Professional Documents
Culture Documents
Re: Research Findings on BU Students Using Online Fitness Content During the
COVID-19 Pandemic and Expected Fitness Approach When the Pandemic is Over
Introduction
In the current society that is filled with diverse media platforms, people enjoy getting
fitness related information via social media. Especially during the COVID-19 pandemic,
people’s exercise and fitness habits have shifted to rely on more remote ways. Within this
situation, our team, students from the Department of Emerging Studies, would like to apply Uses
and Gratifications Theory and Media System Dependency Theory to explore interrelations and
approaches to encourage online fitness content use in response to users’ heavy reliance on media
during the COVID-19 pandemic for Boston University´s Fitness and Recreation Center (FitRec).
BU FitRec works hard to provide the most practical and interesting fitness content
through both in-person and online mediums. However, due to the COVID-19 pandemic, most of
the fitness content moved online in order to provide users with helpful fitness information while
quarantining at home. To explain how the pandemic changed users' interaction with fitness
content, we applied U&G theory and MSD Theory to better examine suitable ways for FitRec to
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interact with their target audience and what content best satisfied the audience’s need for fitness
To accomplish the goal, our survey gathered both quantitative and qualitative data from
interaction, social presence, web irritation, informativeness of the fitness content in users’ most
used platform, exercise behavior during the pandemic, and expected changes after the pandemic
are measured. Additionally, data was collected on variables such as media platforms people used
to get online fitness content before and during the pandemic and exercise frequency. In addition,
we collected qualitative descriptions of 1) reasons for people choosing certain platforms to get
online fitness content during the pandemic, 2) what influencers (if any) they followed for fitness
content and 3) people’s expected changes of fitness approach after the pandemic. This study
recruited 204 participants through the SONA system at Boston University in exchange for class
extra credit. Participants completed an online survey that measured their attitudes towards and
intention to continue using online fitness content to exercise in the future. Social interaction,
social presence, web irritation, informativeness, attitude and continued use intention were
measured on a 7-point Likert scale ranging from 1 (Strongly Disagree) to 7 (Strongly agree).
Exercise frequency was measured with five statements: “once a month”, “ two to three times a
month”, “ once a week”, “two or three times a week and daily.” For platforms used, we include
Key Findings
We explored how different gratifications that BU students sought while using online fitness
content impacted their attitude towards and continued use of the content during the pandemic.
Out of the 204 BU students that participated in our survey, we found that 37 people did not
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exercise more than once a month. These participants were not included in the following
People will consider continuing using online fitness content after the pandemic.
Most participants indicated that they will continue to use online fitness content to fulfill
their fitness needs, even with an option of a gym being open. In fact, some BU students indicated
they go to the gym for exercise before the pandemic, but will change their content to virtual
moving forward. For example, one participant said “The pandemic has taught me fitness is
possible anywhere, even from home.” Some already used online fitness content as a way of
exercising before the pandemic and plan to stay the same after the pandemic. One participant
said, “I don't think the pandemic has influenced my exercise routines because I used YouTube
content for fitness before the pandemic in the same way during the pandemic. And I will use the
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Moreover, a fair amount of people indicated that there will be a change in their content due
to the accessibility of more Internet content being available. Some mention the need to have
flexible fitness content to fit into their schedule. For example, “I think I will continue to use
fitness apps ... because I've found out that exercising at home is very time-saving and effective.
Since I'm still a college student, I have a lot of academic work to do. It's quite hard for me to set
aside a long period of time to go to the gym.” Some mention they will return to finding their
fitness content at the gym, but appreciate the accessibility of having online content available for
them when needed. Other BU students mentioned the accessibility of the type of content as a
reason for sticking with online fitness content. The nature of the Internet allows for a variety of
workout types, giving users the opportunity to select a type of exercise they want to complete.
For example, “I have loved working out with online content because I find that there is more
variety. I never went to the gym before, and now I will definitely not go post-pandemic because I
have grown used to my online content.” Overall, there was a large consumption of online fitness
content during the pandemic and such activity will persist even when the pandemic is over.
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Online fitness content that provides useful information tends to be more welcomed.
Informativeness refers to people seeking useful online fitness information to fulfil their
exercising needs. Our findings indicate that people will have a more positive attitude and be
more willing to continue to use online fitness content if the content is informative. We found that
content type and workout type are two of the themes that BU students choose certain platforms
to maintain their fitness goals during the pandemic. From there, Youtube is listed as the most
commonly used platform for fitness content. The most mentioned reason for using Youtube is
because it provides long and detailed videos that students can follow step by step.
Online fitness content that confuses or irritates people will hamper their use.
