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GTA:SA version: 1.

08
SA:MP version: 215.0
Build time: 23:27:43 Oct 28 2022
Game edition: CR
Storage: /storage/emulated/0/Барвиха/
Loading settings..
Opening settings: /storage/emulated/0/Барвиха/SAMP/settings.ini
Initializing localisation...
Localisation initialized
Loading "samp" cd..
Loading handling.cfg..
CGame: InitInMenu
Installing patches..
SetUpHook: 0xBB609398 -> 0xBADC60B5
SetUpHook: 0xBB75FCA8 -> 0xBADC3C85
SetUpHook: 0xBB722EF4 -> 0xBADC3939
SetUpHook: 0xBB723098 -> 0xBADC3B0D
SetUpHook: 0xBB5C1D5C -> 0xBADC42D1
SetUpHook: 0xBB61683C -> 0xBADC4405
SetUpHook: 0xBB6BE690 -> 0xBADC4535
SetUpHook: 0xBB763A88 -> 0xBADC45C1
SetUpHook: 0xBB762F84 -> 0xBADC45C5
SetUpHook: 0xBB7669A8 -> 0xBADC4755
SetUpHook: 0xBB80AE60 -> 0xBADC4885
SetUpHook: 0xBB80B3CC -> 0xBADC4979
CodeInject: 0xBB6619F4 -> 0xbadc47b9 (register: r1)
SetUpHook: 0xBB6AF528 -> 0xBADC4F95
SetUpHook: 0xBB6BE268 -> 0xBADC5041
SetUpHook: 0xBB6BE618 -> 0xBADC50C5
SetUpHook: 0xBB6C5A5C -> 0xBADC4FE1
SetUpHook: 0xBB8B9118 -> 0xBADC4FF5
SetUpHook: 0xBB536CC0 -> 0xBADC4FC9
SetUpHook: 0xBB667D30 -> 0xBADC5009
SetUpHook: 0xBB6C2D78 -> 0xBADC5021
SetUpHook: 0xBB75D894 -> 0xBADC5159
SetUpHook: 0xBB5FE510 -> 0xBADC547D
SetUpHook: 0xBB749BF8 -> 0xBADC5779
SetUpHook: 0xBB71D994 -> 0xBADC5809
SetUpHook: 0xBB719E20 -> 0xBADC598D
SetUpHook: 0xBB5E0910 -> 0xBADC5F05
SetUpHook: 0xBB734114 -> 0xBADC5F59
SetUpHook: 0xBB6BDCC0 -> 0xBADC6001
SetUpHook: 0xBB544314 -> 0xBADC60D1
SetUpHook: 0xBB530530 -> 0xBADC61A5
SetUpHook: 0xBB541D74 -> 0xBADC6229
SetUpHook: 0xBB5FCAB4 -> 0xBADC623D
SetUpHook: 0xBB5FC218 -> 0xBADC62F1
SetUpHook: 0xBB78D2B8 -> 0xBADC6389
SetUpHook: 0xBB6E3E30 -> 0xBADC63A1
SetUpHook: 0xBB648304 -> 0xBADC63BD
SetUpHook: 0xBB64872C -> 0xBADC63BF
SetUpHook: 0xBB648758 -> 0xBADC63C1
SetUpHook: 0xBB648778 -> 0xBADC63C5
SetUpHook: 0xBB648D04 -> 0xBADC63C9
SetUpHook: 0xBB6C0CBC -> 0xBADC679D
SetUpHook: 0xBB895EF4 -> 0xBADC68A1
SetUpHook: 0xBB73E7F8 -> 0xBADC6969
SetUpHook: 0xBB7206CC -> 0xBADC69D1
SetUpHook: 0xBB85CA6C -> 0xBADC6E51
SetUpHook: 0xBB720334 -> 0xBADC6F6D
SetUpHook: 0xBB8CE6EC -> 0xBADC701D
SetUpHook: 0xBB8A0EC4 -> 0xBADC726D
SetUpHook: 0xBB86E71C -> 0xBADC7575
SetUpHook: 0xBB8646E8 -> 0xBADC7551
SetUpHook: 0xBB770D48 -> 0xBADC7389
SetUpHook: 0xBB770884 -> 0xBADC74D5
SetUpHook: 0xBB76286C -> 0xBADC7669
SetUpHook: 0xBB8DA9FC -> 0xBADC76F5
SetUpHook: 0xBB8BD3B4 -> 0xBADC7A35
SetUpHook: 0xBB8DA65C -> 0xBADC7CF9
SetUpHook: 0xBB6058A8 -> 0xBADC7A09
SetUpHook: 0xBB604E88 -> 0xBADC8059
SetUpHook: 0xBB75EE6C -> 0xBADC8291
SetUpHook: 0xBB6A3164 -> 0xBADC82C1
SetUpHook: 0xBB7C217C -> 0xBADC8325
SetUpHook: 0xBB8A1320 -> 0xBADC8355
SetUpHook: 0xBB8B2B60 -> 0xBADC8421
SetUpHook: 0xBB61C3B4 -> 0xBADC8B05
SetUpHook: 0xBB75CEAC -> 0xBADC8B75
SetUpHook: 0xBB5E015C -> 0xBADC8B79
SetUpHook: 0xBB5F90D4 -> 0xBADC8B7D
SetUpHook: 0xBB711D74 -> 0xBADC8C59
SetUpHook: 0xBB7BD250 -> 0xBADC8E75
SetUpHook: 0xBB70DA68 -> 0xBADC8F3D
SetUpHook: 0xBB8A2AE4 -> 0xBADC9195
SetUpHook: 0xBB72543C -> 0xBADC960D
SetUpHook: 0xBB725400 -> 0xBADC962D
SetUpHook: 0xBB7E2280 -> 0xBADCBCF1
SetUpHook: 0xBB72508C -> 0xBADCB6A5
SetUpHook: 0xBB725110 -> 0xBADCB711
SetUpHook: 0xBB726AA4 -> 0xBADCB77D
SetUpHook: 0xBB7269B8 -> 0xBADCB7D1
SetUpHook: 0xBB72696C -> 0xBADCB84D
SetUpHook: 0xBB726824 -> 0xBADCB8B5
SetUpHook: 0xBB7268C0 -> 0xBADCB909
SetUpHook: 0xBB726A0C -> 0xBADCB95D
SetUpHook: 0xBB726A4C -> 0xBADCB9B1
SetUpHook: 0xBB725D9C -> 0xBADCBA31
SetUpHook: 0xBB726038 -> 0xBADCBFE1
SetUpHook: 0xBB726498 -> 0xBADCC0C5
SetUpHook: 0xBB726418 -> 0xBADCC08D
SetUpHook: 0xBB849748 -> 0xBADCC06D
SetUpHook: 0xBB7267B0 -> 0xBADCBA05
SetUpHook: 0xBB725B50 -> 0xBADCBAA5
SetUpHook: 0xBB7249E4 -> 0xBADCBAF5
SetUpHook: 0xBB724BF0 -> 0xBADCBB39
SetUpHook: 0xBB725B7C -> 0xBADCBB75
SetUpHook: 0xBB725938 -> 0xBADCBBBD
SetUpHook: 0xBB725754 -> 0xBADCBC05
SetUpHook: 0xBB7254C8 -> 0xBADCBC4D
SetUpHook: 0xBB725A1C -> 0xBADCBC95
Loading splash texture..
Initializing GUI..
Texture playermenu_trade_3 was not found
Error: Texture (txd) not found in database (playermenu_trade_3)
Texture playermenu_trade_6 was not found
Error: Texture (txd) not found in database (playermenu_trade_6)
GUI | Display size: 1600.000000, 720.000000
GUI | Scale factor: 0.833333, 0.666667 Font size: 19.999998
GUI | Loading font: 2021.ttf
GUI | ImFont pointer = 0xF6A7D090
Texture splash_icon was not found
Error: Texture (txd) not found in database (splash_icon)
Initalizing KeyBoard..
Size: 1600.000000, 396.000000. Pos: 0.000000, 324.000000
font size: 46.666664. Key's height: 79.199997
Initalizing KeyBoardHistory..
InitENG
InitRU
InitNUM
KeyBoard inited
Loading afk_icon..
Texture keyboard_icon was not found
Error: Texture (samp) not found in database (keyboard_icon)
GUI | CreateDeviceObjects.
GUI | Font atlas width: 512, height: 256, depth: 32
GUI | Vertex buffer reallocated. Size: 30000
Loading vehicles.ide..
Loading peds.ide..
Loading gta.dat..
Loading script.img..
Loading script.img..
Loading weapon.dat..
Loading mainV1.scm..
CGame: InitInGame
Installing patches (ingame)..
Registering RPC's..
Registering ScriptRPC's..
Texture voice_general_o was not found
Error: Texture (mobile) not found in database (voice_general_o)
Texture voice_phone_o was not found
Error: Texture (mobile) not found in database (voice_phone_o)
Texture voice_transmitter_o was not found
Error: Texture (mobile) not found in database (voice_transmitter_o)
Incoming packet: ID_AUTH_KEY
[AUTH] 43D841495FBD237A -> DC32D6D882872DA084784216C43882004559D5A6
Max sources: 255
Texture voice_general_o was not found
Error: Texture (mobile) not found in database (voice_general_o)
Texture voice_phone_o was not found
Error: Texture (mobile) not found in database (voice_phone_o)
Texture voice_transmitter_o was not found
Error: Texture (mobile) not found in database (voice_transmitter_o)
RPC: ScrSetPlayerColor
RPC: ScrTogglePlayerSpectating
toggle: 1
RPC_SCRCREATEOBJECT(0)
RPC_SCRCREATEOBJECT(1)
RPC_SCRCREATEOBJECT(2)
RPC_SCRCREATEOBJECT(3)
RPC_SCRCREATEOBJECT(4)
RPC_SCRCREATEOBJECT(5)
RPC_SCRCREATEOBJECT(6)
RPC_SCRCREATEOBJECT(7)
RPC_SCRCREATEOBJECT(8)
RPC_SCRCREATEOBJECT(9)
RPC_SCRCREATEOBJECT(10)
RPC_SCRCREATEOBJECT(11)
RPC_SCRCREATEOBJECT(12)
RPC: InitGame
Count = 455
CPlayerPed::SetInitialState()1
CPlayerPed::SetInitialState()2
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC_SCRCREATEOBJECT(13)
RPC_SCRCREATEOBJECT(14)
RPC_SCRCREATEOBJECT(15)
no txd
RPC: ScrSetMapIcon
RPC: ScrSetMapIcon
RPC: ScrSetMapIcon
RPC: ScrSetMapIcon
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetCameraPos
RPC: ScrSetCameraLookAt
RPC: ScrDisableMapIcon
RPC: ScrDisableMapIcon
RPC: ScrDisableMapIcon
RPC: ScrDisableMapIcon
RPC: ScrSetPlayerColor
CreatePickup(1275, 23, -10, 241, 1501)
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
CreatePickup(1239, 23, 2158, 681, 5)
CreatePickup(1318, 23, 2158, 697, 5)
CreatePickup(1274, 23, 2127, 641, 4)
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerWantedLevel
RPC: ScrSetPlayerHealth
RPC: ScrSetSpawnInfo
RPC: ScrTogglePlayerSpectating
toggle: 0
RPC: ScrSetPlayerColor
RPC: ScrResetMoney
RPC: ScrHaveSomeMoney
RPC: ScrSetPlayerArmour
RPC: ScrSetPlayerHealth
RPC: ScrSetPlayerHealth
RPC: ScrApplyPlayerAnimation
BASEBALL, null
RPC: ScrApplyPlayerAnimation
RAPPING, null
RPC: ScrApplyPlayerAnimation
SHOP, null
RPC: ScrApplyPlayerAnimation
BEACH, null
RPC: ScrApplyPlayerAnimation
SMOKING, null
RPC: ScrApplyPlayerAnimation
FOOD, null
RPC: ScrApplyPlayerAnimation
ON_LOOKERS, null
RPC: ScrApplyPlayerAnimation
DEALER, null
RPC: ScrApplyPlayerAnimation
CRACK, null
RPC: ScrApplyPlayerAnimation
CARRY, null
RPC: ScrApplyPlayerAnimation
COP_AMBIENT, null
RPC: ScrApplyPlayerAnimation
PARK, null
RPC: ScrApplyPlayerAnimation
INT_HOUSE, null
RPC: ScrApplyPlayerAnimation
BAR, null
RPC: ScrApplyPlayerAnimation
GHANDS, null
RPC: ScrApplyPlayerAnimation
BOMBER, null
RPC: ScrApplyPlayerAnimation
DANCING, null
RPC: ScrApplyPlayerAnimation
MISC, null
RPC: ScrApplyPlayerAnimation
ped, null
RPC: ScrApplyPlayerAnimation
DEALER, null
RPC: ScrApplyPlayerAnimation
BENCHPRESS, null
RPC: ScrApplyPlayerAnimation
GANGS, null
RPC: ScrApplyPlayerAnimation
INT_OFFICE, null
RPC: ScrApplyPlayerAnimation
RYDER, null
RPC: ScrApplyPlayerAnimation
PED, null
RPC: ScrApplyPlayerAnimation
CAR_CHAT, null
RPC: ScrApplyPlayerAnimation
SWORD, null
RPC: ScrApplyPlayerAnimation
VENDING, null
RPC: ScrApplyPlayerAnimation
ROB_BANK, null
RPC: ScrApplyPlayerAnimation
Attractors, null
RPC: ScrApplyPlayerAnimation
OTB, null
RPC: ScrApplyPlayerAnimation
JST_BUISNESS, null
RPC: ScrApplyPlayerAnimation
DAM_JUMP, null
RPC: ScrApplyPlayerAnimation
TATTOOS, null
RPC: ScrApplyPlayerAnimation
CDANCESTA, null
RPC: ScrApplyPlayerAnimation
CHAINSAW, null
RPC: ScrResetMoney
RPC: ScrHaveSomeMoney
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerInterior
RPC: ScrSetPlayerPos
RPC: ScrSetPlayerFacingAngle
RPC: ScrClearPlayerAnimations
RPC: ScrSetCameraBehindPlayer
CLocalPlayer::UpdateRemoteInterior 4
SetMoveAnim 0
SetMoveAnim 0
CreatePickup(1318, 23, 1605, -315, 1001)
CreatePickup(1318, 23, 1605, -315, 1001)
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrClearPlayerAnimations
RPC: ScrSetPlayerColor
Removing from vehicle..
