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ISSUE 394 | December 2010

A Dungeons & D ragons ® Roleplay ing Game Supplement


®

C on t en ts
F e at u r e s

5 The E xecutioner Assassin 42 Ba za ar of the Bizarre


By Rodney Thompson By Matt Sernett
Assassins embrace shadow magic and pledge a shard of their souls to the Who knows when a thing thought to exist only in the mind of bards might
Shadowfell to gain their power. We’re pleased to present all 30 levels of the leap into the lives of those around it as readily as any story might fire their
executioner assassin! imaginations? Such is the case with these four legendary items.

25 Totems of the Far Realm 48 Refl avoring Power s


By Jim Auwaerter and Galen Mullins By David Gibson
Throughout the world, there are those who find themselves touched by Every power comes with its own f lavor text that describes how the power
the Far Realm. Most fight back and try to reject it, but the Aberrant Soul looks when it’s used. Those descriptions aren’t set in stone; players can
embraces it to create a totemic link with an aberrant creature. customize them for the theme of the character or feel of the campaign.

33 Channel Divinit y: Corellon 51 Cl ass Acts: Runepriests


By Robert J. Schwalb By Robert J. Schwalb
Corellon is the originator of arcane magic, having seeded its power in the Among the many relics left from the Dawn War are the terrifying Runes of
world. It is said he himself planted the first forests, and the most ancient Unmaking, which the gods locked secreted away to protect mortals. Such
woods still bear his mark in the towering trees. power never stays hidden forever.

55 Unearthed Arcana: Psions


By Peter Schaefer and Robert J. Schwalb
Elder psions believe prolonged contact with another mind invites a serious
danger from cross-personality pollution and merging of consciousness. The
awakened reject these warnings, at great risk to their own psyches.
COLUMNS

60 Winning R aces: Shif ter s in the Realms 4 Editorial


By Matt Sernett By Steve Winter
Shifters understand the essential beast within. The Spellplague brought the The new character builder reveals interesting
wilderness closer to home, and now shifters are as common as humans in things about D&D players.
some parts of the world, as these new backgrounds attest.
76 A mper sand
By Bill Slavicsek
65 Fiction: Arena of Shadows The Dungeons & Dragons® rewards us with
By Sarah Zettel excitement, intellectual stimulation, and best of
Duke Arisor had become too cavalier about his own safety of late. He was not all, friendship.
the first of Fairhaven’s prosperous citizens to assume that because the city was
78 Confessions of a Full-Time Wiz ard
well-ordered it was essentially safe. It was but one of his mistakes.
By Shelly Mazzanoble
D&D’s “Player-in-Chief ” steps out of her
comfortable wizard’s shoes to try on a pair of
rogue’s sneakers.

82 D&D Alumni: Barrier Pe ak s


By Bart Carroll
Accompanying the all-new Gamma World
roleplaying game will be a thoroughly updated
version of the only adventure ever to feature
On the Cover featherless, gun-toting, cyclops chickens.
Illustration by Alex Aparin

Dungeons & Dragons, D&D, Forgotten Realms, Eberron, Dungeon, Dragon, d20, d20 System, Wizards of the Coast, all other Wizards of the Coast product names, and their
respective logos are trademarks of Wizards of the Coast, Inc., in the U.S.A. and other countries.
This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is
prohibited without the express written permission of Wizards of the Coast, Inc. This product is a work of fiction. Any similarity to actual people, organizations, places, or events
is purely coincidental. Printed in the U.S.A. ©2010 Wizards of the Coast LLC.
No portion of this work may be reproduced in any form without written permission. For more Dungeons & Dragons articles, adventures, and information, visit www.wizards.
com/dnd
edit o ria l

D r ag o n
394
D e c e m b e r 2 010 Houston Rockets
Editor-in-Chief

Senior Art Director


Steve Winter

Jon Schindehette
vs. the Transit Board
Web Production Bart Carroll Before I came to work at TSR lo those many years ago, data is interesting but not yet useful.” It will become
I was a newspaper reporter. A “city desk” reporter, to useful with time, and we intend to make the most of
Contributing Authors Jim Auwaerter, David Gibson,
be precise. Instead of covering glamorous sports events it in our effort to keep improving the magazines and
Shelly Mazzanoble, Galen Mullins,
Peter Schaefer, Robert J. Schwalb,
or exciting fires and car crashes, I covered transit com- delivering articles that players will actually use.
Matt Sernett, Sarah Zettel mission meetings and school board elections. I’ve been involved in publishing D&D for a lot of
Try as I might, it was hard to make that type of mate- years, and this is the first time we’ve ever had informa-
Developers Jeremy Crawford,
rial engaging to the average subscriber. Given a choice tion like this. We’ve always had theories based on book
Stephen Schubert
between reading budget proposals for the bus system sales, surveys, anecdotes, and customer feedback in
Editor Miranda Horner or box scores for the NBA finals, most people turn to every form imaginable. Suddenly, we have actual data.
Cover Artist Alex Aparin the sports page. The fact is, though, they’d be better Let me tell you—it’s thrilling.
off reading the transit commission minutes, because All we’re looking at is numbers: how many fighters
Contributing Artists Eric Belisle, Wayne England,
the transit commission is spending their money. If you are there compared to wizards, how many half-elves
Tony Foti, Christine MacTernan,
think your taxes are too high and want to know where compared to humans and minotaurs, how many 15th-
Slawomir Maniak, Jim Nelson,
all that money is going, you won’t find the answer in an level characters compared to 5th-level.
Craig J. Spearing, Matias Tapia,
UDON, Ben Wootten
interview with Moses Malone (look him up, you kids). The core question is how to put the data into
What does that have to do with the Dungeons & action. If fighters outpull druids five to one, does
Publishing Production Angelika Lokotz, Erin Dorries, Dragons® game? that mean we should devote more articles to fighters
Specialists Christopher Tardiff
Just this—every month when we lay out our table of because they’re the most popular and the most likely
Web Development Mark Jindra contents and editorial calendar, we face a tug-of-war to draw readers? Or should we lean more heavily
Executive Producer, Christopher Perkins
between the classes and races that are the most popu- toward druids in an effort to boost their popularity?
D&D Insider lar and draw the most readers, and those that actually We have a lot of work ahead figuring out what it all
need some reinforcement but which aren’t as widely means and how to put it to use. We’re still giddy that
Director of RPG R&D Bill Slavicsek
played. This begs the question of why certain classes for the first time ever, we can base those decisions on
Special Thanks and races are more popular than others—is it because something real. That’s big.
Josh Dillard they have the most feats and powers, or because Let us know where you stand: do you want to
they’re the most appealing fantasy archetypes? We’re see more articles on what’s most popular or what’s
pretty sure it’s a mixture of both, but the ratio is open most in need of a boost? Email your opinion to
to a lot of passionate debate. dndinsider@wizards.com.
The new D&D Character Builder is in a unique posi-
tion to answer some of those questions.
From our position as game designers and magazine
editors, we’re beside ourselves with excitement that the
new D&D Character Builder provides feedback on the
types of characters that players are building. It’s way too
early to draw conclusions—as John Feil cautions, “the
Assassin
By Rodney Thompson
Illustrations by Eric Belisle, Ben Wootten, and UDON

Assassins embrace shadow magic and pledge a shard of their souls to


the Shadow­fell to gain their power. By replacing a fundamental part
of themselves with a dark ref lection, they can manifest that piece of
shadow to accomplish incredible things. The infusion of shadow magic
allows assassins to identify weak points in an opponent’s defenses so
that with a few moments of study they can reduce the stoutest enemies
to corpses.

An assassin usually keeps his or her profession a secret, since few trust
those who regularly deal in death. Assassins’ guilds provide some measure
of protection, especially in those regions where the study of shadow magic
and assassination as an art form are banned.

As an assassin, you are an outcast. You traded away a part of your soul
for the power of death, and only the most-loyal companions accept your
skills into their midst. Whatever drew you onto the assassin’s path, you
become a trained killer from whom few can escape unharmed.

The type of assassin you can create with this article is the executioner.

TM & © 2010 Wizards of the Coast LLC. All rights reserved. D e c e m b e r 2 010 | D r ag o n 3 9 4
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Assassin

E xecutioner to influence the party’s allies and enemies. An executioner stands as a capable
warrior, even when not performing an assassination. This quality makes the execu-
Martial and Shadow Striker: Your sense of timing, skill with weapons, and tioner an invaluable member of an adventuring party that frequently finds itself
ability to use the shadows as a weapon allow you to strike with lethal effect immersed in conflict.
against an unsuspecting foe. You even mix in some shadow magic when
appropriate.
Key Abilities: Dexterity, Charisma
Creating an E xecutioner
This section walks you through the steps of creating an executioner. As you make
Executioners are more than just assassins for hire. When someone wants to send choices at each step, consider how those choices relate to your character’s personal-
a message through an assassination, an executioner arranges the death in such a ity, history, and goals.
way that the message is delivered with maximum effectiveness. This might mean Consult the three class tables, one for each tier of play, for a summary of what
the quiet poisoning of a crooked you gain as you advance in level.
merchant to warn other merchants to
deal fairly, or it could be a public exe-
Executioner Traits Assassins’ Guild
cution of a tyrannical noble, meant Hit Points: You start with hit points When you create your assassin, you must choose which guild you belong to. The
to frighten the leaders of an area equal to 12 + your Constitution score. executioner assassin has a choice between the Red Scales and the League of Whis-
into treating the common folk more You gain 5 each time you gain a level. pers, though your Dungeon Master might substitute his or her own guild names and
humanely. Though many execution- Bonuses to Defenses: +1 to Fortitude, descriptions for these. Your choice of guild determines some of your weapon profi-
ers perform these deeds at the request +1 to Will ciencies and the kinds of special attack techniques you learn throughout your career.
of a third party, others might do what Healing Surges per Day: 7 + your Con-
they do in order to accomplish per- stitution modifier Red Scales  This order of assassins works to keep society in balance. If
sonal goals related to battling evil or any organization grows too powerful, too corrupt, too wealthy, or too vile, the
Armor Proficiencies: Cloth, leather
enforcing justice. Red Scales weigh and measure the members of that organization and then col-
Weapon Proficiencies: Simple one- lect a payment that they are owed in blood. Though one might call the Red Scales
Executioners rely on their effec-
handed melee, military one-handed idealists, none can say what truly drives them. Rumors abound that this guild’s
tiveness as both infiltrators and
melee, ­garrote, simple ranged, blow- Grandfather of Assassins is touched by some planar entity. They say that his eyes
assassins to get the job done. They
gun, bola, shortbow are orbs of golden fire, a feature he gained, along with his new policies, only after
dabble in shadow magic, which lets
them walk through walls, create arti- Implement Proficiencies: Ki focuses he returned from a journey to the distant East.
ficial shadows, and craft illusions to Class Skills: Acrobatics (Dex), Arcana
hide their intrusion into secure areas. (Int), Athletics (Str), Bluff (Cha), League of Whispers  The very existence of this guild of execution-
They also master the art of poison ­Endurance (Con), Insight (Wis),
ers is often dismissed as myth or urban legend. The League of Whispers keeps its
use, giving them the ability to strike at ­Intimidate (Cha), Perception (Wis),
membership a secret. Although individual members might be known as assassins,
enemies both directly and i­ ndirectly. Stealth (Dex), Streetwise (Cha),
their association with the guild is rarely more than a matter of speculation for
Adventuring executioners tend to Thievery (Dex)
nonmembers. The league keeps its existence a mystery by executing anyone who
perform their assassinations in the discovers the truth. The order holds secret meetings once every full moon, where
Trained Skills: Stealth, plus four more
pursuit of the goals of their fellow the members converge to discuss jobs, trade secrets and tricks, and receive orders
from the list of class skills
adventurers, using such killings from their Grandfather of Assassins.

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Assassin

Race the use of poisons before you


were wooed into an assassins’
Choose your race. Drow, human, and revenant make good choices for an
guild with promises of wealth
executioner.
and power. Maybe you simply
Drow  Perhaps no race is better suited for the role of executioner than the saw a way to put your talent for
drow. Not only do the drow’s racial bonuses to Dexterity and Charisma match killing to good use and began
the executioner’s ability score preferences, the race’s cloud of darkness power is advancing through the ranks
extremely useful in sowing confusion, providing cover, and warding off interfer- of your assassins’ guild with
ence. Additionally, the drow racial bonuses to Intimidate and Stealth can provide your eyes set on the
the executioner with the ability to bully people out of his or her way or to avoid position of Grandfa-
them entirely. ther Assassin.
As a drow assassin, you can let your experience in the Underdark guide the way Human executioners
in which you perform your duties. You might prefer to stick to the shadows, leav- are usually adherents of
ing public assassinations to others. You might work only at night, giving you an the Raven Queen, guided
advantage over the surface-dwelling races that are all but blinded by the darkness. to do her bidding through
Furthermore, you probably have some experience in the cutthroat world of drow the touch of shadow
politics, so you might tend to seek out targets who have significant political strength magic they possess.
or whose death could serve as the trigger for a significant shift in ­political power. Some human execution-
Drow assassins often worship the Raven Queen, the god of fate and death. Exe- ers worship Erathis,
cutioners directly serve the Raven Queen every time they perform an assassination particularly her aspect
by sending another soul into her domain. Many even believe that they are the of civilization; these
Raven Queen’s weapons in the world and that she moves them around like playing rare individuals turn
pieces on a game board. Other drow executioners worship Sehanine for her con- their weapons on
nection to the moon and night, the time when executioners flourish. any that threaten the
strength of a civiliza-
Human  Human executioners are among the most common assassins in tion, such as insurgents
existence, both because of the sheer number of humans in the world as well as and rebels who try to
the versatility that humans display (a trait executioners need in order to succeed break the bonds of society.
and survive). Use the race’s ability score bonus to boost Dexterity. The extra skill is
useful for expanding the scope of your talents; training in Bluff might get you past Revenant  Revenants
gate guards, or Thievery might disable traps on the magistrate’s windows. have the combination of
When you play a human executioner, consider how your race’s penchant for ver- implacability and physical
satility and ambition played into your decision to become an assassin. Perhaps you prowess needed to flour-
were recruited at a young age, an orphan snatched off the street by a guild of assas- ish as executioners.
sins and given training in a wide variety of weapons and assassination techniques. To accomplish
Alternatively, you might have been a simple thug who dabbled in shadow magic or whatever task

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Assassin

returned the revenant to life, the skills and powers of an executioner might be just range of skills so that any situation can be dealt with swiftly without disrupting
the edge required to get the job done. The touch of shadow already inherent within the plan.
the revenant’s returned form blends and combines perfectly with the shadow Your skills help describe your preferred assassination methods. An executioner
magic employed by the executioner. who has training in Acrobatics and Athletics might have spent his formative years
Revenants most often follow the Raven Queen, because the Lady of Fate is often dashing across rooftops and might now specialize in second-story intrusions and
the source of their return to the natural world. Whether willingly or unwillingly, assassinations in a target’s lair. Alternatively, an executioner with training in Bluff
a revenant must complete the tasks set before him or her by the Raven Queen, for and Streetwise might be a master of blending in. Such assassins spend years learn-
the goals of death cannot be long denied. ing the mannerisms and habits of a variety of different cultures so that they can
range far and wide in the pursuit of a target.
Ability Scores
Determine your ability scores, remembering that an executioner is best served by a
Class Features and Powers
superior Dexterity score. You use Dexterity to make your weapon attacks; a steady Note which class features and powers you gain at 1st level, as specified on the
hand and quick reflexes help you exploit an enemy’s weaknesses. Because you rely Executioner Heroic Tier table on page 6.
on stealth to evade guards and other obstacles, you also need a good Dexterity to For your guild attacks, decide whether you want to fight with melee or ranged
boost your Armor Class and skill checks. weapons. If you want to fight close up and personal, choose Red Scales and the
Charisma helps you deceive and distract your foes, so you also want to have a powers associated with that guild. If you want to attack from a distance, select
high score in this ability. The Bluff and Streetwise skills in particular can be cru- League of Whispers and the powers connected to that guild. You also have a choice
cial when you must throw an enemy off your trail. of two types of poison that you are familiar with.
You increase two ability scores of your choice by 1 each when you reach cer-
tain levels: 4th, 8th, 14th, 18th, 24th, and 28th. In addition, all your ability scores
Feats
Choose one feat at 1st level. You gain an additional feat at every even-numbered
increase by 1 at 11th and 21st levels.
level, plus a feat at 11th and 21st levels.
Your other ability scores can help shape your character’s background and
Feats from the quick reaction ­category are a good choice for ref lecting the
interests. If you have a solid Strength score, you are likely the kind of assassin who
executioner’s ability to react and move quickly in any unexpected situation.
leaps from rooftop to rooftop, clambers over walls, and uses physical ability to get
Similarly, feats from the weapon training category can give the assassin an edge
close to your foes. If you have a good Wisdom score, you might instead be a more
in combat. Assassins prefer melee weapons and those that can be easily used at
thoughtful and studious executioner, one who likes to spend hours and days study-
close range, where they are most ­effective. Because ­executioners can use shields,
ing a target before striking with lethal precision.
consider taking the expertise feat that applies to a one-handed weapon, such as a
Skills dagger (light blades). The Master at Arms feat is also a great choice if you plan to
At 1st level, you have training in Stealth. In addition, you choose four more trained use ­multiple weapons.
skills from the following list of class skills: Acrobatics, Arcana, Athletics, Bluff, Additionally, many executioners spend a great deal of time studying and prac-
Endurance, Insight, Intimidate, Perception, Streetwise, and Thievery. ticing their abilities. Consider taking feats from the learning and lore category,
For an executioner, each skill represents a tool that can be used when the particularly those that enhance Athletics, Bluff, and Stealth, all of which can be
time is right. Executioners have many different skill needs, depending on the sit- extremely useful to executioners.
uation. Sometimes they need to be secretive and silent, while at other times they
need to be cunning and street smart. It benefits an executioner to have a wide

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Equipment Superior melee weapons


Two-Handed
You have proficiency with the ­following types of armor: cloth and leather. You
Weapon Prof. Damage Range Price Weight Prop. Group
can also use light shields. You have proficiency with the following weapons and Garrote* +3 1d4 — 1 gp 1 lb. HC, S Garrote
weapon types: simple one-handed melee, military one-handed melee, garrote, *The only attacks that you can make with a garrote are ones that require or allow its
simple ranged, blowgun, bola, shortbow. use. Also, if you are holding a garrote in both hands, you can use the grab action even
You have 100 gp to buy your starting equipment. Begin by purchasing a poi- without a hand free. If the grab hits, the target takes 1[W] damage from the garrote.
soner’s kit, which you will need to create the poisons you use. Next, buy a suit of
leather armor, a light shield, and a one-handed weapon. A dagger is a good choice superior ranged weapons
for a melee weapon because it is small, easy to conceal, and lightweight. A spear is One-Handed
also a good choice for an ­executioner who does not need to hide his weapon, since Weapon Prof. Damage Range Price Weight Prop. Group
its larger damage die will make you a bit more dangerous. Likewise, be sure to pur- Bola +3 1d4 4/8 5 gp 2 lb. LT Flail
chase the weapons associated with your guild attacks. Two-Handed
You also want a ki focus, an item through which you channel shadow magic. Weapon Prof. Damage Range Price Weight Prop. Group
Blowgun +3 1d4 5/10 5 gp 2 lb. LM, S Blowgun
Once you have a magic ki focus, you will be able to confer its enhancement bonus
to your arsenal of weapons.
Defenses and Hit Points
Calculate your defenses using your ability modifiers and the bonus for your char-
Assassin Tools acter’s armor and shield. In addition, you gain a +1 bonus to Fortitude and a +1
All assassins have certain tools of their trade that they specialize in. Described bonus to Will.
below are three weapons and a new item of gear for use with the executioner. You start with hit points equal to 12 + your Constitution score. You gain 5 hit
Blowgun: This long, tubular weapon is used by blowing on one end. It can points each time you gain a level. You have a number of healing surges per day
launch darts and other agents. equal to 7 + your Constitution modifier.
Bola: Consisting of two or three weighted spheres connected by cord, bolas
tangle up opponents, but the spheres are also strong enough to inflict injuries. Alignment and Final Details
Garrote: This strangling tool is a length of wire or knotted rope with handles At this point, you should have all the mechanical details of your character deter-
at either end. mined. There are a few more decisions to make.
Poisoner’s Kit: A poisoner’s kit is an essential part of the assassin’s reper- Pick an alignment, which represents a basic outlook on the world that helps
toire. It contains the base components and tools needed to craft poisons. Cost shape how your character acts. Do you execute only those who are perpetrating
10 gp; weight 1 lb. evil on the world? If so, lawful good or good is the best match for your character. If
you perform executions only to serve your own needs and wants, then unaligned is
a good choice.
Finally, check with your DM to see where you are from in the campaign setting,
the people you already know, and what your current situation is. It also helps to
spend a few minutes working out how or if you know the other players’ characters.

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Assassin

Heroic E xecutioner Level 1: Attack Finesse


As your career begins, you work on the basic skills that allow you to evade notice For the executioner, speed, agility, and precision are more important than muscle.
and deliver killing strikes. Although you might begin by assassinating goblin chiefs An executioner learns how to handle any weapon with a finesse that lends itself to
and orc warlords, the abilities you develop in the heroic tier set the stage for far more accurate strikes.
greater accomplishments. Benefit: You can use Dexterity instead of Strength for your melee basic attacks.
In addition, once per turn you can deal 1d8 extra damage with a weapon attack
Executioner Heroic Tier using a one-handed weapon, a garrote, a blowgun, or a shortbow. The extra damage
Total Feats increases to 2d8 at 11th level and 3d8 at 21st level.
XP Level Known Class Features and Powers
0 1 1 Versatile Defense
Attack Finesse
Level 1: Guild Attacks
Guild Attacks As a member of either the Red Scales or the League of Whispers, you have learned
Assassin’s strike various deadly attack techniques. At the start of your career, you can use the tech-
Quick Swap niques associated with your guild.
Poison Use


1,000
2,250
2
3
+1

Utility power
Death Attack
Red Scales
3,750 4 +1 Ability score increase The Red Scales are considered by many to be the masters of close-quarters combat.
Nimble Drop The techniques that their guild members learn combine decades of study of both
5,500 5 — Improved Poison Use martial arts and common assassination techniques, giving them an edge when
7,500 6 +1 Utility power they are unarmed, wielding a dagger, or using a garrote.
10,000 7 — Hidden stab Benefit: You gain the powers garrote strangle, poisoned dagger, and quick lunge.
13,000 8 +1 Ability score increase
Flawless Disguise Garrote Strangle  The garrote is a favorite weapon for silent executions. It
16,500 9 — Improved Poison Use
gives the assassin a silent and efficient weapon for use on the unsuspecting. Though
20,500 10 +1 Utility power
it is difficult to use a garrote on someone who is aware of its presence, assassins have
been known to lie in wait for just the right moment when their target wanders too
Level 1: Versatile Defense close, then reach out to strangle the target before he or she can react.
Ever watchful, an executioner practices techniques for staying alive. You have
learned a mode of defense tailored to your fighting style.
Benefit: You choose a bonus feat, either Shield Proficiency: Light or Two- Basic Attacks
Weapon Defense. You don’t have to meet the feat’s prerequisite. As an assassin, you make most of your attacks using basic attacks. Your guild
attacks and poisons are more situational, giving you a diverse array of tools
in battle.

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Assassin

Garrote Strangle Assassin Attack Quick Lunge Assassin Attack


You wait for the perfect moment when your foe is within reach, then strangle it with your garrote. You lunge forward quickly, upending your foe with a kick and a thrust of your weapon.
At-Will F Martial, Weapon At-Will F Martial, Weapon
Standard Action Melee weapon Standard Action Melee 1
Requirement: You must use this power with a garrote. Effect: You shift 1 square before the attack.
Effect: You shift up to 2 squares before the attack. Target: One creature
Target: One creature you are hidden from Attack: Dexterity vs. AC
Attack: Dexterity vs. Reflex Hit: 1[W] damage, and you knock the target prone. You can then shift 1 square back to
Hit: 2[W] + Dexterity modifier damage, and the target is grabbed until the end of your your starting position.
next turn. While the grab persists, the target takes a –2 penalty to attack rolls against Level 21: 2[W] damage.
you and cannot speak, and you cannot make other attacks.
Level 21: 4[W] + Dexterity modifier damage.
Sustain Standard: The grab persists, and the target takes 2[W] + your Dexterity modifier League of Whispers
damage. Members of the League of Whispers specialize in the use of a variety of ranged
Level 21: 4[W] + Dexterity modifier damage. weapons. This training allows them to perform special tricks that can help them
execute a target or escape the local authorities. League members undergo training
Poisoned Dagger  The dagger’s narrow blade excels at piercing armor with bolas, hand crossbows, and blowguns to give them an edge against enemies
and slipping through gaps in defenses, making it a good candidate for delivering both near and far. Like other executioners, members of the League are trained in
poisons. Since only a slight nick is required to administer a poison, many assassins the use of multiple weapons and usually carry a variety of weapons with which
carry daggers for just this purpose, even when using some other weapon as their they are skilled.
primary one. Benefit: You gain the powers bola takedown, precision dart, and quick shot.

Poisoned Dagger Assassin Attack


Bola Takedown  The proper application of bolas can bring down even
Your piercing blade delivers poisons quickly and cleanly, making them difficult to shake off. the most nimble of enemies. Executioners frequently use bolas to keep their tar-
At-Will F Martial, Weapon gets from escaping, since most creatures tend to flee from their killers on sight.
Standard Action Melee weapon
Requirement: You must use this power with a dagger.
However, this particular technique, which uses a specialized throwing motion to
Target: One creature ensure maximum extension of the weapon, is also sometimes used to trip up pur-
Attack: Dexterity vs. AC suit when fleeing from the scene of an execution.
Hit: 1[W] + Dexterity modifier damage. If you deliver an assassin poison with this attack,
the target takes a –4 penalty to its first saving throw, if any, against the poison’s effect.
Level 21: 2[W] + Dexterity modifier damage.
Bola Takedown Assassin Attack
Effect: If the dagger has an assassin poison on it that is normally delivered on a hit, you You whirl your bola over your head and take careful aim before hurling it at a foe’s legs.
can deliver that poison to the target even if the attack misses. At-Will F Martial, Weapon
Standard Action Ranged weapon
Quick Lunge  You focus some of your training on the speed of your move- Requirement: You must use this power with a bola.
Target: One creature
ments in combat. This particular attack technique allows you to lash out quickly
Attack: Dexterity vs. Reflex
at an enemy that believes itself to be out of your reach. You can not only attack a Hit: 1[W] damage, and the target falls prone.
quarry that would normally be protected by an intervening bodyguard, but you Level 21: 2[W] damage.
can also upend a foe to prevent its retreat.

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Assassin

Precision Dart  Though one of the weaker weapons in the executioner’s Level 1: Assassin’s Strike
repertoire, the blowgun is an excellent tool for ensuring that a poison is delivered The heart of the executioner’s ability to take down a foe is the assassin’s strike tech-
directly to an opponent and not turned aside by armor that can deflect a dagger. nique. An executioner often has only one chance to eliminate an enemy. Once the
This technique gives you pinpoint accuracy with the blowgun. A well-placed dart element of surprise is lost, bodyguards (or even targets themselves, if capable) can
can even be lethal to weaker foes if it punctures a vital area. interfere with the mission, leaving the target regretfully alive. This powerful tech-
nique represents the intersection of the assassin’s knowledge of vital areas of the
Precision Dart Assassin Attack body, extreme mastery of weapons, and ability to throw everything he has into a
The poisoned dart flies from your blowgun with unerring accuracy. single formidable attack. The executioner must wait for the exact right moment to
At-Will F Martial, Weapon strike, but when he does, this attack can slay a target instantly.
Standard Action Ranged weapon
Benefit: You gain the assassin’s strike power.
Requirement: You must use this power with a blowgun.
Target: One creature
Attack: Dexterity vs. Reflex Assassin’s Strike Assassin Attack
Hit: 1[W] + Dexterity modifier damage. If you deliver an assassin poison with this attack, You strike with precision at the exact right moment, landing an attack that can be instantly fatal.
the target takes a –4 penalty to its first saving throw, if any, against the poison’s effect.
Encounter F Martial
Level 21: 2[W] + Dexterity modifier damage.
No Action Personal
Effect: If the ammunition has an assassin poison on it that is normally delivered on a hit,
Trigger: You hit a creature within 5 squares of you with an attack using a weapon.
you can deliver that poison to the target even if the attack misses.
Target: The creature you hit
Effect: The target takes 1d10 extra damage from the triggering attack. If the target is
Quick Shot  The hand crossbow is one of the great equalizers when it helpless, this damage is maximized.
comes to lethal ranged combat. Executioners often prefer to perform most of their Level 3: 2d10 extra damage.
assassinations up close, which can sometimes bring the assassin too close to other Level 7: 3d10 extra damage.
Level 13: 4d10 extra damage.
enemies. This particular quick-fire technique uses the hand crossbow to surprise Level 17: 5d10 extra damage.
and stagger nearby enemies long enough for the executioner to escape. Level 23: 6d10 extra damage.
Level 27: 7d10 extra damage.
Quick Shot Assassin Attack Special: Nothing but a short or an extended rest can allow you to regain the use
of this power.
You loose a quick bolt from your crossbow, thereby creating a momentary opening for your escape.
At-Will F Martial, Weapon
Standard Action Ranged 1
Level 1: Quick Swap
Requirement: You must use this power with a hand crossbow. Your weapons are extensions of your body. When you are changing your focus
Target: One creature from nearby foes to distant enemies, you can switch between your melee and
Attack: Dexterity vs. AC
Hit: 1[W] + Dexterity modifier damage.
ranged weapons with ease.
Level 21: 2[W] + Dexterity modifier damage. Benefit: Once during each of your turns, you can take a free action to draw or
Effect: You shift up to 2 squares. stow a weapon and then draw another weapon.
Special: Using this power doesn’t provoke opportunity attacks.

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Assassin

Level 1: Poison Use Carrion Crawler Brain Juice  Carrion crawler brain juice is exactly
Executioners have a long history with poison. All become masters at mixing their what its name claims: a poison derived from the brains of vicious carrion crawlers,
own ­poisons. For most assassins, poison is only one of their many weapons. Most which makes it a difficult substance to harvest. Carrion crawler brain juice makes
of the poisons used by executioners are merely the set-up for a later attack, a pre- the body of the target sluggish as the poison attacks muscles and essential tissues
cursor to ensure that the target won’t be able to stop the executioner once the that help the body move. Longer exposure to brain juice causes a form of paralysis
assassination attempt begins in earnest. that makes it impossible for the victim to move a significant distance.
Many poisons are outlawed in civilized realms, so executioners learn to craft
simple, unstable venoms that quickly break down into inert components. In this Carrion Crawler Brain Juice Level 1
manner, an assassin can travel with a seemingly innocent array of materials. When Purple, oily carrion crawler brain juice can cause sluggishness and paralysis.
it is time to strike, the executioner quickly crafts a poison as needed. Because Assassin Poison
Power (Consumable F Poison): Minor Action. You apply the poison to your melee
the poison is unstable, it decays rapidly and leaves no incriminating evidence if
weapon or five pieces of your ammunition. Until the end of the encounter, whenever
unused. A shrewd executioner can maintain an innocent facade even in the face of you hit a creature with a weapon attack using the poisoned item, the target takes 4
a thorough search of his or her person and quarters. extra poison damage, and it is slowed until the end of your next turn.
Benefit: You learn the recipes for two 1st-level assassin poisons of your choice. Power (Consumable F Poison): Minor Action. You apply the poison to a single handheld
object. Within the next hour, the first creature other than you to hold or wear the object
During an extended rest, you can prepare one vial of a 1st-level assassin poison.
for more than 1 minute is immobilized until the end of its next extended rest.
You must know the poison’s recipe and have a poisoner’s kit. The vial con-
tains a single use of the poison, which expires if it isn’t used before the start of Greenblood Oil  Named for its color and thickness, greenblood oil is a
your next extended rest. An item can benefit from the effects of only one assas- viscous poison derived from poisonous plants that grow deep in primeval forests.
sin poison at a time. This combination of oils from several different sources has medicinal uses: It
Only you can use your assassin poisons, and you are immune to the effects of breaks up dangerous blood clots and can be used to help drain infections from the
the ones you create. body. Assassins, however, use greenblood oil to make it more difficult for the body
to heal. This poison is often used to make a target more vulnerable to harm rather
Bloodroot Poison  The poison created from the oil of the bloodroot than by harming directly. For example, an assassin might pour greenblood oil over
plant causes a temporary fever and weakening of the body. Bloodroot (named for a target’s food early in the day before performing a very public assassination, to
the deep crimson color of the root) is a relatively common plant often mistaken for ensure that the victim cannot be magically healed once the attack takes place.
other, harmless plants that grow nearby. The poison is favored by assassins who
seek to knock an enemy off balance and disorient it before the lethal strike. Greenblood Oil Level 1
This thick, green oil has the consistency of blood and makes enemies more susceptible to
Bloodroot Poison Level 1
grievous injuries.
This crimson liquid causes fever and disorientation. Assassin Poison
Assassin Poison Power (Consumable F Poison): Minor Action. You apply the poison to your melee
Power (Consumable F Poison): Minor Action. You apply the poison to your melee weapon or one piece of your ammunition. During this encounter, the next enemy you
weapon or one piece of your ammunition. During this encounter, the next creature you hit with a weapon attack using the poisoned item takes 10 extra poison damage, and
hit with a weapon attack using the poisoned item takes 6 extra poison damage, and it it cannot regain hit points (save ends).
is dazed (save ends). Power (Consumable F Poison): Minor Action. You pour the poison into a drink or onto a
Power (Consumable F Poison): Minor Action. You pour the poison into a drink or onto plate of food. The first creature to consume the food or drink within the next hour takes
a plate of food. The first creature to consume the food or drink within the next hour is a –4 penalty to saving throws and cannot regain hit points until the end of its next
dazed until the end of its next extended rest. extended rest.

