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GTA:SA version: 1.

08
SA:MP version: 142.0
Build time: 16:36:27 Feb 4 2022
Game edition: CR
Storage: /storage/emulated/0/Барвиха/
Loading settings..
Opening settings: /storage/emulated/0/Барвиха/SAMP/settings.ini
Initializing localisation...
Localisation initialized
Loading "samp" cd..
Loading handling.cfg..
CGame: InitInMenu
Installing patches..
SetUpHook: 0xAF886398 -> 0xAEFB834D
SetUpHook: 0xAF9DCCA8 -> 0xAEFB651D
SetUpHook: 0xAF99FEF4 -> 0xAEFB61D9
SetUpHook: 0xAF9A0098 -> 0xAEFB63A5
SetUpHook: 0xAF83ED5C -> 0xAEFB658D
SetUpHook: 0xAF89383C -> 0xAEFB66C1
SetUpHook: 0xAF93B690 -> 0xAEFB67F1
SetUpHook: 0xAF9E0A88 -> 0xAEFB687D
SetUpHook: 0xAF9DFF84 -> 0xAEFB6881
SetUpHook: 0xAF9E39A8 -> 0xAEFB6A11
SetUpHook: 0xAFA87E60 -> 0xAEFB6B39
SetUpHook: 0xAFA883CC -> 0xAEFB6C25
CodeInject: 0xAF8DE9F4 -> 0xaefb6a75 (register: r1)
SetUpHook: 0xAF92C528 -> 0xAEFB723D
SetUpHook: 0xAF93B268 -> 0xAEFB72E9
SetUpHook: 0xAF93B618 -> 0xAEFB736D
SetUpHook: 0xAF942A5C -> 0xAEFB7289
SetUpHook: 0xAFB36118 -> 0xAEFB729D
SetUpHook: 0xAF7B3CC0 -> 0xAEFB7271
SetUpHook: 0xAF8E4D30 -> 0xAEFB72B1
SetUpHook: 0xAF93FD78 -> 0xAEFB72C9
SetUpHook: 0xAF9DA894 -> 0xAEFB7401
SetUpHook: 0xAF87B510 -> 0xAEFB7725
SetUpHook: 0xAF9C6BF8 -> 0xAEFB7A1D
SetUpHook: 0xAF99A994 -> 0xAEFB7AA1
SetUpHook: 0xAF996E20 -> 0xAEFB7C25
SetUpHook: 0xAF85D910 -> 0xAEFB819D
SetUpHook: 0xAF9B1114 -> 0xAEFB81F1
SetUpHook: 0xAF93ACC0 -> 0xAEFB8299
SetUpHook: 0xAF7C1314 -> 0xAEFB8369
SetUpHook: 0xAF7AD530 -> 0xAEFB843D
SetUpHook: 0xAF7BED74 -> 0xAEFB84C1
SetUpHook: 0xAF879AB4 -> 0xAEFB84D5
SetUpHook: 0xAF879218 -> 0xAEFB8585
SetUpHook: 0xAFA0A2B8 -> 0xAEFB8619
SetUpHook: 0xAF960E30 -> 0xAEFB8631
SetUpHook: 0xAF8C5304 -> 0xAEFB864D
SetUpHook: 0xAF8C572C -> 0xAEFB864F
SetUpHook: 0xAF8C5758 -> 0xAEFB8651
SetUpHook: 0xAF8C5778 -> 0xAEFB8655
SetUpHook: 0xAF8C5D04 -> 0xAEFB8659
SetUpHook: 0xAF93DCBC -> 0xAEFB88B5
SetUpHook: 0xAFB12EF4 -> 0xAEFB8995
SetUpHook: 0xAF9BB7F8 -> 0xAEFB8A5D
SetUpHook: 0xAF99D6CC -> 0xAEFB8AC5
SetUpHook: 0xAFAD9A6C -> 0xAEFB8C01
SetUpHook: 0xAF99D334 -> 0xAEFB8D2D
SetUpHook: 0xAFB4B6EC -> 0xAEFB8DDD
SetUpHook: 0xAFB1DEC4 -> 0xAEFB9035
SetUpHook: 0xAFAEB71C -> 0xAEFB9349
SetUpHook: 0xAFAE16E8 -> 0xAEFB9325
SetUpHook: 0xAF9EDD48 -> 0xAEFB915D
SetUpHook: 0xAF9ED884 -> 0xAEFB92A9
SetUpHook: 0xAF9DF86C -> 0xAEFB9451
SetUpHook: 0xAFB579FC -> 0xAEFB94DD
SetUpHook: 0xAFB3A3B4 -> 0xAEFB981D
SetUpHook: 0xAFB5765C -> 0xAEFB9AE1
SetUpHook: 0xAF8828A8 -> 0xAEFB97F1
SetUpHook: 0xAF881E88 -> 0xAEFB9E41
SetUpHook: 0xAF9DBE6C -> 0xAEFBA079
SetUpHook: 0xAF9A2C68 -> 0xAEFBA0A9
SetUpHook: 0xAF920164 -> 0xAEFBA0AD
SetUpHook: 0xAFA3F17C -> 0xAEFBA111
SetUpHook: 0xAFB1E320 -> 0xAEFBA141
SetUpHook: 0xAFB2FB60 -> 0xAEFBA231
SetUpHook: 0xAF8993B4 -> 0xAEFBA6D5
SetUpHook: 0xAF9D9EAC -> 0xAEFBA745
SetUpHook: 0xAF85D15C -> 0xAEFBA749
SetUpHook: 0xAF8760D4 -> 0xAEFBA74D
SetUpHook: 0xAF98ED74 -> 0xAEFBA829
SetUpHook: 0xAFA3A250 -> 0xAEFBAA39
SetUpHook: 0xAF98AA68 -> 0xAEFBAA5D
SetUpHook: 0xAFB1FAE4 -> 0xAEFBACB5
SetUpHook: 0xAFA5F280 -> 0xAEFBCD15
SetUpHook: 0xAF9A208C -> 0xAEFBC6CD
SetUpHook: 0xAF9A2110 -> 0xAEFBC739
SetUpHook: 0xAF9A3AA4 -> 0xAEFBC7A5
SetUpHook: 0xAF9A39B8 -> 0xAEFBC7F9
SetUpHook: 0xAF9A396C -> 0xAEFBC875
SetUpHook: 0xAF9A3824 -> 0xAEFBC8DD
SetUpHook: 0xAF9A38C0 -> 0xAEFBC931
SetUpHook: 0xAF9A3A0C -> 0xAEFBC985
SetUpHook: 0xAF9A3A4C -> 0xAEFBC9D9
SetUpHook: 0xAF9A2D9C -> 0xAEFBCA59
SetUpHook: 0xAF9A3038 -> 0xAEFBD005
SetUpHook: 0xAF9A3498 -> 0xAEFBD0E9
SetUpHook: 0xAF9A3418 -> 0xAEFBD0B1
SetUpHook: 0xAFAC6748 -> 0xAEFBD091
SetUpHook: 0xAF9A37B0 -> 0xAEFBCA2D
SetUpHook: 0xAF9A2B50 -> 0xAEFBCACD
SetUpHook: 0xAF9A19E4 -> 0xAEFBCB1D
SetUpHook: 0xAF9A1BF0 -> 0xAEFBCB61
SetUpHook: 0xAF9A2B7C -> 0xAEFBCB9D
SetUpHook: 0xAF9A2938 -> 0xAEFBCBE5
SetUpHook: 0xAF9A2754 -> 0xAEFBCC2D
SetUpHook: 0xAF9A24C8 -> 0xAEFBCC75
SetUpHook: 0xAF9A2A1C -> 0xAEFBCCBD
Loading splash texture..
Initializing GUI..
GUI | Display size: 2267.000000, 1080.000000
GUI | Scale factor: 1.180729, 1.000000 Font size: 22.000000
GUI | Loading font: Arial¹.ttf
GUI | ImFont pointer = 0xEE83EB60
Texture splash_icon was not found
Error: Texture (txd) not found in database (splash_icon)
Texture speedometer_turn_left_pressed was not found
Error: Texture (gta_int) not found in database (speedometer_turn_left_pressed)
Texture speedometer_turn_right_pressed was not found
Error: Texture (gta_int) not found in database (speedometer_turn_right_pressed)
Texture ep_icon_en was not found
Error: Texture (txd) not found in database (ep_icon_en)
Texture ep_icon_pr was not found
Error: Texture (txd) not found in database (ep_icon_pr)
Texture ep_background was not found
Error: Texture (txd) not found in database (ep_background)
Texture ep_st_en was not found
Error: Texture (txd) not found in database (ep_st_en)
Texture ep_st_pr was not found
Error: Texture (txd) not found in database (ep_st_pr)
Texture ep_inpr_en was not found
Error: Texture (txd) not found in database (ep_inpr_en)
Texture ep_inpr_pr was not found
Error: Texture (txd) not found in database (ep_inpr_pr)
Texture ep_dn_en was not found
Error: Texture (txd) not found in database (ep_dn_en)
Texture ep_dn_pr was not found
Error: Texture (txd) not found in database (ep_dn_pr)
Texture ep_buy_en was not found
Error: Texture (txd) not found in database (ep_buy_en)
Texture ep_buy_pr was not found
Error: Texture (txd) not found in database (ep_buy_pr)
Texture ep_progress was not found
Error: Texture (txd) not found in database (ep_progress)
Texture ep_100k was not found
Error: Texture (txd) not found in database (ep_100k)
Texture ep_15coins was not found
Error: Texture (txd) not found in database (ep_15coins)
Texture ep_15k was not found
Error: Texture (txd) not found in database (ep_15k)
Texture ep_20gold was not found
Error: Texture (txd) not found in database (ep_20gold)
Texture ep_30coins was not found
Error: Texture (txd) not found in database (ep_30coins)
Texture ep_30k was not found
Error: Texture (txd) not found in database (ep_30k)
Texture ep_3exp was not found
Error: Texture (txd) not found in database (ep_3exp)
Texture ep_40wood was not found
Error: Texture (txd) not found in database (ep_40wood)
Texture ep_bmw was not found
Error: Texture (txd) not found in database (ep_bmw)
Texture ep_dodge was not found
Error: Texture (txd) not found in database (ep_dodge)
Texture ep_hat was not found
Error: Texture (txd) not found in database (ep_hat)
Texture ep_santa_claus was not found
Error: Texture (txd) not found in database (ep_santa_claus)
Texture ep_snowman was not found
Error: Texture (txd) not found in database (ep_snowman)
Initalizing KeyBoard..
Size: 2267.000000, 594.000000. Pos: 0.000000, 486.000000
font size: 70.000000. Key's height: 118.800003
Initalizing KeyBoardHistory..
InitENG
InitRU
InitNUM
KeyBoard inited
Loading afk_icon..
Texture keyboard_icon was not found
Error: Texture (samp) not found in database (keyboard_icon)
GUI | CreateDeviceObjects.
GUI | Font atlas width: 2048, height: 1024, depth: 32
GUI | Vertex buffer reallocated. Size: 30000
Loading vehicles.ide..
Loading peds.ide..
Loading gta.dat..
Loading script.img..
Loading script.img..
Loading weapon.dat..
Loading mainV1.scm..
CGame: InitInGame
Installing patches (ingame)..
Registering RPC's..
Registering ScriptRPC's..
