Professional Documents
Culture Documents
AMERICA
The Re-Animation of
American Myths
and Symbols
DIETMAR MEINEL
Pixar’s America
Dietmar Meinel
Pixar’s America
The Re-Animation of American Myths and Symbols
Dietmar Meinel
Department of Anglophone Studies
University of Duisburg-Essen
Essen, Nordrhein-Westfalen, Germany
vii
viii ACKNOWLEDGMENTS
ix
x CONTENTS
Bibliography 219
Index 231
CHAPTER 1
From anxious sheriff dolls, obnoxious race cars, bleeping and buzz-
ing garbage compressors to irritable old men; from cities powered with
the screams of children, rat-infested cottages to post-apocalyptic garbage
landscapes; from the elaborate sounds of “speaking whale” to the immo-
bilizing shout of “squirrel!,” the world of Pixar expands “to infinity, and
beyond.” As soon as the little desk lamp Luxor Jr. hops onto the screen,
audiences of all ages eagerly await to be drawn into an oddly familiar, yet
unexpectedly distinct, universe. As Pixar’s digital animation is so beloved,
even ill-tempered ogres, singing princesses, and sabre-toothed squirrels
obsessed with acorns are often assumed to populate their world as well.
When Ed Catmull and Alvy Ray Smith co-founded Pixar Inc. along
with thirty-eight other founding members and investor Steve Jobs in 1986,
however, the world was not Pixar. Actually, outside the film industry, few
people had heard of the small company and its previous work. Even in
Hollywood, many would have probably been hard-pressed to describe
what these few individuals contributed to the blockbuster trilogy Star Wars
(1977–1983) or why high-tech entrepreneur Steve Jobs invested five mil-
lion dollars in some forty computer scientists with PhDs. About ten years
later, as audiences of all ages flocked to the theaters to see the first film pro-
duced entirely with the use of computers, the world had begun changing.
© The Author(s) 2016 1
D. Meinel, Pixar’s America,
DOI 10.1007/978-3-319-31634-5_1
2 D. MEINEL
But the Pixar Image Computer could never fulfill these expectations.
Plagued with technological inconveniences and limited commercial suc-
cess, the computer became a funding sink for Pixar and Jobs. Although
in dire financial distress, Pixar stayed in business because in the late 1980s
the company had expanded its portfolio by developing film software
and producing TV commercials. For example, the Computer Animation
Production System (CAPS) computer program, useful to color ink-and-
paint cells, was an immediate success with the Disney Studios. Later, the
RenderMan and IceMan software—developed to enable the rendering
of 3-D graphics and the digital processing of photographs—eventually
came to transform computer animation and special effect productions.
Even as the programs established Pixar as a leader in technological innova-
tion, their 3-D rendering and image processing software remained “niche
product[s]” (Price 100). With their technological knowledge and experi-
ence, however, Pixar was able to gain a foothold in the market for televi-
sion advertisements—having acquired some reputation for their software,
the company produced several TV commercials. Starting in 1989, Pixar
was able to create and increase revenue in this way to offset its losses in the
hardware and software business. But by 1991 the annual deficits compelled
Jobs to shut down the hardware production entirely and to concentrate
all of the company’s resources on expanding its software development and
advertising productions.
While the RenderMan software continues to define Pixar’s technologi-
cal superiority in the present, its days of producing commercials are long
gone. Today, audiences love, cherish, and admire Pixar for its many feature-
length computer-animated films. While the first-ever full-length computer-
animated film Toy Story (1995) delivered the company from its financial
distress in 1995, in those early years only a few people believed in Pixar
as a film company: Ed Catmull possessed the technological vision, Steve
Jobs provided the funding (although Jobs did not believe in the idea of a
cinematic endeavor [cf. Price 104]), and John Lasseter offered the creative
talent. A former student at the California Institute of the Arts (CalArt),
Lasseter had been trained in the late 1970s by those artists he admired
most: longtime Disney animators. Although Disney employed Lasseter
in the early 1980s, his growing fascination and passion for digital anima-
tion found no resonance at the studio.1 When his superiors persistently
ignored the ideas of the young animator and eventually shelved his project
The Brave Little Toaster, in January 1984 a frustrated Lasseter joined the
Graphics Group at Lucasfilm. His collaboration with Catmull proved to
6 D. MEINEL
to stir interest in films through novel visual imagery coincided with and
profited immensely from the shift to the blockbuster production system
in Hollywood in the late 1970s. With Jaws (1975), the Indiana Jones
(1981–1989) and the Star Wars (1977–1983) trilogies, Steven Spielberg
and George Lucas had fundamentally transformed the film business—and
the people at Pixar were deeply shaped by (and had shaped) the transition
from the New Hollywood period to the blockbuster era, as James Clarke
reasons in The Films of Pixar Animation Studio (2013):
aspirations and ideals at Pixar, beyond the individual training and involve-
ment of John Lasseter and his admiration for The Walt Disney Company.
In their first collaboration with Disney, Toy Story (1995), the Pixar employ-
ees learned a huge amount from their cel-animation heirs, appropriating
the financial, organizational, and artistic approaches to a point where sev-
eral of Disney’s senior executives professed “that Pixar had made a film
that contained more of the ‘heart’ of traditional Disney animated films
than they themselves were making at that time” (Price 155–156). In her
enthusiastic review of the film for The New York Times, journalist Janet
Maslin welcomed this dedication to the Disney animation tradition as “[t]
he computer-animated Toy Story, a parent-tickling delight, is a work of
incredible cleverness in the best two-tiered Disney tradition” (Maslin).
In fact, many film critics celebrated Toy Story for “the purity, the ecstatic
freedom of imagination, that’s the hallmark of the greatest children’s
films” and its appeal to an all-age audience: in the words of Entertainment
Weekly, its “spring-loaded allusive prankishness […] will tickle adults even
more than it does kids” (Gleiberman). This fascination with Toy Story fur-
ther included the technological savvy of the production with its combi-
nation of “three-dimensional reality and freedom of movement that is
liberating and new” (Ebert). Writing for the Chicago Sun-Times, Roger
Ebert described his viewing experience as “a visionary roller-coaster ride”
and foretold “the dawn of a new era of movie animation” (Ebert).
With the immense critical and commercial success of Toy Story, Pixar
blazed a trail for computer-animated film and quickly inspired other film stu-
dios to launch or develop their animation department. The last twenty years,
therefore, have seen a tremendous increase in computer-animated films as
these movies matured into a viable and lucrative avenue for profit in the
industry. Within the diverse and popular field of computer-animated films
today, Pixar competes with a variety of other studios for audience attention
at the box office. While in the 1990s Pixar profited from the novelty of com-
puter animation, the last two decades have seen intensified competition in the
market: 20th Century Fox has produced the tetralogy Ice Age (2002–2012),
Sony Picture Animation Cloudy With A Chance of Meatballs and a sequel
(2009, 2013), Universal Pictures Despicable Me and two sequels (2010,
2013, 2015), and Walt Disney Animation Studios Tangled (2010), Wreck-It
Ralph (2012), and Frozen (2013). Among the numerous competitors to
Pixar, the DreamWorks Studios with their Shrek (2001–2010) tetralogy and
the Madagascar (2005–2012) trilogy5 have been particularly successful in
developing a recognizable and individual brand of animation. From its first
animated feature, Antz (1998), DreamWorks explicitly intended “to pro-
EXCEPTIONAL ANIMATION: AN INTRODUCTION 9
duce films that were hipper, smarter, and less sentimental than the tradi-
tional Disney animated film, aimed at an audience of children assumed to be
more intelligent and sophisticated than Disney had apparently long assumed
children to be” (Booker, Hidden Messages 142). While DreamWorks may
seem similarly well suited for an exploration of the aesthetic and narrative
complexity of animated films, just as all previous examples speak to the flour-
ishing and diversity of computer-animated films independent of any particu-
lar production company, this book concentrates exclusively on Pixar—not
because the studio still maintains a leading position at the box office6 or in
the technological field but because Pixar has, over the decades since its foun-
dation, developed into a synonym for animated film.
While commercially still the most successful studio, Pixar has also
become a cultural icon unmatched by its rivals. The technological innova-
tion and aesthetic appeal of the company has not merely created a highly
visible brand and household name for animation; in its exhibition on digi-
tal animation, the Museum of Modern Art (MoMA) exalted the Pixar
Animation Studios to canonical status. As Roberta Smith summarizes
the Pixar: 20 Years of Animation exhibition in The New York Times: the
MoMA “has mounted the largest, most object-oriented exhibition in its
history devoted to film: a show about the runaway phenomenon of digital
animation. Well, some digital animation. O.K., the digital animation of
one hugely successful, pioneering company, the Pixar Animation Studios”
(Smith). In addition to the numerous feature-length and short films, the
MoMA also exhibited “more than 500 drawings, collages, storyboards
and three-dimensional models by some 80 artists” (Smith) to display the
variety of visual designs and art integral to (Pixar’s) animated film produc-
tions. Since the show traveled to Great Britain, Japan, Australia, Finland,
South Korea, Mexico, and Taiwan—and its follow-up exhibition Pixar: 25
Years of Animation went to Germany, China, and Italy (cf. Pixar: 25 Years
of Animation 182)—the retrospective celebrated the studio as a mediator
of high art, innovative technology, and commercial success globally.7
Studios in 2006 for 7.4 billion dollars and John Lasseter became chief
creative officer of Pixar and Walt Disney Animation and principal cre-
ative advisor at Walt Disney Imagineering (a section working closely with
the Walt Disney theme park division), people increasingly perceived the
previously independent studio as “convey[ing] an ideology that is rather
similar to the mainstream ideology of Disney films” (Booker Hidden
Messages 78). Although not yet charged with disneyfying (or pixarfying)
popular culture,8 the Pixar Animation Studios encountered increasing dis-
approval which accused their films of simplification, superficiality, sanitiza-
tion, and trivialization. For example, in his Disney, Pixar, and the Hidden
Messages of Children’s Films (2010), Keith M. Booker condemns Pixar’s
A Bug’s Life (1998) for expressing conventional and conservative ideas:
The film […] delivers a message about the power of collective action and
even potentially yields a radical class-oriented political message, with the ants
playing the role of the exploited proletariat and the grasshoppers playing the
role of the bourgeoisie, who feed on the labor of the workers without doing
any productive work of their own. The ant victory thus becomes a virtual
workers’ revolution except, of course, that the film itself is not at all inter-
ested in delivering this message, instead focusing on the very mainstream
American story of the lone individual (Flik) who makes good and saves the
day, delivering independence to the ants (who maintain their own royalist
internal political structure). The political issues raised by A Bug’s Life are
thus unlikely to deliver an effective radical message to young viewers. (82)
uses animals to trap children, not to liberate them. The language he employs
is nothing less than a form of manipulation. He invites children into a world
which appears to offer freedom of movement and creation, into which they
enter fearlessly, identifying with creatures as affectionate, trustful, and irre-
sponsible as themselves, of whom no betrayal is to be expected, and with
whom they can safely play and mingle. Then, once the little readers are
caught within the pages of the comic, the doors close behind them. The
animals become transformed, under the same zoological form and the same
smiling mask, into monstrous human beings. (Dorfman and Mattelart 41)
For Dorfman and Mattelart this entrapment extends beyond its young
audience as the “‘American Dream of Life’” (95) imposes its “monstrous”
view of other cultures and countries upon their (reading) inhabitants. In
this logic, Latin Americans, for example, come to see themselves as infan-
tile and unruly due to their illustration as infantile and unruly in Disney
comics. Following a Marxist perspective, Dorfman and Mattelart conclude
that “Disney expels the productive and historical forces from his comics
[as much as] imperialism thwarts real production and historical evolu-
tion in the underdeveloped world” (97–98). With their often compelling
reasoning, Dorfman and Mattelart fostered a Cultural Studies tradition
of reading cartoons and comics—and mainstream American culture—as
imperial texts promoting cultural, political, and social norms.
This Marxist analysis developed within an academic tradition that under-
stood popular culture to be an essential part of an ideological apparatus.
The work of Louis Althusser in the late 1960s and early 1970s, with its
notion of interpellation, not only came to mold the study of culture at that
time but fundamentally shaped the study of popular films for later genera-
tions. For the French theorist, ideological (and state) apparatuses interpel-
lated individuals into subject positions as these “cram every ‘citizen’ with
daily doses of nationalism, chauvinism, liberalism, [and] moralism” and
“drum into [the children] […] a certain amount of ‘know-how’ wrapped
in the ruling ideology” (On Ideology 28–29).
14 D. MEINEL
“revolting animations” since Pixar films “also offer us the real and compel-
ling possibility of animating revolt,” Halberstam vehemently asserts (52).
Particularly the aesthetics of animation and the intertextual complexity
of Pixar films encourage us to question whether these texts do operate
merely as indoctrinations of a young and naïve audience.
When the obese spaceship captain in WALL-E, for example, leaves his
hovercraft chair for the first time in his life, the extra-diegetic music of Also
Sprach Zarathustra accompanies (t)his step. While the low-angle camera
shot of the captain further illustrates the magnitude of this emancipatory
act, the scene may appear comical in its visual and musical exaggeration of
normal movement, but the music also refers to Stanley Kubrick’s 2001: A
Space Odyssey (1968). In his film, Kubrick famously accompanies a montage
of human development from the first use of tools to space travel with the
piece by Richard Strauss. Due to its intertextual reference to 2001: A Space
Odyssey, the scene in WALL-E adds an additional layer to this tongue-in-
cheek moment; yet, the initial steps of the spaceship captain also possess
an earnest quality since his act initiates the emancipation of humanity from
its technological subordination in WALL-E and, hence, refers to a similar
theme in 2001.17 The intertextual use of the musical score, then, produces
multiple readings and exemplifies an aesthetic complexity appealing to an all-
age audience. While this may explain Pixar’s broad popular appeal (and com-
mercial success), the intricacy of the narrative and aesthetic layers is hardly
suited for the immediate transfer of (corporate) Hollywood sentimentalities.
The sophisticated animation of traditional camera work and the play with
viewing expectations in Toy Story illustrates merely one aesthetic practice
the Pixar directors, animators, editors, sound designers, and voice-actors
appropriate to remediate “very much the look of live-action film” (Bolter
and Grusin 148).28
With their animation of the American Adam, the frontier myth, or the
American Dream, Pixar movies not only remediate live-action films but sim-
ilarly figures, motifs, myths, and symbols of American culture. The adapta-
tion of and reference to other cultural texts or myths is, as Jay David Bolter
and Richard Grusin assert, a quintessential and extensive practice in popular
culture and Hollywood film even as the initial source may not be expli-
cated or quoted in this “borrowing” or “repurposing” (45). “[T]o take a
‘property’ from one medium and reuse it in another” (45), the two media
scholars further qualify in Remediation: Understanding New Media (1999),
necessitates a “redefinition” of the content even as “there may be no con-
scious interplay between media” (45). As well-known and cherished figures
of popular culture, then, the sheriff and the astronaut, the frontier pioneer,
and the wilderness explorer refer to the American Adam, the frontier thesis,
and the Monroe Doctrine even as Toy Story, WALL-E, and Up may not
explicitly announce these figures and motifs—or their producers deliber-
ately intended to appropriate these. “Borrowing” and “repurposing” the
myths and symbols of American culture, the Pixar films address a wide view-
ership, yet evade merely duplicating the embedded normative traditions.
Despite the appropriation of realist cinematic conventions, however,
the talking toys, the urban working class monsters, and the talented
rodents “could still not be mistaken for live actors” (Bolter and Grusin
147). The fascination of animated films lies with their ability to produce
fictional worlds that appear real in many respects yet never completely veil
their animated quality whether as a consequence of their imaginative nar-
ratives and settings or of their visibly animated aesthetics.29 Even before
audiences settle into their seats or start their video devices, they already
expect to experience a fictional film that stirs excitement and fascination
with its awe-inspiring computer-animated approximation of a photore-
alistic world, as film trailers, advertising campaigns, reviews, and word-
of-mouth information brand Pixar films as digitally produced fictional
texts.30 As the artistic elements of—and commercial interests in—an ani-
mated Hollywood blockbuster production draw attention to its (novel)
technological quality, the aesthetics as well as the para-textual elements
of these mainstream productions not only establish their fictional quality
30 D. MEINEL
in Monsters, Inc. (2001),” asks in what ways the absence of visual refer-
ences to familiar figures of American culture shape the re-animation of
these myths. Set in a world populated by a highly diverse and dissimilar
cast of fantastic monsters, Monsters, Inc. tells a story of increasing social
imbalance in Monstropolis as an escalating energy crisis and sprawling
corruption undermine its material abundance and its principle of egalitar-
ian meritocracy. Portrayed in a decidedly 1950s look, the animated film
harkens back to the liberal consensus of the post-World War II United
States and celebrates its version of “the good society”—a balance between
individual success and equal opportunity for all ensured by an affirma-
tive government—through the figure of the ingenious, incorruptible, and
hard-working protagonist Sulley. The blue monster with his millions of
independently animated hair strands visibly represents the model individ-
ual of the liberal consensus particularly in contrast to his comically inept,
morally questionable, and unmanly sidekick, the green monster Mike.
When the green monster humorously suggests extracting energy from the
laughter—and not the fear—of children, his comment eventually resolves
the power shortages in Monstropolis, saves his fellow workers from unem-
ployment, and rescues millions of children from their regular nightmares.
Mike’s entertaining quips and mishaps capture the unruly potential of the
schlemiel figure as his light-hearted attitude, moral ambiguity, and buf-
foonery ridicule and deconstruct the meritocracy mantra of the liberal
consensus. Visually, however, this green schlemiel presents but one of
the many flamboyant monsters. Even though the film may find novel and
unprecedented visual representations for the liberal consensus in the illus-
tration of Sulley, thanks to the potential of digital animation, the numerous
crawling or flying, slimy or grubby, colorful or translucent, multi-eyed,
many-headed, tentacle-swinging nonhuman inhabitants of Monstropolis
speak to the complex aesthetic remediation of the animated myth.
In following the path of the gifted rat Remy who begins as a poor out-
cast to human society but eventually fulfills his dream of running his res-
taurant, Ratatouille (2007) recounts a familiar version of the rags-to-riches
myth. Rather than the acquisition of wealth, however, the animated film
deviates from materialist versions of the American Dream by highlighting
the moral trials and tribulations Remy encounters and by portraying small
business entrepreneurship as the gratifying end of the success myth. In
introducing the protagonist as a talented worker and an aspiring self-made
person who will not be tempted by stealing food, the film further draws
on American Dream narratives popularized by the Horatio Alger stories
EXCEPTIONAL ANIMATION: AN INTRODUCTION 33
shots return to blissful scenes of a content child playing with her toys. I
read this irretrievable loss of an ideal community and its restoration at
the end of the animated film as an American jeremiad narrative. Being
exiled from their home(land), Woody, Buzz, and their friends depart on
an errand during which the toys encounter numerous threats, from a
totalitarian daycare center to the trials and tribulations of a local landfill.
While the former represents a hostile wilderness with its scenes of toy
torture, the latter approximates a sense of divine retribution illustrated
by the scorching flames of a colossal garbage incinerator. Following the
American jeremiad tradition, however, these perils are not destructive but
corrective as Woody and his friends eventually settle in a new home(land).
In contrast to the circular logic of Cars, Toy Story 3 alters its initial com-
munal ideal to offer a narrative of progress: Woody and his friends’ new
owner, Bonnie, embodies this notion of progress as her character symbol-
izes the transformation of the male-centeredness of the Toy Story franchise.
With its illustration of the American jeremiad narrative, Toy Story 3 offers
the closing example of the ways in which Pixar films re-animate popular
myths and symbols of American culture. As cowboy dolls and space-ranger
action figures mingle happily with Japanese film studio mascots, German-
British hedgehog dolls, queer unicorns, and sad clowns in a little girl’s
garden, the aesthetic and narrative remediation of the digital jeremiad also
transcends the confinements of the discourse of American exceptionalism.
NOTES
1. Despite his frustrating experiences at Disney, from his early days Lasseter
has been an avid follower of Walt Disney’s animation credos. From the idea
of giving life to inanimate objects to the emphasis on story, Lasseter had
absorbed the Disney formula and often expanded its core ideas (cf. Price
92, 155).
2. Pixar’s location in Silicon Valley and at the heart of the emerging digital
industry in the United States may further explain the passionate enthusi-
asm for technological innovation and digital film-making (cf. Price 152).
3. Their director, Don Bluth, had worked for Disney as an animator before
becoming an independent film-maker.
4. Television shows such as Beavis and Butt Head (1992–1997) or The
Simpsons (1987–present) similarly contributed to the renaissance of ani-
mation as a popular form of entertainment. Both shows also paved the way
for maturer settings, characters, and narratives beyond the fairy-tale stories
still prominent in Disney animation at that time.
38 D. MEINEL
5. These films do not represent the complete animated film catalogue of these
companies. I have rather restricted myself to an eclectic list of particularly
successful releases which have each earned their studios approximately a
hundred million dollars of profit (or more) in the North American mar-
ket alone (cf. boxofficemojo.com).
6. Out of the ten commercially most successful films at the domestic American
box office, Pixar Animation Studios produced five (and ten out of the
twenty most successful) (cf. boxofficemojo.com).
7. The MoMA exhibition—as much as journalistic and scholarly writing and,
indeed, this introduction—further contributed to a corporate perspective
on the individual Pixar films. Toy Story, The Incredibles, and WALL-E tend
to be lumped under the label of Pixar rather than screened, read, and ana-
lyzed as the works of John Lasseter, Brad Bird, or Andrew Stanton. Instead
of conceiving this inaccuracy as a fundamental flaw in analyzing animated
films, however, the secondary interest in individual artists, animators, direc-
tors, writers, or voice-actors speaks to the aesthetic, narrative, and techno-
logical coherence of the studio releases. In his comparison of Disney and
Pixar, Keith M. Booker describes the latter as a corporate auteur, because all
its animated films shared a highly recognizable and identifiable quality (cf.
Hidden Messages 35). The approach to Pixar as a corporate auteur aptly
captures the cinematic similarities among the various productions: “Pixar is
a studio whose name has become a highly recognisable brand and […] that
name has become a reason for trust on the part of the audience. There is a
sense of not just a certain kind, and level, of technical quality (slickness) and
accomplishment but also a sense that the ideology of the film will satisfy the
audience’s ‘need’ to witness a story. As such, Pixar is a powerful example of
studio as author” (Clarke 35).
8. In The Disney Version: The Life, Times, Art, and Commerce of Walt Disney
(1986), Richard Schickel describes disneyfication as the “shameless process
by which everything the [Disney] Studio later touched, no matter how
unique the vision of the original from which the Studio worked, was
reduced to the limited terms Disney and his people could understand.
Magic, mystery, individuality […] were consistently destroyed when a lit-
erary work passed through this machine that had been taught there was
only one correct way to draw” (225).
9. The New Americanists critically engaged with the prevalent Cold War
exceptionalism and the hysterical celebration of national superiority after
1991. With the demise of the Soviet Union and the ensuing restructuring
of the former communist countries in compliance with Western ideals of
democracy and (laissez-faire) capitalism, the United States appeared to be
the last global superpower. When neoconservative Francis Fukuyama pos-
tulated The End of History and the Last Man (1992) and celebrated the
triumph of the American liberal model, the New Americanists responded
EXCEPTIONAL ANIMATION: AN INTRODUCTION 39
burrowing deep in English sources) the facts did not seem to add up for
them in exceptionalist patterns” (Rodgers 26).
23. While these scholars ignored the institution of slavery and the devastations
of the Civil War as disruptive examples of a coherent American history, they
framed European history in a similarly contingent way: “The exceptionalist
historians’ hands might be deep in the archives in America, but a part of
their mind was fixed elsewhere: on Paris in 1793 with its guillotine working
at fever pitch, Leningrad as the Winter Palace was stormed in 1917, or
Berlin with its streets full of brownshirts in 1933. It was only against this
selective history of Europe, amalgamating other nations’ histories into a
single theme that proved the distinctiveness of their own, that the American
past seemed stable […] an exemption from the rule” (Rodgers 29). To vali-
date their exceptionalist vision of the United States, Cold War intellectuals
from Arthur Schlesinger, Jr. to Henry Steele Commager, Louis Hartz, and
Daniel Bell appropriated the works of European writers (Hector St. John
de Crèvecœur’s Letters From an American Farmer [1782] or Alexis de
Tocqueville’s Democracy in America [1835]) to substantiate the notion of
an American nation exempt from those historical developments which
shape all other (European) countries. When Cold War historians did address
narratives of exceptionality in other cultures, these scholars found similar
notions in all Western empires of the eighteenth, nineteenth, and twentieth
centuries to legitimize their imperial enterprises. In this view, however, the
United States did not function as another imperial Western nation, because,
in the eyes of Cold War scholars, the country never (intended to) acquire(d)
colonies in the first place (cf. Pease, “Re-Mapping” 19).
24. In his essay “‘Paradigm Dramas’ in American Studies: A Cultural and
Institutional History of the Movement” (1979), Wise summarized and
polemicized the shared assumptions of these scholars in the following manner:
“(a) There is an ‘American Mind.’ That mind is more or less homogeneous
[…] (b) What distinguishes the American Mind is its location in the ‘New’
World. Because of this, Americans are characteristically hopeful, innocent,
individualistic, pragmatic, idealistic […]. (c) The American Mind […] comes
to most coherent expression in the country’s leading thinkers […]. (d) The
American Mind is an enduring form in our intellectual history […]. (e) […]
America is revealed most profoundly in its ‘high’ culture” (Wise 306–307).
This summary of early American Studies omits the attempts and desire to
“describe American culture as a modern culture with a specific potential for
subversion and negation” (Fluck, “Theories of American Culture” 62).
American literature was not only shaped by myths and symbols for American
Studies scholars in the 1950s, since its major works were particularly “charac-
terized by a unique potential for radical resistance, of saying ‘No! in Thunder’”
(Fluck, “Theories of American Culture” 63).
42 D. MEINEL
search for “possibilities of negation and subversion, or, […] the question
of the possibility of resistance” (Fluck, Romance with America 73).
28. For media study scholars Jay David Bolter and Richard Grusin, the techno-
logical advancement of computer animation and graphics enables creators
and producers to imitate traditional cinematic practices from camera move-
ment to deep, multilayered mise-en-scènes “that were difficult or impossible
to animate with purely manual techniques” (148).
29. For Bolter and Grusin, the experience of film as a fictional text and not as a
transparent depiction of the real constitutes the fascination of contempo-
rary cinema with its extensive use of computer-generation imagery. This
“hypermediacy” of the medium, they maintain, captivates audiences today
as viewers understand and cherish this remediation; their “amazement or
wonder requires an awareness of the medium” (158). Indeed, “the viewer
would not be amazed [...] [if] she would not know of the medium’s pres-
ence” (Bolter and Grusin 158).
30. Notwithstanding the technological innovativeness and digital animated-
ness of Pixar, its animated films also evade the potential of digital media to
refashion traditional cinematic conventions more radically—such as linear,
non-interactive storytelling—for economic purposes. The (re)mediation of
digital animation in a traditional format allows “Disney and other major
studios […] to maintain the structure of their industry and retain their
paying customers” (Bolter and Grusin 149).
CHAPTER 2
The opening shot of the first Pixar animation film Toy Story (1995)shows the
Western sheriff doll Woody riding in front of the iconic vista of Monument
Valley. As the camera pans out, Monument Valley is revealed to be a large
painting in a suburban home and the horse Woody was presumably riding
to be his human owner Andy. In its first scene, the film continues to toy
with our perceptions when the child-play is shown twice from Woody’s
point of view. The camera shots thus foreshadow the narrative focus of Toy
Story of exploring the feelings and thoughts of toys rather than humans.
In their desire to bring happiness to children, Woody and his plastic
friends simulate a state of lifelessness in front of humans to maintain the
illusion of inanimate object. Although finding great pleasure and fulfill-
ment in doing this, the toys do not only lead delightful, untroubled lives.
At birthdays, for example, Andy’s toys look with fear toward the many
gifts and presents their owner receives, because any of the boxes could
contain a new toy which could replace one of the existing playthings.
These anxieties of obsoleteness eventually come to haunt the uncontested
leader of the toy community: the sheriff doll Woody whose continual fear
of plastic corrosion and his despair about the hostility of the outside world
already illustrate his cautious, timid, and worried attitude towards life.
With the arrival of the modern space-ranger action figure Buzz Lightyear
these anxieties increase further as the toy astronaut quickly becomes the
most popular plaything. While Andy eagerly redecorates his entire bed-
room by exchanging his Woody posters, his Woody bed sheds, and his
Woody drawings with similar Buzz Lightyear versions, the space-ranger
action figure turns out not to be the advanced and superior toy the dated
sheriff doll expected. Since Buzz only possesses a literal understanding of
the world, he is unable to differentiate between his toy identity and the
space-ranger persona the plastic figure embodies. Failing to comprehend
the complexity of toy life, Buzz engages with his social environment in a
factual sense as the mass-produced figure assumes himself to be the actual
Buzz Lightyear who crash-landed on an uncharted planet and literally
seeks to continue his intergalactic mission.
