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Bully 

(video game)
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Bully

NTSC cover art for PlayStation 2

Developer(s) Rockstar Vancouver[a]

Publisher(s) Rockstar Games

 Jeronimo Barrera
Producer(s)
 Steve Martin

Designer(s)  Mike Skupa

 Sergei Kuprejanov

Programmer(s)  Mike Slett

 Peter Grant

Artist(s) Steven Olds

Writer(s)  Dan Houser

 Jacob Krarup

Composer(s) Shawn Lee


Engine  RenderWare

 Gamebryo[b]

Platform(s)  PlayStation 2

 Wii

 Xbox 360

 Microsoft Windows

 Android

 iOS

Release show

17 October 2006

Genre(s) Action-adventure

Mode(s) Single-player, multiplayer[c]

Bully (released in the PAL region as Canis Canem Edit; Latin for "dog eat dog")[1] is


an action-adventure video game developed by Rockstar Vancouver and published
by Rockstar Games. It was released on 17 October 2006 for the PlayStation 2. A
remastered version of the game, subtitled Scholarship Edition, was developed by Mad
Doc Software and released on 4 March 2008 for Xbox 360 and Wii, and on 21 October
2008 for Microsoft Windows. Bully was re-released for PlayStation 4 available
via PlayStation Network on 22 March 2016. An updated version of the Scholarship
Edition, titled Anniversary Edition, was developed by War Drum Studios and released
for Android and iOS on 8 December 2016.
The game is played from a third-person perspective and its open world is navigated on
foot, skateboard, motor scooter, bicycle, or go-kart. Set in the fictional town of Bullworth,
the single-player story follows juvenile delinquent student James "Jimmy" Hopkins, who
is involuntarily enrolled at Bullworth Academy for a year, and his efforts to rise through
the ranks of the school system in order to put a stop to bullying. Players control Jimmy
as he attempts to become more popular among the school's various "cliques", in
addition to attending classes and completing various side missions. The Scholarship
Edition includes a two-player competitive multiplayer mode that lets two players
compete for the highest score in different classes.
Its expected violence and sexual content initially was controversial. Bully received
positive reviews, with praise directed at the game's missions, narrative and character
development, though its presentation and glitches received criticism. The original
version of Bully sold over 1.5 million copies, and received multiple year-end accolades.

Contents
 1Gameplay

 2Synopsis

o 2.1Setting

o 2.2Plot

 3Development

o 3.1Scholarship Edition

 4Reception

o 4.1Critical response

o 4.2Remaster

o 4.3Awards

 5Controversy

o 5.1Censorship

 6Cancelled sequel

 7Notes

 8References

 9External links

Gameplay[edit]
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Bully is an action-adventure game set in an open world environment and played from


a third-person perspective. The game's single-player mode has the player control a high
school student—teenage rebel, James "Jimmy" Hopkins. Throughout the story, Jimmy
rises through the ranks of the school groups, archetypes which include Bullies, Nerds,
Preppies, Greasers, and Jocks. Players complete missions—linear scenarios with set
objectives—to progress through the story. Missions reward the player with cash, new
items, and increase/decrease the respect of certain groups. If a group holds Jimmy in
high regard, they will act friendly towards him (and have the option of being hired as
"bodyguards" or "muscle"); if a group despises Jimmy, they will attack him on sight.
Outside of missions, the player can freely roam the game's open world, consisting of the
fictional town of Bullworth, and has the ability to complete optional side missions.
When not performing missions, the player can attend classes, presented as minigames.
Each course has five classes, which increase in difficulty, and passing all five will result
in the player passing the course. Classes reward the player with new clothing items or
abilities; for example, English allows the player to apologise to authority figures after
violating rules, Chemistry allows players to create their own throwable weapons,
Geography highlights special collectibles on the game's map, and Gym unlocks new
fighting moves. Not attending classes when they are available is considered a violation
of rules, unless they have been completed, in which case they become optional.
The player can use melee attacks and weapons to fight enemies. The weapons
available include slingshots, bags of marbles and itching powder, stink
bombs, firecrackers (including bottle rockets), baseball bats, planks of wood, and spud
guns. Jimmy can run, jump, swim or use vehicles to navigate the game's world. The
vehicles featured in the game include a skateboard, scooters, bicycles and go-karts.
The player can also grab onto the back of a moving car while on a skateboard, but can't
drive cars themselves. Bus stops located in various locations around the world allow the
player to quickly travel back to Bullworth Academy. Should the player take damage,
their health meter can be fully regenerated using multiple techniques, such as drinking
sodas, which can be obtained from vending machines, and kissing certain NPCs after
interacting with them. When health is entirely depleted, gameplay stops and the player
respawns at the nearest medical center.

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