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Assassin

Id Moss Powder  Id moss grows primarily in caves and crevasses in the Nitharit Poison Level 1
earth, particularly in places where the sun never reaches. Most forest-dwelling This clear, odorless, tasteless liquid slowly turns a creature’s natural defenses against poison
people know to avoid consuming id moss even in desperate situations, because into a harmful weapon.
the moss causes mental trauma and eventually insanity. When crushed into a Assassin Poison
Power (Consumable F Poison): Minor Action. You apply the poison to your melee
fine powder, id moss powder can be inhaled, allowing it to attack the mind more weapon or five pieces of your ammunition. Until the end of the encounter, when
quickly. you hit a creature with a weapon attack using the poisoned item, the creature takes
ongoing 2 poison damage (save ends).
Id Moss Powder Level 1 First Failed Saving Throw: The creature instead takes ongoing 5 poison damage
(save ends).
This green powder causes mental anguish and eventually insanity. Power (Consumable F Poison): Minor Action. You apply the poison to a handheld object.
Assassin Poison Within the next hour, the first creature other than you to hold or wear the object for
Power (Consumable F Implement, Poison, Psychic): Standard Action. Effect: You make more than 1 minute gains vulnerable 5 poison and loses all poison immunity and
the following attack. resistance until the end of its next extended rest.
Ranged 5
Target: One creature
Attack: Dexterity vs. Reflex special Poisons
Hit: 2d10 + Dexterity modifier poison damage, and ongoing 5 psychic damage (save Several of the poisons described here have special effects that begin with
ends).
Each Failed Saving Throw: The target makes a basic attack as a free action against its
“If the DM allows it, a creature reduced to 0 hit points by this poison is not
nearest ally. killed, but . . .”
Miss: Half damage, and ongoing 5 psychic damage (save ends). These are discretionary effects in that they call for some interpretation
Special: If the DM allows it, a creature reduced to 0 hit points by this poison is not by the players and the DM. For example, id moss powder causes permanent
killed, but is instead driven permanently insane. insanity. We don’t define what that means; it’s up to you. You might decide
Power (Consumable): Standard Action. You place the poison in a closed container, such
as a chest or a jewelry box. Make the attack above against the first creature to open
that the target’s Intelligence and Wisdom scores drop to 1 with no hope of
the container within the next hour. recovery, or that it regains its former mental capacity but is forever twisted in
some psychotic way. Likewise, the extent of the visible scarring caused by ungol
Nitharit Poison  One of the few slow-acting poisons in the assassin’s rep- dust is open to interpretation. Do the scars cover the victim’s whole body or
ertoire, nitharit poison gradually breaks down a creature’s natural defenses against only its face? Do they affect Charisma?
toxins and eventually turns those defenses against the poisoned creature. Nitharit All of this assumes, of course, that the assassin leaves the target alive at 0
poison is often used as a precursor to weaken a target before a second poisoning hit points rather than just finishing it off.
assault. For example, an assassin might put nitharit poison in a magistrate’s wine, If these poisons are ever used against fellow player characters, the DM
then later in the evening return to finish the job with a stronger poison once the should consider allowing the “permanent” effects to be removed through
target’s body is in no shape to fight it off. quests, long-lost rituals, or some other adventurous process.

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Assassin

Ungol Dust  Ungol dust is a black powder made of the crushed remains of his or her quarry out into the open by creating an illusion of a trusted companion
dried-up spiders and scorpions that is so fine that one errant breath can blow away beckoning the target urgently to where the assassin lurks in the shadows.
an entire dose. Most of those who craft this poison wear masks to ensure that they Distracting Illusion Assassin Utility 2
do not accidentally disperse—or inhale—the dust before packing it into small, easily
The image of a creature flickers and then solidifies as you craft an illusion meant to cover your
shattered pellets. When ungol dust comes into contact with flesh or other living dark deeds.
material, it becomes highly corrosive. Encounter F Illusion, Shadow
Minor Action Close burst 10
Ungol Dust Level 1 Effect: You create the illusion of a Medium creature of your choice in an unoccupied square
in the burst. The illusion is silent but moves and acts as though it was the creature it
This black powder dissolves organic material.
appears to be. Creatures that closely examine the illusion can make an Insight check to
Assassin Poison discover the illusion for what it really is. The check is opposed by a Bluff check that you
Power (Consumable F Acid, Implement, Poison): Standard Action. Effect: You make make when you create the illusion. The illusion lasts until the end of your next turn.
the following attack. Sustain Minor: The illusion persists until the end of your next turn, and you can move it
Ranged 5 up to 6 squares.
Target: One creature
Attack: Dexterity vs. Reflex Silent Stalker  You have learned to quiet your steps and keep your equip-
Hit: 3d8 + Dexterity modifier poison damage, and ongoing 5 acid damage (save ends).
ment from making noise. As soon as your enemies turn their backs on you, you can
Miss: Half damage, and ongoing 5 acid damage (save ends).
Special: If the DM allows it, a creature reduced to 0 hit points by this poison is not
approach quickly and quietly, using your enemy’s body to shield yourself from sight.
killed, but is instead knocked unconscious until the end of the encounter, and it is
Silent Stalker Assassin Utility 2
permanently and visibly scarred.
Power (Consumable): Standard Action. You place the ungol dust in a closed container, You pad quietly toward your victim, unseen and unheard.
such as a chest or a jewelry box. Make the attack above against the first creature to At-Will F Martial
open the container within the next hour. Move Action Personal
Requirement: You must be hidden.
Level 2: Utility Power Effect: You move up to your speed to a square within 2 squares of an enemy. You remain
hidden until the end of this turn or until you make an attack.
Part of being an assassin is knowing which tool to use in any situation. Some execu-
tioners master the power of shadow magic early to gain a supernatural edge over
Summon the Mists  Summon the mists is a simple power that provides
their targets. Others simply refine their natural skills, pushing themselves to peak
rudimentary cover against observation. It allows you to call up a bank of fog that
performance.
rolls out from the shadows to conceal your actions. When used properly, it usually
Benefit: You gain a 2nd-level assassin utility power of your choice.
draws little attention from observers because the fog appears to be perfectly natu-
ral even as it conceals dark deeds.
Distracting Illusion  Mastering the ability to weave shadow magic to
create illusions can be a useful skill for the assassin who wants to focus on subterfuge Summon the Mists Assassin Utility 2
and misdirection. The images created by distracting illusion won’t fool anyone who A thick fog rises around you.
examines them closely or interacts with them. Instead, these illusions are meant to Daily F Shadow, Zone
cover up the assassin’s actions. For example, an assassin might create an illusion of Minor Action Close burst 5
the guard that the assassin just killed, standing at his assigned post, in order to fool Effect: The burst creates a zone of lightly obscured squares that lasts until the end of
the encounter.
observers into thinking the guard is still on duty. Alternatively, an assassin might lure

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Assassin

Level 3: Death Attack Ghost of the Rooftops  Streets and alleyways are filled with city
Executioners know how to ensure that the job gets done. You rarely leave your ene- guards and other witnesses, so some executioners learn the art of dancing from
mies on the brink of death and know how to drive your weapon just a little deeper roof to roof with speed and precision. For such a character, clearing the distance
to turn a grave wound into a killing blow. between buildings or scaling a palace wall is like taking a stroll around the corner.
Benefit: When you hit an enemy with a melee or a ranged attack that deals
damage, you can choose to reduce the enemy to 0 hit points automatically if it has Ghost of the Rooftops Assassin Utility 6
10 hit points or fewer after the damage is dealt. Your skill at climbing and leaping allows you to move across the rooftops unhindered.
At-Will (Special) F Martial
Level 4: Ability Score Increase Move Action Personal
Effect: You climb or make a long jump, moving a number of squares up to your speed,
Shadow is becoming so ingrained within you that it infuses your essential nature without making an Athletics check.
and makes you more than you were before. Special: You can use this power only once per round.
Benefit: You increase two ability scores of your choice by 1.
Darkness  Not every execution can be performed with only your victim
Level 4: Nimble Drop present. Bodyguards, servants, and innocent bystanders sometimes interfere with
assassinations. Darkness allows you to sow confusion by creating an area of pure,
Whether high on the rooftops or lurking along the edge of a cliff, you often find
magical darkness that no light can penetrate. Those in the area of its effect cannot
yourself using hiding places that are perched upon great heights. You know how to
see you performing your lethal task. Some executioners also use this power to
soften a fall so that you can leap into action from your lofty lair.
conceal their hiding places from outside observers; a well-placed darkness effect
Benefit: When you take falling damage, you can take a free action to reduce the
can block the light of lamps and candles, making a room in an inn appear dark to
damage by 6 + your level. If this reduces the damage to 0, you don’t fall prone.
observers who might be hunting the assassin just outside the window.

Level 5: Improved Poison Use Darkness Assassin Utility 6


Your confidence in your skills as a maker of poisons grows, as does your speed in A cloud of pure shadow expands from you, shrouding the area in darkness.
doing so. Even when handling deadly toxins, your hand remains steady, and your Daily F Shadow, Zone
eye for mixtures gives you the ability to accomplish more in a short time. Minor Action Close burst 2
Benefit: You learn the recipe for another 1st-level assassin poison of your Effect: The burst creates a zone that lasts until the end of your next turn. To creatures
other than you, the zone is totally obscured and blocks line of sight.
choice. During an extended rest, you can now prepare two vials of 1st-level assas- Sustain Minor: The zone persists until the end of your next turn. You must be in the zone
sin poison. to sustain it.

Level 6: Utility Power Vanish  A quick escape is one of the most valued tools in your repertoire.
You have learned to master a more advanced assassination technique, ranging This power ensures that you can disappear without a trace, at least long enough
from improved skill in shadow magic to practical experience in staying out of sight. to retreat without being pursued. It envelops you in a cloak of invisibility, then
Benefit: You gain a new assassin utility power of your level or lower. teleports you a short distance to make sure that your enemies are completely
confounded.

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Assassin

Vanish Assassin Utility 6 Level 8: Flawless Disguise


Without warning you disappear from the sight of all around you. By the time you reappear, you Deception is a key part of the executioner’s ability to reach his or her targets with-
are far from where you once stood.
out impediment. Because infiltration is often necessary for gaining access to a
Encounter F Shadow, Teleportation
target, executioners learn to disguise themselves well enough to blend in with their
Immediate Reaction Personal
Trigger: You are hit by an attack. surroundings. You might pass yourself off as a servant to infiltrate the local lord’s
Effect: You become invisible until the start of your next turn, and you teleport up to manor or appear as a merchant’s cook to get into his dining chambers.
your speed. Benefit: During a short rest, you can craft an excellent disguise that makes
you appear to be another humanoid of your size (either a specific person or a non-
Level 7: Hidden Stab descript member of a race or an organization). Any creature that attempts to see
An assassin’s target is not often easy prey. Assassins are usually tasked with taking through your ruse makes an Insight check opposed by your Bluff check, with a +5
down enemies that have powerful spells, years of training, and extensive experi- bonus to your check. You must use a disguise kit to create the disguise.
ence in avoiding assassination attempts. However, the most skilled assassins are
those who can land their devastating strikes on these powerful enemies, and most Level 9: Improved Poison Use
successful assassins use this technique to catch a well-defended enemy off guard The longer you work with your poisons, the more you learn about them. Whether
and then land a killing blow. you pick up the knowledge from a fellow assassin, pay a local apothecary for new
Benefit: You gain the hidden stab power. instruction, or simply learn of new poisons by trial and error, your repertoire of
poisons continues to grow.
Hidden Stab Assassin Attack
Benefit: You learn the recipe for another 1st-level assassin poison of your
With a quick grab from behind, you cause your enemy to lower its defenses, allowing you to choice. During an extended rest, you can now prepare three vials of 1st-level assas-
land a deadly blow even as they struggle to break free.
sin poison.
At-Will F Martial, Weapon
Standard Action Melee 1
Requirement: You must have a hand free and use this power with a light blade. Level 10: Utility Power
Target: One creature At the peak of your power in the heroic tier, your mastery of shadow magic gives
Attack: Dexterity vs. AC
Hit: 1[W] damage, and the target is grabbed until the end of your next turn. While the
you access to a variety of tools that you can use to perform your executions without
grab persists, the target grants combat advantage, and it takes a –2 penalty to its first being obstructed or captured.
escape attempt. If you make a melee weapon attack against the target before the grab Benefit: You gain a new assassin utility power of your level or lower.
ends and your assassin’s strike is not expended, you can use that power against the
target even if the attack misses.
Level 21: 2[W] damage.
Death Mark  Executioners often mark their targets in some way before the
Sustain Minor: The grab persists until the end of your next turn. assassination occurs. This power creates a singed, black sigil somewhere on the
target’s body that pulses with shadow magic. This mark creates a bond between
Level 8: Ability Score Increase the executioner and the target that gives the executioner the ability to detect the
You are long accustomed now to the darkness within you, and your body and mind target with unerring accuracy. Once a death mark is placed, the assassin is rarely far
become more formidable. behind.
Benefit: You increase two ability scores of your choice by 1.

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Assassin

Death Mark Assassin Utility 10


A black mark appears on the target’s form, appearing to be burned in with a hot iron. It warns
Paragon E xecutioner
Executioners who reach the paragon tier have proven themselves more than
of impending death.
capable of carrying out assassinations (both clandestine and public) without
Daily F Shadow
Minor Action Close burst 5 being caught or killed themselves. For you, simple political assassinations and
Target: One creature in the burst hired killings begin to lose their luster, because city watchmen or the bodyguards
Effect: Until the end of your next extended rest, you always know the direction and of local merchants rarely challenge your skills. Your abilities are better utilized
approximate distance to the target. In addition, the target cannot become invisible
to you.
stalking more powerful quarry—those that threaten the entire world, if not the
planes themselves.
Eyes Unseen  A useful power that has saved the lives of many an execu-
tioner, eyes unseen allows the user to peer through walls, around corners, and even Paragon Path: Guild Executioner
through ceilings and floors to see what lies ahead. It creates a small, invisible At 11th level, your executioner takes on a paragon path, typically the guild execu-
sensor crafted by shadow magic that can appear within a small radius and pass tioner paragon path. As a member of a powerful guild, you are afforded training
visions back to the assassin. Many executioners use eyes unseen to search for guards, and education in the killing arts that surpasses the prowess of most who work
keep an eye on pursuers, or reveal traps and ambushes before walking into them. alone. You learn secret fighting techniques, gain access to experts in the field of
poison use, and rise through the ranks of your guild as your skills progress. Per-
Eyes Unseen Assassin Utility 10 haps one day you will even challenge the Grandfather of Assassins for control of
You conjure a sensor of shadow that appears nearby and allows you to see through walls and the guild.
other barriers. Prerequisite: Only an executioner can take this paragon path.
Encounter F Shadow
Minor Action Personal Executioner paragon Tier
Effect: Choose a square within 5 squares of you, even a square on the other side of Total Feats
blocking terrain. Until the end of your next turn, you can see and hear from that
XP Level Known Class Features and Powers
square, as well as from your own.
26,000 11 +1 Ability score increase
Blindside [guild executioner]
Walk Through Shadow  When you use walk through shadow, you Devastating Assassination [guild executioner]
create a brief, flickering shadow that whisks you quickly from one place to another. Executioner’s Action [guild executioner]
Unlike some other teleportation abilities, walk through shadow can take the user into 32,000 12 +1 Daring escape [guild executioner]
unknown places and allows him or her to bypass walls, doors, and other barriers 39,000 13 — Improved Death Attack
with a blind jump. 47,000 14 +1 Ability score increase
57,000 15 — Improved Poison Use
Walk Through Shadow Assassin Utility 10 69,000 16 +1 Vital Strike [guild executioner]
A swirling mass of shadow surrounds you before transporting you instantaneously Untraceable step
a short distance. 83,000 17 — Shadow coffin
99,000 18 +1 Ability score increase
Encounter F Shadow, Teleportation
Move Action Personal 119,000 19 — Improved Poison Use
Effect: You teleport up to 5 squares. You do not need line of sight to the destination space. 143,000 20 +1 Poisoner’s Secrets [guild executioner]
If you try to teleport into a space that you cannot occupy, the teleportation is negated.

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Assassin

Level 11: Ability Score Increase Level 12: Daring Escape


As if to prepare you for the paragon tier, your body and mind gird themselves Guild executioner paragon path feature
against future threats by making you more formidable in every way. When the kill is made, you need to be prepared to bolt away at a moment’s notice.
Benefit: Each of your ability scores increases by 1. Your guildmasters taught you a special slaying technique that uses the momentum
of your last, deadly strike to propel yourself away. Before your enemies even know
Level 11: Blindside that their ally is dead, you are already speeding out of sight.
Guild executioner paragon path feature Benefit: You gain the daring escape power.
A key trait taught to you by your guild is how to take advantage of the ignorance of
your enemies. While hidden, you can remain so still that, when your strike comes, Daring Escape Guild Executioner Utility 12

your enemies have no time to react or to defend themselves. Though truly blindsid- You transfer the momentum of a killing blow into a rapid dash that leaves remaining enemies
far behind.
ing your enemies is difficult (requiring them to move within striking distance of
Encounter F Martial
you without seeing you), good luck and a good hiding place can often make your
Free Action Personal
assassinations easier than ever. Trigger: You reduce an enemy to 0 hit points.
Benefit: If you are hidden from your enemies at the start of an encounter, you Effect: You shift up to twice your speed. You gain a +5 power bonus to Athletics checks
gain a +4 bonus to your first attack roll during the encounter. made to climb and jump during the shift.

Level 11: Devastating Assassination Level 13: Improved Death Attack


Guild executioner paragon path feature Death comes swiftly to the wounded, and even more swiftly when you are
Your guild has taught you its secret techniques for executions. These secrets may involved. Your ability to end the life of a wounded enemy grows to the point that
be as simple as the angle of a blade or as complex as a long period of preparation even those who don’t yet feel truly endangered can fall to your attack.
before the execution takes place. Regardless of the actual form it takes, this knowl- Benefit: When you hit an enemy with a melee or a ranged attack that deals
edge increases the potency of your deadliest attack. damage, you can choose to reduce the enemy to 0 hit points automatically if it has
Benefit: When you use assassin’s strike, increase the extra damage it deals by 20 hit points or fewer after the damage is dealt.
2d10.
Level 14: Ability Score Increase
Level 11: Executioner’s Action Your continued cultivation of the dark forces within you enhances your physical
Guild executioner paragon path feature and mental resilience.
For you, the span of time when your killing blow streaks toward your enemy’s body Benefit: You increase two ability scores of your choice by 1.
seems to slow to a crawl. That crucial instant passes in the blink of an eye for your
enemies and allies, but you perceive each fraction of it in full clarity that lets you
guide your strike to where it will do the most harm.
Benefit: When you spend an action point to make an attack and you roll a 1, 2,
or 3 on any damage die associated with that attack (including extra damage from
assassin’s strike or critical hit dice), that die instead deals 4 damage.

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Assassin

Level 15: Improved Poison Use Insanity Mist Level 15

As you gain greater experience in the wider world, you also come across rare sub- This deep purple liquid swirls with milky colors that sometimes seem to resolve into
disturbing images.
stances that can enhance the effectiveness of your poisons. Through study and
Assassin Poison
experimentation, you learn to create dangerous toxins that draw their potency
Power (Consumable F Implement, Poison, Psychic): Standard Action. Effect: Make the
from exotic creatures and plants. following attack:
Benefit: You learn the recipe for a 15th-level assassin poison of your choice. Ranged 5
When you prepare vials of assassin poison during an extended rest, one of them Target: One creature
can be up to 15th level. Attack: Dexterity vs. Fortitude
Hit: 3d10 + Dexterity modifier poison damage, and ongoing 10 psychic damage
(save ends).
Black Lotus Extract  This powder is derived from the legendary black First Failed Saving Throw: The ongoing damage increases to 15.
lotus flower. The effect is devastating when this substance comes in contact with Miss: Half damage, and ongoing 5 psychic damage (save ends).
a creature for more than a few seconds. Black lotuses bloom only once every three Special: If the DM allows it, a creature reduced to 0 hit points by this poison is not
years, and it is during that time that the flowers can be harvested to produce this killed, but is instead driven permanently insane.
toxic oil. Black lotuses grow only in deep swamps, along shadowed riverbanks, and Power (Consumable F Poison): Standard Action. You place the insanity mist in a closed
container, such as a chest or a jewelry box. Make the attack above against the first
at the edges of caves where they are sheltered from direct light. creature to open the container within the next hour.

Black Lotus Extract Level 15


Lich Dust  To those uneducated in the art of poison crafting, lich dust is often
This thick oil is dark blue, though it becomes invisible when applied to a weapon or object. believed to be a powder made from the ground-up bones of liches. This belief is
Assassin Poison only partially correct; in truth, lich dust is made from a combination of pulverized
Power (Consumable F Poison): Minor Action. You apply the poison to your melee
weapon or five pieces of your ammunition. Until the end of the encounter, when you
bones taken from a variety of undead creatures (liches among them) mixed with
hit a creature with a weapon attack using the poisoned item, the creature takes 8 other alchemical and natural substances. Lich dust retains some of the necro-
extra poison damage. mantic power that once animated the bones it is made from, which can drain the
Power (Consumable F Poison): Minor Action. You apply the poison to a handheld object.
energy and spirit of creatures that consume it or are injured by a weapon coated
Within the next hour, the next creature other than you to hold or wear the object for
more than 1 minute takes 40 poison damage. with the poison.

Lich Dust Level 15


Insanity Mist  Another poison designed to affect the mind as much as the
This white powder looks to be the residue of ground-up bones.
body, insanity mist is a liquid that is only potent when made airborne and then
Assassin Poison
inhaled. A liquid is distilled from the brains of mind flayer thralls (or mind flayers Power (Consumable F Poison): Minor Action. You apply the poison to your melee
themselves, which produce a much higher quantity of poison) and combined with weapon or one piece of your ammunition. During this encounter, the next creature you
several kinds of mold spores to deliver the poison straight to the brain. Insanity hit with a weapon attack using the poisoned item takes 10 extra poison damage, and
it is weakened (save ends).
mist begins eroding the consciousness of the victim almost instantly.
Power (Consumable F Poison): Minor Action. You pour the poison into a drink or onto
a plate of food. Within the next hour, the first creature to consume the food or drink is
weakened until the end of its next extended rest.

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Assassin

Level 16: Vital Strike Shadow Coffin Assassin Utility

Guild executioner paragon path feature You trap the target of your assassination in a small object, which keeps the body out of sight
until you are ready to release it.
In your pursuit of a greater ability to execute your targets quickly and efficiently,
Encounter F Shadow
one of your fields of study is the anatomies of various types of creatures. You have
Free Action Melee 1
found about more than just the natural races—you’ve learned where to strike Trigger: You kill an adjacent creature and don’t already have a corpse trapped by this
demons to inflict the most damage, where the weak points of angels can be found, power.
and where an archon’s armor leaves tiny but dangerous gaps. Target: The creature’s corpse
Effect: The target disappears and is trapped in a nonmagical object of your choice on
Benefit: Your at-will weapon attack powers deal half damage on a miss.
your person (such as a handheld mirror, a small gem, or a piece of jewelry). The target
remains trapped until you release it or until the object is destroyed. To release the
Level 16: Untraceable Step target into an adjacent square, you must hold the object and concentrate for 1 minute.

When you use untraceable step, you use the power of shadow magic to create a veil
around yourself that hides you from the sight of others. This veil is short-lived, but
Level 18: Ability Score Increase
Seemingly, there is no end to how much you can hone your abilities by surrender-
it does not waver even when you engage in strenuous activity. Many assassins use
ing to, and taking control of, the power of the dark.
this power as a means of both infiltration and escape, either slipping past the eyes
Benefit: You increase two ability scores of your choice by 1.
of guards on the way to an assassination or vanishing from sight long enough to get
free of the chaos that follows a killing. Level 19: Improved Poison Use
Benefit: You gain the untraceable step power.
Your mastery of the arts of making and using poison continues to become stronger.
Untraceable Step Assassin Utility 16 Your repertoire of toxins is more debilitating than ever before.
The air wavers for a moment before a veil of invisibility covers you from head to toe.
Benefit: You learn the recipe for another 15th-level assassin poison of your
Encounter F Shadow
choice. When you prepare vials of assassin poison during an extended rest, two of
Move Action Personal them can be 15th level.
Effect: You become invisible and move up to your speed. You remain invisible until the
end of your next turn. Level 20: Poisoner’s Secrets
Guild executioner paragon path feature
Level 17: Shadow Coffin When you reach the height of your power within your assassins’ guild, you become
Those who hire executioners usually want proof of a target’s death. The shadow privy to the secrets and mysteries that your guild’s poisonmasters have held for
coffin power is an application of shadow magic that allows the executioner to many years. You not only learn the secret to crafting the deadly poison known as
bring back more than just a simple token of the assassination; it retrieves the wyvern venom, you also learn how to mix your poisons more efficiently so that you
entire body of the intended target. Even in situations when no proof of death is can craft more of them in the same amount of time.
necessary, an executioner might use shadow coffin to quickly and expertly dispose Benefit: You learn the recipe for the assassin poison wyvern venom. During an
of an inconvenient corpse. This is especially important when authorities are extended rest, you can prepare a 20th-level assassin poison that does not count as
investigating nearby. one of the poisons you can normally prepare.
Benefit: You gain the shadow coffin power.

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Assassin

Wyvern Venom  The secret to creating this rare and potent toxin is Epic E xecutioner
closely guarded by the most powerful assassins’ guilds. Versatile in its applica- By the time you reach the epic tier, you are much more than a simple killer for
tion, it not only does injury to a creature’s body, it rots away flesh and bone, melts hire: You are among the greatest assassins ever to have lived. Elemental princes
sinew, and boils the blood. Even after the initial shock of the effect of the venom is watch over their shoulders for a sign that you might be lurking in their shadows,
over, the pain and damage inflicted by the poison linger, making it difficult for the and the very whisper of your name sends chills through the courts of the fey.
body to heal. The base of the poison is the venom from an actual wyvern, though When your executioner reaches 21st level, he or she takes on an epic destiny
the poison used by executioners is the result of a complex alchemical process that of your choice. This epic destiny represents the grand finale of your adventuring
increases its potency tenfold. career, and like your paragon path, it grants a set of related features and powers.
Wyvern Venom Level 20
Executioner epic Tier
This poison is far more dangerous than that delivered by the sting of a wyvern itself, as a result
Total Feats
of the alchemical process that produces this inky-black liquid.
XP Level Known Class Features and Powers
Assassin Poison
175,000 21 +1 Ability score increase
Power (Consumable F Necrotic, Poison): Minor Action. You apply the poison to your
melee weapon or one piece of your ammunition. During this encounter, the next Epic destiny feature
creature you hit with a weapon attack using the poisoned item takes 25 extra necrotic 210,000 22 +1 Ignore barriers
and poison damage. 255,000 23 — Improved Death Attack
Power (Consumable F Necrotic, Poison): Minor Action. You pour the poison into a drink 310,000 24 +1 Ability score increase
or onto a plate of food. Within the next hour, the first creature to consume the food or Epic destiny feature
drink takes necrotic and poison damage equal to half of its bloodied value, and it cannot
375,000 25 — Improved Poison Use
regain hit points until the end of its next extended rest.
Power (Consumable F Necrotic, Poison): Minor Action. You apply the poison to a 450,000 26 +1 Epic destiny feature
single handheld object. Within the next hour, the first creature other than you to hold 550,000 27 — —
or wear the object for more than 1 minute takes necrotic and poison damage equal 675,000 28 +1 Ability score increase
to half of its bloodied value, and it cannot regain hit points until the end of its next 825,000 29 — Improved Poison Use
extended rest. 1,000,000 30 +1 Epic destiny feature

Level 21: Ability Score Increase


Your entrance into the epic tier is heralded by a rush of vitality and clarity. You are
now stronger, wiser, and even more unassailable.
Benefit: Each of your ability scores increases by 1.

Level 21: Epic Destiny Feature


As you enter the epic tier, your final destiny comes into focus. Perhaps you are
fated to save the world from some great evil, or maybe fate has dictated that you
must fight against a god. The destiny you pursue shapes you just as your actions
shape the cosmos.
Benefit: You gain a feature associated with your epic destiny.

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Assassin

Level 22: Ignore Barriers Level 25: Improved Poison Use


Executioners often receive assignments to assassinate powerful individuals that Like any other field of learning, mastery of poisons comes only after a long period
cordon themselves off from the world behind walls of stone and gates of steel. This of practice and diligent studying. As you approach the apex of knowledge in the
power allows you to use shadow magic to cause walls, doors, and other objects to poisoning arts, you learn how to manipulate poisons extracted from the bodies of
temporarily fade from existence when you approach them, allowing you to pass powerful beings such as angels, basilisks, and dragons.
through barriers that would keep other creatures out. Benefit: You learn the recipe for a 25th-level assassin poison of your choice.
Benefit: You gain the ignore barriers power. When you prepare vials of assassin poison during an extended rest using your
Poison Use feature, one can be up to 25th level and two can be up to 15th level.
Ignore Barriers Assassin Utility 22
Your physical form becomes as unstable as a shadow, allowing you to step through physical Dark Reaver Powder  Said to come from the pulverized bodies of angels
barriers with ease. devoted to gods of death, dark reaver powder has the ability to knock a creature
Daily F Shadow unconscious for a long time. Assassins use dark reaver powder to get enemies out
Minor Action Personal of the way without killing them or to send a message not to cross the wrong person.
Effect: You are phasing until the end of the encounter.
When applied in powder form to a weapon, the poison seeps into the blood and pro-
duces a diluted effect that renders enemies woozy for a short period of time.
Level 23: Improved Death Attack
Your gift for executing the weak and dying allows you to put down creatures of greater Dark Reaver Powder Level 25
power quickly and without a mess. Your attacks rarely leave your enemies at death’s This black powder can render a creature comatose if consumed.
door; instead, they escort your enemies through that door into death’s parlor. Assassin Poison
Benefit: When you hit an enemy with a melee or a ranged attack that deals Power (Consumable F Poison): Minor Action. You apply the poison to your melee
damage, you can choose to reduce the target to 0 hit points automatically if it has weapon or five pieces of your ammunition. Until the end of the encounter, when you
hit a creature with a weapon attack using the poisoned item, the creature takes 10
30 hit points or fewer after the damage is dealt. extra poison damage, and it is dazed until the end of your next turn.
Power (Consumable F Poison): Minor Action. You pour the poison into a drink or
Level 24: Ability Score Increase onto a plate of food. Within the next hour, the first creature to consume the food or
drink falls unconscious (save ends). The creature can make a saving throw against this
Yet again, the darkness in your soul works physical and mental changes within unconsciousness only at the end of an extended rest and does so with a –5 penalty.
you.
Benefit: You increase two ability scores of your choice by 1. Dragon Bile  Dragon bile is one of the most sought-after substances harvested
from dragons. It can be made into a deadly poison that can slay a person in a matter of
Level 24: Epic Destiny Feature minutes. The dragon bile used by assassins is among the most potent, and is harvested
Your place in the cosmic order becomes cemented as you gain still more power. At from the bodies of powerful and ancient dragons slain by adventurers. A brief touch of
this point, fate seems to bend and weave to ensure your survival. dragon bile can make it impossible for a creature to move or do anything else, while
Benefit: You gain a feature associated with your epic destiny. prolonged exposure is almost always fatal.

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Assassin

Dragon Bile Level 25 Level 26: Epic Destiny Feature


Harvested from the bodies of ancient dead dragons, this Your foes’ worst attacks cannot sway you from the great goal that lies before you.
poison is one of the most lethal.
When all seems lost, you have the strength and determination to deny death and
Assassin Poison
fight on.
Power (Consumable F Poison): Minor Action. You
apply the poison to a melee weapon or one piece of Benefit: You gain a feature (typically a utility power) associated with your epic
your ammunition. During this encounter, the next destiny.
creature you hit with a weapon attack using the
poisoned item falls prone, and it is stunned until the
end of your next turn. Level 28: Ability Score Increase
Power (Consumable F Poison): Minor Action. You Your destiny is not yet fulfilled, and you need to be stronger and sharper to stand
apply the poison to a single handheld object. Within up to the challenges that await.
the next hour, the first creature other than you to
hold or wear the object for more than 1 minute dies, Benefit: You increase two ability scores of your choice by 1.
but only if the creature is your level or lower.
Level 29: Improved Poison Use
Eye of Basilisk Powder  Among the If there’s anyone in the world better at the poisoner’s art than you, it’s only because
rarest of poisons used by assassins, eye of basilisk that individual hasn’t crossed paths with you yet.
powder is exceptionally potent in minute quanti- Benefit: You learn the recipe for another 25th-level assassin poison of your
ties. The eyes of actual basilisks (harvested at great choice. When you prepare vials of assassin poison during an extended rest using
expense by adventurers) are dried out and ground your Poison Use feature, two of them can be up to 25th level and one can be up to
into a powder that, when properly prepared, can turn its victims to stone. Assassins 15th level.
put small amounts of the powder into alchemical pellets that explode when broken to
release a small cloud of the poison around the victim.
Level 30: Epic Destiny Feature
Eye of Basilisk Powder Level 25
You have achieved the absolute pinnacle of your abilities. On the verge of facing
your destiny, you gain one final edge that could spell the difference between ulti-
This unremarkable white powder harnesses the petrifying ability of the basilisk.
mate victory and utter defeat.
Assassin Poison
Power (Consumable F Implement, Poison): Standard Action. Effect: You make the fol- Benefit: You gain a feature associated with your epic destiny.
lowing attack.
Ranged 5
Target: One creature
Attack: Dexterity vs. Reflex
Hit: 6d10 + Dexterity modifier poison damage.
Miss: Half damage.
Effect: The target is slowed (save ends). First Failed Saving Throw: The target is instead
immobilized (save ends). Second Failed Saving Throw: The target is instead petrified
(save ends).
Power (Consumable F Poison): Standard Action. You place the poison in a closed con-
tainer, such as a chest or a jewelry box. Make the attack above against the first crea-
ture to open the container within the next hour.