When (Toy Story) describes Buzz as “a surprise present from the closet”
(Toy Story) who awoke from “hypersleep” (Toy Story), and locates his posi-
tion on a “strange planet” (Toy Story) the space-ranger action figure ani-
mates the trope of the American Adam who also “spring[s] from nowhere,
outside time […] [and who] is thrust by circumstances into an actual
world and an actual age” (Lewis 89). For R.W.B. Lewis, this tension
between a pure, innocent, and mythical figure and the tangible, at times
even hostile, social sphere defines American fiction (cf. 89). At the begin-
ning of Toy Story, however, the jealous and envious sheriff doll appears
to present the “experience of evil” (Lewis 122) the innocent yet stubborn
space-traveling American Adam encounters. Eventually, the short, muscu-
lar Buzz and the tall, lean Woody – the two mythical figures of American
culture – end up constantly disagreeing, bickering, and fighting for the
first half of the film.
With their dichotomous physique and their contradictory attitudes, the
male protagonists embody not only competing forms of masculinity, but
also the two competing political camps dominant in the post-Cold War
United States. In The New American Exceptionalism (2009), Donald Pease
reasons that “[i]n the absence of an ending [of the Cold War] concordant
with the state’s official account of its beginning, two opposed state fantasies
emerged” (71), as the sudden implosion of the Soviet Union fostered previ-
ously externalized anxieties to rupture in the national realm. The liberal “New
Covenant” by President Clinton and Newt Gingrich’s conservative “Contract
With America” eventually re-inscribed “the rift that had emerged in the wake
of the cold war […] into an internal war that had opened up in between
two irreconcilable national factions” (Pease, New American Exceptionalism
95). In Toy Story, the encounter with a common adversary amends the irrec-
oncilable division between Woody and Buzz. Joining their talents to liber-
ate a mutilated and abused set of toys from the neighboring kid’s horrifying
experiments, Woody and Buzz master their inadequacies by emancipating an
oppressed, visibly different, and intellectually inferior group of toys.1
“YOU BETTER PLAY NICE”: DIGITAL ENCHANTMENT 47
While this individual empowerment of the sheriff doll and the space-
ranger action figure may encourage a reading of Toy Story as a tale about
the animation of American exceptionality, the narrative premise and the
visibly digital aesthetics constantly foreground the imaginary nature of its
most prominent symbols. For instance, to maintain the illusion of lifeless
playthings, Woody, Buzz, and their friends always preserve an inanimate
appearance when interacting with humans. Similarly, the opening scene
not only foreshadows a story told from the perspective of a sheriff doll,
but by toying with the iconic imagery of Woody riding through a Western
landscape the film further illustrates their manufactured quality. Eventually,
even the enchanting digital aesthetics of this visibly programmed alternate
universe populated with endearing doll and heart-warming action figures
foregrounds the fictiveness of the myths and symbols of American culture.
with style” (Toy Story), the other toys praise the daring astronaut. This
scene establishes the initial rivalry between Woody and Buzz, foreshadows
the popularity the astronaut will eventually gain with the toys and with
Andy, and encapsulates the numerous differences between the doll and
the toy. Indeed, although the sheriff doll and the astronaut toy embody
prominent figures of American culture, the two characters represent com-
peting forms of masculinity and opposing camps of its political spectrum.
Similar to Buzz, Woody had also been introduced with a “flight”
through the air in the opening shots. Being catapulted by Andy, however,
the sheriff doll displays significantly less style in that fall as his limbs chaoti-
cally flap and flutter through the air and his head feverously bobs after the
landing. Actually, the tall, lean sheriff doll is unable to contain his body
throughout the entire film as he constantly waves, gestures, shakes, and
gesticulates with his skinny arms and oversized head. This nonthreatening
physique and the highly expressive demeanor are further complemented
by a witty, ironic humor,2 a blasé detachment,3 and the investment in “plas-
tic corrosion awareness” (Toy Story). In different respects, then, Woody
exhibits those qualities Brenton Malin defines in American Masculinity
Under Clinton (2005) as essential features of a “new male sensitivity” and
a “soft masculinity” (31, 45).4
Despite his physically and emotionally softer form of masculinity, the
film explicitly sexualizes Woody. Again, the sheriff doll does not actively
pursue a romance as the female sheepherder toy Bo Peep seduces the soft
male. When, in one of her rare appearances, she flirts with Woody and
asks the blushing, giggling, and grinning sheriff coyly whether she should
“get someone else to watch the sheep for me tonight” (Toy Story), the
sequence highlights the unassertive (hetero)sexual sensitivity characteristic
of the soft male figure (cf. Malin 56). These characters are often explicitly
hyper(hetero)sexualized, Malin reasons, to minimize anxieties about sen-
sitivity and softness as traces of feminization and homosexuality (cf. 45).
The sensitive, yet hyper(hetero)sexual features of the soft male are also
associated with President Clinton and characterize his liberal politics (cf.
Malin 57–59). While a direct correlation between this “new male sensitiv-
ity” and political agendas may appear somewhat volatile, Malin maintains
that “Clinton, for instance, both reacted to and reworked the imagery of
the Reagan/Bush presidency, offering a new (male) President that stressed
sensitivity and empathy, rather than toughness or strength” (57).
In contrast to the physical quirkiness and witty humor of the soft male
Woody, the space-ranger action figure with his bulky physicality, reserved
“YOU BETTER PLAY NICE”: DIGITAL ENCHANTMENT 49
Look at you! You’re a Buzz Lightyear […] you’ve got wings! You glow in
the dark! You talk! Your helmet does that … that … “whoosh” thing! You
are a cool toy. As a matter of fact, you’re too cool […] I mean, what chance
does a toy like me have against a Buzz Lightyear action figure […] Why
would Andy ever want to play with me when he’s got you? (Toy Story)
view leads Buzz to misapprehend his abilities and the threat Sid presents.
In portraying the maturation of the space-ranger action figure from inno-
cence to complexity, Toy Story revisits the myth of the American Adam.
Particularly since Buzz appears suddenly as “a surprise present from the
closet” (Toy Story), awakens from “hypersleep” (Toy Story), and situates
himself “off course en route to sector 12 […] [on a] strange planet” (Toy
Story), the space-ranger action figure animates the trope of the American
Adam in which “the hero seems to take his start outside time, or on the
very outer edges of it” (Lewis 91). Gaining consciousness in the bedroom
of a young boy, Buzz, furthermore, represents “a kind of primal innocence
in an innocent world” (Lewis 49). But as the action figure eventually dis-
covers, the world is not so innocent after all and the ensuing rite of passage
in Sid’s house determines in what way the space-ranging American Adam
will learn to master the complexity of the world.
drama, the scene of reversal and discovery” (Lewis 114). Upon seeing the
heavily injured Buzz and his severed arm, the mutilated toys appear from
out of their hiding and begin to weave the action figure together. In spite
of their initial presentation as eerie, distorted, and menacing playthings,
their aid reveals the deformed toys to be good-hearted and well-meaning.
Rather than toy versions of Sid, their benevolent altruism characterizes
them as abused victims desperately suffering from their malign owner.
This moment, however, does not yet conclude Buzz’s maturation,
since the action figure continues to decry the meaninglessness of his life as
“[a] stupid, little, insignificant toy” (Toy Story). Woody has to explain to
the depressed and disheartened space-ranger action figure the rationality
and significance of his existence: “Being a toy is a lot better than being
a space ranger. Look, over in that house is a kid who thinks you are the
greatest, and it is not because you are a space ranger, pal. It is because you
are a toy. You are his toy” (Toy Story). Thanks to the speech, Buzz even-
tually comprehends the complexity of his existence. The mass-produced
space-ranger action figure is not a valuable commodity because of his
many gadgets, his high-tech design, or his possible collector’s value, “but
because he brings hours of pleasure to a singular little boy much in need
of friendship” (Burningham 165). Rather than deriving from a particular
set of qualities, the uniqueness of the space-ranger action figure lies “in his
functional relationship to Andy” (Burningham 165). Through his fall, the
space-traveling American Adam transcends his literal understanding of the
world to see the many layers of his personality and the intricacies of bring-
ing happiness to a single child by performing his space-ranger toyness.
Similar to the nineteenth-century literary trope, this animated American
Adam needs the fall from innocence for his transformation.
With this conversion of the space-traveling American Adam from inno-
cence to mature individual, the film concludes the reformation of its two
symbols of American culture. Although still imprisoned, as the sun of a
new morning rises, Woody and Buzz have rediscovered the purpose of
their lives. Because “there’s a kid [Andy] over in that house who needs us”
(my italics, Toy Story), the sheriff doll and the space-ranger action figure
decide to break out of their jail. Thanks to their renewed spirit, Woody and
Buzz not merely escape Sid’s torture, but in the process liberate the muti-
lated toys. In this sense, the animated film portrays the spiritual regenera-
tion of its protagonists within a dark, foreign wilderness controlled by an
evil oppressor and populated by a visually different, intellectually inferior
group of people in need of a just and good redeemer. By defeating Sid and
“YOU BETTER PLAY NICE”: DIGITAL ENCHANTMENT 55
liberating the other playthings, the sheriff doll and the space-ranger action
figure enact the familiar (imperial) trope of a supposedly just and neces-
sary US foreign intervention. However, as Woody and his friends perform
their inanimate toyness to maintain the illusion of lifeless playthings, Toy
Story illustrates the manufactured quality of these tropes and figures of
American culture. Its digital aesthetics, or enchantment as I maintain, fur-
ther exemplifies the fictiveness of the animated texts.
NOTES
1. The Buzz Lightyear poster underscores his connection to (imperial) American
history as the print alludes to the famous J.M. Flagg’s 1917 Uncle Sam
recruitment poster. In the animated film Buzz Lightyear replaces the figure of
Uncle Sam in the middle of the poster as its inscription demands: “I want you
to join the Space Rangers.”
2. Walking by an etch-a-sketch toy as if getting ready for a shootout, Woody
shouts: “Hey, Etch… Draw!” The toy quickly draws a picture of a revolver to
which Woody, mimicking a gun wound, responds: “Got me again! Etch,
you’ve been working on that draw. Fastest knobs in the west” (Toy Story).
3. To demonstrate his ferocity, the toy dinosaur Rex regularly attempts to scare
his friends. As Woody walks by the dinosaur, Rex jumps out of his hideout
and roars loudly, yet Woody responds unimpressed: “Hey, how ya doin’, Rex
… I was close to being scared that time” (Toy Story).
4. Leader of the community with a suave attitude and witty quips, this soft male
figure is appropriately voice-acted by Tom Hanks (cf. Wells 168).
5. Tellingly, Woody is a play doll made out of soft cotton fabric, while Buzz is a
hard plastic action figure.
“YOU BETTER PLAY NICE”: DIGITAL ENCHANTMENT 59
6. Suitably, Buzz Lightyear is voiced by actor Tim Allen whose popularity was
founded on “his bluff machismo persona from the sit-com Home Improvement”
(Wells 168).
7. “[W]e can find some significance in the name ‘Sid,’ which functions (perhaps
unintentionally) as one of the many puns in the film. He is a particularly
‘vicious’ little boy whose uncannily familiar name, spiked haircut, ubiquitous
sneer, and black T-shirt (adorned only with a rather frightening icon of a
human skull) inevitably suggest his association with Sid Vicious—the most
violent member of the punk rock band the Sex Pistols—and thus with one of
the most infamous figures of postmodernism’s own picaresque genre ”
(Burningham 161).
8. This identity crisis is illustrated in gendered terms: After his crash, Sid’s little
sister finds the hyper-masculine Buzz and includes him in her tea party play—
dressed up in a pink apron and a blue lady’s hat with a flower. Depressed by the
discovery of his toyness, the drunk-sounding Buzz mumbles incoherently,
when Woody attempts to speak to him. After the space-ranger action figure
exclaims “I am Mrs. Nesbitt” (Toy Story 50:33), Woody even slaps his friend to
shake him out of his trance.
9. In order to travel home, Woody and Buzz light Sid’s rocket and soar through
the air. During their flight, Buzz proudly repeats Woody’s earlier observation
that “this is not flying, this is falling with style” (Toy Story) to which Woody
ecstatically responds with the space-ranger slogan: “To infinity and beyond”
(Toy Story).
10. During their first contact with Buzz, the toys demonstrate their self-awareness.
Being asked where they originated from—Buzz assumes himself to be on a
hostile planet inquiring about the home planets of these seemingly alien crea-
tures—Mr. Potato Head explains: “I’m from Playskool.” In his insecure and
neurotic fashion, the dinosaur Rex trumps this self-awareness by detailing the
complex financial buyouts and takeovers in the toy-manufacturing business to
offer an answer: “And I’m from Mattel. Well, I’m not really from Mattel, I’m
actually from a smaller company that was purchased by Mattel in a leveraged
buyout” (Toy Story).
CHAPTER 3
Where Woody taught Buzz the purpose of being a toy in Toy Story, the sheriff
doll has to face a similar dilemma about his role for Andy and his place in the
world in the sequel. When stolen by an obsessive and greedy doll collector,
the perplexed and enraged Woody quickly discovers an abundant collection
of merchandizing products bearing his counterfeit at the apartment of the
toy devotee. The yoyos, lunchboxes, guitars, soap bubble dispensers, record
players, radios, plates, and LPs all speak to the popularity of the Woody
character—and the complexity of his nature as a consumer item of capital-
ist production. After the sheriff doll meets more toys—the Prospector Pete,
cowgirl Sally, and Bullseye, the faithful horse—at his lofty and tidy peniten-
tiary, Woody also learns about his origin as one merchandizing product from
the highly popular 1950s TV program “Woody’s Roundup.” Although the
puppet show for children had been canceled after the Sputnik shock, more
than forty years later the sheriff doll has become a valuable collectible which
the toy collector stole from the uninformed Andy to complete his “Woody’s
Roundup Gang” set and sell the whole assemblage to a Japanese museum.
Whereas in Toy Story Buzz wrestled with the question of individuality in the
face of mechanical mass production, the discovery of being a rare and valu-
able collectible mesmerizes Woody at the beginning of Toy Story 2.
Reveling in his past prominence as a TV-show celebrity, the sheriff doll
presupposes that all the cultural artifacts were manufactured in his image
forgetting that he has been fabricated in the image of a TV-show doll. Woody
treats the TV show and its main protagonist, Sheriff Woody, as a document
of his true identity and the numerous merchandizing articles as features of
his genuine personality. Uttering in disbelief that all this “is me” (Toy Story
2), the sheriff doll “begins to speak in the slogans that are printed on almost
every image, slogans such as ‘Hey Howdy Hey’ that we have not heard him
use before” (Ackerman 904). In his mesmerized state, Woody forgets his sta-
tus as a commodity manufactured in the image of the TV-show Woody and
begins to consider himself to be the famous 1950s star.1 Similar to the ques-
tion of individuality in the face of endless copies Buzz continually encounters,
the genealogy of the sheriff doll and his status as a valuable collectible further
complicate the question of original and copy. This narrative strain represents
but one moment in which Toy Story 2 exhibits the postmodern tension of
“essence and appearance […] authenticity and inauthenticity […] signi-
fier and signified” (Jameson 12) and situates the film within what Frederic
Jameson characterizes as The Cultural Logic of Late Capitalism (1991).
In contrast to the first film, the postmodern features of the sequel do
not entail a mediation on the performativity of (toy) identity. Human char-
acters and the necessity for toys to perform their inanimateness play only
a minor role in this film. Even as the toy collector Al initially may appear
to be the antagonist in this film, he cannot compete with Sid’s wickedness
in the first film.2 Actually, Toy Story 2 quickly shifts away from the greedy
human and centers on a conflict among the toys. Jessie, Pete, and Bullseye,
the “Roundup Gang,” comprise one group who with their similar attire,
Southwestern vernacular, and shared history represent a monocultural group
of stereotypical Western characters. In contrast, the space-ranger action fig-
ure, Mr. Potatohead, Slinky Dog, and the T-Rex dinosaur toys who attempt
to rescue Woody from the hands of the toy collector are their random and
disordered opposite. These toys with their jumble of forms, their broad range
of color, and their cacophony of accents epitomize a multicultural diversity
contrary to the homogeneous Roundup collection set. When Woody is
compelled to decide whether to stay with his American frontier myth family
from the 1950s or his diverse group of friends, Toy Story 2 also mediates the
post-Cold War issue of “two irreconcilable national factions” (Pease, New
American Exceptionalism 95). In contrast to Toy Story, which brought the
protagonists of both factions together, the sequel portrays the multicultural
ideal as the only viable choice for Woody after Prospector Pete attempts to
threaten and coerce the other Roundup members into a life in the aseptic
confinements of the toy museum. Locked in a suitcase destined for Japan,
Woody can only escape eternity in a showcase when his cast of diverse friends
subdue Prospector Pete on the conveyor belts of the local airport and save
the sheriff doll before his imminent departure. In a final moment of Wild
AN ANIMATED TOAST TO THE EPHEMERAL: THE MULTICULTURAL LOGIC 63
West bravado, the liberated Woody rides on his faithful horse Bullseye to
rescue cowgirl Sally from a plane about to take off. The narrative concludes
with a similarly theatrical and extravagant musical performance as the toys
celebrate their adventure while Woody and Buzz gleefully toast to a finite life
with Andy that will “be fun while it lasts” (Toy Story 2).
With its celebration of social diversity supervised by a white, male sheriff
doll and a white, male space-ranger action figure, the animated film illus-
trates the logic of the “New Covenant” inaugurated by President Clinton.
This notion of an inclusive multicultural nation which acknowledged diver-
sity as a pillar of American history did not contest white, male privilege
in the present but enabled, as Donald Pease asserts, “the state to open
up market relations with each ethnic group’s country or region of ori-
gin” (Pease, New American Exceptionalism 74). Indeed, as Toy Story 2 also
“self-consciously and consistently manipulat[es] questions about the status
of reality in both form and content” (Ackerman 907), the animated film
mediates a multicultural market imperative with the help of a variety of
postmodern visual and narrative features. As the sheriff doll and the space
ranger-action figure come to illustrate the narrative of white, male privilege
and encapsulate the postmodern poetics of the cinematic text, these sym-
bols of American culture eventually mediate the logic of late capitalism.
With its endearing yet psychologically fragmented sheriff doll and seem-
ingly infinite numbers of space-ranger action figures, with its playful albeit
intertextual script, and its artful though referential cinematography, Toy
Story 2 uses postmodern poetics of enchantment to animate its American
myths and symbols for contemporary sensibilities. But even as these myths
and symbols come to function as what Luc Boltansky and Eve Chiapello
describe as The New Spirit of Capitalism (2007), this process of adapta-
tion (and commodification) eventually foregrounds the ephemerality and
fictiveness of the American myths and symbols.
future with Andy at the end of Toy Story 2, the diverse group of playthings
illustrates this “ideal America”: Rex the Green Dinosaur, Slinky Dog, Mr.
and Mrs. Potatohead, Hamm the Piggy Bank, Bo Peep, Etch-A-Sketch,
Buzz Lightyear, sheriff Woody, Sally the Cowgirl, and Bullseye the faith-
ful horse. With their multiplicity of forms, colors, and accents, this varied
group of toys represents an America of diverse cultures and individuals.
By celebrating (toy) multiculturalism, Toy Story 2 animates the liberal
notion of the United States prominent in the 1990s. With his acknowl-
edgment that “America was an imperial society predominantly populated
by white settlers who pirated land, exploited and enslaved subaltern labor-
ers, bullied and sometimes murdered whoever got in their way,” President
Clinton fundamentally transformed “the terms of the cold war settle-
ment from liberal individualism to liberal multiculturalism” (Pease, New
American Exceptionalism 73, 71). By accepting the imperial features of
US history, the president further hoped that “victims and […] oppressors
[could] take up a different position in the future” (Pease, New American
Exceptionalism 73) through what Clinton deemed a “New Covenant.”
Contesting this 1990s multicultural ideal, Newt Gingrich and his
“Contract With America” hoped to sustain the monocultural ideology of
the Cold War state (cf. Pease, New American Exceptionalism 79). Venerating
and revering “the image of a totalized national community,” this version
of the US nation produced “a symbolic economy whereby the security
state compensated the citizenry’s willingness to substitute their democratic
rights and democratic values in exchange for the illusion of collective secu-
rity” (Pease, New American Exceptionalism 79). In Toy Story 2 the set of
nineteenth-century frontier-themed dolls from the 1950s—the sheriff, the
cowgirl, and the miner—represents this monocultural national fantasy. With
their shared visual proximity, the “Roundup Gang” differs noticeably from
the multicultural assembly of Woody and his friends. But the two groups do
not differ only visually, as both adhere to competing notions of (toy) life.
By having to decide whether to escape to Andy or continue his life as
an exhibition piece in a Japanese toy museum, Woody is eventually com-
pelled either to choose a life of playtime that holds the danger of being
injured and the prospect of being forgotten, or to opt for an aseptic, eter-
nal existence in a vitrine. Having had his arm ripped by Andy in an earlier
scene, the fear of being discarded forever causes the sheriff doll to waver
in his decision. In this moment of doubt, Prospector Pete vividly portrays
the bleak future all toys are awaiting: “Do you really think Andy is going
to take you to college, or on his honeymoon? Andy’s growing up, and
AN ANIMATED TOAST TO THE EPHEMERAL: THE MULTICULTURAL LOGIC 65
there’s nothing you can do about it. It’s your choice, Woody. You can
go back, or you can stay with us and last forever” (Toy Story 2). From the
inside of his unopened box, the mint prospector doll touts his fearful views
about the “dangerous world out there for a toy” (Toy Story 2) assuring
Woody that “[c]hildren destroy toys. You’ll be ruined, forgotten, spend-
ing eternity rotting on some landfill” (Toy Story 2). With this dishearten-
ing attitude, the miner toy expresses a deep-seated desire for security. To
obtain this protection, Pete is willing to interfere with the escape attempts
of the other “Roundup Gang” members. His fears lead him to manipu-
late, threaten, and injure Woody and Sally to coerce both to stay with the
increasingly malicious doll. Consequently, in the historical context of the
1990s the prospector functions as the personification of the conservative
political faction—constantly concerned with preserving a bygone age—
and as a digital incarnation of the “negative common denominator” and
the fear of “internal threat” (Pease, New American Exceptionalism 74,
73) indispensable for the formation of Clinton’s multicultural liberalism.
In the narrative, the mining doll serves as the evil antagonist for Woody
and his diverse group of friends; in the context of post-Cold War America,
the prospector symbolizes those “dramatis personae within the national
scene […] [unable to] undertake the transition from the national to the
transnational order of things” (Pease, New American Exceptionalism 73).
By the end of the film, the “Roundup Gang” abandons the idea of liv-
ing eternally in a museum showcase as Sally and Bullseye decide to join
the diverse toy community of Andy’s room. Their escape from the toy col-
lector and Prospector Pete is made possible when Buzz and Woody work
together to outwit the human and overpower the doll villain. In a final act,
Woody even has to (literally) ride to the rescue of Sally in order to get her
off a departing jumbo jet. This daring feat not only portrays Woody as the
gallant hero for a damsel in distress—the scene also concludes the incom-
plete 1950s TV show “Woody’s Roundup Gang” in which the sheriff doll
could never save Sally, because the program was canceled before the final
episode. In this sense, Woody amends the past by performing the hero
character the sheriff doll had always been meant to be.
When at the conclusion of Toy Story 2 all the dolls and toys gleefully per-
form a musical number, this happy ending certainly suggests a reading of
the animated film as a celebration of multiculturalism. Since Woody and
Buzz continue to be the undisputed leaders of the community, however, the
cinematic text also solidifies white, male privilege. Similarly to the unaltered
social hierarchy of the diverse toy community, the liberal multiculturalism of
66 D. MEINEL
the “New Covenant” also did not notably disrupt “the relationship between
[…] the ‘governmental belonging’ of white Americans and the ‘passive
belonging’ of nonwhites, [because] President Clinton conceptualized the
liberal multiculture as an initiative brought about by progressive white
American nationals, like himself” (Pease, New American Exceptionalism 72).
While the multicultural liberalism maintained established forms of social
hierarchy, for Donald Pease, the formation of a multicultural ideal particu-
larly helped to solidify and guarantee socio-economic advantages in a glo-
balized, neoliberal market order for the United States (cf. New American
Exceptionalism 72–74).
Hence the animated multiculturalism of Toy Story 2 not only perpetuates
white, male privilege but needs to be situated within the logic of late capi-
talism—as a look at its aesthetics of enchantment further suggests. When
Toy Story 2 introduces a variety of Buzz Lightyear action figures, when the
animated film condenses its various geographical sites into one space, and
when the cinematic text compresses time into the present moment, these
postmodern poetics encourage an assessment of its narrative and visual
facets in light of neoliberal capitalism. As the sheriff doll and the space-
ranger action figure cheerfully toast to a short-term, ephemeral life at the
end of their adventure even these symbols of American culture cannot
escape their fate as commodified objects.
A TOAST TO THE EPHEMERAL
While Toy Story portrayed the incorporation of the liberal and conservative
post-Cold War factions in its narrative of national consensus, the sequel
transforms this integrative version into a decidedly multicultural narrative.
As the conservative adversary in the film, Prospector Pete symbolizes a
monocultural version of US society and serves as the villainous other for its
72 D. MEINEL
NOTES
1. The sheriff doll also ignores the fact that puppets on strings which perform in
a TV show for children with a highly generic narrative and an overtly anti-
quated language are no less produced for commercial ends than the merchan-
dizing product Woody is.
2. On the contrary, Al is so invested in his toys that he carefully stores them in
showcases to protect his collection from dust. Woody even receives a complete
overhaul as his paint is refreshed, his clothes amended, and his semi-torn arm
stitched together professionally.
3. This impossibility of distinguishing the various narrative layers of the film also
occurs in a later nightmare sequence. After Andy damages Woody during their
play, the boy stores the sheriff doll on the shelf for discarded toys. Afraid of
losing Andy’s love, Woody slips into a nightmare in which his owner tosses him
into the garbage. But throughout most of the scene, neither Woody nor the
audience is able to recognize the bad dream as such because the film does not
provide any indication of the “shift from outside to inside Woody’s wooden
head […] there are no clear markers to signify the boundary between awake
and dreaming, image and reflection. The dream begins for him and for us
simultaneously” (Ackerman 907).
4. In “Walt Disney’s Toy Story as Postmodern Don Quixote,” Burningham asserts
that “the central protagonist of Toy Story in no way exists as an autonomous
subject, differentiated from all other Buzz Lightyears by some inherent set of
material or ethereal qualities […] Indeed, the only reason this particular Buzz
Lightyear matters at all outside the (con)text of Andy’s bedroom is that he
happens to be the one articulated for us by this particular Disney film; that is,
each and every other Buzz Lightyear posited in the television commercial
could just as easily become a different central protagonist within a discrete nar-
rative, providing that there also existed a distinct text/reader relationship to
give him meaning” (165).
5. The blurring of the supposedly stable boundaries of the narrative is convoluted
by a subplot in Toy Story 2 which has Rex, the “better Buzz,” search for clues to
defeat the video-game Zurg. After the dinosaur learns from a video-game guide
that in order to defeat Zurg he has to maneuver the video-game Buzz to a hidden
entrance into the fortress, this information also helps the toys to find an entrance
to the otherwise inaccessible apartment building where Woody is held captive.
74 D. MEINEL
6. David Harvey also describes this collapse of two different spaces into a third
one as a common postmodern artistic practice (cf. Condition of Postmodernity
301). To give but one additional example of this “third space” or “zone”: after
Woody has been cleaned and repaired, the toy collector exclaims excitedly “He
is just like new” which is followed by a cut to a shot of Buzz passing a large sign
with the word “new” on it (cf. Toy Story 2).
7. Alienation presents one fundamental experience lost in the transition from a
modernist to a postmodernist condition (cf. Booker, Postmodern Hollywood
33). Similarly, spatial or critical distance “has very precisely been abolished in
the new space of Postmodernism. We are submerged in its henceforth filled
and suffused volumes to the point where our now postmodern bodies are
bereft of spatial coordinates and practically (let alone theoretically) incapable of
distantiation” (Jameson 47–48).
CHAPTER 4
to the potential of digital animation, the green schlemiel along with the
many enchanting, flamboyant inhabitants of Monstropolis speak to the
complex aesthetic mediation of the animated myth.
MONSTERS OF PLENTY
In the 1950s the notion of an affluent, urban society encountering an
increasing scarcity of resources shaped questions about American identity
and the ideological confrontation of the Cold War. For David Potter in
People of Plenty (1954), for example, experiences of abundance incite and
invigorate in US Americans “their nationalism, their democracy, and their
individualism” (154). Referring to the abundance of natural resources, the
geographical vastness of the North American continent, and the ingenuity
of US citizens in exploiting this environmental wealth, Potter uses ideas
from Werner Sombart’s Why Is There No Socialism in the United States?
