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Key Questions:
Play to Compete
Mission the goal of the game is to reach the top of the “construction site,” top row of the
volleyball court (Fig 1.) and save the Royal that has been captured by Donkey Kong.
Students will Work on maintaining a rally and Defending against the attack.
Rules -Look at Figure one for map of play
-Donkey Kong (DK) always serves. If the serve does not get over the net DK goes back
to starting position as a Mario. Everyone else moves along.
- The court is divided up into zones for each player to defend. Players must defend
their zone from the ball touching the court. Poly spots or cones can be used to divide
up the court.
Level Up Level 1 Level 2 Level 3
Players can catch the Players can catch the ball as Regular Gameplay. A Beach
ball as it comes over the it comes over the net. ball or bigger volleyball
net. players can then players can then volley or could be used at start for
volley bump or spike bump the ball towards a easier transfer.
back over the net. All teammate start who then
serves are thrown from can hit the ball over the net.
the service line. All serves R underhand and if
they don't make it over the
net can be thrown by a
teammate. No Net if
students struggle with hitting
over.
Power ups One Bounce: Students in the top two rows of the construction site can I allow the ball
to hit the ground once.
2 Hits: Players in the top row of the construction site can double hit the ball
Power Down Pick a Hit: New “Mario,” bottom left of court, can pick what kind of hit (volley or
bump) the top 2 rungs of the construction site.
Pause Cheat: allow a player too travel up a ladder, move vertical on the volleyball court, and
switch positions with someone closer to the top rung.
Collaborate: students will work together to modify the size of the playing area or
where people are located to start the game.
Challenge: throughout gameplay challenge players after level 1 to attempt to get
three hits to maintain the rally.
Clue: prompt allow teams to communicate where the best space for them defensively
should be.
Saving A picture can be taken, or students can remember what position they were in on the
progress volleyball court for the next class. Students can be reset two starting positions from
the beginning of the prior class to continue gameplay.
Figure 1- Map of Game play
Work Cited
Information this handout was adapted by Ed Lunn for SPSC 2399, 3399, & 5395 based on
Mitchell, Oslin, & Griffin (2003). Sport Foundations for Elementary PE: A Tactical Games
Approach. Chicago, IL: Human Kinetics and Mitchell, Oslin, & Griffin (2013). Teaching Sport
Concepts and Skills: A Tactical Games Approach for Ages 7 to 18 (3rd ed.). Chicago, IL:
Human Kinetics. All other sources are cited.