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Target Games Flow Chart Eds
Target Games Flow Chart Eds
KEYS: As you move through the flow chart, ask yourself the following two questions:
1 What do I want my students to think about and do in this game?
2 How do I design the game to make this happen?
Grade Levels Primary Tactical Technical &
(see specific grade Game Play Tactical Concepts Tactical
Game Category Game Types level
recommendations
Progressions Problem for Concepts for
below) (TP) Accuracy Accuracy
(See charts on page 2 for breakdowns and explanations.)
Individual
application /
Challenge
tasks
Primary
(grades K-2) Direction
Unopposed
(least complex -
Play to
e.g., golf, bowling,
etc.) Cooperate A
C
SKILL
C
EXECUTION
U
&
TARGET Opposed Primary / R
(complex - e.g., PRESHOT
Intermediate Play to A
GAMES curling, bocce, DECISIONS
etc.) (grades 2-5) Compete C
(Focus first on Y
PBs, then vs.
others)
Distance
Moving Intermediate /
(most complex - High school
e.g., dodgeball,
(grades 5+)
Deweke, etc.)
Play to Score
Grade Level Recommendations - Unit / Lesson Planning
•K-2: Bowling and rolling style unopposed games --> play to cooperate & play to compete (i.e., focus on PB); working on gym management & ettiquette
•Grades 3 / 4: Games now adjust starting point, target line, & intermediate target with gradual additions of 'opposed' games; continue bowling/rolling,
but add underhand tossing; utilizing multiple SSG on competitive games.
•Grades 4 / 5: Opposed games now adjust starting point, target line, & intermediate targets, focussing on speed of arm swing & length of backswing
depending on target distance (in student's pre-shot decisions related to control and consistency). Move from competitive to scoring games.
•Grade 6 & higher: All types and progression of target games can be used; also consider target games as practice tasks within other game categories.
Tactical problems & Level 1: Pre-Grade 2 Level 2: Grades 2-5 Level 3: Grade 5 +
concepts for Accuracy One player unopposed 1v1 unopposed 1v1 opposed
Adjust (in closed-context game such as Adjust (in varied open-context games such as
Determine – roll, slide, setup:
bowling): bocce):
• Setup (i.e., starting point, target line, & • Setup (i.e., starting point, target line, &
• Where to start (i.e., starting point)
intermediate target) intermediate target)
Direction
• Where to roll, toss (i.e., target line & • Where to release (i.e., out in front of body,
• Release point
intermediate target) beside body, etc.)
• Release point • Where to contact (i.e., in front, to the side,
• Toss, roll, or throw
• Grip etc.)
Adjust the backswing, step, and approach relative
Determine: Approach:
to the shot requirements.
Distance • Length of backswing / arm swing
• Establish consistency in the step and arm
• Length of step • 2- to 3-step approach
swing; speed of approach
• Force of roll, slide, etc.