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Examples of Tonkin speech and sayings:
"Tonkin always have Handlight. Without Handlight, Tonkin lose Path. Tonkin is Path, and
Path is Tonkin."(edited)
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"Tonkin see Enemy. Enemy see Tonkin. If Tonkin has Handlight, Tonkin and Enemy see
Path. The Path is.
If Tonkin has no Handlight, Tonkin and Enemy see no Path. The Path isn't."(edited)
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"If Enemy fall on Path, Tonkin move on. The Path is.
If they don't have a term for a bladed weapon, then it's a Weird Knife, until they figure out
what it actually is.
So, if a Tonkin encounters a party of, say, a Hume, a Dwarf, a Viera a Varg and a
Moogle...
...he will speak to the one who has biggest weapon-to body ratio.
So, a hume with a shortsword and moogle with a dagger have roughly the same status.
And I would assume they prefer the bladed variety.
As in, axes and spears come second.
(In regards to Tonkin and ornamented blades as to how the relate to status)
or
2) Tonkin are pragmatic about weaponry, and consider superior quality of the blade to
be an ornament in and of itself.
Again, either could be a specific Tribe tradition, depending on their area and their
specific economics.
For example,
If Humes or Elvaans they trade with have ornamented blades, it's possible they could
copy that bit of culture over time.
If a Tonkin encounters a group of Tonkin from a different tribe, and can't figure out who's the
leader, he can ask "Who has Great Knife?"
And I suppose the leader will step forward and respind with "[Leader name]."
Again, in this example I mean leader of that specific group
Once they enter the tribe, the Chief has the Great Knife (generally).
Alternatively, the "Great Knife" thing could be used to non-Tonkin races.
Reason - other race's hierarchy is too complex for Tonkin to understand.
Again, this is all just theorizing and speculation.
So, if you wanna add your own twist to the thing, go nuts.
First, the elders pick the place, where "The Path" is going to be - usually in a forest.
Then, at night, the soon-to-be-adults gather near its entrance, and need to walk through
it, alone, and make it to the other side.
As they walk, they see dark scary silhouettes, standing at the sides of the road. These
do not move, but just stand there and look ominous.
When the Tonkin emerge at the exit, the Chief hands them a Lantern.
Now they must walk the same path again, with the Lantern this time.
And it turns out that all those scary silhouettes were actually harmless things, set there
by the elders earlier.
"Tonkin have Handlight, Tonkin see Path. Path is."
Tonkin have short, two or three syllable names, with each syllable being a distinct
sound. They use a “consonant-vowel structure”, where every syllable can be broken
down into a paired consonant and vowel.
"SoTahKat" "MaRinSa" "ZoMoSha" that sort of thing. "KahMin" and "ZahRick" for
two-syllable examples.
Some theorize that this came about due to their inability to speak,