As previously described, we also analyzed the impact of web irritation on users’ attitude
towards and continued use of online fitness content. Web irritation refers to the extent that the
web is messy and irritating to consumers. We found that the more web irritation within the
fitness content, the worse the attitude people would have toward it and the less likely they would
be to continue to use the contents. In addition, we discovered that when a user selects online
fitness content, they consider the platform's design. One participant said that some platforms
were more engaging than others because it enabled them to easily choose the length of their
workout. Participants also indicated in their responses that platforms were selected based on the
details in the content being presented. For example, “YouTube has a lot of fitness videos where
the creators explain how to do the exercise, what it helps, and provides either upbeat music or a
timer to stay on track. TikTok is more short form and quick to pick up or save for later. The app's
algorithm has also picked up on my personality and quirks, so it recommends more relevant
content for me.” Moreover, our research results reveal that online fitness content that is free,
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convenient, easy to use and aligned with people’s fitness goals contribute to why people choose
different types of fitness content. Therefore, it is critical for fitness content providers to continue
to find ways to make content easy for the online fitness content they provide.
Content that enables the audience to connect with other people tends to perform better.
The idea of connection is found to greatly influence people when using online fitness
content. We studied two variables to measure social connection: social interaction and social
presence. Social interaction refers to people building up mutual interrelationships with each
other. Social presence refers to establishing connections with others, experiencing others'
presence, and getting awareness of human contact through social media. Although our results
concluded that establishing one on one connections with others would not be important for the
fitness industry to consider when providing online fitness content, fitness content was preferred
when users felt a sense of a larger community present around them. Participants indicated that
they selected online platforms due to the community found on the platform. One example of this
is, “Because my gym was closed, I wanted to feel connected to the fitness community.” Another
example of connection was demonstrated through indicating that they felt a connection to their
friend group by doing the same workout. An example of this is “I chose them because they were
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recommended to me by friends. I was also invited to exercise together with a friend, which is why
I started utilizing the platforms for myself when I exercise on my own time.”
People tend to follow certain influencers when using online platforms for fitness.
In addition to understanding why people used certain platforms for online fitness content,
we also wanted to understand the relevance of influencers in this space. Part of people’s
reasoning for continued use of online fitness content was the influencers themselves. Our
research indicates that out of the 167 BU students, only 66 people did not follow influencers for
fitness content on social media. About 60% of the students indicated that influencers guided their
exercise. There was a trend in which influencers were followed for fitness content. The top 10
influencers are indicated in the graphic below. A common trend across the influencers is all have
visual platforms that allow for video content. Each influencer takes time to either describe or
show the fitness movement to complete. A few of the top reported influencers also provide a
long term fitness schedule broken down into either two weeks, one month, or more time.
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Recommendations
stretching, balance exercises for the users to choose. BU FitRec should continue to focus
on having a diverse array of fitness activities showcased on their social media profiles.
● The video length should vary so that it could fit users’ respective schedules better. Users
should have the option to view a short piece of content if they are busy or engage in
● Fitness content that can be followed at home is needed and needs to be easy to do without
● The tutorials need to be detailed and the trainers should explain the rationale behind each
exercise. For example, this may include which muscles the exercise helps to workout.
comments section.
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● BU FitRec should have a voice on social media that is friendly rather than that of an
academic authority. This will encourage a more wholesome sense of community and
welcomeness.
● Try to post content which could influence users to share their stories or to have a
discussion.
● When users comment on BU FitRec's content, the account should respond to users to
● Reply to the questions about FitRec or Fitness when the users ask at the comment or
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● Pay more attention to the YouTube channel, which is the major platform that BU students
are watching fitness content. Youtube, Instagram, and Tiktok are the top three preferences
● The videos on Youtube should be long, which are longer than 10 minutes, as BU students
go to Youtube for more lengthy content. The content posted on Tiktok would need to be
shorter than 2 minutes, as that is all the platform affords for. Some content that may fit
within the Tiktok space would be quick exercises, nutritional facts, and meals to eat.
Conclusion
In general, our study’s findings produced recommendations for BU FitRec to interact with
their target audience and provide appropriate content that will best satisfy the audience’s need for
fitness beyond the COVID-19 pandemic. Our strategies are rooted from an extensive amount of
literature review and statistically sound data analysis results. Results and recommendations
emerged from this study will not only allow FitRec to continue to build a strong presence on
Instagram, but also consider other online mediums that may attract BU students as they search
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Understanding fitness social media content in a pandemic
Presented by: Dannie Annecston, Mandy Chou, Dongpeng Huang, Jessica Li, Alexis Shore
Abstract
Due to COVID-19 and the closing of the gyms nationwide, the home has become the
place for many people to fulfill their fitness goals. Without the fitness instructor at home, people
rely heavily on online fitness content. This study intends to understand which gratifications are
satisfied using online fitness content, based on Uses and Gratification theory and Media System
Theory.