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Totem Creatures of the Far Realm:
   The Aberrant Souls
By Galen Mullins and Jim Auwaerter
Illustrations by Alex Aparin

Throughout the world, there are those who find them-


selves touched by the Far Realm. Perhaps they possess
an innate sensitivity to the Outside’s emanations, or
they might have sought a link for their own purposes.
Regardless, the subtle and horrible influence of the
Far Realm lingers, and these unfortunates must find a
way to deal with their connection to the place beyond.
Most try to reject that taint, hoping it will fade with
time. The aberrant soul instead strengthens the tie to
create a link with a Far Realm denizen. By choosing a
particular aberrant creature as their totem, aberrant
souls gain some of that creature’s power… and more
importantly, a razor’s edge of control over the corrup-
tion that threatens to overwhelm sanity.

Finding a Calling
Aberrant souls are few in number. It is no small thing
to forge the unnatural link that gives them power.
Few even believe that such a thing is possible. Each
aberrant soul discovers the way alone, learning the
rites from scratch and guesswork. But what leads
them to walk such a difficult path?
Some have always been able to sense the Far
Realm. A young druid lurches awake every night,
sweating from his nightmares of contorting masses of
flesh and bone. He may seek the bond to understand
why he is plagued each night, and to gain control over
his dreaming. A shaman initiate summons her first

TM & © 2010 Wizards of the Coast LLC. All rights reserved. D e c e m b e r 2 010 | D r ag o n 3 9 4
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The Aberrant Souls

spirit, and calls a mass of writhing tentacles and eye- awed by the terrible power that an aberrant soul like-minded friends?” If the stranger answers with
stalks. Perhaps she has no choice in the matter, her possesses, and name the character as the tribe’s the names of other Web members, then the ques-
primal summons inexorably twisted by the Outside. champion. Reactions vary, but one thing is certain; tioner has found a member of the Web. If the stranger
Or perhaps she decides to embrace the strangeness as once discovered, an aberrant soul is set apart from does not, but does reveal a Far Realm connection, the
a gift that no other shaman could replicate. For these the rest of the tribe. Web member reveals the existence of the organiza-
individuals, forming a bond with a totem creature Hardly surprising, therefore, that many aberrant tion and its purpose.
allows them to shape their innate connection to the souls live as hired mercenaries or adventurers. It is Each member of the Web knows five or six con-
Far Realm into something they are able to influence. easier to hide one’s true nature among people who tacts, meeting with one or two each year to discuss
But there are some whose ambitions drive them have never experienced the touch of the Far Realm the status of their mutual friends, share stories of
to terrible lengths. They witness the power of the and who don’t recognize its influence. Some don’t their recent adventures, and pass along any infor-
Far Realm and desire it for themselves. A monk even bother to hide their strangeness from their new mation they have gathered on the Outside. Though
believes that to defeat a threat, she must first know allies, taking advantage of the pragmatic attitude that these conversations seem innocuous to outsiders,
the threat. She alters her mind and body, changing so many adventurers possess. they serve a hidden purpose. Each aberrant soul
that she may truly understand these alien creatures. analyzes the discussion to determine if the other still
A barbarian of the wolf tribe barely survives a battle The Morphic Web holds the upper hand over madness. In cases where
with a gibbering mouther. He decides that his totem Becoming an aberrant soul changes the way one per- one is slipping, the other will attempt to reestablish
animal is too weak, and takes the creature that nearly ceives the world. All aberrant souls are aware of the a sense of reality. Warning someone that “tentacles
defeated him as his new exemplar. These aberrant danger of the Outside’s soundless whispers, and know grasp strongly and can pull you under” is a key phrase
souls seek the power of the maddening place beyond, they cannot rely on their own senses to keep madness within the Web that is often enough to shock the
though they will find it comes at great cost. at bay. They yearn for someone with whom they can be hearer into swift action. If this attempt fails, members
Characters descended from the foulborn bloodline honest about their fears of straying too far from sanity. of the Web have a final duty—when an aberrant soul
(Psionic Power) are drawn toward becoming aberrant This need has driven some aberrant souls to seek one falls into madness, he or she must be neutralized
souls nearly as strongly as they are drawn toward another. Who could understand their condition better before becoming a danger to the world.
fully psionic classes. than another who has been touched by the Far Realm? This watchful patience is normally the extent of
Over time, these occasional contacts have coalesced the collaboration and organization of the Morphic
Leaving Society Behind into an informal network known as the Morphic Web. Web. However, some twenty years ago, a call went
As people who have experienced the ineffable touch When a member of the Web meets someone who out warning of a threat that required all members
of the Far Realm, aberrant souls are viewed with a might be a fellow aberrant soul, the pair begin a to work together. A shaman named Kalandas had
certain amount of suspicion. It can be difficult to hide complicated verbal dance, for only a fool would admit become known as a prominent Balancer. The Balanc-
the mental and physical changes an aberrant totem the secrets of an aberrant soul to a stranger. They use ers are a faction of the Web that believes that their
creature can bestow. euphemism and metaphor to convey their similarity, conduit to the Far Realm works both ways, allow-
Tribal societies have a variety of reactions to the identifying themselves through innocent if puzzling ing them to influence their totem creature toward
primal character that becomes an aberrant soul. phrases like “I awoke one morning to see that the more benign behavior, even as they themselves are
Some are treated as pariahs—the elders claiming stars were alive” or “Have you ever trained three- influenced by the Outside’s attitudes. Most Balancers
that such activities create a bridge between the Far eyed frogs to speak?” This interchange always ends believe this will be the process of generations or of
Realm and the natural world. Other tribes may be with a key phrase: “Tell me, do you know any other centuries, but Kalandas believed that he could speed

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The Aberrant Souls

overwhelmed by the powerful urges of his totem crea-


ture. The Morphic Web learned of his blasphemous
Background: teachings and took action. In what is now known If you wish to add cosmetic changes to your
Orphan of the as the Gibbering Massacre, the entire Web banded character to show the changes caused by
the aberrant connection, some options are
Gibbering Massacre together to kill Kalandas and his crazed and gib-
listed below. You can choose a trait that most
You became aware that you were different from bering followers. The orphans from this battle were
expresses the chosen totem creature, or roll
a young age. Perhaps your parents flinched in fear taken to nearby tribes and schools to be raised, away
1d10 to determine what characteristic devel-
when you threw a temper tantrum. You might from the touch of the Far Realm. Each orphan is still ops. For a truly volatile body, you can choose to
have sometimes spoken a language no one else watched by at least one member of the Web, to see if roll every time you gain a level, with a new trait
could understand, and the alien sounds disturbed as they grow, they show signs of corruption, or if they replacing or adding to the old one.
them. Most likely, you heard the whispers that might follow the path of the aberrant soul.
seemed to follow you, and felt the stares of the 1 Your eyes become entirely black or are covered
people who looked away just a moment too late.
Perhaps there was one person who followed Corruption of the Far Realm in a milky white film. Neither effect impairs
your ability to see.
you around. When others looked away, he or she How does the connection to the aberrant totem 2 Your hair is replaced with tentacles.
continued to stare. When you found the courage creature manifest itself? When an aberrant soul 3 Your eyes bulge from their sockets, and can
to approach, you learned the truth. The sins of uses powers with the psionic keyword, those nearby be extended on short stalks at will.
the parents have been visited on their children, might hear faint incomprehensible whispers in their 4 Weeping sores appear on some part of your
and you have a connection to the Far Realm that body.
minds. When calling upon primal evocations, the
most others could never understand… but this 5 The palms of your hands sprout tiny mouths,
spirits summoned are subtly twisted, with echoes of
person can, because he or she has that connec- and your fingers elongate.
tion as well. creatures from the Far Realm. The aberrant soul’s
6 Patterns of color move across your body as if
Associated Skills: Dungeoneering, Insight form alters, subtly at first and becoming more appar-
something were crawling under your skin.
Associated Languages: Deep Speech ent over time. Even so, these changes can usually be 7 You no longer have eyes—instead, you have
Personal Quests: Find the gravesite of your explained as the result of some other magic, or con- smooth skin where your eyes would be. You
birth parents; permanently close a portal to the cealed without too much difficulty. can still see normally, and can still be blinded.
Far Realm; destroy a Far Realm creature that The mental changes are far more insidious. To 8 Your skin is cold and slimy, occasionally leav-
threatens the community that adopted you ing a thin film on things you touch.
touch the Far Realm is to risk madness, but also to
gain unparalleled insight. Aberrant souls experience 9 When you bleed, your blood is black and
visions from the perspective of their totem creatures viscous, like crude oil.
10 Reroll twice, taking two unique traits (ignore
up the process. He found many followers amongst during their dreams and trances. The feeling of
any other rolls of 10 or conflicting traits)
the tribes of his people, offering power beyond malevolent pleasure as a mind flayer consumes its
imagining. By turning these followers into aberrant victim or as a gibbering mouther rips apart its prey
souls, he could more rapidly alter the nature of his can lead the weak to madness, but the strong can gain
totem creature. Instead, he brought the maddening understanding. Stories tell of a druid who traveled a
touch of the Far Realm to those who were not strong hundred miles to cure a child of the touch of a chaos
enough to resist it. As Kalandas imbued his followers beast. When asked how she knew the boy had been
with the power of malignant aberrants, he became attacked, and how to cure him, she said only that she

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The Aberrant Souls

For DMs: Aberrant Totemic Link


Player-Character You cloak your mind with the eerie energies of the Your questions can be as specific or as general
Visions Far Realm and reach out to an aberrant creature to as you wish, but the answers you receive back are
draw information from it. cryptic and rarely longer than a phrase, a short
A player who wants his character to join the
sentence, or a single image. In particular, aberrant
Morphic Web might be interested in having
Level: 13 creatures often have different conceptions of time,
that character experience strange and prophetic
Category: Divination so questions regarding future events or plans are
dreams. Usually, these sorts of plot hooks are
Time: 1 hour more likely to result in answers that are incompre-
handled by NPC seers and madmen, but the
Duration: 1 day or until discharged hensible. The answers are also limited to what the
Morphic Web hook gives DMs an opportunity
Component Cost: 750 gp (see text) individual creature knows, and its information could
to give that information directly to one of the
Market Price: 3,200 gp be incorrect if it has been misled by others.
characters. The nature of these visions also lets
Key Skill: Dungeoneering
you provide richer and more bizarre descriptions
Dungeoneering Number of
than you could have an NPC pass along.
When you master this ritual, you choose a single Check Result Questions
That said, you should take care to not overuse
type of aberrant creature, such as chaos beast or 9 or lower One
these dreams. One character shouldn’t be the
mind flayer. This choice remains fixed throughout 10-19 Two
source of all the plot hooks, and if a character
your adventuring career. If you are able to create 20-29 Three
is having a vision every night, it lessens each
ritual scrolls, any scrolls you create also reflect this 30-39 Four
vision’s impact.
choice. This ritual can only be mastered once. 40 or higher Five
For the ritual’s duration, you are able to deter-
mine the presence or absence of creatures of the If a particular creature does not know the infor-
had seen it in a dream. In the Underdark, spy­masters chosen type within 10 miles, but with no specific mation you seek, you can try to find another
direction or distance information. If there are any individual who does know it. If there is another
tell tales of a drow who stopped a major illithid
within range, you can connect to the mind of a such creature, you lose an additional healing
incursion. When a scout’s brain was devoured by a random creature of that type and try to gain infor- surge, and you may re-ask any questions you wish
mind flayer, the drow used his totemic connection to mation from it. The strain of making this connection answers for.
siphon off the knowledge gained by the mind flayer, (and of concealing it from the aberrant creature) Members of the Morphic Web can master and
and thus learn the scout’s findings. causes you to lose one healing surge. perform this ritual even if they cannot normally
It is possible to try to control these flashes of Your Dungeoneering check result determines master rituals. They also do not lose a healing
insight, and some aberrant souls who are more expe- how many questions you can try to find the answers surge when making the first connection to an aber-
rienced with ritual magic have created a ritual to aid to. Once you have asked all the questions allowed rant creature.
by the ritual, the ritual ends.
with this control. See the “Aberrant Totemic Link”
sidebar for more information.
Below are four paragon paths for characters who other Far Realm totems. For example, the Phrenic primal classes. Multiclass and hybrid characters that
wish to further devote themselves to an aberrant Master could be devoted to an aboleth rather than combine the psionic and primal power sources will
totem and take on its traits in exchange for its power. a mind flayer. Although primal characters are the find options here that can take their stories in inter-
Many of these paths can be reflavored to work with focus for these paragon paths, they aren’t limited to esting new directons.

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The Aberrant Souls

Formless P redator and loses the beast form keyword while you are in
humanoid form.
“They change into one form at a time. I change into many
all at once.” Formless Predator Powers
Prerequisite: Wild shape power
You desired more fluidity of form and motion than Undulating Pseudopod Formless Predator
what the masters taught you, so you reached out to a Attack 11
creature you knew would grant the abilities you seek. As you flow across the battlefield, a pseudopod briefly forms
By claiming the chaos beast as your totem creature, on your body, reaching out to confound an enemy.
you can take its form, and, in doing so, the form of Encounter F Implement, Primal, Psionic
any shape that its aberrant mind could imagine. Standard Action Melee touch
Chaos beasts continually change form, and their Target: One creature
Effect: You shift up to your speed. You can make the following
strength comes from inflicting changes upon their attack at any point during this movement.
unwilling foes. In taking their form, such as it is, you Attack: Wisdom vs. Reflex
grow more powerful. Your body does not move like Hit: 3d8 + Wisdom modifier damage, and the target is dazed
until the end of your next turn.
other creatures. You gain the upper hand by warping
your limbs and contorting your joints in unnatural ways,
Amorphous Return Formless Predator
leaving your enemies unable to predict your attacks.
Utility 12
Nothing can force you into a specific form for long.
Formless Predator Encounter F Primal, Psionic
Path Features No Action Personal
Trigger: You start your turn and are affected by a polymorph
Jagged Metamorphosis (11th level): The first
effect or an effect that is petrifying you.
time you use wild shape each encounter, you gain a Effect: You end the effect, and you gain 10 temporary hit points.
+4 bonus to damage rolls until the start of your next
turn. Touch of Dissolution Formless Predator
Aberrant Form (11th level): When you use wild Attack 20
shape to assume beast form, you can choose to resem- With a single touch, your foe’s body dissolves into a proto­
ble an aberrant creature rather than a natural beast. plasmic form.
Reinstating Action (11th level): When you Daily F Beast Form, Implement, Polymorph, Primal, Psionic
Standard Action Melee touch
spend an action point to take an extra action, you
Target: One creature
can also end one effect on you. You may also shift 1 Attack: Wisdom vs. Fortitude
square before or after the extra action. Hit: 4d10 + Wisdom modifier damage, and the target is blind-
Fluid Form (16th level): Choose a 1st-level at- ed and takes ongoing 15 damage (save ends both).
Each Failed Saving Throw: The ongoing damage increases by
will attack power that you know. That power gains 5.
the beast form keyword while you are in beast form, Miss: Half damage, and the target is blinded and takes ongoing
5 damage (save ends both).

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The Aberrant Souls

H erald of M adness Herald of Madness Maddening Redirection Herald of Madness



“I … it’s hard for me to focus… but it’ll be even harder Path Features Utility 12
When an enemy gets near you, it can’t distinguish one target
for you.” Befouled Mind (11th level): When an enemy from another.
Prerequisite: Barbarian, monk, or ranger attacks your Will, it takes psychic damage equal to Daily F Primal, Psionic, Stance
You are intimately familiar with the power that your Dexterity or Strength modifier. Minor Action Personal
comes with controlling your enemy’s emotions. Fear Infectious Madness Action (11th level): When Effect: You assume the maddening redirection stance. Until the
stance ends, when an adjacent enemy damages you with a
is a good start, but you go even further, pushing fear you spend an action point to make an attack, choose
melee attack while at least one other creature is adjacent
into madness. You have chosen to draw upon the one creature hit by that attack. That creature must to that enemy, you can take only half of the damage and
power of the aberrant creature that brings madness make a melee basic attack against a creature of your cause a creature adjacent to the enemy to take the other
choice as a free action. half.
by its mere presence: the gibbering mouther. Your
warcry carries the sound of a thousand voices, all Recovery through Pain (16th level): Whenever
Babbling Rage Herald of Madness Attack 20
shouting different things. Those who hear you claw at an ally within 5 squares of you fails a saving throw,
The sense of wrongness which flows out from you leaves your
their ears, your voice infecting their thoughts and fill- that ally can take psychic damage equal to his or foes open to attack.
ing their hearts with terror. her level to reroll the saving throw, with a +2 bonus
Daily F Primal, Psionic, Rage, Weapon
With this power comes a change. Your mind… is against charm, fear, or psychic effects. The ally must Standard Action Melee weapon
different, somehow. Some thoughts come only with use the second result. Target: One creature
Attack: Dexterity or Strength vs. Will
difficulty, but at times, you know things that your
Hit: 5[W] + Dexterity or Strength modifier damage.
friends and allies believe you had no way of know- Herald of Madness Powers Miss: Half damage.
ing. You may sometimes try to share your unique Effect: You enter the babbling rage. Until the end of the en-
viewpoint with others, but even your most innocuous Disorienting Strike Herald of Madness counter, enemies adjacent to you grant combat advantage.

comment brings pain. Attack 11


The initial blow is only the start of your enemy’s troubles, as
he becomes unsteady and confused.
Encounter F Primal, Psionic, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Dexterity or Strength vs. AC
Hit: 2[W] + Dexterity or Strength modifier damage. The target
and any enemy who starts its turn adjacent to the target
provoke opportunity attacks from you when shifting or
teleporting. This effect lasts until the end of your next turn.
Special: You may use this attack in place of a melee basic
attack when charging.

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The Aberrant Souls

O cular A dept Ocular Adept Path Features Soaring, All-Seeing Ocular Adept Utility 12
Your head sprouts two eyestalks which gaze about as you glide
“I spy with my many eyes, someone about to die.” Spiriteye Manifestation (11th level): As a free
silently through the sky.
Prerequisite: Ranger (hunter) or seeker action, you can transform your bow or crossbow into
Encounter F Polymorph, Primal, Psionic
For those who wish to control their foes from a a spiriteye. Your spiriteye uses your weapon's profi- Minor Action Personal
distance, there is no better totem creature than the ciency bonus, damage die, properties, powers, and Effect: Until the end of your next turn, you gain a fly speed of
enhancement bonus, but no longer requires ammuni- 4, and being flanked doesn't cause you to grant combat
beholder. Ocular adepts are seekers who wish to con- advantage.
trol everything they see. They possess minds bursting tion or any action to load it. This transformation lasts
with energy, looking for release. until you dispel it as a minor action, or until the end
Rapid Eye Rays of Doom Ocular Adept
The first and greatest expression of the link with of your next extended rest.
Attack 20
your totem creature is the manifestation of a spiriteye. Blasting Action (11th level): When you spend
Bolts of energy flow from your spiriteye like the attacks of the
This weapon resembles nothing more than a ghostly an action point to make a ranged attack, you can beholder—swift and deadly.
eye which floats in front of the ocular adept. Despite make a ranged basic attack with your spiriteye Daily F Primal, Psionic, Stance
its appearance, a seeker can use some of the prin- against a different target as a free action. Minor Action Personal
Spiriteye Perfection (16th level): Your spirit­ Effect: You assume the rapid eye rays of doom stance. Until
ciples learned with a mundane ranged weapons to the stance ends, as a minor action once per round, you can
fight with the spiriteye. It takes intense concentration eye f loats above you when you manifest it, and
make a ranged basic attack with your spiriteye against an
and manipulation of the psionic and primal magics you can mentally control its attacks. It no longer enemy within 5 squares of you. If this attack hits, you can
to create the spiriteye, but in time, the ocular adept requires any hands to wield it, and when you use it shift one square as a free action.

gains mastery of the weapon and can control it with to make a ranged basic attack, it does not provoke
thought alone. opportunity attacks.
Like the eye tyrant, you can make several swift
attacks at range and float across the battlefield to Ocular Adept Powers
a safer location. Attacks made with your spiriteye
resemble the beholder’s dreaded eye rays, and you Totem Eye Beams Ocular Adept Attack 11
have the same variety of effects with them (albeit Ghostly eyestalks sprout from your head as eye beams strike
your enemies at random.
with less control).
Encounter F Primal, Psionic, Weapon
Standard Action Ranged weapon
Requirement: You must make this attack using your spiriteye.
Target: One or two creatures
Attack: Dexterity or Wisdom vs. Reflex
Hit: 2[W] + Dexterity or Wisdom damage, and roll 1d4 to de-
termine the additional effect.
1. The target is dazed until the end of your next turn.
2. The target is immobilized until the end of your next turn.
3. The target takes 1d10 extra damage.
4. You slide the target up to 4 squares.
Effect: Until the end of your turn, you can fly up to 6 squares as
a move action.

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The Aberrant Souls

P hrenic M aster Phrenic Master Minion’s Shield Phrenic Master Utility 12

“Kneel before my intellect and tremble.” Path Features As the attack speeds towards you, you decide that your spirit
companion should take the blow instead.
Prerequisite: Call spirit companion power Spiteful Retaliation (11th level): Whenever an Encounter F Primal, Psionic, Spirit
Your mind is the gateway through which you enemy attacks your spirit companion and causes it Immediate Interrupt Personal
imprint your will upon the world. In your studies, you to disappear, that enemy is dazed until the end of its Trigger: You take damage from an attack while your spirit
companion is adjacent to you.
have searched for more powerful ways of asserting next turn.
Effect: Your spirit companion takes the damage instead of you.
that will. By choosing the mind flayer as your totem Enervating Action (11th level): When you
creature, you’ve gained some of the illithid’s natural spend an action point to make an attack, any enemy Total Subjugation Phrenic Master Attack 20
prowess at bending the wills of lesser beings. hit by the attack takes a –2 penalty to saving throws Your spirit companion engulfs your enemy completely, control-
This connection has taught you hidden secrets of against any effects the attack imposes. Enemies hit ling its movement as you control its mind.
mental dominion, and you’ve found that they can also by the attack grant combat advantage until the end of Daily F Charm, Implement, Primal, Psionic, Spirit
be applied to the shamanic practice of summoning your next turn. Standard Action Melee spirit 1
Target: One creature
spirit companions. In order to bind your new spirit Twin-Souled Projection (16th level): You can
Attack: Wisdom vs. Reflex
companion to your will, you had to prove your domi- choose to use your spirit companion’s space as the Hit: The target is dominated (save ends).
nance over it. Your spirit companion was cowed, to origin square for any of your ranged or area powers. If Miss: The target is dazed (save ends).
your spirit companion is not adjacent to any enemies, Effect: If your spirit companion is adjacent to the target at the
the point that it is more slave than friend. Even so, you
start of its turn, you can slide the target up to 4 squares
know that if you let your guard down for a moment, using a power in this manner does not provoke and slide your spirit companion up to 4 squares to a square
the slave will try to become the master. opportunity attacks. adjacent to the target. This effect persists only while the
target is dazed or dominated by this power.

Phrenic Master Powers About the Authors


Jim Auwaerter hails from a small village off the coast of
Intellect Pummel Phrenic Master Attack 11 the Lugotak Sea, far to the north of the Moonsea. Galen
Your attack may not be as potent as an illithid’s mind blast, Mullins comes from a land of ice and snow. Together, they
but you’re satisfied to see your foes stumble about at your make a pretty good team. They both welcome feedback on
whim. the Wizards Community forums.
Encounter F Charm, Implement, Primal, Psionic, Psychic
Standard Action Close blast 5
Target: Each creature in the blast
Attack: Wisdom vs. Will
Hit: 2d6 + Wisdom modifier psychic damage, and the target is
dazed until the end of your next turn.
Effect: You slide each target up to 2 squares.
Special: You can use your spirit companion’s square as the
origin for this attack.

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Magic, art, renewal, and beauty—these are the
Protector’s provinces, the gifts ancient Corellon
bestowed upon the mortal world when Creation’s
dew still lay wet across the land. He is the origina-
tor of arcane magic, having seeded its power in the
world. It is said he himself planted the first forests,
and the most ancient woods still bear his mark in the
towering trees who command the lands all around.
The greatest artistic achievements, the most bril-
liant paintings and heart-wrenching epics owe their
inspiration to him, the Divine Muse. Corellon, First
of the Seldarine, Protector, Creator of all Elvenkind,
the Coronal of Arvandor is among the greatest gods
in the Astral Sea and that which f lows from his pres-
ence is wondrous in its glory, terrible in its fury.

History, Legends,
and Myths
“You have come seeking truth about Corellon. To this I
will ask you a question. What is truth when it comes to
the gods? What is history and what is legend? Is there
a difference? Is it not said that Corellon sired the elven
races? You have heard the tale where elves rose from his
blood spilled by Gruumsh during that fateful contest
where Corellon took the monstrous god’s eye. But have you

Channel Divinity: also heard the tale in which Corellon battled the Spider
Queen and cast her into the abyssal darkness? It is said
elvenkind also rose from the blood she spilled. There is

  Corellon’s Devoted
also the tale of how the elven people were born from those
tears he shed during the times of the Triune Harmony,
with the races rising from tears of sorrow, beauty, and
mirth. What would you say if I told you all three tales
By Robert J. Schwalb were true? How can this be? Corellon is a god, and with
Illustration by Matias Tapas the gods all things are possible.”

TM & © 2010 Wizards of the Coast LLC. All rights reserved. D e c e m b e r 2 010 | D r ag o n 3 9 4
33
Channel Divinity: Corellon’s Devoted

Eladrin priests raise their voices in song as night falls energies shining in the world’s bright ref lection Elvenkind’s Sire
in the Feywild to welcome the Azure Star as it rises in and skulking in its shadows. It spawns the endless “Respect any god you wish, my friend, but never forget the
the firmament. A gnarled elven mystic leads the hunt- storms troubling the Elemental Chaos and sparkles debt you owe to the Protector. We elves would not be with-
ers in the Litany of Arrows before the hunt, building in the Astral Sea’s endless vistas. Arcane magic is out his blood and tears.”
courage and resolve in those who would prowl the everywhere, available to anyone with the talent or
woodlands to harvest orc scalps. A drow priestess training to master it. Elvenkind—those peoples known as the eladrin, elves,
wrenches an elf ’s heart free from a sundered priest, Corellon brought arcane magic to the world, and drow—owes its existence to Corellon for it was he
offering blasphemous curses to the sire who exiled no one will deny, not even those priests who serve who gave them shape, who filled their vessels with
them to the banished darkness. A frustrated poet Ioun and Vecna. The question, however, is why. spirits, and gave to them his many blessings. As with
offers up a prayer to the Divine Muse for the inspira- The most powerful magic-users can rival the gods all legends involving Corellon, elvenkind’s origins
tion he needs to complete the epic on which he has themselves, so many have wondered why Corellon are confused thanks to competing legends upheld by
toiled for so long, while a mage in a tower’s top offers would compromise the gods’ power. There are those the various groups now scattered across the planes.
thanks to Corellon before beginning the ritual that who believe Corellon unwittingly brought magic to The most widely accepted story claims that the elves
will open the portal needed to cross a thousand miles the world. When he descended from the Astral Sea arose from the tears Corellon wept from sorrow,
in the blink of an eye. Who is this god to whom all to survey what the primordials had wrought, arcane beauty, and mirth during the days before Lolth’s fall,
these mortals turn? What legends inform the middle magic simply f lowered in his footsteps. Others sug- when he lived in perfect harmony with her and her
world to this heavenly presence who fills the heart gest Corellon bestowed magic to mortals as a means sister Sehanine. From sorrow’s tears rose the dark
with passion, who girds the spirit against ugliness, of empowering them to beautify the world, to trans- elves, from beauty’s the high elves, and from mirth
and who reveals magic’s secrets with no expectation form it from its ugly, ill-formed state into a paradise. the wood elves. All three peoples lived in perfect har-
of recompense? Then again, there are tales where Corellon pitied mony, honoring their maker and the Seldarine as was
mortals and gave them the means to defend them- their due. Lolth’s corruption, however, poisoned the
A Gift of Magic selves against the primordials who sought their dark elves against their kin, and a terrible war sun-
“Fools pray to Ioun and Vecna to master arcane magic. destruction. dered them forever.
Those usurpers are nothing but pretenders and corruptors; Any or all of these tales may be true, but the oldest While this myth is perfectly serviceable for most
they twist magic into obscene forms that have nothing to eladrin records explain they were the first to master elvenkind, different and much older tales paint a
do with the beauty and artfulness expressed by the first to arcane energy and that they were the ones to codify different story. The oldest stories suggest that Lolth
master its power.” the formulas wizards and others now memorize to was not, in fact, Sehanine’s sister but was a vile
cast their spells. Many eladrin resent traditions out- demon who seduced Corellon. From their union was
There was a time when mages did not exist, when side those learned by wizards for they circumvent born the drow. When Corellon realized what he had
sorcery and its power were reserved for the gods the limitations they built into magic-use to prevent created, he fought the Spider Queen and banished
alone. There was a time when magic was beyond its abuse. Some have even gone so far as to say that her and her hate-filled brood into the darkness,
mortal ken. Many take arcane energy for granted the eladrin secrets were stolen by other races and where they would languish for all time. The blood
since it pervades the middle world, abundant perverted and twisted into obscene forms such as that from injuries Corellon sustained in this titanic battle
and powerful, captured in complex formulas or used by warlocks, sorcerers, and bards. spilled unto the natural world, and where the drop-
acquired through tainted blood and fell pacts lets fell, the elves were born.
forged with alien powers. One can find arcane

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Channel Divinity: Corellon’s Devoted

Another tale suggests the elves and orcs were all Lolth’s heart and turned her against her companions. commanded elvenkind to always be ready to drive
formed during an early conf lict between Corellon Some have suggested that Lolth had monitored the back the darkness wherever it emerges.
and Gruumsh. Heretical priests claim these two gods wars and believed none could stop the elemental Corellon and Sehanine then withdrew from the
were twin children from a forgotten primogenitor powers. Other tales claim the Chained God and his Feywild; the Dawn War’s destruction had grown so
god, and each was the mirror image of the other. demons corrupted her. A few tales claim she hated great they could no longer ignore its threat. This was
Where Corellon was beauty, reason, excellence, her sister and wanted Corellon for himself. The truth the last the Feywild saw of Corellon and Sehanine,
and magic, Gruumsh was chaos, darkness, ugliness, is forever lost, but the results are very much with the for the primal ban established at the Dawn War’s
and savagery. The two came to blows many times, world still. conclusion bound the pair as tightly as it did the other
but it wasn’t until they sought to stake their claims Lolth’s corruption infected her priests, who in gods and ensured Corellon and Sehanine would not
on Creation that the titanic struggle for dominance turn poisoned many eladrin against Corellon and interfere in mortal affairs again.
exploded. This duel culminated in Gruumsh losing Sehanine. Those who would not join them in rising
an eye to Corellon’s blade (or arrow in elven myth), up against the gods were slaughtered. A great war The Dawn War
and the spilled blood from Gruumsh produced orcs was fought in the Feywild, and the struggle brought Lolth’s betrayal could not have come at a worse time.
while that from Corellon produced elves. If this tale ruin to its cities and darkened the lands all around. While Corellon, Sehanine, and the rest of the Selda-
is true, then there is an unsettling bond between Lolth and her servants were eventually defeated but rine led the elves and eladrin against the drow and
these two races—one no right-thinking elf would dare at a terrible price to all. Corellon flung Lolth and her their demonic allies, the Astral Sea had become a
to accept. demons into the Abyss, where they would languish battleground. Resentful of the gods meddling with
for all eternity, an event Corellon grieves forever. Creation, the primordials sought to destroy what they
Corellon and the Spider Queen What remorse he felt for his part in Lolth’s fate had built. The gods, whose interest in the natural
The world’s myths describe the many struggles did not, however, extend to her followers. There world was by then more than passing, stepped in to
between the gods, their triumphs and failures, the would be no mercy for the dark elves, no compassion protect what they had claimed for themselves. In
old grudges and bitter disputes that have, in many for their fall. Corellon hurled them out from the Fey- response, the primordials invaded the Astral Sea.
ways, shaped the world into its present form. The wild and into the mortal world before sealing them War raged unchecked, shattering the gods’ efforts at
hatred between Tiamat and Bahamut is the stuff of inside Torog’s own prison, the Underdark’s endless building a unified heaven, reducing their dominions
legends. Theologians can recount the War of Winter corridors, where they would feel the light’s warmth to ruins, and littering the plane with the corpses of
and the Raven Queen’s triumph over Nerull, the god never again. gods, exarchs, and primordials alike.
of the dead. Yet of all the tales describing the gods’ To the people who resisted Lolth’s temptation, The Dawn War’s costs are still being reckoned
wars, few equal the horror and consequences of that Corellon gave a warning. He instructed them to even after millennia. Arvandor, a paradise that the
between Corellon and Lolth. guard against the banished darkness, lest Lolth’s Triune Harmony had hoped to use as a retreat, lay
In many tales, Lolth is held to have been Seha- poison infect them as it had their kindred. He painted in ruins. The surviving gods squabbled over what
nine’s sister and the third god making up the Triune the drow as being beyond redemption, doomed to was to be done with the abominations they had
Harmony. These three gods dwelled in the Feywild, follow their Spider Queen into the Abyss with no created to fight the elemental armies. Sehanine
living among their creations and apart from the hope for salvation beyond their mortal lives. Corel- persuaded Corellon to side with her, Avandra, and
other gods and their efforts to create the Lattice of lon understood clearly that Lolth and her kin would Melora against the other deities and their efforts
Heaven. As the Dawn War escalated with the pri- never relent in their thirst for sun-kissed blood and to seal off Carceri, a horrid place that spawned the
mordials’ invading the Astral Sea, something twisted would trouble elvenkind until time’s end, so he abominations, and withdrew to their plane and its

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Channel Divinity: Corellon’s Devoted

troubles. Since then, Corellon has had little to do a welter of curses that Corellon would know only sad- Common Worship
with the other gods. ness and grief.
Common folk offer prayers to Corellon as they do
The distraction that cost Gruumsh his eye is
to most gods. Most ordinary petitioners come to the
The Maiming of Gruumsh the subject of long debate. The elves, who point to
Corellon for inspiration. A painter might whisper
Although many tales claim the contest between this conf lict as a great moment in their god’s his-
a prayer before setting a brush to canvas, while a
Gruumsh and Corellon gave birth to the elven tory, claim that there was no real distraction but
poet might make an offering at Corellon’s shrine
races, other elven theologians believe the maiming only Gruumsh’s failing strength. The orcs, however,
before performing his next work. Rustics all invoke
occurred after the Dawn War’s conclusion. Corellon claim that Sehanine tricked their god by drawing
his name during the rites of spring. Mages, even
was reluctant to embrace mortals outside elvenkind. his attention with her wicked wiles long enough for
those who revere Ioun above all, look to Corellon
He had long regarded humans, halflings, and others Corellon to strike. The drow claim it was Lolth who
for guidance and wisdom in mastering their spells
as minor beings less refined and less worthy of his won this victory for Corellon, yet the god offered
and rituals,.
notice. As other sources have recounted, Corellon, at her only exile and pain as her reward. Perhaps none
Now as always, Corellon finds his most ardent
Sehanine’s prompting, turned his azure gaze to the are true; perhaps all of them are. The only witnesses
followers among the eladrin. They pray to the god
world’s people and found, after living among them, were the gods themselves, and they offer no explana-
for the same reasons others do, but the eladrin also
that he was wrong. Like his beloved children, these tions to mortals.
see Corellon as a warrior god. They honor him and
peoples also appreciated beauty and art, song and his devotion to excellence by mastering the weapons
poem. They could work the magic he had given the Corellon he favors—the longbow and longsword—and weave
world to an extent that their innovations with the art
almost equaled those of the eladrin in their shining
in the World arcane magic into swordplay. The artistry Corellon
inspires extends beyond the brush and the sculptor’s
cities. After these realizations, Corellon welcome dev- Corellon’s reluctance to embrace other races has to
chisel; it can be found in the deft strike from a blade
otees from other races and bewtowed on them gifts some extent stunted his presence among the world’s
or a well-cast spell.
and wisdom, inspiration and wonder at the many pos- peoples. He is the principle deity among the eladrin
Among all elves, Corellon remains an important
sibilities this world contains. and other Feywild races, but on many fronts in the
figure; none forget his part in their creation. Corellon
It was during this time that Gruumsh and Corel- natural world, other gods encroach on his spheres
shares center stage with Sehanine, whom many favor
lon are said to have had their infamous battle. The of influence. For example, although Corellon is
as a less severe goddess and whose furtive ways are
two had clashed many times, but in their efforts to acknowledged as the father and giver of arcane
in keeping with elven culture. Some have gone so far
gain mortal followers, both saw a fight like no other magic, most wizard academies are founded in Ioun’s
as to elevate Melora above Corellon, but these are the
in their history. The two battled for seven days and name. Many look to Melora for guidance when it
wildest elves. To them, Melora reflects the wilderness
nights, with neither gaining ground against the other. comes to taming the land, even though Corellon
in which they live.
On they fought, spawning quakes in the earth and embodies the wonder and beauty of the wilderness.
storms in the sky until Gruumsh let down his guard. Artists offer prayers to Avandra and Sehanine, even
He was distracted for but a moment, but Corellon though the aesthetic is clearly under Corellong’s
seized upon it and claimed his enemy’s eye. With purview. Despite losing ground in some corners,
his wound spurting black blood that spawned hor- Corellon’s followers are found among nearly every
rific monsters, the dark god fled in pain, agony, and race and culture across the planes.