Setting flag state..
Calling destructor..
CPickupPool::PickedUp index = 239
CPickupPool::PickedUp index = 251
RPC: ScrSetPlayerInterior
RPC: ScrSetPlayerPos
RPC: ScrSetPlayerFacingAngle
RPC: ScrClearPlayerAnimations
RPC: ScrSetCameraBehindPlayer
CLocalPlayer::UpdateRemoteInterior 0
RPC: ScrVehicleParamsEx
VehicleId: 17
engine: 0, lights: 255, alarm: 255, doors: 0, bonnet: 255, boot: 255, obj: 255
Pushed 0 366.000000
Pushed 1 31.046000
Pushed 6 14.300000
Pushed 8 1.315000
Pushed 10 -0.010000
Pushed 11 0.500000
Pushed 12 0.800000
copy handling 11
RPC: ScrSetVehicleParams
RPC: ScrVehicleParamsEx
VehicleId: 320
engine: 0, lights: 255, alarm: 255, doors: 1, bonnet: 255, boot: 255, obj: 255
Pushed 0 304.000000
Pushed 1 19.167999
Pushed 6 15.000000
Pushed 8 0.600000
Pushed 10 -0.070000
Pushed 11 0.500000
Pushed 12 0.800000
copy handling 5
RPC: ScrSetVehicleParams
RPC: ScrVehicleParamsEx
VehicleId: 336
engine: 1, lights: 255, alarm: 255, doors: 1, bonnet: 255, boot: 255, obj: 255
Pushed 0 226.000000
Pushed 1 15.046000
Pushed 6 14.300000
Pushed 8 0.815000
Pushed 10 -0.340000
Pushed 11 0.750000
Pushed 12 0.800000
copy handling 120
RPC: ScrSetVehicleParams
RPC: ScrVehicleParamsEx
VehicleId: 423
engine: 0, lights: 255, alarm: 255, doors: 1, bonnet: 255, boot: 255, obj: 255
Pushed 0 296.000000
Pushed 1 18.573999
Pushed 6 21.600000
Pushed 8 0.765000
Pushed 10 -0.070000
Pushed 11 0.500000
Pushed 12 0.800000
copy handling 5
RPC: ScrSetVehicleParams
RPC: ScrVehicleParamsEx
VehicleId: 473
engine: 0, lights: 255, alarm: 255, doors: 1, bonnet: 255, boot: 255, obj: 255
RPC: ScrSetVehicleParams
SetMoveAnim 0
SetMoveAnim 0
SetMoveAnim 0
SetMoveAnim 0
SetMoveAnim 0
SetMoveAnim 0
SetMoveAnim 0
SetMoveAnim 0
SetMoveAnim 0
SetMoveAnim 0
Removing from vehicle..
Setting flag state..
Calling destructor..
CreatePickup(1272, 23, -2025, -2624, 27)
CreatePickup(1318, 23, -1766, -2630, 26)
CreatePickup(1272, 23, -1774, -2624, 27)
CreatePickup(1318, 23, -1893, -2625, 26)
CreatePickup(1318, 23, -2017, -2630, 26)
CreatePickup(1239, 23, -1806, -2602, 26)
CreatePickup(1272, 23, -1881, -2620, 26)
CreatePickup(1239, 23, -1921, -2642, 26)
CreatePickup(1239, 23, -1806, -2581, 26)
CreatePickup(1239, 23, -1940, -2642, 26)
CreatePickup(1272, 23, -2035, -2511, 26)
CreatePickup(1239, 23, -2057, -2602, 26)
CreatePickup(1239, 23, -2057, -2581, 26)
CreatePickup(1239, 23, -1695, -2589, 26)
CreatePickup(1239, 23, -1695, -2570, 26)
RPC_SCRCREATEOBJECT(13)
RPC_SCRCREATEOBJECT(14)
RPC_SCRCREATEOBJECT(15)
RPC_SCRCREATEOBJECT(16)
RPC_SCRCREATEOBJECT(17)
RPC_SCRCREATEOBJECT(18)
RPC_SCRCREATEOBJECT(19)
RPC_SCRCREATEOBJECT(20)
RPC_SCRCREATEOBJECT(21)
RPC_SCRCREATEOBJECT(22)
RPC_SCRCREATEOBJECT(23)
RPC_SCRCREATEOBJECT(24)
RPC_SCRCREATEOBJECT(25)
RPC_SCRCREATEOBJECT(26)
RPC_SCRCREATEOBJECT(27)
RPC_SCRCREATEOBJECT(28)
RPC_SCRCREATEOBJECT(29)
RPC: ScrMoveObject
RPC_SCRCREATEOBJECT(30)
RPC_SCRCREATEOBJECT(31)
RPC: ScrMoveObject
RPC_SCRCREATEOBJECT(32)
RPC_SCRCREATEOBJECT(33)
RPC_SCRCREATEOBJECT(34)
RPC_SCRCREATEOBJECT(35)
RPC_SCRCREATEOBJECT(36)
RPC_SCRCREATEOBJECT(37)
RPC_SCRCREATEOBJECT(38)
RPC_SCRCREATEOBJECT(39)
RPC_SCRCREATEOBJECT(40)
RPC_SCRCREATEOBJECT(41)
RPC_SCRCREATEOBJECT(42)
RPC_SCRCREATEOBJECT(43)
RPC_SCRCREATEOBJECT(44)
RPC_SCRCREATEOBJECT(45)
RPC_SCRCREATEOBJECT(46)
RPC_SCRCREATEOBJECT(47)
RPC_SCRCREATEOBJECT(48)
RPC_SCRCREATEOBJECT(49)
RPC_SCRCREATEOBJECT(50)
RPC_SCRCREATEOBJECT(51)
RPC_SCRCREATEOBJECT(52)
RPC_SCRCREATEOBJECT(53)
RPC_SCRCREATEOBJECT(54)
RPC_SCRCREATEOBJECT(55)
RPC_SCRCREATEOBJECT(56)
RPC_SCRCREATEOBJECT(57)
RPC_SCRCREATEOBJECT(58)
RPC_SCRCREATEOBJECT(59)
RPC: ScrSetMapIcon
RPC: ScrSetMapIcon
RPC: ScrSetMapIcon
RPC: ScrSetMapIcon
CPickupPool::PickedUp index = 250
RPC: ScrSetPlayerColor
RPC: ScrSetMapIcon
CPickupPool::PickedUp index = 250
CPickupPool::PickedUp index = 250
CPickupPool::PickedUp index = 250
CPickupPool::PickedUp index = 250
CPickupPool::PickedUp index = 250
RPC: ScrSetPlayerColor
CPickupPool::PickedUp index = 250
RPC: ScrSetPlayerColor
CreatePickup(1318, 23, -2040, -2499, 26)
CPickupPool::PickedUp index = 250
CPickupPool::PickedUp index = 250
RPC: ScrSetPlayerColor
CPickupPool::PickedUp index = 250
CPickupPool::PickedUp index = 250
RPC: ScrSetPlayerColor
RPC: ScrApplyPlayerAnimation
CARRY, crry_prtial
CPickupPool::PickedUp index = 250
CPickupPool::PickedUp index = 250
CPickupPool::PickedUp index = 250
CPickupPool::PickedUp index = 250
CPickupPool::PickedUp index = 250
RPC: ScrApplyPlayerAnimation
PED, IDLE_CHAT
RPC: ScrSetPlayerColor
RPC: ScrMoveObject
RPC: ScrMoveObject
RPC: ScrSetPlayerColor
RPC: ScrApplyPlayerAnimation
CARRY, crry_prtial
RPC: ScrSetPlayerColor
RPC: ScrApplyPlayerAnimation
PED, IDLE_CHAT
RPC: ScrSetPlayerColor
RPC: ScrVehicleParamsEx
VehicleId: 19
engine: 1, lights: 255, alarm: 255, doors: 1, bonnet: 255, boot: 255, obj: 255
Pushed 0 379.000000
Pushed 1 16.667999
Pushed 6 16.600000
Pushed 8 1.530000
Pushed 10 -0.100000
Pushed 11 0.500000
Pushed 12 0.800000
copy handling 11
RPC: ScrSetVehicleParams
SetMoveAnim 0
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
Removing from vehicle..
Setting flag state..
Calling destructor..
RPC: ScrSetPlayerColor
Removing from vehicle..
Setting flag state..
Calling destructor..
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
CPickupPool::PickedUp index = 233
CPickupPool::PickedUp index = 233
RPC: ScrSetPlayerPos
RPC: ScrSetPlayerInterior
CLocalPlayer::UpdateRemoteInterior 10
RPC: ScrDisableMapIcon
RPC: ScrDisableMapIcon
RPC: ScrDisableMapIcon
RPC: ScrDisableMapIcon
RPC: ScrDisableMapIcon
RPC: ScrSetPlayerColor
Removing from vehicle..
Setting flag state..
Calling destructor..
Removing from vehicle..
Setting flag state..
Calling destructor..
Removing from vehicle..
Setting flag state..
Calling destructor..
Removing from vehicle..
Setting flag state..
Calling destructor..
SetMoveAnim 0
Removing from vehicle..
Setting flag state..
Calling destructor..
SetMoveAnim 0
SetMoveAnim 0
Removing from vehicle..
Setting flag state..
Calling destructor..
Removing from vehicle..
Setting flag state..
Calling destructor..
Removing from vehicle..
Setting flag state..
Calling destructor..
SetMoveAnim 0
Removing from vehicle..
Setting flag state..
Calling destructor..
CreatePickup(1239, 23, -494, 540, 1197)
CPickupPool::PickedUp index = 189
CPickupPool::PickedUp index = 189
CreatePickup(1239, 23, -502, 541, 1197)
CreatePickup(1318, 23, -484, 541, 1197)
CreatePickup(1242, 23, -501, 502, 1099)
CPickupPool::PickedUp index = 189
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
CPickupPool::PickedUp index = 189
CPickupPool::PickedUp index = 189
CPickupPool::PickedUp index = 189
CPickupPool::PickedUp index = 189
CPickupPool::PickedUp index = 189
CPickupPool::PickedUp index = 189
CPickupPool::PickedUp index = 189
CPickupPool::PickedUp index = 189
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
CPickupPool::PickedUp index = 189
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
CPickupPool::PickedUp index = 189
RPC: ScrSetPlayerColor
CPickupPool::PickedUp index = 189
CPickupPool::PickedUp index = 189
CPickupPool::PickedUp index = 189
CPickupPool::PickedUp index = 189
CPickupPool::PickedUp index = 189
CPickupPool::PickedUp index = 189
CPickupPool::PickedUp index = 189
CPickupPool::PickedUp index = 189
CPickupPool::PickedUp index = 189
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
CPickupPool::PickedUp index = 189
CPickupPool::PickedUp index = 189
CPickupPool::PickedUp index = 189
CPickupPool::PickedUp index = 189
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrVehicleParamsEx
VehicleId: 253
engine: 0, lights: 255, alarm: 255, doors: 0, bonnet: 255, boot: 255, obj: 255
Pushed 0 256.000000
Pushed 1 20.445999
Pushed 6 14.300000
Pushed 8 0.850000
Pushed 10 -0.400000
Pushed 11 0.550000
Pushed 12 0.800000
copy handling 65
RPC: ScrSetVehicleParams
CPickupPool::PickedUp index = 189
CPickupPool::PickedUp index = 189
CPickupPool::PickedUp index = 189
CPickupPool::PickedUp index = 189
CPickupPool::PickedUp index = 189
CPickupPool::PickedUp index = 189
RPC: ScrSetPlayerColor
CPickupPool::PickedUp index = 189
CPickupPool::PickedUp index = 189
CPickupPool::PickedUp index = 189
CPickupPool::PickedUp index = 189
CPickupPool::PickedUp index = 189
CPickupPool::PickedUp index = 189
CPickupPool::PickedUp index = 189
RPC: ScrSetPlayerColor
CPickupPool::PickedUp index = 189
CPickupPool::PickedUp index = 189
CPickupPool::PickedUp index = 189
CPickupPool::PickedUp index = 189
RPC: ScrVehicleParamsEx
VehicleId: 253
engine: 1, lights: 255, alarm: 255, doors: 0, bonnet: 255, boot: 255, obj: 255
CPickupPool::PickedUp index = 189
CPickupPool::PickedUp index = 189
CPickupPool::PickedUp index = 189
CPickupPool::PickedUp index = 189
CPickupPool::PickedUp index = 189
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
CPickupPool::PickedUp index = 189
CPickupPool::PickedUp index = 189
RPC: ScrSetPlayerColor
CPickupPool::PickedUp index = 189
RPC: ScrSetPlayerColor
CPickupPool::PickedUp index = 189
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetVehiclePos
RPC: ScrLinkVehicle
Removing from vehicle..
Setting flag state..
Calling destructor..
CPickupPool::PickedUp index = 189
CPickupPool::PickedUp index = 189
CPickupPool::PickedUp index = 189
CPickupPool::PickedUp index = 189
CPickupPool::PickedUp index = 189
CPickupPool::PickedUp index = 189
CPickupPool::PickedUp index = 189
CPickupPool::PickedUp index = 189
CPickupPool::PickedUp index = 189
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
Removing from vehicle..
Setting flag state..
Calling destructor..