(1906)2 and Frederick Jackson Turner’s frontier thesis to respond to
Cold War anxieties about the loss of American hegemony in the 1950s.
Particularly the frontier thesis with its sense of a vanishing American excep-
tionality after the closing of the frontier—the loss of geographical abun-
dance—functioned as a blueprint for American fears in the 1950s as the
Soviet Union seemed to contest America’s position as a global superpower.
Expanding the notion of the frontier to mean “‘the edge of the unused’”
(157), Potter broadens its definition as “science has its frontiers, indus-
try its frontiers, technology its frontiers” (157). Consequently, the anxiety
about the closure of the frontier expressed fears about the disappearance of
merely one frontier, while neglecting “the frontiers of industry, of inven-
tion, and of engineering [which] have continued to bring into play new
resources quite as rich as the unbroken sod of the western frontier” (Potter
157). In shifting from a geographical to a metaphorical definition of the
frontier, Potter prolongs its fundamental idea and describes the abundance
of the “unused edges” of science and industry—indicated by the standard
of living (cf. 157)—as characteristic of American culture. The United
States were exceptional, Potter thus maintains, because of the abundance
of space, natural resources, and particularly the ingenuity of its people.
In Monsters, Inc., the monster society experiences a similar moment of
anxiety as increased consumption and the growing immunity of human
children to the scaring techniques of the Monsters, Incorporated employ-
ees begin to threaten energy abundance in Monstropolis. Although indi-
vidual ingenuity will eventually solve the menace of power shortage, in
78 D. MEINEL
the animated film, this quest is intimately linked to the moral dilemma of
whether the pursuit of profits and the production of energy security justify
the exploitation of the weakest and most vulnerable: human children.
For the inhabitants of Monstropolis this is an intricate issue, since human
children are believed to be the most toxic and deadly thing in existence: a
“single touch could kill” (Monsters, Inc.), the predominant opinion states.
In order to protect Monstropolis from anything child-related, the Child
Detection Agency (CDA) fiercely monitors any potential contamination by
isolating, quarantining, and brutally disinfecting any monster that comes
into contact with human objects. Thus when Sulley accidentally brings a
human child into the monster world during the course of his work, this
fallout not merely endangers his well-being and his career, but jeopardizes
the existence of Monsters, Incorporated and the safety of Monstropolis.
In order to evade harsh consequences, Sulley decides to hide the
human girl, Boo, at his apartment. Together with his friend Mike,
Sulley contemplates how to avoid incarceration by the CDA. Their self-
ish motivation, however, quickly changes after Sulley and Mike experi-
ence the joyful harmlessness of the innocent girl. Particularly after the
two friends learn about the clandestine plans of their boss and company
owner Henry J. Waternoose III to increase energy production by abduct-
ing children from their bedrooms to a secret lab in the factory in order to
extract screams through a machine, Sulley and Mike encounter an ethi-
cal dilemma. Although the technologization of scream harvesting would
solve the energy crisis, the insidious machine literally sucks the scream out
of the child in a painful and excruciating procedure.
Unsure whether to return to his old life as a regular worker or to protect
his human friend from the dreadful machine, Sulley eventually realizes the
agonizing consequences of his work. When he is obliged to demonstrate
his scaring abilities, the furry monster terrifies his human friend with his
frightening and horrifying performance. Filmed by multiple video cameras
and relayed to some nearby screens, Sulley watches his distorted, menac-
ing grimace right next to the images of the petrified Boo. This experience
transforms Sulley fundamentally as the blue monster decides to protect
his human friend and expose Waternoose’s illegal schemes. Doing so, he
and Mike eventually “put the company in the toilet, and […] hundreds
of people […] out of work” (Monsters, Inc.) for the sake of treating chil-
dren humanely. Issues of wealth and abundance become secondary when
contrasted with the ethical treatment of the weakest, most innocent, and
defenseless.
A STORY OF SOCIAL JUSTICE? THE LIBERAL CONSENSUS IN MONSTERS 79
But the Keynesian politics of the liberal consensus did not merely aim
to foster consumerist abundance; instead “[t]he object of strengthening
government is to give force to the idea of public interest and to make
possible the allocation of resources to necessary public purposes” in order
“to bring about a higher quality of life and opportunity for ordinary men
and women” (Schlesinger 92). For Schlesinger, this higher quality of life
revolves around questions “of fighting for individual dignity, identity, and
fulfillment in an affluent mass society […] of education, health, equal
opportunity, community planning—the issues which make the difference
between defeat and opportunity, between frustration and fulfillment, in
the everyday lives of average persons” (92). This emphasis on the quality
of life rather than absolute wealth had been motivated by the (ideological)
Cold War struggle with the Soviet Union as the United States needed to
“justify her claim to leadership of free peoples—a claim which cannot be
founded on wealth and power alone, but only on wealth and power held
within a framework of purpose and ideals” (Schlesinger 93).
This middle ground between wealth and ideals is essentially estab-
lished in Monsters, Inc. after Sulley initiates the shift from scare-based to
joy-based energy production to ensure the ethical treatment of human
children and the abundance of electricity. In contrast to Sulley’s liberal
consensus position, his boss—corporate industrialist and child kidnapper
Henry J. Waternoose—embodies the threat of unregulated capitalism.
Although initially characterized as a benevolent patriarch who still teaches
his young trainees the fundamentals of scaring, frequently chit-chats
with his employees, and regularly visits the factory floor of his company,
Waternoose exposes his greedy, immoral nature once efficiency and prof-
82 D. MEINEL
sidekick and close friend Mike Wazowski appears to disturb this digital
“affirmation of wonder” with his questionable morality and his gawk-
ing, even unsightly appearance. Similarly, his idle, pretentious, often
selfish conduct should predestine the green monster to stay confined
to his menial professional position. Yet, the shift to laugh-based energy
production provides the (often unwillingly) entertaining Mike with the
opportunity to branch out from his initial vocation. Although he is most
suitable to make children laugh because of his (unintentional) slap-stick
humor, his success story also exhibits the contingent quality of equal
opportunity, meritocracy, and the liberal consensus; and due to his light-
hearted inadequacies Mike eventually animates an idea of social justice
beyond the American consensus myth.
Working as an assistant to Sulley, Mike leads an easy-going life at the
company. While his status and income may leave the green monster unsat-
isfied, the careless approach to his small duties characterizes his laid-back,
even unmotivated approach to work. Mike advances his career only after
his blue friend alters the mode of energy production. As the green mon-
ster has willingly and unwillingly demonstrated his entertaining qualities
throughout the narrative, his talents are most suitable for this novel, joy-
based approach. This promotion, however, is neither a result of his hard
work (he repeatedly forgets to file his paperwork), nor the consequence
of honing skills as Mike is never shown training; and is definitely not
because of his ethical attitude as the green monster scolds Sulley on dif-
ferent occasions for wanting to help Boo. Rather, his talent to entertain
becomes a valuable asset only after Monsters, Incorporated switches from
fear- to joy-based energy production. Consequently, the opportunity for
Mike to climb the social ladder with his witty humor and slapstick per-
formances does not depend on equal opportunity, hard work, or ethical
behavior, but upon what talents a society deems useful. The figure of the
green monster, then, challenges the rhetoric of equal opportunity and
hard labor, because his case demonstrates that equal opportunity—one
fundamental principle of the liberal consensus—is a contingent concept.
What “a society happens to value at any given time” (Sandel 162)
is beyond the influence of the individual, Michael J. Sandel asserts in
Justice: What’s the Right Thing to Do? (2009), and the success, recogni-
tion, and benefits people reap from their particular talents, therefore,
are “morally arbitrary” (162). Since talents have been valued differ-
ently throughout history, a just society has to acknowledge the unequal
appreciation of particular abilities, because whether these are deemed
A STORY OF SOCIAL JUSTICE? THE LIBERAL CONSENSUS IN MONSTERS 87
when trapped in the scream extractor machine and struggling for his life,
Mike offers to bribe his kidnapper with a ride in his car to avoid torture.
This stinginess, again, plays with Mike’s involuntary comedic quality while
exemplifying derogatory stereotypes.
While Monsters, Inc. animates offensive notions of Jewish masculin-
ity—from sexual fixation, materialism, and cowardice, to neurotic behavior
(cf. Erens 15, 262–263)—throughout its narrative, the opening sequence
and the closing shots encapsulate this problematic portrayal especially in
light of the liberal consensus. At the beginning and end of Monsters, Inc.,
Mike and Sulley appear in a TV commercial for and on a magazine cover
story about Monsters, Incorporated. Although in both instances either
the company logo or the magazine’s bar code conceal Mike in the picture,
the green monster responds by bursting out with joy and pride over his
fame. This ignorant self-centeredness highlights the schlemiel character
yet again, but these scenes also capture the prevailing mood of its 1950s
setting when cultural production and social life had been dominated by the
imperative or “desire to conceal […] Jewish identities and […] to avoid
Jewish references in […] cultural production altogether” (Itzkovitz 232).
The integration into US society so long unattainable for Jewish Americans
and Jewish immigrants until the 1950s “came for many at the expense
of any outward signs of Jewishness” (Itzkovitz 232) as the demand for
assimilation denied recognition and perpetuated a culture of invisibility.
Cheerfully celebrating his erasure from visibility, Mike symbolizes the
normative quality of the liberal consensus. Historically, consensus liberals
could not comprehend the partisan features of their welfare state and did
not address “civil rights or racial segregation or sexual inequality until
pressured to do so by popular uprisings” (Philips-Fein 269)12; consen-
sus liberals also could not acknowledge the imperialist dimensions of the
Vietnam War, nor find solutions to the increasing economic problems of
the 1960s (cf. Philips-Fein 269). As the vital center did not hold, the exag-
gerated fear of communism, the excessive (military) spending, and par-
ticularly the failure to adequately address social and political inequalities
exposed the inability of the liberal consensus idea to “eliminate poverty,
economic inequality, and social conflict” (Morgan 3). Seen in this light,
the idealization of the ingenious individual Sulley and the visible erasure of
the inept Mike mediates not only 1950s notions about the American myth
of equal opportunity but animates its normative facets as well.
Notwithstanding the historical parallels to the 1950s, Mike’s clown-
ish and inept behavior situate the green monster in the Jewish tradition
90 D. MEINEL
NOTES
1. Interrupted in their morning workout routine by a TV commercial for their
corporation, Sulley and Mike sit in front of a 1950s TV set to enjoy the trailer
for Monsters, Incorporated. The commercial details the functions of the com-
pany by fashioning an overtly educational voice-over, a didactic integration of
92 D. MEINEL
charts and maps to visualize information, and the repetitive inclusion of state-
ments made by employer and employees. The urban environment of
Monstropolis is also full of visual cues and references to the 1950s: On their
way to work, Sulley and Mike encounter paperboys delivering the dailies, chil-
dren playing long rope on the sidewalk, and friendly grocery vendors arranging
their fruits. Even the architecture of the factory, its enormous reception hall,
and giant world map visibly refers to visibly refers to the baby-boomer period.
2. For Sombart, the “United States of America is capitalism’s land of promise” (3)
because of its abundance of natural resources, fertile soil, and geographic expan-
sion (cf. 3); its people are ideally suited for capitalism because they left “their
feudal artisan existence” and “traditionalism” (4) in Europe. This ideal state for
capitalism also affects the “American national character” which has its “roots in
the capitalist organization of economic life” (Sombart 10) where everyone and
everything is assessed by their monetary value (cf. Sombart 11–14).
3. This environmentally conscious solution not just solves the energy shortage in
Monstropolis by acknowledging the anxiety and suffering of human children—as
the profits of Monsters, Incorporated skyrocket and its employees embrace their
innovative line of work, the principle of abundance is validated. Instead of curbing
(energy) consumption—walking instead of driving to work—the source of global
wealth and satisfaction is located in the profusion of capitalist production in tune
with blue-collar work and environmental issues. While this blissful ending may
appear to be escapist, particularly since the environmentally friendly production of
endless amounts of energy seems to be currently science fiction, the eco-philoso-
phy of Michael Braungart and William McDonough envisions precisely such a
future through an ethics of abundance. In their book Cradle to Cradle. Remaking
the Way We Make Things (2008), the authors advocate “design[ing] them [human
industries] to get bigger and better in a way that replenishes, restores, and nour-
ishes the rest of the world” (Braungart and McDonough). Using the example of
a cherry tree which “enriches the ecosystem, sequestering carbon, producing oxy-
gen, cleaning air and water, and creating and stabilizing soil” (Braungart and
McDonough) simply through its growth and production of fruit, its “regenerative
abundance” (Braungart and McDonough) ought to be the model for capitalist
production: “[B]uildings that […] produce more energy than they consume […]
factories that produce effluents that are drinking water; products that […] can be
tossed onto the ground to decompose and become food for plants and animals
and nutrients for soil; or, alternately, that can return to industrial cycles to supply
high-quality raw materials for new products […] a world of abundance, not one of
limits, pollution, and waste” (italics mine, Braungart and McDonough). This
transformation of all human modes of production “to create a more inspiring
engagement—a partnership—with nature […] [and] strive to become tools of
nature who serve its agenda” (Braungart and McDonough) captures the prevalent
idea articulated by Monsters, Inc. Hence both cultural texts do not seek alternative
A STORY OF SOCIAL JUSTICE? THE LIBERAL CONSENSUS IN MONSTERS 93
economic systems, but imagine a blissful future of capitalism in tune with the
global environment for the benefit of humanity by maintaining and fostering an
abundance of production.
4. The CDA is personified not only by their numerous, identical agents. Their
“Number One” had been working undercover at the Monsters, Incorporated
factory to unsuccessfully learn about the evil schemes of Waternoose.
Employed as an accountant, Roz is a slow-speaking, ill-tempered large snail
whose well-meaning intentions are often hidden by her grumpy attitude.
While her veiled benevolence prolongs the positive characterization of the
government agency, her sluggishness and her bureaucratic pedantry further
exemplify the negative qualities ascribed to the state throughout the film.
5. By shifting from scare-based to joy-based power production, Sulley also alters
the daily routines at the factory as monsters happily dress up, juggle, tell
jokes, and entertain the children—hard hats are swapped for balloons while
all employees joyfully embrace their work and children’s laughter is heard in
the background; working conditions have improved significantly. In contrast
to the earnest, tense, and nerve-racking factory atmosphere at the beginning
of the film, Monsters, Incorporated has changed to become a playful and
lighthearted place all the while manufacturing power in abundance.
6. In addition, the environmentalist features of the film combine questions of a
just society with the contemporary challenge of sustainable capitalist produc-
tion. Thus the Pixar film not merely invokes the liberal consensus, but updates
its vision of individualism and equal opportunity as the defining concepts of a
just society to include contemporary concern about the environment.
7. Using joy, fun, and entertainment to harvest energy and reap profits, however,
also suggests the complete incorporation of a capitalist ethos. Instead of the
alienating force Karl Marx had come to see as characterizing capitalism, in
Monsters, Inc. individual talents are appreciated, while the greater good is simi-
larly served by maintaining a capitalist order. Satisfaction derives not merely
from being successful, but rather from simultaneously doing something good,
and characterizes the capitalist logic of the animated film. Monsters, Inc. envi-
sions a just society not beyond capitalism but through capitalism—fashioned
within a legal and ethical framework (the “affirmative government”) through
which particular excesses of capitalism are restrained and the equality of oppor-
tunity preserved as the fundamental principle of a just society.
8. In light of the enchanting monsters that animate the capitalist critique in
Monsters, Inc., Sergei Eisenstein’s passionate support for (hand-drawn) ani-
mation may be as appropriate as in 1941 when the Soviet film-maker main-
tained that “[in] a country and social order with such a mercilessly standardised
and mechanically measured existence, which is difficult to call life, the sight of
such ‘omnipotence’ (that is, the ability to become ‘whatever you wish’) can-
not but hold a sharp degree of attractiveness” (21).
94 D. MEINEL
“You must be imaginative, strong-hearted. You must try things that may
not work, and you must not let anyone define your limits because of where
you come from. Your only limit is your soul. What I say is true—any-
one can cook—but only the fearless can be great” (Ratatouille), declared
Parisian star chef Gusteau during one of his popular TV show programs
as probably the most unexpected viewer is watching with eager antici-
pation: Remy the rat. Living in the French countryside and gifted with
an extraordinary sense of taste and smell, the rodent is ostracized by his
pack for his interest in creating good food and despised by humans for
his origins. Only the ideas of “the youngest chef ever to achieve a five-
star rating” whose “restaurant is the toast of Paris, booked five months
in advance” (Ratatouille) provide Remy with some sense of hope that
even this peculiar rodent will eventually shape his destiny and transcend
all social barriers.
This opportunity arises sooner than expected as Remy and his family
have to abandon their rural home after the old housekeeper accidentally
discovers the colony in her attic. Closely evading mustard gas and gun
shots, the rats escape into the sewer system huddled together on impro-
vised boats made out of leaves and carton boxes. In the tumultuous flight,
Remy is separated from his people and stranded—lost, disheartened, and
hungry—in a cold, dirty, dark end of the sewer. There the protagonist of
Ratatouille (2007) waits for hours in the hope of encountering his friends
and family. Depressed by his loneliness, distraught by the hopelessness
of his situation, and exhausted by the long journey, Remy has a vision of
Gusteau who lectures the rat that “[i]f you focus on what you left behind,
you will never be able to see what lies ahead” and encourages the rodent
to “go up and look around” (Ratatouille).
As Remy ascends from the lowest gutter to the apartment building
above the sewers and onto its rooftop, he encounters the bright, glittering
lights of Paris to realize he has arrived in the city of his dreams: the capital of
fine cuisine (cf. Ratatouille). His physical ascension from the lowest sewer
to the very top of the metropolis foreshadows the social upward mobility
the rat will experience. Since his extraordinary sense of taste will eventually
propel him to become the best chef in town, open his own restaurant, and
transcend the social barriers against rats in the kitchen, Remy will excel his
rat origins to be integrated into the human world. When the camera pans
across the cityscape with its illuminated night skyline in a wide-angle shot,
Paris in its warm, radiant glow appears as a shining city and a beacon of
hope for the rat. This introduction of Paris as a space of opportunity further
suggests and foreshadows the American Dream narrative of Ratatouille.
From its beginning, then, Ratatouille iterates the American success
myth described by James Truslow Adams as the “opportunity for each
according to ability or achievement […] [to] be recognized by others for
what they are, regardless of the fortuitous circumstances of their birth or
position […] unhampered by the barriers which had slowly been erected
in older civilizations” (404). While Adams was the first to explicitly name,
describe, and popularize this American Dream “of a land in which life
should be better and richer and fuller for everyone” (404) in his The Epic
of America (1931), the faith in the opportunity for social upward mobility
in the United States had been a long-held belief. As Elizabeth G. Traube
summarizes the Dream in Dreaming Identities (1992):
And while the numerous designations of the Dream “competed for the
status of common sense” (Cullen 7) throughout American history, all
these versions share the promise that each and every one has “a capacity
to control their own destinies” (Schwarz 18).
As Remy withstands the temptation of stealing food to ease his often
dire situation in his journey to small business entrepreneurship, the themes
of ethical conduct and modest success in Ratatouille animate nineteenth-
century American Dream stories. Particularly the figure of the rat draws
attention to these traditional notions of American exceptionality since
Remy’s advancement from persecuted pariah to acclaimed chef functions
as a testimony that only in the United States can anyone shape his or her
destiny and “the fearless can be great.” Indeed, as Ratatouille appropri-
ates pejorative associations with rodents to tell its American Dream tale,1
the animated film appropriates numerous narrative conventions of the
success myth formula from the autobiographical mode to the immigra-
tion experience, the notion of social mobility, the abundance of food,
and the hard worker and trickster figures all set in the dualistic world of
lower and upper class. The film illustrates this social polarity in its spatial
portrayal of a derelict bar and the grand Gusteau’s. Yet, as both sites also
stand for a predefined social system in which status is attributed at birth,
Remy eventually escapes these confinements by opening his restaurant and
establishing a visibly middle class space. Due to the portrayal of its various
restaurants, then, Ratatouille links notions of “middle-class respectability”
to its animated American Dream. Whereas the film thus appears to nar-
rate a traditional success myth story similar to the one told in Monsters,
Inc., its exposure of white privilege speaks to the transformation of the
American Dream in the twenty-first century: Not until the cast of white
characters—Linguini (the garbage boy), Colette (the aspiring chef), and
Anton Ego (the food critic)—acknowledge that their privileged position
prohibits Remy from fulfilling his destiny is the rodent able to transcend
the class barrier and fulfill his American Dream.
In contrast to my previous close readings, I focus on the role of voice-
acting as a genuine feature of (digital) animation because dialogues are
often recorded prior to the completion of the film and performers sig-
nificantly shape character creation in the process. Since actors—rather
than characters—also participate in extensive advertising campaigns, this
chapter examines voice-acting as one defining aesthetic element of ani-
mated films and explores the para-textual importance of the star persona
in highlighting the mediation of the American Dream in Ratatouille.
100 D. MEINEL
While in the late twentieth century “the figure of the self-made man
is no longer principally the site of a utilitarian calling, behavior modifica-
tion, or even economic production” (Decker xxix), Ratatouille does not
adhere to the contemporary obsession with wealth and “crass materialism”
(Decker 102) defining the present-day American Dream. As Remy will not
bathe in riches, the rat will have to labor every day for his small restaurant
business to thrive. Since success is portrayed as continuous hard work for
the individual, yet equally vital for the well-being of the (rat) community,
the animated feature recurs to an early nineteenth-century notion of “social
respectability and gentility” (Cawelti 182). The negotiation of lawfulness
and legality in the film further links its success narrative to the nineteenth-
century version of “religious and secular values based on the idea of the
diligent pursuit of a divinely ordained calling as a sign of moral and spiritual
excellence” (Cawelti 169). As Remy does not desire to acquire wealth,
but aspires to become a hard-laboring small entrepreneur, the animated
American Dream of Ratatouille refers to a self-made success myth which
idealizes production, hard work, and morality (cf. Kimmel 20, 78).5
With their protagonists finding “[m]oderate economic security” but
failing to “rise ‘to the top of the economic heap’” (Cawelti 109, 110),6
the popular nineteenth-century Horatio Alger stories provide a narrative
template for interpreting the twenty-first-century animated text. Just as
Alger portrayed success as a form of gaining “respectability […] [and]
a happy state only partially defined by economic repute” (Cawelti 110)
and illustrated the fraudulent features of wealthy entrepreneurs to equal
“middle-class respectability […] [with] spiritual grace” (Cawelti 110),
Ratatouille follows a similar trajectory. Although of simple origins, Remy
demonstrates his moral integrity by refusing to steal food and aspiring to
be a small business entrepreneur amidst a cast of characters who benefit
from unmerited privileges: Whether food critic Anton Ego explicitly
upholds elitist beliefs about social hierarchies or chef Skinner and garbage
boy Linguini inherit a prestigious restaurant despite their inadequate
cooking talents, all these characters eventually yield to the superior abili-
ties of the little rodent.7
In the end, Remy even pays homage to his humble origins in a twofold
sense: he names his restaurant Ratatouille and turns the simple “peas-
ant dish” (Ratatouille) into a celebrated delicacy. Within the narrative,
the ratatouille functions to convince the snobbish Ego that “anyone can
cook”; within the Alger reading I suggest the ratatouille also designates
the nostalgia for a presumably simpler time. Where Alger hoped to save
“the traditional pattern of middle-class economic ideals” by employing
104 D. MEINEL
in the kitchen, the rat hides underneath the young cook’s toque. Pulling
his hair, Remy manipulates the gestures and movements of his human
puppet while remaining safely out of sight. This cooperation enables both
characters to balance their deficits: Remy is able to pass as human receiv-
ing the opportunity to demonstrate his talents; Linguini can hide his utter
ineptness to find recognition, success, and love.
Thus while Remy represents talent and hard work, Linguini is an
imposter. Although the boy fails to demonstrate “cunning, duplicity,
and the artful manipulation of images,” his ineptness, awkwardness, and
incoherent mumblings have similar consequences. Everyone assumes
Linguini to feign incompetence which allows this failed trickster to play-
fully erode authority and advance through (involuntary) deception and
clumsy charm nonetheless. Hence the garbage boy embodies the success-
ful trickster figure Traube deems characteristic for American Dream nar-
ratives (cf. 104). Whereas the talented worker Remy will gain recognition
and commercial success by opening his restaurant, the trickster Linguini
will merely advance from garbage boy to waiter—yet find his personal
fulfillment in winning the love of his co-worker Colette.
But the American Dream does not merely encapsulate the “creedal
values to create and preserve an open, competitive, entrepreneurial soci-
ety in which the opportunity to succeed is widely available” (Jillson 5).
On the contrary, Jeffrey Louis Decker characterizes the self-made success
narrative as an “Enlightenment project […] establishing the subject of
history as white, male, and middle-class” (xxvii). In Made in America
(1997) Decker details the normative features of the success myth by exam-
ining “autobiographies of enterprise composed by women and minorities”
(xxvii). An autobiographical narrative told by an immigrant aspiring for
the opportunity to shape his destiny, Ratatouille also invites an examina-
tion of class, race, and gender.9 Whereas the animated film introduces and
differentiates its classes particularly along the lines of spatial representa-
tions to celebrate traditional notions of “middle-class respectability,” its
portrayal of white privilege suggests a transformation of the American
Dream in the twenty-first century.
upper class venue for the affluent few with its spacious interior design, lavish
antique furniture, luxurious chandeliers, and a discreet, formal atmosphere
in which expensively dressed guests dine to the diegetic sound of classical
music. In contrast to the American Dream of hard work and talent, owner-
ship of the restaurant furthermore transfers by inheritance. At the begin-
ning of the film, Gusteau’s is managed by a former employee, Skinner, who
acquired the restaurant thanks to his position as sous-chef and second-in-
command to Gusteau. Portrayed in crude orientalist stereotypes, Skinner
fails to demonstrate his cooking talents throughout the film and sneers at
the motto “anyone can cook,” while his sole interest lies in generating profit
by expanding a line of cheap frozen food products. Later in the film, when
Gusteau’s testament obliges Skinner to entrust ownership of the restaurant
to the illegitimate son of Gusteau, Linguini, possession of the valuable prop-
erty is transferred onto someone completely inept at cooking only because
of his familial affiliations.
Not a member of the upper class, Remy’s father similarly believes in the
ascription of social positions qua birth and heritage. When defending the
traditional practice of nourishing his people (i.e. scavenging for food) and
rationalizing his disinterest in bettering their lives (i.e. to “make things”),
Django tells his rebelling son that “[t]his is the way things are. You can’t
change nature” (Ratatouille). Consequently, after their flight from the
countryside to Paris the rats settle in a shabby, nameless bar. A few hastily
nailed wooden panels, a couple of carton boxes used as tables, and thimbles
substituting for cups illustrate the lower class status of this new home. The
harsh and deprived living conditions are offset by a vivid and exuberant
atmosphere: The bar is a crowded space in which loud, jazzy music plays
as rats dance and rejoice. Tellingly, the camera is positioned at a low angle
amidst the excited rats to emphasize density, chaos, and liveliness.
In this sense, Ratatouille draws on conventional strategies of idealiz-
ing lower class life as full of hardships, yet vivid, spirited, and communal.
Visually his obese, intellectually limited brother, his loud, patriarchal
father, and a hyper-muscular, body-building cousin stand out as the most
prominent examples of lower class masculinity (as much as the absence
of female rodents). In contrast to these images of excessive working
class masculinity—or what Peter Biskind and Barbara Ehrenreich labeled
the “family-as-nightmare” trope (209)—in moments of crisis, familial
loyalty and cooperation prevail. After Skinner loses the restaurant busi-
ness to Linguini, the former chef kidnaps Remy to coerce the rodent
into creating a novel line of frozen foods. In spite of their previous
“FROM RAGS TO MODERATE RICHES”: THE AMERICAN DREAM 107
disputes, Django and his family save Remy from his entrapment and
afterwards even help their sibling to manage an abandoned Gusteau’s.
Under Remy’s precise guidelines and instructions the numerous rats
wash the dishes, prepare the ingredients, handle the pots and pans, and
even jail a health inspector to enable their sibling to prepare the rata-
touille dish for his adversary Anton Ego. This masculinization and simul-
taneous romanticization of the lower class as rough but honest, coercive
but supportive, intellectually inferior but heartfelt in Ratatouille tell as
much about the portrayal of working as about middle class in popular
culture. As the capable Remy directs and orders his brethren around
the restaurant kitchen, his coordination and mastery of the previously
unruly mob indicate once again the middle class sensibilities prominent
in Hollywood (cf. Biskind and Ehrenreich 206)10 and this animated film.