Incoming packet: ID_AUTH_KEY
[AUTH] 3CF561E62A194E82 -> C31CFF7B76C8CBE33B9EE2B4C7EFC11FB810B4B7
Max sources: 255
RPC: ScrSetPlayerColor
RPC: ScrTogglePlayerSpectating
toggle: 1
RPC_SCRCREATEOBJECT(0)
RPC_SCRCREATEOBJECT(1)
RPC_SCRCREATEOBJECT(2)
RPC_SCRCREATEOBJECT(3)
RPC_SCRCREATEOBJECT(4)
RPC_SCRCREATEOBJECT(5)
RPC_SCRCREATEOBJECT(6)
RPC_SCRCREATEOBJECT(7)
RPC_SCRCREATEOBJECT(8)
RPC_SCRCREATEOBJECT(9)
RPC_SCRCREATEOBJECT(10)
RPC_SCRCREATEOBJECT(11)
RPC_SCRCREATEOBJECT(12)
RPC: InitGame
Count = 455
CPlayerPed::SetInitialState()1
CPlayerPed::SetInitialState()2
RPC: ScrSetPlayerColor
RPC: ScrSetCameraPos
RPC: ScrSetCameraLookAt
RPC_SCRCREATEOBJECT(13)
RPC_SCRCREATEOBJECT(14)
RPC_SCRCREATEOBJECT(15)
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
CreatePickup(1239, 23, 2158, 681, 5)
CreatePickup(1318, 23, 2158, 697, 5)
CreatePickup(1274, 23, 2127, 641, 4)
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerHealth
RPC: ScrSetSpawnInfo
RPC: ScrTogglePlayerSpectating
toggle: 0
RPC: ScrSetPlayerColor
RPC: ScrResetMoney
RPC: ScrHaveSomeMoney
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerArmour
RPC: ScrSetPlayerHealth
RPC: ScrSetPlayerHealth
RPC: ScrApplyPlayerAnimation
BASEBALL, null
RPC: ScrApplyPlayerAnimation
RAPPING, null
RPC: ScrApplyPlayerAnimation
SHOP, null
RPC: ScrApplyPlayerAnimation
BEACH, null
RPC: ScrApplyPlayerAnimation
SMOKING, null
RPC: ScrApplyPlayerAnimation
FOOD, null
RPC: ScrApplyPlayerAnimation
ON_LOOKERS, null
RPC: ScrApplyPlayerAnimation
DEALER, null
RPC: ScrApplyPlayerAnimation
CRACK, null
RPC: ScrApplyPlayerAnimation
CARRY, null
RPC: ScrApplyPlayerAnimation
COP_AMBIENT, null
RPC: ScrApplyPlayerAnimation
PARK, null
RPC: ScrApplyPlayerAnimation
INT_HOUSE, null
RPC: ScrApplyPlayerAnimation
BAR, null
RPC: ScrApplyPlayerAnimation
GHANDS, null
RPC: ScrApplyPlayerAnimation
BOMBER, null
RPC: ScrApplyPlayerAnimation
DANCING, null
RPC: ScrApplyPlayerAnimation
MISC, null
RPC: ScrApplyPlayerAnimation
ped, null
RPC: ScrApplyPlayerAnimation
DEALER, null
RPC: ScrApplyPlayerAnimation
BENCHPRESS, null
RPC: ScrApplyPlayerAnimation
GANGS, null
RPC: ScrApplyPlayerAnimation
INT_OFFICE, null
RPC: ScrApplyPlayerAnimation
RYDER, null
RPC: ScrApplyPlayerAnimation
PED, null
RPC: ScrApplyPlayerAnimation
CAR_CHAT, null
RPC: ScrApplyPlayerAnimation
SWORD, null
RPC: ScrApplyPlayerAnimation
VENDING, null
RPC: ScrApplyPlayerAnimation
Attractors, null
RPC: ScrApplyPlayerAnimation
OTB, null
RPC: ScrApplyPlayerAnimation
JST_BUISNESS, null
RPC: ScrApplyPlayerAnimation
DAM_JUMP, null
RPC: ScrApplyPlayerAnimation
TATTOOS, null
RPC: ScrApplyPlayerAnimation
CDANCESTA, null
RPC: ScrApplyPlayerAnimation
CHAINSAW, null
RPC: ScrResetMoney
RPC: ScrHaveSomeMoney
RPC: ScrSetMapIcon
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerInterior
RPC: ScrSetPlayerPos
RPC: ScrSetPlayerFacingAngle
RPC: ScrClearPlayerAnimations
RPC: ScrSetCameraBehindPlayer
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
CLocalPlayer::UpdateRemoteInterior 4
CreatePickup(1318, 23, -90, 1973, 81)
CreatePickup(1318, 23, -90, 1973, 81)
CreatePickup(1274, 23, 94, 1997, 4)
RPC_SCRCREATEOBJECT(13)
RPC_SCRCREATEOBJECT(14)
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
CPickupPool::PickedUp index = 384
CPickupPool::PickedUp index = 388
CPickupPool::PickedUp index = 384
CPickupPool::PickedUp index = 388
CPickupPool::PickedUp index = 384
CPickupPool::PickedUp index = 388
CPickupPool::PickedUp index = 384
CPickupPool::PickedUp index = 388
CPickupPool::PickedUp index = 384
CPickupPool::PickedUp index = 388
CPickupPool::PickedUp index = 384
CPickupPool::PickedUp index = 388
RPC: ScrSetPlayerColor
CPickupPool::PickedUp index = 384
CPickupPool::PickedUp index = 388
CPickupPool::PickedUp index = 384
CPickupPool::PickedUp index = 388
CPickupPool::PickedUp index = 384
CPickupPool::PickedUp index = 388
CPickupPool::PickedUp index = 384
CPickupPool::PickedUp index = 388
CPickupPool::PickedUp index = 384
CPickupPool::PickedUp index = 388
CPickupPool::PickedUp index = 384
CPickupPool::PickedUp index = 388
CPickupPool::PickedUp index = 384
CPickupPool::PickedUp index = 388
RPC: ScrSetPlayerInterior
RPC: ScrSetPlayerPos
RPC: ScrSetPlayerFacingAngle
RPC: ScrClearPlayerAnimations
RPC: ScrSetCameraBehindPlayer
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetMapIcon
RPC: ScrSetMapIcon
RPC: ScrSetMapIcon
RPC: ScrSetMapIcon
RPC: ScrSetMapIcon
RPC: ScrSetMapIcon
RPC: ScrSetMapIcon
RPC: ScrSetMapIcon
RPC: ScrSetMapIcon
RPC: ScrSetMapIcon
RPC: ScrSetMapIcon
RPC: ScrSetMapIcon
RPC: ScrSetMapIcon
RPC: ScrSetMapIcon
RPC: ScrSetMapIcon
RPC: ScrSetMapIcon
RPC: ScrSetMapIcon
RPC: ScrSetMapIcon
RPC: ScrSetMapIcon
RPC: ScrSetMapIcon
RPC: ScrSetMapIcon
RPC: ScrSetMapIcon
RPC: ScrSetMapIcon
RPC: ScrSetMapIcon
RPC: ScrSetMapIcon
RPC: ScrSetMapIcon
RPC: ScrSetMapIcon
RPC: ScrSetMapIcon
RPC: ScrSetMapIcon
RPC: ScrSetMapIcon
RPC: ScrSetMapIcon
RPC: ScrSetMapIcon
CreatePickup(1272, 23, 1908, -505, 1001)
CreatePickup(1272, 23, 1905, -507, 1001)
CreatePickup(1272, 23, 1895, -503, 1001)
CreatePickup(1272, 23, 1895, -507, 1001)
CreatePickup(1272, 23, 1908, -505, 1005)
CreatePickup(1272, 23, 1905, -507, 1005)
CreatePickup(1272, 23, 1895, -503, 1005)
CreatePickup(1272, 23, 1895, -507, 1005)
CreatePickup(1272, 23, 1908, -505, 1009)
CreatePickup(1272, 23, 1905, -507, 1009)
CreatePickup(1272, 23, 1895, -503, 1009)
CreatePickup(1272, 23, 1895, -507, 1009)
CreatePickup(1272, 23, 1908, -505, 1013)
CreatePickup(1272, 23, 1905, -507, 1013)
CreatePickup(1272, 23, 1895, -503, 1013)
CreatePickup(1272, 23, 1895, -507, 1013)
CreatePickup(1272, 23, 1908, -505, 1017)
CreatePickup(1272, 23, 1905, -507, 1017)
CreatePickup(1272, 23, 1895, -503, 1017)
CreatePickup(1272, 23, 1895, -507, 1017)
CreatePickup(1272, 23, 1908, -505, 1021)
CreatePickup(1318, 23, 1900, -497, 1001)
CreatePickup(1272, 23, 1905, -507, 1021)
CreatePickup(1272, 23, 1895, -503, 1021)
CreatePickup(1272, 23, 1895, -507, 1021)
CreatePickup(1272, 23, 1908, -505, 1025)
CreatePickup(1272, 23, 1905, -507, 1025)
CreatePickup(1272, 23, 1895, -503, 1025)
CreatePickup(1272, 23, 1895, -507, 1025)
CreatePickup(1272, 23, 1908, -505, 1029)
CreatePickup(1272, 23, 1905, -507, 1029)
CreatePickup(1272, 23, 1895, -503, 1029)
CreatePickup(1272, 23, 1895, -507, 1029)
CPickupPool::PickedUp index = 489
CPickupPool::PickedUp index = 489
CPickupPool::PickedUp index = 489
CPickupPool::PickedUp index = 489
CPickupPool::PickedUp index = 489
CPickupPool::PickedUp index = 489
CPickupPool::PickedUp index = 489
CPickupPool::PickedUp index = 489
CPickupPool::PickedUp index = 489
CPickupPool::PickedUp index = 489
CPickupPool::PickedUp index = 489
CPickupPool::PickedUp index = 489
CPickupPool::PickedUp index = 489
CPickupPool::PickedUp index = 489
CPickupPool::PickedUp index = 489
RPC: ScrSetPlayerColor
CPickupPool::PickedUp index = 489
CPickupPool::PickedUp index = 489
RPC: ScrSetPlayerColor
CPickupPool::PickedUp index = 489
RPC: ScrSetPlayerColor
CPickupPool::PickedUp index = 489
CPickupPool::PickedUp index = 489
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerPos
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
CPickupPool::PickedUp index = 453
CPickupPool::PickedUp index = 453
CPickupPool::PickedUp index = 453
CPickupPool::PickedUp index = 453
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerInterior
RPC: ScrSetPlayerPos
RPC: ScrSetPlayerFacingAngle
RPC: ScrClearPlayerAnimations
RPC: ScrSetCameraBehindPlayer
RPC: ScrDisableMapIcon
RPC: ScrDisableMapIcon
RPC: ScrDisableMapIcon
RPC: ScrDisableMapIcon
RPC: ScrDisableMapIcon
RPC: ScrDisableMapIcon
RPC: ScrDisableMapIcon
RPC: ScrDisableMapIcon
RPC: ScrDisableMapIcon
RPC: ScrDisableMapIcon
RPC: ScrDisableMapIcon
RPC: ScrDisableMapIcon
RPC: ScrDisableMapIcon
RPC: ScrDisableMapIcon
RPC: ScrDisableMapIcon
RPC: ScrDisableMapIcon
RPC: ScrDisableMapIcon
RPC: ScrDisableMapIcon
RPC: ScrDisableMapIcon
RPC: ScrDisableMapIcon
RPC: ScrDisableMapIcon
RPC: ScrDisableMapIcon
RPC: ScrDisableMapIcon
RPC: ScrDisableMapIcon
RPC: ScrDisableMapIcon
RPC: ScrDisableMapIcon
RPC: ScrDisableMapIcon
RPC: ScrDisableMapIcon
RPC: ScrDisableMapIcon
RPC: ScrDisableMapIcon
RPC: ScrDisableMapIcon
RPC: ScrDisableMapIcon
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
CLocalPlayer::UpdateRemoteInterior 0
RPC: ScrSetPlayerColor
RPC_SCRCREATEOBJECT(13)
RPC_SCRCREATEOBJECT(14)
RPC_SCRCREATEOBJECT(15)
RPC_SCRCREATEOBJECT(16)
RPC_SCRCREATEOBJECT(17)
RPC_SCRCREATEOBJECT(18)
RPC_SCRCREATEOBJECT(19)
RPC_SCRCREATEOBJECT(20)
RPC_SCRCREATEOBJECT(21)
RPC_SCRCREATEOBJECT(22)
RPC_SCRCREATEOBJECT(23)
RPC_SCRCREATEOBJECT(24)
RPC_SCRCREATEOBJECT(25)
RPC_SCRCREATEOBJECT(26)
RPC_SCRCREATEOBJECT(27)
RPC_SCRCREATEOBJECT(28)
RPC_SCRCREATEOBJECT(29)
RPC_SCRCREATEOBJECT(30)
RPC_SCRCREATEOBJECT(31)
RPC_SCRCREATEOBJECT(32)
RPC_SCRCREATEOBJECT(33)
RPC_SCRCREATEOBJECT(34)
RPC_SCRCREATEOBJECT(35)
RPC_SCRCREATEOBJECT(36)
RPC_SCRCREATEOBJECT(37)
RPC_SCRCREATEOBJECT(38)
RPC_SCRCREATEOBJECT(39)
RPC_SCRCREATEOBJECT(40)
RPC_SCRCREATEOBJECT(41)
RPC_SCRCREATEOBJECT(42)
RPC_SCRCREATEOBJECT(43)
RPC_SCRCREATEOBJECT(44)
RPC_SCRCREATEOBJECT(45)
RPC_SCRCREATEOBJECT(46)
RPC_SCRCREATEOBJECT(47)
RPC_SCRCREATEOBJECT(48)
RPC_SCRCREATEOBJECT(49)
RPC: ScrSetMapIcon
RPC: ScrSetMapIcon
RPC: ScrSetMapIcon
RPC: ScrSetMapIcon
RPC: ScrSetMapIcon
RPC: ScrSetMapIcon
RPC: ScrSetMapIcon
RPC: ScrSetMapIcon
RPC: ScrSetMapIcon
RPC: ScrSetPlayerColor
RPC: ScrVehicleParamsEx
VehicleId: 65
engine: 1, lights: 255, alarm: 255, doors: 0, bonnet: 255, boot: 255, obj: 255
Pushed 0 230.000000
Pushed 1 10.300000
Pushed 6 8.000000
Pushed 8 0.900000
Pushed 10 0.030000
Pushed 11 0.500000
Pushed 12 0.750000
copy handling 72
RPC: ScrSetVehicleParams
RPC: ScrVehicleParamsEx
VehicleId: 94
engine: 0, lights: 255, alarm: 255, doors: 1, bonnet: 0, boot: 0, obj: 255
Pushed 0 301.000000
Pushed 1 11.046000
Pushed 6 16.299999
Pushed 8 1.135000
Pushed 10 -0.120000
Pushed 11 0.600000
Pushed 12 0.800000
copy handling 1
RPC: ScrSetVehicleParams
RPC: ScrVehicleParamsEx
VehicleId: 134
engine: 0, lights: 255, alarm: 255, doors: 1, bonnet: 255, boot: 255, obj: 255
Pushed 0 499.000000
Pushed 1 18.771999
Pushed 6 20.600000
Pushed 8 1.150000
Pushed 10 -0.200000
Pushed 11 0.500000
Pushed 12 0.800000
copy handling 49
RPC: ScrSetVehicleParams
RPC: ScrVehicleParamsEx
VehicleId: 140
engine: 1, lights: 255, alarm: 255, doors: 1, bonnet: 255, boot: 255, obj: 255
Pushed 0 100.000000
Pushed 1 30.000000
Pushed 6 14.000000
Pushed 8 0.900000
Pushed 10 -0.170000
Pushed 11 0.500000
Pushed 12 0.750000
RPC: ScrVehicleParamsEx
VehicleId: 145
engine: 0, lights: 255, alarm: 255, doors: 0, bonnet: 255, boot: 255, obj: 255
Pushed 0 190.000000
Pushed 1 13.000000
Pushed 6 11.000000
Pushed 8 0.650000
Pushed 10 -0.120000
Pushed 11 0.500000
Pushed 12 0.800000
copy handling 120
RPC: ScrSetVehicleParams
RPC: ScrVehicleParamsEx
VehicleId: 178
engine: 0, lights: 255, alarm: 255, doors: 1, bonnet: 255, boot: 255, obj: 255
Pushed 0 300.000000
Pushed 1 12.903999
Pushed 6 12.300000
Pushed 8 1.185000
Pushed 10 0.010000
Pushed 11 0.500000
Pushed 12 0.800000
copy handling 51
RPC: ScrSetVehicleParams
RPC: ScrVehicleParamsEx
VehicleId: 217
engine: 0, lights: 255, alarm: 255, doors: 1, bonnet: 255, boot: 255, obj: 255
Pushed 0 269.000000
Pushed 1 16.386000
Pushed 6 12.300000
Pushed 8 1.200000
Pushed 10 0.020000
Pushed 11 0.500000
Pushed 12 0.800000
copy handling 123
RPC: ScrSetVehicleParams
RPC: ScrVehicleParamsEx
VehicleId: 276
engine: 0, lights: 255, alarm: 255, doors: 1, bonnet: 255, boot: 255, obj: 255
Pushed 0 190.000000
Pushed 1 13.000000
Pushed 6 11.000000
Pushed 8 0.650000
Pushed 10 -0.120000
Pushed 11 0.500000
Pushed 12 0.800000
copy handling 120
RPC: ScrSetVehicleParams
SetMoveAnim 0
SetMoveAnim 0
SetMoveAnim 0
SetMoveAnim 0
CreatePickup(1318, 23, 1219, -2464, 5)
CreatePickup(1318, 23, 1315, -2477, 6)
CreatePickup(1272, 23, 1091, -2310, 5)
CreatePickup(1272, 23, 1070, -2341, 5)
CreatePickup(1318, 23, 1290, -2613, 6)
CreatePickup(1318, 23, 1121, -2477, 6)
CreatePickup(1318, 23, 1097, -2613, 6)
CreatePickup(1318, 23, 1055, -2448, 5)
CreatePickup(1318, 23, 1239, -2477, 6)
CreatePickup(1318, 23, 1197, -2613, 6)
CreatePickup(1318, 23, 1042, -2441, 5)
CreatePickup(1274, 23, 1042, -2443, 5)
CreatePickup(1318, 23, 1191, -2477, 6)
CreatePickup(1650, 23, 1030, -2444, 5)
CreatePickup(1274, 23, 1033, -2438, 5)
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
Removing from vehicle..