CPickupPool::PickedUp index = 189
CPickupPool::PickedUp index = 189
CPickupPool::PickedUp index = 189
CPickupPool::PickedUp index = 189
CPickupPool::PickedUp index = 189
CPickupPool::PickedUp index = 189
CPickupPool::PickedUp index = 189
CPickupPool::PickedUp index = 189
CPickupPool::PickedUp index = 189
RPC: ScrSetPlayerColor
CPickupPool::PickedUp index = 189
CPickupPool::PickedUp index = 189
CPickupPool::PickedUp index = 189
RPC: ScrSetPlayerColor
CPickupPool::PickedUp index = 189
CPickupPool::PickedUp index = 189
CPickupPool::PickedUp index = 189
CPickupPool::PickedUp index = 189
CPickupPool::PickedUp index = 189
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
CPickupPool::PickedUp index = 189
CPickupPool::PickedUp index = 189
CPickupPool::PickedUp index = 189
RPC: ScrSetPlayerColor
RPC: ScrVehicleParamsEx
VehicleId: 377
engine: 0, lights: 255, alarm: 255, doors: 0, bonnet: 255, boot: 255, obj: 255
Pushed 0 261.000000
Pushed 1 20.709999
Pushed 6 14.300000
Pushed 8 1.015000
Pushed 10 -0.190000
Pushed 11 0.440000
Pushed 12 0.800000
copy handling 65
RPC: ScrSetVehicleParams
RPC: ScrPutPlayerInVehicle
RPC: ScrVehicleParamsEx
VehicleId: 377
engine: 1, lights: 255, alarm: 255, doors: 0, bonnet: 255, boot: 255, obj: 255
RPC: ScrSetVehiclePos
RPC: ScrSetPlayerInterior
RPC: ScrLinkVehicle
RPC: ScrSetVehicleZAngle
CLocalPlayer::UpdateRemoteInterior 0
RPC: ScrVehicleParamsEx
VehicleId: 253
engine: 1, lights: 255, alarm: 255, doors: 0, bonnet: 255, boot: 255, obj: 255
Pushed 0 256.000000
Pushed 1 20.445999
Pushed 6 14.300000
Pushed 8 0.850000
Pushed 10 -0.400000
Pushed 11 0.550000
Pushed 12 0.800000
copy handling 65
RPC: ScrSetVehicleParams
RPC: ScrVehicleParamsEx
VehicleId: 320
engine: 0, lights: 255, alarm: 255, doors: 1, bonnet: 255, boot: 255, obj: 255
Pushed 0 304.000000
Pushed 1 19.167999
Pushed 6 15.000000
Pushed 8 0.600000
Pushed 10 -0.070000
Pushed 11 0.500000
Pushed 12 0.800000
copy handling 5
RPC: ScrSetVehicleParams
RPC: ScrVehicleParamsEx
VehicleId: 423
engine: 0, lights: 255, alarm: 255, doors: 1, bonnet: 255, boot: 255, obj: 255
Pushed 0 296.000000
Pushed 1 18.573999
Pushed 6 21.600000
Pushed 8 0.765000
Pushed 10 -0.070000
Pushed 11 0.500000
Pushed 12 0.800000
copy handling 5
RPC: ScrSetVehicleParams
RPC: ScrVehicleParamsEx
VehicleId: 473
engine: 0, lights: 255, alarm: 255, doors: 1, bonnet: 255, boot: 255, obj: 255
RPC: ScrSetVehicleParams
SetMoveAnim 0
SetMoveAnim 0
SetMoveAnim 0
SetMoveAnim 0
Removing from vehicle..
Setting flag state..
Calling destructor..
SetMoveAnim 0
SetMoveAnim 0
SetMoveAnim 0
SetMoveAnim 0
SetMoveAnim 0
SetMoveAnim 0
Removing from vehicle..
Setting flag state..
Calling destructor..
SetMoveAnim 0
CreatePickup(1318, 23, -2040, -2499, 26)
CreatePickup(1272, 23, -2025, -2624, 27)
CreatePickup(1318, 23, -1766, -2630, 26)
CreatePickup(1272, 23, -1774, -2624, 27)
CreatePickup(1318, 23, -1893, -2625, 26)
CreatePickup(1318, 23, -2017, -2630, 26)
CreatePickup(1239, 23, -1806, -2602, 26)
CreatePickup(1272, 23, -1881, -2620, 26)
CreatePickup(1239, 23, -1921, -2642, 26)
CreatePickup(1239, 23, -1806, -2581, 26)
CreatePickup(1239, 23, -1940, -2642, 26)
CreatePickup(1272, 23, -2035, -2511, 26)
CreatePickup(1239, 23, -2057, -2602, 26)
CreatePickup(1239, 23, -2057, -2581, 26)
RPC: ScrApplyPlayerAnimation
CARRY, crry_prtial
RPC: ScrApplyPlayerAnimation
PED, IDLE_CHAT
RPC_SCRCREATEOBJECT(13)
RPC_SCRCREATEOBJECT(14)
RPC_SCRCREATEOBJECT(15)
RPC_SCRCREATEOBJECT(16)
RPC_SCRCREATEOBJECT(17)
RPC_SCRCREATEOBJECT(18)
RPC_SCRCREATEOBJECT(19)
RPC: ScrMoveObject
RPC_SCRCREATEOBJECT(20)
RPC: ScrMoveObject
RPC_SCRCREATEOBJECT(21)
RPC_SCRCREATEOBJECT(22)
RPC_SCRCREATEOBJECT(23)
RPC_SCRCREATEOBJECT(24)
RPC_SCRCREATEOBJECT(25)
RPC_SCRCREATEOBJECT(26)
RPC_SCRCREATEOBJECT(27)
RPC_SCRCREATEOBJECT(28)
RPC_SCRCREATEOBJECT(29)
RPC_SCRCREATEOBJECT(30)
RPC_SCRCREATEOBJECT(31)
RPC_SCRCREATEOBJECT(32)
RPC_SCRCREATEOBJECT(33)
RPC_SCRCREATEOBJECT(34)
RPC_SCRCREATEOBJECT(35)
RPC_SCRCREATEOBJECT(36)
RPC_SCRCREATEOBJECT(37)
RPC_SCRCREATEOBJECT(38)
RPC_SCRCREATEOBJECT(39)
RPC_SCRCREATEOBJECT(40)
RPC_SCRCREATEOBJECT(41)
RPC_SCRCREATEOBJECT(42)
RPC_SCRCREATEOBJECT(43)
RPC_SCRCREATEOBJECT(44)
RPC_SCRCREATEOBJECT(45)
RPC_SCRCREATEOBJECT(46)
RPC_SCRCREATEOBJECT(47)
RPC_SCRCREATEOBJECT(48)
RPC_SCRCREATEOBJECT(49)
RPC_SCRCREATEOBJECT(50)
RPC_SCRCREATEOBJECT(51)
RPC_SCRCREATEOBJECT(52)
RPC: ScrMoveObject
RPC_SCRCREATEOBJECT(53)
RPC: ScrMoveObject
RPC_SCRCREATEOBJECT(54)
RPC_SCRCREATEOBJECT(55)
RPC_SCRCREATEOBJECT(56)
RPC_SCRCREATEOBJECT(57)
RPC_SCRCREATEOBJECT(58)
RPC_SCRCREATEOBJECT(59)
RPC: ScrSetMapIcon
RPC: ScrSetMapIcon
RPC: ScrSetMapIcon
RPC: ScrSetMapIcon
RPC: ScrSetMapIcon
RPC: ScrStopObject
RPC: ScrMoveObject
RPC: ScrStopObject
RPC: ScrMoveObject
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrApplyPlayerAnimation
CARRY, crry_prtial
RPC: ScrApplyPlayerAnimation
PED, IDLE_CHAT
RPC: ScrSetPlayerColor
RPC: ScrApplyPlayerAnimation
CARRY, crry_prtial
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrApplyPlayerAnimation
PED, IDLE_CHAT
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrApplyPlayerAnimation
CARRY, crry_prtial
RPC: ScrDisableMapIcon
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrApplyPlayerAnimation
CARRY, crry_prtial
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrApplyPlayerAnimation
PED, IDLE_CHAT
RPC: ScrVehicleParamsEx
VehicleId: 381
engine: 1, lights: 255, alarm: 255, doors: 0, bonnet: 255, boot: 255, obj: 255
Pushed 0 231.000000
Pushed 1 10.546000
Pushed 6 10.700001
Pushed 8 0.965000
Pushed 10 -0.100000
Pushed 11 0.650000
Pushed 12 0.750000
RPC: ScrSetVehicleParams
SetMoveAnim 0
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC_SCRCREATEOBJECT(53)
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrDisableMapIcon
Removing from vehicle..
Setting flag state..
Calling destructor..
CreatePickup(1239, 23, -1695, -2589, 26)
RPC: ScrApplyPlayerAnimation
CARRY, crry_prtial
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC_SCRCREATEOBJECT(54)
Removing from vehicle..
Setting flag state..
Calling destructor..
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetMapIcon
RPC: ScrMoveObject
RPC: ScrMoveObject
CreatePickup(1318, 23, -1678, -2616, 26)
CreatePickup(1272, 23, -1673, -2629, 26)
CreatePickup(1239, 23, -1695, -2570, 26)
RPC: ScrSetPlayerColor
RPC: ScrDisableMapIcon
RPC: ScrSetMapIcon
CreatePickup(1318, 23, -1681, -2515, 26)
CreatePickup(1272, 23, -1676, -2508, 27)
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
Removing from vehicle..
Setting flag state..
Calling destructor..
RPC: ScrSetPlayerColor
Removing from vehicle..
Setting flag state..
Calling destructor..
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
CreatePickup(1239, 23, -1655, -2475, 26)
RPC: ScrMoveObject
RPC: ScrMoveObject
RPC: ScrVehicleParamsEx
VehicleId: 457
engine: 1, lights: 255, alarm: 255, doors: 0, bonnet: 255, boot: 255, obj: 255
Pushed 0 266.000000
Pushed 1 20.973999
Pushed 6 14.300000
Pushed 8 1.015000
Pushed 10 -0.400000
Pushed 11 0.600000
Pushed 12 0.800000
copy handling 65
RPC: ScrSetVehicleParams
SetMoveAnim 0
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
SetMoveAnim 0
CreatePickup(1239, 23, -1633, -2475, 26)
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
Removing from vehicle..
Setting flag state..
Calling destructor..
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrMoveObject
RPC: ScrMoveObject
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC_SCRCREATEOBJECT(50)
RPC_SCRCREATEOBJECT(51)
RPC: ScrSetMapIcon
CreatePickup(1318, 23, -1678, -2416, 26)
CreatePickup(1272, 23, -1673, -2429, 26)
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrVehicleParamsEx
VehicleId: 320
engine: 0, lights: 255, alarm: 255, doors: 0, bonnet: 255, boot: 255, obj: 255
RPC: ScrSetVehicleParams
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
Removing from vehicle..
Setting flag state..
Calling destructor..
RPC_SCRCREATEOBJECT(51)
RPC_SCRCREATEOBJECT(52)
Removing from vehicle..
Setting flag state..
Calling destructor..
CreatePickup(1239, 23, -1695, -2390, 26)
CreatePickup(1239, 23, -1695, -2370, 26)
RPC: ScrSetPlayerColor
RPC_SCRCREATEOBJECT(53)
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC_SCRCREATEOBJECT(54)
RPC: ScrDisableMapIcon
RPC: ScrSetPlayerColor
RPC_SCRCREATEOBJECT(55)
RPC_SCRCREATEOBJECT(56)
RPC: ScrSetMapIcon
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
Removing from vehicle..
Setting flag state..
Calling destructor..
Removing from vehicle..
Setting flag state..
Calling destructor..
CreatePickup(1318, 23, -1678, -2302, 26)
CreatePickup(1272, 23, -1672, -2313, 27)
RPC: ScrSetPlayerColor
RPC: ScrSetMapIcon
RPC: ScrSetPlayerColor
RPC: ScrDisableMapIcon
RPC: ScrMoveObject
RPC: ScrMoveObject
RPC: ScrDisableMapIcon
Removing from vehicle..
Setting flag state..
Calling destructor..
Removing from vehicle..
Setting flag state..
Calling destructor..
Removing from vehicle..
Setting flag state..
Calling destructor..
CreatePickup(1239, 23, -1692, -2226, 26)
CreatePickup(1239, 23, -1692, -2244, 26)
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC_SCRCREATEOBJECT(40)
Removing from vehicle..
Setting flag state..
Calling destructor..
RPC_SCRCREATEOBJECT(37)
RPC: ScrDisableMapIcon
RPC: ScrSetPlayerColor
RPC_SCRCREATEOBJECT(36)
RPC: ScrDisableMapIcon
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrDisableMapIcon
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrDisableMapIcon
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrVehicleParamsEx
VehicleId: 263
engine: 1, lights: 255, alarm: 255, doors: 1, bonnet: 255, boot: 255, obj: 255
Pushed 0 319.000000
Pushed 1 16.584000
Pushed 6 20.000000
Pushed 8 1.130000
Pushed 10 -0.270000
Pushed 11 0.510000
Pushed 12 0.800000
copy handling 2
RPC: ScrSetVehicleParams
SetMoveAnim 0
RPC: ScrVehicleParamsEx
VehicleId: 489
engine: 0, lights: 255, alarm: 255, doors: 0, bonnet: 0, boot: 0, obj: 255
Pushed 0 335.000000
Pushed 1 16.487999
Pushed 6 14.300000
Pushed 8 0.765000
Pushed 10 -0.200000
Pushed 11 0.560000
Pushed 12 0.720000
copy handling 75
RPC: ScrSetVehicleParams
SetMoveAnim 0
Removing from vehicle..
Setting flag state..
Calling destructor..
RPC: ScrVehicleParamsEx
VehicleId: 489
engine: 0, lights: 255, alarm: 255, doors: 1, bonnet: 0, boot: 0, obj: 255
RPC: ScrSetVehicleParams
RPC: ScrVehicleParamsEx
VehicleId: 489
engine: 1, lights: 255, alarm: 255, doors: 1, bonnet: 0, boot: 0, obj: 255
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrVehicleParamsEx
VehicleId: 488
engine: 1, lights: 255, alarm: 255, doors: 1, bonnet: 255, boot: 255, obj: 255
Pushed 0 360.000000
Pushed 1 23.930000
Pushed 6 33.800003
Pushed 8 1.990000
Pushed 10 -0.400000
Pushed 11 0.490000
Pushed 12 0.800000
copy handling 143
RPC: ScrSetVehicleParams
SetMoveAnim 0
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
Removing from vehicle..