Ratatouille hence juxtaposes upper class (the human realm) and lower
class (the rat sphere). Despite their visual differences, both classes privilege
birth and heritage over talent and hard work—just as legal ownership of
Gusteau’s is inherited, Django naturalizes the rats’ lower social position. The
animated film portrays this inflexible ideology of social order as deficient
since Gusteau’s loses its reputation (i.e. two out of its previous five stars) after
Skinner inherits the restaurant. Obsessed by generating profit with cheap
frozen meals, the former sous-chef jeopardizes the legacy of “anyone can
cook,” while his successor, Linguini, proves to be even less capable of saving
the restaurant. Similarly, clan leader Django does not aspire to transcend the
hardships of rat life as his sole objective is providing any kind of food for
his people; from his perspective, rats would continue to scavenge through
garbage eternally. These beliefs in a predestined fate and assigned social posi-
tion render both classes inadequate for and incompatible with the American
Dream—and foreshadow the middle class ideal of the animated success
myth represented by the Ratatouille restaurant at the end of the film.
restaurant to the legally entitled garbage boy; similarly food critic Anton
Ego intends to stem Linguini’s ascent because the idea of a celebration of
the garbage boy as the best chef in Paris disgusts Ego. While Skinner hopes
to avoid any public inquiry into Linguini’s familial background to ensure
his continued possession of the restaurant and Ego is motivated to dem-
onstrate the falseness of the Gusteaudian motto “anyone can cook,” both
villains aim to maintain established social orders. Portrayed in orientalist
stereotypes or as hyper-white figures, the avaricious cook and the elitist
critic feel threatened by the ordinary-white Linguini and hope to end his
success story (seemingly) based on hard work and talent.
In his seminal White (1997), Richard Dyer locates the semblance
between the imagery of “[e]xtreme whiteness” and “[n]on-whiteness” in
their “exceptional, excessive, marked” qualities as both serve to define
ordinary whiteness as “the non-particular position […] the position that
claims to speak for and embody the commonality of humanity” (222–223).
Particularly extreme whiteness—what I label hyper-whiteness—often func-
tions to exteriorize “white racism” (Yancy 5) exclusively to supremacist
ideologies and “preempts any other interrogation of racism by […] society
at large” (Daniels 25). Consequently, since the hyper-whiteness of Ego
and the non-whiteness of Skinner contest the success myth logic of talent
and hard work, both serve to define the American Dream in Ratatouille
to be intimately connected to ordinary whiteness.
With his distinguished clothes, pale, bluish skin, tall, extremely thin
physique, bony fingers, and sharp canine teeth Anton Ego animates one
prominent hyper-white figure: the vampire. For Dyer, the horror of this
bringer of death and mortality is particularly “expressed in colour: ghastly
white, disgustingly cadaverous without the blood of life that would give
colour” (210). Suitably, the coffin-shaped study of Anton Ego, the skull
design of his typewriter, and the portrayal of his vocation to essentially
feed on the labor, struggles, and achievements of others in Ratatouille
further emphasize the vampire-like and thus hyper-white quality of the
food critic. Even his assumption that his final judgment of any restaurant
will be “the last word” (italics in original, Ratatouille) resonates with the
image of (hyper-white) death. The distinctive English accent (voice-acted
by British actor Peter O’Toole) and the explicit disdain for the egalitarian
belief that anyone can cook add an elitist and classist feature well suited
for the iconographic tradition of vampires. These aristocratic traits further
emphasize the non-ordinary hyper-whiteness of Ego.
“FROM RAGS TO MODERATE RICHES”: THE AMERICAN DREAM 109
In the last scene, Ego’s much livelier glow of skin and his lofty and infor-
mal clothes visibly highlight this change of heart. Dining cheerfully at the
“FROM RAGS TO MODERATE RICHES”: THE AMERICAN DREAM 111
Ratatouille, Ego is at ease and enjoys the pleasures of life now that he has
shed all traits of his hyper-white identity and blends in seamlessly with the
middle class atmosphere of the Ratatouille—much in the same way his
chef, Remy, does.
For the rodent, however, to blend in means to be submitted to a rigid
cultural training. When Linguini and Remy decide to cooperate, they have
to figure a way for the talented Remy to control the movements of the
unskilled Linguini. In a long scene, the rat learns to seamlessly manipu-
late his friend’s limbs and operate his human puppet by pulling its hair.
After Remy has mastered to a degree his handling of the garbage boy’s
body, Linguini’s behavior remains excessive, uncoordinated, and decidedly
gawky the first days in the kitchen. With time, however, Remy perfects his
handling but has to maneuver Linguini through non-cooking situations as
well after the latter develops romantic feelings for his colleague Colette.
Compelled to help his inept friend, Remy expresses these romantic feelings
physically by manipulating Linguini at the appropriate moment. In having
to imitate a variety of human gestures, poses, and feelings, Remy thus learns
to perform a particular kind of humanness: ordinary whiteness.13 This initia-
tion into ordinary whiteness exemplifies the cultivation of the success myth
hero particularly prominent in the Alger stories. In lengthy passages, these
texts portray the formal training their hero receives to become “a reputable
member of middle-class society” (Cawelti 117). By learning to maneuver his
human puppet, Remy acquires an understanding of the human world simi-
lar to the Alger protagonist who has “to learn how to dress neatly and mod-
estly, to eliminate slang and colloquialism from his speech, and to develop
a facility with the stilted and pretentious language that Alger took to be
the proper medium of verbal intercourse among respectable Americans”
(Cawelti 117–118). Both cultural texts, then, link the American Dream to
acquiring a middle class identity by learning “social respectability” (Cawelti
118) which Ratatouille also links to ordinary whiteness.
The animated film mediates this sense of ordinariness and whiteness
in the decision to cast comedian Patton Oswalt to voice Remy. Director
Brad Bird and producer Brad Lewis deliberately opted for an actor whose
star persona had been predominantly shaped by the fragile, insecure, and
geeky character Spence Olchin from the TV sitcom The King of Queens
(1998–2007) at that time. As Oswalt plays a figure unable to maintain
proper middle class appearance due to his inability to establish a hetero-
sexual romance, acquire wealth or an aspiring vocation (Olchin works
as a subway token booth clerk), or adhere to normative notions of male
112 D. MEINEL
AN EXCEPTIONALIST RAT?
In Ratatouille, whiteness functions as the ordinary, the norm and,
simultaneously, as the prerequisite for the middle class ideal of the
American Dream; after all, in the film either white characters embrace
the core ideas of the Dream or characters acquire an ordinary whiteness
“FROM RAGS TO MODERATE RICHES”: THE AMERICAN DREAM 113
through training and practice. At the end of the film, then, the middle
class space shared by a diverse cast of characters appears to be undis-
turbed in its celebration of a white-washed American Dream.
Particularly Remy appears to validate this version of the success
myth. Initially part of the poor working class, the rat moves socially
upward through talent, hard work, and ethical behavior, while being
schooled in the social norms of (ordinary) white middle class culture
in the process. Furthermore, although the rodent symbolizes sick-
ness, crookedness, indecency, greed, licentiousness, and debauchery in
Western culture and although the rat functioned historically to demon-
ize Jewish and poor people, in Ratatouille these iniquitous usages do
not confine but validate the success myth. While the rat is often used
to represent undesirable traits and marginalize groups, in Ratatouille
this symbol functions to highlight the exceptionality of the American
success myth, because only in the United States, the animated film
suggests, “a great artist can come from anywhere.” In casting Patton
Oswalt as the voice-actor for Remy, Ratatouille mediates this notion
aesthetically.
Remy’s visible physical difference, however, exposes and eventually
contests the white privilege ingrained in the success myth. In spite of
being submitted to a process of white-washing and having to learn the
social conventions of middle class culture, the rodent continues to be
physically different and cannot pass as human; Remy is unable to seam-
lessly integrate into dominant white, middle class culture and becomes
“sick of pretending […] to be a rat for my father […] [and] a ‘human’
for Linguini” (Ratatouille). Since the white, male Linguini and the
white, male Ego maintain a social structure that denies Remy the ben-
efits of his talent, his hard work, and his moral integrity, both have to
forsake their positions of unmerited privilege to enable Remy to achieve
his American Dream.
Believing that “[t]he world is often unkind to new talent” and that
“[t]he new needs friends” (Ratatouille), food critic Anton Ego yields his
authority to determine the fate of every restaurant—and devotes his time
to the success of one restaurant. In doing so, Ego embraces the logic of
the American Dream and aspires to facilitate its fundamental assumption
of “anyone can cook.” As a regular guest at the Ratatouille, Ego cherishes
his new-found life in the same way his waiter, Linguini, does. By admit-
ting to the staff of Gusteau’s his culinary incapability, Linguini jeopar-
dizes his unmerited position as chef. In doing so, however, Linguini also
114 D. MEINEL
adopts the American Dream myth and dispatches his birth privileges. After
acknowledging his shortcomings as a chef, Linguini begins to wait tables
with a previously unseen grace and elegance. Finding professional (and
personal) fulfillment in his true vocation, for the ordinary white Linguini
the American Dream consists in rising from garbage boy to waiter.
In contesting (one form of) white privilege, Ratatouille fundamentally
transforms the success myth narrative. Although Remy is initiated into
human society by learning to perform whiteness and middle-classness, his
talent, ethical conduct, and hard labor teach the ordinary-white Linguini
and the hyper-white Ego to value meritocracy. As both characters were
deeply involved in denying Remy his due success—whether Ego was pro-
moting a crude social caste system or Linguini was profiting from the
rat’s cooking talents—the recognition of their unmerited privileges leads
the food critic and the garbage boy to abandon their undeserved posi-
tions.16 The film, therefore, not merely presents the rather fantastic inte-
gration of previously marginalized species into the exceptionalist fabric
of the American Dream. Rather, Ratatouille exposes (one form of) white
privilege embedded in the success myth, demonstrates its exploitative con-
sequences, and contests its unmerited quality.
NOTES
1. Already An American Tail (1986) told the story of a rodent separated from his
family in a foreign, at times hostile, country after a long arduous journey from
a land of violence and persecution. With its narrative about the adventures of
young Fievel Mousekewitz fleeing from Russia to America, the animated film
from the 1980s draws much more explicitly on the nineteenth-century Jewish
immigrant experience.
2. Ratatouille powerfully invokes this violent part of American history with its
dark, rainy, and lightning-ridden shots of hanged rats on display in a window
shop
3. My reading of Paris as a metaphorical space is situated within a broader his-
tory of US American appropriations of the city. As Donald Pizer comments in
American Expatriate Writing and the Paris Moment (1996), “expatriate writ-
ers sought to dramatize through the Paris experiences of Americans of sensi-
bility those qualities of life necessary to fulfill the spirit which, they either
stated or implied, were not available in America” (142). This focalization of
the United States through a Parisian lens, however, did not serve to question
the nation. Rather “[e]xpatriate writing is […] often implicitly critical of spe-
cific features of American life even while obliquely celebrating other aspects
“FROM RAGS TO MODERATE RICHES”: THE AMERICAN DREAM 115
of it” (Pizer 142). These links between Paris, an expatriate experience, and
the formation of US identity are traced to the eighteenth century by Vannesa
R. Schwartz. In her It’s So French (2007) she contextualizes the role of the
city within the struggle for US independence: “During the eighteenth cen-
tury, which saw both the French Revolution and the independence of certain
British colonies, intellectual life in Paris played an important role in shaping
the ideas of revolutionary figures such as Thomas Paine, Benjamin Franklin,
and Thomas Jefferson” (Schwartz 3). Throughout her book, Schwartz con-
tinues to explore the function of Paris as a space from which and through
which US American identity was negotiated from the American Revolution
to the twentieth century and into the present (cf. 3).
4. Even the narrative structure of Ratatouille alludes to the nineteenth-century
success myth. Popularized particularly by Horatio Alger, in his children’s
books the protagonists embark on a “dangerous passage, in which […] [they
are] torn from community and family and […] thrown among strangers in the
city” (Nackenoff 11). As the Alger stories tell of “individual initiative, perme-
ability of economic and social hierarchies, opportunities, and honest dealing”
(Nachenoff 3), Remy will eventually come to represent a contemporary
Horatio Alger figure successfully climbing the social ladder as “the self-made
man […] against the odds” (Nackenoff 3): a rat succeeding in a human
kitchen.
5. Even the availability of food for honest and hard laborers—the promise that
“food always comes”—resonates with other American Dream narratives of
the nineteenth century. In her Hungering for America (2003), Hasia R. Diner
details the appeal of available food for immigrants in the United States: “The
American workers Sombart saw, and the transplanted Europeans Roberts
studied, ate precisely those items which in Europe were defined as luxuries,
foods reserved for the upper classes, with meat and white-sour bread high on
the list. From the period of the early republic onward, both foreign visitors
and guidebooks written for prospective immigrants repeatedly stressed with
wonder the vast amount of food, meat in particular, available on the tables of
the boarding houses where workingmen lived. They marveled at the amounts
of meat that Americans of all classes bought and ate” (12–13). The notion of
easily available food fundamentally shaped not only the American Dream
myth but the notion of an exceptional America as the “history of food abun-
dance corresponded to an analogous abundance of just about every other gift
of nature: land, coal, oil, wood, water, minerals, the basic resources needed to
stoke massive economic development and to put a virtual cornucopia of food
on the tables of ordinary people” (Diner 14).
6. In juxtaposing the unscrupulous quest for wealth with the trying challenges
of earning an honest living (or food), Ratatouille animates the Alger formula
of character development: “Genuine, honest, and sincere characters are con-
trasted with those who would appear to be so. Those who are human are
116 D. MEINEL
juxtaposed to those without feeling, who are machinelike and who trample
others in pursuit of their self-interest. Those who depend upon themselves,
their characters, and efforts for their advancement are juxtaposed to those who
depend upon luck and who try to create value out of thin air” (Nackenoff 8).
7. Even the narrative structure of Ratatouille alludes to the nineteenth-century
success myth. Popularized particularly by Horatio Alger, in his children’s
books the protagonists embark on a “dangerous passage, in which […] [they
are] torn from community and family and […] thrown among strangers in
the city” (Nackenoff 11). As the Alger stories tell of “individual initiative,
permeability of economic and social hierarchies, opportunities, and honest
dealing” (Nachenoff 3), Remy will eventually come to represent a contempo-
rary Horatio Alger figure successfully climbing the social ladder as “the self-
made man […] against the odds” (Nackenoff 3): a rat succeeding in a human
kitchen. Remy’s ascension from rat to riches with the help of Linguini also
follows the narrative conventions of the Alger stories in the sense that “a
young orphaned boy born into poverty who not only works hard, but is of
solid moral character rises above his origins after someone takes note of his
worthiness and rewards him with an opportunity to become wealthy through
hard work” (Sternheimer 9).
8. In this sense, the Alger stories and Ratatouille are not “the celebrator of capital-
ism,” but instead the “nostalgic spokesman of a dying order” (Nackenoff 6). As
a consequence, the longing for an idealized past in Alger and Ratatouille envi-
sions a version of the American Dream inconsistent with its contemporary
materialist zeitgeist by invoking “[t]he older gospel of self-improvement […]
[and] the importance of social respectability and gentility” (Cawelti 182).
Whether this presumed loss of moral responsibility is read—in analogy to
Alger—to be escapist or “impotent in the new order” (Nackenoff 6) remains
open for debate.
9. In my chapter I concentrate on class and race while omitting a close reading
of gender. My decision is motivated by the highly conventional and norma-
tive representation of the two female characters in the film of which only
Colette, an aspiring cook at Gusteau’s, actually speaks. But as she is marginal-
ized to function only as a love interest for the male human protagonist, the
animated American Dream remains an exclusively male experience and repro-
duces the normative genealogy criticized by Decker.
10. Django’s thick New York accent further accentuates a non-upper class con-
text and suggests a Jewish immigrant experience since “[t]he majority of
[Jewish] immigrants in this second wave of migration settled in New York
City, particularly in the Lower East Side” (Wallach 82).
11. While discussing a new product for his line of frozen meals, Skinner expresses
his indifference and even contempt for the food he is selling: “Cheap sausages
dipped in batter and deep fried. You know, American. Whip something up.
Maybe Gusteau in overalls and Huckleberry Tom hat” (Ratatouille).
“FROM RAGS TO MODERATE RICHES”: THE AMERICAN DREAM 117
12. This is an ideal already epitomized by the stereotypical imagery used to por-
tray upper and lower class throughout the film. For example, by situating
“the working class in an intensely ethnic scene,” Ratatouille reproduces “the
persistent middle-class view that anyone still trapped in the working class
must have just gotten off the boat” (Biskind and Ehrenreich 207).
13. The voice-acting already foreshadows this ordinary whiteness. Although set
in France and although most characters speak with a heavy French (or some
other) intonation, their standard American English qualifies Linguini and
Remy as ordinary white characters.
14. Star or celebrity studies since the late 1970s, from Richard Dyer’s Stars
(1979) and Heavenly Bodies (1987) to Christine Gledhill’s Stardom: Industry
of Desire (1991) and Thomas Austin and Martin Barker’s Contemporary
Hollywood Stardom (2003), established the notion of actors and their public
personae as cultural and social texts. The “study of stars,” Gledhill summa-
rizes, “becomes an issue in the social production and circulation of meaning,
linking industry and text, films and society” (xii).
15. Bird describes this approach to animation when talking about Janeane
Garofalo (voice of Colette) and the fact that “animators absolutely loved ani-
mating to her voice” (Ratatouille Podcast).
16. The unmerited privilege of Ego does not consist of a particular incapacity or
failure. Rather, his profession is portrayed to be of no merit, as he tells the audi-
ence: “In many ways, the work of a critic is easy. We risk very little, yet enjoy a
position over those who offer up their work and their selves to our judgment.
We thrive on negative criticism, which is fun to write and to read. But the bitter
truth we critics must face, is that in the grand scheme of things, the average
piece of junk is probably more meaningful than our criticism designating it so”
(Ratatouille).
CHAPTER 6
not a marker of the end of biological life but instead the first outpost of
human civilization about to return and resettle Earth.
In this sense, WALL-E’s identity formation through movement and work
within a particular space animates Frederick Jackson Turner’s thesis about
the formation of an American identity. In his 1893 essay “The Significance
of the Frontier in American History,” Turner argues that the frontier expe-
rience remade European immigrants into US Americans through a form
of rebirth fostered by the unique qualities of the frontier. For Turner, life
on the frontier overwhelmed the European immigrants, depriving them of
their heritage and forcing them to adopt the ways of the Natives for sur-
vival, stripping them “of their past and [giving] them a new and uniform set
of American characteristics” such as individualism and democracy (White
26). Turner further contends that the frontier itself is the vehicle for the
most rapid and effective Americanization. The wilderness masters the colo-
nist. It finds him a European in dress, industries, tools, modes of travel, and
thought. It takes him from the railroad car and puts him in the birch canoe.
It strips off the garments of civilization, and arrays him in the hunting shirt
and the moccasin. It puts him in the log cabin of the Cherokee and the
Iroquois, and runs an Indian palisade around him. Before long he has gone
to planting Indian corn and plowing with a sharp stick; he shouts the war
cry and takes the scalp in orthodox Indian fashion. In short, at the frontier
the environment is at first too strong for the man. He must accept the con-
ditions which it furnishes, or perish, and so he fits himself into the Indian
clearings and follows the Indian trails. (Turner 61)1
both regression, as the wilderness mastered the settler, and the beginning of
the recapitulation of civilized progress. A cabin, built with simple tools from
local materials, proclaimed self-reliance and a connection with place. But
most of all, the cabin had come to represent progress … [as t]he achieve-
ments of modern America made frontier cabins symbols of progress. (19–21)
the late nineteenth century to its demise since the late twentieth century.
Characterized most prominently by Fordism, mechanical production, and
bulky machines, the industrial age is marked by mass-produced objects for
a modern consumer society.
WALL-E’s intersubjectivity is thus intimately linked to consumer items
of the twentieth century. And although WALL-E is a sophisticated piece
of twenty-first-century technology, the visible bolts, screws, nuts, chains,
and gears WALL-E is made of highlight its mechanical appearance and
also link the robot to the earlier industrial period.3 The interior decor of
WALL-E’s home further exemplifies this fascination with the mechanical
age already evoked by the robot, its collection of consumer items, and
the sounds of its movements. In a later scene in the film, WALL-E invites
EVE into its home, and, as the former switches on fairy lights, their warm
glow gives the interior and objects a magical aura. Narratively, the scene
functions to reveal WALL-E’s endearing character to EVE and initiates
the drone’s appreciation for the garbage-compressing robot as it (and the
viewer) become enchanted by the fascinating bric-a-brac of twentieth-
century objects, including singing fish, bubble-wrap, mechanical mixers,
and Rubik’s cubes. In contrast to the battered, functional exterior appear-
ance of the container-home, the atmospheric, sepia-hued visualization of
its interior invokes and underscores the delightful splendor of nostalgia
illustrated by these items and embodied by WALL-E. The beauty of an
older, simpler yet charming past is thereby produced on the narrative level,
through the characterization of the protagonist, the discarded objects left
to rot, and their visualization, down to the very lighting of the scenes set
on the film’s frontier.
While the container scene is a particularly exemplary moment, WALL-E
exhibits numerous scenes in which lighting and cinematography provide
“more of a live action feel of filmmaking to the animation” (Chen) in the
words of award-winning director of photography Roger Deakins. As all
elements of an animated film—from sublime landscape vistas down to the
smallest speck of dust—are digitally programmed on computers rather than
shot with traditional film equipment, director Andrew Stanton consulted
Deakins about the use of lighting and shadows to create a natural look
for the frontier environment in WALL-E. As the cinematographer explains:
“The real world, the natural world that we live in just isn’t as well-lit as your
typical animated world is. There are shadows here. Areas in half-light over
there. And if you can take that into account as you’re planning your camera
movements on a CG production, make those sorts of necessary adjustments
124 D. MEINEL
to light levels as you’re composing your shots, you’ll then wind up with
scenes that look much more naturalistic when they’re up there on the big
screen” (Hill). In addition to the play of light, the animated cinematography
also (digitally) simulates the use of camera movement, depth-of-field, focus,
framing, and zooming to further provide WALL-E with the “live action
feel of filmmaking.” For example, when the clumsy WALL-E attempts to
entice EVE and accidentally crashes into a pile of shopping carts, the camera
moves rapidly in and out of focus to locate WALL-E within the cluster of
metal and debris. Similarly, when in a later scene WALL-E is set adrift in
space, the camera zooms frantically about before capturing the small robot
in the vastness of the universe. In these shots, then, WALL-E appropriates
live-action visualizations as the shaky images, the out-of-focus shots, and
hectic camera movements imitate a hand-held aesthetic which adds to a
sense of traditional, at times even amateur, film-making.4
Parallel to the twentieth-century consumer items WALL-E finds, the
mechanical physique of the robot, and its tenacious manual laboring, the
visual representation of the garbage compressor frames the advanced high-
tech machine as an endearing individual. This individuality is formed in
a garbage wilderness in which, similar to the settlers’ appropriation of
Native garb, WALL-E acquires its self-reliant intersubjectivity with the
help of the numerous artifacts scattered about the environment. Although
this individuality is digitally produced, in appropriating various practices
of live-action and amateur cinematography the film mediates its American
frontier myth. From its depiction of a post-apocalyptic space to its mechan-
ical protagonist and the nostalgia for twentieth-century consumer objects
down to their cinematic visualization, then, WALL-E animates the frontier
thesis in a twenty-first-century context.
Beyond the narrative and visual elements of the film, the portrayal of
WALL-E as a timid male robot and its companion EVE as a threatening
female drone further signals the transformation of the American frontier
myth. Arriving on the devastated planet to search for signs of biological life,
the Extraterrestrial Vegetation Evaluator invites questions about gender
when the drone introduces itself as “EVE.” While the bulky, mechanical,
and technologically dated WALL-E with its visible nuts, bolts, and chains
refers to normative conventions of masculine representations, the elegantly
“SPACE. THE FINAL FUN-TIER”: RETURNING HOME TO THE FRONTIER 125
confused WALL-E cannot wake her. Realizing that he does not under-
stand EVE’s sophisticated technology, WALL-E decides to restage vari-
ous romantic scenes with her. To savor his romantic feelings, he gondoliers
EVE through a river of mud, burns a heart with their insignias into a steel
structure, and watches a sunset with her. Just as the technologically dated
WALL-E is shown to be more qualified, knowledgeable, and apt than the
high-tech scouting drone EVE in finding the only biological form of life, the
immobility and stasis of EVE in these scenes of romance further signal the
beginning of the stabilization of stereotypical gender hierarchies, because
the female EVE is assigned the role of the “mysterious object of desire
who motivates the male lead, but who remains essentially passive herself”
(Pramaggiore and Wallis 329). This ascription and stabilization of hierarchi-
cal gender identities is not yet completed since WALL-E remains insecure in
the dominant position, clumsily stumbling at the end of the romance scene.
This ambiguity slowly disappears throughout the latter part of the film,
as the representation of a dominant masculinity is eventually elevated
above a subservient femininity. While WALL-E liberates humanity from its
intellectual and physical confinement aboard the Axiom, EVE is reduced
to the role of an aide. In a pivotal scene, EVE declares WALL-E to be her
new prime directive, thus rejecting her prior programming and seemingly
asserting her independence, only to immediately choose WALL-E as her
new prime directive; she thereby acknowledges a male-centered hierarchy.
Lessened to merely learn from and support WALL-E, EVE also skillfully
demonstrates that “she has internalized many of the characteristics of the
feminine, nurturing the injured WALL-E” (Bernard 60) after he has been
severely damaged. Thus towards the end of the film, normative gender
ascriptions and hierarchies supplant the portrayal of initially ambiguous
and unstable identities.
Moreover, although both robots eventually cooperate to liberate
humanity from its technological confinement in space, the representations
of physical space further situate WALL-E and EVE within gender hier-
archies which portray the frontier as rugged and masculine and urban
spaces as feminine. In this logic, WALL-E is more knowledgeable about
and competent within the exterior space of the frontier when he saves
EVE from a duststorm and discovers the plant she was unable to find;
EVE, on the other hand, saves WALL-E from ill-meaning security robots
aboard the human spaceship—an interior space marked as both urban and
feminine. Since normative metaphors of space eventually illustrate agency,
any earlier gender ambiguity is eventually resolved. After all, EVE nurtures
“SPACE. THE FINAL FUN-TIER”: RETURNING HOME TO THE FRONTIER 127
and repairs WALL-E not in the interiority of the spaceship but at the initial
place of contestation: the garbage frontier of Earth.7
In WALL-E, individualism and agency are thus male categories which
are connected to the nostalgia for the industrial period and contrasted
to the effeminate post-industrial period represented by EVE. More
importantly, the first part of the film establishes and celebrates the supe-
rior male identity being formed on the frontier. The emphasis on this male
frontier individualism becomes even more apparent when contrasted to
the dominant space of the second half of the film: the universe.
After the romance sequence and following weeks of waiting on Earth,
a large spaceship arrives to transport EVE to the Axiom which houses the
last members of the human race. Although EVE successfully completes
her mission to determine whether Earth could sustain biological life forms
again, the HAL-like commanding computer of the Axiom follows its initial
program of ensuring human life in space by hiding information about the
habitability of the planet and by attempting to destroy WALL-E’s plant.
The second half of the film, then, focuses on WALL-E and EVE’s struggle
to liberate humanity from the yoke of technology and corporatism.
the popular imagery of pioneers and space explorers, these humans flee from
the self-made difficulties and challenges on Earth to remain hidden on an all-
inclusive gated community somewhere tucked away in space—which speaks
to the transformation of the familiar twentieth-century frontier myth.
Logic and history say that the frontier was, in fact, a place where violence
served the causes of racial subordination, but a more powerful emotional
understanding says that the frontier is where people of courage have gone
to take a stand for the right and the good. For people of a wide range of
ethnicities, when it comes to the idea of the frontier, logic and history yield
to the much greater power of inherited image. (90–91)
Today, as the imagery and the narratives of the frontier and the pioneer
possess positive connotations even among marginalized groups, both sig-
nify and represent a multicultural US American identity.15 Not surprisingly
then, Limerick concludes that the contemporary notions of the frontier
function “as a kind of cultural glue” (92).16
“SPACE. THE FINAL FUN-TIER”: RETURNING HOME TO THE FRONTIER 133
In this sense WALL-E marks the end point of the reframing and expan-
sion of the frontier myth. From originally signifying a parochial, localized,
white experience to foster US American uniqueness and superiority, WALL-E
re-animates the frontier experience as a universal practice of identity formation.
According to this logic, the corporeal encounter so necessary for individual-
ization can be experienced in any space defined as frontieral: an environ-
ment that fosters the unmediated struggle with a physical, emotional, and/
or mental threat to survival which will eventually produce a self-determined,
independent identity. In this sense, the frontier, as David Wrobel observes,
“has become a metaphor for promise, progress, and ingenuity” (145) embed-
ded in but not restricted to its American context and history.
