Professional Documents
Culture Documents
2005). "Technology and the Development of Intelligence: From the Loom to the Computer". In
Sternberg, Robert J.; Preiss, David D. (eds.). Intelligence and Technology: The Impact of Tools on the
Nature and Development of Human Abilities. Routledge. pp. 29–54 (32). ISBN 978-1-136-77805-6.
3. ^ "News Headlines". Cnbc.com. March 3, 2011. Archived from the original on October 15, 2012.
Retrieved May 22, 2012.
4. ^ CNBC.com, Chris Morris|Special to (March 3, 2011). "Five Things You Never Knew About Pac-
Man". www.cnbc.com. Retrieved July 7, 2019.
5. ^ Dwyer, James; Dwyer, Brendan (2014). Cult Fiction. Paused Books. p. 14. ISBN 9780992988401.
6. ^ Sobel, Jonathan (January 30, 2017). "Masaya Nakamura, Whose Company Created Pac-
Jump up to:a b
p. 266. ISBN 0-914845-71-3.
11. ^ Kurokawa, Fumio (March 17, 2018). "ビデオゲームの語り部たち 第 4 部:石村繁一氏が語るナムコ
の歴史と創業者・中村雅哉氏の魅力". 4Gamer (in Japanese). Aetas. Archived from the original on
August 1, 2019. Retrieved August 2, 2019.
12. ^ Masumi, Akagi (2005). It Started With Pong. Amusement News Agency. pp. 183–184.
13. ^ "Bomb Bee - Videogame by Namco". Killer List of Videogames. The International Arcade Museum.
Archived from the original on August 2, 2017. Retrieved February 1, 2020.
14. ^ "Cutie Q - Videogame by Namco". Killer List of Videogames. The International Arcade Museum.
Archived from the original on October 16, 2017. Retrieved February 1, 2020.
15. ^ Jump up to:a b c d Purchese, Robert (May 20, 2010). "Iwatani: Pac-Man was made for women". Eurogamer.
Archived from the original on March 4, 2019. Retrieved August 19, 2019.
16. ^ Jump up to:a b Iwatani, Toru (2005). Introduction to Pac-Man's Game Science. Enterbrain. p. 33.
17. ^ Peckham, Matt (May 22, 2015). "Pac-Man Creator Toru Iwatani on the Character's Past
Jump up to:a b c d