Professional Documents
Culture Documents
Revenue: $2 million+
Full-time staff: 5
Introductions
Full-time staff: 5
Agenda
- Studio Goals
- Diversified VS. Focused
- Burn Rates
- Revenue Sources
- Projections
Studio Goals
Skill Development / Craftsmanship
Projections
Quality of Life
Projections
Sustainability
Diversified VS. Focused
Diversified VS. Focused
PROS
Lower risk
Diversified VS. Focused
PROS
More Stable
Diversified VS. Focused
PROS
Adaptable
Projections
Craftsmanship
CONS
Multiclass
Diversified VS. Focused
CONS
Always Starting
Diversified VS. Focused
CONS
Always Finishing
Diversified VS. Focused
CONS
Burn rate : the amount of money you spend in a given time frame
Burn Rates
Salaries
Rent
Software
Burn Rates
Salaries Marketing
Rent Training
Software
Hardware
Professional
Services
Contractors &
Outsourced work
Burn Rates
Salaries Marketing
Rent Training
Software Taxes
Hardware Loan
Repayment
Professional
Services Royalties
Contractors &
Outsourced work
Burn Rates
Game-specific spend
Game-Only Spend
Burn Rates
???
Burn Rates
Payroll as
%% of burn
Burn Rates - Employee Re-Investment
Game-Only Revenue
Revenue Sources
All-time Revenue
Revenue Sources
No interest in mobile
Revenue Sources
No interest in mobile
First ~$1M
Revenue Sources - Other Montreal Studios (First $1M)
Projections
Projections
DO THEM.
Projections
Conservative spending
Projections
Conservative spending
(not SteamSpy)
Projections
Conservative spending
@KitfoxGames @ClevEndeavGames
www.KitfoxGames.com www.CleverEndeavourGames.com
@tanyaxshort @RichMakesGames
Questions?
www.RichardAtlas.com
www.CleverEndeavourGames.com/CashFlow