WALL-E displays this transitional quality not only in its narrative of
post-human individuality and liberty. As the animated film utilizes, for
instance, out-of-focus, high-angle and low-angle shots, frantic zooming,
shaky camera movements, the cinematic text appropriates sophisticated
live-action film practices and a hand-held camera aesthetic. Although pro-
duced entirely on computers, the animated aesthetics of the film repre-
sent a transition from traditional forms of filming to digital technology
by simulating camera zooms, movement, and focus in a visual medium
independent of cameras and traditional film equipment. Similar to its ani-
mation of the frontier myth, then, WALL-E also provides a visual transi-
tion from an older to a modern period in appropriating familiar aesthetics
in a novel medium. This transitional element is highlighted once again
in the concluding shots. As the credit scene ends with an 8-bit image
of WALL-E and EVE holding hands, the film situates digitally produced
imagery within an art history which dates back to ancient Egypt and early
forms of human civilization. Again, these shots reassure a continuation
between the past and the future in an era characterized by digital (com-
puter) technology. In this sense, WALL-E acquires a transitional quality
by linking familiar forms of analog film-making to novel forms of digital
visual production via sophisticated computer machinery to re-animate and
mediate the frontier myth for twenty-first-century sensibilities.
Without a doubt, Turner’s frontier myth categorizes and marginalizes
individuals and groups according to their race, gender, class, sexuality, and
able-bodiedness, and WALL-E can be read as perpetuating these notions
as the film celebrates frontier individualism as the remedy to personal,
political, and social decay. As a globally distributed popular product, the
film thus exemplifies and disseminates the imperialist ideology of the fron-
tier myth through its narrative and visualization.17
134 D. MEINEL
At the same time, the narrative and the images do not merely restage
nineteenth-century discourses of American exceptionality. With its open-
ing shots of a polluted Earth completely encapsulated by gigantic heaps
of waste and its camera flight across endless landscapes of devastation, the
animated film illustrates the global consequences of environmental annihi-
lation. Because this worldwide ecological catastrophe is attributed to the
mindless consumption of a highly materialistic and commercialized society,
the animated film exposes the responsibility particularly of the wealthy
(Western) nations for this dystopian future. Similarly to the theme of global
environmental pollution through unfettered (Western) consumption, the
representation of gender also highlights the transformation of the frontier
myth in WALL-E. Despite the establishment of a male-centered hierarchy
and traditional gender roles towards the end of the film, the initial depic-
tion of the two robots offers a brief glance at non-normative gender iden-
tities. In these short moments, the film exposes gender as a performance,
deconstructs femininity and masculinity as non-essential categories, and, as
Carol A. Bernard maintains, “giv[es] us a glimpse, however fleetingly, of
what queer romance can be” (Bernard 62). As the film furthermore pres-
ents its digitally animated frontier by emulating traditional live-action film
practices, the narrative and the visual aspects of the cinematic text speak to
the changed meaning of the frontier; WALL-E mediates and re-animates
the parochial nineteenth-century American myth in light of the threat of
global ecological annihilation in the twenty-first century.
NOTES
1. While his view of the frontier as “furnish[ing] the forces dominating American
character” (Turner 60) was not uncommon during Turner’s writing, his quali-
fication of the frontier as the unique moment of US national identity forma-
tion (cf. Turner 12, 26) certainly was. The frontier thesis stood in stark contrast
to the prevailing theories at that time which attributed the roots of US nation-
hood to the New England or the Southern colonies: Turner, on the other
hand, “provided a secular basis for American exceptionalism to replace the
theological assertions of mid-nineteenth-century chauvinists. He argued that
the Americans were a unique nationality, race, or people, as the term was used
at the turn of the century. His arguments in favor of exceptionalism created an
implicit leitmotif of both genuine pride and chauvinism. He asserted that the
American identity originated neither in Puritan New England nor in the slave-
holding South but on the moving frontier” (Ridge 14) as the Northeastern
origins were tainted with a religious zeal that was strongly connected to
“SPACE. THE FINAL FUN-TIER”: RETURNING HOME TO THE FRONTIER 135
Europe as much as the Southern colonies and their aristocratic system mir-
rored European feudalism and depended on the economic trade with Europe.
2. According to imdb.com, the tape used by WALL-E is a Betamax tape. Betamax
was a technology to record and store film that was quickly outdated after the
release of VHS tapes. In spite of their (small) technological difference, I will
simply continue to describe this technology as a “tape” or “videotape” because
Betamax and VHS both signify an outdated technology in 2008 as well as in the
twenty-ninth century.
3. In her chapter “Muscular Circuitry” Claudia Springer briefly examines the
history of robots and mechanization to demonstrate that until the industrial
revolution the automaton (sometimes as a machine, sometimes in more
human-like form) was seen as a “wonderful and entertaining mystery”
(Springer 101). But in the industrial revolution the advanced mechanization
of automatons which began to do human work increasingly threatened
humans as these new automatons, called robots, were represented as “dan-
gerous entities determined to overthrow humanity” (Springer 101). These
robots were not seen “as charming mechanical novelties,” rather they were
judged by their superior abilities that would be of assistance to humans,
endanger, or even replace them. With the substitution of these robots by
newer technologies of “systems dependent on intricate microelectronic cir-
cuitry” (Springer 101–102) in the late twentieth century the sense of threat
and fear shifted again. As these technologies are “incomprehensible and hid-
den from view [...] contain[ing] microscopic parts concealed behind the
computer screen” (Springer 101–102) they are perceived as mysterious, often
fostering anxieties rather than awe. The portrayal of robots as cute, non-
threatening entities already implies a sense of nostalgia for a simpler past.
4. The frequent use of high- and low-angle shots, the shift of focus within a single
shot, the placement of characters behind objects or at the margins of shots, and
the camera zoom from small framing shots to wide-angle set-ups all highlight
the sophisticated play with cinematography. Particularly the camera set-up for
the dialogue scenes in WALL-E develops into a visual trademark of the ani-
mated film as passive characters are (almost always) positioned at the edge of
the frame and out of focus while the active ones are located in the center and
in focus. The sense of “live action feel” is further heightened by the seamless
inclusive of non-animated human actors in an advertisement WALL-E passes
on his daily ride home.
5. Both robots are also distinguished by their work. While WALL-E is shown to
physically engage with the environment by compressing garbage into cubes
and building skyscrapers, EVE simply scans the environment using a ray.
6. Wielding her weapon to threaten and shoot WALL-E, EVE is an advanced piece
of technology literally and metaphorically imperiling the masculinity of WALL-E
who is thrown into severe identity crisis by the superior female robot. The nar-
rative takes this male insecurity to its logical end point. After WALL-E has spent
136 D. MEINEL
the whole day humiliating himself by bumping from one mishap into another, in
the evening both robots demonstrate their technical abilities. In this pivotal
scene WALL-E fails to compress garbage into a cube as it dissolves in front of
EVE’s eyes. Facing the superior female drone WALL-E fails to demonstrate his
one single ability and purpose as a robot—an act of emasculation.
7. The association of physical space with gender also situates both in the larger
context of the nineteenth century in which the general public “understood
American space and American experience in gendered terms” (White 48).
Although these gendered spaces are now a common staple in cultural imagi-
nations, the portrayal of the rugged individual frontiersman and the female
city dweller nevertheless refer to late nineteenth-century imaginary of the
frontier space and experience as “masculine” and the city as “feminine” (cf.
White 48). Says White: “[l]ike most of their peers, they [Turner, Bill, and
Russel] understood American space and American experience in gendered
terms. The frontier was masculine; machines and cities were its antithesis.
They emasculated men, robbed them of their true manhood. Thus cities and
machines were defined as feminine” (48).
8. In a telling scene, two humans are shown floating parallel to one another
while being in conversation with each other. Instead of turning their heads,
both continue to stare into their holographic screen to communicate.
9. Here, the films picks up its eco-critical narrative by demonstrating that even
after humanity has wasted Earth, the Buy’n’Large corporation did not change
its production methods. The company simply uses the “plenty of space in
space” to get rid of the garbage rather than changing its modes of production,
unbeknown to consumers who remain ill-educated and uninformed dupes.
10. As Patricia Limerick further summarizes the professional criticism leveled at
the frontier thesis: “It stressed the individualism and self-reliance of the pio-
neer and had correspondingly little to say about federal aid to expansion. It
concentrated on the history of the humid Middle West to the neglect of the
arid West beyond the hundredth meridian. More importantly, it provided
support for models of American exceptionalism by emphasizing the unique-
ness of the American frontier experience” (144).
11. “After 1968 and the publication of Hofstader’s The Progressive Historians,
there was every reason to recognize that Turner’s Frontier Thesis existed in
its own bewitched historiographical space, a zone in which critiques and con-
tradictory evidence instantly lost power and force” (Limerick 143).
12. A detailed history of the frontier thesis and its significance in the twentieth
century has been researched and analyzed by (cultural) historians such as
Richard Slotkin in his Gunfighter Nation (1992); David Wrobel in his The
End of American Exceptionalism. Frontier Anxiety from the Old West to the
New Deal (1993); James Grossman’s edited volume accompanying The
Frontier in American Culture exhibition at the Newberry Library (1994–
“SPACE. THE FINAL FUN-TIER”: RETURNING HOME TO THE FRONTIER 137
1995); and in Something in the Soil. Legacies and Reckonings in the West
(2000) by Patricia Limerick.
13. “[T]he qualities of the frontier were still shaping the nation’s development,
and among those qualities was individualism. [Guy] Emerson saw no need to
temper frontier individualism in a closed frontier environment. For him, the
frontier had never really closed. Individualism was alive and well and the only
concern was keeping it unbridled and unhampered. The ‘physical frontiers’ of
America might be gone, but ‘the great frontier of American character’ was
alive and well. The only danger, in Emerson’s estimation, was that the
‘machinery of organization and government’ might stifle the ‘intense indi-
vidualism’ that had been nurtured on the old frontier. The solution, Emerson
proposed, was not to temper individualism to meet the needs of a closed-
frontier society, but to glory in the individualistic spirit—to keep the frontier
alive by keeping its spirits alive. The physical frontier was easily replaced with
new frontiers of business enterprise” (Wrobel 100).
14. As early as 1944, President Roosevelt and Vannevar Bush (working as his sci-
ence advisor) defined science as a new frontier and laid the foundation that
made the promotion of “space exploration and development […] the nation’s
most-committed and persistent users of the frontier analogy” (Limerick 86)
later under Kennedy.
15. “The frontier of an expanding and confident nation; the frontier of cultural
interpenetration; the frontier of contracting rural settlements; the frontier of
science, technology, and space; the frontier of civil rights where black pio-
neers ventured and persevered; the frontiers between nations in Europe, Asia,
and Africa; la frontera of the Rio Grande and the deserts of the Southwestern
United States and northern Mexico—somewhere in the midst of this weird
hodgepodge of frontier and pioneer imagery lie important lessons about the
American identity, sense of history, and direction for the future” (Limerick
92).
16. In a similar vein Richard White concludes in “Frederick Jackson Turner and
Buffalo Bill” (1994) that, notwithstanding the racist and gendered history of
the frontier and the frontier thesis, “[i]n a country with so many variants of
actual experience, it is perhaps a good thing to find imaginative coherence in a
set of stories that accept change and conflict as givens. When we all mount up,
when we assume the right to inhabit and retell a common past, then there
seems to be a unity among us that transcends, without erasing, our differ-
ences” (55).
17. Due to its geographical setting in a US American space and its animation of
the frontier myth, the film portrays the mechanical protagonist as a US
American savior of humankind. This humanity similarly exhibits highly
monocultural features. Neither in physical appearance nor in language or cul-
tural preferences does the film portray the humans living aboard the Axiom
138 D. MEINEL
At the beginning of the 2009 Pixar film Up, a young Carl Frederickson is
shown eagerly watching the afternoon program at a local movie theater.
Set in the early 1930s, the program starts with a black-and-white news-
reel montage of the “Movietown News ‘Spotlight on Adventure’” which
provides “footage never before seen by civilized humanity: a lost world in
South America” (Up). Into this Paradise Falls with its “plants and animals
undiscovered by science” dwelling in an “inhospitable summit” (Up), only
explorer Charles Muntz dares to venture. Speaking before a mesmerized
crowd of admirers in a dashing pilot leather jacket and with a white scarf,
Muntz represents the clichéd personification of the adventurer: “attractive,
endowed with personal magnetism, ardent in romance, a natural leader
with […] a sense of duty to a country or cause […] selflessly dedicated
to justice […] honorable, fair, and chivalrous, behaving as a gentleman
and recognizing a code of conduct” (Taves 111–112). The imagery and
rhetoric of the newsreel montage, furthermore, establish a binary opposi-
tion between South American “wilderness” and “Western civilization” in
which the former needs to be catalogued, explored, and conquered by the
superior forces of science and male individualism. But, as the announcer
continues, the heroic figure of the Western explorer is dishonorably
stripped of his ranks in the scientific community after the bird skeleton
Muntz brought from South America is deemed to be a fraud. Exiled from
his intellectual and spiritual community, the news episode ends by show-
ing Muntz boarding his zeppelin to venture to South America again to
prove the existence of the bird, promising to continue the search until his
vantage points from which I will analyze Up. The outmoded dimension
of the doctrine informs the film narrative which, after all, chronicles the
struggle of two very aged men relentlessly pursuing their (imperial) fanta-
sies—the animation picture, therefore, revolves precisely around questions
of aging, obsoleteness, and adapting to the contemporary world. Through
Carl and Charles, the validity of old systems of belief (i.e. imperialism)
is addressed and their possible adjustment to the contemporary world
explored. Due to the historical perspective I suggest, Up does not exem-
plify a story about “true humanity.” But its re-animation of long-standing
traditional motifs through aged male figures, Asian American Boy Scouts,
zeppelins, speaking dogs, and queer mother-birds mediates the complex-
ity of US Empire in the twenty-first century.
the United States had not always been homogeneously ‘compact,’ had
not influenced other peoples only by the force of example, and had not
abstained from fighting for possessions’” (Murphy 129), this duality of an
“anticolonial tradition” and its appropriation “to justify hegemony in the
Western Hemisphere and beyond” (Murphy 130) continued to be one
pillar of US Empire throughout most of the twentieth century.
At the turn of the twentieth century, this “anti-imperialist imperial-
ism” (Kelleter, “Transnationalism” 31) persisted in popular opinion and
fundamentally shaped political discourse. President Theodore Roosevelt,
for example, rationalized his Corollary to the Monroe Doctrine by
asserting that “to keep the region [Latin America] stable and prosper-
ous, the United States might be forced to intervene in cases of ‘chronic
wrongdoing, or an impotence’” (Murphy 144). While such sentiments
transformed the doctrine into one principle of (foreign) policy, criticism
of the doctrine began to swell at the same time. With the end of World
War I, the notion of an Eastern and Western hemisphere seemed increas-
ingly antiquated since
the essential premise of the Monroe Doctrine was easily adapted to the
context of the 1930s—particularly with its conceptualization of the United
States as an opponent of the expansionist and imperialist doctrines of Nazi
Germany and the Soviet Union (cf. Kaplan, “Left Alone with America”
12). Throughout World War II, then, President Franklin D. Roosevelt
utilized the doctrine “as the first principle of hemispheric defense against
totalitarian threat” (Smith 3). Already a vital ideological tool in the wars
with Japan and Nazi Germany, “the Monroe Doctrine remained a power-
ful cluster of ideas” (Smith 4) in the following Cold War by rationalizing
US assistance “for brutal but anti-Communist regimes in Latin America”
(Smith 4). Again, US imperial interventions in the Americas came to
be portrayed and justified as anti-imperial reactions against aggressive
Communist expansion (cf. Murphy 147). Because “the ideas and emo-
tions evoked by the words ‘Monroe Doctrine’ continued […] to influence
the thinking and behavior of American leaders, especially in the adminis-
trations of Presidents Lyndon B. Johnson, Richard M. Nixon, and Ronald
Reagan” (Smith 5), its essential logic continued to rationalize America’s
role after World War II since “the United States’ professed opposition to
imperialism […] constituted its exceptional standing throughout the Cold
War” (Pease, “Re-Mapping the Transnational” 21).
The demise of the Soviet Union eventually exposed the confines of
the concept of two separated hemispheres as the Monroe Doctrine was
supplanted by notions of “global interconnectedness” and interdependent
networks (Murphy 148–149). Although this idea of two hemispheres did
not suit the post-Cold War world, the fundamental logic of the Monroe
Doctrine persisted as a core matrix of US policies. Continuing to vilify
foreign military engagement as imperial while justifying US interventions as
anti-imperial, “the disavowal of American imperialism persists in the opposi-
tion to new ‘evil empires’” (Kaplan, “Left Alone With America” 12).
In Up, the powerful images and dramatic voice-over narration of impe-
rial exploration and conquest presented in the “Movietown News” do
not fail to make their mark on the young Carl. In an almost educational
fashion, Up illustrates the interpellatory power of film as the boy stares
mesmerized onto the silver screen, absorbing the glorification of adven-
ture travel in his explorer outfit with goggles and pilot cap. Interpellated
into the imperial discourse, Carl wanders through the streets afterwards
carrying a “Spirit of Adventure” balloon, jumping over tiny cracks in the
pavement, and climbing small tree stumps to the voice-over narration of
the previous newsreel. In a playful manner, these shots frame “the boy’s
EMPIRE IS OUT THERE!? THE SPIRIT OF IMPERIALISM IN UP (2009) 145
banal childhood activities as the work of an epic adventurer […] [as] these
actions become the climbing of Mount Everest and the fording of the
Grand Canyon” (Metz 70). Notwithstanding the tongue-in-cheek tone of
the movie travelogue grandeur, however, Carl is completely enthralled by
the fiction.
His imperial fantasies intensify when Carl meets a young girl, Ellie, in
an abandoned house. The lively girl enacts her own fantasies of explora-
tion, traveling the world, and discovering unknown places to the hail of
“adventure is out there” (Up). Through their shared imperial imagination
and play, the two children become friends, fall in love, and eventually
marry. In a beautiful silent montage, Up chronicles their life as Ellie and
Carl move into the abandoned house of their childhood to enjoy a happy
marriage, but have their hope of traveling to South America continually
shattered by everyday inconveniences. As the years go by, their fantasies
of exploring South America slowly fade away to be supplanted by their
desire for children. After a miscarriage, however, Ellie and Carl are forced
to bury this dream as well, but their love enables them to lead a happy
and satisfying life. And when they finally save enough money for tickets to
South America, Ellie embarks on her final journey.
Instead of spending the last years of his life with his beloved wife, Carl
now has to face a society fundamentally different from his childhood:
Surrounded by numerous skyscrapers, his small two-story house with its
little garden appears to be an anachronism in this booming hypermodern
neighborhood. Out of time and out of place, Carl has withdrawn into an
inner exile after Ellie’s death and responds with hostility to any intrusion
from the outside. After his beloved mailbox is damaged, Carl vents all his
anger, hostility, and sadness by violently hitting a construction worker. As a
consequence, Carl loses his property in a court ruling and is forced to join
a retirement home. Alienated from the contemporary world Carl desires
to escape the bleakness of his present life. As his faded fantasies of adven-
ture and exploration forcefully re-emerge, Carl is inspired by a collage of
his deceased wife which pictures their house atop a waterfall at Paradise
Falls to journey to another space and time—the “exotic wilderness” of his
childhood fantasies. To do so, Carl launches his whole house into the air by
releasing tens of thousands of helium balloons attached to the building.3
Just as at the end of the newsreel montage Charles Muntz had vowed
to restore his reputation by continuing to explore the “unknown wilder-
ness” of South America, Carl is determined to fulfill his fantasy of placing
146 D. MEINEL
his home atop Paradise Falls—an imperial gesture resembling the setting
of a flag and locating Carl amidst the imagery of conquest.4
As Carl rests gleefully in his armchair satisfied with his coup while the
house is floating safely through the air, his escapist journey is interrupted
by a sudden knock at the door: Carl has accidentally taken a stowaway
aboard. The eager Boy Scout Russell had hoped to gain a “help the
elderly” badge by attending in some form to Carl. In his effort to com-
plete all the tasks to become a “senior wilderness explorer,” the Asian
American Russell had been on the porch when Carl launched the house,
thereby ending up stuck on the unusual airship. This unintentional inter-
vention in his plans is but the first episode of disruptions Carl has to face
in pursuing his imperial childhood fantasy.
After the house is caught in a heavy storm, Carl and Russell arrive in
Paradise Falls, but have to drag the floating house through the valley to
get the building where Ellie had imagined it to be. On their journey,
the two encounter a large bird, they name Kevin, and the speaking dog
Dug. As this gang of four slowly make their way to their destination, the
film introduces each of the characters as marginalized, deviating from
norms, and lonely: Dug has been ostracized from his pack for lack of
intellect, Kevin is the rare bird hunted by Charles Muntz, Russell suffers
from the absence of his father, and Carl is an outsider to contemporary
society unable to cope with the death of his wife. And while the first three
characters are immediately drawn to each other and to Carl in particular,
the old man continually disparages Kevin and Dug and discourages them
from following the two humans in his desire to be alone with his memo-
ries of Ellie. But just as Carl is unable to shake off Kevin and Dug, Russell
remains as unruly by repeatedly ignoring orders issued by the ill-tempered
Carl. His inability to dictate his companions’ behavior is not merely an
expression of the powerlessness of the grumpy old man and the (relatively)
independent minds of all the characters, but also a fundamental element
of the reluctant hero: As Dug continues to pester Carl about becoming
his new master, the latter loses his temper and yells: “I am not your master
[…] I am nobody’s master, got it” (Up).
The group eventually encounters the long-lost Charles Muntz who, after
more than seventy years, is still devoted to restoring his reputation by find-
ing proof of the existence of the rare bird species. Initially Carl is excited
to meet his “childhood hero” (Up), but slowly discovers the monoma-
niac, sinister character Charles has become. When the latter detects Kevin
hidden on top of the floating house, Charles indicates to his frightened
guests that he has killed other visitors before, because they had attempted
EMPIRE IS OUT THERE!? THE SPIRIT OF IMPERIALISM IN UP (2009) 147
life, Carl casts off the desire to resurrect his childhood imperial fantasies. In
the logic of Up, Charles’ death concludes Carl’s reformation and liberates
the latter to begin a new chapter in his life by at the end of the film becoming
a surrogate father for Russell. Although the animated feature portrays impe-
rialism as an obsolete fantasy of the past, even detrimental to the present, its
dreadful dimensions are portrayed as particularly harmful for the imperial
dreamer. After all, Up narrates the trials and tribulations of Carl, while the
object of imperial desire is relegated to the margins.9
The film concludes with Russell’s inauguration into the ranks of “senior
wildlife explorer.” After the ceremony, Carl, Russell, and Dug are pictured
eating ice cream outside a parlor while counting red, blue, and gray cars.
This second-to-last shot of an old man, an Asian American boy, and a
speaking dog forming an intimate community encapsulates those qualities
Jack Halberstam deems indicative of a progressive animated feature. In his
book The Queer Art of Failure (2011), Halberstam attributes an emanci-
patory potential to those animation films celebrating a diverse community
by “connect[ing] individualism to selfishness, to untrammeled consump-
tion, and [opposing] it with a collective mentality” (47).10 For him, a
progressive animated film resists “an overemphasis on nuclear family and a
normative investment in coupled romance” as images of “collectivity […]
social bonding […] [and] diverse communities” come to trump notions of
“extraordinary individuals” (47). In Up, the heteronormative ideal of fam-
ily never came fully into existence as Carl and Ellie led a satisfying childless
life. And while Russell may represent the offspring they never had, the
community portrayed at the end of the film transgresses the fantasy of
(biological) familial bliss. This community is not tied together by hetero-
sexual romance,11 nor by normative hierarchies of race, age, nationality,
or species. Rather, the reciprocal relationship between the young Asian
American boy and the aged Euro-American man also includes the speak-
ing dog Dug and the South American queer, single mother-bird Kevin.
This non-genealogical transnational community of outsiders and queer
identities also supplants the obsolete imperial fantasies Charles embodies.
Instead of the exhilarating adventure of the exceptional individual conquer-
ing an “unknown wilderness,” the film cherishes mundane moments of life
shared with others. In this light, counting cars not simply invokes some of
the fondest memories Russell had of his father, but rather elevates benign
activities above an imperial agenda of conquest, fame, and fortune. In this
sense, the film cherishes “the ordinary American life, not the one which
reaches for the heights of fame and fortune” (Metz 67) and corresponds
150 D. MEINEL
The push here was toward tighter integration, faster linkages, greater
centralized control, less autonomy for outlying areas” (155). The relative
stasis of the British Empire is most aptly represented by the deployment
of large military and bureaucratic resources to the colonial periphery to
maintain a very tight, hierarchical control over these spaces. Or, to follow
James Laxer in his Empire (2006): “While an important part of the British
Empire was informal, in that the Union Jack did not fly over it, the larg-
est part of the empire was formally British territory, directly ruled from
London” (20). By contrast, US Empire has to be considered informal as
it is not defined “by settlers and the annexation of territory but organized
around the faster movement of goods and a preference for proxy politi-
cal regimes as long as they guaranteed that speed of movement” (Larkin
155).19 Since US imperialism molds vital economic, political, military, and
cultural “decisions in the countries that fall within the empire” even as
local, regional, or national governments keep legal sovereignty over their
territory, its strategies differ extensively from British imperial practices (cf.
Laxer 20).
Up, animates these competing forms of empire in the way Charles and
Carl sustain social cohesion make use of the zeppelin, and treat the colo-
nial space. By maintaining a tight hierarchy among his dog pack, Charles is
able to employ his numerous animals to establish control of Paradise Falls.
South America, furthermore, remains a foreign and peripheral space for
Charles—a site to extract precious resources from in order to re-establish
his reputation in the imperial center. Living in his comfortable, luxurious
quarters aboard the Spirit of Adventure, while being catered to by his loyal
dogs, Charles continues to preserve the familiar lifestyle of the imperial
center (for dinner hot dogs are served) as he remains visually isolated from
the valley in his dashing flight jacket and with his enormous nineteenth-
century hunting rifle. In an obsolete fashion, even the zeppelin is merely
used as a stationary headquarters rather than a mobile tool of surveillance
and control.
By saving Kevin and her chickens from Charles, Carl and Russell, on
the other hand, align themselves with the local inhabitants and their strug-
gle against imperial usurpation. Leaving the house located atop Paradise
Falls, however, functions as a visible reminder of their deed and manifests
a subtler form of surveillance which rests upon the regulation of space
through symbols rather than physical presence. Additionally, the authority
of the symbol is substantiated by the mobility of the Spirit of Adventure.
Since the zeppelin allows for global mobility, every location in the world
EMPIRE IS OUT THERE!? THE SPIRIT OF IMPERIALISM IN UP (2009) 153
of Carl, Russell, Dug, and Kevin the Pixar film offers a vision of a com-
munal ideal transgressing the interpellatory grasp of imperial ideology.
Although Up abandons the patriarchal, heteronormative, monocultural,
nuclear family structure in favor of an unconventional, transcultural, and
transnational community, the film continues to be embedded within nar-
ratives of US Empire. After all, the transgressive community divided along
lines of normative gender assumptions, (im)mobility, and space alludes
to the “well-known nineteenth-century ‘cult of domesticity’ or ideol-
ogy of ‘separate spheres’” which figured prominently as “engine[s] of
national expansion” (Kaplan, Anarchy of Empire 24, 29). While Kaplan
uses a different nexus to explore these issues in The Anarchy of Empire
in the Making of U.S. Culture (2002), her interest in imperial practices
via Manifest Destiny resonates with my reading of the Monroe Doctrine
in Up. Particularly the reconfiguration of the South American Paradise
Falls as a separate yet integral sphere of US domesticity exemplify the
“paradoxical effect whereby the distinction between inside and outside
is obliterated by the expansion of the home/nation/temple to encom-
pass the globe” (Kaplan, Anarchy of Empire 31). The Pixar film, after all,
does not abandon all forms of imperial power, as the Spirit of Adventure
symbolizes (the potential) continuation of imperial practices with a non-
normative appeal. As the last shots illustrate a blissful, transnational com-
munity between the Americas yet frame it in the logic of the Monroe
Doctrine, Up exemplifies, to borrow from Kaplan, that its visual rhetoric
and that of domesticity “share a vocabulary that runs imperial conquest
into spiritual regeneration [...] in visions of geopolitical domination as
global harmony” (Anarchy of Empire 31).