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Channel Divinity: Corellon’s Devoted

Corellon Backgrounds you learn about this mysterious connection? How has Symbols and Vestments
it changed your life?
Corellon calls many people to his service, drawing The earliest symbol associated with Corellon was
Associated Skills: Arcana, Perception
initiates from all walks, all social classes, and all the crescent moon, an icon similar to that used by
Associated Languages: Elven
races. Your background elements are a good place to Sehanine’s priesthood today. Corellon’s priests moved
Associated Quests: Trace the sundered branches of
start for establishing your character as one of Corel- away from the moon image at some time after the
your family tree to reconnect with your distant fey
lon’s chosen. The best place to look is in elements banished darkness, when Corellon cast out the drow.
relatives; spread reverence for Corellon to a region
connected to Corellon’s domains—arcana, skill, It was said he placed the Azure Star in the night sky
where nonfey have forgotten or rejected his gifts;
and wilderness. For arcana, you might have been to serve as a warning to those drow who return to the
create a lasting pact between two warring communi-
a scholar, finding the god in the dusty tomes you surface. He would be watching always.
ties of elves and humans, dwarves, or another race.
cherish. You might have been a hedge wizard when The crescent moon can still be found in older
Guide: You put your knowledge about the coun-
you felt inspired to delve deeper into magical study. temples, holy books, and similar works, but more
tryside to good use as a guide. Where did you work?
If skill is more your thing, artisan is a great choice, and more the starburst gains prominence, especially
What sites did you see? Who were some of your cli-
especially if you decide you excelled at what you did. among the more militant branches of the faith.
ents? Were they at all responsible for why you became
Wilderness is a bit broader and can cover a variety of The starburst is often worn as clasps, pendants, or
an adventurer?
elements, from farmer to forest, guide to hunter. The woven into cloaks, tabards, and robes. During reli-
Associated Skills: Nature, Perception
following backgrounds provide several new options gious ceremonies, ordained priests wear gossamer
Associated Languages: Elven
for being called to the faith. robes in sky blue and embroidered with stars. Silver
Associated Quests: Find and permanently mark
Artist: You were a painter, a sculptor, a poet, a circlets featuring the starburst are common acces-
unknown fey crossings; lead an expedition into the
writer, or some other form of artist. What was your sories. Traveling and adventuring priests show their
Astral Plane; earn the trust and cooperation of the
medium? Did you study under a master? Who was he affiliation with sky blue cloaks and favor chainmail,
treants in an important undertaking.
or she? Were you well known in your trade? Have you longswords, and longbows in imitation of their
Witch: You were a witch, a hedge mage, or village
come across any of your works? divine patron.
wise person. Did you have genuine magical skill or
Associated Skills: Diplomacy, History Depictions show Corellon as an androgynous
was your knowledge invested in herbal healing? Were
Associated Quests: Retrieve an artifact of Corellon elven or eladrin being, sometimes male, other times
you welcome in your community or did they treat you
or a great work of eladrin art stolen by the drow and female (it’s believed Corellon can assume either
as an outsider?
hidden in the Underdark; rediscover the fragments gender, or even both at the same time). Most por-
Associated Skills: Arcana, Heal, Nature
of eons-old epic poems and assemble them into a traits and sculptures show Corellon as male and
Associated Quests: Save a village from mystical
definitive retelling of the battle between Corellon and dressed in battle regalia, fine mail, a sky blue cloak,
marauders; identify and befriend angry primal spir-
Gruumsh; locate and rededicate a shrine of Corellon with longsword and longbow. His golden hair hangs
its; destroy a temple of Lolth.
that was destroyed during the Dawn War. in curls from his head and frame perfect, beautiful
Fey Blood: Some distant ancestor was an elf, features. Corellon may be shown as wandering the
eladrin, drow, or other fey humanoid. Though the earth, fighting primordials, Gruumsh, or Lolth, or
generations have diluted your fey heritage, you still alongside other deities of particular import to the
feel a kinship with your cousin races. Who was this fey peoples. Sehanine, his bride, is often at his side.
ancestor? Why was this ancestor important? How did Other works may depict the Seldarine, those lesser
powers dwelling with them in Arvandor. No works

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Channel Divinity: Corellon’s Devoted

showing Corellon, Sehanine, and Lolth together are Major Precepts towering trees and their swaying branches. Corellon
known to exist, though the most ancient temples fosters loveliness in the world and expects his fol-
Corellon remains important to the elven peoples
show damage in places where Lolth might have once lowers to cultivate beauty in all that they do. Many
because he embodies their highest cultural ideals.
been represented. uninitiated believe that Corellon is chief ly concerned
Corellon is the ageless wonder, ever striving for
with outward appearance, but the aesthetic he cham-
physical and spiritual perfection. He is all the elves
Omens and Signs once were and in his light, the elves see the way
pions can manifest in an artful dance, a stirring
Rare is the mortal who communes directly with the sonnet, a warrior’s grace, or an honesty of purpose.
forward to what they can become. Mortals look to
gods. Most divine servants rely on missives dispatched Excellence is beauty as much as are the arrange-
Corellon for inspiration in artistic endeavors, inno-
from angels, exarchs, or through auguries performed ments of a mortal’s features or the shapeliness of his
vations in magic, and excellence in all that they do.
to ascertain the god’s will. Gods do not often speak or her body.
Corellon asks little from his followers, focusing on
with their divine servants, but they can and do make Although Corellon opposes the drow and orcs,
three major concerns.
their will known through omens and signs. who are both traditionally evil peoples, the opposition
Stars and celestial phenomena are important stems not from immorality but from their encompass-
Beauty
signs, each interpreted as a direct communication ing ugliness. There is no beauty in drow behavior.
Beauty lies all around, in mist-clouded mountain
from the god. The blue star’s appearance always Blood sacrifice and consorting with demons stains
valleys, the stars sparkling in the firmament, the
signifies Corellon’s interest. A falling star suggests their souls until they are hideous to behold. Orcs,
Corellon offers support. A falling star moving across who are violent, unsubtle, and crude, are the antith-
or from the crescent moon, however, clearly indicates esis of Corellon’s virtues.
Corellon’s displeasure. Life as an Elven Priest One can imagine, however, Corellite priests not
Gemstones, the diamond, star sapphire, and star Anyone can serve Corellon, but elves (elves and only tolerating evil in their midst but even going
ruby, are also important omens. Their discovery sig- eladrin) priests have special expectations placed so far as to celebrate it, provided it was done in an
nals good fortune, while their loss implies imminent upon them. These devout cleave to their god’s artful or attractive manner. Likewise, even priests
commandments but place a greater emphasis on are sometimes blinded by their own vanity and fail
defeat. Such stones are also used in crystallomancy
protecting their people. As an elven priest, you to see the inner beauty possessed by outwardly ugly
rituals—scrying rituals that use gemstones as foci are also expected to:
rather than still pools, mirrors, and the like. creatures—this has always contributed to the long-
F Safeguard the elves and their holdings.
When Corellon is displeased, his signs are obvi- Elvenkind is your paramount concern. standing animosity between elves and dwarves, who
ous. A lone tree with leaves turned out of season F Seek out and recover lost elven relics, for seem thick, ungainly, and uncouth to most elves.
or the sound of three twigs snapping in short suc- other races cannot be trusted with their
cession are always bad signs. On the other hand, safety. Preservation
Corellon can reveal his favor in personal ways. F Be vigilant against the Spider Queen. Her The elves were among the first humanoid races,
lies and treachery promote ugliness and and thus their works and civilizations are some of
Epiphanies and bouts of sudden, powerful inspi-
corruption.
ration are common blessings. A burst of physical the most ancient in the world. Eladrin cities in the
F Wage war eternal against the banished
strength could warn a devotee to a hidden danger. Feywild have stood since before mankind emerged
darkness. The drow are your greatest foes.
Should the god take a direct hand, he might mani- F Suffer not the orc to live. from caves, as alluring and breathtaking then as
fest as a glowing blue mist and settle over and infuse they are today. Given their great age, many works
a location, object, or individual. have been lost, vanished into greedy hands or in

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Channel Divinity: Corellon’s Devoted

no-long-inhabited ruins. As there are few records The drow threat is severe enough that certain
about who fashioned what, it falls to Corellon’s priests factions in Corellon’s faith assume a militant cast
to venture into the world and recover magical relics, bordering on crusading orders. The holy warriors, The Misty Isle
rituals, and other wondrous items for study and safe- avengers and paladins for the most part, devote their Corellon’s victory over Gruumsh did nothing to
keeping. The priests justify what some see as theft lives to fighting Lolth and her servants. Their forays quash his hatred and, in fact, intensified it. Not
as simply reclaiming that which is rightfully theirs. into the Underdark always carry extreme risk. Those long after Gruumsh retreated, he bargained
with a kobold fiend named Kurtulmak, who
Corellon bestowed magic onto mortals, and since who raid and besiege the enclaves and outposts on
had long served Tiamat as a demigod. That
those mortals are no longer around to use these gifts, the drow kingdoms’ borders often return maimed
vile wretch revealed to Gruumsh how best to
it is best for such treasures to return from whence and scarred, when they return at all, and disfig- strike at Corellon and showed him the way
they came. urement is a heavy burden to bear for Corellon’s to the Misty Isle, a place sacred to the Corel-
Although charged by their god to reclaim magic in adherents. These crusaders also slay spiders and lite faith. It was there that Corellon’s tears (or
all its forms, Corellite priests recognize that magical demons and battle the aberrant horrors prowling blood) first fell to the world, and it was consid-
treasures have their place and purpose; if they can be the depths. ered the birthplace of the elven race. Together,
used to advance a higher ideal, there is no conflict in Gruumsh and Kurtulmak stole the island and
allowing another to use that item. The elf will likely Holy Sites hid it in a place none would ever find, a place
so secure not even Corellon’s keen elven gaze
outlive the companion anyway, and recovering the In the larger cities, Corellon’s holy sites can be could locate it.
item after the bearer moves on is better than fighting found in most community temples where his icon This petty act only inflamed the elves’ hatred
over it. Corellite attitudes toward magical treasures or altar stands nearest to Erathis and Ioun. This for orcs. Not long after, vengeful elves founded
are another contentious point between elves and arrangement may seem odd, since Corellon has an order dedicated to recovering the Misty Isle.
dwarves. The dwarves could care less what the elven few connections to these other gods. The fact is that Centuries spent in fruitless searching has not
priests claim: dwarven work is dwarven work, and dampened their hope of recovering this holy site.
many people see Corellon as a progressive god with
elves who value their lives will keep their mittens off Joining the seekers is an immense honor that is
an interest in civilization, culture, and prosperity.
extended to only the bravest and most devoted
dwarven relics. Frontier communities have a different understand- of Corellon’s faithful.
ing about Corellon, and include him with Avandra,
Vigilance Melora, and, of course, Sehanine. Rustics under-
Corellon still grieves for Lolth and for the sundering stand Corellon represents the beauty and wonder of
In the middle world, priests honor Corellon in
that divided his children. He understands the if one the natural world and also as the bringer of Spring
the many wilderness shrines raised in his name.
could be turned from his teachings, all are vulnerable and slayer of Winter.
These places are almost always found in areas of
to corruption. Corellon commands his servants to Rare is the temple dedicated exclusively to Corel-
natural beauty, centered on a rock formation accen-
remain vigilant against the banished darkness. One lon. Even in the Feywild, where he holds greater
tuated with f lowering plants, trees, and vines. These
day the drow will return from the Underdark, and influence, he tends to share the place of honor with
sites always offer an excellent view of the night sky
when they do, the resultant war will usher in a new other members of the Seldarine: Sehanine, Fenmaril
and thus include stacks, shallow caves, escarpments,
era of grief and hardship. Corellon warns his follow- Mestarine, Shevarash of the Black Bow, Erevan
and waterfalls.
ers to commit their minds and bodies to beauty not Ilesere, and Hanali Celanil, among others. In the
out of vanity but as an effort to stave off the poison in eladrin cities, his temples are grand alabaster cathe-
Lolth’s whispers. drals with minarets reaching toward the stars.

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Channel Divinity: Corellon’s Devoted

Azure Guard Azure Guard Powers


“Corellon warns us that the Banished Darkness will one
day return. When this day comes, the enemy will find us Banished Darkness Azure Guard Attack 11
The lightest touch hurls your enemy from you to be blinded
ready, and we will throw them back into the abyss from
and bound by Corellon’s wrath.
which they came.”
Encounter F Arcane, Divine, Teleportation
Standard Action Melee 1
Prerequisite: Eladrin or elf, must worship Target: One creature
Corellon Attack: Your highest ability + 6 vs. Reflex
Level 21: Your highest ability + 9 vs. Reflex
Hit: You teleport the target up to 5 squares. The target is blind-
Lolth’s return and a resumption of the disastrous war ed and immobilized until the end of your next turn.
that nearly shattered the elven peoples cast a terrible Special: If the target is a demon, drow, or spider, the target
shadow across Corellon’s priesthood. Anticipating also gains vulnerability to all damage equal to your highest
ability modifier until the end of your next turn.
this event, the elders formed the Azure Guard who
would one day serve as the principle leaders in repel- Fury of Arvandor Azure Guard Utility 12
ling Lolth’s demonic forces. The warriors combine You suffer not the hideous to live. One successful strike sets up
prayers to Corellon with secret arcane spells to your next attack to speed this enemy to the grave.
achieve the edge they need to overcome their ene- Encounter F Arcane, Divine, Teleportation
mies. Azure Guard members do not advertise their Free Action Personal
special status lest they invite assassins to strike at Trigger: You hit an enemy with an attack.
Effect: You teleport to an unoccupied square adjacent to the
them. One cannot join the Azure Guard without invi- triggering enemy. The enemy then grants combat advan-
tation, and even those called to serve in its esteemed tage to you until the end of your next turn.
ranks may find themselves unequal to the demands
the training makes.

Azure Guard Path Features


Enemy of the Darkness (11th level): You gain a
+2 bonus to initiative checks, Perception checks, and
saving throws against poison.
Excellence in Action (1th level): Whenever
you spend an action point to make an attack, you can
reroll one attack roll of that attack that misses. You
must use the second result.
Shielded Teleport (16th level): Whenever you
teleport, you gain a +2 bonus to AC and Reflex until
the start of your next turn.

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Channel Divinity: Corellon’s Devoted

Corellon’s Azure Guard Attack 20


 Azure Blessing
A blue luminescence surrounds and infuses you, revealing Character Options
that you have won Corellon’s favor. You can now call down the Characters who serve Corellon have several
stars to smite your foes. options available to them to reinforce their devo-
Daily F Arcane, Aura, Divine, Radiant tion to the First of the Seldarine.
Minor Action Personal Paragon Paths: champion of Corellon
Effect: You activate an aura 5 that lasts until the end of the (Divine Power), curseborn (Dragon #367), Selda-
encounter or until you dismiss it as a free action. Squares in
rine dedicate (Divine Power), spiral tactician
the aura are brightly lit, and any enemy that ends its turn
in the aura takes 10 radiant damage. Demons, drow, and
(Martial Power), wizard of the Spiral Tower
spiders in the aura grant combat advantage. While the aura (Player’s Handbook)
is active, you can use the secondary power at will. Epic Destinies: chosen of Corellon (Divine
Secondary Power (Arcane, Divine, Radiant, Teleportation) Power)
Standard Action Close burst 5 Feats: Arcana Ward (Divine Power), Bless-
Target: One enemy in the burst ing of Corellon (Divine Power), Corellon’s Grace
Effect: 10 radiant damage, and you knock the target prone.
(Player’s Handbook), Corellon’s Wrath Style
You then teleport to an unoccupied square adjacent to
the target.
(Dragon #373), Divine Excellence (Divine Power),
Godsworn Sidestep (Dragon #384), Grasp of the
About the Author Wild (Divine Power), Power of Arcana (Divine
Robert J. Schwalb has decided to use a different bio entry Power), Power of Skill (Divine Power), Power of
in an act of solidarity with the dwarves who object to such the Wilderness (Divine Power)
fawning treatment of what many of them regard as a delicate Magic Items: bronze griffon (Dragon #384),
flower with a penchant for dooming entire peoples who star of Corellon (Adventurer’s Vault)
displease him (Or is it her? One can never quite tell from the
depictions). This said, Robert is entirely confident Corellon
will visit no retribution, because doing so would mean he
would not be able to continue contributing to your favorite
game books and DDI articles. When not peering out to watch
you from your computer screen, Robert can be found in Ten-
nessee, scratching his head and trying to remember where he
put his lunch.

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Magic of Old
Bazaar of the Bizarre:
  Legendary Eladrin Items
By Matt Sernett
Illustration by Slawomir Maniak

Whispers of enchantment drift amid the winkling


lights that float through the Feywild’s ever-summer
R ing of Winter
evenings. Words like birdsong lilt through the forest Although many of the great eladrin relics of power
to perch upon the eager ears of yet another audi- remain unknown among other peoples, the powers
ence to stories as old as the trees under which they of the mighty ring of winter make it a legendary
are told. Magic infuses eladrin, and from a people so treasure for many races. Different stories abound
touched by its power come many legends of objects about the magical abilities granted to the wearer
similarly imbued. These tales are told and retold, and
with each telling the luster of life returns to people,
places, and things long lost to the world.
A Magic Item’s Story
As years pass and transform into misty history,
The story elements presented in this article are
and history in turn slips into the fog of myth, the
meant to give the items some interesting con-
facts about such wondrous items become less clear. text that you might use to inspire stories and
Yet with a race who can see so much of history pass adventures in your game. Feel free to change
them by and among whom memories can linger and them if those stories don’t fit a particular
be relived in trance, the truth might be more present campaign or character. You could decide that
than many think. Who knows when a thing thought several rings of winter exist and only one dragon
to exist only in the mind of bards might leap into the orb was ever made. You can recast the winged
lives of those around it as readily as any story might shield as a bat-winged item made by drow. It’s
up to you.
fire their imaginations?

TM & © 2010 Wizards of the Coast LLC. All rights reserved. D e c e m b e r 2 010 | D r ag o n 3 9 4
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Magic of Old

of the ring, but about two points all the tales agree: the Prince of Frost despised its icy beauty, and so the Ring of Winter Level 14+ Rare
the ring has the power to usher in a time of ice, and ring of winter was hurled into the world where it might This glittering ring of unmelting ice shields you from cold and
the one who wears it will never age nor die from the spread among mortals some of the misery the Prince freezes foes around you.
passage of years. of Frost feels. Lvl 14 21,000 gp Lvl 29 2,625,000 gp
This promise of immortality has brought lovers Upon donning the ring of winter, the wearer feels Lvl 19 105,000 gp
Lvl 24 525,000 gp
to blows and set nations to war. Eternal life—eternal an intense chill that settles into the bones but then Item Slot: Ring
youth should one don the ring when young—tempts fades, replaced by a sense of warmth and energy. Property: Gain resist 10 cold.
even the most virtuous to madness when it seems This energy is the power of the ring to prevent Level 19: Resist 15 cold
Level 24: Resist 20 cold
as simple as wearing a bit of jewelry. Yet the eladrin aging. So long as the ring’s owner wears it, time
Level 29: Resist 25 cold
understand the legends of the ring of winter better cannot touch him or her. The cares of life no longer Power (Encounter): Immediate Interrupt. Trigger: You take cold
than most. They know that nothing is simple or easy wrinkle the brow. Worry never whitens the hair. damage that exceeds your resistance. Effect: You gain im-
when it comes to items of high magic. Life slides around the wearer like a gentle breeze munity to cold until the end of your next turn.
Power (Encounter F Cold): Minor Action. Until the end of your
According to the eladrin, the legend of the ring until the ring is removed, whereupon the normal next turn, enemies that end their turns adjacent to you
of winter wraps itself about the story of the Prince take 5 cold damage.
of Frost. Once a fine eladrin lord of the Summer Level 19: Enemies that end their turns adjacent to you take
10 cold damage.
Court, the eladrin then known as the Sun Prince
Level 24: Enemies that end their turns adjacent to you take
fell in love with one of the Daughters of Delight, Rules vs. Story 15 cold damage.
beautiful eladrin maids of another kingdom. Alas, When you come across an item that seems to Level 29: Enemies that end their turns adjacent to you take
her devotion to him faded with the season, and she have magical abilities that aren’t described in 20 cold damage.

came to love a mortal. The spurned Prince swore the rules for the item, the item behaves as its
to marry her, keeping her captive if he must. She rules describe. The magic item isn’t required
to have the specific effects described by the
rejected his proposal of marriage and, frightened
italicized descriptive text or the story provided
of the Sun Prince’s power, the eladrin woman effects of life continue. Thus, a young wearer could
for it. For example, the legendary immortality
appealed to the Raven Queen. She prayed to the maintain the vigor of youth, or an aged leader could
granted by the ring of winter might be just a
goddess who controls the destination of souls to legend, or it might be a real effect from which a retain a grip on power and gain the wisdom of cen-
have her spirit and that of her lover thrown for- character can benefit. Whichever it is, it doesn’t turies on the throne.
ward in time to be reborn in the future. That wish directly affect play, and the DM gets to decide Yet for many, the promise of immortality proves
was granted, and so the Prince’s heart grew bitter how or if it works. In your game, the winter hollow, for the ring of winter bears a peculiar curse.
and cold. brought on by wearing the ring might be a subtle While worn, the weather for miles around the wearer
effect that the PCs won’t notice until months gradually turns cold. At first, the morning frost lin-
Many are familiar with this tale of tragic romance,
or years have passed. Alternatively, the ice age gers until midday. Then sleet mixes with rain. Even
yet few but eladrin know that the ring of betrothal
provoked by wearing the ring might arrive in a
cast away by the eladrin maid became the ring of in high summer, the lands in which the wearer lives
blizzard after a character wears the ring for just
winter. Its promise of an eternal summer in the a few days. experience freak snowstorms. Winters grow longer.
warmth of the Sun Prince’s love changed as the Worn too often or too long, the ring turns the wearer
Prince’s heart changed. Seeing it thus transformed, into a harbinger of a new age of cold and ice. For

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Magic of Old

some who seek the ring of winter, the price of a few


seasons of wasted crops is worth the reward of extra
Orb of Dragonkind
years. For others, it would be enough to forever run The fabled orbs of dragonkind dance in the dreams of
before the storms, and if winter comes to grip the dragon slayers and wyrm riders alike. Known to have
lands in their wake, so be it. been used by the eladrin of old in an ancient war with
A barbarian warlord is the last known bearer of dragons, each orb can grant its wielder the power
the ring. During one unnaturally long winter over a to control a dragon. Their history of doing so makes
century ago, he conquered several human cities and them sought after both by people who seek dominion
a dwarven kingdom. Legends say he made a pact over dragonkind and the dragons themselves.
with the Prince of Frost to gain this good fortune. When the world was yet young and connections
But the Raven Queen, long a rival of the Prince of between it and the Feywild first flourished, the
Frost, cursed the Winter King so that everything dragons of the world gazed through the veil of magic
he touched turned to ice. When the Winter King cloaking the glittering eladrin kingdoms and saw
demanded the Prince of Frost remove the curse, he places ripe for plunder and weak to conquest. As
was struck down for his hubris: He and all in his creatures of might and intelligence more akin to the
kingdom were frozen solid. If such fireside stories gods than mere mortals, many dragons took it upon
hold some truth, the ring of winter might still lie in themselves to rule the lesser beings that scrabbled
the chill grip of the Winter King. for cover at the mere shadow of their wings upon the
ground, and the eladrin kingdoms of the Feywild
were no exception.
As more and more dragons carved their cuts out
of the world and its enchanted mirror, resentment
grew. Yet how could one depose a tyrant with scales
like shields and claws like spears? What could one
do but cower in the face of sword-teeth and death-
breath? Courage to fight the dragons came from
many quarters, but no one wielded a weapon equal
to the task.
The greatest eladrin wizards went into hiding
across the cosmos in order to develop a magic that
could turn the tide against the mighty wyrms. In
flying towers shrouded by clouds and magic shadows,
in iron redoubts surrounded by the searing magma
of an elemental roil, in ships of gold sailing the Silver
Sea, the wizards worked their magic. Some of their
experiments resulted in items useful against the

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Magic of Old

dragons, others discovered new magic unrelated to Orb of Dragonkind Level 12+ Uncommon Green Orb of Dragonkind Level 14+ Rare
their quest, and many more were found and slain This smooth crystal orb of swirling colors can grant you the This heavy globe of green glass contains a swirling cloud of
by the dragons or their minions. Only one eladrin power to command dragons. gas. It has the power to control green dragons.
wizard, said to have been inspired by Corellon him- Lvl 12 +3 13,000 gp Lvl 27 +6 1,625,000 gp Lvl 14 +3 21,000 gp Lvl 29 +6 2,625,000 gp
self, managed to manifest the magic that would be Lvl 17 +4 65,000 gp Lvl 19 +4 105,000 gp
Lvl 22 +5 325,000 gp Lvl 24 +5 525,000 gp
the key to the dragon’s undoing. Implement (Orb) Implement (Orb)
This original orb of dragonkind was just the first Enhancement: Attack rolls and damage rolls Enhancement: Attack rolls and damage rolls
among many. Armed with many orbs, the eladrin Critical: +1d6 damage per plus, or +1d10 damage per plus Critical: +1d6 damage per plus, or +1d10 damage per plus
against dragons. against green dragons.
wizards were able to turn the tide by turning the
Power (Daily F Charm, Implement): Standard Action. Attack: Property: Gain resist 10 poison.
dragons upon each other. In time, some dragons Ranged 20 (one dragon); Intelligence, Wisdom or Charisma Level 19: Resist 15 poison
even came to see the justness of the eladrins’ + 4 vs. Will; on a hit, the target is dominated until the end Level 24: Resist 20 poison
actions and f led rather than fall amid the bones of of its next turn. On a miss, you are dazed until the end of Level 29: Resist 25 poison
your next turn. Power (Daily): Minor Action. Your next attack with this imple-
their fellows. ment against a dragon, if made before the end of your turn,
The threat of the orbs brought relative peace Red Orb of Dragonkind Level 14+ Rare gains a +5 power bonus to the attack roll and automatically
between dragons and their lessers for many years. ignores any resistance the dragon has.
This crystalline sphere swirls with color as if filled with roiling Power (At-Will F Charm, Implement): Standard Action. At-
In time however, the riches of the dragons tempted magma. It has the power to control red dragons. tack: Ranged 20 (one green dragon); Intelligence, Wisdom
treasure hunters, the promise of a dragon ally awak- Lvl 14 +3 21,000 gp Lvl 29 +6 2,625,000 gp or Charisma + 4 vs. Will; on a hit, the target is dominated
ened the avarice of warlords, and the dragons sought Lvl 19 +4 105,000 gp until the end of its next turn. On a miss, you are dazed until
to take the orbs for themselves. Many of the orbs of Lvl 24 +5 525,000 gp the end of your next turn.
Implement (Orb)
dragonkind were lost in struggles over their control, Enhancement: Attack rolls and damage rolls
many more were destroyed lest they draw danger Critical: +1d6 damage per plus, or +1d10 damage per plus
to their owners, and still others were hidden. Today against red dragons.
Power (Daily): Minor Action. Your next attack with this imple-
the secret of their creation is a mystery, and no one
ment against a dragon, if made before the end of your turn,
knows how many orbs of dragonkind are scattered over gains a +5 power bonus to the attack roll and automatically
the planes. ignores any resistance the dragon has.
The oldest stories claim that in addition to those Power (Daily F Fire): Minor Action. The next attack you make
deals fire damage in addition to its normal damage types.
orbs most often wielded by the eladrin wizards there Power (At-Will F Charm, Implement): Standard Action. At-
were in fact several special orbs of dragonkind, each tack: Ranged 20 (one red dragon); Intelligence, Wisdom
one of a swirling hue colored in accordance with or Charisma + 4 vs. Will; on a hit, the target is dominated
until the end of its next turn. On a miss, you are dazed until
the type of dragon against which it was most effec-
the end of your next turn.
tive. If true, such items would be greatly prized by
dragons as a weapon against their own kind. If one
could gather all such orbs together, who knows what
mighty enchantments might be wrought by tapping
their power?