web irritation, social interaction, and social presence had an effect on people’s attitude towards
and continued use of online fitness content. An online survey was distributed to college students
at a large northeastern university (N = 134) collecting both quantitative and qualitative data. The
results demonstrate that while low web irritation and high social presence led to a significantly
increased attitude and continued use intention (p<.05), social interaction had no significant
relationship with people’s attitudes and continued use (p>.05). And higher informativeness
would significantly result in better attitudes (p<.05), while not significantly impacting continued
use of online fitness content (p>.05). This study would have important implications in providing
best online fitness content for people that are highly informative and social presence oriented,
keywords: online fitness content, social media, COVID-19, Uses and Gratification
As a result of the COVID-19 pandemic, the fitness industry has become saturated with
virtual content for improving health at home (Lufkin, 2020; Garrison, 2020). Consistent fitness
habits were altered in response to the nationwide gym closures (Ries, 2020). The fitness
2020), Youtube (Sokolova & Perez, 2020), Facebook (Zuo et al., 2021) and Twitter (Stanford &
Salles, 2021). Social content is commonly shared under the context of “fitspiration” (Sokolova &
Perez, 2020), which is used as a way to encourage individuals to live a healthy lifestyle
(Tiggemann & Zaccardo, 2015). Fitness educators adapted to the changing landscape of their
industry during the COVID-19 pandemic to meet the needs of users through innovation (Hayes,
2020); particularly, through social media platforms (Zuo et al., 2021). A gap in the literature
exists in understanding the gratification gained from using social media platforms for fitness
content during the COVID-19 pandemic. This study intends to understand how people used
online fitness platforms to gratify their needs for fitness during COVID-19. Through uses and
gratification theory (U&G) and media systems dependency theory (MSD), this study unravels
what needs are driving people toward different social media platforms for fitness content in a
post-pandemic world. By understanding current gratifications and shifts in dependencies that are
currently sought in the fitness community, we can acknowledge the most beneficial form of
content to meet user needs in communication and how to continue connecting with users on their
fitness journey.
While U&G theory originated to explain why audiences engage with certain types of
media outlets, such as radio shows and newspapers (as cited by Ruggiero, 2000), it has evolved
audience's needs and motivation for interacting with media (Li et al., 2018). U&G theory
contends that audiences use media to fulfill different gratifications, and that the audience has
control over their usage (Li et al., 2018). Due to the complexity of human needs and behaviors as
well as the changes of the media environment, U&G theory has been continuously developed
and improved. Recent U&G studies have focused on social media (Bailey et al., 2020)
gratifications have been split into content and process gratifications (Cutler & Danowski;
Swanson, 1992). Though, the Internet brings a new type of gratification: social gratification,
which is particularly relevant to the study of social media (Stafford et al., 2004).
to the content favorably or unfavorably (Chen & Wells, 1999). In the context of this study,
attitude toward online fitness content is the user's predisposition when using online fitness
content. At the same time, continued use is another reflection of users’ adaptation and evaluation
of how their inclinations to use online fitness are affected. Continued use of online content in this
research is defined as the individual's willingness to continue to use current online fitness content
(Park et al., 2021). This study attempts to examine how different gratifications affect attitude
toward online fitness content and the continuous use of online fitness content. We examine these
variables as separate dependent variables because attitude and continuous use stand for two
different aspects of outcomes in users. Attitude is able to represent how users feel about the
overall quality of online fitness content during the time using it, while continuous use displays
users’ long-term tendency whether to maintain using the online fitness content or not even after
Content gratifications indicate users' pleasure from using the content provided by the
media (Stafford et al., 2004). Stafford et al. (2004) found that the users’ site choices are caused
by their need for content, and that this plays an important role in Internet use (Stafford et al.,
2004). Informativeness, which is the extent to which online media provides useful information
(Chen & Wells, 1999), exemplifies a content gratification (Luo, 2002). Within the context of this
example, learning new fitness routines). Much empirical work has found that
information-seeking is positively correlated with both Internet use (Papacharissi & Rubin, 2000)
and attitude toward a website (Ahn. 2010). While these results are not entirely consistent across
cultural differences (Kim et al., 2011), the current study will control for this by focusing on
Beyond attitudes towards online fitness content, studies have found that information was
a key motivation for users to continue to use mobile applications (Hur et al., 2007; Hwang et al.,
2020). Ko et al. (2005) suggests that users who have a high motivation for informativeness and
feel the media content satisfies their needs are more likely to revisit that content. The literature
U&G theory.
gratifications, which results from the process of using the medium (Cutler & Danowski 1980)
such as surfing or searching the Internet (Stafford et al., 2004). A common factor within
achieving process gratification is irritation, which is defined as the extent that the web is messy
and irritating to consumers (Eighmey & McCord, 1998). Lim and Ting’s (2012) showed that web
irritation in online platforms will negatively influence user attitude toward the platform.