Even as the last shots of Up suggest a transnational harmony, as a criti-
cal comment on Western interventions in general and the wars in Iraq and
Afghanistan in particular, the film weighs the consequences of engaging
in imperial endeavors to establish global concord. Indeed, if the cultures
of US imperialism haunt the national sphere, then the harmful conse-
quences of imperialism portrayed in the film also signal transformations at
home. For one, the portrayal of very old and particularly young age decid-
edly weakens the imperial grasp in the animated film.20 Similarly, although
the Boy Scouts of America organization has been deeply entangled in the
expansionist period of American history, the depiction of an eager Asian
American member further speaks to the changing nature of traditional
imperial symbols.21 And while the Monroe Doctrine constructed Latin
EMPIRE IS OUT THERE!? THE SPIRIT OF IMPERIALISM IN UP (2009) 155
NOTES
1. For decades the Fox Movietone News had been a common feature of news
reporting at the cinema. Since these newsreels “pandered to popular tastes
and to the short, tabloid-induced attention span of their audiences”
(Herzstein 314), their choice of themes, imagery, and voice-over commen-
tary perpetuated a decidedly US American perspective on their subject matter
(cf. Henderson 129). Particularly the travelogues were deeply steeped in
colonialism (cf. Gunning 30–31).
2. Particularly the expanding notion of (white) racial superiority undermined the
idea of one coherent Western hemisphere by emphasizing a shared (presum-
ably white) heritage with Europeans: “Coolidge’s racial relocation describes a
shift in both spatial and racial perceptions of proximity. Not only does he point
out the new primacy of ‘race feeling,’ but he closely links it with a reconsidera-
tion of the hemisphere as a meaningful spatial category, which becomes less
important in this turn toward genealogy […] Coolidge sees race as trumping
geography, a device that erases the Western Hemisphere” (Murphy 126).
3. The journey in an airborne house invokes Dorothy’s trip to the Land of Oz
in Frank Baum’s The Wonderful Wizard of Oz (1900). In his reading of the
novel, Frank Kelleter links its representations of otherness to the need for
tolerating differences, negotiating compromises, and embracing modes of
coexistence. Kelleter further identifies an anti-interventionist motive in The
Wonderful Wizard of Oz he connects to the boxer rebellion and European
imperialism in China (cf. “The Wonderful Wizard of Oz” 177–178). Up
eventualy addresses the ethic of difference and the anti-interventionist theme
of the novel.
4. Similarly to the adventurer figure in the film genre, the Pixar protagonist is
“introspective, filled with self-doubts, and agonizing over his duty” (Taves
177). And just as the “[c]olonial adventurers desire to live in a different
realm, hastening to outposts along the frontier as soon as the opportunity
arises” (Taves 177), Carl hopes to escape the dull and hopeless life of the
retirement home by giving up “[t]raditional pleasures, including family and
the comforts of civilization” (Taves 177).
5. The authoritarian hierarchy Muntz established among his crew further indi-
cates the malevolent nature of his enterprise and his character. In order to
catch this rare bird, Charles has bred an army of dogs. The pack lives by a strict
hierarchical order in which their names Alpha, Beta, Gamma, and Epsilon
signal their social position. Equipped with speaking devices, the canines refer
to Muntz as their master, while the adventurer considers his animals to be
servants. The dogs not only hunt the bird for the old man, but also clean his
zeppelin, cook his food, and cater to his needs. In the tight hierarchy of the
pack any individual trait or mistake immediately leads to harsh punishment—
EMPIRE IS OUT THERE!? THE SPIRIT OF IMPERIALISM IN UP (2009) 157
as Dug is continually ridiculed for his lack of intelligence and chastised for
failing to adhere to the harsh military code of the dog pack.
6. This juxtaposition of the two male protagonists recalls Joseph Conrad’s Heart
of Darkness (1902). While Carl can be considered a Marlowe figure fascinated
by fantasies of travel and exploration, Charles resembles the white imperial
hero-figure Kurtz, whose brutality and crudeness exposes the devastating
consequences of (European) colonialism. The notion of a physical journey
into foreign territory which figures as a psychological exploration of (Western)
morality in Up similarly refers to an essential trope of Heart of Darkness. Since
the novella has further been considered to provide “a powerful critique of at
least some manifestations of imperialism and racism as it simultaneously pres-
ents that critique in ways that can be characterized only as imperialist and
racist” (Brantlinger 192), even the debates surrounding Heart of Darkness
correspond with my thesis about the tenacious grasp of imperialism in Up. To
name but two additional parallels: the deconstruction of the hero figure as a
(potentially) subversive gesture (cf. Thieme 27) and the portrayal of the white,
male protagonist(s) as victim(s) of imperial ideology (cf. Hampson 210).
7. In addition to the monomaniac fixation on their dreams, both characters are
also driven by the fetishization of a female figure: Just as Charles desperately
attempts to capture the single mother-bird Kevin to restore his reputation by
any means necessary, Carl clings to his past with Ellie.
8. Crossing his heart, Carl promises to appreciate Ellie’s last wish. This gesture
links Carl not only to his wife, but to the Boy Scout Russell as well. At differ-
ent moments in the film, both had demanded the aging man to cross his heart
when pledging an oath. This connection between the deceased wife and the
young boy had been foreshadowed by the geometrical forms used to illustrate
both characters. As the Pixar animators exclusively used circles and round
shapes to depict Ellie and Russell, the boy visually supplants the wife after her
death. This shift from the bygone adventure of marriage and the one of
friendship/parenthood is concluded when the Boy Scout’s scarf rests on
Ellie’s armchair; the narrative shifts from past to present.
9. While Kevin and Paradise Falls come to embody the imperialist obsessions of
Charles and Carl, the film does not explore the consequences of their objec-
tification. Up neither considers the psychological effects a seventy-year hunt
has on Kevin and his family nor the environmental impact Charles and Carl
may have on Paradise Falls. In highlighting the agony Carl experiences due to
his imperialist fixation, the animated feature has to be situated within an
imperial history which understood South America from a European and US
American perspective (cf. Mignolo xi–xii).
10. Halberstam further asserts that “[c]ontemporary animations in CGI also con-
tain disruptive narrative arcs, magical worlds of revolution and transforma-
tion, counterintuitive groupings of children, animals, and dolls that rise up
158 D. MEINEL
against adults and unprincipled machines. Like the early Disney cartoons that
Benjamin found so charming and engaging, early Pixar and DreamWorks
films join a form of collective art making a narrative world of anarchy and
anti-familial bands of characters” (22).
11. The film remains fairly vague about Russel’s familial situation. His father and
mother are probably divorced and while his father rarely spends any time with
Russell, his mother appears to be similarly struggling with the boy, as her
favorite game, according to Russell, is “who can be quit the longest” (Up).
Even when Russell is promoted to “senior wildlife explorer” at the end of the
film, Carl stands with Russell while his mother is briefly shown in the audi-
ence (Up). This marginalization of his biological family underscores the non-
genealogical quality of the community of friends.
12. As mentioned earlier, the first shots of Up portray interpellation and apparatus
theory in an almost didactical fashion: As Carl is hailed by the imperial agent
Muntz through the newsreel montage, his play afterwards is totally usurped by
restaging the imperial fantasy depicted at the movie theater. By the end of the
film, Carl disassociates himself from his childhood hero and his ideology as
Carl recognizes their harmful qualities. In a similar manner, Walter Metz
locates a disinterpellatory potential in the film, because “Up features a fantasy
narrative in which its spectator, Carl, has broken free of the fantasmatic control
effected by the cinema: he has murdered his Oedipal controller, Muntz, and in
so doing recreated a more healthy real-world relationship free from Muntz, the
big Other” (78). As Carl is disinterpellated from the imperial ideology at the
end of the film, Up offers a cautionary tale about the (dis)interpellatory poten-
tial of film, ironically, through the medium of film.
13. Although Kevin is an intelligible bird, she is unable to use language and com-
municates solely via noises or gestures. When compared to Dug, whose com-
ments and statements emphasize his intellectual limitations, Kevin appears to
be intellectually superior. Despite the differences between Kevin and Dug,
however, both are characterized by their animalistic behavior when, for exam-
ple, Carl attempts to rid himself of their company by playing “catch the ball”
with Dug and by playing “catch the chocolate” with Kevin (cf. Up). The lack
of language skills as well as her instinct-driven behavior naturalize the native
South American and portray Kevin to be inferior to the US Americans Carl
and Russell.
14. In one scene, for example, Kevin scavenges food from the house while Dug
explains to the puzzled Carl and Russell (and the viewer) that Kevin is doing
this in order to feed her chickens.
15. Carl continually speaks to the house by calling the building “Ellie” (cf. Up).
16. The portrayal of Carl and Ellie additionally underscores the shift from non-
normative to normative gender assumptions. At the beginning of the film,
Ellie is the active, even dominant character daring Carl to take risks, continu-
EMPIRE IS OUT THERE!? THE SPIRIT OF IMPERIALISM IN UP (2009) 159
ously talking to the shy, speechless boy, and defining the rules of their play.
After Carl breaks his arm due to Ellie’s dare, she sends him a little note rolled
into a stick and attached to a balloon (already foreshadowing the motif of the
balloon travel). This moment signals the appropriation of a phallic symbol
which disconnects “the phallus’ naturalized link to masculine morphology by
turning phallic symbols into mobile signifiers that can also be attached to the
female body and to femininity” (Steinhoff 118). Heike Steinhoff identifies
this “reterritorialization of the phallus” (118) as a significant trope in pirate
and action films to signal “female empowerment and subversion” (118) in
spite of the otherwise normative gendered stereotypes in these genres. This
emasculation of the male protagonist in Up is offset in a later hospital scene.
Mirroring the reterritorialization of the phallus by Ellie earlier, Carl sends his
bed-ridden wife a similar note attached to a balloon. The re-appropriation of
masculinity in this shot, however, appears to be incomplete as the film contin-
ues to allude to the trope of male disempowerment. The notion of emascula-
tion is further hinted at when Carl is confined to the domestic space of the
house after the death of his wife; a shot of his petit house among high-rising
skyscrapers visually underlines the theme. The journey to Paradise Falls and
into the “wilderness” of South America can thus be read as an attempt by
Carl to (re-)gain his masculinity—tellingly, during his travel Carl will liberate
himself not only from the Muntzian imperial fantasy, but from a femininity
represented by the heavy house which limits the mobility and agency of the
old man. By the end of the film, Carl has asserted his masculinity by accepting
his social position as a master to Dug, as surrogate father to Russell, and a
protector to Kevin. The theme of a (spiritual) adventure is intimately con-
nected to issues of masculinity and made possible solely through the dis-
avowal of the female mother: just as Russell’s biological mother is marginalized
and the South American Kevin requires the protection of the US American
man, Carl rids himself of his emasculating agent “Ellie” when he watches the
house float from the zeppelin down to Paradise Falls telling Russell that “it’s
just a house” (Up).
17. In his The Zeppelin Story (2010), John Christopher details the different quali-
ties of these airships. The Graf Zeppelin was the first (and only) zeppelin to
travel around the world, in 1929 (cf. 59), and continued to be employed on
risky voyages to expand the scope of long-distance airship travel by embarking
“on a polar expedition to rendezvous with a Soviet icebreaker deep within the
Arctic Circle” (62). In 1930, South America became a major destination of
airship travel as the Graf Zeppelin also established “regular passenger services
between Germany and Brazil” (Christopher 62). Although these trips of the
Graf Zeppelin “served to establish the airship’s apparent dominance of long-
distance travel at a time long before passenger aircraft began operating across
the oceans” (Christopher 60–62), its spartan accommodations were not
160 D. MEINEL
suited for the glamorous romance zeppelin travel invoked. Its successor, the
Graf Hindenburg, was built to provide its passengers a spacious, luxurious
travel experience (to Rio de Janeiro or New York) with an elaborate, lavish
interior design. Most famously—and visually referenced by the Spirit of
Adventure—“[p]assengers entered the underbelly of the airship via a pair of
aluminum stairways” (Christopher 81). In contrast to the commercial
endeavor of glamorized airship travel, the US military issued the production
of two zeppelins capable of “launching and retrieving aircraft in-flight from
the airships’ bellies” (Christopher 71) to capitalize on the technological devel-
opments for armed conflicts. These three iconic zeppelins apparently served as
inspirations for the illustration of the Spirit of Adventure. Their history already
hints towards the broader imperial and militaristic context in which zeppelins
had been invented, designed, and used as their creator Count Ferdinand von
Zeppelin stated as early as 1887: “[T]he importance of airships in the future
will certainly be immeasurable. Not only will they become important in war-
fare; they will be used for civil transportation […] They will also be used on
expeditions of discovery (to the North Pole, to central Africa)” (Count
Zeppelin quoted in Christopher 7). Because zeppelins were attributed a key
role in the warfare strategy throughout World War I by the German Empire
to bomb civilian targets in England, their technological development pro-
gressed “from simple craft that could travel between cities within Germany, to
streamlined leviathans capable of linking the continents” (Christopher 30).
Additionally, the German military used zeppelins to deploy troops and sup-
plies to their embattled colonies in Africa during the war (cf. Christopher 30).
After the war, this idea of using zeppelins for long-distance travel to remote
regions was appropriated by the British Empire as “Great Britain […] with its
far-flung territories, saw itself at the hub of aeronautical development and,
following the successful Atlantic flights of the R34, the airship was seen by
many as the solution for long-distance transportation to link the empire”
(Christopher 39).
18. The credit scene continues to show snapshots of the happy non-normative
community of Carl, Russell, and Dug. While the extra-diegetic song “My
Spirit of Adventure is You” echoes the transformation of adventure into a
daring interpersonal experience, the tune also invokes the normative notions
of an imperial enterprise full of “exotic” dangers such as “cannibals and tigers
[…] gargantuan monstrosities larger than a whale” (Up). To hang “a hun-
dred heads on my wall” (Up) in an endless continuation of yet “another risky
venture” (Up) also captures the persistence of “adventure” as an imperial
trope—an ambiguity symbolized by the image of the zeppelin.
19. In a similar fashion Laxer also describes US imperial practices to guarantee
and secure “the promotion of a system of relatively unregulated free enter-
prise that allows capital to flow freely to all parts of the world, and a system of
EMPIRE IS OUT THERE!? THE SPIRIT OF IMPERIALISM IN UP (2009) 161
trade that places as few barriers as possible in the way of the ability of multi-
national corporations to access raw materials, labor, productive facilities and
markets in all parts of the world” (72). These economic objectives are inti-
mately connected to maintaining military supremacy as the US armed forces
are “in place to ensure that the United States can protect its access to vital raw
materials such as petroleum and […] free access to all the key sea passageways
of the world” (Laxer 72).
20. The very old Carl and the very young Russell both exemplify a similar expan-
sion of the imperial motif, yet their physical vulnerability and their childish
naïveté deviate from its mere reproduction.
21. In their book The Scouting Party: Pioneering and Preservation, Progressivism
and Preparedness in the Making of the Boy Scouts of America (2010) David
C. Scott and Brendan Murphy explore the sway individuals such as Theodore
Roosevelt or Buffalo Bill had on the foundation and development of the Boy
Scout movement. With their ideas of “the frontier,” Western expansion,
Manifest Destiny, and national identity, the Boy Scouts have to be situated
within an imperial context. Tracing broader social, economic, political, and
cultural phenomena to examine the links between imperialism, the mytholo-
gization of US national identity, and the role of the Boy Scouts, Peter
Macleod asserts in his Building Character in the American Boy: The Boy Scouts,
YMCA, and Their Forerunners, 1870–1920 (1983) that “[t]he tone of mili-
tant patriotism, the concern for individual efficiency within a nationalistic
context, insistence on uniformity and centralization of authority, and the
attraction of Scouting for preadolescent boys—all these traits of British
Scouting took root in America, with due allowance for American nationalism
and the preoccupation of American character builders with adolescence”
(144). Particularly the fear of “imperial decline” (Macleod 138) and search
for a “substitute for the vanished frontier” (Macleod 46) were vital motiva-
tions driving the Boy Scout movement.
22. While Freedman is referring to public responses during World War I, even
after the war, the zeppelin continued to function as a contested signifier. In
addition to its connotations of war, horror, and tragedy, the former weapon
also came to symbolize “a luxury means of travel […] [and] the dream of easy
intercontinental travel and trade” (62).
CHAPTER 8
Set in an unnamed metropolis in the 1950s, the Pixar film The Incredibles
(2004) introduces its protagonist Mr. Incredible as an exemplary super-
hero in his early prime. Stopping crime, arresting criminals, saving people,
and helping the elderly, the muscular, broad-shouldered, blond champion
of the helpless and innocent keeps his metropolis safe. But instead of nar-
rating a formulaic story about an epic conflict between the all-American
superhero protagonist and an equally superhuman antagonist, the film
quickly diverges from genre conventions as Mr. Incredible marries the
love of his life, superhero Elastigirl, within the first ten minutes of the
film. In addition, the fundamental threat to the well-being of the superhe-
roes initially emanates not from a supervillain, but rather from the society
the superheroes vow to defend. After stopping a man from committing
suicide, Mr. Incredible is sued for injuring the man during the rescue
and “ruin[ing]” his death (The Incredibles). The success of the lawsuit
encourages others to file for compensation for injuries sustained when
Mr. Incredible saved their lives. As other superheroes are similarly pros-
ecuted, the government has to pay millions of dollars in restitution for the
unintended consequences of the interventions of superheroes. Through a
1950s newsreel montage, the film portrays the changing attitude towards
superheroes as their increasingly negative reputation, “tremendous public
pressure and the crippling financial burden of mounting lawsuits” compels
“the government [to] quietly initiate the Superhero Relocation Program”
(The Incredibles). Under this program “[s]uperheroes were granted
amnesty from past actions under the promise to never again resume hero
“CELEBRATING MEDIOCRITY”
After the 1950s newsreel montage, the film skips to its present some
twenty years after the initial events. While Bob and Helen, Mr. Incredible
and Elastigirl, are living the American Dream of home-ownership in a
suburban neighborhood with their three children, all of them struggle to
fit into the daily routines of their suburban lives. The film meticulously
portrays the hardship and misery every member of the family has to endure
from the necessity to conceal their talents: Violet Parr, the oldest daugh-
ter, has such a low degree of self-esteem that she constantly hides from
the boy she adores by using her superpower of invisibility to be literally
not seen. Dash, the son, is constantly in trouble with teachers and school
authorities as the boy is unwilling to restrict the use of his superhuman
speed. While he is never caught or punished for his misdemeanors, the
little pranks highlight Dash’s unwillingness to keep his talents a secret. In
contrast to his sister, Dash complains about having to disguise his abilities
because, as he argues, “our powers were nothing to be ashamed of, our
powers made us special” (The Incredibles).
But the film particularly focuses on the suffering Bob has to endure
due to misrecognition under the anti-superhero law. Working as an insur-
ance agent in a nine-to-five job, Bob is constantly frustrated by the cor-
porate system by which he must abide. Much the superhero of the past,
Bob still helps his insurance customers to receive their due payments, for
which his supervisor disparages him. Rather, Bob is expected to increase
profits instead of helping his customers, as his supervisor lectures him:
“A company is like an enormous clock. It only works if all the little cogs
mesh together. A clock must be clean, well lubricated, and wound tight”
(The Incredibles). As corporate life values the ritualized fulfillment of one’s
professional obligations, blending into the communal body, and subordi-
nating the needs of the weak for profits, while talent, individuality, and the
greater good are deprecated, this logic bears semblance to the rationale
behind the superheroes ban earlier in the film. Legally denied his talents
and humiliated by a corporate system fixated on profits, Bob has lost any
purpose in life, as he later protests at home: “It’s psychotic! They keep
creating new ways to celebrate mediocrity, but if someone is genuinely
exceptional …” (The Incredibles). The physical slackness of Bob's previ-
ous hyper-masculine, muscular body and its size function to highlight his
frustration and misery, as Bob is literally too large for the small world of
the office cubicles, his little supervisor, and his tiny car.1
166 D. MEINEL
Mandated to hide their identities,2 the Parrs not only suffer individu-
ally—the ban on superheroes similarly affects their family life. At dinner, the
two older children constantly fight, while Helen is preoccupied with the
toddler and Bob remains indifferent to and absent-minded about the whole
situation. Eventually, the tensions spin out of control and all four family
members end up using their superhuman powers to either tease each other
or attempt to contain the fighting. This domestic chaos—full of scream-
ing, shouting, and violence—illustrates the dysfunctional dimension of Parr
family life; only the ring of the doorbell brings the commotion to a halt.
The sound is a persuasive reminder of the outside world, its rules and expec-
tations, calling the Parr family to an order they are unable to maintain.
Pursuing a similar objective, but for very different reasons, evil master-
mind Syndrome also aspires to deny the superheroes their due recognition.
Instead of using legal means or a corporate ideology to sanction these talented
individuals, Syndrome hopes to develop a variety of technological devices
that will provide everyone with superhuman abilities “so that everyone can
have powers” (italics in original, The Incredibles). While during his research
Syndrome also ends up executing some superheroes for his purposes, the
supervillain actually aspires to eliminate the exceptional individuals meta-
phorically: “Everyone can be super,” he exclaims, “[a]nd when everyone’s
super … no one will be” (italics in original, The Incredibles).
In the logic of the film, then, the proclamation of “making everyone
super,” the legal ban of superheroes, and the corporate notion of people
as cogs all express a contempt for gifted and talented individuals—a dis-
avowal Bob and Dash repeatedly bemoan, since making everyone special,
they lament, “is another way of saying no one is” (The Incredibles).3 In
illustrating the importance of individual recognition for a just society and
by exploring the harmful consequences of the will of the majority, The
Incredibles mediates de Tocqueville’s fundamental ideas about the excep-
tionality of American society.
turn to public opinion and a particular twist to the laws, new maxims to
those who govern and particular habits to the governed” and continues
“far beyond political mores […] exercising dominion over civil society as
much as over the government; it creates opinions, gives birth to feelings,
suggests customs, and modifies whatever it does not create” (Tocqueville
9). In asserting these equal conditions in the United States, Tocqueville
thus did not primarily “refer to the idea of social or economic justice, but
to the (then revolutionary) idea of equality of rank” (Fluck, “The Search”
38). With these novel social and political conditions a constant competition
for individual differentiation arose, because social positions and status were
not predetermined anymore. From this state of equal conditions, everyone
the body, but democratic republics enslave the soul” (Gilmore 53). In this
logic, independent thought, dissent, and non-conformism as sources of
political, social, and cultural sovereignty are in constant danger of being
silenced (cf. Gilmore 53). The equality of ranks in democracy thus cul-
tivates a restless, shifting, unstable competition for recognition among
individuals to establish a social position, but does not foster a more diverse
public as the tyranny of the majority curbs deviation more efficiently than
any autocratic regime could.5
For Tocqueville, this threat of conformism could solely be impeded by
the “freedom of association” as “a necessary guarantee against the tyr-
anny of the majority” (192), because these organized forms of reciproc-
ity are training grounds for “self-interest properly understood” (525).
Voluntary associations, then, prime “Americans for civic life by prompt-
ing them to focus on solving concrete problems […] and prevent that
quality from degenerating into either the old-fashioned egoism that ear-
lier moralists abhorred or the equally unattractive, new-fangled individ-
ualism” (Kloppenburg 69). The shared experience of working together
teaches people to transcend their individual interests for the better of
society, while the reciprocity and cooperation, simultaneously, “prevents
a tyrannical majority from stifling dissent through the decentralization of
authority” (Kloppenburg 70). Although a more sober version may define
voluntary associations as “intermediary organizations standing between
the individual and the state” (Villa 216), the freedom to associate leads in
both cases to an extensive variety of political, commercial, and industrial
associations and “others of a thousand different types—religious, moral,
serious, futile, very general and very limited, immensely large and very
minute” (Tocqueville 513).6 For Tocqueville, then, this plurality of asso-
ciations as much as the equality of ranks characterizes the United States as
a nation exempt from European feudal history (cf. 189).
When the public coerces superheroes to be “like everyone else,” when
corporate life demands surrendering talent, individuality, and the greater
good to the lubrication of the business machine, and when the supervil-
lain hopes to “make everyone super so that no one is,” The Incredibles
animates the threat of the tyranny of the majority for twenty-first-century
audiences. Similarly, by associating with each other, the Parr family
eventually master all challenges and defy the will of the majority. After
Syndrome and his henchmen threaten the physical lives of the Incredible
family, Bob, Helen, Violet and Dash begin to cooperate and utilize their
superhuman talents. In contrast to the earlier dinner table scene, the battle
“AND WHEN EVERYONE IS SUPER … NO ONE WILL BE”: THE END 169
However, just as Bob learns to forsake his ideal of lone, rugged mas-
culinity, Helen and Violet similarly transcend their conventional roles of
homemaker and timid adolescent to become equal counterparts to the male
superheroes. Through reciprocity and working together, the exceptional
individuals bond to become the exceptional family. While their normative
whiteness persists unchallenged, the male and female characters transcend
stereotypical gender expectations. This transformation is not only confined
to representations of femininity and masculinity. In portraying white-collar,
middle class life in suburbia as drab and monotonous, The Incredibles already
infers the inadequacy of this American ideal—and the destruction of the
suburban house at the end of the film signals the conclusive moment of
deliverance for the Parrs from the tyranny of the majority. Its annihilation
by a crashing plane liberates the superhero family to intervene against evil-
doers anywhere in the world, and thereby animates the logic of the global
“War on Terror”; this liberation, however, undoes all spatial connections to
any particular American myths and symbols as well.
LEAVING SUBURBIA
After the Incredibles successfully avert his plot, Syndrome kidnaps the
Parr infant, Jack-Jack, to avenge his failed plans. Yet, the family is able to
rescue their smallest member by working together once again: Bob hurls
his expensive sports car—the last symbol of his desire for a heroic past—at
the escaping Syndrome, which forces the supervillain to drop the infant.
While Helen catches the falling baby as Syndrome smashes into his air-
plane, Violet conjures a force field to shield the family from the exploding
aircraft. Although the family survives this confrontation unharmed, their
suburban home is reduced to rubble. In the logic of the film, however,
this obliteration of the house does not symbolize the dissolution of the
American family. On the contrary, since the assault awakens the hidden
superpowers in the infant Jack-Jack, this development completes the inau-
guration of the Incredibles. Similar to the liberation from the corporate
gray flannel suit monotony and conventional gender roles, the annihila-
tion of the suburban home illustrates the transcendence of another 1950s
symbol of American culture.
Writing about 1950s suburbia in Rebels: Youth and the Cold War
Origins of Identity (2005), Leerom Medovoi describes the suburbs “as
a primary Cold War ideological apparatus” of identity formation which
“hailed its subjects […] as white Americans participating in a national ideal
176 D. MEINEL
The 2004 film refers to September 11, 2001, yet transcends its trauma as
in the last shot the Incredible family dons its superhero outfits to confront
the next supervillain. Separated from the constraints of a monotonous
corporate logic, the social tyranny of the majority, and the geographical
space of suburbia, the superhero family may adventure happily ever after.
In this light, their unbound mobility illustrates the logic of the Homeland
Security Act, which liberated American citizens “from the conditions of
belonging to a territorialized nation” and expanded “the domestic emer-
gency state to extend its policing authority to the dimension of the globe”
(Pease, “Global Homeland State” 8). This imperial logic of the Homeland
State and the “War on Terror,” as Naomi Klein documents in The Shock
Doctrine: The Rise of Disaster Capitalism (2007), is intimately tied to
a global neoliberal agenda. Her book meticulously details how various
disasters—whether political coups, terrorist attacks, or “natural” catastro-
phes—function to shock or scare entire populations to “give up things
they would otherwise fiercely protect” (Klein 17). The “War on Terror”
illustrates only the most current example of this disaster capitalism which
Klein characterized as “huge transfers of public wealth to private hands,
often accompanied by exploding debt, an ever-widening chasm between
the dazzling rich and the disposable poor and an aggressive nationalism
that justifies bottomless spending on security” (15).17 Indeed, the terror
of a seemingly indestructible robot rampaging a vulnerable metropolis
shocks its inhabitants into granting the superheroes their unbound lib-
erty; and the similarly petrifying appearance of the next supervillain at the
end of The Incredibles will ensure the persistence of this legal order. The
superhero family thus symbolizes the imperialist logic of the Homeland
Security Act and the neoliberal rationale of disaster capitalism.
In contrast to previous and later Pixar productions, The Incredibles
mediates its narrative of shock and disaster in a similarly unenchanting
aesthetics. The portrayal of a dysfunctional family and a broken marriage
as well as the sexual innuendo of rekindled passion later in the film already
suggest less of an “affirmation of wonder” (Felski 58). Instead, with its
narrative about the (daily) problems of a human family and the drudgery
of adult life in particular, The Incredibles develops a distinct live-action
theme which caused even the Disney management to wonder, accord-
ing to producer John Walker, “what made it ‘an animated movie’” (Paik
251). This narrative approach, consequently, necessitates somber and less
enchanting illustrations within the corporate Pixar aesthetics and the tech-
nological boundaries of digital animation. While “the goal was to create
“AND WHEN EVERYONE IS SUPER … NO ONE WILL BE”: THE END 179
stylized caricatures that felt human, rather than looked human” (italics in
original, Paik 244), director Brad Bird aimed for a realist animation of
muscles, skin, hair, and clothing, and movement of the human charac-
ters that “marr[ied] the stylized visuals of hand-drawn animation with the
vivid realism of the three-dimensional computer world” (Paik 249).