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Magic of Old

White Orb of Dragonkind Level 14+ Rare


This icy orb has the appearance of a pearl the size of a goblin’s
Silver Orb of Dragonkind Level 14+ Rare
This sphere of polished silver pulses with warmth and motion
Veil of Night
head. It has the power to control white dragons. like a beating heart. It has the power to control silver dragons. It is said that Sehanine blesses paramours and sends
Lvl 14 +3 21,000 gp Lvl 29 +6 2,625,000 gp Lvl 14 +3 21,000 gp Lvl 29 +6 2,625,000 gp them shadows in which to hide their love. While
Lvl 19 +4 105,000 gp Lvl 19 +4 105,000 gp many feel they have gained such a boon from the god-
Lvl 24 +5 525,000 gp Lvl 24 +5 525,000 gp dess, few suspect how real such blessings can be.
Implement (Orb) Implement (Orb)
Enhancement: Attack rolls and damage rolls Enhancement: Attack rolls and damage rolls Once there were two lovers as star-crossed as
Critical: +1d6 damage per plus, or +1d10 damage per plus Critical: +1d6 damage per plus, or +1d10 damage per plus any in the annals of eladrin romance. A young girl
against white dragons. against silver dragons. named Aethea married an eladrin wizard in a bond
Property: If while wielding this implement you are affected Property: While wielding this implement, you lose all
that made their families allies. At first Aethea found
by an effect that would immobilize, slow, slide, push, or vulnerabilities to damage, and cannot gain vulnerability to
pull you, you may immediately make a saving throw. On any damage type. the wizard fascinating, and the first blush of their
a success, you are not affected by the immobilization, Power (Daily): Minor Action. Your next attack with this imple- romance was filled with enchantment. Yet in time,
slowing, slide, push, or pull. ment against a dragon, if made before the end of your turn, the wizard retreated into his studies. Aethea, always
Power (Daily): Minor Action. Your next attack with this imple- gains a +5 power bonus to the attack roll and automatically
ment against a dragon, if made before the end of your turn, ignores any resistance the dragon has. energetic and desirous of excitement, threw herself
gains a +5 power bonus to the attack roll and automatically Power (At-Will F Charm, Implement): Standard Action. At- into study of woodcraft and combat so that she might
ignores any resistance the dragon has. tack: Ranged 20 (one silver dragon); Intelligence, Wisdom aid her two families in their ongoing war with the
Power (At-Will F Charm, Implement): Standard Action. At- or Charisma + 4 vs. Will; on a hit, the target is dominated
elves that first prompted the alliance between her
tack: Ranged 20 (one white dragon); Intelligence, Wisdom until the end of its next turn. On a miss, you are dazed until
or Charisma + 4 vs. Will; on a hit, the target is dominated the end of your next turn. house and that of her husband.
until the end of its next turn. On a miss, you are dazed until Aethea fought many battles alongside her husband,
the end of your next turn. but the wizard always felt she put herself too much
in harms’ way, including the harm done by his own
spells. Aethea took to fighting in battles distant from
her spouse, and it was in one such battle that she
captured a handsome elf warrior whose spirit seemed
much akin to her own. The love that grew between
them broke down the barriers of enmity, reason, race,
and even fidelity. Yet their passion for one another
surely would bring doom upon them both and per-
haps set the eladrin houses at war with one another.
Sehanine, it is said, took pity upon the lovers.
In Aethea she saw something of herself, and in the
wizard Sehanine felt echoes of Corellon. The drama
between the three people reminded Sehanine of
events from the Dawn Age. Slipping a whorl of night
sky free from the heavens, she wrapped it about
Aethea’s head and shoulders, creating the veil of night.

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Magic of Old

With this fabulous gift, Aethea and her lover could


keep the flame of their love hidden from the enemies
Winged Shield At some point in his many adventures, Mindartis
lost his winged shield but regained the use of his arm.
who would quash it. The story of Mindartis and his winged shield is so Since these events are points of high drama, their
More romantic versions of the story insist that famed among eladrin that many have carried his name timing depends upon the teller of the tale. Regard-
the wizard crafted the veil for his wife and led her throughout the generations. Eladrin parents name girls less of the true fate of this wondrous item, a shield
to believe it came from Sehanine, a sacrifice of love Mindartae in his honor, and even elves—long separated with wings stands as a symbol both of devotion and of
far stronger than she would ever know from the elf. from the source of the legend—have among them the redemption among eladrin. It is often worn by those
Regardless of the veil’s source, the story’s tragic end traditional names of Mindar and Minda. seeking to redress the wrongs they have done, and a
is the same. The elf reveals the power of the veil to Mindartis stands among the greatest heroes vow said to be made “beneath the wings of the shield”
friends he trusts. The friends betray him by telling of eladrin legend: slayer of Death Fang, draconic is meant to be an unbreakable bond.
the leaders of the eladrin houses. Aethea and the elf terror of Blacktorn Forest; savior of Astaraython, the
are discovered together by parties from both houses, City Lost in Time; claimant to the Silver Throne of Winged Shield Level 15 Rare
and in the ensuing battle, the treacherous elves Sendaria who forsook the crown for love; wielder This narrow silver shield has folded mithral wings extending
of Epscillian, the sword that sings when wielded by from each side. When released, it floats beside you and offers
escape with veil in hand. With the veil of night to aid
protection as if you wielded it yourself.
them and the houses at war with one another, the honorable hands; conqueror of Hag-Ungotha, the
vile kingdom of fomorians now nothing but a ghost- Item Slot: Arm 25,000 gp
eladrin houses fell. Shield: Light
Among eladrin today, the romance is used as a haunted ruin. Yet Mindartis is as famed for how he Property: You do not need to use your shield hand to gain
cautionary tale. Oddly to some, it’s moral is not about won his glories as for the deeds themselves. the shield’s bonus to AC and Reflex; it floats about within
In one of his first quests, Mindartis fought and your reach as if you wielded it. You can use your shield
loyalty to a spouse or the perfidy of elves. Instead
hand to hold another item, climb, wield a weapon, make
it warns eladrin not to cleave too tightly to any love slew Thessalia, the snake-haired goddess of the Black-
attacks and so on. If you have a free hand, you may count
and to beware any gift that grants you what you most Tongue goblins. During the battle with this queen of as wielding a shield as a free action. Attempts to take away
desire. It’s better to care less and see clearly than medusas, Mindartis found himself transforming into the shield are resolved as if you wielded it normally.
stone. To prevent his death, he reluctantly called upon Power (Daily F Healing): Immediate Interrupt. Trigger: You are
allow the veil of obsession to cloud one’s vision. hit by an attack targeting AC or Reflex. Effect: You gain a
the favor of the Nymph Queen Vanthia, whom he had +2 power bonus to the targeted defense for the triggering
Veil of Night Level 18 Rare spurned. Her miraculous appearance at his call saved attack, and you can spend a healing surge.
This diaphanous cloth seems made of shadows and twinkling his life, but the kiss of the fickle fey only stopped his
stars. With it you can vanish from sight. transformation rather than restore him. From that About the Author
Matt Sernett is a writer and game designer for Wizards of the
Item Slot: Head 85,000 gp day forward, Mindartis had an arm of stone.
Property: Gain a +4 item bonus to Stealth checks. Coast who has worked on both the Dungeons & Dragons®
The disfigurement and his reduced ability to fight and Magic: the Gathering® games. Recent credits include
Power (Daily F Illusion): Move Action. You and an adjacent
ally become invisible until either of you leaves the squares led Mindartis down a dark path of bloodshed and Monster Vault, Neverwinter Campaign Guide, Hero Builder’s Hand-
you occupy or until the end of the encounter. conquest during which Epscillian was silent in his book, and Scars of Mirrodin for Magic: the Gathering. When
Power (Daily F Illusion): Immediate Interrupt. Trigger: An en- he’s not making monsters or building worlds, he’s watching
hand, but the love of Jehelenna restored his goodness bad fantasy movies you don’t realize exist and shouldn’t
emy attacks you or an ally adjacent to you. Effect: The target
and honor. This eladrin maid crafted for him a winged bother to learn about.
of the triggering attack becomes invisible until the end of
your next turn. shield of silver that would flit about him as he fought,
defending him as if wielded by Jehelenna herself.

D e c e m b e r 2 010 | D r ag o n 3 9 4
47
Reflavoring Powers In my Dungeons & Dragons®
home game, I play a storm
druid, a primal controller

Customizing Your Game who harnesses the fury of


the weather to blast foes with
wind and lightning. This isn’t
By David Gibson
Illustration by Tony Foti some new, unreleased build
that I’m play-testing; I just
reflavored my druid’s powers.

Every power comes with its own fluff: a


couple lines of flavor text under the ­power’s
name that describes how the power looks
in action. That this text is seemingly irrel-
evant to the use of the power is not a flaw
but a strength of the game. Players can
choose how their characters’ powers act,
customizing each for the theme of the char-
acter or feel of the campaign. One fighter
using cleave might strike so hard that the
blow continues through one enemy into the
next, but another might describe his attack
hitting one target so hard that the foe is
slammed into the monster standing beside
(the latter fighter might change cleave into
Three Stooges strike).
Reflavoring or even renaming individ-
ual powers is easy. Returning to my druid,
there was no level 1 encounter power
with the desired weather or storm vibe,
so I turned thorn spray into debris spray.
I described it as “summoning a wind to
blow loose stones and detritus at my foes.”
Mechanically it is the same power with
the same damage and same range, but it
fits the character much better than the
plant-based default.

TM & © 2010 Wizards of the Coast LLC. All rights reserved. D e c e m b e r 2 010 | D r ag o n 3 9 4
48
Reflavoring Powers: Customizing Your Game

It’s even possible to reflavor an entire class. Reflavored Races chance might not be the result of a halfling’s good for-
Instead of a rechristening a few powers, altering a tune but instead the character using their misleading
A character’s class is their primary feature, but race
class entails changing the name and feel of every innocent appearance to cause an opponent to hesi-
is the second defining element. It, too, can be easily
power and even a few class features. The monk class tate. Rename the power deceiving appearance and little
reflavored. For the most part, the Dungeon Master
is an excellent candidate. The default monk is an else is required.
establishes the flavor of races, deciding to follow the
East-Asian martial artist—the Shaolin monk that gave
default assumptions of the published books or deviate
the class its name. This does not fit the feel of many
with an alternate view of the race more suited to the
In the Past
European-inspired campaign settings. It’s easy to re- Reflavoring is not a new concept, but in older editions
campaign world. Problems can occur when a player’s
imagine the class as a western pugilist, pulling off his of the Dungeons & Dragons game, it was chiefly
view of what they want the race to be differs from the
doublet and rolling-up his sleeves before engaging in confined to martial characters. Spell descriptions told
DM’s. One solution to this dilemma is reflavoring a race.
fisticuffs. Crane’s wings becomes hard right hook, drag- what they did and how they looked, but melee attacks
Uncommon races, especially those new to 4th
on’s tail changes to haymaker, and the f lurry of blows were left entirely to the Dungeon Master. A creative
Edition, are the most likely to cause problems. For
class feature is renamed f lurry to the solar plexus. and quick-witted DM could turn four rounds of
example, the genasi are found only in the Forgotten
An even more extreme example would embrace the simple melee attacks into a wild cinematic ride with
Realm’s Players Guide, so some DMs might decide they
monk’s place in the psionic power source. Imagine a evocative descriptions of parries, thrusts, and skilled
are inappropriate for a homebrew setting. Instead of
monk that made only soft gestures with their attacks, blows despite the mechanics of each attack being
fighting that ruling, the player could instead re-imagine
using telekinetic force to deliver damage instead of identical and rather bland.
the genasi into a race that does fit their DM’s world or
muscle and might. Instead of back-flipping and dash- Player characters could always be customized
even transplant the genasi’s racial abilities onto another
ing across the battlefield, the character might float half through description. Depending on how they were
race that the DM will allow. Perhaps the player’s genasi
an inch off the ground while toppling foes with a wave presented, a rogue using sneak attack might be tar-
character is instead a unique human with elemental
of the hand. This character could keep the names of geting a vital area, skilfully hitting a less armoured
powers related to their class, such as an earthsoul genasi
powers as-is or rename them to emulate those of other portion of the body, or using surprise to strike the
warden focusing on earth powers; a windsoul genasi
psionic classes: dancing cobra becomes kinetic thrust, unwary. R.A. Salvatore’s halfling character, Regis, is
might be transformed into an eladrin subrace that hails
drunken monkey transitions into hammer of the third eye, not portrayed as a deadly killer with skill or knowl-
from a specific part of the Feywild—the rare skystrider
and flurry of blows becomes flurry of the mind. edge of anatomy, but in game terms is as much of a
eladrin of the towering spire-trees of Saerlina.
Be sure to tell your Dungeon Master what you’re backstabbing rogue as the assassin Artemis Entreri.
Sometimes, races can also be reflavored into some-
doing before you set about renaming all your powers The mechanics and flavor of spells were intermin-
thing that’s not otherwise available in the game. This
and especially before the DM spends five minutes gled in earlier editions, and descriptions sometimes
can be older material that has not yet been updated
searching for your renamed power in a rulebook or included subtle mechanical elements. A fireball spell
to 4th Edition—for example, a windsoul genasi
the D&D Compendium. It only disrupts the flow of the would have been difficult to repurpose into an innate
being transformed into a raptoran (with windwalker
game if you need to stop in the middle of combat to ability, for example, because it could be detonated
renamed swiftwing f light) or an illumian customized
explain that your “wizard” is actually a master alche- early and occasionally needed to be aimed. Chang-
from a half-elf (dilettante renamed with an appropri-
mist throwing an explosive alchemical vial in place ing a spell into an innate ability or alchemical device
ate illumian word). A player wishing to play a young
of a fireball. Aalways make a note of the original name could also be seen as an attempt to bypass restrictions
child might opt for a halfling. Although the character
and source of the power in case you need a quick on spell-based magic such as anti-magic fields and
is an immature human, the character uses the half-
rule check. spell resistance.
ling’s racial ability bonuses and racial power. Second

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Reflavoring Powers: Customizing Your Game

Changing Damage normally be potent against. Because undead are resis- Encounter Power: For the level 1 encounter
tant to necrotic damage and vulnerable to radiant, evil power, I chose clarion call (from Arcane Power) which
So far, we’ve only discussed changing descriptions and
clerics might have some problems dealing damage. describes “Yuri the Hunter, and the sound of his
not rules. But the theme of some characters is depen-
For similar reasons, keywords should be changed bellowing horn,” a blast 3 power that does thunder
dent on their damage type. No matter what lightning
only with great care. Altering a Fear power to a damage. It effortlessly becomes hoof of the Horned
bolt is called or how much it is reflavored, it will not fit
Charm power or vice versa seems like a small change, King: “You invoke the Horned King and with a stamp
the idiom of a flame wizard unless it does fire damage.
but it does change the monsters that are affected of your hoof against the ground, buffet your enemies
It is also possible to change the damage type of
(and unaffected) by the power. If the DM plans to with a mighty shockwave.”
powers or feats to better fit a character—with the
use many monsters that are resistant or vulnerable to Daily Power: I chose vile brand (from Dragon 382)
Dungeon Master’s permission. For example, a dispro-
both, then making that change will have less impact as the level 1 daily power, mostly because minotaurs
portionate number of feats favor cold-using characters;
on the numbers and is well worth allowing. are bovines and distinguished by their brand. The
changing those feats to another damage type should not
name is fine, but it could also be renamed brand of
automatically break the game. Such a change should not
be made lightly, without considering the ramifications,
An Example Baphomet. Instead of just branding your enemy with
To illustrate how all of this works, let’s look at a a generic mark, it becomes the symbol of your patron.
and certainly not without consulting the DM.
sample character. A solid theme is important, and The power also allows the warlock to take damage on
Simply changing one damage type for another
I want a strong connection between race and class. a miss in order to not expend the power. I envision this
seems harmless, because the power is otherwise
I don’t want a combination that already has powers as the warlock’s own brand reheating as they renew
unaffected, but not all damage types are equal. Fire
designed to complement the pairing, because then I their oath of fealty to the Horned King. This doesn’t
and necrotic damage are among the most resisted
won’t need to reflavor anything. just rename and reflavor the power but adds depth to
damage types in the game. A character who special-
Class Feature: Minotaurs have a background tie to the character: warlock minotaurs now show allegiance
izes in those keywords is at a small disadvantage.
the demon lord Baphomet, which creates a great story by scarring their flesh with the symbol of their master.
Other damage types, such as thunder and force, are
hook for an infernal warlock, but no warlock powers Utility Power: Thinking ahead to when the char-
very seldom resisted, and switching to them grants
reference the Horned King. Infernal warlocks gain the acter hits level 2, I’m already considering eyes of the
a subtle advantage. Likewise, some classes special-
class feature Dark One’s Blessing; this reflavors nicely Spider Queen, which grants darkvision and the ability
ize in particular types of damage, so altering feats to
to Baphomet’s Blessing. Instead of gaining vitality from to see invisible creatures. Minotaurs of past editions
accommodate that damage type gives those classes a
fallen enemies, the warlock might refuse to fall, ignor- did have darkvision and scent, making this power a
slight advantage. Divine classes heavily favor radiant
ing wounds out of sheer, bull-headed stubbornness. nice throwback. I’ll call it senses of the beast. While the
damage and will have a broader choice of powers that
At-Will Powers: Minotaurs favor melee attacks, so it power mechanically grants enhanced sight, which
benefit from feats augmenting radiant damage attacks.
makes sense to swap eldritch blast for eldritch strike (from would go away if the character is blinded, it is an easy
Divine classes are an interesting example, because
Player’s Handbook Heroes: Series 1). Eldritch strike might be switch to describe it as the ability to see the invisible
most assume that the character follows a Good god.
described as a magic-infused gore attack or as a weapon through an enhanced sense of smell.
There are no alternate powers for clerics of Evil gods
or even sinister clerics of Unaligned gods. A frequent being surrounded in an aura resembling twin horns.
About the Author
suggestion for making an evil cleric is to swap radiant Once you start, it’s tempting to reflavor everything, David “Jester” Gibson is an elementary school librarian
damage for necrotic damage. This puts the character but if something works then leave it be. It’s less to and experienced amateur writer. You can find his work on
remember later, and you can focus on what doesn’t his Wizards of the Coast Community site blog, the At-Will
at a slight disadvantage, however, especially against
blog, the Fraternity of Shadows fansite, and the Power Source
undead–creatures that divine characters would work. A perfect example is hellish rebuke, which works
podcast. This is his first work for Dragon magazine.
perfectly with its description of anger and pain.

D e c e m b e r 2 010 | D r ag o n 3 9 4
50
“My son, we have come to the end. I
can teach you no more. I release you
from your apprenticeship,” said the
old man.
  “But father, surely you have more
lessons! I don’t feel ready,” said the
young man.
  “Chisel and stone, boy! What you
feel is fear. Fear of the unknown. You
have mastered all I—in fact, you have
taught me. You will be a greater
runesmith than I ever was.”
  The boy was silent for a time. In
the dim light cast by the forge fire, the
old man could see a question in the
youth’s eyes. His patience had limits,
so the old man eventually snapped,

Class Acts: Runepriest “What? What troubles you?”


  The boy looked up, eyes reflecting
flames. “You have held something

  Lost Runes of Unmaking back.”


  The old man arched an eyebrow,
but said nothing. It was his turn to
By Robert J. Schwalb look away.
Illustration by Wayne England   “There is one thing you have not
taught me. The rune on your ham-
mer. I have tried to copy it. Each
time, I became lost in the pattern.”

TM & © 2010 Wizards of the Coast LLC. All rights reserved. D e c e m b e r 2 010 | D r ag o n 3 9 4
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Class Acts: Runepriest

  For long minutes the old man remained the elemental servants arrayed against the gods and The Rune of Fiery Might finds its origins in a deadly
silent, chewing his lip, causing his beard their legions. A mortal bearing such a rune could contest between Moradin and Imix. The Elemental
shrug off boiling flames, withstand a hurricane, or Prince of Fire, bound as he was to Tharizdun, threw
to bristle. The boy waited.
keep his or her feet in the worst quake. The magic the his forces against the god of the forge at the Battle of
  The old man broke the silence by blow- runes contained could be summoned to lend incred- Nine Peaks. Moradin smote the corrupted primordial,
ing out his breath. He fixed the boy with ible power to the wielder’s attacks, power enough casting the squirming prince down to the Elemental
as serious a gaze as he could muster and to shatter mountains and part seas. As with other Chaos where he would later be bound in adamantine
said, “That, my son, is not for you. Even if weapons from these ancient times, the runes proved chains. As he fell, the primordial’s ichors etched a
I wanted to teach it to you, I couldn’t.” too dangerous for mortals to wield, so the gods sought blazing rune into Moradin’s hammer, a rune that later
to undo their creation. But the runes proved too flared with dread power whenever the god gave into
  “I don’t understand.”
powerful for even divine hands to undo, and so it was his wrath. Moradin controlled the rune’s fury, and
  “That is not my rune to give. Should decided that they would be hidden in the most forlorn bestowed its knowledge on his prized followers with
you prove worthy, the rune will find you.” places, their names erased from the histories, and great reluctance—for though the rune offered great
their wielders recalled to live out their days under power, it could also poison its wielder’s soul.
The Lattice of Heaven shattered. Divine dominions the gods’ watchful eyes. For centuries, the Runes of
burned in the Astral Sea. Below, stars fell to earth Unmaking have lain dormant, nearly forgotten, lost to Gaining the Rune
while continents tore themselves from their founda- the world and the planes, and even to the gods’ own The Halls of Agrandor grace one of the first fastnesses
tions, some sliding into the seas while others drifted, memories. Such power, however, rarely stays hidden raised by the dwarven lords of old. The fortress city
crashing into other lands. Chaos ran unchecked and for long. withstood invasion by orcs, sieges by giants, and arson
the Dawn War dimmed Creation’s future. Desper- by the hated dragon Ichendethé. So strong proved
ate to consolidate their gains, the gods compromised
their values by making alliances with their darker
Runes of U nmaking this fortress, the Acolytes of Stone and Steel chose the
Four major runes are described in this article, each site to inter Rothgen, a famed runepriest who was the
brethren and fielding armies of abominations to meet last to master the Rune of Fiery Might. They sealed
the elemental flood spilling into their plane. They demonstrating one technique the gods used to over-
come their elemental enemies. One does not just buy away their fallen hero deep in a vault protected by
went further, bestowing potent weapons on their devoted homunculi and cunning traps, certain none
servants to match those wielded by the primordials’ a Rune of Unmaking; each must be found and mas-
tered, usually as a reward from completing a quest. would disturb the runepriest’s rest.
followers. History shows the gods emerged the vic- The world turned and an age died. Spriggan invad-
tors, the primordials cast down, bound in chains, and Once acquired, the rune is an alternative reward (see
Dungeon Master's Guide 2), much like a divine boon. ers drove the complacent and greedy dwarves out and
sealed away for all time. Yet the weapons and magic laid claim to the cavernous halls, polluting them with
created were left behind, no longer needed. These
tools were hidden, imprisoned, and safeguarded to Rune of Fiery Might their filthy presence. The invaders have ventured
into the deep chambers, drawn by the rune’s whis-
prevent their exploitation by misguided mortals or The rune unfurls into a fiery line that reaches out to burn
pers, though none have found the hiding place and
other powers. you. Yet when it touches your f lesh, you are not scorched.
returned to tell about it. But it is just a matter of time
Among the many relics left from the Dawn War Instead, you feel your fury rise, inf lamed by the rune’s
before the spriggans overcome the defenders and
are the Runes of Unmaking. At one time, there were potent magic.
plunder these most sacred vaults.
upwards of a dozen, each fabricated to contend with

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52
Class Acts: Runepriest

Rune of Fiery Might Level 19 Rare First Creator Annam. Whatever the truth, the tales Rune of Storm Unabated
Summoning the rune’s magic causes liquid fire to fill its etch- agree that the Stone King had a palace on a mountain
Lightning slashes through the heavens, thunder booms all
ings until they blaze with brilliant light. aerie, reached by a perilous road that wound up into
around. For a moment, in the afterglow of the sudden light,
Alternative Reward: Lost Rune 105,000 gp the jagged peaks. According to goliath tribesmen who
Property: Whenever you would enter a new rune state, you you think you see an unexpected pattern.
claim descent from the ancient monarch, it toppled
can enter the rune state of fiery might instead. While in
this state, when you hit with an attack, enemies adjacent to into a mountain valley some two centuries ago, where
There are storms and then there is the storm. After
you take 10 fire damage. its shattered remains can still be found.
the Lattice of Heaven fell into ruin, Kord descended
Power (Daily F Fire, Teleportation): Immediate Interrupt. Trig- While the lands are littered with similar wreck-
ger: You are hit by an attack. Effect: Each enemy adjacent from the heavens to hunt down the primordials’ ser-
age and half-remembered legends, what makes the
to you takes 10 fire damage. You then teleport up to 5 vants in the Elemental Chaos. Wrath blinded him
squares. Stone King so interesting is that the tyrant lived for
to the risks and the destruction he wrought, for he
several centuries, if the old tales can be believed. The
would leave no mountain intact in his searching.
Rune of Stone Eternal source of this remarkable longevity was his throne. It
Before he could cause too much trouble, the dreaded
The granite slab bears a strange runic marking. This mark was a massive thing, made from solid granite, rough
slaad lord Ygorl confronted the god. The two fought
is not chiseled, but rather appears to be a pattern in the and unworked. So long as the Stone King sat upon the
to a standstill, for the closer the Lord of Entropy
stone itself. Touching the rune, you feel strange power f low throne, no weapon could harm him and no poison
moved to the beginning of time, the more powerful
into you, a sudden strength and resilience unlike anything could sicken him. The throne was even rumored
he became. No strike the battle god made could slow
you have known. to hold time at bay. The goliaths claim the throne’s
Ygorl’s ravenous scythe. Kord knew he faced certain
power sourced from a strange pattern in its back, a
doom standing alone against the slaad’s horrid might.
Stolen from the Lattice of Heaven by primordial complex rune placed there in ancient days by the
With one mighty roar, he leapt up into the heavens,
forces in the Dawn War’s earliest phase, this rune’s gods as a promise. While the rune endured, the gods
masking his retreat with a boiling storm which
theft unraveled the divine plan for a unified heaven would maintain the prisons that ensured the world
blocked any pursuit.
and changed history’s course forever. The Rune of would be free from future contests between elemen-
tal and divine.
Stone Eternal was a mystical glyph that gave the Lat- Gaining the Rune
tice strength enough to bind the different dominions. This divine storm has never dispersed, lingering even
Rune of Stone Eternal Level 20 Rare
Though removed from its original purpose, the Rune now, growing and shrinking with the god’s ferocious
You awaken the ancient rune to gird yourself in divine power.
of Stone Eternal offers incredible strength to those temper. The storm captured the god’s voice and gave
Alternative Reward: Lost Rune 125,000 gp
who master its power. it form as a rune, visible only when the storm’s light-
Property: Whenever you would enter a new rune state, you
can enter the rune state of stone eternal instead. While in ning strikes an elemental creature. Many of Kord’s
Gaining the Rune this state, you gain resist 10 to all damage. servants crusade into the Elemental Chaos in hopes
Power (Daily): Immediate Interrupt. Trigger: You are hit by an
The Stone King, called the Living Rock by his giant of witnessing the holy tempest and, in doing so, earn
attack. Effect: You turn to stone until the start of your next
underlings, is nearly forgotten in the modern era. He turn. While turned to stone, you cannot move, you take the magnificent rune said to contain a fragment of
once ruled the distant Skyclaw Peaks, now a line of a -5 penalty to all defenses, and you gain resist 30 to all the battle god’s vast power.
weathered, tree-covered mountains in the far west. damage.

Legends of the king’s identity abound; some claim he


was a goliath chieftain, others a stone giant despot, and
still others believe he was a fierce primordial sired by

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Class Acts: Runepriest

Rune of Storm Unabated Level 16 Rare Gaining the Rune About the Author
Robert J. Schwalb is one of the world’s most interesting
Sparks fly from the rune when you access its power and thun- The rune holding Cryonax’s vault closed weak- people. When he’s not traveling the world, fighting crime
der growls in your footsteps.
ens. From time to time the prison rises from the and impressing the ladies, he blows into his office in Tennes-
Alternative Reward: Lost Rune 45,000 gp deeps—breaking the waves and f loating, a sinister see where he rattles off a few words that mysteriously make
Property: Whenever you would enter a new rune state, you themselves into books and articles for your reading pleasure.
can enter the rune state of storm unabated. While in this island—only to sink once more, leaving a noxious
A discerning reader might find his name in some one hun-
state, your runepriest at-will attack powers deal 2d6 extra stench, black ice, and an oily smear to mark its pas- dred fifty books and articles he’s produced for games such
lightning and thunder damage. sage. The vault rose not long ago and was discovered as Dungeons & Dragons® , Warhammer Fantasy Roleplay, A
Power (Daily F Lightning, Thunder): Standard Action. Attack: Song of Ice and Fire RPG, Star Wars RPG, and the d20 system. If
by the dragon Veng, who proved unprepared for
Area burst 1 within 5 (creatures in the burst); + 19 vs. Re- you remain unconvinced, you ought to take a look at Monster
flex. Hit: 10 lightning and thunder damage, and the target the entrapped primordial’s inf luence. The utterly Manual 3, Player’s Handbook 3, and Martial Power 2. He’s in
is dazed until the end of your next turn. mad dragon lairs on the island, using it as a base there. Promise.
to launch strikes against passing ships and nearby
Rune of Tide Inexorable coastal villages. All the while, the rune on the obe-
The murky waters boiled and seethed, a frothing mass lisk at the island’s center shines with a baleful light,
heralding the island’s rise. Breaking the unruly seas, a awaiting a hero to take its power and send the island
dark obelisk stood upon a filthy black island nearly a mile back to the depths.
across. Kelp clung to the rock as if in modesty, dripping with
noisome brown slime. Through the mess shone a silvery Rune of Tide Inexorable Level 17 Rare
rune. All who beheld the rune felt pulled to it, to bathe in its Calling upon the silvery blue rune, you hear distant, crashing
waves as its power suffuses you.
unwholesome light.
Alternative Reward: Lost Rune 65,000 gp
Property: Whenever you would enter a new rune state,
The chains binding the fallen primordials owe their you can enter the rune state of tide inexorable instead.
creation to Moradin’s forge and Kord’s strength, yet While in this state, you can choose to be immune to
not all the Dawn Titans were bound by these cham- forced movement. In addition, whenever you are slowed
or immobilized by an effect that a save can end, you can
pions. The gods shackled their foes through various immediately make a saving throw to end that effect.
means; by forcing them from this reality altogether, Power (Daily): Minor Action. Effect: Close burst 3 (creatures in
their names erased from history’s annals, or using the burst). You push each target up to 3 squares. Aftereffect:
Close burst 5 (creatures in the burst). You pull each target
the world itself to confine the tempestuous monsters.
up to 3 squares.
When Melora defeated Cryonax to gain mastery of
the waves, slaughtering his demonic and elemental
servants that sailed the frozen northern seas, she
plunged the primordial into a deep trench and sealed
him beneath her great stone shield. The rune adorn-
ing her shield holds Cryonax imprisoned. Though it
cannot be removed, the sigil may lend its power to a
worthy champion.

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Unearthed Arcana:
  The Awakened Psion
By Peter Schaefer and Robert J. Schwalb
Illustration by Craig J. Spearing

The methods used to gain psionic energy might be push against their limits. They venture beyond the
similar from one psion to another, but how they accepted methods into proscribed territory, where
manifest the energy varies a great deal between the new expressions and avenues for channeling the
competing orders and philosophies found in the mind’s energy can be explored. Most telepaths favor
world. Telekinesis and telepathy are the dominant disciplines that allow contact with some other indi-
methods, but those broad categories encompass vidual. Through contact, the psion can manipulate
many “sciences” taught within the different psionic another’s emotions, sensations, and even thoughts.
institutions. In effect, these foci represent aggre- Such connections are short-lived—a mere touch.
gates of different approaches to and techniques for Long-standing wisdom and experience among those
mastering what some call psionic magic. In simpler who practice the psionic art holds that prolonged
terms, a science is composed of several disciplines contact with another mind invites a serious danger
united under a single theme that is pioneered by a to the psion’s mental state. Deeper contact can result
psion from the past and taught to each succeeding in an inadvertent merging of consciousness. Anyone
generation, or that is uncovered through painstaking who has seen the effect of such “personality pollu-
research and meditation. tion” tends to heed the warnings against extensive
The powers described in Player’s Handbook 3 invasion into a single mind.
are not just the most common, but also the most The “awakened,” as they call themselves with no
acceptable disciplines known in the world. They small pride, ignore or entirely reject these prohibi-
only scratch the surface of what psions can achieve. tions. They push deep into other minds, where they
Whole worlds of thought exist within the psionic let their own thoughts take root until their percep-
community on the ways in which even time and tions merge with the subject’s. Doing so frees the
space can serve the individual mind. One such psion’s thoughts from the confinement of their own
trend—a relatively recent one—is adhered to by skulls and lets them sense the world, on a temporary
those who take the best telepathic concepts and basis, through another.