Setting flag state..
Calling destructor..
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
Removing from vehicle..
Setting flag state..
Calling destructor..
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrDisplayGameText
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrVehicleParamsEx
VehicleId: 457
engine: 1, lights: 255, alarm: 255, doors: 0, bonnet: 255, boot: 255, obj: 255
Pushed 0 266.000000
Pushed 1 20.973999
Pushed 6 14.300000
Pushed 8 1.015000
Pushed 10 -0.400000
Pushed 11 0.600000
Pushed 12 0.800000
copy handling 65
RPC: ScrSetVehicleParams
SetMoveAnim 0
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrVehicleParamsEx
VehicleId: 468
engine: 1, lights: 255, alarm: 255, doors: 0, bonnet: 0, boot: 0, obj: 255
Pushed 0 226.000000
Pushed 1 15.046000
Pushed 6 11.000000
Pushed 8 0.650000
Pushed 10 0.050000
Pushed 11 0.250000
Pushed 12 0.800000
copy handling 120
RPC: ScrSetVehicleParams
SetMoveAnim 0
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrVehicleParamsEx
VehicleId: 385
engine: 1, lights: 255, alarm: 255, doors: 0, bonnet: 255, boot: 255, obj: 255
Pushed 0 230.000000
Pushed 1 10.300000
Pushed 6 8.000000
Pushed 8 0.900000
Pushed 10 0.030000
Pushed 11 0.500000
Pushed 12 0.800000
copy handling 72
RPC: ScrSetVehicleParams
Removing from vehicle..
Setting flag state..
Calling destructor..
SetMoveAnim 0
SetMoveAnim 0
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrVehicleParamsEx
VehicleId: 432
engine: 1, lights: 255, alarm: 255, doors: 1, bonnet: 255, boot: 255, obj: 255
Pushed 0 350.000000
Pushed 1 15.430000
Pushed 6 20.900002
Pushed 8 0.700000
Pushed 10 -0.070000
Pushed 11 0.500000
Pushed 12 0.800000
copy handling 56
RPC: ScrSetVehicleParams
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
SetMoveAnim 0
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
Removing from vehicle..
Setting flag state..
Calling destructor..
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetVehicleHealth
RPC: ScrSetVehiclePos
RPC: ScrVehicleParamsEx
VehicleId: 432
engine: 0, lights: 255, alarm: 255, doors: 1, bonnet: 255, boot: 255, obj: 255
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetVehicleHealth
Removing from vehicle..
Setting flag state..
Calling destructor..
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
Removing from vehicle..
Setting flag state..
Calling destructor..
Removing from vehicle..
Setting flag state..
Calling destructor..
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrVehicleParamsEx
VehicleId: 287
engine: 0, lights: 255, alarm: 255, doors: 0, bonnet: 255, boot: 255, obj: 255
Pushed 0 435.000000
Pushed 1 32.930000
Pushed 6 33.800003
Pushed 8 1.990000
Pushed 10 -0.170000
Pushed 11 0.500000
Pushed 12 0.800000
copy handling 143
RPC: ScrSetVehicleParams
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
OnPlayerClickMap: -1290.964966, -2193.902100, 0.000000
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
Removing from vehicle..
Setting flag state..
Calling destructor..
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
Pushed 0 256.000000
Pushed 1 20.445999
Pushed 6 14.300000
Pushed 8 0.850000
Pushed 10 -0.400000
Pushed 11 0.550000
Pushed 12 0.800000
RPC: ScrSetPlayerColor
RPC: ScrVehicleParamsEx
VehicleId: 253
engine: 1, lights: 255, alarm: 255, doors: 0, bonnet: 255, boot: 255, obj: 255
RPC: ScrSetVehicleParams
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
Removing from vehicle..
Setting flag state..
Calling destructor..
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrVehicleParamsEx
VehicleId: 287
engine: 0, lights: 255, alarm: 255, doors: 0, bonnet: 255, boot: 255, obj: 255
Pushed 0 435.000000
Pushed 1 32.930000
Pushed 6 33.800003
Pushed 8 1.990000
Pushed 10 -0.170000
Pushed 11 0.500000
Pushed 12 0.800000
copy handling 143
RPC: ScrSetVehicleParams
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrVehicleParamsEx
VehicleId: 565
engine: 1, lights: 255, alarm: 255, doors: 1, bonnet: 255, boot: 255, obj: 255
Pushed 0 485.000000
Pushed 1 20.930000
Pushed 6 30.900002
Pushed 8 2.190000
Pushed 10 -0.090000
Pushed 11 0.500000
Pushed 12 0.800000
copy handling 15
RPC: ScrSetVehicleParams
SetMoveAnim 0
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC_SCRCREATEOBJECT(13)
RPC_SCRCREATEOBJECT(14)
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
Removing from vehicle..
Setting flag state..
Calling destructor..
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
Pushed 0 545.000000
Pushed 1 35.930000
Pushed 6 30.800001
Pushed 8 2.140000
Pushed 10 -0.240000
Pushed 11 0.500000
RPC: ScrSetPlayerColor
RPC: ScrVehicleParamsEx
VehicleId: 359
engine: 0, lights: 255, alarm: 255, doors: 0, bonnet: 255, boot: 255, obj: 255
RPC: ScrSetVehicleParams
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrVehicleParamsEx
VehicleId: 451
engine: 0, lights: 255, alarm: 255, doors: 1, bonnet: 255, boot: 255, obj: 255
Pushed 0 245.000000
Pushed 1 11.338000
Pushed 6 10.700001
Pushed 8 0.965000
Pushed 10 -0.110000
Pushed 11 0.550000
Pushed 12 0.800000
copy handling 119
RPC: ScrSetVehicleParams
RPC_SCRCREATEOBJECT(15)
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrVehicleParamsEx
VehicleId: 538
engine: 1, lights: 255, alarm: 255, doors: 1, bonnet: 255, boot: 255, obj: 255
Pushed 0 380.000000
Pushed 1 18.629999
Pushed 6 30.800001
Pushed 8 1.940000
Pushed 10 -0.150000
Pushed 11 0.550000
Pushed 12 0.800000
copy handling 70
RPC: ScrSetVehicleParams
RPC: ScrVehicleParamsEx
VehicleId: 544
engine: 0, lights: 255, alarm: 255, doors: 0, bonnet: 255, boot: 255, obj: 255
Pushed 0 392.000000
Pushed 1 21.591999
Pushed 6 17.600000
Pushed 8 1.280000
Pushed 10 -0.100000
Pushed 11 0.750000
Pushed 12 0.800000
copy handling 11
RPC: ScrSetVehicleParams
SetMoveAnim 0
SetMoveAnim 0
RPC: ScrSetPlayerColor
RPC_SCRCREATEOBJECT(16)
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
CreatePickup(367, 23, -1883, -1202, 1301)
Removing from vehicle..
Setting flag state..
Calling destructor..
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrVehicleParamsEx
VehicleId: 252
engine: 1, lights: 0, alarm: 255, doors: 1, bonnet: 1, boot: 1, obj: 255
Pushed 0 180.000000
Pushed 1 7.000000
Pushed 6 7.400000
Pushed 8 0.800000
Pushed 10 -0.170000
Pushed 11 0.500000
Pushed 12 0.800000
copy handling 119
RPC: ScrSetVehicleParams
SetMoveAnim 0
SetMoveAnim 0
SetMoveAnim 0
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrApplyPlayerAnimation
PED, IDLE_CHAT
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrApplyPlayerAnimation
CARRY, crry_prtial
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC_SCRCREATEOBJECT(13)
RPC_SCRCREATEOBJECT(14)
RPC_SCRCREATEOBJECT(15)
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
Removing from vehicle..
Setting flag state..
Calling destructor..
Removing from vehicle..
Setting flag state..
Calling destructor..
Removing from vehicle..
Setting flag state..
Calling destructor..
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
Removing from vehicle..
Setting flag state..
Calling destructor..
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrVehicleParamsEx
VehicleId: 543
engine: 1, lights: 255, alarm: 255, doors: 1, bonnet: 255, boot: 255, obj: 255
Pushed 0 360.000000
Pushed 1 13.600000
Pushed 6 14.000000
Pushed 8 1.240000
Pushed 10 -0.120000
Pushed 11 0.500000
Pushed 12 0.800000
copy handling 151
RPC: ScrSetVehicleParams
SetMoveAnim 0
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrVehicleParamsEx
VehicleId: 277
engine: 1, lights: 255, alarm: 255, doors: 1, bonnet: 255, boot: 255, obj: 255
Pushed 0 395.000000
Pushed 1 30.930000
Pushed 6 21.600000
Pushed 8 0.830000
Pushed 10 -0.070000
Pushed 11 0.750000
Pushed 12 0.800000
copy handling 5
RPC: ScrSetVehicleParams
SetMoveAnim 0
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
Removing from vehicle..
Setting flag state..
Calling destructor..
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrVehicleParamsEx
VehicleId: 538
engine: 1, lights: 255, alarm: 255, doors: 1, bonnet: 255, boot: 255, obj: 255
Pushed 0 380.000000
Pushed 1 18.629999
Pushed 6 30.800001
Pushed 8 1.940000
Pushed 10 -0.150000
Pushed 11 0.550000
Pushed 12 0.800000
copy handling 70
RPC: ScrSetVehicleParams
Removing from vehicle..
Setting flag state..
Calling destructor..
SetMoveAnim 0
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrVehicleParamsEx
VehicleId: 394
engine: 1, lights: 255, alarm: 255, doors: 1, bonnet: 255, boot: 255, obj: 255
Pushed 0 320.000000
Pushed 1 26.000000
Pushed 6 14.000000
Pushed 8 1.000000
Pushed 10 -0.170000
Pushed 11 0.500000
Pushed 12 0.800000
copy handling 143
RPC: ScrSetVehicleParams
SetMoveAnim 0
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
Removing from vehicle..
Setting flag state..
Calling destructor..
RPC: ScrSetPlayerColor
RPC: ScrVehicleParamsEx
VehicleId: 431
engine: 1, lights: 255, alarm: 255, doors: 1, bonnet: 255, boot: 255, obj: 255
Pushed 0 274.000000
Pushed 1 17.167999
Pushed 6 18.600000
Pushed 8 1.380000
Pushed 10 -0.100000
Pushed 11 0.490000
Pushed 12 0.750000
copy handling 72
RPC: ScrSetVehicleParams
RPC: ScrVehicleParamsEx
VehicleId: 444
engine: 0, lights: 255, alarm: 255, doors: 0, bonnet: 255, boot: 255, obj: 255
Pushed 0 236.000000
Pushed 1 13.584000
Pushed 6 11.300000
Pushed 8 1.055000
Pushed 10 -0.020000
Pushed 11 0.500000
Pushed 12 0.800000
copy handling 130
RPC: ScrSetVehicleParams
SetMoveAnim 0
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrVehicleParamsEx
VehicleId: 508
engine: 1, lights: 255, alarm: 255, doors: 0, bonnet: 255, boot: 255, obj: 255
Pushed 0 252.000000
Pushed 1 13.462000
Pushed 6 12.000000
Pushed 8 1.165000
Pushed 10 -0.200000
Pushed 11 0.500000
Pushed 12 0.800000
copy handling 118
RPC: ScrSetVehicleParams
SetMoveAnim 0
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
Removing from vehicle..
Setting flag state..
Calling destructor..
Removing from vehicle..
Setting flag state..
Calling destructor..
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrVehicleParamsEx
VehicleId: 329
engine: 1, lights: 255, alarm: 255, doors: 0, bonnet: 255, boot: 255, obj: 255
Pushed 0 545.000000
Pushed 1 35.930000
Pushed 6 30.800001
Pushed 8 2.140000
Pushed 10 -0.440000
Pushed 11 0.620000
copy handling 143
RPC: ScrSetVehicleParams
SetMoveAnim 0
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
Removing from vehicle..
Setting flag state..
Calling destructor..
RPC: ScrSetPlayerColor
Removing from vehicle..
Setting flag state..
Calling destructor..
RPC_SCRCREATEOBJECT(13)
RPC: ScrSetPlayerColor
RPC_SCRCREATEOBJECT(14)
RPC_SCRCREATEOBJECT(15)
RPC_SCRCREATEOBJECT(16)
RPC_SCRCREATEOBJECT(17)
RPC_SCRCREATEOBJECT(18)
RPC_SCRCREATEOBJECT(19)
RPC_SCRCREATEOBJECT(20)
RPC_SCRCREATEOBJECT(21)
RPC_SCRCREATEOBJECT(22)
RPC_SCRCREATEOBJECT(23)
RPC: ScrSetPlayerColor
RPC_SCRCREATEOBJECT(24)
RPC_SCRCREATEOBJECT(25)
RPC_SCRCREATEOBJECT(26)
RPC_SCRCREATEOBJECT(27)
RPC_SCRCREATEOBJECT(28)
RPC_SCRCREATEOBJECT(29)
RPC_SCRCREATEOBJECT(30)
RPC_SCRCREATEOBJECT(31)
RPC_SCRCREATEOBJECT(32)
RPC_SCRCREATEOBJECT(33)
RPC_SCRCREATEOBJECT(34)
RPC_SCRCREATEOBJECT(35)
RPC_SCRCREATEOBJECT(36)
RPC_SCRCREATEOBJECT(37)
RPC_SCRCREATEOBJECT(38)
RPC_SCRCREATEOBJECT(39)
RPC_SCRCREATEOBJECT(40)
RPC_SCRCREATEOBJECT(41)
RPC_SCRCREATEOBJECT(42)
RPC_SCRCREATEOBJECT(43)
RPC_SCRCREATEOBJECT(44)
RPC_SCRCREATEOBJECT(45)
RPC_SCRCREATEOBJECT(46)
RPC_SCRCREATEOBJECT(47)
RPC_SCRCREATEOBJECT(48)
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC_SCRCREATEOBJECT(49)
RPC_SCRCREATEOBJECT(50)
RPC_SCRCREATEOBJECT(51)
RPC_SCRCREATEOBJECT(52)
RPC_SCRCREATEOBJECT(53)
RPC_SCRCREATEOBJECT(54)
RPC_SCRCREATEOBJECT(55)
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrVehicleParamsEx
VehicleId: 367
engine: 1, lights: 255, alarm: 255, doors: 0, bonnet: 255, boot: 255, obj: 255
SetMoveAnim 0
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
CreatePickup(1318, 23, -50, -269, 7)
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrVehicleParamsEx
VehicleId: 322
engine: 1, lights: 255, alarm: 255, doors: 0, bonnet: 255, boot: 255, obj: 255
Pushed 0 230.000000
Pushed 1 10.300000
Pushed 6 8.000000
Pushed 8 0.900000
Pushed 10 0.030000
Pushed 11 0.500000
Pushed 12 0.800000
copy handling 72
RPC: ScrSetVehicleParams
Removing from vehicle..