The explicit violence of The Incredibles further notably distinguishes this
production from other Pixar films. Although the film neither appropri-
ates a proper aesthetic of shock in the Felskian sense to “ruptur[e] familiar
frames of reference” (Felski 105) nor exposes its viewers “to all that we find
grisly or abhorrent, to warring impulses of desire and disgust, subterranean
dramas of psychic anxiety and ambivalence” (Felski 130), its shots often
illustrate a form of mature violence in a realist aesthetics. As a consequence,
the Motion Picture Association of America (MPAA) suggested parental
guidance for The Incredibles as some material may not be suitable for chil-
dren (PG rating). Whereas other Pixar films picture violence in a humorous
fashion—the only other film to receive a PG rating in my study, Up, for
example, interrupts the live-or-death struggle between Carl Frederickson
and Charles Muntz aboard the zeppelin with amusing moments of false
teeth dropping or sudden, incapacitating lumbagos—The Incredibles hits
a serious note: the attempted suicide, the depiction of a brutal mugging,
the shots of murdered superheroes, the frequent violent engagements, and
the death of various minor characters all underscore the sober nature of an
initially fantastic movie. The Incredibles thus varies from the enchanting aes-
thetics animating the American myths and symbols of the other Pixar films.
These realist aesthetics of the film appear to be the proper choice for
a narrative mediating the events of September 11, 2001. Yet, in avoiding
animating the myths and symbols of American culture in an enchanting
fashion, The Incredibles exemplifies a somber illustration that eventually
allows for the narrative dissolution of the gray flannel suit, the home-
maker ideal, and the suburban home. In separating its voluntary associa-
tion from a particular cultural and geographical context, The Incredibles
does not mediate but essentially dissolves its American myths and symbols.
An indispensable assertion of Democracy in America described voluntary
associations as social formations within definable spatial boundaries; oth-
erwise Tocqueville could not have written about democracy in America.
Hence, the cinematic text portrays its voluntary association, the Incredible
family, to contest the tyranny of the majority but in the process the ani-
mated myth also transcends traditional symbols of American culture. The
Incredibles mediates this de(con)struction of its myths and symbols in
180 D. MEINEL
NOTES
1. These images of the white-collar Bob animate predominantly 1950s con-
cerns about a growing conformity and a loss of individuality brought about
by corporate life. For example, in White Collar (1951) C. Wright Mills
describes white-collar “men […] [as] cogs in a business machinery that has
routinized greed and made aggression an impersonal principle of organiza-
tion” (Mills 109). More generally, the white-collar employee is “the hero
as victim, the small creature who is acted upon but who does not act, who
works along unnoticed in somebody’s office […] never talking loud, never
talking back, never taking a stand” (Mills xii) and whose “will seems numb,
his spirit meager” (Mills xviii). And although physically not a “little man,”
Bob is similarly “estranged from community and society […] alienated
from work and […] from self; expropriated of individual rationality, and
politically apathetic” (Mills xii, xviii).
2. Only the infant, Jack-Jack, and Helen do not seem to evidence similar ten-
sion between their superhero identity and public demand. Jack-Jack has
not yet developed any superhuman abilities, while Helen continually
attempts to enforce the legal code under which the rest of the family suf-
fers: she scolds Bob for encouraging his children to use their ability, pun-
ishes the kids for any transgression, and continually states that “[r]ight
now, honey, the world just wants us to fit in, and to fit in, we gotta be like
everyone else” (The Incredibles).
3. This disavowal not only erases any individual differences and inhibits the
exceptionally gifted, but turned the young, talented, and ambitious
Syndrome into an evil mastermind. After Mr. Incredible fails to see the
brilliance of the boy in inventing technological devices and dismisses the
young Syndrome as a suitable sidekick, the insulted and offended child
decides to avenge this humiliation. The adult Syndrome has labored,
researched, and plotted for years to eventually develop an indestructible
robot which he orders to attack the city and then saves the day in a staged
battle with his invention. Doing so, Syndrome aspires to become the super-
hero. As the villain explains his plan to Mr. Incredible: “The robot will
emerge dramatically, do some damage, throw some screaming people, and
just when all hope is lost, *Syndrome* will save the day! I’ll be a bigger
“AND WHEN EVERYONE IS SUPER … NO ONE WILL BE”: THE END 181
hero than you ever were” (The Incredibles). After this demonstration of his
abilities, Syndrome would reveal the technological devices empowering
him to be a “superhero” which he would then sell to everyone.
4. While the equality of conditions and the quest for recognition are nowa-
days fundamental features of every liberal society, Tocqueville also offered
a profoundly exceptionalist contention with his examination of democracy
in the United States. To promote the idea of democracy without upsetting
the ruling aristocracy in France, Tocqueville presented the United States as
not just different from European history but exempt from its feudal past:
“The Americans,” Tocqueville wrote, “have this great advantage that they
attained democracy without the sufferings of a democratic revolution and
that they were born equal instead of becoming so” (509). This assertion of
an absent feudal past exalted Democracy in America to canonical status as
one of the founding text of American exceptionalism. Its observations
were endowed by “[p]olitical scientists, literary theorists, philosophers,
and citizens alike […] with a metahistorical knowingness about U.S. dem-
ocratic culture” (Pease, New American Exceptionalism 112). This canon-
ization, Donald Pease continues, maintained that Democracy in America
could function as a “framework of intelligibility […] [which] provided the
metalanguage in which issues get identified, recognized, parsed, construed,
ordered, and concatenated” (New American Exceptionalism 131). In this
sense, Tocqueville and his work functioned as a fundamental justification
of American exceptionality particularly after World War II, composed a
vital element of the ideological struggle throughout the Cold War, and
structured the foundation of the field of American Studies (cf. Welch 3–4).
Even after the end of the Cold War, as historian James T. Kloppenburg so
vividly attests to, Tocqueville continues “to enjoy everlasting life in both
popular and scholarly conversations about American democracy today […]
[as] both Newt Gingrich and Pat Buchanan on the right and both Bill and
Hillary Clinton on the left […] have quoted Tocqueville” (61–62) to
endorse their respective political visions. Or, as historians Harvey
C. Mansfield and Delba Winthrop observe: “both Left and Right appeal to
Democracy in America for support of their contrary policies” (xviii).
Tocqueville and Democracy in America did not become pivotal texts
of American exceptionalism, because of their precise observations about
the cultural, social, political, and economic conditions of nineteenth-
century United States. Plenty of ingenious writings have highlighted
the shortcomings of the Tocqueville perspective [see, for example,
Mark Reinhardt The Art of Being Free (1997) or Gary Wills “Did
Tocqueville ‘Get’ America?” (2004)]. Rather, his observations and their
appropriations allow for a more complex understanding of exceptional-
ist narratives about the United States. To put it differently, instead
182 D. MEINEL
and non-‘whites’) to reassure them that they themselves have escaped the
subjugation” (Janara 67). Consequently, “democracy’s ideology of equal-
ity does not straightforwardly yield equality between the sexes, but stimu-
lates anxiety that such leveling signifies loss of order and meaning—the fall
into Tocqueville’s swirling abyss” (Janara 52). For similar reasons,
Tocqueville also does not bring himself to question slavery wholeheartedly
despite his observation that racism is another form of the tyranny of the
majority (cf. Tocqueville 252–253).
13. In contrast to the hard bodies of the 1980s, Bob is also unable to endure
Syndrome’s (mental) torture on Nomanisan Island, breaks down, cries,
and attempts to retaliate against the evil mastermind by threatening to
murder his assistant Mirage. This inability to endure immeasurable pain
and the vulnerability of the hyper-masculine body signal a divergence from
the motif of the 1980s action hero; yet the collapse of the 1980s masculine
(action hero) ideal also prefigures the salvation of a new masculine action
hero and indicates a shift in (heroic) masculinity. First, the vulnerability of
Mr. Incredible elicits solidarity and mercy in Mirage who eventually releases
him, moments before Elastigirl would have rescued Mr. Incredible as well.
In this sense, the double rescue suggests that the social ties established by
empathy (Mirage) and love (Elastigirl) will save him rather than his super-
human, hard-body qualities.
14. Twice, female characters rescue Mr. Incredible from Syndrome’s torturing
hands: once the villain’s assistant Mirage and Helen intervene, the other
time Violet, the daughter, saves her father (and her family).
15. The Incredibles does not celebrate youth since Violet struggles with her
self-esteem rather than attempts to rebel against her parents. Although
Dash expresses discontent with the social order, the boy is actually merely
echoing his father’s attitude. By the end of the film, after all battles have
been fought, Dash exhaustedly exclaims “I love family vacations” (The
Incredibles). Similarly, Bob’s fantasies of living a rugged individualist life
are supplanted by his reformed masculinity and his appreciation of working
together with his family. Finally, as whiteness and heteronormativity con-
tinue to be dominant tropes, The Incredibles does not exhibit countercul-
tural diversity.
16. Linking individualist ideas with the desire for a highly flexible flow of capi-
tal, labor, and products, proponents of the neoliberal market logic asserted
the economic paradigm not only fostered the efficient distribution of
resources but “should even be extended beyond the economy, to institu-
tions like the state, universities, hospitals, schools, and so on” (Purcell 13).
In the 1970s and 1980s, then, neoliberalism developed into an “ideologi-
cal project” and a form of “governmentality” (Purcell 14) shaping
American society and culture.
“AND WHEN EVERYONE IS SUPER … NO ONE WILL BE”: THE END 185
17. Donald Pease describes the link between the “War on Terror,” the
Homeland Security Act, and a neoliberal agenda similarly: “If the modern
state was construed as the embodiment of Enlightenment Reason, and the
neoliberal principles of market democracy comprised the means whereby
this rationality becomes universalized, neither the Taliban regime in
Afghanistan nor the Baathist regime in Iraq could be construed as either
modern states or as rational actors in the global economy. In their military
operations in Afghanistan and Iraq, the U.S. emergency state apparatus
imposed this modern state formation and that market logic on the Afghan
and the Iraqi peoples. As a result of these acts of ‘defensive aggression,’
Afghanistan and Iraq were relocated within the Global Order of the
Homeland Security State” (“Global Homeland State” 9).
18. While I have explored the links between feminism and neoliberalism, a simi-
larly uneasy relationship exists between (neo)conservatism and neoliberal-
ism. Although both have often been conceptualized as two sides of a single
coin, the neoliberal theme of The Incredibles illustrates their inconsistencies.
By annihilating hallmarks of (neo)conservatism and by transcending the
(geographical or imaginary) space of the US nation, the animated feature
illustrates the fundamental discrepancy between the particularities of nation-
alism and the universal dimensions of capitalism. After all, neoliberalism
envisions a global social sphere “in which cultural and national borders are
largely erased, in which all relations, attachments, and endeavors are submit-
ted to a monetary nexus, while neoconservatism scrambles to re-articulate
and police cultural and national borders, the sacred, and the singular through
discourses of patriotism, religiosity, and the West” (Brown 698–699).
CHAPTER 9
To the buoyant and lighthearted tunes of the iconic 1950s song “Sh-Boom”
by The Chords, the inhabitants of modern-day Radiator Springs cheer-
fully drive down Main Street enjoying the freshly paved roads, the recently
refurbished store fronts, and the new-found beauty of their small town.
In the warm, cozy light of the street lamps, the remodeled and polished
cars shine with a pristine beauty, further adding to the splendor of the
moment. As the welcoming and affectionate glow of the redecorated small
town sparkles on the hoods and tops of a 1949 Mercury police car, a
1950 Isetta forklift, a 1951 Hudson Hornet, a 1959 Fiat 500, and a 1959
Chevrolet Impala, the reflections of the atmospheric illumination on these
cars highlights the distinctiveness of the scene—the small town shines in
its former beauty. The sophisticated animation necessary to illustrate the
complex lighting of these shots in the film is not only unparalleled, but
functions as an aesthetic homage to the 1950s just as the narrative of Cars
(2006) portrays the period as a long-forgotten golden age of individual
integrity and communal bliss.
The animated film juxtaposes this idealized rendering of the small town
with the mammoth project of the Interstate system. Although the open-
ing of the new highways in the late 1950s had been eagerly anticipated
by the Radiator Springs inhabitants as another milestone of progress, the
small town actually slides into a severe decline after former tourists and
customers speed down the Interstate without stopping in the town. In the
following decades closed-down businesses and abandoned houses char-
acterize this previous heaven along Route 66. While historical debates
about the Interstate Highway System often revolve around the question
of whether the project fostered “triumphant progress, liberation of the self
[…] or the loss of national innocence” and continually refer to American
exceptionality in general and the frontier myth in particular when assessing
whether the Interstate “made or unmade a singular and heroic nation,”
its animation in Cars leaves no doubt as to whether the highway system
produced an “earthly kingdom or [a] withering Eden” (Seiler 1–2). As
Cars mediates a tradition in which driving served Americans “to name, to
circulate, [and] to represent their representability as American subjects”
(Simpson xxvi), the cinematic text animates a fascination with American
mobility that romanticizes the era of Route travel and disparages the
present-day Interstate system.
This nostalgia for a 1950s mode of mobility, however, is not merely
confined to a bittersweet yearning for a lost period. After initiating the
restoration of their small town, the citizens of Radiator Springs decide to
treat protagonist Lightning McQueen to a very special overhaul. To thank
McQueen for the paving of the streets and for invigorating their small town
life, the modern, high-tech race vehicle—all characters in the film are actual
automobiles—is spray-painted in a 1950s style and his old wheels replaced
with the prominent white-wall tires of 1950s car culture, to the tunes of
the famous Bobby Troup song “Route 66.” This outer transformation
visually mirrors a change of heart as McQueen eventually embraces small
town life and proudly announces that “Radiator Springs looks good on
me” (Cars). Initially appalled by rural life and constantly mocking its mor-
als, McQueen learns the value of community and friendship from the small
town inhabitants who, in turn, propel him to become the racing champion
he had been aspiring to be throughout the film. As the Radiator Springs
inhabitants help the ambitious sports car to succeed at the final event of the
Piston Cup, the idealized 1950s small town life functions as a blueprint for
a successful future. In this sense, Cars illustrates the structure of a nostalgia
narrative in which “the past cannot be revisited, [but] the memory of it as
imprinted upon mnemotopic sites can function as a utopian model for the
future” (Sprengler 74). Indeed, the film follows the conventions of nostal-
gic narratives in which an ideal past is threatened, appears to be lost, and
is mourned before being successfully restored. While this secular “Eden-
loss-retrieval trajectory” (Sprengler 72) is a common narrative structure,
its similarities with the American Puritan jeremiad locate it within the con-
text of a particular American cultural tradition. Similar to the nostalgia
narrative, Sacvan Bercovitch describes in The American Jeremiad (1978)
DRIVING IN CIRCLES: THE AMERICAN PURITAN JEREMIAD IN CARS 189
the jeremiad as a literary form of loss and retrieval: the jeremiad “sets out
the communal norms; then, a series of condemnations […] detail the actual
state of the community […] and finally a prophetic vision […] unveils the
promises, announces the good things to come, and explains away the gap
between fact and ideal” (16).
Because of its idealization of the past and its often vivid denunciation of
the present, the jeremiad may appear to be an exclusive longing for a bygone
era and may seem to promote reactionary ideals in the face of social transfor-
mations. But the “prophetic vision of the good things to come” also quali-
fies the American Puritan jeremiad to be future-oriented instead of merely
romanticizing the past. As a narrative of progress, then, the extensive liter-
ary wallowing in the consequences of celestial vengeance and in the perils
of divine retribution characteristic of the jeremiad re-conceptualize “God’s
punishments [as] corrective, not destructive” (italics in original, Bercovitch
8); actual or envisioned punishment only substantiates the promise for the
good things to come just as references to a “mythic past” serve to “demand
progress” (Bercovitch 24). Cars exemplifies this jeremiad narrative struc-
ture as the film portrays small town United States as a “withering Eden,”
details the perils of narcissism and expressive individualism in contemporary
America, and envisions a bright future rooted in a mythical 1950s.
Cars develops its animated jeremiad through the act of driving and
(auto)mobility, portraying the act of traveling the Interstate Highway
as a detrimental practice leading to anonymity, conformity, and national
decline. Illustrated as a personal and communal form of mobility, the
practice of driving the long-forgotten Route system, however, symbolizes
the mythical past and the opportunity to amend the failings of the pres-
ent. During his involuntary stay at Radiator Springs, the self-absorbed
Lightning McQueen ushers in this transformation of his emblematic nar-
cissism, hones his talents to become a true racing champion, and in the
process restores the small town to its past beauty. Portrayed in a twofold
sense, then, the (proper) act of driving functions to form the exceptional
individual who revives the exceptional nation in decline. The film animates
these notions of movement and mobility visually with an enchanting world
populated by cars, and musically with the use of highly popular country
and rock songs. Indeed, the compilation of various iconic songs from past
decades not only contributed to the immense commercial success of the
soundtrack (unparalleled for a Pixar film) but speaks to the sonic media-
tion of American myths and symbols. Nonetheless, as Cars romanticizes
the American South as the site of a mythical past, uses nineteenth-century
190 D. MEINEL
landscape painting traditions to portray the beauty of small town life, and
illustrates mobility as a white, male privilege, the film fails to animate the
open form of the jeremiad: In telling a story about the loss and retrieval
of American greatness originating in and concluding with the 1950s, Cars
ends up circular rather than future-oriented.
knows how to fill me up with gas” (Cars). Not even towards his loyal
sponsors and benefactors, the Rust-eze brothers, can McQueen extend
some courtesy. As the talented athlete aspires for glamour, fame, and pres-
tige, McQueen considers his practically minded and constantly corroding
financial supporters to be “not good for my image” (Cars). Living in a
private trailer exclusively stocked with Lightning McQueen merchandiz-
ing, memorabilia, and trophies, the sports car is completely wrapped up
in his image and hardly notices the absence of friends. Later in the film,
when his narcissism is challenged, McQueen cannot name “the last time
[he] cared about something except [himself]” (Cars).
The film, then, introduces the exceptionally talented Lightning
McQueen as an all-American athlete with a highly narcissistic personality.
Particularly his self-absorbed desire for popularity and celebrity exempli-
fies what Robert Bellah has famously characterized in Habits of The Heart
(1985) as “expressive individualism”: a form of individualism defined by
the obsession “to cultivate and express the self and explore its vast social
and cosmic identities” (35). This quest for distinction not only presents
one fundamental feature of the expressive individual but leads to broader
social ramifications as well. In pursuing their individual aspirations, people
may abandon any commitment to public life, Bellah worries, and may end
up incapable “of sustaining genuine individuality and [of] nurturing both
public and private life” (143). Expressive individualism (or the search for
recognition in Tocqueville’s sense) fosters a highly self-absorbed individ-
ual unable to maintain meaningful social relationships and threatens the
social fabric of America, Bellah and his colleagues worried in the 1980s
and Cars illustrated in 2006.
Enwrapped in his logic of “one winner and forty-two losers,” McQueen
illustrates the harmful social consequences of a “culture of competitive
individualism, which in its decadence has carried the logic of individual-
ism to the extreme of a war of all against all, the pursuit of happiness to
the dead end of a narcissistic preoccupation with the self,” as Christopher
Lasch diagnosed American society in The Culture of Narcissism (1979,
xv). Indeed, in the first half of the film McQueen exhibits a set of behav-
iors Lasch would have qualified as narcissistic: in ridiculing his pit crew,
McQueen “extols cooperation and teamwork while harboring deeply
antisocial impulses,” his daydreaming reveals the aspiration for “immedi-
ate gratification and liv[ing] in a state of restless, perpetually unsatisfied
desire” (xvi), his obliviousness to the laws of Radiator Springs demon-
strates his narcissistic disregard for rules or regulations (cf. xvi), and his
192 D. MEINEL
derogatory attitude towards the past designates an inner poverty (cf. xvii).
The all-American athlete Lightning McQueen hence epitomizes a narcis-
sistic culture that the oval racetrack symbolizes spatially: a space where the
beginning is also the end and movement is circular rather than forward.
More than the oval track, however, in Cars the Interstate Highway System
illustrates this fading of American greatness in an expressive culture.
After McQueen accidentally damages the old streets of Radiator Springs
and the local judge sentences the race car to repair them, during his invol-
untary stay the all-American athlete learns about the former beauty of
the shabby, almost abandoned town. In a cut-back to Radiator Springs in
the 1950s, the film pictures a bustling and booming main street as cars
pass happily along Route 66, greet each other warmly, and attend the
local businesses. These images of a vibrant communal life along the Route
are accompanied by the extra-diegetic nostalgic tunes for those bygone
days—as James Taylor sings in “Our Town”: “Long ago, but not so very
long ago/ The world was different, oh yes it was/ You settled down and
you built a town and made it live/ And you watched it grow/ It was
your town” (Cars). Although the inhabitants of Radiator Springs initially
welcomed the new highway system in the hopes of a prosperous future,
with the opening of the Interstate, the small town along old Route 66
was bypassed, local business were forced to close, and people moved away
as travelers sped down the Interstate and the town began to wither. The
thrilled excitement about the Interstate and the waning small town with
its closed stores, decaying buildings, and empty streets captures the dualist
perception of the Interstate system as “either triumphant progress, libera-
tion of the self […] or the loss of national innocence” (Seiler 1). With
its portrayal of the Interstate, Cars mediates a cultural history Cotton
Seiler describes in Republic of Drivers (2008) as shaped by “a predict-
ably partisan line […] of how the interstates built or ruined the nation,
empowered or enslaved its population […] made or unmade a singular
and heroic nation, depicted alternately as earthly kingdom or withering
Eden” (1–2). When Cars blends from the delighted expectations of the
Radiator Springs inhabitants to shots of a wilting small town and the extra-
diegetic music laments in a mournful tone that “[m]ain street isn’t main
street anymore/ Lights don’t shine as brightly as they shone before/ Tell
the truth, lights don’t shine at all/ In our town […] Open up for business
that’s never gonna come/ As the world rolls by a million miles away […]
No one seems to need us like they did before/ It’s hard to find a reason
left to stay/ But it’s our town/ Love it anyway” (Cars), the animated film
portrays Radiator Springs as a “withering Eden.”
DRIVING IN CIRCLES: THE AMERICAN PURITAN JEREMIAD IN CARS 193
lyrics or popular books about driving such as Open Road (1986) further
mythologize the idea that “[t]he automobile and its highways froze the
values of the frontier by making movement a permanent state of mind”
(Patton 13), comfortably stowed and stationary in his trailer McQueen
does not experience this frontier state of mind at first.There is no Sailed
reference in the list. Please provide full detailsI misspelled here.
Actually, these fantasies of frontier (auto)mobility become a night-
mare for the race car after he accidentally rolls out of his semi-trailer onto
the highway at night. Perplexed by the fast-approaching cars and with-
out headlights, McQueen panics and paces frantically across the highway,
avoiding several collisions at the last moment. Even after he regains some
orientation, the unfamiliar roads, the numerous lights, and the confus-
ing signs disorient McQueen. After chasing down a truck he mistakes for
Mack, McQueen ends up leaving the Interstate Highway to continue his
search along Route 66, where his hysterical speeding draws the attention
of the police. In the ensuing pursuit, McQueen mistakes the engine com-
bustion of the police car for shots and ends up damaging the roads of the
small town of Radiator Springs as the terrified race car attempts to outpace
his pursuer. These scenes highlight McQueen’s alienation from regular
driving, as ordinary road travel is a life-threatening experience for him.
His inability to distinguish between the different trucks to find his friend
Mack, his failure to identify ordinary engine sounds, and his missing head-
lights further signal McQueen’s estrangement not merely from regular
forms of automobility but from the American myth of the open road itself.
Only during his stay at Radiator Springs will McQueen eventually learn
to drive the open road. While his determination to master the local dirt
track prepares the race car to succeed in the final competition of the Piston
Cup, learning to maneuver the dusty, slippery, and thorn-scattered road-
way also teaches McQueen the values of small town life. In the logic of
the film, then, McQueen transforms his personality from selfish narcissist
to the genuine American individual who embraces friendship, commu-
nity, and cooperation to nurture public life for the greater good. This
cultivation of the public sphere is accomplished by the end of the film
when McQueen decides to set up his racing headquarters at Radiator
Springs, which draws new business and tourists to the small town. The
concluding shots of Cars illustrate this renaissance of Radiator Springs
with bustling streets, crowded shops, and a busy and popular Route 66.
The camera angle, the mise-en-scène, and the characters present in these
shots exactly mimic the earlier 1950s montage scene which portrayed the
blissful heydays of Radiator Springs prior to the building of the Interstate
DRIVING IN CIRCLES: THE AMERICAN PURITAN JEREMIAD IN CARS 195
Highway. Cars thus defines the act of driving as a binary cultural prac-
tice of either empowering social cooperation and fostering individualism
through the old Route system and the dirt track, or leading to harmful
egoism and absent-minded conformity through the professional racetrack
and the Interstate.
to the moral integrity and athletic excellence of his mentor Doc Hudson,
the journey from past ideal (Hudson) to the condemnation of the present
(self-absorbed McQueen) to a prophetic vision (selfless McQueen) follows
a jeremiad narrative.In note 3, ‘curb’ does not seem the correct word, as it
means to lessen or reduce. Please check and adviseChanged
As McQueen uses his professional success to restore the former splen-
dor of Radiator Springs, Cars animates a personal as well as a collective
jeremiad. His decision to set up his racing headquarters for the next season
in the small town leads to a renaissance of Radiator Springs as numerous
tourists and racing fans flock to the community. With his rediscovery of
nature’s grandeur and re-embrace of small town values, the all-American
athlete transforms the “withering Eden” into an “earthly kingdom” of
“the good things to come” which the film mediates in animating the
splendor of a bright future analogous to the romanticized imagery of the
1950s. With its prophetic vision voiced in a Southern vernacular, driven
by sports car culture, and illustrated by white, male mobility, however,
Cars locates its mythical future in the highly selective American South of
the 1950s.
McQueen will later experience the truth of this moral when Mater, with
his rusty, crumbling, and corroding auto body yet naïve and warm-hearted
attitude, befriends the arrogant racer. Immediately fond of McQueen, the
kind Southern country boy Mater offers his companionship despite the
ignorance and rudeness of the all-American athlete. Mater introduces the
imprisoned and disheartened race car to the joys of tipping tractors, and
thereby brings unexpected pleasure into McQueen’s lonely life. With his
welcoming, open, and kind behavior, the tow truck will not only teach the
racer the value of friendship; his talent to speed in reverse will eventually
figure as an inspiring motto for McQueen and as a metaphor for the film
narrative: “I do not need to know where I am going,” Mater explains in
his heavy Southern dialect, “just need to know where I been” (Cars). The
belief in loyalty, friendship, and cooperation. Industrial tycoon, head of
the Dinoco Oil Company, and racing sponsor Tex Dinoco—animated as
a 1975 Cadillac Coupe de Ville with horns on his hood—endorses this
belief in loyalty, friendship, and cooperation. Although McQueen does
not win the last race and forfeits the Piston Cup championship, the indus-
trial magnate from Texas offers the racer a sponsorship nonetheless. In
selflessly helping The King to finish his last competition, McQueen honors
tradition, respects the achievement of those before him, and favors acting
by a moral code which corresponds with the worldview of the industrial
magnate for whom “[t]here is a whole lot more to racing than just win-
ning” (Cars).This is not a proper sentence. Please check and adviseI am
not sure which passage you are referring to exactly. I changed the part I
felt needed clarification.
These three characters embody a set of values Cars deems essential to
becoming a truly all-American athlete and to the reformation of the “with-
ering Eden” Radiator Springs. With its portrayal of the arid Southwest as
a national landscape and the Southern variety as the vernacular of moral
values, Cars animates an imagined American South. With its history in and
celebration of Southern culture, the theme of stock car racing in the film
further localizes the jeremiad narrative in a distinct space.
As Scott Beekman details in NASCAR Nation: A History of Stock Car
Racing in the United States (2010), amateur and professional stock car
racing fostered the development of a Southern identity along the lines
of whiteness, masculinity, and class.4 Part of the strategy of NASCAR to
popularize and expand professional stock car racing since the 1950s had
been to commission racetracks particularly in the South (rather than expand
nationwide) to fuel “a sense of regional pride” (Beekman 48) among
200 D. MEINEL
(cf. Seiler 35)—and this driver figured as masculine and white (cf. Seiler
85, 108–109). When “mobility relies on immobility […] [as] certain sub-
jects and objects are immobilized […] [so that] others can travel” (italics in
original, Beckmann 84), the immobilization of female, African American,
and Latino characters in Cars exemplifies the normative features of the
animated jeremiad located in an imagined 1950s American South free of
the ills and violence of Segregation.