Setting flag state..
Calling destructor..
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
Removing from vehicle..
Setting flag state..
Calling destructor..
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrDisableMapIcon
Removing from vehicle..
Setting flag state..
Calling destructor..
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrVehicleParamsEx
VehicleId: 178
engine: 0, lights: 255, alarm: 255, doors: 1, bonnet: 255, boot: 255, obj: 255
Pushed 0 300.000000
Pushed 1 12.903999
Pushed 6 12.300000
Pushed 8 1.185000
Pushed 10 0.010000
Pushed 11 0.500000
Pushed 12 0.800000
copy handling 51
RPC: ScrSetVehicleParams
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetMapIcon
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrVehicleParamsEx
VehicleId: 217
engine: 0, lights: 255, alarm: 255, doors: 1, bonnet: 255, boot: 255, obj: 255
Pushed 0 269.000000
Pushed 1 16.386000
Pushed 6 12.300000
Pushed 8 1.200000
Pushed 10 0.020000
Pushed 11 0.500000
Pushed 12 0.800000
copy handling 123
RPC: ScrSetVehicleParams
CreatePickup(1272, 23, 1070, -2341, 5)
CreatePickup(1650, 23, 1030, -2444, 5)
CreatePickup(1274, 23, 1033, -2438, 5)
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
CPickupPool::PickedUp index = 25
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
CPickupPool::PickedUp index = 25
RPC: ScrSetPlayerPos
RPC: ScrSetPlayerInterior
CLocalPlayer::UpdateRemoteInterior 10
RPC: ScrSetPlayerColor
RPC: ScrDisableMapIcon
RPC: ScrDisableMapIcon
RPC: ScrDisableMapIcon
RPC: ScrDisableMapIcon
RPC: ScrDisableMapIcon
RPC: ScrDisableMapIcon
RPC: ScrDisableMapIcon
RPC: ScrDisableMapIcon
RPC: ScrDisableMapIcon
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
Removing from vehicle..
Setting flag state..
Calling destructor..
Removing from vehicle..
Setting flag state..
Calling destructor..
CreatePickup(1242, 23, -501, 502, 1099)
CreatePickup(1318, 23, -484, 541, 1197)
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
CPickupPool::PickedUp index = 359
CPickupPool::PickedUp index = 359
CPickupPool::PickedUp index = 359
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
CPickupPool::PickedUp index = 359
CPickupPool::PickedUp index = 359
CPickupPool::PickedUp index = 359
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerPos
RPC: ScrSetPlayerInterior
RPC: ScrSetPlayerColor
CLocalPlayer::UpdateRemoteInterior 0
RPC_SCRCREATEOBJECT(13)
RPC_SCRCREATEOBJECT(14)
RPC_SCRCREATEOBJECT(15)
RPC_SCRCREATEOBJECT(16)
RPC_SCRCREATEOBJECT(17)
RPC_SCRCREATEOBJECT(18)
RPC_SCRCREATEOBJECT(19)
RPC_SCRCREATEOBJECT(20)
RPC_SCRCREATEOBJECT(21)
RPC_SCRCREATEOBJECT(22)
RPC_SCRCREATEOBJECT(23)
RPC_SCRCREATEOBJECT(24)
RPC_SCRCREATEOBJECT(25)
RPC_SCRCREATEOBJECT(26)
RPC_SCRCREATEOBJECT(27)
RPC_SCRCREATEOBJECT(28)
RPC_SCRCREATEOBJECT(29)
RPC_SCRCREATEOBJECT(30)
RPC_SCRCREATEOBJECT(31)
RPC_SCRCREATEOBJECT(32)
RPC_SCRCREATEOBJECT(33)
RPC_SCRCREATEOBJECT(34)
RPC_SCRCREATEOBJECT(35)
RPC_SCRCREATEOBJECT(36)
RPC_SCRCREATEOBJECT(37)
RPC_SCRCREATEOBJECT(38)
RPC_SCRCREATEOBJECT(39)
RPC_SCRCREATEOBJECT(40)
RPC_SCRCREATEOBJECT(41)
RPC_SCRCREATEOBJECT(42)
RPC_SCRCREATEOBJECT(43)
RPC_SCRCREATEOBJECT(44)
RPC_SCRCREATEOBJECT(45)
RPC_SCRCREATEOBJECT(46)
RPC_SCRCREATEOBJECT(47)
RPC_SCRCREATEOBJECT(48)
RPC_SCRCREATEOBJECT(49)
RPC: ScrSetMapIcon
RPC: ScrSetMapIcon
RPC: ScrSetMapIcon
RPC: ScrSetMapIcon
RPC: ScrSetMapIcon
RPC: ScrSetMapIcon
RPC: ScrSetMapIcon
RPC: ScrSetMapIcon
RPC: ScrVehicleParamsEx
VehicleId: 52
engine: 0, lights: 255, alarm: 255, doors: 1, bonnet: 255, boot: 255, obj: 255
Pushed 0 500.000000
Pushed 1 33.487999
Pushed 6 14.300000
Pushed 8 1.480000
Pushed 10 -0.030000
Pushed 11 0.500000
copy handling 143
RPC: ScrSetVehicleParams
RPC: ScrVehicleParamsEx
VehicleId: 94
engine: 0, lights: 255, alarm: 255, doors: 1, bonnet: 0, boot: 0, obj: 255
Pushed 0 301.000000
Pushed 1 11.046000
Pushed 6 16.299999
Pushed 8 1.135000
Pushed 10 -0.120000
Pushed 11 0.600000
Pushed 12 0.800000
copy handling 1
RPC: ScrSetVehicleParams
RPC: ScrVehicleParamsEx
VehicleId: 118
engine: 0, lights: 255, alarm: 255, doors: 1, bonnet: 255, boot: 255, obj: 255
Pushed 0 370.000000
Pushed 1 14.488000
Pushed 6 12.300000
Pushed 8 1.020000
Pushed 10 -0.030000
Pushed 11 0.500000
Pushed 12 0.800000
copy handling 120
RPC: ScrSetVehicleParams
RPC: ScrVehicleParamsEx
VehicleId: 134
engine: 0, lights: 255, alarm: 255, doors: 1, bonnet: 255, boot: 255, obj: 255
Pushed 0 499.000000
Pushed 1 18.771999
Pushed 6 20.600000
Pushed 8 1.150000
Pushed 10 -0.200000
Pushed 11 0.500000
Pushed 12 0.800000
copy handling 49
RPC: ScrSetVehicleParams
RPC: ScrVehicleParamsEx
VehicleId: 140
engine: 0, lights: 255, alarm: 255, doors: 0, bonnet: 255, boot: 255, obj: 255
Pushed 0 100.000000
Pushed 1 30.000000
Pushed 6 14.000000
Pushed 8 0.900000
Pushed 10 -0.170000
Pushed 11 0.500000
Pushed 12 0.750000
RPC: ScrVehicleParamsEx
VehicleId: 145
engine: 0, lights: 255, alarm: 255, doors: 0, bonnet: 255, boot: 255, obj: 255
Pushed 0 190.000000
Pushed 1 13.000000
Pushed 6 11.000000
Pushed 8 0.650000
Pushed 10 -0.120000
Pushed 11 0.500000
Pushed 12 0.800000
copy handling 120
RPC: ScrSetVehicleParams
RPC: ScrVehicleParamsEx
VehicleId: 178
engine: 0, lights: 255, alarm: 255, doors: 1, bonnet: 255, boot: 255, obj: 255
Pushed 0 300.000000
Pushed 1 12.903999
Pushed 6 12.300000
Pushed 8 1.185000
Pushed 10 0.010000
Pushed 11 0.500000
Pushed 12 0.800000
copy handling 51
RPC: ScrSetVehicleParams
RPC: ScrVehicleParamsEx
VehicleId: 217
engine: 0, lights: 255, alarm: 255, doors: 1, bonnet: 255, boot: 255, obj: 255
Pushed 0 269.000000
Pushed 1 16.386000
Pushed 6 12.300000
Pushed 8 1.200000
Pushed 10 0.020000
Pushed 11 0.500000
Pushed 12 0.800000
copy handling 123
RPC: ScrSetVehicleParams
RPC: ScrVehicleParamsEx
VehicleId: 276
engine: 0, lights: 255, alarm: 255, doors: 1, bonnet: 255, boot: 255, obj: 255
Pushed 0 190.000000
Pushed 1 13.000000
Pushed 6 11.000000
Pushed 8 0.650000
Pushed 10 -0.120000
Pushed 11 0.500000
Pushed 12 0.800000
copy handling 120
RPC: ScrSetVehicleParams
SetMoveAnim 0
SetMoveAnim 0
SetMoveAnim 0
CreatePickup(1318, 23, 1219, -2464, 5)
CreatePickup(1318, 23, 1315, -2477, 6)
CreatePickup(1272, 23, 1091, -2310, 5)
CreatePickup(1272, 23, 1070, -2341, 5)
CreatePickup(1318, 23, 1290, -2613, 6)
CreatePickup(1318, 23, 1121, -2477, 6)
CreatePickup(1318, 23, 1097, -2613, 6)
CreatePickup(1318, 23, 1055, -2448, 5)
CreatePickup(1318, 23, 1239, -2477, 6)
CreatePickup(1318, 23, 1197, -2613, 6)
CreatePickup(1318, 23, 1042, -2441, 5)
CreatePickup(1274, 23, 1042, -2443, 5)
CreatePickup(1318, 23, 1191, -2477, 6)
CreatePickup(1650, 23, 1030, -2444, 5)
CreatePickup(1274, 23, 1033, -2438, 5)
RPC: ScrSetPlayerColor
RPC: ScrVehicleParamsEx
VehicleId: 140
engine: 1, lights: 255, alarm: 255, doors: 0, bonnet: 255, boot: 255, obj: 255
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetMapIcon
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrVehicleParamsEx
VehicleId: 158
engine: 1, lights: 255, alarm: 255, doors: 0, bonnet: 255, boot: 255, obj: 255
Pushed 0 236.000000
Pushed 1 10.809999
Pushed 6 10.700001
Pushed 8 0.965000
Pushed 10 -0.100000
Pushed 11 0.550000
Pushed 12 0.800000
copy handling 119
RPC: ScrSetVehicleParams
SetMoveAnim 0
CreatePickup(1272, 23, 1091, -2310, 5)
RPC: ScrSetPlayerHealth
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
CreatePickup(1272, 23, 1091, -2290, 5)
RPC: ScrPlaySound
RPC: ScrVehicleParamsEx
VehicleId: 52
engine: 0, lights: 255, alarm: 255, doors: 0, bonnet: 255, boot: 255, obj: 255
RPC: ScrSetVehicleParams
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrVehicleParamsEx
VehicleId: 18
engine: 1, lights: 0, alarm: 255, doors: 1, bonnet: 0, boot: 0, obj: 255
Pushed 0 190.000000
Pushed 1 13.000000
Pushed 6 11.000000
Pushed 8 0.650000
Pushed 10 -0.120000
Pushed 11 0.500000
Pushed 12 0.800000
copy handling 120
RPC: ScrSetVehicleParams
SetMoveAnim 0
SetMoveAnim 0
SetMoveAnim 0
RPC: ScrSetVehicleHealth
RPC: ScrSetVehiclePos
RPC: ScrVehicleParamsEx
VehicleId: 18
engine: 0, lights: 0, alarm: 255, doors: 1, bonnet: 0, boot: 0, obj: 255
RPC: ScrApplyPlayerAnimation
FAT, IDLE_tired
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrVehicleParamsEx
VehicleId: 253
engine: 1, lights: 255, alarm: 255, doors: 0, bonnet: 255, boot: 255, obj: 255
Pushed 0 230.000000
Pushed 1 10.300000
Pushed 6 8.000000
Pushed 8 0.900000
Pushed 10 0.030000
Pushed 11 0.500000
Pushed 12 0.750000
copy handling 72
RPC: ScrSetVehicleParams
SetMoveAnim 0
SetMoveAnim 0
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrPlaySound
RPC: ScrVehicleParamsEx
VehicleId: 118
engine: 0, lights: 255, alarm: 255, doors: 0, bonnet: 255, boot: 255, obj: 255
RPC: ScrSetVehicleParams
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrVehicleParamsEx
VehicleId: 282
engine: 0, lights: 255, alarm: 255, doors: 1, bonnet: 255, boot: 255, obj: 255
Pushed 0 235.000000
Pushed 1 10.875999
Pushed 6 14.000000
Pushed 8 1.130000
Pushed 10 -0.120000
Pushed 11 0.550000
Pushed 12 0.750000
copy handling 119
RPC: ScrSetVehicleParams
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrPlaySound
RPC: ScrVehicleParamsEx
VehicleId: 118
engine: 0, lights: 255, alarm: 255, doors: 1, bonnet: 255, boot: 255, obj: 255
RPC: ScrSetVehicleParams
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrVehicleParamsEx
VehicleId: 140
engine: 0, lights: 255, alarm: 255, doors: 0, bonnet: 255, boot: 255, obj: 255
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetVehicleHealth
RPC: ScrSetPlayerColor
RPC: ScrVehicleParamsEx
VehicleId: 118
engine: 1, lights: 255, alarm: 255, doors: 1, bonnet: 255, boot: 255, obj: 255
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrVehicleParamsEx
VehicleId: 18
engine: 1, lights: 0, alarm: 255, doors: 1, bonnet: 0, boot: 0, obj: 255
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrVehicleParamsEx
VehicleId: 282
engine: 0, lights: 255, alarm: 255, doors: 0, bonnet: 255, boot: 255, obj: 255
RPC: ScrSetVehicleParams
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrVehicleParamsEx
VehicleId: 282
engine: 0, lights: 255, alarm: 255, doors: 1, bonnet: 255, boot: 255, obj: 255
RPC: ScrSetVehicleParams
RPC: ScrVehicleParamsEx
VehicleId: 282
engine: 1, lights: 255, alarm: 255, doors: 1, bonnet: 255, boot: 255, obj: 255
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
Removing from vehicle..
Setting flag state..
Calling destructor..
Removing from vehicle..
Setting flag state..
Calling destructor..