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According to Luo (2002), web irritation is one of the most critical and influential dimensions of
attitude toward websites. Web irritation will ultimately cause displeasure and annoyance for
users(Lim & Ting, 2012). This means web irritation could be the strong factor that influences
In addition to content and process gratifications, social gratifications arise when the users
view the Internet as a social environment (Stafford et al., 2004). Interaction with other users
through sharing content makes social media particularly appropriate for providing social
gratifications (Diddi & La Rose, 2006; Dunne et al., 2010). Hossain et al. (2019) argues that
social gratifications can be measured in two dimensions: social interaction and social presence.
Previous literature found that social interaction was an important motive for social media
use (Whiting & Williams, 2013). Generally, social interaction is a strong factor of using versatile
and prevailing social media like Facebook (Smock et al., 2011) and Instagram (Lee et al., 2015).
Overall, Teodoro & Naaman (2013) mention that information obtained from users via social
media platforms can feel more personable and “real”, allowing for a more positive online
experience.
Another social gratification of interest to this study is social presence. Social presence is
defined as the degree of how the media is able to provide users with the ability to establish
connection with others, experience others' presence, and have an awareness of human contact
(Xu et al., 2012, Lee et al., 2007). Users can follow, interact or even “supervise” each other to
boost fitness motivations (Teodoro & Naaman, 2013). While participants’ fitness goals and
progress are personal feats, their followers as the perceived audience will encourage them to
continuously practice desired activities (Teodoro & Naaman, 2013). In this way, individuals
understand the scope of their audience and will consequently use social media to update how
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they behave to “fit in” within the lines of acceptable behaviors and practices, or norms (Boyd,
2007). Therefore, social presence may influence users’ continued use of social media.
Due to the COVID-19 pandemic, U&G theory is not enough to explain the fulfilling of
users' needs for online fitness content during this period. Media systems dependency theory
(MSD) theory can provide a framework to further understand the users’ needs as they relate to
the COVID-19 pandemic and beyond. MSD proposes that people will rely more on the media for
information under uncertainty and societal disturbances (Ball-Rokeach & DeFieur, 1976). The
central concept of MSD theory is that the resources within a media system determines an
individual’s ability to attain their goals (Ball-Rokeach, 1985). MSD theory can be analyzed at the
macro level (e.g., system level), middle level, and micro level (e.g., individual) (Ball-Rokeach et
al., 1990). MSD theory is needed to help explain the changes in users' gratifications because of
While U&G theory is rooted in the question how do users gratify their needs, MSD
theory is based on why the users go to certain mediums to fulfill their goals (Grant et al., 1991).
In other words, U&G theory focuses on individuals without considering the interrelationship
between them and the larger social environment. MSD theory explains these motivations in the
context of certain media platforms and the current society. Thus, integration of U&G and MSD
theory can better examine suitable ways for fitness brands to interact with their target audience
and what content best satisfies the audience’s need for fitness under the COVID-19 crisis.
Media dependency occurs most when a conflict or change of the society is present
(Ball-Rokeach & DeFieur, 1976). Previous studies show that a crisis heightens the use of media
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because people desperately need information to tackle the turbulence in the unstable society
(Ball-Rokeach & DeFleur, 1976; Lowrey, 2004; Hu & Zhang, 2014). MSD theory has been used
to examine people’s dependencies on the media after the September 11th terrorist attacks in the
United States (Lowrey, 2004) and the H1N1 crisis in China (Hu & Zhang, 2014) People will lean
on familiar media platforms to get information when a crisis occurs (Lowrey, 2004; Mazer et al.
2015).
Based on the literature reviewed above, this study establishes hypotheses and research
questions to explain how the pandemic changed users' interaction with fitness content.
Attitude shows the users' favorably or unfavorably predisposition towards the content
(Chen & Wells, 1999), meanwhile continued use reflects users’ adaptation and willingness to
continue using the content (Park et al., 2021). Previous research around content gratifications on
social media define informativeness as a key gratification that needs to be met to positively
influence attitude and continued use (Luo, 2002). Finding useful online fitness information is
vital for people’s predisposition when using online fitness content and their willingness to
continue to use current online fitness content. This literature can be applied to the online fitness
Informativeness will positively impact (H1) attitude toward and (H2) continued use of
This study also proposes that web irritation will negatively impact users’ attitude and
continued use of online fitness content (Luo, 2002). Thus, we can hypothesize:
Web irritation will negatively impact (H3) attitude toward and (H4) continued use of
The literature on social gratifications show users will use social media for fitness content
more consistently and frequently when there are interactive features embedded (Smock et al.,
2011). Moreover, users will have a more positive attitude towards online fitness content when
they find social interaction features appealing and comfortable (Ko et al, 2005). Therefore we
H5: Social interaction will positively impact (H5) attitude toward and (H6) continued
In addition to social interaction, the social presence literature indicates more mutual
interactivity in the online community can encourage users to use online fitness content more
H7: Social presence will have a positive relationship with continued use of the online
fitness content.