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Unearthed Arcana: The Awakened Psion

Apologists downplay the danger this practice Rewards believable the thought is, the more likely it is to
poses, but there are genuine long-terms risks associ- be believed.
The awakened cast their minds deep into the minds
ated with this technique. Psions who dabble too much F Sample Personality: You delve deeper and
of their foes to ensure their effectiveness—at the risk
in this science might be polluted by their foes. When snatch tidbits from the target’s mind and
of mental contamination. Any psion can use these
they retreat to their own minds, they might drag back memory, determined by the DM. These can
techniques, but they are favored by those who focus
memories, emotions, and urges not their own. An include useful information such as secret
on telepathy.
awakened psion must be vigilant against these exter- handshakes or code words, who has a key to
Before you make an attack roll for a psion attack
nal influences and recognize them for what they are. the vault, or personal data such as the target’s
that targets Will, you can choose to delve into the
Those who lapse can find other personalities taking name, ambitions, and what it actually thinks of
mind of your target. If your attack hits, in addition to
root and causing irrevocable personality changes that its master. Having this information might grant
the normal effect, you can draw information from the
frequently end in tragedy. bonuses to social or other skill checks, at the
target’s mind. Choose one of the following:
Even the cautionary examples of psions who crip- DM’s discretion.
F Borrow Sight: In addition to your own sight,
pled their minds with personality intrusions are not F Shared Kinesthesia: You share the target’s
you see all creatures and objects the target
enough to keep all psions on guard against personal- awareness of its body and location. You ignore
can see, from the target’s position. You can
ity pollution. Some psions take few if any precautions, any concealment or total concealment the target
determine line of sight and line of effect for
or even welcome contamination for the insights it has until the end of your next turn.
ranged psionic attacks from your space or the
brings. They object to the notion that psychic scraps F Skim Mind: You learn the target’s thoughts and
target’s space. This effect lasts until the end of
slowly drive a person insane. Quite the opposite; they emotions, determined by the DM. These tend to
your next turn.
claim that the merging of many personality fragments be surface thoughts (no one thinks deeply in the
F Learn Intentions: You learn the target’s
slowly transforms them into something greater than middle of a fight). They might be immediately
likeliest reaction to the current tactical
themselves. They see the world from multiple per- useful, such as which squares not to step on or
situation. The DM decides and divulges to you
spectives, through other beings’ filters, and open their which direction reinforcements are approaching
what actions the target will take on its next
minds wide to accept the secret truths that are denied from. Or they might be dramatically interesting,
turn, given the information it has. Should the
to others. such as the enemy’s anxiety over losing a lucky
situation change significantly, the target might
This is an extreme view. It is possible to take psy- talisman just before the fight or intense fear of
take a different action.
chic risks while dipping into another’s mind without not stopping the intruders, because of what the
F Plant Thought: You leave one of your thoughts
stripping oneself bare of defenses. The benefits vary: master does to those who fail.
or feelings in the target. This thought is not
insights into an opponent’s mind can reveal secret
strong enough to control the target, but it can
caches of loot, passwords, trade secrets, and personal
change the target’s actions in subtle ways. The
information useful for bluffs, bribes, and blackmail.
belief that reinforcements will arrive at any
The risk can be reduced, but it can never be elimi-
moment might keep a monster from fleeing; the
nated. Awakened psions accept the risk routinely,
thought that an enemy is just one wound away
while more cautious types only nibble at the edges
from collapsing (when in fact he is the strongest
without ever taking a full bite.
member of the party) can change a monster’s
plan of attack. How the implanted thought
affects the target is up to the DM. The more

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Unearthed Arcana: The Awakened Psion

Dangerous Delving It bears repeating that the decision to delve, or to Consequences of Delving
Some forms of delving bear greater risk than those delve deeply, must be declared before you make d20 Consequence
the attack roll. If you forget to make this declaration 20 You feel dizzy, but there are no serious adverse
above. When you choose to delve, you can choose
effects.
from among the following options instead of the before the die hits the table, then you did not delve.
16-19 Until the end of your next turn, you are dazed
above options, but there is a price to pay. If your and the target can see through your eyes.
attack hits, choose one of the following. Critical Success 11-15 The target learns something from the surface of
F Detect Weakness: You gravitate toward the An awakened psion can always sense more of the your mind, determined by the DM. This is often
target’s greatest fears and insecurities and target mind while delving. It is a murky lake, full of relevant to the current situation, such as what
exploit them. Your attack deals +1d10 extra mysterious and intriguing objects just out of reach powers you have available or what magic items
or out of sight, like a massive shadow. On a critical you’re considering using. Cooperate with the DM
damage per tier. This requires that you identify
when asked about your immediate intentions.
with the target’s self-perceived weaknesses and hit, the awakened psion discovers that the lake is
6-10 The target learns something from your memory
increases the potential baggage you carry back clear and everything is hers to explore and manipu-
or about your personality, determined by the
to your own mind. late. She has cast herself into the very center of the
DM. This might be relevant to the current
F Foster Insecurity: You leave behind new fears target’s mind. At such a time, the target’s mind is situation, such as what powers you have
and insecurities designed to grow into full- laid bare to you. In addition to encouraging the DM available; longer-term, such as where your party
fledged self-doubt before the target’s next action. to be generous with the results of your delve, you calls home; or personal, such as your childhood
The target takes a -2 penalty to attack rolls until can also dominate the target until the end of your nickname or that you hunt for your parents’
the end of your next turn. Such doubt must be next turn. murderer. You do not know what information
the target has received.
transplanted healthy from rich soil—your own
true fears are all that will do, giving the target’s Risks 2-5 Some of the target’s memories or personality
overwrite your own, as determined by the
mind more dangerous exposure to yours. All of this power comes at a price. DM. Memories typically overwrite similar
F Manipulate Muscles: You impose some of F When you choose to delve and you roll a natural memories: You might believe you came from
your own muscle memory and reflexes over 1, your delve goes wrong. The sensations, the target’s hometown or married the target’s
the target’s. Until the start of your next turn, memories, and emotions native to the target’s spouse, or the layout of your actual home
the target cannot shift—the conflict over which mind overwhelm the psion. might look foreign to you. Personality traits
muscles do what is too great for so careful an act. are additive: You might acquire the target’s
F When you delve and roll a critical hit, the target’s
ambition to become chief of the hobgoblins,
The process of merging such fundamental an mind is clarified in a way that invites dangerous
its fear of demons and spiders, or its prejudice
aspect of yourself opens your mind to danger. overindulgence. against humans (or your own race), while
F Unnerving Duplication: You superimpose F When you perform dangerous delving, if your retaining your natural inclinations.
your own sense of self over the target’s. It lasts attack hits and the d20 result is odd, you have 1 As above (2-5). In addition, you briefly share
long enough to ensure that the target takes a -5 overexposed your mind. all the target’s goals and intentions. You might
penalty on attack rolls against you until the start When any of these mishaps occur, you have been even believe that you are the target. The DM
of your next turn and then evaporates. Even so, contaminated. If the attack had multiple targets, mul- controls your character until the end of your
sharing something so personal with a stranger in next turn with this in mind.
tiple mishaps can occur. Roll a d20 to determine how
mind-to-mind contact is not healthy. you handle each psychic misstep.

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Unearthed Arcana: The Awakened Psion

The DM can select any effect bound to a result higher but to betray one new trait or another, you are guar-
than the one you roll. anteed to take damage.
Dungeon Master’s Consider Phli Bos, one of the awakened who finds
Guidelines Dissonance himself in a bind. While delving too deeply in a
This system calls for some DM adjudication. It The consequences to delving may seem light. Some kobold’s mind, he came out with a sincere belief that
has to be that way because of the many effects treat them so, accepting their altered minds as the dragons are godly beings who must be worshipped.
that are governed by character and story rather natural result of expanding awareness. Those who Later, when dealing with an errant knight who was in
than combat mechanics. As a general rule, his way, Phli picked up a certainty that dragons are a
struggle against them, intentionally or through sub-
when a delve succeeds, provide the player
conscious association with the lost traits, suffer. scourge to be destroyed. Normally, these don’t bother
with an interesting tidbit of information that
When you act according to a memory you have Phli much, because he doesn’t spend much time
adds some depth to the world. If the player
thinks of a creative way to use this informa- lost, or when you act against a personality trait you thinking about dragons. But today, one is perched
tion to the party’s advantage, even better. have gained (but not one you developed naturally), right in front of him, and he faces a choice: treat it as
When the player succeeds on a delve with an you suffer mental dissonance and take psychic majesty, try to wipe it out, or disobey both personal-
exciting roll—17 to 19, perhaps—then share damage equal to your healing surge value. If you ity fragments and do his own thing, such as treating
out something grander, something you think acquire the long-term goal of placing Tiamat on a it as an equal. Choosing option one or two gives him
is more valuable, more private to the subject, psychic damage from dissonance. Option three gives
throne above other gods yet you participate in cast-
and easier for the party to take advantage of.
ing down her altars, you will feel pain as two parts of him twice as much psychic damage, because Phli suf-
Finally, on a critical hit, try to give the player
your mind struggle against each other. fers dissonance with two personality traits instead of
exactly what you think he or she is looking for.
After all, they’re paying for it. These gained or altered traits never return to just one.
When deciding the worst effects of a delve normal. Muscle memory of the layout of one’s bed- It is this inevitability that destroys all awakened
gone wrong, aim for story significance, not petty room can redevelop over time, but those memories sooner or later. Every psion who delves without
difficulty. It’s interesting to lose the memory are being made anew. If the memory of your first extreme prejudice will one day break down into
of a brother, best friend, childhood nickname, kiss is wiped out by the evil sorcerer’s similar a shattered mirror of stolen memories and partial
or hometown. It’s only frustrating to lose the personalities. They are dangerous and unpredictable
memory with an evil first girlfriend, yours is gone
memory of the party’s hireling such that the
from your mind. Only powerful mind magic beyond characters.
psion takes damage every time he goes to get
50’ feet of rope from the group pack. Likewise, the grasp of modern mortals could return it, and
gaining the personality trait “I don’t use magic” that, too, has a price. Likewise, new personality traits
or something equally debilitating is obnoxious. never fade.
Choose instead something that comes into play After enough adventuring, most awakened psions
while the group is exploring social or story situ- have at least one pair of conflicting traits and risk
ations, not during combat (or at least not often experiencing dissonance. The danger in doing
during combat).
anything increases exponentially as the number of
conflicting factors increases. These are all additive:
When you betray more than one delving-gained trait
at a time, you take the damage from dissonance for
each trait that is in conflict. When you have no choice

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Unearthed Arcana: The Awakened Psion

The Distilled Dream Caveat Emptor


Practitioners of psionic magic who care about the Players, know what you are getting into when you
Unearthed Arcana
public image of their art shun awakened psions. The choose to play an awakened psion. You will be one of
This is an “Unearthed Arcana” article, which
Distilled Dream is a loose association of ardents, the most flexible mental magicians in the game, steal-
means that it is an unofficial variant for the
battleminds, and psions who hunt and put down ing information, leaving lost thoughts in enemies. You Dungeons & Dragons game. You won’t find
awakened madmen. will know many secrets and dangle many minds from these options in the D&D Character Builder, the
A similar organization, Of the Stained Glass, your puppeteer’s strings. D&D Compendium, or any printed rulebooks. If
consists of awakened psions who believe they can You will also someday implode. If you are unlucky, you’d like to use these awakened psion rules for
control their minds and must end the misery of any you will plummet from the lofty state of a pristine your character, be sure to discuss it in advance
who cannot. and controlled mind to the chaos of a mind with a with your DM and get his or her OK.
Shardminds inhabit both groups in unusually thousand visitors and no one to mop up their muddy
large numbers. There is a whispered belief that the footprints. With better fortune, you will keep your
awakened might have keys to the Living Gate’s recon- growing inconstancy in check for a longer period—but About the Author
struction, or its final destruction. Some shardminds you will one day snap. Robert J. Schwalb is an award-winning game designer who
has contributed design to or developed over one hundred role-
hunt mad psions in the hope that they will find such Play the awakened psion when you want to act out
playing game titles for Dungeons & Dragons®, War­hammer
knowledge in an awakened and shattered mind. enemies’ whims from time to time, and when you Fantasy Roleplay, A Song of Ice and Fire RPG, Star Wars RPG, and
Others believe that the dissolution of the mental appreciate gaining and playing with strange quirks of the d20 system. Some of his more recent work for Wizards of
boundaries between souls weakens the border character. You can’t be afraid of losing control of your the Coast can be found in Player’s Handbook 3, Martial Power 2,
and Draconomicon 2: Metallic Dragons. In addition, he’s a regu-
between the world and the Far Realm. Still others character, because the DM will sometimes decide lar contributor to both Dragon and Dungeon magazines. Robert
think it might strengthen that boundary. what your character does, and other times remind lives, works, and will probably die in Tennessee.
Among the awakened themselves, there is a persis- you of a foreign influence that you must obey or suffer Peter Schaefer beats Rob Schwalb alphabetically by a
hair. In fact, he does all things alphabetically. He doesn’t get
tent rumor-cum-legend regarding an awakened psion the consequences.
up in the morning; he Ascends from Bed, then Continues
who serves one of the gods—some say Ioun, some Most importantly, be satisfied with a glorious, cha- Downstairs to Eat. It’s not easy, but hey, you gotta be crazy
say Vecna or Torog—and who suffers no ill effects otic, broken-minded end to your character, whenever somehow. For years, Peter has artfully been contributing
from her delving. Any traces of her targets’ minds it should come. Because one day, your character will design to every freakin’ game he can imagine: D&D, Exalted,
Scion, World of Darkness games, and so on. It’s just killer, man.
that return with her are stored in a crystal she wears become unplayable. Look forward to it.
around her neck, a personality fragment or memory
imprisoned safely away from her consciousness.
When the crystal prison fills, say the stories, she fuses
the mental rubble into a whole and wholly mad mind
and creates a body for it to wear—or perhaps she gives
it to her god for that entity’s use.

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Born Under a
Violent Moon
The pulse quickens. Breath comes fast and heavy.
Vision sharpens. The body reacts before the mind
comprehends. In the long moments of the chase,
hunter and hunted share the same spirit. No matter

Shifters in the Forgotten Realms


how learned or civil, both become beasts. But one
mouth slavers while the other becomes dry. Both
run toward life, but at chase’s end, only one still
By Matt Sernett breathes.
Illustration by Jeffrey Koch Shifters understand the beast within better than
most. Descended from the union of true lycan-
thropes with humans, elves, and their ilk, shifters
often feel the pull of the moon in their blood,
ebbing and f lowing like ocean tides. Their ambigu-
ous heritage and wild souls have kept shifters on the
fringes of civilization for centuries, but the Spell-
plague threw wilderness and city alike into chaos.
Now shifters are as common as humans in some
parts of the Realms, and a few brave examples ven-
ture forth into the wider world, trying to find hope
in the points of light that dot the wide darkness of
the wild lands.

Shifter
Backgrounds
Below are several regions in the Forgotten Realms
where shifters are found. Use the backgrounds, ques-
tions, and suggestions in the entries to inspire your
shifter PC. When creating a shifter character, you
may select the normal regional benefit for your back-
ground or the alternate shifter regional benefit for
that region.

TM & © 2010 Wizards of the Coast LLC. All rights reserved.

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Born Under a Violent Moon

Baldur’s Gate Baldur’s Gate Shifter Regional Benefit hunger and rage. Or perhaps you fled the area after
Add History to your class skill list. You gain a +2 seeing one of your kind captured and killed by the
Baldur’s Gate bustles with lively trade, and its people
bonus to History checks. Add Elven to your list of people of Daggerdale.
go about their daily lives with the self-satisfied
expressions of contented citizens. But a threat lurks known languages.
When not shifting, you resemble an elf, not a Dalelands Shifter Regional Benefit
in the shadows of a nearby forest. Once, beasts and
blood ran in the Baldur’s Gate streets, and the city human. Your face lacks hair, and your skin tone Add Stealth and Nature to your class skill list. While
came within a whisker of being ruled by the moon- is within the elven range. If you are not shifting, shifting, you gain a +2 bonus to Intimidate checks.
cursed. Grand Duke Valarken recently attempted a this resemblance allows you to pass as elven with a
coup, backed by the werewolves of the Band of the successful Bluff check against a creature’s passive Dambrath
Red Moon, but his defeat sent them all back to the Insight. If someone makes an active Insight check If the shifter race has a homeland in the Realms, it
Werewoods, the forest you called home. You don’t against you, your Bluff check to disguise your shifter might be the dry plains of Dambrath in the Scarred
know the Duke’s fate, but you do know the Band of nature suffers a –5 penalty. South. Before the Spellplague, Dambrath was a
the Red Moon has grand designs on the region. land of barbaric humans enslaved by the Crinti, a
You come from Vehlarr, an ancient territory that The Dalelands half-drow elite. During the Spellplague, the humans
has become legend. Established centuries ago by its A shepherd looks to the rising moon and begins to turned to emergent primal powers and lycanthropes
elf werewolf ruler, this city of lycanthropes, elves, and urge his f lock home, despite the hours of summer that resembled their old tribal totems to drive out
shifters floats in time and space, an effect created by sun that remain in the day. A farmwife scans the the Crinti. Today, shifters are common among Dam-
Selûne long before the Spellplague. Now it appears pale dirt road as it winds into the forbidding wood, brath’s nomadic tribes, sharing tents and horselines
only under the full moon, existing both in the Were- waiting for someone who will never return. A man with their human cohorts. Shifters are thought to be
wood and the Feywild, forming an unstable bridge stops dead in his tracks, then heads home at a run blessed by Malar, bestial exarch of the Dambrathan’s
between planes. Though centuries have passed since after seeing bits of blood and fur on a neighbor’s patron deity, Silvanus.
its unmooring in the world, Vehlarr has felt only 75 doorframe. Such is life in the Dalelands, particularly You come from one of Dambrath’s famous
years of that time. in Daggerdale. nomadic tribes. They say Dambrathans are born
You grew up in Vehlarr, feeling the erratic influ- Surrounded by hilly forests and rocky, mazelike ahorse, and your skills with a mount lend proof to the
ence of both worlds. When you learned of the Band canyons, the citizens of isolated Daggerdale live in adage. What is your tribe’s totem? Were any natural
of the Red Moon’s expansion plans, you felt you had fear of werecreatures striking their villages in the lycanthropes in your tribe? How peaceful or brutal
to help. You disregarded the warnings of your lead- night. The dale has never been a place friendly to were your people, and why have you ranged so far
ers and left, but you waited too long. By the time you outsiders, and shifters are viewed with particular sus- from them?
reached Baldur’s Gate, the Band of the Red Moon had picion. Strangers could be lycanthropes in disguise,
come and gone. Now you can’t return home for fear and the folk of Daggerdale have little doubt that Dambrath Shifter Regional Benefit
of the welcome you’ll get from the werewolves. And shifters run with the monsters that infest the craggy While you are riding a creature, you can reroll any
their anger at your betrayal will remain fresh for a heights of the Dagger Hills. Acrobatics, Athletics, Endurance, or Stealth check
very long time. You are a shifter related to the lycanthropes that using the creature’s skill check bonus rather than
plague the dale. Perhaps you grew to hate the lead- your own. You must use the second result.
ers of your kind after witnessing too much wanton
slaughter. Maybe you were exiled, lacking your tribe’s

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Durpar The Great Dale Luruar


The near-forgotten land of Durpar cowers in the At the full moon, wolves gather outside the village Lurar, or the Silver Marches, is a safe and friendly
shadow of the Beastlands, harboring horrors within of Bezentil in the Great Dale and howl at the night place to visit. Its well-maintained cities welcome all
its borders. Goblin patrols roam the streets of its sky. Soon, travelers through the Dale are plagued by who seek respite or a new start in the world, if they
only city, Vaelan, where monstrous emissaries of the wolves. How can the people “protected” by the druids hold justice in their hearts. But you know that repu-
Beast Lords come to play at diplomacy. Meanwhile, of the Circle of Leth not suspect what they pay for the tation to be a lie. You are one of the “skin-changers”
the grassy hills and tumbled ruins of Old Vaelan privilege? Do they truly not realize the druids them- known to haunt the eastern portions of the Glimmer-
hide a deadly secret: A creature dwells in the ruined selves paw the earth outside Bezentil? wood. You are of the People of the Black Blood.
dungeons, served by lycanthropes and other deadly You were born into a semi-nomadic tribe of shift- This loose collection of shifter tribes and lycan-
creatures. This being, known only as the Whispering ers that roams the Forest of Lethyr. Your tribe is old, thropes has stalked the area formerly known as the
One, has demanded sacrifices from Durpar’s chakas. and its origin is shrouded by the mysteries of the Moonwood since long before the Spellplague. Malar
Some of those the merchant cabals sacrificed were Circle’s cult. Your people keep to themselves and was their patron god, and they remain devoted to
humans, and the Whispering One saw fit to gift some avoid the elves of the forest. Folk outside the Great him as the exarch of Silvanus. Many of the smaller
of them to his servants. Dale don’t even know your tribe exists. Why did tribes, particularly those populated by wereboars and
You were born of a union between a servant of the you leave your homeland? Were you exiled for look- werewolves, still take captives and make sacrifices
Whispering One and its human chattel. Your parents ing too closely into the activities of the druids? Did to Malar in bloody rites. Others have come to take
kept you hidden for as long as they could, shielding you f lee after becoming entangled with the forest a broader view, and while Beastlord worship forms
you from the dark secrets of the catacombs, but they elves? Did the druids of the Circle of Leth send you the basis of their lives, there are times when their
couldn’t hide you forever. Finally, they sent you as far on a mission? existence is not devoted to savagery. Growing up,
away as they could. How young were you when you you came to take pleasure in these moments, and
left? Perhaps your parents were kind to you, but how Great Dale Shifter Regional Benefit eventually sought out the famed hospitality of Luruar
“good” were they? You can reroll any Nature check, but you must use in the hopes of learning more about another way of
the second result. Add Elven to your list of known life. Your attempt did not go smoothly, and you found
Durpar Shifter Regional Benefit languages. yourself rejected both by the People of the Black
You can reroll any Dungeoneering check, but you Blood and by the citizens of the city. Clearly, you had
must use the second result. Add Goblin to your list of to forge your own path.
known languages.
Luruar Shifter Regional Benefit
You add Chondathan to your list of languages known,
you add Intimidate to your class skills list, and you
gain a +2 bonus to Perception while you are shifting.

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Luskan Moonshae Isles Rashemen


Luskan is described by its inhabitants as the armpit The Moonshae Isles hold many dangers, but few are Rashemen is a land of stories. Village elders draw
of the world, and you can attest to that truth. Your life so openly threatening as the island of Moray. Giants children close to the fire, not with legends of faraway
began in Luskan’s sewers, and for years you followed make dens in the island’s mountains, and a few orc lands or ancient heroes, but of dark threats that lurk
in the footsteps of the wererats and shifters that made tribes scuffle in the peaks’ shadows, but the Nor- under the bridge just up the road or in the forests that
up your extended “family.” Nothing good came of lander villages huddle close to the island’s coasts in surround their homes. The elders are not wrong to do
this pitiful life of foulness and violence. In fact, things fear of the Black Blood lycanthropes. This tribe was so, for fey beings and monstrous things do lurk close
seemed to get worse every year. If your clan wasn’t once connected to the People of the Black Blood, at hand, including shifters.
battling Shou pirates or running from undead, it was but Malar’s demotion and the tribes’ great physical Your people live in secret in the Ashenwood
squabbling over the meager scraps left by the beggars separation led to division. Now, the terror of Moray’s among legendary monsters like Dar-Guran, the troll
and criminals Luskan calls citizens. coastal villages comes to the rest of the Moonshaes, as who can bite off a human’s head. Yet you also live
You knew you had to get out, but it’s never easy the Black Blood’s weres and shifters take longships on with more benign nature spirits that seem to exist
to leave home behind—especially when you’re savage raids to the other islands. in every limpid pool and quiet copse of trees. Some
enmeshed in a criminal underworld. But a hard life Your kind is hated and feared in the Moonshae Rashemi see your race as the troll, while others view
has taught you hard lessons, and you shared what Isles. How did you come to be on the continent? Per- you as the spirit. Your own people often seem unsure,
you learned with whomever got in your way. What haps you were shipwrecked and helped by someone vacillating between savagery and primal harmony.
was life like for you in Luskan? Did you live only in ignorant of the dangers of Moray. Maybe you stole You left them to find your own way.
the sewers, or did you find shelter among the sur- a ship and sailed to Amn, hoping to escape your
face gangs? A Shou crime syndicate infiltrates the violent home. Or you might have been left behind Rashemen Shifter Regional Benefit
city’s powerful—did you learn your trade from them? on your first raid, stranded when your allies left or You add Damaran to your list of languages known,
Perhaps you have some exotic skills gained through were defeated. you add Nature to your class skills list, and you gain
association with foreign pirates. a +2 bonus to Bluff, Diplomacy, and Insight checks
Moonshae Isles Shifter when dealing with fey.
Luskan Shifter Regional Benefit Regional Benefit
You can reroll any Stealth check, but you must keep Add Athletics to your class skill list. You gain a +3 Sembia
the second result. Add Shou to your list of known bonus to Athletics checks made to swim, and to any Many Sembians focus on maintaining appear-
languages. skill or ability check related to piloting water vessels ances. Others remain watchful for weakness or
or to moving around on a boat. Add Chondathan to signs of anti-Netherese or anti-Shar sympathies,
your list of known languages. and Netheril keeps it own eyes upon the poppulace.
In a land bursting with façade and falsehood, the
nobles of Selgaunt have more reason to lie than
most—for before the Spellplague, Selgaunt’s blue
blood acquired a lycanthropic taint. Rumor lays the
fault at the feet of the ruling Uskevrens, but no noble
mentions that suspicion aloud. One need only touch

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finger to nose and talk of “hot blood” to indicate that Tethyr


a noble son or daughter carries “the curse.”
The noble Janors of Zazesspur hide a terrible secret—
Shifters and Those “who can pass” are trained to suppress their
many of them can shed their skins. The family has
the Gods instincts and take on their roles as idle socialites or
several wereserpent members, and keeps this shame-
Shifters worship many different gods depend- merchant lords. Those who cannot meet varied fates.
ful knowledge hidden. None suspect that the sly, lithe,
ing upon their inclinations and situation, but Some are accepted by their families but kept hidden
and beautiful Janor house smiles with poison-tipped
certain deities have a special relationship with from view. Others are cast out, fostered to those who
their wild souls. fangs. Shifters that result from their unions with
owe favors or bargained to those who collect them.
Selûne: Shifters who follow Selûne adhere humans and half-elves are therefore carefully hidden.
Which are you? Did you struggle to control your
to her followers’ view of lycanthropy as a curse. Without such precautions, many would move to
emotions amid finery and strict rules of etiquette, or
They see shifters’ bestial nature as directly tied destroy the Janors, first and foremost the noble fam-
to the evil of lycanthropy and emphasize strict did your foster parents put you to work as an agent
ily’s scaled and sibilant masters.
emotional control and shifting only when nec- in their trade? Were you forced to leave Sembia after
How do the qualities of your wereserpent heri-
essary. In some respects, shifters devoted to your heritage was revealed, or were you sent on a
tage show themselves in your shifter anatomy? How
Selûne are trying to deny part of their nature, trade mission to distant lands to get you out view of
were you hidden from public view? Perhaps you were
and they are often the most determined foes of the Sembian public?
lycanthropes among her followers. trained as an assassin for those who command your
Silvanus: Silvanus emphasizes the acceptance family members with seductive whispers. Maybe
Sembia Shifter Regional Benefit
of savagery as part of the natural state of the you were only allowed on the streets at night. Do you
world, which resonates deeply with many shift- Add Bluff and Diplomacy to your class skill list. Add know who controls your family’s fate? Do you want
ers. His teachings present a middle way between Netherese to your list of known languages. to save your family from itself, or have you made
Selûne’s emphasis on control of a shifter’s animal When not shifting, you resemble a human more enemies of too many of them?
instincts and Malar’s desire for unfettered feroc- strongly than is normal for your race. This resem-
ity. Many shifters revere Silvanus, even those blance allows you to pass as human with a successful Tethyr Shifter Regional Benefit
that live in cities. Bluff check against a creature’s passive Insight, if you
Malar: Shifters often have a heritage of Add Stealth to your class skill list. You gain a +2 bonus
are not shifting. If someone makes an active Insight
Malar-worship that extends well before the to Stealth checks. Add Chondathan or Draconic to
check against you, your Bluff check to disguise your
Spellplague due to ancestral ties to lycan- your list of known languages.
thropes. They often worship Malar because shifter nature suffers a –5 penalty.
their parents did, and see objections to Malar’s About the Author
evil as misunderstanding the essential nature Matthew Sernett is a writer and game designer for Wizards
of savagery and its necessary role in the world, of the Coast who has worked on both Dungeons & Dragons®
and Magic: The Gathering ®. Recent credits include Monster
and in shifters in particular. Many shifters see
Vault, Neverwinter Campaign Guide, Hero Builder’s Handbook,
Malar’s emphasis on unleashing the beast
and Scars of Mirrodin for Magic: the Gathering. When he’s
within as a rallying cry, fighting the forces of not making monsters or building worlds, he’s watching bad
prejudice against their race. fantasy movies you don’t realize exist and shouldn’t bother to
learn about.

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Arena of
Kalev Shadowfall was having a bad night.
It had started out well enough. Gaining entrance
to Duke Arisor’s palace had proven trivial. This was
peaceful, ordered Fairhaven, after all. The duke

   Shadows
trusted the queen’s law and the governor’s vigilance.
Kalev only needed to bribe one guard to leave one
gate in the outer wall open. After that, he had scaled
the palace’s ivy-covered wall so swiftly not even the
nesting sparrows stirred. The laughter and music
from the grand reception in the ballroom covered any
By Sarah Zettel stray sounds he made, and the hired patrol tromping
Illustration by Craig J. Spearing
through the gardens had completely failed to look
up to see the extra shadow moving across the stones.
Duke Arisor had become too cavalier about his own
safety of late. He was not the first of Fairhaven’s pros-
perous citizens to assume that because the city was
well-ordered it was essentially safe. It was but one of
his mistakes.
Another was selling information too sensitive to be
allowed out of the capitol.
A few drops of oil and a thin blade had popped
the next-to-useless lock on the study’s window. Velvet
draperies blocked off the sight of Kalev slipping down
from the sill.
Kalev remembered thinking it was too easy as he
stepped lightly down, not even rippling the drapes.
He remembered wishing for a little challenge to add
zest to the evening.
He also remembered thinking, Be careful what
you wish for.
Because when Kalev peered between the drapes
to make sure the study was empty, he saw a sprawl-
ing wreck of overturned furnishings and scattered
papers surrounding the mutilated remains of a man
dressed in emerald silk lying facedown in a large pool
of blood.

TM & © 2010 Wizards of the Coast LLC. All rights reserved.

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Kalev swallowed his shock, and made himself Kalev blinked. “Aren’t you concerned I might be Then, it jerked around and jumped head-first out
wait for a slow count of one hundred. No movement the murderer?” the window.
disturbed the gory scene. Kalev crept out into the The woman rolled her eyes. “If you’d done that”— The woman dived after it, arms outstretched. She
darkened room and crouched beside the man to she jerked her chin toward the duke’s gruesome missed by bare inches and sprawled full-length on
ascertain that he was in fact as dead as he looked. remains—“you be covered in blood. You’re not. If you the floor, sending up a shower of papers.
That didn’t take long. The back of the corpse’s scalp were one of that lot downstairs, I’d’ve noticed you.” She A heartbeat later, shouts rose through the open
was torn open, exposing the bloody skull beneath. looked Kalev pointedly up and down. His long black window. Kalev shoved the curtains open, and looked
The neck and shoulders had been shredded, leaving coat, black breeches, black tunic, gloves, and boots down at the crowd of guards gathered below. Some
strips of flesh and silk dangling across the floor. The would indeed have stood out sharply in the ballroom. hared off into the darkness, presumably on the trail
man’s arms were broken. The smell of fresh slaughter “And you’d’ve summoned the guard. You haven’t. So, of the skulk, which had already vanished. The rest
coated the inside of Kalev’s nostrils and left its sick, you’re probably here to steal, which doesn’t bother me, stayed put, probably waiting for orders.
sweet taint on the back of his throat. as long as we’re not after the same thing.” “We need to clear that lot away, or we’re never get-
Kalev reached out and prodded the stiffening “Admirably practical.” Kalev bowed his head. She ting out of here.”
hands, checking the rings until he found the one he was wrong about his reasons for being there, but The woman understood at once. She scrambled to
was looking for: the sigil of peridot and onyx that there was no immediate need to point that out. Kalev her feet.
belonged to Duke Arisor. stowed his dagger, stepped lightly to the other side of “Help!” she wailed at the top of her lungs. “Duke
Snickt. the shelf and crouched down. Arisor is attacked! Oh, help!”
Kalev spun to face the door, drawing his right- “On three then,” he said. “One, two, three.” Attacked. Not murdered. The guard will come
hand dagger from his sash, and found himself A blur of midnight dropped down between them. check the study. Smart. Below, an officer barked
face-to-face with a dark-haired, bejeweled woman Kalev fell back, rolled over his shoulder and came orders. Half the patrol headed for the walls, the other
wearing a formal gown of topaz silk. up on his feet, his dagger in his hand once more and half sprinted toward the main doors, leaving the
Her startling violet eyes darted from Kalev to the a flush on his face for failing to look up in time like space under the windows clear.
dead duke, the ransacked study, and to Kalev again. some lazy guard. The woman wasted no more time. She leaped
The woman opened her mouth. Kalev crouched, A stinking, humanish creature dressed in rags onto the sill. There came a loud ripping noise and
ready to spring across the corpse and muffle her sewn with bones landed beside the duke’s corpse. Kalev suddenly found a mass of topaz fabric f lying at
scream. One hand brandished a notched short sword, the his head.
“Blast!” she exclaimed. other clutched what looked like a golden statue of a He knocked the bulky missile aside. When he
The woman shoved the door shut and strode into cyclops. It bellowed wordlessly, revealing a mouth full could see again, the window sill was empty.
the chaos, kicking up papers around her ankles. of black teeth. The sound of running feet in the corridor was
Kalev, for one of the few times in his life, found him- Skulk! Kalev leaped backward. very loud.
self startled past the ability to move. “Grab it!” shouted the woman. Kalev swung himself onto the sill, grabbed the ivy
The woman went straight to a massive bookshelf “What!” cried Kalev, his voice embarrassingly and climbed down until he could safely let himself
that, like the unfortunate Duke Arisor, lay toppled shrill. drop to the ground. He landed in time to see a faint
on its face. She dug her fingers underneath its edge The woman snatched up a broken chair to swing flash of jewels in the lamp light as the woman scaled
and strained. at the skulk’s head. The skulk ducked, howled, and the outer wall.
“Help me!” she snapped. raised its blade.