In the animated film, mobility is a white, male privilege as Lightning
McQueen, Tow Mater, Doc Hudson, Mack, Radiator Springs’ Sheriff,
and The King compete on professional racetracks, travel the Interstate
Highway, journey along Route 66, practice on dirt tracks, chase through
corn fields, or fly across the land while various others endure a station-
ary, even immobilized existence. Slowly cruising down Main Street, the
multicultural inhabitants of Radiator Springs move at a very leisurely pace
and in the confined space of the small town throughout the entire film.
When Italian American forklifter Luigi and car tire expert Guido along
with Latino American shop owner Ramone (voiced by Cheech Marin) and
his African American partner Flo (voice by Jenifer Lewis) do travel, the
animated film does not portray the Italian and Latino American charac-
ters speeding the Interstate; the multicultural group travels from Radiator
Springs to the Piston Cup final in California via a cinematic edit. When
multicultural characters do drive fast along the Interstate, Cars presents
and labels Boost, DJ, Wingo, and Snot Rod as a group of “Delinquent
Road Hazards” (Cars). With their colorful, flashy lights, their boom-
ing sound systems, and their ostentatious auto bodies, in combination
with their vernacular, these characters not only explicitly refer to African
American and Latino American car culture. Since these tuned and modi-
fied racers use the Interstate to harass trucks and travelers, Cars portrays
the mobility of this multicultural group to be dangerous and a threat to
public safety. By the end of the film, these initially agile characters are
jailed and thus rendered immobile.
The female lead in Cars, Sally Carrera, endures a similar transformation.
In her first scene, the film introduces the small town attorney and local
business owner as an assertive, well-versed, and competent lawyer as the
Porsche 911 Carrera model eloquently fends off Lightning McQueen’s
flirtatious macho-attitude in court and persuades judge Doc Hudson to
penalize the arrogant racer for damaging the streets of Radiator Springs.
In rallying the support of the small town inhabitants, Carrera is able to
win the case, as judge Doc Hudson sighs: “Seems like my mind has been
202 D. MEINEL
changed for me” (Cars). Her coy, even timid behavior towards McQueen
as well as her immobility throughout the rest of film, however, under-
mine this compelling introduction of an able and confident female fig-
ure. Whereas McQueen continues to be at (some) liberty to drive around
town even while serving his sentence, Carrera rarely moves about Radiator
Springs, staying mostly behind the reception desk of her Cozy Cone
motel, and nervously peeking out the minute McQueen returns from his
daily adventures.
Once Carrera does actually leave town, she is not without male supervi-
sion. Although she intends to educate the arrogant McQueen about the
natural beauty of the countryside and speeds with him along the wind-
ing roads, these shots portray Carrera in a gender-normative fashion. The
moment McQueen apprehends the sublime beauty of nature for the first
time, the film immediately cuts to a slow motion shot from his point of
view which zooms in from the sight of a majestic waterfall to Carrera driv-
ing in front of the natural wonder and coyly looking at her male chaperon.
Even when she tells McQueen about her love for the beauty of the land-
scape, the film uses a shot from his point of view to portray the sublime
magnificence of Radiator Springs, Route 66, and the Rocky Mountain
valley. Narratively, the emphasis on his perspective accentuates the trans-
formative process McQueen undergoes. But since Cars continually associ-
ates Carrera with the sublime landscape in these scenes and frames both
from a male perspective, the camera work of the animated film portrays
the female lead and the natural environment as objects of the male gaze.
And although mobile in the shots, Carrera stays under constant male
supervision. By the end of the film, Sally is completely immobilized as
she does not leave Radiator Springs—even under male supervision—to
support McQueen in his Piston Cup final in California. Although most
inhabitants travel to the racetrack and the romantic relationship between
McQueen and Carrera is well established, Cars confines her to the small
town along with the infantile fire truck Red and the senile Model-T Lizzy
to watch the competition on TV, while her friends are actively involved in
the race by changing tires, offering advice, and providing support. With
this immobilization, the animated film diminishes Carrera to the role of
an object of male desire. As at the end Cars animates her in the tradi-
tion of the subservient 1950s housewife, the film envisions a heterosexual
romance The Incredibles deemed obsolete.
Analogous to the animation of the “good” Radiator Springs to come,
with shots of female, Latino American, and African American immobility,
DRIVING IN CIRCLES: THE AMERICAN PURITAN JEREMIAD IN CARS 203
NOTES
1. With time, as Bercovitch asserts, the Puritan jeremiad became the cultural
vehicle through which the colonies developed into the first modern, middle
class (capitalist) society free of feudal hierarchies (cf. 18). In the latter parts
of his book, Bercovitch traces the development of the idea of the jeremiad
from the Puritan settlers through the American Revolution to the eve of the
Civil War (1860) to demonstrate how this religious narrative would eventu-
ally expand into a vital element of the civil religion of the United States and
figure as its master narrative (cf. 28).
2. Even though the animated imagery in Cars is not a space cultivated by farm-
ers, the romanticized representation of 1950s life along Route 66 and of the
small town citizens of Radiator Springs portray them as benign, common,
and simple inhabitants of the land.
3. Hudson Motors got involved with stock car racing in order to promote sales
of their cars and in particular their Hornet model, also referred to as the
“Fabulous Hudson Hornet.” This model “would dominate Grand National
in the early 1950s to a degree never again duplicated by any manufacturer.
The Hudson Hornets won 12 races in 1951, then 27 of the 34 races in
1952, and 22 of the 37 next season. Even as Hudson itself staggered toward
oblivion in 1954, its cars won 17 Grand National races” (Beekman 58–59).
The accident involving the Hudson Hornet in Cars could hence be read as
a metaphorical take on the bankruptcy of the company in 1954, particularly
as “Hudson’s runaway success pushed all the major car companies to
become more actively involved in Grand National by mid-decade” (Beekman
60) making the Hornet irrelevant for the prospering of NASCAR and stock
car racing.
4. Historically, stock car racing developed as a sport popular among white,
working class Southern males during the 1920s and 1930s when these
Southerners were socially excluded from horse-racing events and economi-
cally from the expensive open-wheel racing. Middle and particularly work-
ing class whites flocked to the stock car racing events open to them as fans
and, simultaneously, as participants since people could enter these competi-
tions with their private passenger cars. The races quickly became part of
local and regional culture because “[s]tock car racing finally gave working
class white southern men the chance to demonstrate their honor and mas-
culinity in a democratic public cultural endeavor. Working class stock drivers
competed not just among themselves, as they had previously in horse racing,
but with the entire community. Success against their peers, and potentially
social betters as well, on the track gave these men both status and a public
voice” (Beekman 26). Even today and despite its expansion into a nation-
wide market, the NASCAR series retains many of its roots in the ambiguous
history of the Old South as “stock car racing is the most politically encoded
206 D. MEINEL
sport in the United States. The political trappings adopted by the NASCAR’s
leadership stress family values, patriotism, support for the military, and
Christianity—issues more associated with the Republican Party” (Beekman
141).
5. In a similar fashion, the condemned anonymity of the Interstate Highway
System in Cars actually represented a possibility of experiencing freedom
and unmonitored mobility for African Americans in the 1950s: “Driving
on—or, more accurately, within—the more totalized space of the interstates
diminished the risk of humiliation of and violence against ‘marked’ drivers,
especially when compared to the state roads, which, passing through every
town and accessible at myriad crossroads, exposed those drivers to the casual
racism of white citizens and the various prejudices and predilections of local
businesses and law enforcement” (Seiler 126). The imprisonment of the
“Delinquent Road Hazards” refers to this monitoring of public space par-
ticularly through white citizens and law enforcement.
CHAPTER 10
cabriolet corvettes, force fields, dinosaurs, spaceships, and flying space rang-
ers to be a fantasy. As the film suddenly cuts to shots of a motionless Mr.
Potatohead sitting in a shoebox dangling on a piece of string in mid-air,
the majestic spaceship turns into a carton box, and the arid Southwestern
landscape into a children’s room, Toy Story 3 also shifts perspective; the end
of the Western-sci-fi drama is told from the point of view of the little boy
as familiar images of an absorbed Andy passionately moving and voicing his
toys supplant the aesthetically stunning imagery of the opening shots. In
a third shift of perspective, Toy Story 3 cuts to the footage of a home video
camera filming little Andy as the boy plays in his room. While the following
scene continues to capture Andy happily enacting his fantasy world with
his toys, the individual shots also show the little boy growing older. To the
opening song of Toy Story (1995), the home video edit slowly begins to
fade to black as Randy Newman sings “and as the years go by/ Boys, our
friendship will never die” (Toy Story 3). The extra-diegetic music, the bliss-
ful play of the little boy, the shaky images of the home video camera, and
the intertextual references to the previous Toy Story films function as a nos-
talgic homage to a happy, harmonious, and serene, yet bygone, childhood.1
After these glimpses into the past, the narrative settles in its present time
some ten years later. As Andy prepares to leave for college and the toys have
not been played with in years, the beginning of Toy Story 3 continues where
Toy Story 2 so joyfully ended: after the fun had lasted. With its opening
shots, Toy Story 3 once again enacts the postmodern play so essential for Toy
Story and Toy Story 2, but the third installment never develops a postmod-
ern poetics beyond the opening scene. Instead, when Toy Story 3 illustrates
scenes of abandonment, torture, or death in a startling fashion, the longing
for an idyllic past and the dreadful sense of obsoleteness after the blissful
days of childhood have ended come to shape a thoughtful narrative and
its somber tone. Immediately after the opening sequence, for example,
Andy, the teenager, labels his old plastic childhood friends “old […] junk”
(Toy Story 3) before throwing them carelessly in a garbage bag for storage
in the attic. For Woody and his friends, the prospect of an eternity in the
attic—not played with and forgotten—symbolizes a dreadful, meaningless
existence that sanctions their exodus from Andy’s bedroom. But whereas
obsolescence, worthlessness, and demise characterize the beginning of Toy
Story 3, its concluding scene returns to the shaky home video camera bliss
of a content child playing with its toys. Instead of nostalgically longing
for the past, however, Toy Story 3 ends with a bright future for the toys as
Woody and his friends find a new home with young Bonnie.
ANIMATING A YET UNIMAGINED AMERICA? THE MEDIATION OF AMERICAN 209
Whereas Woody, Buzz, and their friends learn to cherish their cove-
nantal bond with Andy on their errand into the wilderness of a local land-
fill, the young man abandons his responsibilities for his plastic friends. By
expelling his faithful plastic friends from their home(land), Andy presumes
a community similar to the logic of the State of Exception: the expulsion
of the toys mediates the Bush administration’s enactment of, what Donald
Pease describes as, “a version of American exceptionalism that was voided
of the need for American exceptionalists” (New American Exceptionalism
180). But when the young man decides to pass his playthings on to the lit-
tle female child Bonnie at the end of the film, the last scene concludes with
shots of a new covenant. This transcendence of the State-of-Exception-
exceptionalism illustrates a development Barack Obama proposed when
the presidential candidate encouraged the American people to “emigrate
from their involuntary exile […] to a new as yet unimagined America”
(Pease, New American Exceptionalism 213). In contrast to Cars, then,
this animated jeremiad concludes with a (progressive) transformation of
the ideal community: As Woody and his friends will eventually settle with
a young female child, Bonnie exemplifies a gender-inclusive public previ-
ously absent from the male-centered trilogy and the Pixar catalogue.
Even as this happy ending may illustrate the inclusive potential of the
American jeremiad or “an exceptionalism with exceptionalists,” to para-
phrase Donald Pease, Toy Story 3 does not necessarily end with the ani-
mation of an exceptional American. Because Bonnie already possesses a
variety of different toys and plush animals, neither the sheriff doll nor the
space-ranger action figure will play an exceptional role in her life. As the
sheriff doll and the space-ranger action figure will begin a new adventure
with Bonnie, in this “yet unimagined America” the myth of an exceptional
America will be merely one fantasy for the young female child to toy with.
escaping the horrors of the garbage truck, Woody and his friends journey
to the Sunnyside daycare center in hope of finding a new home. At first,
their errand seems to have brought the toys to a promised land as the
sight of a playground, the sound of happy children, and even the rainbow
painted on the front door lead the toys to assume that they have “hit the
jackpot” (Toy Story 3). When the camera slowly moves through rooms
full of children playing with their toys to the calm orchestra sound of the
extra-diegetic music, the film introduces Sunnyside as a paradise for toys.
As Woody and his friends are enthusiastically welcomed by the other toys
at the daycare center, their last fears disperse.
Greeted by a large, fluffy teddy, Lots-o’-Huggin’ Bear (Lotso) intro-
duces the new arrivals to this seemingly ideal place where toys get played
with “[a]ll day long! Five days a week” (Toy Story 3). Lotso continues to
describe their lives as an eternal cycle of happiness and joy because as “kids
get old, new ones come in. When they get old, new ones replace them.
You’ll never be outgrown, or neglected. Never abandoned or forgotten.
No owners means—no heartbreak” (Toy Story 3). But when Lotso assigns
Woody and his friends to the toddler room, the toys begin to question
their initial assumptions. As the infants rush into the room to grab the
new playthings, the frantic extra-diegetic music, the disorganized camera
angles, and the fast editing stress the ensuing horror. Abused as hammers,
misused as paintbrushes, smeared with food, stuffed into mouths and
noses, violently pulled and dragged through the room, smashed, chewed,
and fought over, Buzz and his friends have to endure this mistreatment
while the older children are playing carefully with their dolls in the next
room. By the end of this violent mistreatment, the camera hangs high
above the room showing the little toddlers running anarchically with the
toys as the bowed string music heightens to a painful crescendo before the
film cuts to a black screen in silence. With this brief visual and acoustic
intermission, Toy Story 3 further heightens the previous agony: groaning
with pain, smudged with different colors, missing body parts, jumbled
together, and horribly distorted, Buzz and his friends have ended up in a
hostile and menacing toy wilderness.
Similar to the Puritan perception of the North American continent,
this wilderness is also fraught with what Bercovitch described as “special
symbolic import” (15). When Lotso announces that at Sunnyside “we
don’t need owners” because “[w]e own ourselves” as “masters of our
own faith” and in “control [of] our own destiny” (Toy Story 3), the teddy
bear appropriates an egalitarian rhetoric to disguise his totalitarian regime.
212 D. MEINEL
In order to enjoy the privilege of being played with by the older children,
Lotso has “rigged the whole system” and created a social “pyramid” (Toy
Story 3) obliging the newer toys to serve under the terrifying conditions
in the toddler room. But the moment Buzz and his friends decide to leave
the daycare center again, Lotso and his cronies have no qualms about act-
ing as masters of Sunnyside and imprisoning the toys.
While the wilderness experience of the daycare center and the land-
fill afterwards will transform the condemned toy community and estab-
lish a new prophetic covenant in the course of the film, the animation
of Sunnyside as a totalitarian political regime in these scenes mediates
the familiar logic of an “anti-imperial imperialism”—the liberation of
an innocent people from an oppressive government for the betterment
of all in the name of American democracy. For William V. Spanos, the
American Puritan jeremiad with its errand notion functions as the ideolog-
ical premise of US imperialism in its stipulation of a “crisis afforded by a
perpetual frontier” and “an always renewable, anxiety-provoking enemy”
(Exceptionalist State 148–149). In The Exceptionalist State and the State
of Exception (2011), Spanos conceptualizes the jeremiad and its errand
to have born “witness to the United States’s emergence as a global sea
power […] [which] increasingly sought after unilateral hegemony over
the world […] [and] culminated in the George W. Bush administration’s
declaration of its unending war on (Islamic) terror after 9/II in the name
of its exceptionalist errand in the ‘world’s wilderness’” (150). With his
pseudo-liberal rhetoric and his aggressive, autocratic demeanor, Lots-o’-
Huggin’ Bear exemplifies those totalitarian leaders whose acts supposedly
warrant American interventions in a global wilderness to spread liberty
and democracy3—the scenes of torture at the daycare center in Toy Story 3
further mediate this logic of an anti-imperial imperialism.
When Buzz declines to become a member of Lotso’s gang of drinking
and gambling toys and professes to stay with his imprisoned “family” (Toy
Story 3), the teddy bear decides to torment the space-ranger action fig-
ure. In an uncanny scene, the strapped and fixed “family man” (Toy Story
3) endures a violent treatment until Lotso eventually erases the memory,
experience, and character of the space-ranger action figure. Being set to
his initial factory programming temporarily, Buzz becomes an obedi-
ent marionette for the evil teddy bear until Woody and the other toys
restore his personality again when they topple the totalitarian regime at
Sunnyside. In ending this dictatorship, Woody and his friends bring lib-
erty to the oppressed daycare center society and institute, as one Barbie
ANIMATING A YET UNIMAGINED AMERICA? THE MEDIATION OF AMERICAN 213
doll tells Lotso, a political order in which “[a]uthority should derive from
the consent of the governed, not from threat of force” (Toy Story 3). The
credit sequence details this truly egalitarian and democratic consensus:
the successful “state-building” at the daycare center yielded a cooperative
society as all toys take turns in enduring the toddlers’ play, hold extrava-
gant parties at nighttime, and have made “Sunnyside […] sunny once
again” (Toy Story 3).
Despite the liberation of Sunnyside, Woody and his friends do not
settle at the daycare center as their experience in this toy wilderness actu-
ally strengthens their sense of homelessness. This loss of belonging, then,
transpires beyond the remediation of US imperialism as Toy Story 3 nar-
rates the exile of a plastic people from their home after the dissolution of
their providential covenant. The errand experience animates not merely
an imperialist adventure but the search for this lost covenant. Thus when
Andy fails to ensure the well-being of those who have provided for his
childhood happiness and exiles the sheriff doll and the space-ranger action
figure, the young man enacts what Donald E. Pease described as “a ver-
sion of American exceptionalism that was voided of the need for American
exceptionalists” (New American Exceptionalism 180) with reference to
the national consequence of the “War on Terror.” Rather than solely an
imperial endeavor, domestically the Bush administration treated US citi-
zens as “denizens of a protectorate that the State of Exception defended
rather than answered to” and disassociated its political and legal apparatus
“from the normalizing powers of the discourse of American exceptional-
ism […] to render the state exempt from answering to its norms” (Pease
181). For the sake of homeland security, this State of Exception aban-
doned international law, the legal norms of the Constitution, the political
supervision of Congress, and the cultural myth of American exceptional-
ism to rationalize its military interventions abroad and its legislation at
home (cf. Pease, New American Exceptionalism 182–183). Whereas the
Bush administration exiled the American people politically, legally, and
culturally (cf. Spanos, Exceptionalist State 142), Toy Story 3 exiles its sheriff
doll and space-ranger action figure literally.
But as Woody and his friends eventually end up in a new home(land), Toy
Story 3 transcends the State-of-Exception-exceptionalism and offers in its
concluding shots a set of images resonating with the vision Barack Obama
proposed when the presidential candidate offered the American “constitu-
encies […] to gather up their resolve and prepare to emigrate from their
involuntary exile within an intolerable Homeland and to migrate to a new
214 D. MEINEL
redemption of the toys. This deliverance from death allows the toys to fulfill
their part in the covenant with Andy as Woody and his friends come to cher-
ish the previously undesirable attic as a “safe and warm” place with plenty
of “games […] books […] a race car track […] an old TV […] those guys
from the Christmas decoration box,” and, above all, “we’ll all be together”
(Toy Story 3) by the end of the film. Willfully surrendering to an eternal
future in storage, the toys travel from the landfill to inhabit one of the boxes
destined for the attic. At the very last moment, however, Woody labels their
carton as a present to a local female child from the neighborhood who had
taken care of the sheriff doll earlier in the film. A puzzled Andy follows the
instructions and delivers his toys to Bonnie. As the little child is a passionate
and imaginative toy enthusiast, she inspires Andy to play with Woody and
Buzz and all the other toys one last time in the concluding shots of the film.
Hence Toy Story 3 began with the memories of an ideal community that dis-
solved in the present, initiated an errand into the wilderness and a period of
probation to end with the restoration of a reformed covenant.
NOTES
1. The memory of long-gone childhood play will remain the only instance in
which the different layers of fiction are not immediately separated. In con-
trast to its prequels, Toy Story 3 displays fewer moments of intertextual refer-
ences or the use of irony—and except for the opening scene, the animated
film does not blur its narrative and any fictional account within the diegesis.
Even as space and time will play a crucial role, the film differentiates its vari-
ous spaces meticulously just as the finitude of life is a fundamental motive of
the plot. Furthermore, neither space nor time are compressed as the ani-
mated feature deviates from the postmodern poetics of its predecessors.
ANIMATING A YET UNIMAGINED AMERICA? THE MEDIATION OF AMERICAN 217
2. The disregard Andy shows for his toys suggests that putting his toys in a
trash bag and losing sight of their whereabouts had been motivated by more
than a mere misunderstanding.
3. President George W. Bush articulated these traditional visions of US inter-
vention during his second inaugural speech multiple times stating at differ-
ent moments that “[f]or a half a century, America defended our own
freedom by standing watch on distant borders […] For as long as whole
regions of the world simmer in resentment and tyranny—prone to ideolo-
gies that feed hatred and excuse murder—violence will gather, and multiply
in destructive power, and cross the most defended borders, and raise a mor-
tal threat. There is only one force of history that can break the reign of
hatred and resentment, and expose the pretensions of tyrants, and reward
the hopes of the decent and tolerant, and that is the force of human freedom
[…] The survival of liberty in our land increasingly depends on the success
of liberty in other lands. The best hope for peace in our world is the expan-
sion of freedom in all the world […] So it is the policy of the United States
to seek and support the growth of democratic movements and institutions
in every nation and culture, with the ultimate goal of ending tyranny in our
world” (Bush, “Second Inaugural Address”).
4. Although the female child contests male privilege and illustrates the inclu-
sionary potential of the American jeremiad, the gender-inclusive narrative
also exemplifies “the middle-class American way” as Bonnie (and Andy)
lives in a suburban neighborhood with picket fences, a well-trimmed gar-
den, and properly arranged bedding plants.
5. A character from the film My Neighbor Totoro (1988) and mascot of the
Japanese Studio Ghibli film company.
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FILMOGRAPHY
Cars. Dir. John Lasseter. Perf. Owen Wilson, Bonnie Hunt, Larry the Cable Guy,
and Paul Newman. 2006. Disney/Pixar, 2007. DVD.
Monsters, Inc. Dir. Pete Docter. Perf. Billy Crystal, John Goodman, and Mary
Gibbs. 2001. Disney/Pixar, 2007. DVD.
Ratatouille. Dir. Brad Bird. Perf. Brad Garret, Lou Romano, Peter O’Toole, and
Patton Oswalt. 2007. Disney/Pixar, 2008. DVD.
The Incredibles. Dir. Brad Bird. Perf. Craig T. Nelson, Samuel L. Jackson, and
Holly Hunter. 2004. Disney/Pixar, 2007. DVD.
Toy Story. Dir. John Lasseter. Perf. Tom Hanks, Tim Allen, and Don Rickles. 1995.
Disney/Pixar, 2007. DVD.
Toy Story 2. Dir. John Lasseter. Perf. Tom Hanks, Tim Allen, and Joan Cusack.
1999. Disney/Pixar, 2007. DVD.
Toy Story 3. Dir. Lee Unkrich. Perf. Tom Hanks, Tim Allen, and Joan Cusack.
2010. Disney/Pixar, 2010. DVD.
Up. Dir. Pete Docter. Perf. Edward Asner, Christopher Plummer, Jordan Nagai,
and Bob Peterson. 2009. Disney/Pixar, 2009. DVD.
WALL-E. Dir. Andrew Stanton. Perf. Ben Burtt, Elissa Knight, and Jeff Garlin.
2008. Disney/Pixar, 2009. DVD.
INDEX
F H
family life/marriage, 35, 165–6, Habits of the Heart (Bellah), 191
170–1, 173–5 hair/fur animation, 32, 76, 85, 91
fascism, 11–13, 79, 143 Halberstam, Jack, 19–20, 84–5,
Felski, Rita, 31, 57–8, 179 149–50, 164
femininity Hard Bodies (Jeffords), 172–3
in Up, 150–1 hard worker figure, 99, 104–5
in WALL-E, 125–7, 134 Hartz, Louis, 79–80
film industry, blockbuster formula Harvey, David, 69–70, 94n10
of, 6–9 Heart of Darkness (Conrad), 157n6
Films of Pixar Animation Studio, The Helen (Incredibles)
(Clarke), 7, 40n19 gender and, 173–5
financial history of Pixar, 4–5 Hemispheric Imaginings: The Monroe
Fisher Fishkin, Shelly, 18 Doctrine and Narratives of
Fluck, Winfried, 14, 22 U.S. Empire (Murphy), 142–4
Fox Movietone News (1928-1963), 140 Homeland Security Act, 178
Fraser, Nancy, 176–7 Horkheimer, Max, 12–13
Freedman, Ariela, 155 How to Read Donald Duck: Imperialist
frontier myth, 2, 77 Ideology in the Disney Comic
WALL-E and, 33–4, 120–2, 127–8, (Dorman & Mattelart), 13
129–30, 130–4 Hudson Motors, 205n3
Frozen (2013), 8 Hungering for America (Diner),
115n5
hyper-whiteness, 107–9
G
Garofalo, Janeane, 117n15
gender, 2 I
in Cars, 36, 201–2 Ice Age tetralogy (2002-2012), 8
in Incredibles, 35, 170–1, 171–3, IceMan software, 5
173–5 identity formation, 66–8
mobility and, 150–3, 201–2 Jewish male stereotypes, 76
in Monsters, Inc., 95n12 postmodernism and, 67–8,
in Ratatouille, 105–7 69–70
in Toy Story, 3, 37, 210, 215 in WALL-E, 119–21
in Up, 150–1 ideology of Pixar films, critical divide
in WALL-E, 124–7, 134 on, 9–11
Gingrich, Newt, 46, 51, 56 immigrants/immigration, 100–2,
Globalizing American Studies 115n5, 116n10
(Edwards), 16–17 imperialism, 13–15, 55–6
Gone with the Wind (1939), 16–17 imperialism in Up, 34–5, 134–55
Graf Hindenburg ship, 140, 151 effect on imperial agents,
Grusin, Richard, 29, 43n28 146–9, 153
INDEX 235
Liberal Tradition in America, The in Toy Story, 2–3, 37, 62, 213
(Hartz), 79–80 in WALL-E, 120
Lightning McQueen (Cars) Medovoi, Leerom, 175–6
individualism, 36, 190–5, Merchandizing, 19
196–8 Metz, Walter, 141
Limerick, Patricia, 131–2, 136n10 Michaels, Walter Benn, 83–4
Lion King, The (1994), 7 Mickey Mouse shorts (1928-1937),
Little Mermaid. The (1989), 7 11–12
Lucasfilm, 4–6 middle class, 99
Lucas, George, 3–4, 7 Miller, Perry, 209
Luxo Jr. (1984), 6 Mills, C. Wright, 180n1
Luxo Jr. (desk lamp), 1 mobility, 36, 200–4
driving, 188–90, 193
gender and, 150–53, 201–2
M monocultural ideology, 64–5, 71–2
Machine in the Garden, The (Marx), Monroe Doctrine (1823), 34,
25–8 141–4, 153
Macleod, Peter, 161n21 Monroe, James, 142
Madagascar trilogy (2005-2012), 8 Monsters, Inc. (2001), 31–2, 73–91
Made in America (Decker), 105 capitalism and, 79–83
Malin, Brenton, 48 hair/fur animation, 32, 76, 85, 91
Mansfield, Harvey C., 181n4 resource abundance and scarcity,
Marx, Leo, 25–8 77–9
masculinity schlemiel stereotype, 32, 88–91
hard bodies, 172–3 Most Typical Avant-Garde, The
in Incredibles, 165, 171–3 (James), 12
in Toy Story, 46, 48–9, 56 Mulvey, Laura, 14
in Up, 150–1 Murphy, Brendan, 161n21
in WALL-E, 125–7, 127–8, 134 Murphy, Gretchen, 142–4
of Woody and Buzz, 46–9 Museum of Modern Art (MOMA), 2,
Maslin, Janet, 8 9, 19
Mattelart, Armand, 13–14 myth-and-symbol school, 27–8
McDonough, William, 92n3
McHale, Brian, 67
meaning production, 16–18, 21–2 N
meat, 115n5 NASCAR Nation: A History of Stock
mediation Car Racing in the United States
in Cars, 36, 189 (Beekman), 199–200
in Incredibles, 171 neoliberalism, 2, 76, 83–5, 177–80
in Monsters, Inc., 32, 77, 91 New American Exceptionalism, The
in Ratatouille, 33, 99 (Pease), 46, 182n8
remediation, 29–30–1 New Americanists, 14–15
INDEX 237