Hassanein & Head’s study (2007) shows that social presence would cause positive
consumer attitudes towards websites that sell physical products. However, previous literature
does not show the relationship between social presence and user’s attitudes towards social media
RQ: How will social presence impact user’s attitude toward online fitness content?
Apart from predicting the fulfillment of people’s different gratifications using factors
drawn from U&G theory, users’ gratification seeking behavior is found to be unavoidably
influenced by the social environment that surrounds it, especially during social disturbances and
crisis (Ball-Rokeach & DeFieur, 1976). A number of empirical researchers found that users
would rely more on the media systems to get information during social crises and seek
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information more on media that they are familiar with (Hu & Zhang, 2014; Lowrey, 2004; Mazer
H8: Individuals were more likely to depend on a technology they were familiar with for
Method
Participants
This study recruited 204 participants through the SONA system at a large northeastern
university in exchange for class extra credit. Some participants were removed if they indicated at
the start of the survey that they did not exercise more than once a month, leaving us with our
final sample (N = 167). The sample included those who identified as males (n=26), females
(n=138), non-binary (n=2), and prefer not to say (n= 1). Participants' age ranged from 18 and 28,
mostly from 19 to 22 (n=133). Participants’ education levels range from high school (n = 29),
some college (n = 90), bachelor’s degree (n = 33), to graduate degree (n = 15). Participants were
from diverse racial groups: African American (n=1), Asian/Pacific Islander (n=71), Caucasian
(n=73), Hispanic (n=8), Middle Eastern(n=2), Mixed race (n=10) and prefer not to say (n = 2).
Procedure
Participants completed an online survey that measured their attitudes towards and
intention to continue using online fitness content to exercise in the future. The survey measured
perceived social interaction, social presence, web irritation,informativeness of the fitness content
in their most used platform, exercise behavior during the pandemic, and expected changes after
the pandemic are measured. Additionally, data was collected on variables such as media
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platforms people use to get online fitness content before and during the pandemic and exercise
certain platforms to get online fitness content during the pandemic, and people’s expected
Measures
Social interaction: Social interaction was measured using three out of six items that apply to the
context of online fitness most from Kim and Kim (2019): “I will exchange this fitness content
with my friends and family”, “I use this content to communicate with distant friends'', and “I use
this fitness content to keep in touch with people I don’t have enough time to see in person” (α =
.76, M= 10.71, SD = 4.13). All the questions were based on a 7-point Likert scale ranging from 1
Social presence: The social presence was operationalized by an existing verified scale adopted
from Gefen and Straub (2003) and was further used by Xu et al. (2012), including statements
such as “There is a sense of human contact within this fitness content”, “There is a sense of
sociability in this fitness content” and “There is a sense of human sensitivity in this fitness
22.54, SD = 6.80).
Web irritation: To measure how users view the web irritation of online fitness content, Lim &
Ting’s (2012) 5-item web irritation scale was adapted and reduced to four items, again measuring
on a 7-point Likert scale ranging from 1 (Strongly Disagree) to 7 (Strongly agree). Higher values
corresponded to ease of use, with statements such as “I feel that the online fitness content that I
use most is confusing”, “I find the online fitness content that I use most is messy” and “I am
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often irritated by unwanted pop-ups in the online fitness content that I use most” (α = .78, M=
11.28, SD = 4.83).
Informativeness: The measure for informativeness was adapted from Lim & Ting (2012). It is a
7-point Likert scale ranging from 1 (Strongly Disagree) to 7 (Strongly agree) that includes
statements such as: “It is important that my fitness content is able to give me information that is
Attitude: The scale for attitudes was adapted from Lim and Ting (2012). It was measured on a
7-point Likert scale ranging from 1 (Strongly Disagree) to 7 (Strongly agree) and asked
respondents to indicate the extent to which they agreed with statements like “I am comfortable to
exercise using online fitness content”, “I like to achieve my fitness goals through online fitness
content” and “I like to find fitness information from fitness content” (α = .83, M= 25.74, SD =
5.50).
Continued use intention: The 5-item continued use intention scale was similarly adapted from
Lim and Ting (2012). It included statements like “It is likely that I will continue to use online
fitness content to exercise in the future”, “I would likely continue to access an online fitness
content to meet my needs” and “I plan to continue to do more exercises via following online
fitness content” (α = .89, M= 26.85, SD = 5.98). Participants were asked to indicate how much
they agreed with such statements on a 7-point Likert scale ranging from 1 (Strongly Disagree) to
7 (Strongly agree).