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Kalev set off at a run. He seldom lost his way, even Fortunately, this particular warforged hadn’t been Then, that ragamuffin also blurred, and also
in the dark, and quickly found the side gate again. created for stealth and Kalev, silent in his soft-soled changed, becoming an orc with heavy arms and a
It was still open. He was through and out into the boots, had no trouble following Sheroth’s thudding wide, grinning mouth but still with the bundle of rags
street in time to draw a look of startled fury from footfalls as the warforged stomped over cobbles and clutched in one clawed hand.
the woman—now clad in breeches, boots, and a tight, packed dirt. The second girl shifted, and now the orc faced an
dark tunic—as she gazed down at him from the top of Abruptly, the lumbering footsteps ceased. Kalev elf; slim and golden haired.
the wall. skidded to a halt at the corner of a sagging wood and “Don’t just stand there,” rumbled Sheroth from
Before he could say anything, two massive hands brick warehouse. Dagger ready, he eased himself behind Kalev.
yanked him off his feet and slammed him against around the corner. Kalev gaped at the warforged, who wore a broad-
the wall. Someone whimpered. Kalev’s eyes darted left to sword on his back and a morningstar at his hip.
When his vision cleared, Kalev found himself see a pile of tattered darkness shifting on the other “What about you?”
pinned against the wall an inch off the ground, star- side of a darkened threshold. Kalev peered more “Too big.” Sheroth looked down at him with glow-
ing into the brutish face of a battered warforged. closely and saw a slender girl staring back at him, ing eyes. “Not too big to get you though.”
Essentially a living suit of armor, the creature had one tightly clutching a bundle of rags. Kalev swallowed. It had not been his night.
massive fist cocked back and ready to punch Kalev’s “Don’t go back there,” whispered the girl. Inside the warehouse, the two . . . beings . . . shifted
unprotected head. “Why?” Kalev stepped up to the threshold and and shifted again, becoming human, monster, male,
“Sheroth!” The woman dropped lightly to the crouched down in front of the girl. “What’s back female, beautiful, hideous by turns. Two things did
cobbles. “The target’s this way!” there?” not change. The bundle of rags held by the one, and
The warforged—Sheroth—growled, let Kalev drop The girl drew a huge breath. the clothing of the other. Which gave Kalev his target,
and lumbered after the woman. Kalev hit the cobbles, “Idiot!” cried a familiar woman’s voice. which had now shrunk to become a bearded dwarf in
staggering a moment before he found his footing. Kalev was snatched from behind and once more full armor.
He stared after the retreating pair. What was tossed against the wall. This time his head connected Kalev gritted his teeth, hefted his dagger and
going on? with the filthy bricks and stars exploded across his charged.
The only way to answer that was to follow the vision. When his eyes cleared, he saw the woman He hit the dwarf with his shoulder and they went
woman and the warforged. Choosing the thickest from the duke’s study barrel past him and collide down together, rolling and grappling. Despite what
shadows, Kalev ran. with the girl, knocking them both into the darkness Kalev’s eyes told him, his hands felt no mail, or hair,
Fairhaven was a city of wide avenues and tall of the warehouse. just muscled flesh. Nails raked his face.
spires, famed for its beauty. Duke Arisor however, “Don’t!” cried the girl as she groped one-handed WHAM!
controlled the majority of the spice trade on the backward, clutching her bundle more tightly. The building shuddered around them as Sheroth—
river and had built his main residence close to the Kalev found his feet. The warforged filled the a living battering ram—slammed against the doorway.
docks to keep an eye on his ships and his ware- narrow alley juncture. Inside the warehouse, the Praying the warforged didn’t bring the aging build-
houses. Outside his palace, the district was low, woman . . . ing down on top of them, Kalev stabbed down at
mean, and twisted. The alleys Kalev ran through The woman blurred and changed. Now there were his opponent. The now-dwarf howled as the dagger
now had more in common with a dungeon than a two girls, one in rags, one practically swimming in struck home and kicked straight into Kalev’s belly
Fairhaven thoroughfare and all of his senses were the tunic and trousers the woman had worn. The first with both feet. The wind left Kalev in a rush and he
on high alert for footpads as well as for his quarry. girl stared, eyes bugging out. catapulted backward. A second figure leaped over

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him, slim as a girl but with white skin and ivory hair His arms were empty and the skulk was bound- was stolen. It was traced to Duke Arisor. I was . . .
tinged with lavender. The being wore the woman’s ing for the much-enlarged doorway. Sheroth planted hired to get it back. Quietly.”
tunic, trousers, and jewels, and wrapped its bare himself in its path, but it dived straight between the “Hired?” Kalev arched his brows.
hands around the other shapechanger’s throat. The warforged’s massive legs. Kalev tried to scramble “More or less.” The changeling rubbed a smear of
shapechanger choked and growled, and reverted to a after it, but tumbled over one of the barrels dislodged cobweb from her pale forehead.
bundle of dark sinewy limbs and snarling hatred. by Vix’s impact and turned another undignified sum- “And would I be correct in assuming this piece of
Wheezing hard, Kalev forced himself back into his mersault to slam up against Sheroth’s shins. property is more than just an ugly statuette?”
fighting stance. The shapechangers spun round, grap- The skulk vanished into the night. Vix studied her fingertips a moment before she
pling. Sheroth pounded the narrow doorway, making Sheroth shook his head and set Kalev on his feet. met Kalev’s gaze. “It’s called the Memory Eye and it’s
a deafening thunder over the fight. Kalev looked Then he shuffled past, almost on his knees he had to a magical artifact. Other than that, I don’t know and
frantically for an opening as they rolled on the floor, crouch so low. I’m dead anyway so it doesn’t really matter.”
snarling and screaming, and found none. “You all right, Vix?” Kalev arched his brow. “Dead?”
But he did spot the bundle of rags lying on the “Just about.” Vix sat with her head in her hands, “Metaphorically speaking. I hope.” Vix got to her
ground. her wild white hair sticking out in all directions. feet, using Sheroth’s arm to steady herself. “I can’t
Kalev snatched the bundle up. It was heavy, and When she looked up, she caught Kalev staring at her. believe I let it get away!” With surprising gentleness,
about the size of a loaf of bread. Gold gleamed under “You’re a changeling,” he said. the warforged laid a hand on the changeling’s slim
the tattered sacking. “And you’re a fool.” Vix spat blood and dust and shoulder.
“Who wants it?” Kalev held the bundle high. wiped her pale mouth. “Do you even know what that was?” asked Kalev.
The shapechangers froze and Kalev found himself Kalev shrugged. “Possibly.” He reclaimed his “It was a skulk. Foul thing.” Vix spat again. “Must
facing two pairs of eyes, one murderous and dark, one dagger and sheathed it. “But my name is Kalev.” have been a mesmerist. That kind can cast an illusion
furious and shining amethyst. She glowered at him with her bright amethyst on its victims. A lot of people think they’re shapeshift-
“Mine,” croaked the skulk. “Mine or I kill it!” eyes. Kalev knew some changelings didn’t think ers, which just makes life more difficult for those of
Kalev had no time to make an answer. The other of themselves in terms of human genders, but he us who truly are.”
combatant took advantage of the skulk’s inattention couldn’t make himself think of the pale being in front Kalev nodded. A lot of people did not like nor trust
and gouged at its eyes with hooked fingers. The skulk of him as a “he” much less an “it.” changelings, believing that their ability to change
bellowed and threw the other backward so hard she “Do you want to tell me what this is about?” Kalev form made them inherently devious.
flew through the air and hit a pile of empty barrels gestured around the warehouse. “But skulks aren’t thieves,” said Kalev. “They’re
with a cry. Vix shifted her weight uneasily and glanced up at predators. Why would this one give up the chance for
“Vix!” Sheroth slammed its bulk once more against Sheroth. Sheroth shook his heavy head. a kill for this . . . what did you call it? Memory Eye?”
the doorframe. The whole building groaned. Wood “I’ve already saved your life,” Kalev pointed out. Arisor had been involved in some shady dealings, but
and brick gave way with a splintering crash. Sheroth “You at least owe me an explanation.” according to Kalev’s information, he’d never dealt in
rocketed into the low-beamed space. Vix eyed Sheroth. This time Sheroth only magical artifacts.
The skulk howled and leaped and Kalev found shrugged, the plates that formed its shoulders grating Vix cocked her head toward him. “You know a lot
himself tumbling head over heels. He stabbed out, felt together. for a sneak thief.”
his dagger catch, and be ripped from his hand, fol- Vix slumped forward, resting her forearms on her “So do you,” countered Kalev.
lowed by the bundle. knees. “It’s not that complicated. A piece of property

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“You never did say what you were doing in the * * * exhibiting normal skulk behavior. Skulks were clever,
duke’s study.” but not subtle. They worked with none but their own
“You said you didn’t care.” The Arena of Unparalleled Wonder was House kind, and they were cold killers, interested only in
Vix waved a hand, acknowledging the point. “Well, Phiarlan’s greatest theater and even by Fairhaven maximizing carnage. But after the third death, it had
thanks for the rescue. Time we were going, Sheroth.” standards, an incredible sight. From the alley mouth become clear the targets were not being chosen at
You’re not getting away that easily, he thought. Kalev stared at the sparkling edifice. It took up an random. Each one of the dead had recently provided
“We could help each other,” said Kalev with a feigned entire city block and its mass of glittering domes and the queen’s intelligence services with information.
casualness. “You want to find the Memory Eye. I want crystal spires towered over its neighbors. There was Kalev had been in Arisor’s study to search for signs
to find out why it was stolen by a skulk, and what always at least one performance going on one of the the aristocratic smuggler might have gone into the
Duke Arisor was doing with it in the first place.” dozen public stages or the six or eight private per- information trade. Instead, he’d landed in this busi-
“Why?” formance spaces. The finest actors and entertainers ness with Vix and the Memory Eye . . . Kalev fingered
“I’m insatiably curious.” fought for a chance to play there. And why wouldn’t the medallion he wore beneath his shirt. What’s
Vix watched him carefully for a long moment. they? Queen Aurala herself attended the shows at more, actually finding a skulk was a surprise. He’d
“Why should I work with someone who’s lying to me?” least monthly. expected to find a human trying to make the deaths
“I’m not. I’m just keeping my own secrets. There’s Kalev was not seeing the Arena from its best angle. look like a skulk’s work.
a difference. I’d think a changeling could understand He was watching one of the many side doors where My night for being wrong, he thought. But what
that,” he added. Vix and Sheroth stood talking. He itched to know did a skulk want with a magical artifact? And could
Vix glanced up at Sheroth again. Kalev found what they said, but dared not get closer. At last, Vix it be coincidence that Vix and he both came to Duke
himself wondering how long the two had travelled touched the warforged’s arm in farewell, and went Arisor’s study at the same moment? Even if she was
together. inside. Sheroth took a post beside the door. only a hired thief, whoever hired her might have
“All right,” said Vix. “But I can’t start yet. Meet me The streets around were busy, as the cream of more on their mind than retrieving their property.
at the Arena of Unparalleled Wonder at dawn. I’ll be Fairhaven’s society enjoyed a night’s carousing. The Kalev needed answers, and he did not have time
coming off shift then.” place would have been a pick-pocket’s paradise if to search the whole Arena for them, never mind the
Kalev straightened up. “You work at the Arena? I it wasn’t for the sharp-eyed members of the public whole city. He made his decision and pulled out his
didn’t know House Phiarlan hired changelings.” guard standing by on the street corners. Queen medallion.
“Neither do they.” Vix’s form blurred and Kalev Aurala felt that if petty crime ran rampant through The day Kalev joined the Royal Eyes—the secret
again faced the graceful, dark-haired woman. her capital it would reflect badly on her work toward intelligence service belonging to QueenAurala—he
“We’ll see you at dawn.” Vix picked her way a peaceful, stable realm, and in this at least, her had been given this badge. The day he had been set
through the ruined doorway and into the alley. brother the governor shared her opinions. on the trail of the skulk, the medallion had been
Sheroth gave Kalev a hard glower before shambling Kalev considered his situation. He now had more given a spell. It would work only once, Keue Fourth-
after the changeling. than one mystery on his hands. master, the Eyes’ quartermaster, told him. So he
Kalev waited until the pair had vanished and Despite Vix’s assumptions, he was not a thief. He was not to waste it, or lose it. But for that one time, it
nothing remained but the sound of the warforged’s had been given the task of finding the skulk that would allow Kalev to see what he was looking for, no
heavy feet. Then, using all the skill he had at moving was slaughtering the city aristocracy. Normally, such matter how many barriers stood between him and
undetected, Kalev followed. beasts were relatively easy to track, once you knew the target.
what you were looking for, but this one had not been

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The problem was, if Kalev used it at too great a dis- Warforged were fine tacticians and decent strate- Actors and dancers in glittering costumes darted
tance, he would not be able to exactly determine the gists, but Kalev had yet to meet one who could lie like butterflies between the stagehands in dark tunics
location of what he sought, and then the spell would worth a damn. So Kalev was certain the surprise that and breeches. Burly men hefted boulders and pil-
be used up. The further problem was there might yet stiffened Sheroth’s stance was genuine. As were his lars on their shoulders. The floor vibrated from the
come a better chance, a greater need to see some- next words. motion of feet and carts and machines. Humans and
thing. Kalev weighed the medallion in his hand and “I have to warn Vix.” half-elves trudged back and forth, burdened by boxes
the decision in his mind. “It went in through a trapdoor in the roof, to the or great piles of cloth, or hauled on ropes, or signaled
Then, as he had been directed, he placed the gold southwest of the smaller gilded dome,” said Kalev up to the catwalks to the ones handling the massive
disk against his left eye and murmured the words to quickly. “Is there any way you can check that out qui- glowing crystals that lit the stages.
activate the embedded spell. etly while I let Vix know what’s happened?” Those catwalks made a network overhead that
The medallion grew warm against his skin. “If it gets down into the bowels of the Arena we’ll stretched farther out and higher up than Kalev could
“Who has the Memory Eye?” he whispered. “I never find it,” Sheroth muttered and Kalev held his see. As his eyes adjusted to the dim light, he caught
need to see who has the Memory Eye.” breath until the warforged met his gaze. “Vix’ll be in glimpses of stairways traveling down as well as up,
Instantly, the world around him faded. The effect her dressing room. Second stairs on your left going in, and arched doorways leading to darkened corridors.
was dizzying. People became ghosts, and buildings two flights up, first right, third door on the left-hand You could hide an army in here, Kalev thought.
thin mist. Only one thing remained solid; a black side, got that?” Kalev was also very aware that despite stand-
stain slipping down one of the Arena’s great gilded Kalev nodded and Sheroth went on. “Tell Vix I’ll ing in shadow, as the only one here without any
domes. It clutched a bundle to its chest that, to Kalev’s meet you at door twelve. Door twelve. Got that?” clear purpose he stuck out like a sore thumb. It was
spell-enhanced gaze, glowed like a beacon. The “Door twelve.” only a matter of moments before someone noticed
skulk shambled across the roof, lifted a trapdoor and Sheroth opened the door. “Quick.” him. He shifted his demeanor so he projected con-
jumped through. Kalev nipped inside the Arena of Unparalleled fidence and strode to the second stair on the left
And all the world was solid again and Kalev was Wonder, and into another world. leading upward. As long as he didn’t do something
staring with one eye covered at the Arena. Kalev had attended Arena performances many clod-brained like get in someone’s way, he would
The skulk was in there, somewhere. The skulk, times. He was familiar with the gilt and glitter of probably be ignored.
and Vix, who had spun him a story of blackmail and the front of the house, every aspect of it designed to He hoped.
simple thievery. Kalev felt his jaw harden and he nar- amaze. This was nothing like that. The third door after the first right had the name
rowed his eyes at Sheroth, standing straight and still It was a world of timber, painted canvas, and Vixana Fairlight scrawled on it in chalk, a sign of
in front of the stage door with its massive arms folded. shadows. All manner of effigies hung from fine how quickly things turned over in the Arena. Kalev
Time was slipping rapidly away. black lines, looking disconcertingly like they were knocked, but did not wait for an answer before he
The direct approach then. f loating in midair. Ropes as thick as his wrist con- walked in.
Kalev took a deep breath and pelted across the nected systems of huge pulleys. A steam elemental Vix, in her guise as a dark-haired human woman,
street, dodging horses, carriages, and pedestrians sat in a brass housing at the center of a complex con- started to her feet.
alike. Sheroth looked up, and his jaw dropped. glomeration of wooden cogs and metal gears that “Get out of here!” she cried. “I don’t need more
Kalev didn’t give him any time for questions. drove shafts reaching up into the ceiling and down trouble!”
“Sheroth! The skulk’s in the Arena!” into the f loor. “Neither do I, but . . .”

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Footsteps sounded outside. Vix swore and shoved Kalev emerged from behind the screen. Vix said “It got in through one of the roof trapdoors. It’s in
Kalev backward behind a folding screen draped with nothing, she just sat down at the table of cosmetics here, and it’s got the Memory Eye with it.”
layers of dresses and cloaks. “Keep quiet!” she hissed. and slowly began opening boxes and jars. For a moment, Kalev saw the changeling’s pale
The space smelled of old perfumes and powders. “Who is Nemar?” coloring through the human’s warmer flesh tones.
Kalev stepped back from the screen to keep his Vix dipped her fingers into a paint pot and spread “What in the name of all the hells is going on?” she
silhouette from showing, and breathed shallowly. bright red cream across her lips. “He’s the manager demanded.
He heard a faint swish as the door opened on well- for stage eight. My employer.” “That’s a very good question,” Kalev agreed. “Do
oiled hinges. “And your blackmailer, if I don’t miss my guess. you know what Nemar’s connection to the Memory
“There you are, Vixana,” said a rough male voice. How’d he find out you were a changeling?” Eye is? Or Duke Arisor?”
“What’s the news?” “I took a fall one night,” she murmured, watching Vix shook her head. “I never asked.”
“Nemar.” Vix sounded anything but glad. “It’s her reflection. What’s it like to stare into your own Then, thought Kalev, that’s what I need to find
good. I’ve almost tracked down the . . . it.” false face? Kalev wondered. “Almost broke my leg. out next.
So, this Nemar was Vix’s “employer.” “Almost The pain was bad. It’s harder to hold a shape when Vix narrowed her eyes at him, as if she could read
tracked it down!” Nemar exploded, then he seemed to you’re hurting. He . . . caught me changing.” his thoughts. “Are you planning on spying on him?”
remember he didn’t want to be overheard. “I told you “And are you a thief?” “I’m afraid I must.”
where it was!” he hissed. “I used to be.” She wiped her fingertips on a He waited for her to protest, but she just sighed.
“Unfortunately, Duke Arisor got himself murdered towel. “No one hires changelings, so I fell in with “Don’t get caught. I’ve got enough problems.”
by a skulk,” replied Vix evenly, but her voice was taut a pack of adventurers. But I like living more than “I’ll do my best. Sheroth’s also on the case. He said
as a harp string. “Which stole your precious item.” I like gold, so I came to Fairhaven to try to make a to meet him by door twelve after your act. We can all
“A skulk stole something?” new start.” rendezvous there once you get off stage and plan our
“Yes,” replied Vix coldly. “Strange, don’t you think? Kalev thought about the ugly snarl in Nemar’s next move.”
A creature that has no place in Fairhaven shows up voice, and how he was the one who sent Vix after the “You invite yourself along very easily.” Vix snorted.
and kills the duke shortly before I got to his study.” Memory Eye. If a changeling thief was caught in a “Why should we trust you?”
“None of your lip, thief.” Nemar’s voice turned room with a corpse, how much further would the city “Because you’re in trouble, and there’s no one else
truly ugly. “You swore you’d have it for me tonight!” guard look to find the murderer? “And Sheroth?” to help you.”
“I’ll get it.” “If you want to know his business, you can ask Vix pressed her lips together in a hard line but
“You’d better.” Heavy footsteps crossed the floor, him,” she snapped. he could tell she realized he was right. “My set
cloth swished and wood creaked. Kalev tensed. He “I see.” lasts exactly fifteen minutes. I’ll meet you at door
didn’t want to show himself but he wouldn’t stand by “Do you?” She glowered at him in the mirror. twelve.” She grabbed a spangled cloak and marched
and let Vix be hurt. “You’ve got one too many secrets Kalev made no answer, he just met her gaze. out the door.
to fail, you and that warforged lummox.” Vix blinked first. “I’ve got a performance.” She got Which left Kalev with one problem; how to find
“Leave Sheroth out of this!” up and made to brush past him. this Nemar in the Arena’s labyrinthine backstage,
“I’ll say what I like, Vix,” sneered Nemar. “You just “You’ve got more than that,” he said. “The skulk’s without being noticed and thrown out. He scanned
be sure you finish your job.” in the theater somewhere.” the dressing room, hoping for inspiration. He found it
The door opened and shut and footsteps walked “What!” on the broken writing desk that had been shoved into
away. one corner of the dressing room.

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Kalev buttoned his black coat all the way up to Kalev wavered and cursed silently. He hunched “I am investigating these crimes. I have reason
his throat and pulled his breeches out of his boot his shoulders and shook his head so his hair flopped to believe they are connected to the Arena, and
tops. He tucked his gloves into his pockets and down across his brow, and started down the stairs. to the theft of a magical artifact known as the
dipped his right index finger into the inkwell. He If Nemar was the stage manager, he would be in the Memory Eye.”
plucked up a pen and ink pot and strode purpose- wings, ready to line up the members of the dance Mirias’s green eyes narrowed.
fully to the door. Now, if anyone spared him a troupe and give them their cue. Kalev would know “It was stolen from the study of Duke Arisor,”
glance, they would see nothing but a clerk, and who the man as soon as he spoke and then . . . Kalev continued, “who was murdered tonight, and
ever gave a clerk a second thought? It was almost as “You!” shouted a furious voice. Kalev froze on the now I find one of your stage managers is astonish-
good as being invisible. last step. A woman clad in a long black coat and car- ingly eager to get his hands on it.”
He emerged from the dressing room in time to rying a huge ledger under her arm shouldered her “Why is this any of your business?”
peer over the railing to the main floor and watch Vix way through the bustling stagehands. “Where do you “As I said, I’ve been hired to find out the cause of
join a gaggle of sparkling costumed dancers all head- think you’re going!” the deaths.”
ing in the same direction. It was then Kalev realized his disguise had a fatal “Hired by whom?”
“Now that’s a beautiful sight.” flaw. No one spared a clerk a second thought, except, Kalev smiled pleasantly and made no answer.
Kalev jumped. A man stood beside him, a half-elf of course, another clerk. Mirias f lexed his long fingers. “Nemar has bad
by the look of him. He’d moved into place so silently luck at the gaming tables,” he said at last. “He tends
and easily, that for all his skills Kalev hadn’t even * * * to . . . acquire objects of value and sell them. Good
noticed him. Then, Kalev realized he recognized him. stage managers are difficult to find, so we have been
The half-elf was Gledeth Shore, the lead actor of Ten minutes, three flights of stairs, and half-a-dozen tolerated it.”
the Arena. Kalev had seen him in his new drama less corridors later, Kalev found himself in the office of “And now?” Kalev inquired.
than a month ago, before the murders started. He had Mirias Jadering Phiarlan, a surprisingly stocky elf “We may have to rethink this policy.”
the fine-boned structure of a Valenar war prince com- who wore his golden hair in a single braid that hung “In that case, I have proposition,” said Kalev. “Let
bined with the lively energy of a charming human between his shoulder blades and displayed the great, me continue my investigations. If Nemar is behind
male. On stage, it was a lethal combination. green earring that had given him his name. Kalev the murders, I will make the problem go away, with-
Kalev remembered his character of fussy clerk knew Mirias only by reputation, but that reputation out anyone asking a single question, or casting any
and sniffed. was extensive. Mirias could make Kalev disappear so aspersions on House Phiarlan.”
Gledeth laughed and slapped his shoulder. Kalev thoroughly not even the Eyes would be able to find Mirias considered this. “I will give you one day.
flinched as if the blow was too hard, which only made his corpse. After that, I will take matters into my own hands.”
Gledeth laugh harder. “Just don’t get caught star- Kalev sat beside the hearth in his office. Mirias’s Kalev inclined his head. “One last question. What
ing too long,” he said, his eyes suddenly serious. “Or gaze bored straight into the back of his mind. is the Memory Eye?”
you might wind up in trouble.” Then chuckling once “So, tell me,” Mirias said. “What brings you back- “The Memory Eye projects a copy of the last thing
more, he strolled off. stage at my Arena without ticket or invitation?” it’s seen. For example, if it was on the main stage
Kalev watched him go, thoroughly disquieted. Kalev crossed his legs, feigning relaxation. “There now, it would see Lady Daria Goldeneye in one of her
What did the most famous actor in all of Fairhaven have been a rash of murders among the city’s mer- most popular scenes. If its recall were activated, it
care what a clerk did or did not stare at? chant aristocracy. I’m sure you heard.” would project that same scene so perfectly you would
Mirias nodded once. not be able to tell it from the original.” He paused,

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attempting to gauge Kalev’s reaction to this. “As such, Worry prickled Kalev too. Despite his brief Kalev raised an eyebrow. Vix held up the glowing
it is very useful, particularly if a popular artist has acquaintance with them both, he knew Sheroth crystal for him to see. “We’re all issued one. It’s not
fallen ill, or succumbed to a fit of temperament. The would never leave Vix waiting. safe to have flames burning unattended in here.”
performance can go on and no one in the audience is Kalev was beginning to see that whoever was The room around them proved to be a storage
any the wiser.” behind this had spun an incredible web. The Memory space for fabric. It was lined with shelves stuffed
Or demanding their entry fee refunded. “I can see Eye would allow them to be in two places at once, with bolts of cloth in all textures and colors. Vix
where such an artifact would have . . . many uses,” so they could work the social networks of the city unlocked the door and let them out into a hallway
Kalev said. It could allow a person, say a stage man- and identify key information agents, but always with lined with doors.
ager, to be in two places at once. As he thought this, an alibi. Then, they could send in the skulk, who “What are these?” Kalev asked as they walked into
another face flashed in front of his mind’s eye and could hide in plain sight, to take out any agent who the corridor.
Kalev found himself wondering if Nemar was work- was getting too close to something important, or “Store rooms, mostly,” replied Vix. “Doors to other
ing alone. The stage manager was already employed who might be about to change sides. Everyone knew stairs, to the work rooms, pump rooms, light rooms.”
by House Phiarlan in one capacity, why not another? skulks killed at random, so no one would ask why one “How big is this place?”
It was possible the story of Nemar’s gambling debts person or another had been murdered. “No one knows. There are rumors about whole
was just that, a story. Mirias could very well be hold- But how was the skulk being controlled? Skulks families having lived down in these tunnels for gener-
ing Nemar’s leash, and the skulk’s. worked for no one, obeyed no one, cared for nothing ations.” She ducked into another store room, surveyed
If House Phiarlan was engaged in a campaign but death. the shelves and reached one handed between two
against the Queen’s intelligence sources . . . “We have to find the skulk,” he said briskly. bales of fabric. To Kalev’s surprise, she pulled out a
Kalev got to his feet. “Thank you for your time. I Vix was not going to be so easily distracted. “Not spear made of a piece of black glass tightly lashed to a
will not forget this.” until I know what’s happened to Sheroth.” wooden shaft. She handed it to him and then brought
“Neither will I,” said Mirias softly, as they shook Kalev faced her. “Vix, if the skulk got a look at your out its twin.
hands. true shape, it could have used it to lure Sheroth away “These rumors . . . ,” he began, but she looked at
from here.” him in a way that said quite eloquently she would
* * * Vix’s eyes flashed amethyst. Then, she turned and answer no question that followed those words. Clutch-
started swiftly down the alley with Kalev following ing his new weapon, Kalev turned away, but froze.
“Where have you been?” Vix demanded. After his right behind. A trail of footsteps showed up plainly in the grime.
meeting with Mirias, it had taken Kalev almost They rounded the corner of the Arena, to a space “Well, someone’s been this way recently.”
another half hour to track down the street exit with filled with theatrical wagons painted with bright Vix held the crystal high and swore. “Sheroth.”
the big white twelve painted on its black surface. murals advertising acts and actors. Vix threw open “Are you sure?”
“Finding out about the Memory Eye, and about a metal trapdoor set into the cobbles. Without hesi- Vix pointed to the print of a huge, flat foot. “What
your blackmailing boss.” And possibly getting led tation, she climbed down a series of iron staples else has a print like that?”
down a garden path. He looked around the alley bolted to the wall. Kalev did the same. When he Kalev said nothing, just gestured with his spear,
where they stood. “Where’s Sheroth?” finally reached the f loor, Kalev heard Vix speak indicating that she should lead the way.
“I don’t know.” Vix wrapped her arms around a word he did not recognize. White light f lared Following the faint trail in the dust, they traversed
herself. around her. a series of ancient storerooms filled with the dusty
detritus of the theater: pots and jars and crates,

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stacks of wood, coils of rope, folds of canvas. They Kalev’s neck. Icy water leaked through the mortared “Sheroth!” Vix cried as she emerged from the
passed through rooms filled with props, looking like joints and puddled on the ancient flagstones. For a crawl-way and darted forward. “What . . . ?”
the contents of whole homes had been stacked in moment he thought they’d hit a dead end, but then, “Get back, Vix!” bellowed Sheroth.
corners and piled on shelves. The doors had been he saw a low crawl-way near the floor. In the next heartbeat, the warforged drew his
placed at strange angles, seldom directly across from Must go under the sewers, he thought. broadsword and charged, straight for Kalev. Kalev
each other, so each exit was a quarter turn from the Vix saw the crawl-way too, and she held the crystal sprang to the side. Sheroth’s momentum carried him
entrance. The result was the uncomfortable sensation close to it, but the white light only penetrated a few past, but he pivoted faster than Kalev would have
of going in circles. Mildew permeated the stale air. inches into the stinking dark. Kalev looked at the credited, and charged again.
A constant rustling accompanied them, and Kalev changeling armed with her makeshift spear. “You’d “Sheroth!” cried Vix. “Stop!”
glimpsed the flash of red eyes as rats scuttled away better head back. I’ll find Sheroth and bring him out “He’ll kill you!” Sheroth aimed a swing at Kalev’s
from the unexpected light. Rickety stairways, their to you.” head. Kalev skipped back. He didn’t dare parry.
entrances half-hidden by piles of debris or crates led “No,” she said flatly, as he expected her too. The spear’s shaft would snap like a stick against
them farther down. Kalev found himself quietly pray- “Sheroth has always stood by me. I’m not abandoning Sheroth’s blade.
ing Vix’s crystal didn’t fail. Without the light, they’d him to whatever’s down there.” “No! He’s a friend!”
be permanently lost in this labyrinth. For a moment Kalev considered telling her who “He’s a liar!” roared Sheroth.
To keep his mind off that highly uncomfortable he was, and who he worked for. She was trustworthy. If Kalev were facing a human, he’d just keep him
possibility, Kalev turned over the thousand ques- She could take a message back to his control for him, on the run, using his speed to stay out of range and
tions that thronged in his mind. What had convinced to let them know what had happened, just in case he wear the other down. But he would wear down long
Sheroth to come down here? Had he truly followed never came out of this hole. before the warforged would.
a skulk in Vix’s shape? But who controlled the skulk? But in the end all he did was nod once. “Then let’s Desperation giving him strength, Kalev hoisted
How? It would have to be a powerful spell, or . . . end this.” himself one-handed up the pile of debris.
Kalev remembered the sight of Vix fighting the To Kalev’s surprise she let him go first, handing over “Coward!” bellowed Sheroth as he charged again.
skulk, shapechanger facing shapechanger. Could a the crystal without argument. Awkwardly, because “Sheroth!” Vix leaped into his path. “What’re you
skulk mesmerist itself be under the spell of another of the spear and the crystal, Kalev crawled into the doing!”
kind of mesmerist? Someone who could not or tunnel. It bent like a saddlebow and was coated with “He’s the murderer!” The warforged’s eyes glowed
would not do their own murder. Someone who had a stinking slime Kalev did not care to speculate about. with his outrage. “He killed the duke!”
a quick mind, and the glib tongue to cover any small His breath steamed in the crystal’s light. “The skulk killed the duke!” Vix grabbed the war-
inconsistencies. Finally, every joint aching, Kalev emerged from forged’s raised sword arm and hauled down with all
Someone who had a predictable routine and the tunnel into what he felt to be an open space. He her strength. “Who told you this?”
could hide in plain sight, if they had the help of the held the crystal up high. Sheroth looked at her, momentarily paralyzed
Memory Eye . . . They stood in a strange, irregular chamber. Its with confusion.
They came to a stair that was stone rather than filthy walls and ceiling curved sharply inward, “I did,” said a man’s smooth voice, and Kalev found
wood. There was no more trail, but there was also making Kalev think it might be a juncture of sewer he was absolutely unsurprised to see Gledeth Shore
no other exit from the room, so they headed down. tunnels. Fetid heaps of dirt and refuse filled the emerge from the shadows flanked by two skulks.
It ended in a small space with walls of rough stone. many corners. “What are you doing here?” Vix asked. Gledeth
Sewer stench permeated the draft that curled around In its center stood Sheroth. smiled indulgently down at her.

