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When Vincent Gallarte was laid off in July, the Manila IT analyst
found an unusual financial lifeline: an online game that rewards
players in cryptocurrency. In his first two weeks of Pokémon-like
questing and battling, Gallarte earned more than 37,000 pesos ($732),
three times what he would have made at his “real job.”
Axie Infinity’s daily active users swelled from 30,000 in April this year
to more than 1 million in August, with most logging on from
developing countries hit hard by Covid, including the Philippines,
Brazil and Venezuela. Originally built on the Ethereum blockchain,
Axie recorded around $30 million worth of Ether transfers a day over
the past month, according to Etherscan. That’s not much in the $2.2
trillion universe of cryptocurrencies, but meaningful for players—and
governments—in poorer countries. On Monday, the Philippines’
Department of Finance and the Bureau of Internal Revenue reminded
players that their Axie Infinity profits are subject to income tax, local
reports said.
In Axie Infinity’s virtual world, players steer creatures called Axies — based on a Mexican walking
fish called axolotl — to acquire coins.
Source: Sky Mavis
Gallarte heard about the game from a cousin. But players need three
Axies to get started, at a minimum of around $200 apiece. That was
far too much for the newly unemployed Gallarte. He sought out
a sponsor, someone who lends his Axies to new players in exchange for
a percentage of their in-game takings, sometimes as much as 90%.
Anything a player earns with a borrowed Axie accrues to its owner,
who is then supposed to wire the player his cut.
The boom has been a windfall for Sky Mavis, which takes a cut every
time an Axie changes hands and collects a fee when players breed new,
non-fungible token creatures. Players have created more than 2
million of the digital monsters, and the Axie trade has generated more
than $1 billion in transactions, the first NFT platform to do so,
according to CryptoSlam, which tracks NFT marketplaces.
Axie Infinity generated just $21 million in revenue for Sky Mavis from
its 2018 inception through July 1. Since then, it’s brought in $485
million.
Players spend tokens to breed new Axies, which can be sold as NFTs. To prevent hyperinflation,
Sky Mavis programmed Axies to go sterile after several rounds of breeding.
Source: Sky Mavis
Virtual goods with real-world value have been a staple of gaming for
years now. The difference between Axie and most other big in-game
markets is that Axie encourages players to cash out and gives them the
tools and transparency to do so. Instead of a semi-sanctioned peer-to-
peer exchange on an unauthorized third-party marketplace, Axie
players can take their SLP and AXS directly to a major crypto
exchange and sell for whatever’s on offer. Recent demand from the
Philippines was high enough for Binance to offer an SLP-peso trade, as
does Manila-based BloomX.
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Independent analysts say it’s no mystery why Axie has been a hit in
emerging markets. The price of AXS has soared in the past two
months, a sharp contrast with the broader economy in the Philippines,
where roughly one out of 11 people are still unemployed. (SLP tokens
are less valuable and prices have been more volatile this
summer.) Access to cryptocurrency also appeals where local currencies
are weak or, in Venezuela’s case, in crisis.
Play to Earn
Axie Infinity's tokens have rallied during a boom in the game's popularity
Source: CoinGecko
Note: Prices quoted are in U.S. dollar
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But the Axie frenzy has also bred criticism that the platform is
propped up by new money drawn to a get-rich-quick premise. Vanessa
Cao, founder of venture-capital firm BTX Capital, said the Axie model
is “fundamentally unhealthy and unsustainable.” “Players need to
spend hundreds of dollars upfront just to play,” she said. “It’s a
wrongful concept. You can’t ask people to pay before even having any
idea what the game is about.”
Cao offered Dream Card, from BTX portfolio company X World Games,
as a counterpoint. It’s free to get started; its almost 560,000 users
customize character cards and trade them. X World Games doesn’t
give a “misleading impression that Santa Claus is coming to town,” she
said.
Would-be Axie players are active on Telegram and Discord, looking for
sponsors help them get started. That’s how John Aaron Ramos, a 22-
year-old university student in the Philippines, says he connected to a
Venezuelan gamer in November, months before the game boomed. At
the beginning, he earned up to 300 pesos ($6) a day.
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Over the next four months, he bred new Axies and the price of
Ether went up, increasing his earnings tenfold. He ended his
relationship with his sponsor and built his own stable of contract
players, lending Axies to 15 people including friends and relatives. He
keeps 30% of their earnings.
“Axie Infinity is a digital nation and, like in any society, certain people
might be criminals,” said Larsen. “How do we deal with those who
might be abusing other scholars or players? These are challenges for
us internally.” The company has banned “several thousand” accounts
for violating the game’s terms, he said, including for bot behavior or
when there is “clear evidence of scams.”