Setting flag state..
Calling destructor..
SetMoveAnim 0
SetMoveAnim 0
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
CreatePickup(1275, 23, 249, 2, 1010)
CreatePickup(1275, 23, -10, 241, 1501)
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrVehicleParamsEx
VehicleId: 568
engine: 1, lights: 255, alarm: 255, doors: 0, bonnet: 255, boot: 255, obj: 255
Pushed 0 435.000000
Pushed 1 32.930000
Pushed 6 27.200001
Pushed 8 1.660000
Pushed 10 -0.400000
Pushed 11 0.550000
Pushed 12 0.800000
copy handling 143
RPC: ScrSetVehicleParams
SetMoveAnim 0
SetMoveAnim 0
CreatePickup(1241, 23, -7, 249, 1501)
Removing from vehicle..
Setting flag state..
Calling destructor..
Removing from vehicle..
Setting flag state..
Calling destructor..
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
Removing from vehicle..
Setting flag state..
Calling destructor..
Removing from vehicle..
Setting flag state..
Calling destructor..
RPC: ScrSetPlayerColor
CreatePickup(1275, 23, -111, 627, 995)
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetMapIcon
RPC: ScrSetMapIcon
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrVehicleParamsEx
VehicleId: 256
engine: 0, lights: 255, alarm: 255, doors: 0, bonnet: 255, boot: 255, obj: 255
Pushed 0 210.000000
Pushed 1 17.500000
Pushed 6 13.000000
Pushed 8 1.050000
Pushed 10 -0.005200
Pushed 11 0.500000
Pushed 12 0.800000
copy handling 71
RPC: ScrSetVehicleParams
SetMoveAnim 0
CreatePickup(1318, 23, 104, 1032, 4)
CreatePickup(1274, 23, 101, 1037, 4)
CreatePickup(1274, 23, 100, 1055, 4)
CreatePickup(1650, 23, 92, 1065, 4)
RPC_SCRCREATEOBJECT(13)
no txd
no txd
no txd
no txd
no txd
RPC_SCRCREATEOBJECT(14)
no txd
no txd
no txd
no txd
no txd
RPC: ScrSetMapIcon
RPC_SCRCREATEOBJECT(15)
RPC: ScrVehicleParamsEx
VehicleId: 376
engine: 1, lights: 255, alarm: 255, doors: 0, bonnet: 255, boot: 255, obj: 255
Pushed 0 226.000000
Pushed 1 15.046000
Pushed 6 11.000000
Pushed 8 0.650000
Pushed 10 0.050000
Pushed 11 0.350000
Pushed 12 0.750000
copy handling 120
RPC: ScrSetVehicleParams
SetMoveAnim 0
RPC: ScrSetMapIcon
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrVehicleParamsEx
VehicleId: 262
engine: 0, lights: 255, alarm: 255, doors: 1, bonnet: 0, boot: 0, obj: 255
Pushed 0 440.000000
Pushed 1 20.629999
Pushed 6 31.800001
Pushed 8 1.690000
Pushed 10 -0.100000
Pushed 11 0.550000
Pushed 12 0.770000
copy handling 11
RPC: ScrSetVehicleParams
CreatePickup(1318, 23, -97, 1264, 4)
CreatePickup(1318, 23, -110, 1273, 4)
CreatePickup(1239, 23, -77, 1287, 4)
no txd
no txd
no txd
RPC: ScrSetPlayerColor
RPC: ScrSetMapIcon
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrVehicleParamsEx
VehicleId: 438
engine: 1, lights: 255, alarm: 255, doors: 0, bonnet: 255, boot: 255, obj: 255
Pushed 0 440.000000
Pushed 1 20.430000
Pushed 6 29.800001
Pushed 8 1.530000
Pushed 10 -0.300000
Pushed 11 0.610000
Pushed 12 0.750000
copy handling 11
RPC: ScrSetVehicleParams
RPC: ScrDisableMapIcon
RPC: ScrSetMapIcon
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
no txd
no txd
no txd
no txd
no txd
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrDisableMapIcon
Removing from vehicle..
Setting flag state..
Calling destructor..
RPC: ScrSetPlayerColor
no txd
no txd
no txd
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrDisableMapIcon
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
Removing from vehicle..
Setting flag state..
Calling destructor..
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrDisableMapIcon
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrVehicleParamsEx
VehicleId: 507
engine: 1, lights: 255, alarm: 255, doors: 0, bonnet: 255, boot: 255, obj: 255
Pushed 0 545.000000
Pushed 1 35.930000
Pushed 6 17.600000
Pushed 8 2.140000
Pushed 10 -0.040000
Pushed 11 0.540000
copy handling 143
RPC: ScrSetVehicleParams
SetMoveAnim 0
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
SetMoveAnim 0
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrVehicleParamsEx
VehicleId: 427
engine: 1, lights: 1, alarm: 255, doors: 0, bonnet: 0, boot: 0, obj: 255
Pushed 0 365.000000
Pushed 1 22.930000
Pushed 6 15.000000
Pushed 8 1.590000
Pushed 10 0.090000
Pushed 11 0.550000
Pushed 12 0.810000
copy handling 5
RPC: ScrSetVehicleParams
SetMoveAnim 0
SetMoveAnim 0
RPC: ScrSetPlayerColor
RPC: ScrDisableMapIcon
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
Removing from vehicle..
Setting flag state..
Calling destructor..
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
CreatePickup(1318, 23, 268, 1249, 4)
CreatePickup(19134, 23, 258, 1244, 4)
RPC: ScrSetPlayerColor
RPC: ScrSetMapIcon
RPC: ScrSetPlayerColor
RPC: ScrDisableMapIcon
RPC: ScrSetMapIcon
RPC: ScrVehicleParamsEx
VehicleId: 319
engine: 1, lights: 255, alarm: 255, doors: 0, bonnet: 255, boot: 255, obj: 255
Pushed 0 190.000000
Pushed 1 13.000000
Pushed 6 11.000000
Pushed 8 0.650000
Pushed 10 -0.120000
Pushed 11 0.500000
Pushed 12 0.800000
copy handling 120
RPC: ScrSetVehicleParams
RPC: ScrVehicleParamsEx
VehicleId: 323
engine: 1, lights: 255, alarm: 255, doors: 0, bonnet: 0, boot: 0, obj: 255
Pushed 0 180.000000
Pushed 1 7.000000
Pushed 6 7.400000
Pushed 8 0.800000
Pushed 10 -0.170000
Pushed 11 0.500000
Pushed 12 0.800000
copy handling 119
RPC: ScrSetVehicleParams
Removing from vehicle..
Setting flag state..
Calling destructor..
SetMoveAnim 0
SetMoveAnim 0
SetMoveAnim 0
Removing from vehicle..
Setting flag state..
Calling destructor..
Removing from vehicle..
Setting flag state..
Calling destructor..
CreatePickup(1318, 23, 325, 1481, 4)
CreatePickup(1318, 23, 344, 1467, 4)
CreatePickup(1239, 23, 342, 1488, 4)
RPC_SCRCREATEOBJECT(14)
no txd
no txd
no txd
no txd
no txd
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetMapIcon
RPC: ScrSetPlayerColor
RPC_SCRCREATEOBJECT(14)
no txd
no txd
no txd
no txd
no txd
RPC: ScrVehicleParamsEx
VehicleId: 492
engine: 1, lights: 255, alarm: 255, doors: 0, bonnet: 255, boot: 255, obj: 255
Pushed 0 100.000000
Pushed 1 30.000000
Pushed 6 14.000000
Pushed 8 0.900000
Pushed 10 -0.170000
Pushed 11 0.500000
Pushed 12 0.800000
SetMoveAnim 0
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetMapIcon
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
SetMoveAnim 0
CreatePickup(1239, 23, 303, 1739, 4)
CreatePickup(19134, 23, 353, 1633, 4)
CreatePickup(1318, 23, 351, 1645, 5)
CreatePickup(1274, 23, 347, 1643, 4)
RPC: ScrDisableMapIcon
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrDisableMapIcon
RPC: ScrSetPlayerColor
RPC: ScrSetMapIcon
RPC: ScrSetMapIcon
RPC: ScrVehicleParamsEx
VehicleId: 259
engine: 1, lights: 255, alarm: 255, doors: 1, bonnet: 255, boot: 255, obj: 255
Pushed 0 100.000000
Pushed 1 30.000000
Pushed 6 14.000000
Pushed 8 0.900000
Pushed 10 -0.170000
Pushed 11 0.500000
Pushed 12 0.800000
RPC: ScrVehicleParamsEx
VehicleId: 309
engine: 0, lights: 255, alarm: 255, doors: 0, bonnet: 0, boot: 0, obj: 255
Pushed 0 239.000000
Pushed 1 13.584000
Pushed 6 8.000000
Pushed 8 0.890000
Pushed 10 -0.200000
Pushed 11 0.500000
Pushed 12 0.800000
copy handling 130
RPC: ScrSetVehicleParams
Removing from vehicle..
Setting flag state..
Calling destructor..
Removing from vehicle..
Setting flag state..
Calling destructor..
Removing from vehicle..
Setting flag state..
Calling destructor..
SetMoveAnim 0
CreatePickup(1318, 23, 302, 1771, 4)
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetMapIcon
no txd
no txd
no txd
RPC: ScrSetPlayerColor
Removing from vehicle..
Setting flag state..
Calling destructor..
CreatePickup(1318, 23, 363, 1804, 4)
CreatePickup(1318, 23, 335, 1862, 4)
CreatePickup(1274, 23, 334, 1868, 4)
CreatePickup(19134, 23, 371, 1801, 4)
RPC: ScrSetPlayerColor
SetMoveAnim 0
SetMoveAnim 0
CreatePickup(1318, 23, 440, 1790, 9)
CreatePickup(1239, 23, 415, 1798, 9)
RPC: ScrVehicleParamsEx
VehicleId: 259
engine: 0, lights: 255, alarm: 255, doors: 1, bonnet: 255, boot: 255, obj: 255
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
no txd
no txd
no txd
no txd
no txd
RPC: ScrSetPlayerColor
Removing from vehicle..
Setting flag state..
Calling destructor..
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrDisableMapIcon
RPC: ScrSetMapIcon
RPC: ScrVehicleParamsEx
VehicleId: 254
engine: 1, lights: 255, alarm: 255, doors: 1, bonnet: 255, boot: 255, obj: 255
Pushed 0 280.000000
Pushed 1 24.000000
Pushed 6 15.000000
Pushed 8 0.500000
Pushed 10 -0.070000
Pushed 11 0.500000
Pushed 12 0.800000
copy handling 5
RPC: ScrSetVehicleParams
RPC: ScrVehicleParamsEx
VehicleId: 323
engine: 1, lights: 255, alarm: 255, doors: 0, bonnet: 0, boot: 0, obj: 255
Pushed 0 180.000000
Pushed 1 7.000000
Pushed 6 7.400000
Pushed 8 0.800000
Pushed 10 -0.170000
Pushed 11 0.500000
Pushed 12 0.800000
copy handling 119
RPC: ScrSetVehicleParams
SetMoveAnim 0
SetMoveAnim 0
SetMoveAnim 0
CreatePickup(1318, 23, 325, 1481, 4)
CreatePickup(1239, 23, 342, 1488, 4)
RPC: ScrSetPlayerColor
no txd
no txd
no txd
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrVehicleParamsEx
VehicleId: 319
engine: 1, lights: 255, alarm: 255, doors: 0, bonnet: 255, boot: 255, obj: 255
Pushed 0 190.000000
Pushed 1 13.000000
Pushed 6 11.000000
Pushed 8 0.650000
Pushed 10 -0.120000
Pushed 11 0.500000
Pushed 12 0.800000
copy handling 120
RPC: ScrSetVehicleParams
RPC: ScrVehicleParamsEx
VehicleId: 550
engine: 1, lights: 255, alarm: 255, doors: 1, bonnet: 255, boot: 255, obj: 255
Pushed 0 360.000000
Pushed 1 23.930000
Pushed 6 33.800003
Pushed 8 1.990000
Pushed 10 -0.200000
Pushed 11 0.490000
Pushed 12 0.800000
copy handling 143
RPC: ScrSetVehicleParams
SetMoveAnim 0
SetMoveAnim 0
CreatePickup(1318, 23, 344, 1467, 4)
RPC: ScrSetPlayerColor
RPC: ScrDisableMapIcon
RPC: ScrSetVehiclePos
RPC: ScrLinkVehicle
RPC: ScrSetPlayerColor
Removing from vehicle..
Setting flag state..
Calling destructor..
RPC: ScrDisableMapIcon
RPC: ScrVehicleParamsEx
VehicleId: 550
engine: 1, lights: 1, alarm: 255, doors: 1, bonnet: 255, boot: 255, obj: 255
RPC: ScrClearPlayerAnimations
Removing from vehicle..
Setting flag state..
Calling destructor..
Removing from vehicle..
Setting flag state..
Calling destructor..
Removing from vehicle..