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
Pushed 0 235.000000
Pushed 1 10.875999
Pushed 6 14.000000
Pushed 8 1.130000
Pushed 10 -0.120000
Pushed 11 0.550000
Pushed 12 0.750000
copy handling 119
Pushed 0 235.000000
Pushed 1 10.875999
Pushed 6 14.000000
Pushed 8 1.130000
Pushed 10 -0.120000
Pushed 11 0.550000
Pushed 12 0.750000
copy handling 119
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrVehicleParamsEx
VehicleId: 302
engine: 1, lights: 255, alarm: 255, doors: 1, bonnet: 255, boot: 255, obj: 255
Pushed 0 226.000000
Pushed 1 15.046000
Pushed 6 14.300000
Pushed 8 0.815000
Pushed 10 0.050000
Pushed 11 0.500000
Pushed 12 0.800000
copy handling 120
RPC: ScrSetVehicleParams
SetMoveAnim 0
Pushed 0 235.000000
Pushed 1 10.875999
Pushed 6 14.000000
Pushed 8 1.130000
Pushed 10 -0.170000
Pushed 11 0.550000
Pushed 12 0.750000
copy handling 119
Pushed 0 235.000000
Pushed 1 10.875999
Pushed 6 14.000000
Pushed 8 1.130000
Pushed 10 -0.170000
Pushed 11 0.550000
Pushed 12 0.750000
copy handling 119
RPC: ScrSetPlayerColor
Pushed 0 235.000000
Pushed 1 10.875999
Pushed 6 14.000000
Pushed 8 1.130000
Pushed 10 -0.220000
Pushed 11 0.550000
Pushed 12 0.750000
copy handling 119
Pushed 0 235.000000
Pushed 1 10.875999
Pushed 6 14.000000
Pushed 8 1.130000
Pushed 10 -0.220000
Pushed 11 0.550000
Pushed 12 0.750000
copy handling 119
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
Pushed 0 235.000000
Pushed 1 10.875999
Pushed 6 14.000000
Pushed 8 1.130000
Pushed 10 -0.270000
Pushed 11 0.550000
Pushed 12 0.750000
copy handling 119
Pushed 0 235.000000
Pushed 1 10.875999
Pushed 6 14.000000
Pushed 8 1.130000
Pushed 10 -0.270000
Pushed 11 0.550000
Pushed 12 0.750000
copy handling 119
RPC: ScrSetPlayerColor
Pushed 0 235.000000
Pushed 1 10.875999
Pushed 6 14.000000
Pushed 8 1.130000
Pushed 10 -0.300000
Pushed 11 0.550000
Pushed 12 0.750000
copy handling 119
Pushed 0 235.000000
Pushed 1 10.875999
Pushed 6 14.000000
Pushed 8 1.130000
Pushed 10 -0.300000
Pushed 11 0.550000
Pushed 12 0.750000
copy handling 119
Removing from vehicle..
Setting flag state..
Calling destructor..
Removing from vehicle..
Setting flag state..
Calling destructor..
RPC: ScrVehicleParamsEx
VehicleId: 140
engine: 1, lights: 255, alarm: 255, doors: 0, bonnet: 255, boot: 255, obj: 255
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
Pushed 0 235.000000
Pushed 1 10.875999
Pushed 6 14.000000
Pushed 8 1.130000
Pushed 10 -0.300000
Pushed 11 0.550000
Pushed 12 0.750000
copy handling 119
Pushed 0 235.000000
Pushed 1 10.875999
Pushed 6 14.000000
Pushed 8 1.130000
Pushed 10 -0.300000
Pushed 11 0.600000
Pushed 12 0.750000
copy handling 119
Pushed 0 235.000000
Pushed 1 10.875999
Pushed 6 14.000000
Pushed 8 1.130000
Pushed 10 -0.300000
Pushed 11 0.600000
Pushed 12 0.750000
copy handling 119
Pushed 0 235.000000
Pushed 1 10.875999
Pushed 6 14.000000
Pushed 8 1.130000
Pushed 10 -0.300000
Pushed 11 0.650000
Pushed 12 0.750000
copy handling 119
Pushed 0 235.000000
Pushed 1 10.875999
Pushed 6 14.000000
Pushed 8 1.130000
Pushed 10 -0.300000
Pushed 11 0.650000
Pushed 12 0.750000
copy handling 119
Pushed 0 235.000000
Pushed 1 10.875999
Pushed 6 14.000000
Pushed 8 1.130000
Pushed 10 -0.300000
Pushed 11 0.700000
Pushed 12 0.750000
copy handling 119
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
Removing from vehicle..
Setting flag state..
Calling destructor..
RPC: ScrSetPlayerColor
Pushed 0 235.000000
Pushed 1 10.875999
Pushed 6 14.000000
Pushed 8 1.130000
Pushed 10 -0.300000
Pushed 11 0.700000
Pushed 12 0.750000
copy handling 119
Pushed 0 235.000000
Pushed 1 10.875999
Pushed 6 14.000000
Pushed 8 1.130000
Pushed 10 -0.300000
Pushed 11 0.750000
Pushed 12 0.750000
copy handling 119
RPC: ScrSetPlayerColor
Removing from vehicle..
Setting flag state..
Calling destructor..
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrDisableMapIcon
RPC: ScrDisableMapIcon
RPC: ScrDisableMapIcon
RPC: ScrSetMapIcon
RPC: ScrSetMapIcon
RPC: ScrDisableMapIcon
RPC: ScrSetPlayerColor
Removing from vehicle..
Setting flag state..
Calling destructor..
Removing from vehicle..
Setting flag state..
Calling destructor..
CreatePickup(1318, 23, 1394, -2595, 5)
CreatePickup(1274, 23, 1396, -2598, 5)
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetMapIcon
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
CreatePickup(1318, 23, 1097, -2613, 6)
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetMapIcon
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC_SCRCREATEOBJECT(32)
RPC_SCRCREATEOBJECT(33)
RPC_SCRCREATEOBJECT(34)
RPC_SCRCREATEOBJECT(35)
RPC_SCRCREATEOBJECT(36)
RPC_SCRCREATEOBJECT(37)
RPC_SCRCREATEOBJECT(38)
RPC_SCRCREATEOBJECT(39)
RPC_SCRCREATEOBJECT(40)
RPC_SCRCREATEOBJECT(41)
RPC_SCRCREATEOBJECT(42)
RPC_SCRCREATEOBJECT(43)
RPC_SCRCREATEOBJECT(44)
RPC_SCRCREATEOBJECT(45)
RPC_SCRCREATEOBJECT(46)
RPC: ScrSetPlayerColor
RPC_SCRCREATEOBJECT(47)
RPC_SCRCREATEOBJECT(48)
RPC_SCRCREATEOBJECT(49)
RPC: ScrDisableMapIcon
RPC: ScrSetMapIcon
RPC: ScrSetMapIcon
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrVehicleParamsEx
VehicleId: 94
engine: 0, lights: 255, alarm: 255, doors: 1, bonnet: 0, boot: 0, obj: 255
Pushed 0 301.000000
Pushed 1 11.046000
Pushed 6 16.299999
Pushed 8 1.135000
Pushed 10 -0.120000
Pushed 11 0.600000
Pushed 12 0.800000
copy handling 1
RPC: ScrSetVehicleParams
RPC: ScrVehicleParamsEx
VehicleId: 145
engine: 0, lights: 255, alarm: 255, doors: 0, bonnet: 255, boot: 255, obj: 255
Pushed 0 190.000000
Pushed 1 13.000000
Pushed 6 11.000000
Pushed 8 0.650000
Pushed 10 -0.120000
Pushed 11 0.500000
Pushed 12 0.800000
copy handling 120
RPC: ScrSetVehicleParams
RPC: ScrVehicleParamsEx
VehicleId: 178
engine: 0, lights: 255, alarm: 255, doors: 1, bonnet: 255, boot: 255, obj: 255
Pushed 0 300.000000
Pushed 1 12.903999
Pushed 6 12.300000
Pushed 8 1.185000
Pushed 10 0.010000
Pushed 11 0.500000
Pushed 12 0.800000
copy handling 51
RPC: ScrSetVehicleParams
RPC: ScrVehicleParamsEx
VehicleId: 217
engine: 0, lights: 255, alarm: 255, doors: 1, bonnet: 255, boot: 255, obj: 255
Pushed 0 269.000000
Pushed 1 16.386000
Pushed 6 12.300000
Pushed 8 1.200000
Pushed 10 0.020000
Pushed 11 0.500000
Pushed 12 0.800000
copy handling 123
RPC: ScrSetVehicleParams
RPC: ScrVehicleParamsEx
VehicleId: 276
engine: 0, lights: 255, alarm: 255, doors: 1, bonnet: 255, boot: 255, obj: 255
Pushed 0 190.000000
Pushed 1 13.000000
Pushed 6 11.000000
Pushed 8 0.650000
Pushed 10 -0.120000
Pushed 11 0.500000
Pushed 12 0.800000
copy handling 120
RPC: ScrSetVehicleParams
SetMoveAnim 0
Removing from vehicle..
Setting flag state..
Calling destructor..
CreatePickup(1318, 23, 1055, -2448, 5)
CreatePickup(1318, 23, 1042, -2441, 5)
CreatePickup(1274, 23, 1042, -2443, 5)
CreatePickup(1650, 23, 1030, -2444, 5)
CreatePickup(1274, 23, 1033, -2438, 5)
RPC: ScrSetMapIcon
RPC: ScrSetPlayerColor
RPC: ScrDisableMapIcon
RPC: ScrSetPlayerColor
RPC: ScrDisableMapIcon
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrVehicleParamsEx
VehicleId: 279
engine: 1, lights: 255, alarm: 255, doors: 1, bonnet: 255, boot: 255, obj: 255
Pushed 0 150.000000
Pushed 1 6.000000
Pushed 6 11.000000
Pushed 8 0.650000
Pushed 10 -0.170000
Pushed 11 0.500000
Pushed 12 0.750000
copy handling 4
RPC: ScrSetVehicleParams
SetMoveAnim 0
SetMoveAnim 0
SetMoveAnim 0
SetMoveAnim 0
CreatePickup(1272, 23, 1070, -2341, 5)
CreatePickup(1318, 23, 1000, -2613, 6)
CreatePickup(1318, 23, 965, -2494, 5)
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetMapIcon
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC_SCRCREATEOBJECT(50)
RPC_SCRCREATEOBJECT(51)
RPC_SCRCREATEOBJECT(52)
RPC_SCRCREATEOBJECT(53)
RPC_SCRCREATEOBJECT(54)
RPC_SCRCREATEOBJECT(55)
RPC_SCRCREATEOBJECT(56)
RPC_SCRCREATEOBJECT(57)
RPC_SCRCREATEOBJECT(58)
RPC_SCRCREATEOBJECT(59)
RPC_SCRCREATEOBJECT(60)
RPC_SCRCREATEOBJECT(61)
RPC_SCRCREATEOBJECT(62)
RPC_SCRCREATEOBJECT(63)
RPC_SCRCREATEOBJECT(64)
RPC_SCRCREATEOBJECT(65)
RPC_SCRCREATEOBJECT(66)
RPC_SCRCREATEOBJECT(67)
RPC: ScrDisableMapIcon
RPC: ScrDisableMapIcon
RPC: ScrSetMapIcon
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
Removing from vehicle..
Setting flag state..
Calling destructor..
CreatePickup(1272, 23, 1091, -2310, 5)
CreatePickup(1318, 23, 972, -2356, 6)
CreatePickup(1274, 23, 963, -2499, 5)
RPC: ScrSetPlayerColor
RPC: ScrClearPlayerAnimations
RPC: ScrSetMapIcon
RPC: ScrSetMapIcon
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
Removing from vehicle..
Setting flag state..
Calling destructor..
CreatePickup(1318, 23, 907, -2613, 6)
CreatePickup(1318, 23, 875, -2498, 5)
CreatePickup(1274, 23, 879, -2499, 5)
CreatePickup(1318, 23, 927, -2368, 5)
CreatePickup(1272, 23, 916, -2370, 5)
CreatePickup(1272, 23, 916, -2390, 5)
RPC: ScrDisableMapIcon
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrDisableMapIcon
RPC: ScrSetMapIcon
RPC: ScrSetMapIcon
RPC: ScrSetMapIcon
CreatePickup(1272, 23, 916, -2350, 5)
RPC: ScrDisableMapIcon
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetMapIcon
RPC: ScrSetMapIcon
CreatePickup(1318, 23, 824, -2595, 6)
CreatePickup(1274, 23, 820, -2594, 5)
CreatePickup(1272, 23, 938, -2319, 5)
RPC: ScrSetPlayerColor
RPC: ScrVehicleParamsEx
VehicleId: 118
engine: 0, lights: 255, alarm: 255, doors: 1, bonnet: 255, boot: 255, obj: 255
Removing from vehicle..
Setting flag state..
Calling destructor..
CreatePickup(1318, 23, 885, -2683, 6)
CreatePickup(1318, 23, 778, -2477, 6)
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrRemovePlayerFromVehicle
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrRemovePlayerFromVehicle
RPC: ScrSetPlayerColor
RPC: ScrDisableMapIcon
RPC: ScrDisableMapIcon
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetMapIcon
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrVehicleParamsEx
VehicleId: 144
engine: 1, lights: 255, alarm: 255, doors: 0, bonnet: 255, boot: 255, obj: 255
Pushed 0 230.000000
Pushed 1 10.300000
Pushed 6 8.000000
Pushed 8 0.900000
Pushed 10 0.030000
Pushed 11 0.500000
Pushed 12 0.750000
copy handling 72
RPC: ScrSetVehicleParams
SetMoveAnim 0
RPC: ScrSetPlayerColor
CPickupPool::PickedUp index = 509
CPickupPool::PickedUp index = 509
CPickupPool::PickedUp index = 509
CPickupPool::PickedUp index = 509
CPickupPool::PickedUp index = 509
CPickupPool::PickedUp index = 509
RPC: ScrSetPlayerInterior
RPC: ScrSetPlayerPos
RPC: ScrSetPlayerFacingAngle
RPC: ScrClearPlayerAnimations
RPC: ScrSetCameraBehindPlayer
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrDisableMapIcon
RPC: ScrDisableMapIcon
RPC: ScrDisableMapIcon
RPC: ScrDisableMapIcon
RPC: ScrDisableMapIcon
RPC: ScrDisableMapIcon
RPC: ScrDisableMapIcon
RPC: ScrDisableMapIcon
RPC: ScrDisableMapIcon
RPC: ScrDisableMapIcon
RPC: ScrDisableMapIcon
RPC: ScrDisableMapIcon
CLocalPlayer::UpdateRemoteInterior 8
RPC: ScrSetPlayerColor
Removing from vehicle..
Setting flag state..
Calling destructor..
SetMoveAnim 0
Removing from vehicle..
Setting flag state..
Calling destructor..
SetMoveAnim 0
Removing from vehicle..
Setting flag state..
Calling destructor..
SetMoveAnim 0
SetMoveAnim 0
Removing from vehicle..
Setting flag state..
Calling destructor..
SetMoveAnim 0
Removing from vehicle..
Setting flag state..
Calling destructor..