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“He’s a psion,” said Kalev, not taking his eyes off brandishing his blade in one massive hand. With Gledeth gurgled and fell as a welter of blood
Sheroth. “He’s using his mind to control the skulks. the other, he grabbed the nearest skulk and tossed spilled down the front of his silken tunic. Kalev
He made them steal for him. He’s convinced Sheroth it aside. turned in time to see Sheroth grab the remaining
you’re in danger from me.” Kalev faced Gledeth, spear poised. “Who are you skulk and hold it so Vix could run her spear straight
“So I very much suggest you get out of his way,” working for, Gledeth?” into its wide-open mouth, slitting flesh and crashing
said Gledeth to Vix. “You expect me to name my masters to you?” through bone. The skulk gagged and gurgled and
“Sheroth’s not going to hurt me,” replied Vix Kalev smiled patiently. “You’ve got to be about sagged, spouting blood, and Sheroth flung the crea-
calmly, looking up into the warforged’s dull eyes and at your breaking point. You can’t let the skulks go, ture away.
shifting, revealing her true form. “Sheroth will never they’re just as likely to kill you as us. You can’t let Vix and Sheroth faced each other, panting,
hurt me.” Sheroth go because he and Vix will take you down. If shaking, their friendship unbroken, the slow under-
Sheroth met Vix’s amethyst eyes, and his body I want, all I have to do is wait it out, and you die.” standing of true circumstances that comes after a
swayed. The half-elf ’s eyes glittered. “Perhaps all I need do battle washing over them. Kalev retrieved his dagger
Gledeth’s eyes narrowed. “Hmmm . . . you may is wait until my skulks kill your pathetic allies. Then and wiped the blood and gore on Gledeth’s sleeve
be right. Ah, well, Kalev, you’ll just have to set your you are mine.” before he tucked it back into his sash.
skulks on her.” “You think I won’t fight?” “Come on,” he said to his comrades. “Let’s get out
The skulks roared and lunged forward. Vix “I think you don’t want to,” said the psion. “What of here.”
screamed and stabbed out, catching one skulk in I know is too useful to you and to your little queen.
the shoulder. The skulk howled and reeled, and You need me to name my spy master. You know that About the Author
Sarah Zettel is an award-winning science fiction and fantasy
she pivoted on her heel to face the other sneering you do.” author. She has written nineteen novels and a roughly equal
murderer. He did. He wanted to bring Gledeth back alive, number of short stories over the past ten years in addition to
“Kill them!” Gledeth shouted. to see him questioned, to find out what the half- founding the author cooperative Book View Cafe, practicing
tai chi, learning to fiddle, marrying a rocket scientist and
Sheroth plowed into the unsteady pile of debris elf ’s plans were, why he had murdered, and who
raising a rapidly growing son. She is very tired right now.
Kalev perched on top of. Kalev leaped for the war- he was working for or with. It could be a threat to
forged’s armored shoulders, and bounced off, scarcely the whole of the realm and he, Kalev, could end it
jarring Sheroth at all. He hit the floor hard, barely all, be a hero to the queen. If he could just capture
staying upright. Vix shouted again as both skulks Gledeth Shore alive.
charged her. She sliced one on the arm with her Kalev swayed on his feet. “I . . . need . . . you.”
blade, sending it staggering backward, and with the Just then, Sheroth bellowed and stomped down on
back stroke slammed the butt of her spear into the one of the skulks. There was a sickening crunch and
other one’s guts. squish as the creature’s skull splintered beneath the
“They’ll kill her!” Kalev bellowed to Sheroth. warforged’s foot.
“You’ve got to do something! They’ll kill Vix!” Gledeth grinned and turned his shining eyes onto
Sheroth froze, just for an eye-blink. Kalev could Kalev, in time to see Kalev’s dagger flying toward
practically feel the wave of power pouring from the him, but not fast enough to dodge before the blade
psion, but it was not enough. It could not be enough embedded itself in his throat.
to break such loyalty. Sheroth roared and turned, “But I want you dead more,” said Kalev.

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ampersand

by Bill Slavicsek Ampersand


What D&D Means to Me
The holiday season is upon us. No matter which That was then, and it’s no different today. I still For all the time you filled with magic and endless
metaphorical holiday pie you dip your fork into, this get together with friends every week to gab, gossip, adventure, and for all the adventures still to come,
is the time of year when you probably get sentimental, eat good food, and play D&D. It continues to be thanks D&D!
reflective, and at least a little bit jolly. That’s certainly one of the highlights of my week, one of the shining
the case with me. At a time when gift-giving and moments that I look forward to and enjoy reminiscing All in the Mind
gift-receiving is on everyone’s mind, I wanted to take about well after the session ends. D&D has given me the gift of mental stimulation. The
some time to thank the Dungeons & Dragons® For all the friends that have played D&D with me D&D RPG has sparked my imagination and creativity
brand for what it has given to me over the years—and over the years, and for all those that continue to play, from the moment I discovered it, filling my head with
what it keeps on giving in ways that constantly sur- thanks D&D! all kinds of amazing thoughts and dreams. It has given
prise and delight me. me a place to go when daydreams are called for. It has
Something to Do made me use math and reading skills because I wanted
Friends, Old and New D&D has given me endless hours of entertainment. to, not because a school curriculum or work assignment
D&D has given me the gift of friendship. From the The amount of fun generated by the D&D RPG has forced me to. It has given me mental movies way more
moment I discovered the D&D game back in my never ceased to amaze me. For the price of a night powerful and exciting and personal than anything I’ve
teenage years, friendship has been integrally tied to out or the cost of a video game, a single D&D product ever seen on the big screen, because I had a hand in
the concept. Roleplaying is, after all, a social activity, offers countless hours of entertainment. From simply creating them. It has given me the power to pretend,
and the D&D game helped strengthen and deepen perusing books and supplements over and over to dig to be someone else for a time, to experience amazing
the friendships I shared with those that came into out the nuggets of ideas, to actually using them in a adventures without actually risking life and limb.
and out of the game. Nothing fosters togetherness like game, most D&D products provide way more hours For igniting my imagination in all kinds of ways,
plunging into the Tomb of Horrors or surviving the of enjoyment than other similarly priced entertain- thanks D&D!
journey through the Vault of the Drow. Along the way, ment options. With the D&D rulebooks, dice, and a
we learned about courage, we tested our resolve, we module, my friends and I are never far from filling a What does the D&D brand mean to you? Visit the
saw existing friendships grow stronger, we made new night or a weekend with excitement, adventure, and D&D discussion forums to share your thoughts with
friends—and we had fun. A whole lot of fun. fun. A whole lot of fun. us and with the D&D community.

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ampersand

Hungry in Han-Over? D&D Comics


Not quite, but the new D&D Gamma World RPG I’ve talked about these before, but the new D&D
expansion, Famine in Far-Go, goes on sale this month. comics from IDW have me really excited. Check out
If you haven’t checked out the wacky game of posta- the IDW website for the latest news and information.
pocalyptic peril and mutant madness, now’s the And look at all the great things people are saying
best time to jump in! The expansion adds new hero about the new comics (it’s not just me) at these sites:
options, supplements the rules, provides new mon- F majorspoilers.com
sters, and includes a full-length adventure. F comicbookresources.com
Also available this month is Dungeon Tiles Master F comicsbulletin.com
Set: The Wilderness, a box full of tiles that allow you F comicbookresources.com again
to create encounter areas that take place in the great F kittyspryde.com
outdoors. The map for “The Whispering Glade” in
this month’s issue of Dungeon magazine uses only Happy Holidays!
tiles from this set and Dungeon Tiles Master Set: The As I draw this column and the year in general to a
Dungeon. Check it for an example of what you can close, remember to give the gift of D&D this holiday
build from these tiles. season. Sure, you could check out our D&D Holiday
If you’re looking for a good read, check the new Gift Guide for inspiration, but there are other ways
Dungeons & Dragons novel, The Seal of Karga Kul by to share and spread the D&D spirit. Host a game for
Alex Irvine. An ancient city, an ancient war, a human, your game group. Invite a new player or two to your
and a dragonborn paladin combine to unveil a centu- game. Volunteer to run a session of D&D Encounters at
ries-old struggle between madness and civilization. your local game shop. And if the RPG is a little more
than your group wants to handle right now, host a
D&D Insiders night of board game fun with the D&D Castle Raven-
If you’re already a D&D Insider, then you’ve been loft board game. It’s spooky and exciting and provides
enjoying the new web-based D&D Character Builder. a great D&D experience in about an hour of play.
If you’re not, watch this video to see what all the fuss From all of us here at Wizards of the Coast and the
is about. D&D R&D Team, happy holidays! We’ll talk again in
the new year.
Keep playing!

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C o nfessi o ns o f a F u l l - time wizard

Arcana Lang Syne


By S h el ly M a z z a nobl e
illustration by William O’Conner

The end of another year is upon us. I know this not “I have a New Year’s resolution,” Chuck said.
because the calendar tells me so. It’s because my “Headphones. I’m going to get a really good pair and
magazine subscriptions are yelling at me to clean wear them whenever I’m at my desk.”
this! Cleanse that! Change everything! “But then you won’t hear my Glee recaps and cat
Hey Shape, I already work out six days a week. And stories!”
yeah, Lucky, I’d love to revamp my entire wardrobe Oh.
to include the 379 “key pieces every woman should I don’t resolve to do anything other than wake up
own.” Sorry Elle Décor—I don’t have a crawl space that and remember to feed Zelda. Chris is right. If some-
I can make over into a reading room. I don’t even thing needs changing, why wait until some magazine
have room to read. Look, magazines, I don’t pay you to tells you to?
make me feel bad! My cat does that for free. On the other hand, I do like change. But not when
New Year’s resolutions are cruel. I mean, sure, I it comes to D&D.
probably do eat more sugar than the FDA thinks is There are a few things I’ve noticed about myself
appropriate. And yeah, a closet clean-out might help since starting our lunchtime D&D Encounters game:
the whole “no room” thing. But I think I do OK. If it F I almost always choose a pre-gen character
ain’t broke, don’t fix it, right? F I almost always choose the spell-caster
“Do you have a New Year’s resolution?” I asked F I hate eating my lunch in front of people
Chuck and Chris, my cube neighbors. Why, you ask? I don’t know. I guess I’m afraid
“Nah,” Chris said. “Those things are designed to I’ll have to share my food, and then I might end up
make you feel bad about how well you’re taking care hungry. I hate feeling anything but comfortably sated,
of yourself. If I want to resolve to do something better, (which is also why I dress in layers and always bring a
why wait until January 1st to do it?” backup pair of shoes when breaking in a new pair.)
I nodded in agreement. Oh, wait, you mean why do I always play a wizard?
I guess familiarity doesn’t just breed contempt, it also

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breeds content. Do I really like playing a wizard or a “Trust me. It’s Berry White,” I said, explaining “Have you become so reliant on the Character
sorcerer, or is it just what I know? once again that in addition to my role as Player-in- Builder that you forgot how to roll up a character the
In Season One of Encounters, I came to the table Chief, Zelda’s lackey, and most recently “sado maso old-fashioned way?”
late only to discover the role of spellcaster had gone to cookiest” due to my unloading thirty-seven tons of “That’s nuts,” I said in my defense. “Everyone
someone else. holiday cookies on R&D, I am also the Pre-Generated knows I rely on Marty to roll up my characters.”
“Do you want to be the spellcaster?” Hilary asked. Character Whisperer. And I didn’t forget. It’s quite possible I never knew.
“It’s okay. I’ll play whatever.” “I’m like that guy, John Edward, who allows The last character I rolled up the “old fashioned way”
Hilary is very sweet and apparently psychic, dead people to communicate with their loved ones was Astrid, my 3.5 elf sorceress, and really my old
because I hardly think my foot stomping and chorus through him. Sara: someone whose name begins with a DM did most of the work.
of Boooooooooooooooooo was that noticeable. But I D, always smelled like ham and used to favor plaid shirts Chris turned away muttering, “I’m just saying …”
resisted, believing it’s important to step out of your wants you to check behind the refrigerator. Does this make Which of course translates to “Why not just play
comfort zone once in a while. sense? I know what the pre-gens want. They speak a thirty-something female Associate Brand Manager,
“You mean your competency zone,” said Chuck. through me.” you big chicken?”
“No, I mean comfort. I’m sure a psionic tiefling will “But, they’re not dead,” Chuck responded. Then I remembered what else he said—if some-
be just as much fun as a wizard.” “Yet,” Chris called over the cube wall. Did I men- thing needs resolving, why wait? Could my D&D game
Enter Herteus “Bring on the Hert” Maximus. He tion he’s also our DM? benefit if I resolved to leave my comfort zone? This
… well … didn’t quite live up to his name. At least “They’re not even alive,” Chuck continued. “Wait. isn’t about window coverings and switching to soy
not when it came to his enemies. He “hert” himself You’re confusing me.” milk. It’s about D&D! But fine. I’d do it. I’d show
plenty—falling down a flight of spiral stairs, dropping “Oh, and Berry White is female,” I said. “Shows Chris and all the other doubters (me) that I could
a dagger on his foot. Low self-esteem. Psions of all what you know.” put a little graphite and eraser shavings into char-
races really need to watch that negative self-talk. It was right around then that Chris threw down acter creation. I would turn over a new leaf. And
And then there was my short-lived affair with a the gauntlet. It landed with a thud on my desk. twenty-one days early, I might add. And then I got
human sorcerer in Season Two. Sure, I was happy “Heroes of the Fallen Lands,” I noted. “I already have really crazy.
to go back to my spell-casting glory days with a copy.” “I’ll do you one better,” I shouted after Chris. “I’ll
Beercan (even if he was a dumb, old human), but “I know, but if you really want a female wizard create a character, but it’s not going to be a wizard.”
that joy was tempered early on by the mere fact we named Berry White, then it’s time for you to make Chris threw his hands over his heart. “Whoa! Now
were playing in Dark Sun and WE NEARLY DIED one,” he said. “Before our first encounter.” who’s talking crazy?”
EVERY SESSION. Even Jack Bauer would have suf- Ha! That’s crazy talk! I heated up my lunch, barricaded myself in my
fered in that game. “You mean, like with this book? And a pencil? cubicle, and got to work. Hmm ... whatever shall I
When we got the game kits for Season Three, I Right! I actually want to play this season, so I think play next?
pulled out the pre-gens in search of the spellcaster. I’ll just stick to the gender-confused wizard Chuck Eenie meenie miney mo,
“Ah, an eladrin wizard!” I said. “I shall love you misnamed.” Your next character will be a…
and keep you and call you Berry White.” Chris smiled at me. Oooh, I know that smile. It’s the Rogue!
“It’s Berrian,” Chuck said. “I named him. I should same one he flashes in our games when we say things (Yeah, I know that’s lame. Just go with it, OK? It’s
know.” like “Heck yeah, we want to open that sarcophagus.” the holidays.)

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Interesting. I’ve never played a rogue, but I have “That good?” Brian, our fill-in mage, asked, nod- “Take thirteen damage,” Chris said. “And you slide
been called “shifty” many times. Ten minutes later ding at my veggie burger. three squares.”
I hadn’t finished my cup of peas, but my unaligned “It’s OK,” I answered. Truthfully, it’s fantastic— Three squares landed me back at the entrance
female elf thief was in my arsenal. Holy moley, I did black bean veggie burger with a little tzatziki sauce, where the party was standing, still waiting for their
it! I made a character using a book and a pencil. feta, and alfalfa sprouts. Yum, yum! I kind of wished rogue to give them clearance. I imagined Tumbilina
Waving my freshly minted character sheet at I hadn’t tricked it up so much, because everyone was all roughed up and battered, light-up sneakers still
Chris, I shouted, “Meet Tumbilina! She’s my new staring at it with hungry, googly eyes. pulsing away.
rogue. Hear that? Rogue! “What?” I asked. “Do I have tzatziki on my face?” “Why hello there, Fumbilina,” laughed Marty, the
“Tumbilina? I take it she’s trained in acrobatics?” They shook their heads. cleric. “Back so soon?”
Chris asked, looking over my character sheet. “Well “Well, then quit looking at my food!” I shouted. If I Chris was really smiling then. “After the statue
done. So nice to meet you, Tumbilina. Kill you later.” were a dog at the animal shelter where I do volunteer attacked Tumbilina, you see three iron hammerers
On Wednesday, we gathered in our usual con- work, I would be labeled “food aggressive” and forced emerge from the alcoves. And they look really, really
ference room, where Tumbilina met her fellow to eat alone in my kennel. I would prefer that. mad.”
adventurers for the first time. “We’re not looking at your food, Tumbles,” Chuck “I’m … uh … bloodied, by the way,” I said.
“Berry White was called away on important wiz- said. “We’re waiting on you to make a move.” Quinn, the human fighter, went next. He activated
ardly business,” Chris told the group. “So you have a “I’m not sharing.” defender aura on the statue. He hit.
new friend.” “I’d rather eat this playmat than that thing,” Brian “I’ll use my long sword,” Laura said, and of course
“Her name is Tumbilina. Elf thief,” I said, waiting said. “We want you to make a move in the game. You’re rolled a 19.
for a reaction. a rogue, right?” No one bothered to do the math on that one.
“Thief?” Laura asked. “Well, well, well.” “Right. Of course I am! Sorry guys, I’m new at this “Yeah, that’ll hit,” Chris said.
“Wizards are so 2010,” I said, waving her off. rogue business.” Marty went next. “Here’s a healing word for you,
“Rogues are what’s on trend.” OK, I told myself, breathe. You can do this. Just think, Tumbilina. Take the change out of your pockets
The encounter picked up where we left off. what did rogues do in my previous games? Snuck before you go sneaking up on things.”
“You enter a large chamber,” Chris began. “Dim, up on things. Stabbed things in the back. Unlocked Whatever. I took his six hit points. And his advice,
blue light along the Dwarven runes illuminates four doors. Disarmed traps. I could do this. Chris men- because my turn was next.
alcoves. There is a huge statue of a dwarf brandish- tioned the dwarven statue, so I started there. “So now that the statue is wide awake and well
ing a f lail in one hand and an oversized iron key in “Tumbilina wants to check out the statue,” I told aware of our presence, I see no reason not to attack it.”
the other.” Chris. I used my ambush trick and pulled out my short
The group was still. No one spoke. We just looked Uh oh. There’s that smile again. sword. I rolled a three.
at each other and when that got awkward, at our dice, “As soon as Tumbilina approaches, the statue “And she trips over a shoelace,” Brian
then at the map spread out on the table. comes to life, swinging its metal flail. It’s going to get commentated.
Chuck pulled out his iPhone. “Maybe there’s a an opportunity attack.” “Do clown shoes have shoelaces?” Laura asked.
Twitter buff we can use.” The stillness of the room “Our rogue set off a trap,” Brian said. “Yeah!” “Sure they do,” said Chris. “Usually red ones.” He
made me uncomfortable and drew attention to the “You’re like the best rogue ever,” Laura said. played a clown in some high school play.
sound of tin foil unwrapping from my lunch. “What are you wearing? Light-up clown shoes?” “Use elven accuracy,” Marty stage whispered.

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This time I rolled a 2. A 2! Who does that? I’m not “Are you guys trained in being jerks?” Jeez. Can’t a
even good at being an elf! rogue have a bad day?
Then it was Brian’s turn. Seeing him wedged hap- Tumbilina finished the encounter prone. Yes. I was
pily in the corner, pulling magic missiles and beguiling that awesome.
strands out of his robes, filled me with something. I Chris and I returned to our desks, where we sit
want to blow several things up at once! I want to stand in separated by a six-inch wall.
the background! I want to use a power that has auto-hit. “You know,” he said, “sometimes the dice don’t do
Uh oh. I had mage envy. you any favors.”
“How about I just stand here and make ghost “Well yours always seem indebted to you,” I noted.
sounds,” Brian said. “Oooooooohhhh …” Once he scored four critical hits in one encounter!
“Don’t make fun!” I shouted. “Ghost sounds, if used “Maybe a rogue’s not the right role for you,” he
correctly, can be a very useful tool. Tabitha once sent continued. “Just like not everyone is meant to be a
a whole pack of orcs running down the staircase by wizard.”
scaring the pants off of them with a little old-fash- Ain’t that the truth!
ioned haunting.” “Not to get all blamey, but I totally would have
“Okay, okay. Won’t do that.” He scanned the done an Arcana check as soon as we got into the
powers on his character sheet. “How about hitting chamber,” I said.
those two hammerheads with my arc lightning?” “And if you did, you totally would have noticed the
Marty lit up. “Arc lightning, go arc lightning!” Of statue reeked of magic and would likely attack the
course the whole table joined in. party if you got too close.”
I was beside myself. “Your blasé approach to the I was reminded of something someone very wise
arcane arts is disheartening. The wizard plays a once wrote*—If it ain’t broke, don’t fix it.
very powerful and necessary role. If you can’t take So, Tumbilina might not have been the sneakiest
that seriously, then maybe someone else should play of rogues, but it was a fun experiment. I came. I saw. I
that part.” set off a trap.
“Oh really?” Brian smiled. “Did you have anyone “Next week, I think I’ll go back to my mage roots,”
in mind?” I said.
“No,” I said. “Not really.” “That,” Chris smiled, “is an excellent idea.”
Later in the encounter, Tumbilina tried to steal
the key from the statue, but the eight I rolled meant *see above
she overshot the distance and face-planted in a pile of
rubble. Chris only doled out six points of damage. I’m About the Author
Shelly Mazzanoble resolves to be the best wizard in the
pretty sure it should have been more. whole, wide world. And maybe clean out her closets.
“Aren’t you trained in Acrobatics?” Laura asked.
“And Thievery?” added Brian.

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D&D Alumni

Barrier
Peaks
By Bart Carroll
Illustration by Bill Willingham

Far-Go is dying . . . the people are afraid . . . the animals are Today, we look at the original Famine in Far-Go, on a Rite of Adulthood. This Rite happens to involve
wasting away . . . the crops are withering in the fields. No as well as how Expedition to the Barrier Peaks impacts investigating a meteor crash (well, meteorite, at
one, not even the powerful high priest, Arx Skystone, knows the new version, and ways you might now run that point) that appears to have caused the famine.
what has caused Far-Go’s misfortune. Barrier Peaks in your D&D campaign. It’s Gamma The heroes visit a chicken processing factory along
World, after all, so anything is possible . . . but defi- the way. The place is the lair of the famed one-eyed
As we’ve mentioned, we have a good reason to nitely weird. mutant chickens: the gallus gallus. (A more com-
release Famine in Far-Go and Legion of Gold for D&D prehensive summary can be read at the inimitable
Gamma World: These were the first adventures for The Original grognardia.com).
the original edition of the game. The latest Famine Famine in Far-Go Of more interest to me personally was the wilder-
in Far-Go, which comes out this month, has seen sig- ness encounter along the way with a pack of badders
As can be expected from the original adventure
nificant story alterations. These alterations include (or would that be a cete of badders?) who worship
module, there’s a famine, in Far-Go, and the heroes
inf luences from another adventure, as well. This an image of University of Wisconsin’s mascot, Bucky
are tasked with finding its salvation. A fair bit of
adventure is the most famous science-fiction adven- Badger—their supreme deity and protector. I attended
railroading takes place in terms of the heroes’ shared
ture of all time, in fact—at least, in the context of the UW myself, and with TSR based nearby in Lake
origins: They’re youths sent out from their community
Dungeons & Dragons® game. Geneva, Wisconsin, they must have appreciated the

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Barrier Peaks

in-joke. I’d also like to point out that at the time of A New Famine in Far-Go Metamorphosis Alpha is currently being rewritten and
writing, UW has just knocked off #1 Ohio State and expanded for a major new edition, and (the) Gamma
Without spoiling too much of the adventure, the new
#15 Iowa in back-to-back wins. (Update: and has World game is highly popular too. Since this module
version of Famine in Far-Go still features a famine . . .
since been invited to the Rose Bowl.) Before anyone offers a unique and challenging blend of fantasy and
in Far-Go. This time, the meteorite has changed to a
from Ohio or Iowa disparages that accomplishment, science fantasy role playing, it seemed logical to rein-
crashed spaceship that has released a host of horrors,
be warned that this would bring down the wrath of troduce it to the public.
including russet mold, vegepygmies, and the dread
the entire pack of badders. You can see quite a collision of inf luences
froghemoth.
Success in the original adventure hinged on within Barrier Peaks. It too featured colored cards
Which sounds like that sci-fi adventure again. . . .
defeating the gallus gallus and supplying the process- used to access various parts of the ship. Scattered
Yes, as even designer Robert Schwalb has admit-
ing factory’s computer with fuel from the meteorite. throughout the ship were creatures associated with
ted, this Famine in Far-Go allowed him to bring
The computer, in turn, would supply Far-Go with Metamorphosis Alpha (lizardoids, baboonoids, mad
elements of Expedition to the Barrier Peaks back into
(what else?) a 6-month supply of processed chicken robots), the more alien creatures of Dungeons &
the game.
patties, thus ending the famine. Exploring the factory Dragons (a Swamp Thing/Man-Thing-esque sham-
to defeat the gallus gallus involved use of color-coded bling mound, an intellect devourer—and what could
ID cards, necessary to enter different parts of the
Expedition to be more alien than a mind f layer?), and even some
facility. Which sounds like another sci-fi adventure the Barrier Peaks classics of D&D (a bulette, umber hulk, and even
(which we’ll get to in just a moment). And here we come to the adventure that many trappers, lurkers above, and rot grub . . . or gotcha,
remember for bringing sci-fi to D&D. In our interview gotcha, and gotcha, respectively).
The Original Ship with James M. Ward, he discussed the intersection I would argue that the sheer joy and nostalgia
The original Barrier Peaks ship was also populated by between Barrier Peaks and Metamorphosis Alpha—an surrounding Expedition to the Barrier Peaks never
a number of creatures, including will-o’-wisps and intersection specifically laid out in the opening of came from the design of the ship itself (a leveled,
displacer beasts—suitably alien, since both were also Barrier Peaks’ re-release: open-ended affair) or from the storyline (there
encountered in A.E. van Vogt’s 1950 novel The Voyage This module was begun early in 1976 when TSR wasn’t one). Arguably, there was that single mind
of the Space Beagle (yes, that’s a pun on Darwin’s ship, was contemplating publication of a science fantasy f layer near the end, but he hardly constituted an
the HMS Beagle; and yes, both were also an influence role playing game. Jim Ward had already shown us epic villain to conquer. The adventure itself ended
on Dragon’s Voyage of the Princess Ark . . . there’s a lot some rough notes on Metamorphosis Alpha. I thought abruptly with the heroes being unceremoniously
of circularity in this month’s article). Displacer beasts it would be a splendid idea to introduce Jim’s game at dumped out of the cargo hold along with a dazed
greatly resembled the novel’s coeurl, not to men- Origins II, and introduce the concept to D&D play- bulette—hilariously illustrated, but not the most
tion (in this author’s humble opinion) Avatar’s recent ers by means of the tournament scenario. I laid out dramatic of conclusions.
6-limbed, pantherlike thanators. the tournament from old “Greyhawk Castle” cam- Rather, enjoyment came from the simple thrill
paign material involving a spaceship, and Rob Kuntz of exploring a spaceship in a Dungeons & Dragons
helped me to populate the ruined vessel. Both this game, searching for the different colored cards to
scenario and Metamorphosis Alpha proved successful, access the different sections, and—best of all—figur-
but while the latter has been continually available ing out how to use the advanced weaponry against a
since mid-1976, only a few copies of the tourna- strange host of robots and creatures.
ment dungeon used for Origins II have been around. All of which can be replicated in your game.

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Barrier Peaks

Crashing Spaceships to the forces which were responsible for the destruc- Gathering your personal gear, you are now climb-
tion, the remains were too far gone to learn anything ing the steep slope of the dell’s north side, passing the
into D&D other than they were of creatures heretofore rim, and forcing your way through a dense growth
We’ve belabored this analogy (yet still use it): Barrier unknown to even the wisest sages. The urgent plea of trees and undergrowth. There, across a field and
Peaks crashed sci-fi into D&D’s fantasy. If you’re look- for aid which accompanied these gruesome corpses beyond a rocky rise, awaits adventure. . . .
ing to do the same, the following presents a few ideas could not be ignored.
for how to accomplish it. It’s ground we’ve covered
before, but still love to consider.
It has been learned that several unconfirmed The Ship
reports have related that monsters have been dis- To recreate the interior of the spaceship, plunder
gorged from a gated cave at random intervals. The freely from the Gamma World poster maps, supple-
The Premise entrance to this place is high upon a rocky face, and mented by dungeon tiles (dungeon corridors standing
Much like we stated in Against the Cult of the Reptile sheathed in armor. This protection has purportedly in for metal hallways of the crashed ship; round tower
God, a faithful recreation of the original adventure frustrated all attempts to explore the space beyond pieces from the Arcane Towers set serving for rooms
is less useful than using the adventure as a template. the metal valve—although several search parties have bordering the ship’s hull). This also works especially
“Barrier Peaks” as a place and adventure concept entirely disappeared, so it is possible they entered well using Star Wars Galaxy Tiles.
can be placed anywhere you wish in your world. A but never returned. Your expedition must find out Using your maps and tiles, caves and caverns can
mysterious ship has crashed somewhere in the moun- exactly what this cave is, what is causing the mon- become large gardens, zoological decks, and other
tains of your world, slightly buried over time until sters to come forth, who is responsible, and how to open spaces. d20 Modern’s Critical Locations fea-
its entrance resembles that of any other cave—until prevent future incursions. In addition, any other tured a wealth of maps that you can use for interior
your players’ characters are called to investigate and information regarding this mysterious locale, its pieces, since the original ship featured libraries,
quickly realize this adventure is going to be different. strange denizens, magical devices, or unusual weap- game rooms, gymnasiums, a large theater and
You might even start with the original premise; to onry is highly desirable. auditorium—even bars and cocktail lounges (those
paraphrase: Your party set forth a week ago, and for the past aliens f lew in style).
A local duchy has recently been plagued by a two days have been climbing higher into the crags of Populate these areas as you see fit, assuming that
rash of unusually weird and terrible monsters of the Barrier Peaks. Last night was spent in the keep D&D creatures once contained on the zoological
unknown sort. This western area, particularly the of the only baron remaining in the area—and he was deck have broken free. Naturally, pilfer freely from
mountain fastness bordering the duchy (known as fulsome glad for your company. This morning, as the the new Gamma World material, as well. Along with
the Barrier Peaks), has long been renowned for the eastern horizon turned from pearl gray to rosy pink, robots, Famine in Far-Go provides statistics for the
generation of the most fearsome beasts, and it has a score of the baron’s retainers guided the expedition vegepygmies, the froghemoth, and zombified crea-
been shunned accordingly. towards the unknown area. It is now afternoon, and tures infected with russet mold—and these monster
Within the last few months, however, a walled you have set up camp in a hidden dell but a few bow- stats are completely compatible for D&D adventures.
town not far distant from the area, and four small shots from the strange entrance. The men-at-arms You even have stats for “visitors” in case you wish to
fortresses as well, were destroyed by mysterious have been detailed to guard the supplies and mounts include aliens that have somehow survived in stasis
attacks! The remaining barons and lords have pre- at the camp while you go onward immediately. They (and might be freed by the characters—inadvertently
served in brine several partially decomposed corpses will await your return for four full days before return- or otherwise).
found on or near the sites of the ravaging. While ing to the keep.
these strange bodies are assumed to have belonged

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Barrier Peaks

Those Wonderful Toys If you’re planning to run a Barrier Peaks-style


game, have fun with it. We would love to hear how
Let’s get to the part of Barrier Peaks that players
it goes. As an added challenge, we’re also providing
remember best of all—finding those wonderful
the stats for the original power armor, the most cov-
sci-fi weapons and armor. This is also fairly easy to
eted item in the entire adventure. The armor offered
recreate: Gamma World, with its compatible rules,
so many tricks that it’s impossible to express with a
provides the tools to help do so. Instead of the usual
single Alpha Tech card. However, if you have a write-
treasure parcels, place Omega Tech cards around
up of your own for the suit, we’d love to see it; send
the ship; they replicate many of the items from
your power armor design to dndinsider@wizards.com,
Barrier Peaks: blaster rif les, ray guns, energy weap-
and we’ll publish our favorite!
ons—and, of course—power armor. You can also
add several advanced suits, including the heavy-lift About the Author
harness (coincidentally showcased in Nodwick’s lam- Bart Carroll is neither the result of genetic experimentation
pooning of Barrier Peaks). Plus, since this is a crashed by some insane wizard, nor a nightmarish creature loath-
some beyond description (though he has been called both); a
ship with potentially leaking fuels and hazards, it
medium natural humanoid, he joined Wizards of the Coast
seems like a perfect excuse to also introduce Alpha in the spring of 2004. Originally producing their licensed
Mutation cards (and the mechanics of Alpha Flux) property websites (including Star Wars and G.I. Joe), he tran-
as well. sitioned to the D&D website, where he’s remained part of the
D&D Insider Team. In this role, he generates website content
In the original Barrier Peaks (and Gamma World in support of the 4th Edition line of products, the online mag-
as well), sci-fi items required a byzantine process azines, and the gamer lifestyle—of which he is an extremely
to figure out their use, occasionally resulting in the proud adherent.
death of the user. These items were also limited by
their number of charges. Although Omega Tech
items are balanced in game terms (albeit slightly at
the higher end), you might wish to employ similar
methods to discourage their general infiltration into
your campaign. Perhaps, as with drow gear that once
dissipated in sunlight, Barrier Peaks’ items function
only within the ship (where a stasis field keeps them
constantly charged).
Then again—and we’d like to end on this, emphati-
cally—the point of Expedition to the Barrier Peaks has
always been a break from the norm. We say you
should let your characters find and use these items
freely, at least within the context of the adventure. Let
them experience mutations aboard the ship.

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