Setting flag state..
Calling destructor..
Removing from vehicle..
Setting flag state..
Calling destructor..
Removing from vehicle..
Setting flag state..
Calling destructor..
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrDisableMapIcon
RPC: ScrSetPlayerColor
RPC_SCRCREATEOBJECT(13)
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrVehicleParamsEx
VehicleId: 254
engine: 1, lights: 255, alarm: 255, doors: 1, bonnet: 255, boot: 255, obj: 255
Pushed 0 280.000000
Pushed 1 24.000000
Pushed 6 15.000000
Pushed 8 0.500000
Pushed 10 -0.070000
Pushed 11 0.500000
Pushed 12 0.800000
copy handling 5
RPC: ScrSetVehicleParams
RPC: ScrVehicleParamsEx
VehicleId: 550
engine: 1, lights: 1, alarm: 255, doors: 1, bonnet: 255, boot: 255, obj: 255
Pushed 0 360.000000
Pushed 1 23.930000
Pushed 6 33.800003
Pushed 8 1.990000
Pushed 10 -0.200000
Pushed 11 0.490000
Pushed 12 0.800000
copy handling 143
RPC: ScrSetVehicleParams
Removing from vehicle..
Setting flag state..
Calling destructor..
SetMoveAnim 0
SetMoveAnim 0
RPC: ScrDisableMapIcon
Removing from vehicle..
Setting flag state..
Calling destructor..
RPC: ScrSetMapIcon
RPC: ScrSetMapIcon
RPC: ScrSetPlayerColor
RPC: ScrSetMapIcon
RPC: ScrSetMapIcon
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
Removing from vehicle..
Setting flag state..
Calling destructor..
CreatePickup(1318, 23, 512, 2043, 14)
CreatePickup(1318, 23, 487, 1985, 16)
CreatePickup(1318, 23, 568, 1985, 16)
CreatePickup(1318, 23, 638, 1985, 16)
CreatePickup(1318, 23, 678, 1985, 16)
CreatePickup(1318, 23, 528, 1985, 16)
RPC: ScrDisableMapIcon
RPC: ScrSetMapIcon
RPC: ScrSetMapIcon
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC_SCRCREATEOBJECT(13)
RPC_SCRCREATEOBJECT(14)
RPC: ScrSetMapIcon
RPC: ScrSetMapIcon
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC_SCRCREATEOBJECT(15)
RPC_SCRCREATEOBJECT(16)
RPC_SCRCREATEOBJECT(17)
RPC_SCRCREATEOBJECT(18)
RPC_SCRCREATEOBJECT(19)
RPC_SCRCREATEOBJECT(20)
RPC_SCRCREATEOBJECT(21)
RPC_SCRCREATEOBJECT(22)
RPC_SCRCREATEOBJECT(23)
RPC_SCRCREATEOBJECT(24)
RPC: ScrSetPlayerColor
RPC: ScrSetMapIcon
RPC: ScrVehicleParamsEx
VehicleId: 364
engine: 0, lights: 255, alarm: 255, doors: 1, bonnet: 255, boot: 255, obj: 255
Pushed 0 440.000000
Pushed 1 20.629999
Pushed 6 21.900002
Pushed 8 1.195000
Pushed 10 -0.200000
Pushed 11 0.550000
Pushed 12 0.800000
copy handling 11
RPC: ScrSetVehicleParams
RPC: ScrVehicleParamsEx
VehicleId: 369
engine: 0, lights: 255, alarm: 255, doors: 1, bonnet: 255, boot: 255, obj: 255
Pushed 0 440.000000
Pushed 1 20.430000
Pushed 6 19.900002
Pushed 8 1.695000
Pushed 10 0.050000
Pushed 11 0.500000
Pushed 12 0.800000
copy handling 11
RPC: ScrSetVehicleParams
RPC: ScrVehicleParamsEx
VehicleId: 466
engine: 0, lights: 255, alarm: 255, doors: 1, bonnet: 255, boot: 255, obj: 255
Pushed 0 395.000000
Pushed 1 30.930000
Pushed 6 28.200001
Pushed 8 0.995000
Pushed 10 -0.070000
Pushed 11 0.500000
Pushed 12 0.800000
copy handling 5
RPC: ScrSetVehicleParams
CreatePickup(1318, 23, 717, 1985, 16)
CreatePickup(1318, 23, 489, 2063, 14)
CreatePickup(1318, 23, 754, 2015, 16)
CreatePickup(1318, 23, 715, 2015, 16)
CreatePickup(1318, 23, 489, 2078, 14)
RPC: ScrSetMapIcon
RPC: ScrSetMapIcon
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetMapIcon
RPC: ScrSetPlayerColor
RPC: ScrDisableMapIcon
RPC: ScrDisableMapIcon
RPC: ScrDisableMapIcon
RPC: ScrSetMapIcon
CreatePickup(1318, 23, 794, 2015, 16)
CreatePickup(1318, 23, 798, 1964, 14)
RPC: ScrDisableMapIcon
RPC: ScrDisableMapIcon
RPC: ScrDisableMapIcon
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
CreatePickup(1318, 23, 745, 1750, 14)
RPC_SCRCREATEOBJECT(13)
RPC_SCRCREATEOBJECT(14)
RPC_SCRCREATEOBJECT(15)
RPC_SCRCREATEOBJECT(16)
RPC: ScrSetPlayerColor
RPC_SCRCREATEOBJECT(17)
RPC_SCRCREATEOBJECT(18)
RPC_SCRCREATEOBJECT(19)
RPC_SCRCREATEOBJECT(20)
RPC_SCRCREATEOBJECT(21)
RPC_SCRCREATEOBJECT(22)
RPC_SCRCREATEOBJECT(23)
RPC_SCRCREATEOBJECT(24)
RPC: ScrDisableMapIcon
RPC: ScrSetPlayerColor
RPC: ScrDisableMapIcon
CreatePickup(1239, 23, 975, 2049, 14)
RPC: ScrDisableMapIcon
RPC: ScrDisableMapIcon
RPC: ScrDisableMapIcon
RPC: ScrSetMapIcon
RPC: ScrDisableMapIcon
RPC: ScrSetMapIcon
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrDisableMapIcon
RPC: ScrSetPlayerColor
CreatePickup(1650, 23, 986, 2140, 14)
RPC: ScrDisableMapIcon
RPC: ScrSetPlayerColor
RPC: ScrDisableMapIcon
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
CreatePickup(1239, 23, 975, 2049, 14)
RPC: ScrVehicleParamsEx
VehicleId: 312
engine: 1, lights: 255, alarm: 255, doors: 1, bonnet: 255, boot: 255, obj: 255
Pushed 0 545.000000
Pushed 1 35.930000
Pushed 6 20.900002
Pushed 8 1.150000
Pushed 10 -0.030000
Pushed 11 0.660000
copy handling 143
RPC: ScrSetVehicleParams
SetMoveAnim 0
Removing from vehicle..
Setting flag state..
Calling destructor..
RPC: ScrSetPlayerColor
RPC: ScrSetMapIcon
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetMapIcon
RPC: ScrSetMapIcon
CreatePickup(1650, 23, 986, 2140, 14)
CreatePickup(1318, 23, 1018, 2153, 14)
CreatePickup(1274, 23, 994, 2151, 14)
CreatePickup(1274, 23, 1013, 2151, 14)
RPC: ScrSetMapIcon
CreatePickup(1318, 23, 913, 2151, 14)
CreatePickup(1274, 23, 919, 2151, 14)
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrVehicleParamsEx
VehicleId: 566
engine: 1, lights: 255, alarm: 255, doors: 0, bonnet: 255, boot: 255, obj: 255
Pushed 0 375.000000
Pushed 1 20.230000
Pushed 6 31.800001
Pushed 8 1.910000
Pushed 10 -0.440000
Pushed 11 0.630000
Pushed 12 0.850000
copy handling 70
RPC: ScrSetVehicleParams
SetMoveAnim 0
SetMoveAnim 0
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetMapIcon
CreatePickup(1318, 23, 794, 2015, 16)
CreatePickup(1318, 23, 798, 1964, 14)
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetMapIcon
RPC: ScrSetPlayerColor
RPC: ScrVehicleParamsEx
VehicleId: 323
engine: 1, lights: 255, alarm: 255, doors: 0, bonnet: 0, boot: 0, obj: 255
Pushed 0 180.000000
Pushed 1 7.000000
Pushed 6 7.400000
Pushed 8 0.800000
Pushed 10 -0.170000
Pushed 11 0.500000
Pushed 12 0.800000
copy handling 119
RPC: ScrSetVehicleParams
SetMoveAnim 0
CreatePickup(1318, 23, 754, 2015, 16)
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrApplyPlayerAnimation
GANGS, prtial_gngtlkD
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrVehicleParamsEx
VehicleId: 364
engine: 0, lights: 255, alarm: 255, doors: 1, bonnet: 255, boot: 255, obj: 255
Pushed 0 440.000000
Pushed 1 20.629999
Pushed 6 21.900002
Pushed 8 1.195000
Pushed 10 -0.200000
Pushed 11 0.550000
Pushed 12 0.800000
copy handling 11
RPC: ScrSetVehicleParams
RPC: ScrVehicleParamsEx
VehicleId: 466
engine: 0, lights: 255, alarm: 255, doors: 1, bonnet: 255, boot: 255, obj: 255
Pushed 0 395.000000
Pushed 1 30.930000
Pushed 6 28.200001
Pushed 8 0.995000
Pushed 10 -0.070000
Pushed 11 0.500000
Pushed 12 0.800000
copy handling 5
RPC: ScrSetVehicleParams
SetMoveAnim 0
CreatePickup(1318, 23, 717, 1985, 16)
RPC: ScrApplyPlayerAnimation
CARRY, crry_prtial
RPC: ScrSetPlayerColor
RPC: ScrSetMapIcon
RPC: ScrSetPlayerColor
RPC: ScrVehicleParamsEx
VehicleId: 369
engine: 0, lights: 255, alarm: 255, doors: 1, bonnet: 255, boot: 255, obj: 255
Pushed 0 440.000000
Pushed 1 20.430000
Pushed 6 19.900002
Pushed 8 1.695000
Pushed 10 0.050000
Pushed 11 0.500000
Pushed 12 0.800000
copy handling 11
RPC: ScrSetVehicleParams
Removing from vehicle..
Setting flag state..
Calling destructor..
CreatePickup(1318, 23, 715, 2015, 16)
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
Removing from vehicle..
Setting flag state..
Calling destructor..
CreatePickup(1318, 23, 678, 1985, 16)
RPC: ScrSetMapIcon
RPC: ScrSetMapIcon
RPC: ScrDisableMapIcon
RPC: ScrSetPlayerColor
RPC: ScrDisableMapIcon
RPC: ScrDisableMapIcon
RPC: ScrSetMapIcon
CreatePickup(1318, 23, 638, 1985, 16)
RPC_SCRCREATEOBJECT(25)
RPC_SCRCREATEOBJECT(26)
RPC_SCRCREATEOBJECT(27)
RPC_SCRCREATEOBJECT(28)
RPC_SCRCREATEOBJECT(29)
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC_SCRCREATEOBJECT(30)
RPC_SCRCREATEOBJECT(31)
RPC_SCRCREATEOBJECT(32)
RPC_SCRCREATEOBJECT(33)
RPC_SCRCREATEOBJECT(34)
RPC_SCRCREATEOBJECT(35)
RPC_SCRCREATEOBJECT(36)
RPC: ScrDisableMapIcon
RPC: ScrSetMapIcon
RPC: ScrSetPlayerColor
CreatePickup(1318, 23, 568, 1985, 16)
RPC: ScrSetMapIcon
RPC: ScrSetMapIcon
RPC: ScrSetPlayerColor
RPC: ScrVehicleParamsEx
VehicleId: 257
engine: 255, lights: 255, alarm: 255, doors: 1, bonnet: 255, boot: 255, obj: 255
RPC: ScrSetVehicleParams
CreatePickup(1318, 23, 663, 2172, 15)
CreatePickup(1318, 23, 512, 2043, 14)
CreatePickup(1318, 23, 528, 1985, 16)
RPC: ScrSetPlayerColor
RPC: ScrSetMapIcon
RPC: ScrSetMapIcon
RPC: ScrSetMapIcon
RPC: ScrVehicleParamsEx
VehicleId: 506
engine: 1, lights: 255, alarm: 255, doors: 0, bonnet: 255, boot: 255, obj: 255
Pushed 0 240.000000
Pushed 1 11.000000
Pushed 6 7.500000
Pushed 8 0.890000
Pushed 10 -0.120000
Pushed 11 0.500000
Pushed 12 0.800000
copy handling 123
RPC: ScrSetVehicleParams
CreatePickup(1318, 23, 577, 2172, 15)
CreatePickup(1318, 23, 489, 2063, 14)
CreatePickup(1318, 23, 487, 1985, 16)
CreatePickup(1318, 23, 489, 2078, 14)
RPC: ScrApplyPlayerAnimation
GANGS, prtial_gngtlkD
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrVehicleParamsEx
VehicleId: 538
engine: 0, lights: 255, alarm: 255, doors: 1, bonnet: 255, boot: 255, obj: 255
Pushed 0 331.000000
Pushed 1 17.335999
Pushed 6 14.300000
Pushed 8 0.700000
Pushed 10 -0.100000
Pushed 11 0.620000
Pushed 12 0.800000
copy handling 51
RPC: ScrSetVehicleParams
RPC: ScrApplyPlayerAnimation
CARRY, crry_prtial
RPC: ScrSetPlayerColor
RPC: ScrVehicleParamsEx
VehicleId: 312
engine: 255, lights: 255, alarm: 255, doors: 1, bonnet: 255, boot: 255, obj: 255
RPC: ScrSetVehicleParams
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrDisableMapIcon
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
OnPlayerClickMap: 185.171677, 2547.998535, 0.000000
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrApplyPlayerAnimation
GANGS, prtial_gngtlkD
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetMapIcon
Pushed 0 246.000000
Pushed 1 14.046000
Pushed 6 11.300000
Pushed 8 0.890000
Pushed 10 -0.050000
Pushed 11 0.500000
Pushed 12 0.800000
RPC: ScrSetPlayerColor
RPC: ScrVehicleParamsEx
VehicleId: 332
engine: 1, lights: 255, alarm: 255, doors: 0, bonnet: 255, boot: 255, obj: 255
RPC: ScrSetVehicleParams
RPC: ScrApplyPlayerAnimation
CARRY, crry_prtial
RPC: ScrDisableMapIcon
RPC: ScrVehicleParamsEx
VehicleId: 409
engine: 255, lights: 255, alarm: 255, doors: 1, bonnet: 255, boot: 255, obj: 255
RPC: ScrSetVehicleParams
RPC: ScrSetMapIcon
RPC: ScrSetMapIcon
RPC: ScrSetMapIcon
RPC: ScrSetPlayerColor
RPC: ScrDisableMapIcon
RPC: ScrDisableMapIcon
CreatePickup(1318, 23, 638, 2228, 15)
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrDisableMapIcon
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrDisableMapIcon
RPC: ScrDisableMapIcon
RPC: ScrDisableMapIcon
RPC: ScrSetPlayerColor
RPC: ScrDisableMapIcon
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
Removing from vehicle..