SetMoveAnim 0
CreatePickup(1275, 23, 1202, 1493, 1000)
CreatePickup(1212, 0, 1204, 1493, 1000)
CreatePickup(1274, 23, 1197, 1507, 1000)
CreatePickup(1274, 23, 1200, 1507, 1000)
CreatePickup(1318, 23, 1210, 1502, 1000)
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerHealth
CPickupPool::PickedUp index = 229
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerHealth
CPickupPool::PickedUp index = 229
RPC: ScrSetPlayerColor
CPickupPool::PickedUp index = 229
CPickupPool::PickedUp index = 229
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: TogglePlayerControllable
CPickupPool::PickedUp index = 207
RPC: ScrSetPlayerColor
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
RPC: ScrClearPlayerAnimations
Removing from vehicle..
Setting flag state..
Calling destructor..
CPickupPool::PickedUp index = 207
RPC: ScrSetPlayerColor
CPickupPool::PickedUp index = 207
RPC: ScrSetPlayerColor
RPC: ScrClearPlayerAnimations
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
RPC: ScrSetPlayerColor
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
RPC: ScrSetPlayerColor
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
Removing from vehicle..
Setting flag state..
Calling destructor..
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
RPC: ScrSetPlayerColor
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
RPC: ScrSetPlayerColor
CPickupPool::PickedUp index = 207
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
RPC: ScrSetPlayerColor
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
RPC: ScrSetPlayerColor
CPickupPool::PickedUp index = 207
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
RPC: ScrSetPlayerColor
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
CPickupPool::PickedUp index = 207
RPC: ScrSetPlayerColor
CPickupPool::PickedUp index = 207
RPC: ScrSetPlayerColor
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
RPC: ScrSetPlayerColor
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
RPC: ScrSetPlayerColor
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
RPC: ScrSetPlayerColor
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
RPC: ScrSetPlayerColor
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
RPC: ScrSetPlayerColor
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
RPC: ScrSetPlayerColor
CPickupPool::PickedUp index = 207
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
CPickupPool::PickedUp index = 207
RPC: ScrSetPlayerColor
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
RPC: ScrHaveSomeMoney
CPickupPool::PickedUp index = 207
RPC_SCRCREATEOBJECT(13)
CPickupPool::PickedUp index = 207
RPC: ScrSetPlayerColor
CPickupPool::PickedUp index = 207
RPC: ScrSetPlayerColor
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
RPC: ScrSetPlayerColor
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
CPickupPool::PickedUp index = 207
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
RPC: ScrSetPlayerColor
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
RPC: ScrApplyPlayerAnimation
PED, IDLE_CHAT
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
RPC: ScrHaveSomeMoney
CPickupPool::PickedUp index = 207
RPC: ScrSetPlayerColor
CPickupPool::PickedUp index = 207
RPC: ScrSetPlayerName
byteSuccess = 1
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
RPC: ScrSetPlayerColor
RPC: ScrApplyPlayerAnimation
CARRY, crry_prtial
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
RPC: ScrSetPlayerColor
CPickupPool::PickedUp index = 207
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
CPickupPool::PickedUp index = 207
RPC: ScrSetPlayerColor
CPickupPool::PickedUp index = 207
RPC: ScrSetPlayerColor
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
RPC: ScrSetPlayerColor
CPickupPool::PickedUp index = 207
RPC: ScrSetPlayerColor
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
RPC: ScrSetPlayerColor
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
RPC: ScrHaveSomeMoney
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
RPC: ScrClearPlayerAnimations
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
RPC: ScrSetPlayerColor
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
RPC: ScrSetPlayerColor
RPC: ScrClearPlayerAnimations
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
RPC: ScrSetPlayerColor
RPC: ScrHaveSomeMoney
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
RPC: ScrSetPlayerColor
CPickupPool::PickedUp index = 207
RPC: ScrSetPlayerColor
Removing from vehicle..
Setting flag state..
Calling destructor..
Removing from vehicle..
Setting flag state..
Calling destructor..
SetMoveAnim 0
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
RPC: ScrSetPlayerColor
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
RPC: ScrSetPlayerColor
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
RPC: ScrSetPlayerColor
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
RPC: ScrSetPlayerColor
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
RPC: ScrHaveSomeMoney
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
RPC: ScrSetPlayerColor
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
RPC: ScrSetPlayerColor
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
RPC: ScrSetPlayerColor
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
RPC: ScrHaveSomeMoney
RPC: ScrSetPlayerColor
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
SetMoveAnim 0
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
RPC: ScrSetPlayerColor
SetMoveAnim 0
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
RPC: TogglePlayerControllable
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
RPC: ScrSetPlayerColor
CPickupPool::PickedUp index = 207
RPC: ScrSetPlayerColor
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
RPC: ScrSetPlayerColor
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
RPC: ScrSetPlayerColor
RPC: TogglePlayerControllable
RPC: ScrPlaySound
RPC: ScrSetPlayerColor
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
CPickupPool::PickedUp index = 207
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
CPickupPool::PickedUp index = 229
CPickupPool::PickedUp index = 229
RPC: TogglePlayerControllable
RPC: ScrSetPlayerColor
CPickupPool::PickedUp index = 229
CPickupPool::PickedUp index = 229
CPickupPool::PickedUp index = 229
CPickupPool::PickedUp index = 229
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
CPickupPool::PickedUp index = 229
RPC: ScrSetPlayerColor
CPickupPool::PickedUp index = 229
RPC: ScrSetPlayerColor
CPickupPool::PickedUp index = 229
CPickupPool::PickedUp index = 229
CPickupPool::PickedUp index = 229
RPC: ScrSetPlayerColor
CPickupPool::PickedUp index = 229
CPickupPool::PickedUp index = 229
RPC: ScrSetPlayerColor
CPickupPool::PickedUp index = 229
CPickupPool::PickedUp index = 229
CPickupPool::PickedUp index = 229
CPickupPool::PickedUp index = 229
CPickupPool::PickedUp index = 229
CPickupPool::PickedUp index = 229
CPickupPool::PickedUp index = 229
CPickupPool::PickedUp index = 229
CPickupPool::PickedUp index = 229
CPickupPool::PickedUp index = 229
CPickupPool::PickedUp index = 229
CPickupPool::PickedUp index = 229
CPickupPool::PickedUp index = 229
RPC: ScrSetPlayerColor
CPickupPool::PickedUp index = 229
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
CPickupPool::PickedUp index = 229
CPickupPool::PickedUp index = 229
CPickupPool::PickedUp index = 229
CPickupPool::PickedUp index = 229
CPickupPool::PickedUp index = 229
CPickupPool::PickedUp index = 229
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
CPickupPool::PickedUp index = 229
RPC: ScrSetPlayerColor
CPickupPool::PickedUp index = 229
RPC: ScrSetPlayerColor
CPickupPool::PickedUp index = 229
RPC: ScrSetPlayerColor
CPickupPool::PickedUp index = 229
CPickupPool::PickedUp index = 229
CPickupPool::PickedUp index = 229
CPickupPool::PickedUp index = 229
CPickupPool::PickedUp index = 229
CPickupPool::PickedUp index = 229
CPickupPool::PickedUp index = 229
CPickupPool::PickedUp index = 229
CPickupPool::PickedUp index = 229
CPickupPool::PickedUp index = 229
CPickupPool::PickedUp index = 229
RPC: ScrSetPlayerColor
CPickupPool::PickedUp index = 229
CPickupPool::PickedUp index = 229
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
CPickupPool::PickedUp index = 229
RPC: ScrSetPlayerColor
CPickupPool::PickedUp index = 229
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
CPickupPool::PickedUp index = 229
CPickupPool::PickedUp index = 229
CPickupPool::PickedUp index = 229
CPickupPool::PickedUp index = 229
CPickupPool::PickedUp index = 229
CPickupPool::PickedUp index = 229
CPickupPool::PickedUp index = 229
CPickupPool::PickedUp index = 229
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
CPickupPool::PickedUp index = 229
CPickupPool::PickedUp index = 229
CPickupPool::PickedUp index = 229
RPC: ScrSetPlayerColor
CPickupPool::PickedUp index = 229
CPickupPool::PickedUp index = 229
RPC: TogglePlayerControllable
CPickupPool::PickedUp index = 229
RPC: ScrSetPlayerColor
CPickupPool::PickedUp index = 229
CPickupPool::PickedUp index = 229
CPickupPool::PickedUp index = 229
CPickupPool::PickedUp index = 229
CPickupPool::PickedUp index = 229
CPickupPool::PickedUp index = 229
RPC: ScrSetPlayerColor
RPC: TogglePlayerControllable
RPC: ScrPlaySound
CPickupPool::PickedUp index = 229
CPickupPool::PickedUp index = 229
CPickupPool::PickedUp index = 229
CPickupPool::PickedUp index = 229
CPickupPool::PickedUp index = 229
CPickupPool::PickedUp index = 229
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
CPickupPool::PickedUp index = 240
CPickupPool::PickedUp index = 240
RPC: ScrSetPlayerInterior
RPC: ScrSetPlayerPos
RPC: ScrSetPlayerFacingAngle
RPC: ScrClearPlayerAnimations
RPC: ScrSetCameraBehindPlayer
CLocalPlayer::UpdateRemoteInterior 0
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC_SCRCREATEOBJECT(13)
RPC_SCRCREATEOBJECT(14)
RPC_SCRCREATEOBJECT(15)
RPC_SCRCREATEOBJECT(16)
RPC_SCRCREATEOBJECT(17)
RPC_SCRCREATEOBJECT(18)
RPC_SCRCREATEOBJECT(19)
RPC_SCRCREATEOBJECT(20)
RPC_SCRCREATEOBJECT(21)
RPC_SCRCREATEOBJECT(22)
RPC_SCRCREATEOBJECT(23)
RPC_SCRCREATEOBJECT(24)
RPC_SCRCREATEOBJECT(25)
RPC_SCRCREATEOBJECT(26)
RPC_SCRCREATEOBJECT(27)
RPC_SCRCREATEOBJECT(28)
RPC_SCRCREATEOBJECT(29)
RPC_SCRCREATEOBJECT(30)
RPC_SCRCREATEOBJECT(31)
RPC_SCRCREATEOBJECT(32)
RPC_SCRCREATEOBJECT(33)
RPC_SCRCREATEOBJECT(34)
RPC_SCRCREATEOBJECT(35)
RPC_SCRCREATEOBJECT(36)
RPC_SCRCREATEOBJECT(37)
RPC_SCRCREATEOBJECT(38)
RPC_SCRCREATEOBJECT(39)
RPC_SCRCREATEOBJECT(40)
RPC_SCRCREATEOBJECT(41)
RPC_SCRCREATEOBJECT(42)
RPC_SCRCREATEOBJECT(43)
RPC_SCRCREATEOBJECT(44)
RPC_SCRCREATEOBJECT(45)
RPC_SCRCREATEOBJECT(46)
RPC_SCRCREATEOBJECT(47)
RPC_SCRCREATEOBJECT(48)
RPC_SCRCREATEOBJECT(49)
RPC_SCRCREATEOBJECT(50)
RPC_SCRCREATEOBJECT(51)
RPC_SCRCREATEOBJECT(52)
RPC_SCRCREATEOBJECT(53)
RPC_SCRCREATEOBJECT(54)
RPC_SCRCREATEOBJECT(55)
RPC_SCRCREATEOBJECT(56)
RPC_SCRCREATEOBJECT(57)
RPC_SCRCREATEOBJECT(58)
RPC_SCRCREATEOBJECT(59)
RPC_SCRCREATEOBJECT(60)
RPC_SCRCREATEOBJECT(61)
RPC_SCRCREATEOBJECT(62)
RPC: ScrSetMapIcon
RPC: ScrSetMapIcon
RPC: ScrSetMapIcon
RPC: ScrSetMapIcon
RPC: ScrSetMapIcon
RPC: ScrSetMapIcon
RPC: ScrSetMapIcon
RPC: ScrSetMapIcon
RPC: ScrSetMapIcon
RPC: ScrSetMapIcon
RPC: ScrSetMapIcon
RPC: ScrSetMapIcon
RPC: ScrVehicleParamsEx
VehicleId: 93
engine: 1, lights: 255, alarm: 255, doors: 1, bonnet: 255, boot: 255, obj: 255
Pushed 0 180.000000
Pushed 1 7.000000
Pushed 6 7.400000
Pushed 8 0.800000
Pushed 10 -0.030000
Pushed 11 0.450000
Pushed 12 0.800000
copy handling 50
RPC: ScrSetVehicleParams
RPC: ScrVehicleParamsEx
VehicleId: 94
engine: 0, lights: 255, alarm: 255, doors: 1, bonnet: 0, boot: 0, obj: 255
Pushed 0 301.000000
Pushed 1 11.046000
Pushed 6 16.299999
Pushed 8 1.135000
Pushed 10 -0.120000
Pushed 11 0.600000
Pushed 12 0.800000
copy handling 1
RPC: ScrSetVehicleParams
RPC: ScrVehicleParamsEx
VehicleId: 118
engine: 0, lights: 255, alarm: 255, doors: 1, bonnet: 255, boot: 255, obj: 255
Pushed 0 370.000000
Pushed 1 14.488000
Pushed 6 12.300000
Pushed 8 1.020000
Pushed 10 -0.030000
Pushed 11 0.500000
Pushed 12 0.800000
copy handling 120
RPC: ScrSetVehicleParams
RPC: ScrVehicleParamsEx
VehicleId: 178
engine: 0, lights: 255, alarm: 255, doors: 1, bonnet: 255, boot: 255, obj: 255
Pushed 0 300.000000
Pushed 1 12.903999
Pushed 6 12.300000
Pushed 8 1.185000
Pushed 10 0.010000
Pushed 11 0.500000
Pushed 12 0.800000
copy handling 51
RPC: ScrSetVehicleParams
RPC: ScrVehicleParamsEx
VehicleId: 202
engine: 0, lights: 255, alarm: 255, doors: 1, bonnet: 255, boot: 255, obj: 255
Pushed 0 226.000000
Pushed 1 15.046000
Pushed 6 14.300000
Pushed 8 0.815000
Pushed 10 -0.110000
Pushed 11 0.500000
Pushed 12 0.800000
copy handling 120
RPC: ScrSetVehicleParams
RPC: ScrVehicleParamsEx
VehicleId: 217
engine: 0, lights: 255, alarm: 255, doors: 1, bonnet: 255, boot: 255, obj: 255
Pushed 0 269.000000
Pushed 1 16.386000
Pushed 6 12.300000
Pushed 8 1.200000
Pushed 10 0.020000
Pushed 11 0.500000
Pushed 12 0.800000
copy handling 123
RPC: ScrSetVehicleParams
RPC: ScrVehicleParamsEx
VehicleId: 276
engine: 0, lights: 255, alarm: 255, doors: 1, bonnet: 255, boot: 255, obj: 255
Pushed 0 190.000000
Pushed 1 13.000000
Pushed 6 11.000000
Pushed 8 0.650000
Pushed 10 -0.120000
Pushed 11 0.500000
Pushed 12 0.800000
copy handling 120
RPC: ScrSetVehicleParams
RPC: ScrVehicleParamsEx
VehicleId: 309
engine: 0, lights: 255, alarm: 255, doors: 0, bonnet: 255, boot: 255, obj: 255
Pushed 0 233.000000
Pushed 1 13.056000
Pushed 6 8.000000
Pushed 8 0.890000
Pushed 10 -0.010000
Pushed 11 0.500000
Pushed 12 0.800000
copy handling 130
RPC: ScrSetVehicleParams
SetMoveAnim 0
Removing from vehicle..
