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Basics
If a player wishes to track relationship status with another PC or an NPC, have them tell you that
they’d like to track their relationship, and have them make it known whether this is friendship or
rivalry, and whether or not the relationship is romantic.
Make a note somewhere about this relationship, what type of relationship it is, and treat it like a
kind of advanced test. When the PC gives a gift or does a favor or insults this PC/NPC, have them
make an Approval Test with a relevant focus. Success improves the subject’s Approval by the
Dragon Die’s result.
This test should be based on the personality of the PC/NPC in question, and should be plausible
given the type of relation the PC wishes to pursue. The relationship starts at the level of Neutral.
This will increase to Ally/Competition, Warm/Cold, and finally to Friend/Rival.
Optional Additions:
There could also be other way to improve this relationship. Here are a few other optional ways to
improve relations with friends/rivals:
• All relations begin with a score equal to the PC’s Communication stat.
• Every level that the PC gains while traveling with the subject increases their relationship
score by 1.
• When a PC makes a romance test, add up to +3 to the Dragon Die result if the gesture was
particularly meaningful/hurtful.
• A relationship can be progressed once per day with gifts or words, but may be increased
additional times in the same day every time the PC performs actions that are relevant to the
PC/NPC’s backstory or current plot (like finding their missing brother, or locating relics of
cultural significance to the subject)
Losing Touch
Performing acts that a PC/NPC disagrees with or seriously disagrees with/cause them to lose respect
for you will likely reduce the relationship score. How much the score decreases by can depend on
the offense against the subject. The offense could decrease the score by as little as 1 for simple
offenses, and by as much as 10 for greater disapproval.
Benefits:
• If a PC increases a relationship to a level of Ally/Competition for the first time with a
specific NPC, give the party 100XP each.
• If this is the first Ally/Competition relation level in the campaign for a specific PC,
give the party another 200XP each.
• If a PC increases a relationship to a level of Warm/Cold for the first time with a specific
NPC, give the party 200XP each.
• If this is for the first time in a campaign, the party should gain another 300XP each.
• If a PC increases a relationship to a level of Friend/Rival for the first time with a specific
NPC, give the party 300XP each.
• If this is for the first time in a campaign, the party should gain another 500XP each.