Setting flag state..
Calling destructor..
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrDisableMapIcon
RPC: ScrSetMapIcon
RPC: ScrSetMapIcon
RPC: ScrSetPlayerColor
RPC: ScrDisableMapIcon
RPC: ScrDisableMapIcon
RPC: ScrSetPlayerColor
RPC: ScrVehicleParamsEx
VehicleId: 559
engine: 1, lights: 255, alarm: 255, doors: 1, bonnet: 255, boot: 255, obj: 255
Pushed 0 475.000000
Pushed 1 20.530001
Pushed 6 33.800003
Pushed 8 2.230000
Pushed 10 -0.100000
Pushed 11 0.500000
Pushed 12 0.800000
copy handling 151
RPC: ScrSetVehicleParams
SetMoveAnim 0
RPC: ScrApplyPlayerAnimation
GANGS, prtial_gngtlkD
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
Removing from vehicle..
Setting flag state..
Calling destructor..
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrDisableMapIcon
RPC: ScrApplyPlayerAnimation
CARRY, crry_prtial
RPC: ScrSetMapIcon
RPC: ScrVehicleParamsEx
VehicleId: 233
engine: 255, lights: 255, alarm: 255, doors: 0, bonnet: 255, boot: 255, obj: 255
Pushed 0 265.000000
Pushed 1 12.000000
Pushed 6 12.000000
Pushed 8 0.950000
Pushed 10 -0.220000
Pushed 12 0.800000
copy handling 136
RPC: ScrSetVehicleParams
RPC: ScrVehicleParamsEx
VehicleId: 234
engine: 255, lights: 255, alarm: 255, doors: 0, bonnet: 255, boot: 255, obj: 255
Pushed 0 265.000000
Pushed 1 12.000000
Pushed 6 12.000000
Pushed 8 0.950000
Pushed 10 -0.220000
Pushed 12 0.800000
copy handling 136
RPC: ScrSetVehicleParams
RPC: ScrVehicleParamsEx
VehicleId: 235
engine: 255, lights: 255, alarm: 255, doors: 0, bonnet: 255, boot: 255, obj: 255
Pushed 0 265.000000
Pushed 1 12.000000
Pushed 6 12.000000
Pushed 8 0.950000
Pushed 10 -0.220000
Pushed 12 0.800000
copy handling 136
RPC: ScrSetVehicleParams
RPC: ScrVehicleParamsEx
VehicleId: 236
engine: 255, lights: 255, alarm: 255, doors: 0, bonnet: 255, boot: 255, obj: 255
Pushed 0 265.000000
Pushed 1 12.000000
Pushed 6 12.000000
Pushed 8 0.950000
Pushed 10 -0.220000
Pushed 12 0.800000
copy handling 136
RPC: ScrSetVehicleParams
RPC: ScrVehicleParamsEx
VehicleId: 237
engine: 255, lights: 255, alarm: 255, doors: 0, bonnet: 255, boot: 255, obj: 255
Pushed 0 265.000000
Pushed 1 12.000000
Pushed 6 12.000000
Pushed 8 0.950000
Pushed 10 -0.220000
Pushed 12 0.800000
copy handling 136
RPC: ScrSetVehicleParams
RPC: ScrVehicleParamsEx
VehicleId: 238
engine: 255, lights: 255, alarm: 255, doors: 0, bonnet: 255, boot: 255, obj: 255
Pushed 0 265.000000
Pushed 1 12.000000
Pushed 6 12.000000
Pushed 8 0.950000
Pushed 10 -0.220000
Pushed 12 0.800000
copy handling 136
RPC: ScrSetVehicleParams
RPC: ScrVehicleParamsEx
VehicleId: 239
engine: 0, lights: 255, alarm: 255, doors: 0, bonnet: 255, boot: 255, obj: 255
Pushed 0 265.000000
Pushed 1 12.000000
Pushed 6 12.000000
Pushed 8 0.950000
Pushed 10 -0.220000
Pushed 12 0.800000
copy handling 136
RPC: ScrSetVehicleParams
RPC: ScrVehicleParamsEx
VehicleId: 240
engine: 255, lights: 255, alarm: 255, doors: 0, bonnet: 255, boot: 255, obj: 255
Pushed 0 265.000000
Pushed 1 12.000000
Pushed 6 12.000000
Pushed 8 0.950000
Pushed 10 -0.220000
Pushed 12 0.800000
copy handling 136
RPC: ScrSetVehicleParams
RPC: ScrVehicleParamsEx
VehicleId: 241
engine: 255, lights: 255, alarm: 255, doors: 0, bonnet: 255, boot: 255, obj: 255
Pushed 0 265.000000
Pushed 1 12.000000
Pushed 6 12.000000
Pushed 8 0.950000
Pushed 10 -0.220000
Pushed 12 0.800000
copy handling 136
RPC: ScrSetVehicleParams
RPC: ScrVehicleParamsEx
VehicleId: 354
engine: 0, lights: 255, alarm: 255, doors: 1, bonnet: 255, boot: 255, obj: 255
Pushed 0 150.000000
Pushed 1 6.000000
Pushed 6 11.000000
Pushed 8 0.650000
Pushed 10 -0.170000
Pushed 11 0.500000
Pushed 12 0.800000
copy handling 4
RPC: ScrSetVehicleParams
RPC: ScrVehicleParamsEx
VehicleId: 533
engine: 0, lights: 255, alarm: 255, doors: 0, bonnet: 255, boot: 255, obj: 255
Pushed 0 100.000000
Pushed 1 30.000000
Pushed 6 14.000000
Pushed 8 0.900000
Pushed 10 -0.170000
Pushed 11 0.500000
Pushed 12 0.800000
SetMoveAnim 0
SetMoveAnim 0
CreatePickup(1239, 23, 555, 2410, 14)
CreatePickup(1274, 23, 560, 2409, 14)
RPC: ScrDisableMapIcon
RPC: ScrSetPlayerColor
RPC: ScrDisableMapIcon
RPC: ScrDisableMapIcon
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrDisableMapIcon
RPC: ScrDisableMapIcon
RPC: ScrSetMapIcon
RPC_SCRCREATEOBJECT(25)
no txd
no txd
no txd
no txd
no txd
RPC_SCRCREATEOBJECT(26)
no txd
no txd
no txd
no txd
no txd
RPC: ScrVehicleParamsEx
VehicleId: 515
engine: 1, lights: 255, alarm: 255, doors: 1, bonnet: 255, boot: 255, obj: 255
Pushed 0 249.000000
Pushed 1 11.668000
Pushed 6 14.000000
Pushed 8 1.130000
Pushed 10 -0.050000
Pushed 11 0.750000
Pushed 12 0.800000
copy handling 119
RPC: ScrSetVehicleParams
SetMoveAnim 0
Removing from vehicle..
Setting flag state..
Calling destructor..
Removing from vehicle..
Setting flag state..
Calling destructor..
CreatePickup(1318, 23, 589, 2495, 16)
CreatePickup(1274, 23, 586, 2492, 16)
CreatePickup(1274, 23, 597, 2491, 16)
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetMapIcon
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC_SCRCREATEOBJECT(27)
RPC: ScrDisableMapIcon
CreatePickup(1318, 23, 265, 2288, 6)
CreatePickup(1318, 23, 265, 2368, 6)
no txd
no txd
no txd
no txd
no txd
RPC: ScrSetMapIcon
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetMapIcon
RPC: ScrSetPlayerColor
Removing from vehicle..
Setting flag state..
Calling destructor..
CreatePickup(1318, 23, 322, 2578, 5)
CreatePickup(1318, 23, 263, 2522, 5)
CreatePickup(1318, 23, 222, 2499, 4)
RPC_SCRCREATEOBJECT(24)
RPC_SCRCREATEOBJECT(25)
RPC: ScrDisableMapIcon
RPC: ScrSetMapIcon
RPC: ScrSetPlayerColor
RPC: ScrSetMapIcon
RPC: ScrSetPlayerColor
RPC: ScrDisableMapIcon
RPC: ScrSetMapIcon
RPC: ScrSetMapIcon
RPC: ScrVehicleParamsEx
VehicleId: 488
engine: 0, lights: 255, alarm: 255, doors: 1, bonnet: 255, boot: 255, obj: 255
Pushed 0 100.000000
Pushed 1 30.000000
Pushed 6 14.000000
Pushed 8 0.900000
Pushed 10 -0.170000
Pushed 11 0.500000
Pushed 12 0.800000
RPC: ScrVehicleParamsEx
VehicleId: 577
engine: 255, lights: 255, alarm: 255, doors: 1, bonnet: 255, boot: 255, obj: 255
RPC: ScrSetVehicleParams
Removing from vehicle..
Setting flag state..
Calling destructor..
CreatePickup(1318, 23, 162, 2415, 6)
CreatePickup(1318, 23, 179, 2567, 5)
CreatePickup(1318, 23, 256, 2578, 5)
CreatePickup(1314, 23, 218, 2599, 4)
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrDisableMapIcon
RPC: ScrSetPlayerColor
RPC: ScrDisableMapIcon
RPC: ScrSetMapIcon
RPC: ScrSetPlayerColor
Removing from vehicle..
Setting flag state..
Calling destructor..
CreatePickup(1318, 23, 137, 2578, 5)
CreatePickup(1318, 23, 122, 2537, 5)
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
Removing from vehicle..
Setting flag state..
Calling destructor..
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
CreatePickup(1318, 23, 162, 2415, 6)
RPC: ScrSetPlayerColor
RPC: ScrSetMapIcon
SetMoveAnim 0
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetMapIcon
RPC: ScrSetPlayerColor
RPC_SCRCREATEOBJECT(16)
RPC: ScrSetMapIcon
CreatePickup(1318, 23, 123, 2415, 6)
RPC: ScrClearPlayerAnimations
Pushed 0 180.000000
Pushed 1 7.000000
Pushed 6 7.400000
Pushed 8 0.800000
Pushed 10 -0.170000
Pushed 11 0.500000
Pushed 12 0.800000
RPC: ScrVehicleParamsEx
VehicleId: 299
engine: 0, lights: 255, alarm: 255, doors: 0, bonnet: 255, boot: 255, obj: 255
RPC: ScrSetVehicleParams
Removing from vehicle..
Setting flag state..
Calling destructor..
CreatePickup(1318, 23, 82, 2415, 6)
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetMapIcon
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrDisableMapIcon
RPC: ScrVehicleParamsEx
VehicleId: 377
engine: 0, lights: 255, alarm: 255, doors: 0, bonnet: 255, boot: 255, obj: 255
RPC: ScrRemovePlayerFromVehicle
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrRemovePlayerFromVehicle
RPC: ScrSetPlayerColor
RPC: ScrSetMapIcon
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
SetMoveAnim 0
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: TogglePlayerControllable
RPC: TogglePlayerControllable
RPC: ScrApplyPlayerAnimation
INT_HOUSE, WASH_UP
RPC: ScrPlaySound
RPC: ScrPlaySound
RPC: ScrPlaySound
RPC: ScrPlaySound
RPC: ScrPlaySound
RPC: ScrPlaySound
RPC: ScrSetPlayerColor
RPC: ScrPlaySound
RPC: ScrPlaySound
RPC: ScrPlaySound
RPC: ScrPlaySound
RPC: ScrPlaySound
RPC: ScrPlaySound
RPC: ScrPlaySound
RPC: ScrPlaySound
RPC: ScrPlaySound
RPC: ScrSetPlayerColor
RPC: ScrPlaySound
RPC: ScrPlaySound
RPC: ScrPlaySound
RPC: ScrPlaySound
RPC: ScrSetPlayerColor
RPC: ScrPlaySound
RPC: ScrSetPlayerColor
RPC: ScrPlaySound
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrPlaySound
RPC: ScrSetPlayerColor
RPC: ScrPlaySound
RPC: ScrSetPlayerColor
RPC: ScrPlaySound
RPC: ScrSetPlayerColor
RPC: ScrPlaySound
RPC: ScrPlaySound
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrPlaySound
RPC: ScrSetPlayerColor
RPC: ScrPlaySound
RPC: ScrPlaySound
RPC: ScrPlaySound
RPC: ScrPlaySound
RPC: ScrSetPlayerColor
RPC: ScrPlaySound
RPC: ScrPlaySound
RPC: ScrSetPlayerColor
RPC: ScrPlaySound
RPC: ScrPlaySound
RPC: ScrPlaySound
RPC: ScrVehicleParamsEx
VehicleId: 570
engine: 255, lights: 255, alarm: 255, doors: 1, bonnet: 255, boot: 255, obj: 255
RPC: ScrSetVehicleParams
RPC: ScrPlaySound
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrPlaySound
RPC: ScrSetPlayerColor
RPC: ScrPlaySound
RPC: ScrSetPlayerColor
RPC: ScrPlaySound
RPC: ScrSetPlayerColor
RPC: ScrPlaySound
RPC: TogglePlayerControllable
RPC: ScrApplyPlayerAnimation
CARRY, crry_prtial
RPC: ScrApplyPlayerAnimation
CARRY, crry_prtial
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrDisableMapIcon
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrVehicleParamsEx
VehicleId: 377
engine: 1, lights: 255, alarm: 255, doors: 0, bonnet: 255, boot: 255, obj: 255
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetMapIcon
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetMapIcon
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
SetMoveAnim 0
CreatePickup(1318, 23, -0, 2412, 4)
RPC: ScrSetPlayerColor
RPC: ScrSetMapIcon
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
SetMoveAnim 0
Removing from vehicle..