Setting flag state..
Calling destructor..
Removing from vehicle..
Setting flag state..
Calling destructor..
Removing from vehicle..
Setting flag state..
Calling destructor..
SetMoveAnim 0
Removing from vehicle..
Setting flag state..
Calling destructor..
SetMoveAnim 0
SetMoveAnim 0
Removing from vehicle..
Setting flag state..
Calling destructor..
CreatePickup(1272, 23, 1070, -2341, 5)
CreatePickup(1318, 23, 1000, -2613, 6)
CreatePickup(1318, 23, 1121, -2477, 6)
CreatePickup(1318, 23, 1097, -2613, 6)
CreatePickup(1318, 23, 972, -2356, 6)
CreatePickup(1318, 23, 824, -2595, 6)
CreatePickup(1318, 23, 1055, -2448, 5)
CreatePickup(1318, 23, 907, -2613, 6)
CreatePickup(1274, 23, 820, -2594, 5)
CreatePickup(1318, 23, 875, -2498, 5)
CreatePickup(1274, 23, 879, -2499, 5)
CreatePickup(1318, 23, 1042, -2441, 5)
CreatePickup(1274, 23, 1042, -2443, 5)
CreatePickup(1318, 23, 965, -2494, 5)
CreatePickup(1650, 23, 1030, -2444, 5)
CreatePickup(1318, 23, 927, -2368, 5)
CreatePickup(1272, 23, 916, -2350, 5)
CreatePickup(1272, 23, 938, -2319, 5)
CreatePickup(1272, 23, 916, -2370, 5)
CreatePickup(1272, 23, 916, -2390, 5)
CreatePickup(1274, 23, 963, -2499, 5)
CreatePickup(1318, 23, 778, -2477, 6)
CreatePickup(1274, 23, 1033, -2438, 5)
RPC: ScrSetPlayerColor
RPC_SCRCREATEOBJECT(63)
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC_SCRCREATEOBJECT(64)
RPC_SCRCREATEOBJECT(65)
RPC_SCRCREATEOBJECT(66)
RPC_SCRCREATEOBJECT(67)
SetMoveAnim 0
CreatePickup(1318, 23, 885, -2683, 6)
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
SetMoveAnim 0
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrDisableMapIcon
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrPlaySound
RPC: ScrVehicleParamsEx
VehicleId: 118
engine: 0, lights: 255, alarm: 255, doors: 0, bonnet: 255, boot: 255, obj: 255
RPC: ScrSetVehicleParams
Removing from vehicle..
Setting flag state..
Calling destructor..
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrClearPlayerAnimations
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerHealth
RPC: ScrVehicleParamsEx
VehicleId: 264
engine: 1, lights: 255, alarm: 255, doors: 1, bonnet: 0, boot: 0, obj: 255
Pushed 0 294.000000
Pushed 1 18.167999
Pushed 6 9.000000
Pushed 8 1.200000
Pushed 10 0.010000
Pushed 11 0.500000
Pushed 12 0.800000
copy handling 123
RPC: ScrSetVehicleParams
RPC: ScrVehicleParamsEx
VehicleId: 289
engine: 1, lights: 255, alarm: 255, doors: 0, bonnet: 255, boot: 255, obj: 255
Pushed 0 230.000000
Pushed 1 10.300000
Pushed 6 8.000000
Pushed 8 0.900000
Pushed 10 0.030000
Pushed 11 0.500000
Pushed 12 0.750000
copy handling 72
RPC: ScrSetVehicleParams
SetMoveAnim 0
Removing from vehicle..
Setting flag state..
Calling destructor..
SetMoveAnim 0
RPC: ScrVehicleParamsEx
VehicleId: 118
engine: 1, lights: 255, alarm: 255, doors: 0, bonnet: 255, boot: 255, obj: 255
RPC: ScrSetMapIcon
RPC: ScrPlaySound
RPC: ScrVehicleParamsEx
VehicleId: 118
engine: 1, lights: 255, alarm: 255, doors: 1, bonnet: 255, boot: 255, obj: 255
RPC: ScrSetVehicleParams
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrDisableMapIcon
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrVehicleParamsEx
VehicleId: 313
engine: 1, lights: 255, alarm: 255, doors: 1, bonnet: 255, boot: 255, obj: 255
Pushed 0 475.000000
Pushed 1 20.530001
Pushed 6 14.000000
Pushed 8 1.735000
Pushed 10 -0.100000
Pushed 11 0.500000
Pushed 12 0.800000
copy handling 151
RPC: ScrSetVehicleParams
SetMoveAnim 0
SetMoveAnim 0
CreatePickup(1318, 23, 754, -2477, 6)
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetMapIcon
RPC: ScrSetPlayerColor
RPC: ScrSetMapIcon
SetMoveAnim 0
RPC: ScrSetPlayerColor
RPC_SCRCREATEOBJECT(50)
RPC_SCRCREATEOBJECT(51)
RPC: ScrDisableMapIcon
RPC: ScrSetMapIcon
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrDisableMapIcon
RPC: ScrSetMapIcon
RPC: ScrSetPlayerColor
RPC: ScrApplyPlayerAnimation
CDANCESTA, DANCE_G4
RPC: ScrDisableMapIcon
RPC: ScrDisableMapIcon
RPC: ScrDisableMapIcon
RPC: ScrSetMapIcon
RPC: ScrSetPlayerColor
CreatePickup(1318, 23, 699, -2408, 6)
CreatePickup(1318, 23, 702, -2477, 6)
CreatePickup(1318, 23, 683, -2595, 5)
CreatePickup(1274, 23, 679, -2595, 5)
CreatePickup(1318, 23, 697, -2436, 5)
CreatePickup(1318, 23, 654, -2477, 6)
RPC: ScrDisableMapIcon
RPC: ScrSetPlayerColor
RPC: ScrDisableMapIcon
RPC: ScrSetMapIcon
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrDisableMapIcon
RPC: ScrDisableMapIcon
RPC: ScrSetMapIcon
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC_SCRCREATEOBJECT(51)
RPC: ScrSetPlayerColor
Removing from vehicle..
Setting flag state..
Calling destructor..
Removing from vehicle..
Setting flag state..
Calling destructor..
Removing from vehicle..
Setting flag state..
Calling destructor..
Removing from vehicle..
Setting flag state..
Calling destructor..
Removing from vehicle..
Setting flag state..
Calling destructor..
Removing from vehicle..
Setting flag state..
Calling destructor..
Removing from vehicle..
Setting flag state..
Calling destructor..
CreatePickup(1318, 23, 677, -2651, 6)
CreatePickup(1318, 23, 677, -2669, 6)
CreatePickup(1318, 23, 620, -2613, 6)
RPC: ScrSetMapIcon
RPC: ScrSetPlayerColor
RPC: ScrSetMapIcon
RPC: ScrSetMapIcon
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrDisableMapIcon
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
Removing from vehicle..
Setting flag state..
Calling destructor..
Removing from vehicle..
Setting flag state..
Calling destructor..
CreatePickup(1318, 23, 520, -2613, 6)
CreatePickup(1318, 23, 618, -2654, 5)
RPC: ScrSetPlayerColor
RPC_SCRCREATEOBJECT(34)
no txd
no txd
no txd
no txd
no txd
RPC: ScrDisableMapIcon
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC_SCRCREATEOBJECT(17)
no txd
no txd
no txd
no txd
no txd
RPC: ScrDisableMapIcon
RPC: ScrDisableMapIcon
RPC: ScrSetMapIcon
RPC: ScrSetPlayerColor
RPC_SCRCREATEOBJECT(18)
RPC: ScrDisableMapIcon
RPC: ScrDisableMapIcon
RPC: ScrVehicleParamsEx
VehicleId: 77
engine: 1, lights: 255, alarm: 255, doors: 0, bonnet: 255, boot: 255, obj: 255
Pushed 0 185.000000
Pushed 1 9.000000
Pushed 6 10.000000
Pushed 8 0.890000
Pushed 10 -0.170000
Pushed 11 0.500000
Pushed 12 0.750000
copy handling 149
RPC: ScrSetVehicleParams
SetMoveAnim 0
SetMoveAnim 0
CreatePickup(1272, 23, 553, -2312, 5)
RPC: ScrDisableMapIcon
no txd
no txd
no txd
no txd
no txd
no txd
no txd
no txd
no txd
no txd
RPC: ScrSetPlayerColor
RPC: ScrDisableMapIcon
RPC: ScrDisableMapIcon
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrDisableMapIcon
RPC: ScrSetPlayerColor
RPC_SCRCREATEOBJECT(19)
RPC_SCRCREATEOBJECT(20)
RPC: ScrDisableMapIcon
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
SetMoveAnim 0
CreatePickup(1239, 23, 336, -2662, 5)
CreatePickup(1274, 23, 336, -2665, 5)
RPC: ScrSetPlayerColor
RPC: ScrSetMapIcon
RPC: ScrSetMapIcon
RPC: ScrSetPlayerColor
RPC_SCRCREATEOBJECT(21)
RPC_SCRCREATEOBJECT(22)
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
CreatePickup(1318, 23, 314, -2652, 5)
CreatePickup(1318, 23, 683, -2595, 5)
CreatePickup(1318, 23, 677, -2651, 6)
CreatePickup(1274, 23, 679, -2595, 5)
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
CreatePickup(1318, 23, 677, -2669, 6)
RPC: ScrSetMapIcon
RPC: ScrSetMapIcon
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetMapIcon
RPC: ScrSetMapIcon
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC_SCRCREATEOBJECT(19)
RPC_SCRCREATEOBJECT(20)
RPC_SCRCREATEOBJECT(21)
RPC_SCRCREATEOBJECT(22)
RPC_SCRCREATEOBJECT(23)
RPC_SCRCREATEOBJECT(24)
RPC_SCRCREATEOBJECT(25)
RPC_SCRCREATEOBJECT(26)
RPC_SCRCREATEOBJECT(27)
RPC_SCRCREATEOBJECT(28)
RPC_SCRCREATEOBJECT(29)
RPC_SCRCREATEOBJECT(30)
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
Removing from vehicle..
Setting flag state..
Calling destructor..
CreatePickup(1318, 23, 702, -2477, 6)
CreatePickup(1318, 23, 697, -2436, 5)
RPC: ScrSetPlayerColor
RPC_SCRCREATEOBJECT(31)
RPC_SCRCREATEOBJECT(32)
RPC_SCRCREATEOBJECT(33)
RPC_SCRCREATEOBJECT(34)
RPC_SCRCREATEOBJECT(35)
RPC_SCRCREATEOBJECT(36)
RPC: ScrSetMapIcon
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetMapIcon
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
Removing from vehicle..
Setting flag state..
Calling destructor..
Removing from vehicle..
Setting flag state..
Calling destructor..
CreatePickup(1318, 23, 699, -2408, 6)
CreatePickup(1318, 23, 824, -2595, 6)
CreatePickup(1274, 23, 820, -2594, 5)
CreatePickup(1318, 23, 754, -2477, 6)
CreatePickup(1318, 23, 778, -2477, 6)
RPC: ScrSetMapIcon
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC_SCRCREATEOBJECT(34)
RPC: ScrDisableMapIcon
RPC: ScrSetMapIcon
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetMapIcon
RPC: ScrVehicleParamsEx
VehicleId: 289
engine: 1, lights: 255, alarm: 255, doors: 0, bonnet: 255, boot: 255, obj: 255
Pushed 0 230.000000
Pushed 1 10.300000
Pushed 6 8.000000
Pushed 8 0.900000
Pushed 10 0.030000
Pushed 11 0.500000
Pushed 12 0.750000
copy handling 72
RPC: ScrSetVehicleParams
SetMoveAnim 0
CreatePickup(1318, 23, 907, -2613, 6)
CreatePickup(1318, 23, 875, -2498, 5)
CreatePickup(1274, 23, 879, -2499, 5)
CreatePickup(1318, 23, 885, -2683, 6)
RPC_SCRCREATEOBJECT(35)
RPC_SCRCREATEOBJECT(36)
RPC_SCRCREATEOBJECT(37)
RPC_SCRCREATEOBJECT(38)
RPC_SCRCREATEOBJECT(39)
RPC_SCRCREATEOBJECT(40)
RPC_SCRCREATEOBJECT(41)
RPC_SCRCREATEOBJECT(42)
RPC_SCRCREATEOBJECT(43)
RPC_SCRCREATEOBJECT(44)
RPC_SCRCREATEOBJECT(45)
RPC_SCRCREATEOBJECT(46)
RPC_SCRCREATEOBJECT(47)
RPC_SCRCREATEOBJECT(48)
RPC_SCRCREATEOBJECT(49)
RPC_SCRCREATEOBJECT(50)
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC_SCRCREATEOBJECT(51)
RPC_SCRCREATEOBJECT(52)
RPC: ScrDisableMapIcon
RPC: ScrDisableMapIcon
RPC: ScrSetMapIcon
RPC: ScrSetMapIcon
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrDisableMapIcon
RPC: ScrDisableMapIcon
RPC: ScrDisableMapIcon
RPC: ScrDisableMapIcon
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrVehicleParamsEx
VehicleId: 309
engine: 0, lights: 255, alarm: 255, doors: 0, bonnet: 255, boot: 255, obj: 255
Pushed 0 233.000000
Pushed 1 13.056000
Pushed 6 8.000000
Pushed 8 0.890000
Pushed 10 -0.010000
Pushed 11 0.500000
Pushed 12 0.800000
copy handling 130
RPC: ScrSetVehicleParams
SetMoveAnim 0
SetMoveAnim 0
SetMoveAnim 0
SetMoveAnim 0
CreatePickup(1318, 23, 1000, -2613, 6)
CreatePickup(1318, 23, 965, -2494, 5)
CreatePickup(1272, 23, 944, -2712, 6)
CreatePickup(1274, 23, 963, -2499, 5)
RPC: ScrVehicleParamsEx
VehicleId: 309
engine: 0, lights: 255, alarm: 255, doors: 0, bonnet: 255, boot: 255, obj: 255
RPC: ScrSetVehiclePos
RPC: ScrLinkVehicle
RPC: ScrSetPlayerColor
RPC: ScrDisableMapIcon
RPC: ScrApplyPlayerAnimation
PED, IDLE_CHAT
RPC: ScrSetMapIcon
RPC: ScrSetMapIcon
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrDisableMapIcon
RPC: ScrSetMapIcon
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC_SCRCREATEOBJECT(52)
RPC_SCRCREATEOBJECT(53)
RPC_SCRCREATEOBJECT(54)
RPC_SCRCREATEOBJECT(55)
RPC_SCRCREATEOBJECT(56)
RPC_SCRCREATEOBJECT(57)
RPC: ScrDisableMapIcon
RPC: ScrDisableMapIcon
RPC: ScrSetMapIcon
RPC: ScrSetMapIcon
RPC: ScrSetMapIcon
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrVehicleParamsEx
VehicleId: 94
engine: 0, lights: 255, alarm: 255, doors: 1, bonnet: 0, boot: 0, obj: 255
Pushed 0 301.000000
Pushed 1 11.046000
Pushed 6 16.299999
Pushed 8 1.135000
Pushed 10 -0.120000
Pushed 11 0.600000
Pushed 12 0.800000
copy handling 1
RPC: ScrSetVehicleParams
RPC: ScrVehicleParamsEx
VehicleId: 178
engine: 0, lights: 255, alarm: 255, doors: 1, bonnet: 255, boot: 255, obj: 255
Pushed 0 300.000000
Pushed 1 12.903999
Pushed 6 12.300000
Pushed 8 1.185000
Pushed 10 0.010000
Pushed 11 0.500000
Pushed 12 0.800000
copy handling 51
RPC: ScrSetVehicleParams
RPC: ScrVehicleParamsEx
VehicleId: 217
engine: 0, lights: 255, alarm: 255, doors: 1, bonnet: 255, boot: 255, obj: 255
Pushed 0 269.000000
Pushed 1 16.386000
Pushed 6 12.300000
Pushed 8 1.200000
Pushed 10 0.020000
Pushed 11 0.500000
Pushed 12 0.800000
copy handling 123
RPC: ScrSetVehicleParams
RPC: ScrVehicleParamsEx
VehicleId: 264
engine: 0, lights: 255, alarm: 255, doors: 1, bonnet: 0, boot: 0, obj: 255
Pushed 0 294.000000
Pushed 1 18.167999
Pushed 6 9.000000
Pushed 8 1.200000
Pushed 10 0.010000
Pushed 11 0.500000
Pushed 12 0.800000
copy handling 123
RPC: ScrSetVehicleParams
RPC: ScrVehicleParamsEx
VehicleId: 276
engine: 0, lights: 255, alarm: 255, doors: 1, bonnet: 255, boot: 255, obj: 255
Pushed 0 190.000000
Pushed 1 13.000000
Pushed 6 11.000000
Pushed 8 0.650000
Pushed 10 -0.120000
Pushed 11 0.500000
Pushed 12 0.800000
copy handling 120
RPC: ScrSetVehicleParams
RPC: ScrVehicleParamsEx
VehicleId: 313
engine: 0, lights: 255, alarm: 255, doors: 1, bonnet: 255, boot: 255, obj: 255
Pushed 0 475.000000
Pushed 1 20.530001
Pushed 6 14.000000
Pushed 8 1.735000
Pushed 10 -0.100000
Pushed 11 0.500000
Pushed 12 0.800000
copy handling 151
RPC: ScrSetVehicleParams
RPC: ScrVehicleParamsEx
VehicleId: 316
engine: 1, lights: 255, alarm: 255, doors: 1, bonnet: 255, boot: 255, obj: 255
Pushed 0 246.000000
Pushed 1 19.546000
Pushed 6 16.299999
Pushed 8 1.215000
Pushed 10 -0.005200
Pushed 11 0.500000
Pushed 12 0.800000
copy handling 71
RPC: ScrSetVehicleParams
SetMoveAnim 0
SetMoveAnim 0
Removing from vehicle..