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Exercise Frequency: Exercise frequency measures how often people are exercising. Exercise
frequency was controlled in this study because people’s attitudes and intention to use online
fitness content would be varied greatly across how often they exercise (Welker et al., 2019).
Only people who exercise were selected because people who didn't exercise were likely to not
view fitness content online either (Sokolova & Perez, 2021). Exercise frequency was measured
using scales from Lindwall and Hassmén (2004) with five statements: “once a month”, “ two to
three times a month”, “ once a week”, “two or three times a week and daily.”
Platforms Used: The platform that people get fitness content is controlled because different
platforms have different affordances and with different gratifications associated. This paper
focuses on the four main platforms that people get fitness content: Youtube (Nyenhuis et al.,
2020), Instagram (Sokolova & Perez, 2021), TikTok ( Stollfuß, 2020), and Peloton (Su et al.,
2020). Participants are asked to select which of the four platforms have they used most for online
Results
Quantitative Results
Multicollinearity between variables was below five for all two separate hierarchical
regressions using the variance inflation factor (VIF; Belsley, Kuh & Welsch, 1980). Means of
each study variable for each participant are calculated. After testing for mahalanobis distances,
To analyze our hypotheses (H1, H3, H5) and research question one (RQ1), we ran a
hierarchical regression analysis (See Appendix A). Our control variable, exercise frequency, was
entered into the first model to consider its effect on people’s attitude toward online fitness
content. Informativeness, web irritation, social interaction and social presence was entered into
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the second model (H1, H3, H5, RQ1, respectively). The first model did not indicate a significant
relationship between exercise frequency and attitude to online fitness content, F(1, 165) = 2.462,
adjusted R2 = .009, p = .119. This suggests that people’s exercise frequency doesn’t influence
To interpret the results of hypotheses related to attitude, the second model added these
relevant independent variables. Once included, the model increased the variance in attitude by
34% more than exercise frequency alone, F (5, 161), adjusted R2 = .334, p = .000.
H1: The second model indicated that informativeness was a significant positive predictor
of attitude, p = .000; for every one standardized unit increase in informativeness, attitude toward
H3: The second model indicated that web irritation was a significant negative predictor of
attitude, p = .005; for every one standardized unit increase in web irritation, attitude toward
H5: The second model indicated that social interaction was a significant positive
predictor of attitude, p = .012; for every one standardized unit increase in web irritation, attitude
toward online fitness content increased by .184 standardized units. H5 was supported.
RQ: Results from the second model indicated that social presence was a significant
positive predictor of attitude, p = .002; for every one standardized unit increase in social
presence, attitude toward online fitness content increased by .229 standardized units.
To analyze our hypotheses (H2, H4, H6, H7), we ran a separate hierarchical regression
analysis to assess continued use intention. Our control variable, exercise frequency, was entered
into the first model to consider its effect on people’s continued use of online fitness content.
Informativeness, web irritation, social interaction and social presence was entered into the
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second model (H2, H4, H6, H7, respectively). The first model did not indicate a significant
relationship between exercise frequency and continued use intention, F(1, 165) = 1.375, adjusted
R2 = .002, p = .243. This suggests that people’s exercise frequency doesn’t influence their
To interpret the results of hypotheses related to continued use intention, the second model
added the relevant independent variables. Once included, the model increased the variance in
continued use intention by 18% more than exercise frequency, F (5, 161), adjusted R2 =.163, p =
.000.
H2: The second model indicated that informativeness was a significant positive predictor
of continued use intention, p = .040; for every one standardized unit increase in social presence,
H4: The second model indicated that web irritation was a significant negative predictor of
continued use intention, p = .002; for every one standardized unit increase in web irritation,
continued use intention decreased by .250 standardized units. H4 was supported. H6: Social
interaction did not have a significant impact on continued use intention, β = .084, p = .302. H6
H7: The second model indicated that social presence was a significant positive predictor
of continued use intention, p = .017; for every one standardized unit increase in social presence,
During the COVID-19 pandemic, people tended to stick to the media platform that they
used before to get online fitness content: Youtube (98.18%), Instagram (87.88%), Peloton
(90.00%), TikTok (93.75%), and other media platforms (81.25%). Thus, H8 was supported.
Qualitative Results
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qualitative responses to gauge a richer understanding of their fitness patterns during the
COVID-19 pandemic and beyond. Six themes were identified from the answers for why
participants chose certain platforms (see Appendix B) that addresses part of our research into
MSD theory. (1) Content Type (N = 60, 35.928%), (2) Convenience (N = 34, 20.359%), (3) Easy
to use (N = 28, 16.766%), (4) Workout Type (N = 25, 14.970%), and (5) Connection (N = 18,
10.778%).