Setting flag state..
Calling destructor..
RPC: ScrDisableMapIcon
RPC_SCRCREATEOBJECT(17)
no txd
no txd
no txd
no txd
no txd
RPC: ScrDisableMapIcon
RPC: ScrSetMapIcon
RPC: ScrSetMapIcon
no txd
no txd
no txd
CreatePickup(1318, 23, 265, 2288, 6)
RPC_SCRCREATEOBJECT(18)
no txd
no txd
no txd
no txd
no txd
RPC: ScrDisableMapIcon
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrDisableMapIcon
RPC: ScrDisableMapIcon
RPC: ScrDisableMapIcon
RPC: ScrDisableMapIcon
RPC: ScrSetMapIcon
RPC: ScrVehicleParamsEx
VehicleId: 549
engine: 1, lights: 255, alarm: 255, doors: 0, bonnet: 255, boot: 255, obj: 255
Pushed 0 355.000000
Pushed 1 21.930000
Pushed 6 15.600000
Pushed 8 1.200000
Pushed 10 -0.070000
Pushed 11 0.550000
Pushed 12 0.730000
copy handling 144
RPC: ScrSetVehicleParams
Removing from vehicle..
Setting flag state..
Calling destructor..
SetMoveAnim 0
RPC: ScrSetPlayerColor
RPC: ScrDisableMapIcon
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrDisableMapIcon
RPC: ScrVehicleParamsEx
VehicleId: 240
engine: 255, lights: 255, alarm: 255, doors: 0, bonnet: 255, boot: 255, obj: 255
Pushed 0 265.000000
Pushed 1 12.000000
Pushed 6 12.000000
Pushed 8 0.950000
Pushed 10 -0.220000
Pushed 12 0.800000
copy handling 136
RPC: ScrSetVehicleParams
RPC: ScrVehicleParamsEx
VehicleId: 241
engine: 255, lights: 255, alarm: 255, doors: 0, bonnet: 255, boot: 255, obj: 255
Pushed 0 265.000000
Pushed 1 12.000000
Pushed 6 12.000000
Pushed 8 0.950000
Pushed 10 -0.220000
Pushed 12 0.800000
copy handling 136
RPC: ScrSetVehicleParams
RPC: ScrVehicleParamsEx
VehicleId: 388
engine: 1, lights: 255, alarm: 255, doors: 0, bonnet: 255, boot: 255, obj: 255
Pushed 0 100.000000
Pushed 1 30.000000
Pushed 6 14.000000
Pushed 8 0.900000
Pushed 10 -0.170000
Pushed 11 0.500000
Pushed 12 0.800000
SetMoveAnim 0
no txd
no txd
no txd
no txd
no txd
RPC_SCRCREATEOBJECT(18)
RPC_SCRCREATEOBJECT(19)
RPC_SCRCREATEOBJECT(20)
RPC_SCRCREATEOBJECT(21)
RPC_SCRCREATEOBJECT(22)
RPC: ScrDisableMapIcon
RPC_SCRCREATEOBJECT(23)
RPC_SCRCREATEOBJECT(24)
RPC: ScrVehicleParamsEx
VehicleId: 239
engine: 0, lights: 255, alarm: 255, doors: 0, bonnet: 255, boot: 255, obj: 255
Pushed 0 265.000000
Pushed 1 12.000000
Pushed 6 12.000000
Pushed 8 0.950000
Pushed 10 -0.220000
Pushed 12 0.800000
copy handling 136
RPC: ScrSetVehicleParams
SetMoveAnim 0
Removing from vehicle..
Setting flag state..
Calling destructor..
Removing from vehicle..
Setting flag state..
Calling destructor..
RPC_SCRCREATEOBJECT(25)
RPC_SCRCREATEOBJECT(26)
RPC_SCRCREATEOBJECT(27)
RPC_SCRCREATEOBJECT(28)
RPC_SCRCREATEOBJECT(29)
RPC: ScrSetPlayerColor
no txd
no txd
no txd
RPC: ScrDisableMapIcon
Removing from vehicle..
Setting flag state..
Calling destructor..
Removing from vehicle..
Setting flag state..
Calling destructor..
CreatePickup(1318, 23, 151, 2272, 4)
RPC: ScrSetPlayerColor
RPC: ScrVehicleParamsEx
VehicleId: 511
engine: 1, lights: 255, alarm: 255, doors: 1, bonnet: 255, boot: 255, obj: 255
Pushed 0 195.000000
Pushed 1 8.500000
Pushed 6 7.400000
Pushed 8 0.800000
Pushed 10 -0.130000
Pushed 11 0.550000
Pushed 12 0.800000
copy handling 119
RPC: ScrSetVehicleParams
SetMoveAnim 0
CreatePickup(1318, 23, 167, 2149, 4)
RPC: ScrDisableMapIcon
RPC: ScrDisableMapIcon
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetMapIcon
RPC: ScrSetMapIcon
CreatePickup(1318, 23, 489, 2078, 14)
RPC: ScrSetPlayerColor
RPC: ScrDisableMapIcon
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetMapIcon
RPC: ScrSetPlayerColor
RPC: ScrVehicleParamsEx
VehicleId: 506
engine: 1, lights: 255, alarm: 255, doors: 0, bonnet: 255, boot: 255, obj: 255
Pushed 0 240.000000
Pushed 1 11.000000
Pushed 6 7.500000
Pushed 8 0.890000
Pushed 10 -0.120000
Pushed 11 0.500000
Pushed 12 0.800000
copy handling 123
RPC: ScrSetVehicleParams
Removing from vehicle..
Setting flag state..
Calling destructor..
CreatePickup(1318, 23, 512, 2043, 14)
CreatePickup(1318, 23, 489, 2063, 14)
RPC: ScrSetMapIcon
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
Removing from vehicle..
Setting flag state..
Calling destructor..
CreatePickup(1318, 23, 335, 1862, 4)
CreatePickup(1274, 23, 334, 1868, 4)
CreatePickup(1318, 23, 487, 1985, 16)
RPC: ScrSetMapIcon
RPC: ScrSetMapIcon
RPC_SCRCREATEOBJECT(18)
RPC: ScrSetPlayerColor
RPC_SCRCREATEOBJECT(19)
RPC_SCRCREATEOBJECT(20)
RPC_SCRCREATEOBJECT(21)
RPC_SCRCREATEOBJECT(22)
RPC_SCRCREATEOBJECT(23)
RPC_SCRCREATEOBJECT(24)
RPC: ScrVehicleParamsEx
VehicleId: 504
engine: 1, lights: 255, alarm: 255, doors: 0, bonnet: 255, boot: 255, obj: 255
Pushed 0 294.000000
Pushed 1 20.498001
Pushed 6 16.600000
Pushed 8 1.230000
Pushed 10 -0.050000
Pushed 11 0.500000
copy handling 68
RPC: ScrSetVehicleParams
SetMoveAnim 0
SetMoveAnim 0
CreatePickup(19134, 23, 371, 1801, 4)
CreatePickup(1318, 23, 363, 1804, 4)
CreatePickup(1318, 23, 528, 1985, 16)
RPC: ScrSetMapIcon
RPC: ScrVehicleParamsEx
VehicleId: 506
engine: 1, lights: 255, alarm: 255, doors: 0, bonnet: 255, boot: 255, obj: 255
Pushed 0 240.000000
Pushed 1 11.000000
Pushed 6 7.500000
Pushed 8 0.890000
Pushed 10 -0.120000
Pushed 11 0.500000
Pushed 12 0.800000
copy handling 123
RPC: ScrSetVehicleParams
SetMoveAnim 0
SetMoveAnim 0
CreatePickup(1318, 23, 568, 1985, 16)
CreatePickup(1318, 23, 440, 1790, 9)
CreatePickup(1239, 23, 415, 1798, 9)
RPC: ScrSetPlayerColor
RPC: ScrSetMapIcon
RPC: ScrDisableMapIcon
CreatePickup(1318, 23, 638, 1985, 16)
RPC: ScrDisableMapIcon
RPC: ScrDisableMapIcon
RPC: ScrDisableMapIcon
RPC: ScrDisableMapIcon
RPC: ScrDisableMapIcon
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrDisableMapIcon
RPC_SCRCREATEOBJECT(13)
Removing from vehicle..
Setting flag state..
Calling destructor..
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrDisableMapIcon
RPC: ScrSetPlayerColor
RPC: ScrVehicleParamsEx
VehicleId: 562
engine: 1, lights: 255, alarm: 255, doors: 0, bonnet: 255, boot: 255, obj: 255
Pushed 0 100.000000
Pushed 1 30.000000
Pushed 6 14.000000
Pushed 8 0.900000
Pushed 10 -0.170000
Pushed 11 0.500000
Pushed 12 0.800000
SetMoveAnim 0
CreatePickup(1318, 23, 745, 1750, 14)
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetMapIcon
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrVehicleParamsEx
VehicleId: 499
engine: 0, lights: 255, alarm: 255, doors: 1, bonnet: 255, boot: 255, obj: 255
Pushed 0 336.000000
Pushed 1 12.046000
Pushed 6 12.300000
Pushed 8 1.185000
Pushed 10 -0.030000
Pushed 11 0.500000
Pushed 12 0.800000
copy handling 120
RPC: ScrSetVehicleParams
Removing from vehicle..
Setting flag state..
Calling destructor..
Removing from vehicle..
Setting flag state..
Calling destructor..
Removing from vehicle..
Setting flag state..
Calling destructor..
SetMoveAnim 0
SetMoveAnim 0
SetMoveAnim 0
CreatePickup(1318, 23, 750, 1593, 15)
CreatePickup(1239, 23, 752, 1537, 14)
CreatePickup(1318, 23, 746, 1602, 14)
CreatePickup(19134, 23, 755, 1569, 14)
RPC: ScrClearPlayerAnimations
RPC: ScrVehicleParamsEx
VehicleId: 287
engine: 255, lights: 255, alarm: 255, doors: 1, bonnet: 255, boot: 255, obj: 255
Pushed 0 100.000000
Pushed 1 30.000000
Pushed 6 14.000000
Pushed 8 0.900000
Pushed 10 -0.170000
Pushed 11 0.500000
Pushed 12 0.800000
SetMoveAnim 0
Removing from vehicle..
Setting flag state..
Calling destructor..
CreatePickup(1274, 23, 755, 1537, 14)
RPC: ScrVehicleParamsEx
VehicleId: 287
engine: 1, lights: 255, alarm: 255, doors: 1, bonnet: 255, boot: 255, obj: 255
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
SetMoveAnim 0
RPC: ScrSetMapIcon
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrDisableMapIcon
RPC: ScrSetMapIcon
RPC: ScrVehicleParamsEx
VehicleId: 509
engine: 0, lights: 255, alarm: 255, doors: 0, bonnet: 255, boot: 255, obj: 255
Pushed 0 360.000000
Pushed 1 23.930000
Pushed 6 33.800003
Pushed 8 1.990000
Pushed 10 -0.370000
Pushed 11 0.500000
Pushed 12 0.800000
copy handling 143
RPC: ScrSetVehicleParams
Removing from vehicle..
Setting flag state..
Calling destructor..
CreatePickup(1318, 23, 598, 1385, 14)
CreatePickup(1274, 23, 602, 1387, 14)
RPC: ScrSetMapIcon
RPC: ScrSetPlayerColor
RPC: ScrVehicleParamsEx
VehicleId: 504
engine: 1, lights: 255, alarm: 255, doors: 0, bonnet: 255, boot: 255, obj: 255
Pushed 0 294.000000
Pushed 1 20.498001
Pushed 6 16.600000
Pushed 8 1.230000
Pushed 10 -0.050000
Pushed 11 0.500000
copy handling 68
RPC: ScrSetVehicleParams
SetMoveAnim 0
CreatePickup(1318, 23, 919, 1503, 14)
CreatePickup(1274, 23, 913, 1500, 14)
CreatePickup(1650, 23, 885, 1493, 14)
CreatePickup(1274, 23, 895, 1500, 14)
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrVehicleParamsEx
VehicleId: 503
engine: 1, lights: 255, alarm: 255, doors: 1, bonnet: 255, boot: 255, obj: 255
Pushed 0 250.000000
Pushed 1 16.000000
Pushed 6 15.000000
Pushed 8 0.600000
Pushed 10 -0.070000
Pushed 11 0.500000
Pushed 12 0.800000
copy handling 5
RPC: ScrSetVehicleParams
SetMoveAnim 0
Removing from vehicle..
Setting flag state..
Calling destructor..
CreatePickup(1274, 23, 918, 1408, 14)
Removing from vehicle..
Setting flag state..
Calling destructor..
CreatePickup(1239, 23, 925, 1400, 14)
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetMapIcon
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrDisableMapIcon
CreatePickup(1318, 23, 725, 1321, 14)
CreatePickup(1274, 23, 732, 1322, 14)
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
Removing from vehicle..
Setting flag state..
Calling destructor..
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrVehicleParamsEx
VehicleId: 509
engine: 0, lights: 255, alarm: 255, doors: 0, bonnet: 255, boot: 255, obj: 255
RPC: ScrSetVehiclePos
RPC: ScrLinkVehicle
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
Removing from vehicle..
Setting flag state..
Calling destructor..
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerWantedLevel
RPC: ScrHaveSomeMoney
RPC: ScrSetPlayerColor

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