he identifies magic items and sells uncommon potions.
Tylese speaks freely about her decision to vote for
the current mayor. When questioned about the new candidate, Tylese lacks any formal opinion as she has never seen this woman but believes if she’s meant to be the mayor then she will be. Tylese shows no sign of suspicion or distrust regarding the upcoming election. Greylin Lockhammer. He can be found enjoying a drink at a popular tavern within the city making plenty of conversation and jokes with the locals. A successful DC 15 Charisma (Intimidation) or Charisma (Persuasion) check is required for Greylin to reveal his thoughts toward both candidates. If the party buys Greylin a drink, they make this check at advantage. If the party buys him three drinks, he openly speaks his mind about the candidates with no check required. If the party buys him five drinks, he passes out and won’t wake up by any nonmagical means. If Greylin does reveal his opinions, he speaks of his love for the current mayor of Lybras but how he just can’t help voting for this new woman, whose name he doesn’t reveal. Heward Dragskit. He can be found in his public office in Lybras where he’s looking over contracts made with other surrounding settlements. He freely invites the party inside if they have any questions or concerns. A successful DC 15 Charisma (Intimidation) or Charisma (Persuasion) check is required for him to reveal his thoughts toward the current candidates. Heward is a shrewd man who sees himself as a cut above the rest. Due to this, any Persuasion checks against him are made at disadvantage. If Heward reveals his thoughts to the party, they learn that he has actually met with this unnamed woman who is competing for mayor. He reveals that she invited him into her home, a humble two-story house toward the center of Lybras. He also reveals his favor toward her and how he intends to cast his vote her way. Sheihial Merymond. She can be found training soldiers and guards at Lybras’s barracks toward the edge of the city. Sheihial is an open book but is obviously annoyed when questioned about the election. If approached, she quickly waves off anything the party asks about while simply stating that she’s voting for the current mayor and doesn’t trust this new candidate. If pressed further, Sheihial says that the one time she met with this woman, her obvious disinterest left the woman visibly annoyed, but otherwise their meeting had no progress in any direction. Killytong Ringletingle. She can be found in her office inside Lybras’s City Hall. Killytong is a ferocious worker and views working as a fun game where the more work she completes, the higher she scores for the day. No one holds her to this, and it is an entirely self-imposed work ethic. A successful DC 15 Charisma (Intimidation) or Charisma (Persuasion) check causes her to reveal her thoughts on the candidates. She loves the current mayor and thinks he listens to her council about money very intently. In addition, she has nothing negative to say about the current mayor, while nothing positive to say about this new woman in the running. When pressed further, she realizes she knows nothing about her or her political ideas. Despite this, she claims to be voting for her anyway and adamantly defends this idea despite having no facts or opinions to support it. Tad Gundersen. He can be found working outside in his vineyard. Tad is a jolly fellow who welcomes all onto his property. A successful DC 15 Charisma (Intimidation) or Charisma (Persuasion) check is required to learn what Tad knows about the candidates. Due to Tad’s trusting nature, Persuasion checks made against him are made at advantage. If Tad reveals what he knows to the party, he relays to them that he’s been visiting the woman in the evenings at her house to talk about politics and excitedly states that this new candidate has his vote. However, if asked where the house is or what they discussed, Tad becomes confused and admits he remembers nothing. The one piece of useful information Tad has to offer is that the woman’s name is Countess Vilrana. Mariah Gundersen. She can be found inside her house on the property of the Gunderson Vineyard. Mariah is no fool, and when she discovered her husband sneaking away at night she had him followed. Mariah keeps her information to herself no matter what, unless she believes the party distrusts this new woman running for mayor. If she realizes this, she takes the party into a private room inside her house. There she reveals that she thinks her husband is having an affair with this new candidate but can’t be sure. She tells the party the location of the woman’s house and that Tad regularly goes there in the evening and doesn’t return for several hours. She knows nothing else but implores the party to investigate so she can learn the full story of her husband’s late-night escapades. Completing the Puzzle Once the party learns enough information about Countess Vilrana, they may approach her house in the city. Oddly enough, the house seems abandoned when they reach it, though it hasn’t fallen into disrepair. It appears well kept but empty. The door is locked, but anyone who succeeds on a DC 14 Dexterity (Thieves’ Tools) check opens it. Breaking in or entering the house in such a way that generates loud noises alerts anything inside. Upon entering the house, if the party wishes to remain hidden, have them attempt a DC 18 Dexterity (Stealth) check. If the majority of the party passes this check, it’s considered a success.