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Apolyon 5 Esper 5 Divine Dasha

Dasha Blackheart CLASS & LEVEL


Catfolk, Jackalfolk, Wolffolk mix
BACKGROUND

Neutral Good
PLAYER NAME

CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH
17 +3 30 Helping those around me,
especially those in need, is
+4 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
something that gives my life
purpose.
19 PERSONALITY TRAITS

Hit Point Maximum


Strength
+6

Justice. This world is filled
DEXTERITY

+3


+3

+5
Dexterity
Constitution
56
CURRENT HIT POINTS
with evil that goes
unpunished IDEALS
far too often,
+3
Intelligence and I will purify it. (Lawful)
17 +3
Wisdom
+4
Charisma
I have been dishonored and
CONSTITUTION
I must prove that I belong in
SAVING THROWS
TEMPORARY HIT POINTS the upper planes
BONDS

+3 Total
Acrobatics (Dex)
+3 SUCCESSES
17
I love getting into

+3
Animal Handling (Wis) 5d12 and 5d6 FAILURES dangerous and life-

+5
Arcana (Int) HIT DICE DEATH SAVES
threatening situations,
FLAWS
it just
INTELLIGENCE

+6
Athletics (Str)
gets my blood flowing. After
all, what's life without a little
+3

+4

+3
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE danger?
Divine:
Greatsword +6 2d6 slashing
16
+3
Insight (Wis) Planar Knowledge: Hailing

+6
Intimidation (Cha) from a place beyond the
WISDOM
+3
Investigation (Int)
boundaries of the Prime
Material Plane, you know
+3 Medicine (Wis)
+3
more about the inner

+3
Nature (Int) workings of the cosmos than
17
+3
Perception (Wis) most. When you attempt to

+4
Performance (Cha) learn or recall a piece of lore
regarding a specific plane or
Persuasion (Cha)
+4

CHARISMA its denizens, if you do not
Religion (Int)
+5
know that information, you
+4
+3
Sleight of Hand (Dex) can recall a means of

+3
Stealth (Dex) obtaining such knowledge.
18

+3
Survival (Wis)
For these times, you typically
know of a place, person, text,
SKILLS ATTACKS & SPELLCASTING or item that contains
information regarding that
13 PASSIVE WISDOM (PERCEPTION) plane or its inhabitants. Your
CP
Splint mail DM may rule that the
An explorer's pack knowledge is kept secret or
Greatsword that it is very hard to obtain,
SP
Armor: Light, Medium, Heavy, such as being in an
and Shields. arcanaloth's collection or only
Weapons: Simple and Martial EP
revealed to people deemed
Languages: Abyssal, Beast worthy by an angel.
Speak, Celestial, and GP 140 Planar Recognition: Your time
Common on the upper planes has left
PP
its mark on you, and this
might be recognized by
certain other creatures.
Celestials will react favorably
to your presence and will
OTHER PROFICIENCIES & LANGUAGES EQUIPMENT grant you FEATURES
and those& TRAITS you

travel
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use. with food, water, and/or
rest should they have such
22 6 feet 1 inch 240 lbs
AGE HEIGHT WEIGHT
Dasha Blackheart Gold Yellow Black
CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Feline Empathy: You can communicate simple ideas with feline


creatures, such as cats, lions, and tigers.
Animal Senses: Your sense of smell and hearing is better than
most, granting you advantage on Wisdom (Perception), checks
involving these senses.
Lupine Magic: You know the ray of frost cantrip. When you reach
3rd level, you can cast comprehend languages once with this
trait. When you reach 5th level, you can cast silence once with
this trait. You require no material components to cast these
spells. You regain the use of the last two spells when you finish a
long rest. Intelligence is your spellcasting ability for these spells.
Power without Limits: Your strength grows ceaselessly, enabling
the exertion of force once believed to be impossible. Starting at
1st Level, your Strength score no longer has a maximum.
Additionally, you count as one size larger when determining your
carrying capacity and the weight you can push, drag, or lift.
Death Surge: Starting at 1st Level, you gain a Soul Counter
indicating how many creatures you have destroyed, which starts
at 0. To fill the Soul Counter, ADDITIONAL you must
FEATURES slay a creature that has
& TRAITS
shown to be of a threat or danger to you. Slain creatures that
have shown: no
Telekinesis capacity to hurt you or threaten you would not fill
https://www.dandwiki.com/wiki/Esper,_Variant_
the Soul
(5e_Class) Counter, as their souls are too weak to fuel your abilities.
Soul
Psychic Haste: You
Barrier: can
Starting draw atupon
1st the souls
level, you of those
gain theyouyou have
ability to slaina
raise
to
dense,act swiftly.
yet thin Starting at 2nd level, on your turn, can subtract
1 soulbody
your from yourbarrier
from
of psychic
Soul Counter
attacks. to energy
gain an around additional you,20ft
shielding
of
movement
You speed.
gainofaMight:number of special temporary hitrapidly,
points but
equal
Eidolon
times your Esper Your
level, strength
protecting is growing
you from incoming to to
damaging
five
bolster
your destructive capabilities, you must emulate an eidolon of
effects.
might.
The Choose
barrier protectsbetween you the
from Death Knight types
alldescription.
damage and the Overlord,
except psychicboth
detailed
damage, at the
which endbypass of thethe class
barrier. When thisYour choice
barrier isandgrants
up, 18th
you
you
are features
resistant at poison
to 3rd level, and
damage again
and at
your 7th, hit 10th, 15th,
points maximum
level.
cannot be reduced except from self-induced
Deadly
doesn't Succession:
come from a You
direct can strike
attack. rapidly in ways mere or if the effect
moments.
Starting
As long as at 5th
youtake level,
havethe you can one
at Attack
least attack point twice, rather
in your than once,
barrier, these
CHARACTER BACKSTORY whenever
temporary you
hit points automatically action.
TREASURE
restoreAdditionally,
themselves youeach
can now
round
TM & © 2014 Wizardsspend 5
of the Coast LLC. souls
Permission isfrom
granted toyour
photocopySoul Counter
this document to
for personal use. make an additional
at a
attack. rate equal to your proficiency bonus minus 1.
Intellligence +3 13 +6
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6
Ray Of Frost

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 7
EPAR
SPELL NAME
ED
PR

Comprehend Languages

4
SPELLS KNOWN

2
Silence

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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