Setting flag state..
Calling destructor..
SetMoveAnim 0
SetMoveAnim 0
CreatePickup(1650, 23, 1030, -2444, 5)
CreatePickup(1272, 23, 916, -2390, 5)
CreatePickup(1274, 23, 1033, -2438, 5)
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC_SCRCREATEOBJECT(56)
RPC_SCRCREATEOBJECT(57)
RPC_SCRCREATEOBJECT(58)
RPC_SCRCREATEOBJECT(59)
RPC_SCRCREATEOBJECT(60)
RPC_SCRCREATEOBJECT(61)
RPC_SCRCREATEOBJECT(62)
RPC_SCRCREATEOBJECT(63)
RPC_SCRCREATEOBJECT(64)
RPC_SCRCREATEOBJECT(65)
RPC_SCRCREATEOBJECT(66)
RPC_SCRCREATEOBJECT(67)
RPC_SCRCREATEOBJECT(68)
RPC: ScrSetPlayerColor
RPC: ScrSetMapIcon
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrApplyPlayerAnimation
CARRY, crry_prtial
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
Removing from vehicle..
Setting flag state..
Calling destructor..
Removing from vehicle..
Setting flag state..
Calling destructor..
CreatePickup(1318, 23, 1121, -2477, 6)
CreatePickup(1318, 23, 1097, -2613, 6)
CreatePickup(1318, 23, 1055, -2448, 5)
CreatePickup(1318, 23, 1042, -2441, 5)
CreatePickup(1274, 23, 1042, -2443, 5)
RPC: ScrSetPlayerColor
RPC: ScrDisableMapIcon
RPC: ScrDisableMapIcon
RPC: ScrDisableMapIcon
RPC: ScrSetMapIcon
RPC: ScrClearPlayerAnimations
RPC: ScrSetPlayerColor
RPC: ScrDisableMapIcon
RPC: ScrDisableMapIcon
RPC: ScrSetMapIcon
RPC: ScrSetMapIcon
RPC: ScrSetPlayerColor
RPC: ScrDisableMapIcon
RPC: ScrSetMapIcon
RPC: ScrClearPlayerAnimations
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrVehicleParamsEx
VehicleId: 86
engine: 1, lights: 255, alarm: 255, doors: 1, bonnet: 255, boot: 255, obj: 255
Pushed 0 239.000000
Pushed 1 16.348000
Pushed 6 8.000000
Pushed 8 1.065000
Pushed 10 -0.100000
Pushed 11 0.500000
Pushed 12 0.800000
copy handling 70
RPC: ScrSetVehicleParams
RPC: ScrVehicleParamsEx
VehicleId: 134
engine: 0, lights: 255, alarm: 255, doors: 1, bonnet: 255, boot: 255, obj: 255
Pushed 0 499.000000
Pushed 1 18.771999
Pushed 6 20.600000
Pushed 8 1.150000
Pushed 10 -0.200000
Pushed 11 0.500000
Pushed 12 0.800000
copy handling 49
RPC: ScrSetVehicleParams
Removing from vehicle..
Setting flag state..
Calling destructor..
Removing from vehicle..
Setting flag state..
Calling destructor..
SetMoveAnim 0
Removing from vehicle..
Setting flag state..
Calling destructor..
CreatePickup(1318, 23, 1219, -2464, 5)
CreatePickup(1318, 23, 1239, -2477, 6)
CreatePickup(1318, 23, 1197, -2613, 6)
CreatePickup(1318, 23, 1191, -2477, 6)
RPC: ScrSetPlayerColor
RPC: ScrSetMapIcon
RPC: ScrSetPlayerColor
RPC: ScrDisableMapIcon
RPC: ScrSetMapIcon
RPC: ScrDisableMapIcon
RPC: ScrDisableMapIcon
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
Removing from vehicle..
Setting flag state..
Calling destructor..
Removing from vehicle..
Setting flag state..
Calling destructor..
Removing from vehicle..
Setting flag state..
Calling destructor..
Removing from vehicle..
Setting flag state..
Calling destructor..
Removing from vehicle..
Setting flag state..
Calling destructor..
CreatePickup(1318, 23, 1315, -2477, 6)
CreatePickup(1318, 23, 1290, -2613, 6)
RPC: ScrSetPlayerColor
RPC: ScrDisableMapIcon
RPC: ScrSetMapIcon
RPC: ScrSetMapIcon
RPC: ScrDisableMapIcon
RPC: ScrDisableMapIcon
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrDisableMapIcon
RPC: ScrSetMapIcon
RPC: ScrSetPlayerColor
RPC: ScrVehicleParamsEx
VehicleId: 288
engine: 1, lights: 255, alarm: 255, doors: 0, bonnet: 255, boot: 255, obj: 255
Pushed 0 240.000000
Pushed 1 15.000000
Pushed 6 9.000000
Pushed 8 1.200000
Pushed 10 -0.020000
Pushed 11 0.500000
Pushed 12 0.800000
copy handling 123
RPC: ScrSetVehicleParams
SetMoveAnim 0
SetMoveAnim 0
CreatePickup(1318, 23, 1430, -2679, 6)
CreatePickup(1318, 23, 1394, -2595, 5)
CreatePickup(1274, 23, 1396, -2598, 5)
RPC: ScrDisableMapIcon
RPC: ScrDisableMapIcon
RPC: ScrSetPlayerColor
RPC_SCRCREATEOBJECT(32)
RPC_SCRCREATEOBJECT(33)
RPC_SCRCREATEOBJECT(34)
RPC_SCRCREATEOBJECT(35)
RPC_SCRCREATEOBJECT(36)
RPC_SCRCREATEOBJECT(37)
RPC_SCRCREATEOBJECT(38)
RPC_SCRCREATEOBJECT(39)
RPC_SCRCREATEOBJECT(40)
RPC_SCRCREATEOBJECT(41)
RPC_SCRCREATEOBJECT(42)
RPC_SCRCREATEOBJECT(43)
RPC_SCRCREATEOBJECT(44)
RPC: ScrDisableMapIcon
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
Pushed 0 190.000000
Pushed 1 13.000000
Pushed 6 11.000000
Pushed 8 0.650000
Pushed 10 -0.120000
Pushed 11 0.500000
Pushed 12 0.800000
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrDisableMapIcon
RPC: ScrDisableMapIcon
RPC: ScrVehicleParamsEx
VehicleId: 145
engine: 1, lights: 255, alarm: 255, doors: 0, bonnet: 255, boot: 255, obj: 255
RPC: ScrSetVehicleParams
Removing from vehicle..
Setting flag state..
Calling destructor..
RPC: ScrSetMapIcon
RPC: ScrSetMapIcon
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrDisableMapIcon
RPC: ScrVehicleParamsEx
VehicleId: 284
engine: 0, lights: 255, alarm: 255, doors: 1, bonnet: 255, boot: 255, obj: 255
Pushed 0 135.000000
Pushed 1 6.000000
Pushed 6 6.000000
Pushed 8 0.800000
Pushed 10 -0.150000
Pushed 11 0.500000
Pushed 12 0.750000
copy handling 10
RPC: ScrSetVehicleParams
Removing from vehicle..
Setting flag state..
Calling destructor..
Removing from vehicle..
Setting flag state..
Calling destructor..
CreatePickup(1318, 23, 1658, -2501, 5)
CreatePickup(1650, 23, 1662, -2513, 5)
CreatePickup(1274, 23, 1656, -2510, 5)
CreatePickup(1274, 23, 1661, -2501, 5)
RPC: ScrSetPlayerColor
RPC: ScrDisableMapIcon
Removing from vehicle..
Setting flag state..
Calling destructor..
Removing from vehicle..
Setting flag state..
Calling destructor..
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrDisableMapIcon
RPC: ScrDisableMapIcon
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC_SCRCREATEOBJECT(13)
RPC: ScrSetPlayerColor
RPC_SCRCREATEOBJECT(14)
RPC_SCRCREATEOBJECT(15)
RPC_SCRCREATEOBJECT(16)
RPC_SCRCREATEOBJECT(17)
RPC_SCRCREATEOBJECT(18)
RPC_SCRCREATEOBJECT(19)
RPC_SCRCREATEOBJECT(20)
RPC_SCRCREATEOBJECT(21)
RPC_SCRCREATEOBJECT(22)
RPC_SCRCREATEOBJECT(23)
RPC_SCRCREATEOBJECT(24)
RPC_SCRCREATEOBJECT(25)
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC_SCRCREATEOBJECT(13)
RPC_SCRCREATEOBJECT(14)
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC_SCRCREATEOBJECT(15)
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC_SCRCREATEOBJECT(16)
RPC_SCRCREATEOBJECT(17)
RPC_SCRCREATEOBJECT(18)
RPC: ScrSetPlayerColor
RPC_SCRCREATEOBJECT(19)
RPC_SCRCREATEOBJECT(20)
RPC_SCRCREATEOBJECT(21)
RPC_SCRCREATEOBJECT(22)
RPC_SCRCREATEOBJECT(23)
RPC_SCRCREATEOBJECT(24)
RPC_SCRCREATEOBJECT(25)
RPC_SCRCREATEOBJECT(26)
RPC_SCRCREATEOBJECT(27)
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetMapIcon
RPC: ScrSetMapIcon
RPC: ScrSetMapIcon
RPC: ScrSetPlayerColor
RPC: ScrVehicleParamsEx
VehicleId: 144
engine: 1, lights: 255, alarm: 255, doors: 0, bonnet: 255, boot: 255, obj: 255
Pushed 0 230.000000
Pushed 1 10.300000
Pushed 6 8.000000
Pushed 8 0.900000
Pushed 10 0.030000
Pushed 11 0.500000
Pushed 12 0.750000
copy handling 72
RPC: ScrSetVehicleParams
SetMoveAnim 0
SetMoveAnim 0
CreatePickup(1318, 23, 2735, -1973, 24)
CreatePickup(1318, 23, 2739, -1997, 24)
CreatePickup(1274, 23, 2740, -2000, 24)
CreatePickup(1650, 23, 2747, -1970, 23)
CreatePickup(1274, 23, 2745, -1974, 23)
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrVehicleParamsEx
VehicleId: 93
engine: 1, lights: 255, alarm: 255, doors: 1, bonnet: 255, boot: 255, obj: 255
Pushed 0 180.000000
Pushed 1 7.000000
Pushed 6 7.400000
Pushed 8 0.800000
Pushed 10 -0.030000
Pushed 11 0.450000
Pushed 12 0.800000
copy handling 50
RPC: ScrSetVehicleParams
RPC: ScrVehicleParamsEx
VehicleId: 242
engine: 1, lights: 255, alarm: 255, doors: 0, bonnet: 255, boot: 255, obj: 255
Pushed 0 290.000000
Pushed 1 15.000000
Pushed 6 20.000000
Pushed 8 0.800000
Pushed 10 -0.270000
Pushed 11 0.530000
Pushed 12 0.750000
copy handling 2
RPC: ScrSetVehicleParams
SetMoveAnim 0
SetMoveAnim 0
SetMoveAnim 0
CreatePickup(1274, 23, 2735, -1970, 23)
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetVehicleHealth
RPC: ScrSetVehiclePos
RPC: ScrVehicleParamsEx
VehicleId: 242
engine: 0, lights: 255, alarm: 255, doors: 0, bonnet: 255, boot: 255, obj: 255
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerHealth
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrApplyPlayerAnimation
CARRY, putdwn
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC_SCRCREATEOBJECT(26)
RPC: ScrPlaySound
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrDisableMapIcon
RPC: ScrSetPlayerColor
Removing from vehicle..