The first theme that emerged was content type, indicating participants went to certain
online platforms due to the type of content they received on different platforms. Participant
responses were coded as this theme when expressing their preference for similar messages
across all fitness content presented on that platform. For example, one participant said “Youtube
was convenient and something I used in the past. Tik toks were short and easy to follow, plus no
ads and could do it on my own time.” Selecting online fitness content is also related to the
platform that content is presented on, with consideration to the platform's design. For example,
one participant said “Some platforms are more engaging than others. Also being able to choose
the length of my workout is very important.”. Participant responses coded into this theme also
indicate in their responses that platforms were selected based on the details in the content being
presented. For example, “YouTube has a lot of fitness videos where the creators explain how to
do the exercise, what it helps, and provides either upbeat music or a timer to stay on track.
TikTok is more short form and quick to pick up or save for later. The app's algorithm has also
picked up on my personality and quirks, so it recommends more relevant content for me.”
The second theme that emerged from participant responses was convenience. For
example, one participant chose their platform “...because those are the platforms I use for my
17
daily life ” Another portion of participant’s responses coded in this category indicated that one
part of the content being convenient was because it was free. Since free content is more
accessible on the internet, participants felt it was easier to include in their lifestyle. One
participant said, “I like how YouTube has a variety of styles of workout as well as instructors.
Participants indicated that the third main theme for picking their fitness content platform
was easy to use. One participant noted, “Ease of use. Large amount [sic] of content makers on
The third theme on how users chose different platforms for fitness content that emerged
was workout type. Participants would select an online platform if its fitness content aligned with
their fitness goals. For example, one participant said “I used YouTube for exercises like HIIT
workouts, so I could follow along with a timer. I used Instagram for strength training, as
influencers could include multiple videos in one post, each one displaying a specific exercise for
The last theme to present itself was the idea of connection. Participants indicated that
they selected online platforms due to the community found on the platform. One example of this
is “Because my gym was closed, I wanted to feel connected to the fitness community”. Another
example of connection was demonstrated through indicating that they felt a connection to their
friend group by doing the same workout. An example of this is “I chose them because they were
recommended to me by friends. I was also invited to exercise together with a friend, which is
why I started utilizing the platforms for myself when I exercise on my own time”.
Four themes were identified from the answers for the survey question “how do you
expect your experience with fitness during the pandemic influences how you will approach
18
fitness once the pandemic is over?” (see Appendix B) that addresses MSD theory. (1) Continue
with virtual (N = 62, 37.126%), (2) Back to the gym (N = 48, 28.743%), (3) Stay the same (N =
30, 17.964%), and (4) Accessibility of content (N = 20, 11.976%). Each theme is presented with
Most participants indicated that they will continue to use online fitness content to fulfill
their fitness needs, even with an option of a gym being open. This theme applied to participants
that indicated they received their fitness content in a different form than virtual before the
pandemic, but will change their content to virtual moving forward. For example, one participant
said “The pandemic has taught me fitness is possible anywhere even from home”.
The second theme distinguishes that there will be a change in participants' online fitness
content due to plans of returning to a gym environment when gyms open. For example, “It will
be similar but I will go back in person to gyms and workout classes”. Exercising in a gym can
also provide a means for motivation and community. Responses hinted at the need of in person
connection versus the use of online fitness content for fitness motivation. For example, one
participant said “I miss being in a room with other people working out. Something about the
energy and common goal to get through the workout is what I want in an exercise class”.
Another group of participants answered that they would stay the same on how they
receive their fitness content after the pandemic. Participants also clarified that fitness content
consumed during the pandemic was the same content consumed before the pandemic. They also
indicated the same content will be consumed after the pandemic. For example, one participant
said, “I don't think the pandemic has influenced my exercise routines because I used YouTube
content for fitness before the pandemic in the same way during the pandemic. And I will use the
group saying their content will stay the same, another group indicated that there will be a change
in their content due to the accessibility of more Internet content being available. This theme is
identified due to participants mentioning the need to have flexible fitness content to fit into their
schedule. For example, “I think I will continue to use fitness Apps ... because I've found out that
exercising at home is very time-saving and effective. Since I'm still a college student, I have a lot
of academic work to do. It's quite hard for me to set aside a long period of time to go to the
gym.”. Another part of participants coded into this theme mentioned they will return to finding
their fitness content through a gym atmosphere, but appreciate the accessibility of having online
content available for them when needed. The last part of the coded participants in this theme also
mentioned the accessibility of the type of content as a reason for sticking with online fitness
content. The nature of the internet allows for a variety of workout types, allowing for users to
select a type of exercise they want to complete. For example, “I have loved working out with
online content because I find that there is more variety. I never went to the gym before, and now
I will definitely not go post-pandemic because I have grown used to my online content.”.
