marked with
TV Towers.
- When you capture an initially enemy city your side will get SAM & EWR also in it for better
defence

-Coordinates of FARPS/Cities position


Coordinates of the FARPS & Cities position are available below, at the end of the briefing.
-Repair System
Each time a friendly or enemy asset is destroyed, it will start repairing after an amount of
time (20-30 MINUTES). In order to stop an enemy asset from repairing it will have to be
captured.

-Radar Intercept Fighters


EWR's will scan the areas near the airbases. Each time there is a threat, AI Fighters will
scrable to engage it.

-Real time Situtation Messages


During the missions the pilots will be informed about the situation of the Airbases, FARPs &
Cities.

-Waypoints : Bullseye – Sochi


Both sides have an initial waypoint to Sochi. Depending to the DCS Module you may have the
ability to add manually waypoints. Otherwise you will be able to navigate by calculating
distances from the F10 Map and your initialy waypoint (Sochi).

-Mission Save Function


As in our previous Campaigns the mission status will be saved real time. If the Server crashes
for any reason, it will restart with the airbases, cities, FARPs and ground units status, as was
just before the crash.
-Real time web based map & gadget
373vFS_Crash created a real time web based map in which you can check the status of the
Airbases, FARPs & Cities. Also you can check about announcemts & online pilots on the
server.

Link: http://opblueflag-buddyspike.rhcloud.com/

WEB BASED

DESKTOP APPLICATION

Desktop Application – PAK assigned with numbers


7. CAMPAIGN MAPS

PAK AREAS
8. INTEL
Ground Groups that have to be destroyed in order to capture an Airbase, FARP, City.

-AIRBASES DEFENCE :
1x Group of Airbase defence consisted of 8 units (7x ground units & 1x Barracks)
1x Group of EWR/SAM defence consisted of 5 units

-FARPs DEFENCE:
1x Group of FARP defence consisted of 8 units (7x ground units & 1x Barracks)

-Cities Defence
1x Group of Cities defence consisted of 8 units (7x ground units & 1x Barracks)
(When a side captures an initially enemy city it gains 12x units in it ( Armor, SAM & EWR
units)

Ground units types:


Blue side: Vulcans, Strykers, Abrams, Shilkas, BMP-2, SA-11s , SA-8's , SA-13's , ZU-23
Red side: Shilkas, BTR-80, T-72s, SA-11s, SA-8's , SA-13's , ZU-23

Transport Ground groups:


-Group of Mortars – MORTARS CAN ENGAGE ENEMY GROUPS WITHIN 10KM IF LINE OF SIGHT
-Group of Infantry
-Group of Shorad units (SA-9)
-Group of RADAR Mobile unit – It will provide better picture for Ground Commanders

AI INTERCEPTS
Blue side: F-4 Phantom Red side: MiG-23
FARPs & Cities Coordinates
Cities

Zugdidi
37T GH 359 102 / GRID: GH30

Vladikavkaz
38T MN 748 666 / GRID: MN76

Tbilisi
38T MM779 189 / GRID: MM71

Sukhumi
37T FH 620 648 / GRID: FH66

Rustavi
38T NL 042 997 / GRID: NL09

Pyatigorsk
38T LP 456 781 / GRID: LP47

Poti
37T GG 207 683 / GRID: GG16

Novorossiysk-City
37T DK 010 522 / GRID: ZQ76

Kutaisi-City
38T LM 039 802 / GRID: GG98

Krasnodar
37T EK 010 863 / GRID: EK08

Bzyb
37T FH 104 873 / GRID: FH 08

Anapa
37T CK 675 740 / GRID: ZQ38

Abinsk
37T DK 344 709 / GRID: DK37
FARPs

Sukhumi-Babushara_Senaki-Kolkhi
37T GH 248 202 / GRID: GH22

Nalchik_Sukhumi-Babushara
37T GJ 347 524 / GRID:GJ35

Maykop-Khanskaya_Sochi-Adler
37T EJ 916 822 / GRID: EJ98

Maykop-Khanskaya_Mineralnye Vody
37T FK 946 335 / GRID: FK93

Kutaisi_Tbilisi-Lochini
38T MM 024 533 / GRID:MM05

Kutaisi_Nalchik
38T LN 740 185 / GRID:LN71

Gelendzhik_Sochi-Adler
37T EJ 024 875 / GRID: EJ 08

Beslan_Tbilisi-Lochini
38T MM 581 995 / GRID: MM59

Krymsk_Krasnodar-Center
37T DK 633 834 / GRID: DK 58
9. TROOPS TRANSPORT

- UH-1H's & Mi-8's are able to transport troops and capture Enemy Airbases, FARPs & Cities
- Join an UH-1H or Mi-8 and activate the F10 radio menu (default key \ )

LOAD TROOPS MENUS

STEP 1 STEP 2
SELECT THE “OTHER” MENU (F10) SELECT THE TROOP DROP Menu (F2)

STEP 3 STEP 4
SELECT THE LOAD TROOPS menu (F1) SELECT THE DESIRED GROUP YOU WANT
TO TRANSPORT
TROOPS ARE ON THE CHOPPER AND READY FOR TRANSPORT!

- TRANSPORT THEM TO YOUR POINT OF INTEREST (AIRBASE, FARP, CITY) AND UNLOAD THEM
THROUGH THE F10 RADIO MENU WITHIN A 3KM RADIOUS FROM THE TARGET.
- IF ALL ENEMY UNITS ARE DESTROYED YOU WILL GET A MESSAGE THAT THE TARGET IS
CAPTURED.

TRANSPORT TIPS
- MORTARS CAN BE TRANSPORTED AND SPOT ENEMY UNITS WITHIN A 10KM RADIOUS. IT IS
IMPORTANT THAT THEY GAIN A LINE OF SIGHT WITH THE ENEMY GROUPS. IF SO THEY WILL
START ENGAGING TARGETS AUTOMATICALLY.
10. PAK REPORT
Get real time information about each PAK status through the F10 Radio menu.

STEP 1 STEP 2
SELECT THE “OTHER” MENU (F10) SELECT THE PAK INTELMenu (F1)

STEP 3
SELECT THE DESIRED PAK TO DISPLAY
11 . SKINS
BLUE / RED
F-15C / SU-27

SU-25T
(Su-25A also available for Red Side)

A-10C
(A-10A also available for Blue Side)

MiG-21

KA-50

UH-1H

Mi-8
12. TEAMSPEAK WHISPER GUIDE
Join “Buddy Spike” Teamspeak to coordinate your attack and defence with your fellow
squadrons and Lonewolves.
Teamspeak IP: 89.163.173.82:1337
No password needed.
-Create Whisper lists to contact pilots on other teamspeak channels:

You might also like