Setting flag state..
Calling destructor..
Removing from vehicle..
Setting flag state..
Calling destructor..
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrDisableMapIcon
RPC: ScrDisableMapIcon
Pushed 0 180.000000
Pushed 1 7.000000
Pushed 6 7.400000
Pushed 8 0.800000
Pushed 10 -0.030000
Pushed 11 0.450000
Pushed 12 0.800000
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrVehicleParamsEx
VehicleId: 93
engine: 1, lights: 255, alarm: 255, doors: 1, bonnet: 255, boot: 255, obj: 255
RPC: ScrSetVehicleParams
Removing from vehicle..
Setting flag state..
Calling destructor..
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
Pushed 0 355.000000
Pushed 1 23.930000
Pushed 6 16.600000
Pushed 8 1.230000
Pushed 10 -0.350000
Pushed 11 0.500000
RPC: ScrSetPlayerColor
RPC: ScrVehicleParamsEx
VehicleId: 132
engine: 0, lights: 255, alarm: 255, doors: 1, bonnet: 0, boot: 0, obj: 255
RPC: ScrSetVehicleParams
Removing from vehicle..
Setting flag state..
Calling destructor..
Removing from vehicle..
Setting flag state..
Calling destructor..
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
Removing from vehicle..
Setting flag state..
Calling destructor..
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrVehicleParamsEx
VehicleId: 250
engine: 1, lights: 255, alarm: 255, doors: 0, bonnet: 255, boot: 255, obj: 255
Pushed 0 246.000000
Pushed 1 14.046000
Pushed 6 11.300000
Pushed 8 1.055000
Pushed 10 -0.200000
Pushed 11 0.500000
Pushed 12 0.800000
copy handling 130
RPC: ScrSetVehicleParams
SetMoveAnim 0
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrVehicleParamsEx
VehicleId: 266
engine: 1, lights: 255, alarm: 255, doors: 0, bonnet: 255, boot: 255, obj: 255
Pushed 0 160.000000
Pushed 1 7.900000
Pushed 6 5.700000
Pushed 8 0.850000
Pushed 10 -0.250000
Pushed 11 0.500000
Pushed 12 0.750000
copy handling 34
RPC: ScrSetVehicleParams
SetMoveAnim 0
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
Removing from vehicle..
Setting flag state..
Calling destructor..
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC_SCRCREATEOBJECT(13)
RPC_SCRCREATEOBJECT(14)
RPC_SCRCREATEOBJECT(15)
RPC_SCRCREATEOBJECT(16)
RPC_SCRCREATEOBJECT(17)
RPC_SCRCREATEOBJECT(18)
RPC_SCRCREATEOBJECT(19)
RPC_SCRCREATEOBJECT(20)
RPC_SCRCREATEOBJECT(21)
RPC_SCRCREATEOBJECT(22)
RPC_SCRCREATEOBJECT(23)
RPC_SCRCREATEOBJECT(24)
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetMapIcon
RPC: ScrSetMapIcon
RPC: ScrSetMapIcon
CreatePickup(1318, 23, 2764, 341, 24)
CreatePickup(1650, 23, 2752, 338, 23)
CreatePickup(1274, 23, 2764, 338, 23)
CreatePickup(1274, 23, 2755, 344, 23)
CreatePickup(1274, 23, 2762, 367, 24)
CreatePickup(1318, 23, 2763, 364, 24)
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetVehicleParams
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrVehicleParamsEx
VehicleId: 308
engine: 1, lights: 255, alarm: 255, doors: 0, bonnet: 255, boot: 255, obj: 255
Pushed 0 100.000000
Pushed 1 30.000000
Pushed 6 14.000000
Pushed 8 0.900000
Pushed 10 -0.170000
Pushed 11 0.500000
Pushed 12 0.800000
SetMoveAnim 0
RPC: ScrSetPlayerColor
RPC: ScrDisableMapIcon
RPC: ScrDisableMapIcon
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrDisableMapIcon
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
Removing from vehicle..
Setting flag state..
Calling destructor..
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
Removing from vehicle..
Setting flag state..
Calling destructor..
RPC: ScrSetPlayerColor
RPC: ScrSetVehicleParams
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerHealth
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC_SCRCREATEOBJECT(13)
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetMapIcon
RPC: ScrSetMapIcon
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetMapIcon
RPC: ScrSetPlayerColor
CreatePickup(1274, 23, 2625, 2324, 23)
CreatePickup(1274, 23, 2615, 2322, 23)
CreatePickup(1318, 23, 2624, 2326, 23)
CreatePickup(1274, 23, 2606, 2345, 24)
CreatePickup(1650, 23, 2616, 2317, 23)
CreatePickup(1318, 23, 2608, 2344, 24)
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrDisableMapIcon
RPC: ScrDisableMapIcon
RPC: ScrDisableMapIcon
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetVehicleHealth
RPC: ScrSetVehiclePos
RPC: ScrSetVehicleZAngle
RPC: ScrVehicleParamsEx
VehicleId: 118
engine: 0, lights: 255, alarm: 255, doors: 1, bonnet: 255, boot: 255, obj: 255
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrRemovePlayerFromVehicle
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrRemovePlayerFromVehicle
RPC: ScrVehicleParamsEx
VehicleId: 183
engine: 1, lights: 255, alarm: 255, doors: 0, bonnet: 255, boot: 255, obj: 255
Pushed 0 160.000000
Pushed 1 7.900000
Pushed 6 5.700000
Pushed 8 0.850000
Pushed 10 -0.250000
Pushed 11 0.500000
Pushed 12 0.750000
copy handling 34
RPC: ScrSetVehicleParams
SetMoveAnim 0
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
Removing from vehicle..
Setting flag state..
Calling destructor..
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetMapIcon
RPC: ScrSetPlayerColor
CreatePickup(1274, 23, 2606, 2345, 24)
CreatePickup(1318, 23, 2608, 2344, 24)
RPC: ScrSetPlayerColor
CreatePickup(1274, 23, 2615, 2322, 23)
RPC: ScrSetPlayerColor
RPC: ScrSetMapIcon
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetMapIcon
RPC: ScrSetPlayerColor
CreatePickup(1650, 23, 2616, 2317, 23)
CreatePickup(1274, 23, 2625, 2324, 23)
CreatePickup(1318, 23, 2624, 2326, 23)
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrApplyPlayerAnimation
PED, getup_front
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerHealth
RPC: ScrSetPlayerColor
RPC: ScrVehicleParamsEx
VehicleId: 266
engine: 1, lights: 0, alarm: 255, doors: 0, bonnet: 255, boot: 255, obj: 255
Pushed 0 160.000000
Pushed 1 7.900000
Pushed 6 5.700000
Pushed 8 0.850000
Pushed 10 -0.250000
Pushed 11 0.500000
Pushed 12 0.750000
copy handling 34
RPC: ScrSetVehicleParams
SetMoveAnim 0
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrApplyPlayerAnimation
PED, getup_front
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC_SCRCREATEOBJECT(13)
CPickupPool::PickedUp index = 312
RPC: ScrSetPlayerColor
CPickupPool::PickedUp index = 312
CPickupPool::PickedUp index = 312
CPickupPool::PickedUp index = 312
CPickupPool::PickedUp index = 312
RPC: ScrSetPlayerInterior
RPC: ScrSetPlayerPos
RPC: ScrSetPlayerFacingAngle
RPC: ScrClearPlayerAnimations
RPC: ScrSetCameraBehindPlayer
RPC: ScrDisableMapIcon
RPC: ScrDisableMapIcon
RPC: ScrDisableMapIcon
RPC: ScrSetPlayerColor
CLocalPlayer::UpdateRemoteInterior 12
Removing from vehicle..
Setting flag state..
Calling destructor..
CreatePickup(1274, 23, 704, 902, 1011)
RPC_SCRCREATEOBJECT(13)
no txd
CreatePickup(1274, 23, 696, 902, 1011)
CreatePickup(1318, 23, 700, 908, 1011)
CPickupPool::PickedUp index = 570
CPickupPool::PickedUp index = 570
CPickupPool::PickedUp index = 570
CPickupPool::PickedUp index = 570
CPickupPool::PickedUp index = 570
CPickupPool::PickedUp index = 570
CPickupPool::PickedUp index = 570
CPickupPool::PickedUp index = 570
CPickupPool::PickedUp index = 570
CPickupPool::PickedUp index = 570
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
CPickupPool::PickedUp index = 570
CPickupPool::PickedUp index = 570
CPickupPool::PickedUp index = 570
CPickupPool::PickedUp index = 570
RPC: ScrSetPlayerColor
CPickupPool::PickedUp index = 570
CPickupPool::PickedUp index = 570
CPickupPool::PickedUp index = 570
CPickupPool::PickedUp index = 570
CPickupPool::PickedUp index = 570
CPickupPool::PickedUp index = 570
RPC: ScrHaveSomeMoney
CPickupPool::PickedUp index = 570
CPickupPool::PickedUp index = 570
RPC: ScrSetPlayerColor
CPickupPool::PickedUp index = 570
CPickupPool::PickedUp index = 570
CPickupPool::PickedUp index = 570
CPickupPool::PickedUp index = 570
CPickupPool::PickedUp index = 570
CPickupPool::PickedUp index = 570
CPickupPool::PickedUp index = 570
RPC: ScrHaveSomeMoney
CPickupPool::PickedUp index = 570
CPickupPool::PickedUp index = 570
CPickupPool::PickedUp index = 570
CPickupPool::PickedUp index = 570
CPickupPool::PickedUp index = 570
CPickupPool::PickedUp index = 570
RPC: ScrSetPlayerColor
CPickupPool::PickedUp index = 570
CPickupPool::PickedUp index = 570
CPickupPool::PickedUp index = 570
CPickupPool::PickedUp index = 570
CPickupPool::PickedUp index = 570
RPC: ScrSetPlayerColor
RPC: ScrHaveSomeMoney
RPC: ScrSetPlayerColor
CPickupPool::PickedUp index = 570
CPickupPool::PickedUp index = 570
CPickupPool::PickedUp index = 570
CPickupPool::PickedUp index = 570
CPickupPool::PickedUp index = 570
CPickupPool::PickedUp index = 570
CPickupPool::PickedUp index = 570
RPC: ScrHaveSomeMoney
RPC: ScrSetPlayerColor
CPickupPool::PickedUp index = 570
CPickupPool::PickedUp index = 570
CPickupPool::PickedUp index = 570
CPickupPool::PickedUp index = 570
CPickupPool::PickedUp index = 570
CPickupPool::PickedUp index = 570
CPickupPool::PickedUp index = 570
CPickupPool::PickedUp index = 570
CPickupPool::PickedUp index = 570
RPC: ScrSetPlayerColor
CPickupPool::PickedUp index = 570
CPickupPool::PickedUp index = 570
RPC: ScrSetPlayerColor
CPickupPool::PickedUp index = 570
CPickupPool::PickedUp index = 570
CPickupPool::PickedUp index = 570
CPickupPool::PickedUp index = 570
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
CPickupPool::PickedUp index = 570
CPickupPool::PickedUp index = 570
RPC: ScrHaveSomeMoney
CPickupPool::PickedUp index = 570
CPickupPool::PickedUp index = 570
RPC: ScrSetPlayerColor
CPickupPool::PickedUp index = 570
CPickupPool::PickedUp index = 570
CPickupPool::PickedUp index = 570
CPickupPool::PickedUp index = 570
CPickupPool::PickedUp index = 570
CPickupPool::PickedUp index = 570
CPickupPool::PickedUp index = 570
CPickupPool::PickedUp index = 570
CPickupPool::PickedUp index = 570
CPickupPool::PickedUp index = 570
CPickupPool::PickedUp index = 570
CPickupPool::PickedUp index = 570
CPickupPool::PickedUp index = 570
CPickupPool::PickedUp index = 570
CPickupPool::PickedUp index = 570
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
CPickupPool::PickedUp index = 570
CPickupPool::PickedUp index = 570
RPC: ScrSetPlayerColor
CPickupPool::PickedUp index = 570
CPickupPool::PickedUp index = 570
CPickupPool::PickedUp index = 570
CPickupPool::PickedUp index = 570
RPC: ScrHaveSomeMoney
CPickupPool::PickedUp index = 570
CPickupPool::PickedUp index = 570
CPickupPool::PickedUp index = 570
CPickupPool::PickedUp index = 570
CPickupPool::PickedUp index = 570
CPickupPool::PickedUp index = 570
CPickupPool::PickedUp index = 570
CPickupPool::PickedUp index = 570
CPickupPool::PickedUp index = 570
CPickupPool::PickedUp index = 570
CPickupPool::PickedUp index = 570
CPickupPool::PickedUp index = 570
CPickupPool::PickedUp index = 570
CPickupPool::PickedUp index = 570
CPickupPool::PickedUp index = 570
CPickupPool::PickedUp index = 570
CPickupPool::PickedUp index = 570
CPickupPool::PickedUp index = 570
CPickupPool::PickedUp index = 570
CPickupPool::PickedUp index = 570
RPC: ScrSetPlayerColor
CPickupPool::PickedUp index = 570
CPickupPool::PickedUp index = 570
CPickupPool::PickedUp index = 570
CPickupPool::PickedUp index = 570
CPickupPool::PickedUp index = 570
CPickupPool::PickedUp index = 570
CPickupPool::PickedUp index = 570
CPickupPool::PickedUp index = 570
RPC: ScrSetPlayerColor
CPickupPool::PickedUp index = 570
RPC: ScrSetPlayerColor
CPickupPool::PickedUp index = 570
CPickupPool::PickedUp index = 570
CPickupPool::PickedUp index = 570
CPickupPool::PickedUp index = 570
RPC: ScrSetPlayerColor
CPickupPool::PickedUp index = 570
CPickupPool::PickedUp index = 570
CPickupPool::PickedUp index = 570
CPickupPool::PickedUp index = 570
CPickupPool::PickedUp index = 570
RPC: ScrSetPlayerColor
CPickupPool::PickedUp index = 570
CPickupPool::PickedUp index = 570
CPickupPool::PickedUp index = 570
CPickupPool::PickedUp index = 570
CPickupPool::PickedUp index = 570
CPickupPool::PickedUp index = 570
RPC: ScrSetPlayerColor
CPickupPool::PickedUp index = 570
RPC: ScrSetPlayerColor
CPickupPool::PickedUp index = 570
CPickupPool::PickedUp index = 570
CPickupPool::PickedUp index = 570
CPickupPool::PickedUp index = 570
CPickupPool::PickedUp index = 570
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
Exiting game...
Could not set thread affinity: mask=0xff err=0x3
Could not set thread affinity: mask=0xff err=0x3
Could not set thread affinity: mask=0xff err=0x3

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