Discussion
The purpose of this study was to understand how the pandemic affected users'
consumption of fitness content. U&G theory examines the psychological and behavioral effects
of mass communication by analyzing the audience's needs and motivation for interacting with
media (Katz et al., 1973). This study argues that three gratifications are prevalent to the fitness
community: content, process, and social gratification. Literature on these gratifications supports
social presence (Cheung et al., 2011), social interaction (Smock et al., 2011; Lee et al., 2015),
web irritation (Stafford et al., 2004), and informativeness (Hwang et al., 2020; Lim & Ting,
20
2012) as being main variables for increased social media usage. MSD theory provides a
framework to further understand the needs of users post pandemic. Through an online survey, we
were able to make conclusions around how different factors influenced participants' attitudes
towards and intention to continue using online fitness content to exercise in the future.
In our results, informativeness and web irritation have significant effects on users'
attitudes towards online fitness content and, as such, fitness content providers should ensure that
the content can be informative to their users and enhance their positive attitude. This is also
consistent with previous literature that informativeness impacts people’s attitude toward a media
platform (Ahn. 2010) and their continued use intention (Hur et al., 2007; Hwang et al., 2020; Ko
et al., 2005). The qualitative results further supports this finding, since participants indicated they
selected online fitness content due to the details in the content type. In addition, we found that
web irritation is the strongest predictor of users’ continued use of online fitness content.
Participants further indicated in open ended questions that they would choose platforms for
fitness content based on the platform design itself. Therefore, it is critical for fitness content
providers to continue to find ways to make content easy and informative for the online fitness
Our results also have some interesting theoretical implications for the U&G theory and
MSD theory. Our results demonstrate that U&G theory is suitable for describing people’s getting
online fitness content behavior even during a pandemic. Additionally, individuals depend more
on a technology they were familiar with for online fitness content during the COVID-19
21
pandemic that extends the MSD theory to a pandemic environment in the United States. The
theoretical implications of this research would also call for further research in people’s getting
While the research reported provides insight into users’ fulfilling fitness needs through
social media, this study is subject to several limitations. First, this study used a convenience
sampling method. Participants are recruited from the same university and all at college age. Also,
younger people are more prolific users of social media than older people (Lenhart et al.,
2010).Future research should replicate this model with different participants of varying ages to
increase the power of this study's conceptual model and theory building. Second, most of the
participants in this study’s survey are female. Thus the sample may not be representative of all
people that use online fitness content. Third, the consumers perceive different motivations and
gratifications on different platforms (Stanley, 2015; Ma, 2016). Future studies could research the
differences in gratification between social media platforms. By knowing the types of gratification
fulfilment differences per platform, there can be a general understanding of how content will differ
between platforms and what type of content will do best on each platform. Fourth, this survey is
Conclusion
This study explores how people adapt to online fitness mode during the COVID-19
period and how these users treat online fitness content by applying U&G theory with MSD
theory into the analysis. This study is among the first to apply U&G theory with MSD theory to
understand the effects of COVID-19 in a post pandemic society. The results show promise in
22
understanding users' gratifications with online fitness content that can be applied to fitness
brands and organizations. By this studying applying both quantitative and qualitative data, our
results paint a rich narrative for how to approach online fitness content in the future.
23
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Appendix A
Appendix B
17. I need to spend loads of time to learn how to manipulate features on the online fitness
platform that I use most.
18. It is important that my fitness content is able to give me information that is of interest to
me.
19. Accurate information in my fitness content improves my exercise effectiveness.
20. Timely information in my fitness content improves my exercise performance.
21. Information in my fitness content that is useful in aiding my exercise decisions is
appreciated.
22. Information in my fitness content that makes it easier for me to compare exercise choices
when following the online fitness content is desirable.
23. I am comfortable to exercise using online fitness content.
24. I like to achieve my fitness goals through online fitness content.
25. I like to find fitness information from fitness content.
26. I feel happy when I access the fitness content.
27. I feel that reading the fitness content is a good idea.
28. It is likely that I will continue to use online fitness content to exercise in the future.
29. I intend to continue looking for fitness content on the Internet in the future.
30. I would likely continue to access an online fitness content to meet my needs.
31. I plan to continue to do more exercises via following online fitness content.
32. When I need to perform a particular exercise, I would continue to search for an online
fitness content associated with that exercise.
33. Reflecting on your answers above, why did you choose certain platforms to maintain
your fitness goals during the pandemic?
34. Did you follow any influencers in particular to get fitness content during the pandemic?
Please list them below.
35. How do you expect your experience with fitness during the pandemic influences how you
will approach fitness once the pandemic is over?
36. How would you describe your gender?
37. What is your age?
38. Please indicate the race or races with which you identify
39. Please indicate your highest level of education