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Setting Impact(%) Look

(Suggested) Key: U-H-> Difference on changing from ltra to high (/performance


gain) and vice versa.

Texture 3[U-L] Huge


(Ultra)
Aniso Filt 1-1.5 Little (16/8)
Lighting Quality Nil(Day)|8[U-H] 40[U-M](Night) Not much U-H(Day)
Quite a lot U-M(Night)
(Use U at Day, M at night)
Global Ilumination 2-3 [U-H] Not much (High)
Shadow 3-5[U-H] Little[U-H]
Noticible[U-M]
(High)
Far Shadow 0.5[U-H] Not much
(High)
SSAO 6 [U,H,M-Off] Off looks ugly
(Ultra)
Reflection(Intensive) 13[U-H],17[u-M],18[U-L] Looks good when looked
closely.
Low: not that good.
(Medium)
Mirror Nil Not always useful
(Ultra)
Water Quality(Intensive) 15[H-M], 19[H-L] Low makes H2) look muddy
and not great water
waves. (Medium)
Volumetric(intensive) 5[U-H],7[U-M] Ultra clouds look good
but medium isn't bad.
(Medium)
Particle Quality Nil Just use (Ultra)
Tesselation Very Low (depends on GPU)
(Ultra)
TAA 1.5[H-M] Makes soft. Use
Sharpening. (Medium)
FXAA -
(Off)
MSAA Huge Looks good but not worth
it (Off)
Overall-----------------------40%--------------------------Game still looks
Decent-------------------------------------------

ADVANCED SETTINGS:

Near Volumetrics 7[U-L] Not much


(Low)
Far Volumetrics 1[U-M] Not Much
(Medium)
Volumetric Lighiting 3.5[U-H] Not much[U-H] Bad [U-M]
(High)
Unlkd Volumetric Raymarch Res Nil Not Much
(On)
Particle Lighiting 0.5[U-M] Nil
(Medium)
Soft Shadows 1.5[U-H], 2[U-L] Yes
(High)
Grass Shadows 1.5[H-M],2[H-L] Very little[H-lower]
(Medium)
Long Shadows Nil Yes
(Enabled)
Full Res SSAO 3 [Off-On] Not Noticible
(Off)

Water RefRAction 6.5[H-M],7.7[H-L] Not much


(Off)
Water RefLEction 1.5[H-M] High is good,
M and L: Muddy &
Translucent (High)
Water Physics 3.5[Max-1/2] Visible near H2O and
expensive. (1/2)

TAA Sharpening -nil- Depends.


(27 since TAA makes it soft)
Motion Blur 1.5[On-Off] Personal Pref
(Off)
Reflection MSAA 1 Not much
(x2)
Geometry Level 1[5-3], 2[5-2,1] Not Much
(3/5)
Grass LOD 1 Not Much
(4/10)
Tree Quality 0.5[U-H] Noticeable for individual
trees.
More noticeabele given
the amount(High)
of trees in the game.
Parallax ---
(Ultra)
Decal --- Little
(Ultra)
Fur Quality Nearly none Medium is ugly.
Furries look awesome with
this. (High)
___________________________________________________________________________________
_____________________________________
Overall:

(Recommended settings for performance/resolution balance)

Texture Quality: Ultra


Isotrophic Filtering: 16x
Lighting Quality: Medium
Global Illumination: High
Shadow Quality: High
Far Shadow Quality: High
SSAO: Ultra
Reflection Quality: Medium
Mirror Quality: Ultra
Water Quality: Medium
Volumetrics: Medium
Particle Quality: Ultra
Tesselation: Ultra
TAA: Medium
FXAA: OFF
MSAA: OFF

Near Volumetric Quality: Low


Far Volumetric Quality: Medium
Volumetric Lighting Quality: High
Unlocked Volumetric Raymarch Resolution: On
Particle Lighting Quality: Medium
Soft Shadows: High
Grass Shadows: Medium
Long Shadows: On
Full Resolution SSAO: Off
Water Refraction Quality: Medium
Water Reflection Quality: High
Water Physics Quality: High
TAA Sharpening: Any
Motion Blur: Off
Reflection MSAA: X2
Geometry Level of Detail: 3 of 5
Grass Level Detail: 4 of 10
Tree Quality: High
Parallax Occlusion Mapping Quality: Ultra
Decal Quality: Ultra
Fur Quality: High

Others:

system.xml > deepsurfacequality > back up file > change to ultra


And use Async Compute for Vulkan(Google How To)

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