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/*

* This file is part of the AzerothCore Project. See AUTHORS file for Copyright
information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/

/* ScriptData
Name: reset_commandscript
%Complete: 100
Comment: All reset related commands
Category: commandscripts
EndScriptData */

#include "AchievementMgr.h"
#include "Chat.h"
#include "Language.h"
#include "ObjectAccessor.h"
#include "Pet.h"
#include "Player.h"
#include "ScriptMgr.h"

#if AC_COMPILER == AC_COMPILER_GNU


#pragma GCC diagnostic ignored "-Wdeprecated-declarations"
#endif

using namespace Acore::ChatCommands;

class reset_commandscript : public CommandScript


{
public:
reset_commandscript() : CommandScript("reset_commandscript") { }

ChatCommandTable GetCommands() const override


{
static ChatCommandTable resetCommandTable =
{
{ "achievements", SEC_CONSOLE, true,
&HandleResetAchievementsCommand, "" },
{ "honor", SEC_ADMINISTRATOR, true,
&HandleResetHonorCommand, "" },
{ "level", SEC_ADMINISTRATOR, true,
&HandleResetLevelCommand, "" },
{ "spells", SEC_ADMINISTRATOR, true,
&HandleResetSpellsCommand, "" },
{ "stats", SEC_ADMINISTRATOR, true,
&HandleResetStatsCommand, "" },
{ "talents", SEC_ADMINISTRATOR, true,
&HandleResetTalentsCommand, "" },
{ "all", SEC_CONSOLE, true, &HandleResetAllCommand,
"" }
};
static ChatCommandTable commandTable =
{
{ "reset", SEC_ADMINISTRATOR, true, nullptr,
"", resetCommandTable }
};
return commandTable;
}

static bool HandleResetAchievementsCommand(ChatHandler* handler, char const*


args)
{
Player* target;
ObjectGuid targetGuid;
if (!handler->extractPlayerTarget((char*)args, &target, &targetGuid))
return false;

if (target)
target->ResetAchievements();
else
AchievementMgr::DeleteFromDB(targetGuid.GetCounter());

return true;
}

static bool HandleResetHonorCommand(ChatHandler* handler, char const* args)


{
Player* target;
if (!handler->extractPlayerTarget((char*)args, &target))
return false;

target->SetHonorPoints(0);
target->SetUInt32Value(PLAYER_FIELD_KILLS, 0);
target->SetUInt32Value(PLAYER_FIELD_LIFETIME_HONORABLE_KILLS, 0);
target->SetUInt32Value(PLAYER_FIELD_TODAY_CONTRIBUTION, 0);
target->SetUInt32Value(PLAYER_FIELD_YESTERDAY_CONTRIBUTION, 0);
target-
>UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_EARN_HONORABLE_KILL);

return true;
}

static bool HandleResetStatsOrLevelHelper(Player* player)


{
ChrClassesEntry const* classEntry = sChrClassesStore.LookupEntry(player-
>getClass());
if (!classEntry)
{
LOG_ERROR("dbc", "Class {} not found in DBC (Wrong DBC files?)",
player->getClass());
return false;
}

uint8 powerType = classEntry->powerType;

// reset m_form if no aura


if (!player->HasAuraType(SPELL_AURA_MOD_SHAPESHIFT))
player->SetShapeshiftForm(FORM_NONE);

player->SetFactionForRace(player->getRace());

player->SetUInt32Value(UNIT_FIELD_BYTES_0, ((player->getRace()) | (player-


>getClass() << 8) | (player->getGender() << 16) | (powerType << 24)));

// reset only if player not in some form;


if (player->GetShapeshiftForm() == FORM_NONE)
player->InitDisplayIds();

player->SetByteValue(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_PVP);

player->SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED);

//-1 is default value


player->SetUInt32Value(PLAYER_FIELD_WATCHED_FACTION_INDEX, uint32(-1));
return true;
}

static bool HandleResetLevelCommand(ChatHandler* handler, char const* args)


{
Player* target;
if (!handler->extractPlayerTarget((char*)args, &target))
return false;

if (!HandleResetStatsOrLevelHelper(target))
return false;

uint8 oldLevel = target->getLevel();

// set starting level


uint32 startLevel = target->getClass() != CLASS_DEATH_KNIGHT
? sWorld->getIntConfig(CONFIG_START_PLAYER_LEVEL)
: sWorld-
>getIntConfig(CONFIG_START_HEROIC_PLAYER_LEVEL);

target->_ApplyAllLevelScaleItemMods(false);
target->SetLevel(startLevel);
target->InitRunes();
target->InitStatsForLevel(true);
target->InitTaxiNodesForLevel();
target->InitGlyphsForLevel();
target->InitTalentForLevel();
target->SetUInt32Value(PLAYER_XP, 0);

target->_ApplyAllLevelScaleItemMods(true);

// reset level for pet


if (Pet* pet = target->GetPet())
pet->SynchronizeLevelWithOwner();

sScriptMgr->OnPlayerLevelChanged(target, oldLevel);

return true;
}

static bool HandleResetSpellsCommand(ChatHandler* handler, char const* args)


{
Player* target;
ObjectGuid targetGuid;
std::string targetName;
if (!handler->extractPlayerTarget((char*)args, &target, &targetGuid,
&targetName))
return false;

if (target)
{
target->resetSpells(/* bool myClassOnly */);

ChatHandler(target->GetSession()).SendSysMessage(LANG_RESET_SPELLS);
if (!handler->GetSession() || handler->GetSession()->GetPlayer() !=
target)
handler->PSendSysMessage(LANG_RESET_SPELLS_ONLINE, handler-
>GetNameLink(target).c_str());
}
else
{
CharacterDatabasePreparedStatement* stmt =
CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_AT_LOGIN_FLAG);
stmt->setUInt16(0, uint16(AT_LOGIN_RESET_SPELLS));
stmt->setUInt32(1, targetGuid.GetCounter());
CharacterDatabase.Execute(stmt);

handler->PSendSysMessage(LANG_RESET_SPELLS_OFFLINE,
targetName.c_str());
}

return true;
}

static bool HandleResetStatsCommand(ChatHandler* handler, char const* args)


{
Player* target;
if (!handler->extractPlayerTarget((char*)args, &target))
return false;

if (!HandleResetStatsOrLevelHelper(target))
return false;

target->InitRunes();
target->InitStatsForLevel(true);
target->InitTaxiNodesForLevel();
target->InitGlyphsForLevel();
target->InitTalentForLevel();

return true;
}

static bool HandleResetTalentsCommand(ChatHandler* handler, char const* args)


{
Player* target;
ObjectGuid targetGuid;
std::string targetName;
if (!handler->extractPlayerTarget((char*)args, &target, &targetGuid,
&targetName))
{
// Try reset talents as Hunter Pet
Creature* creature = handler->getSelectedCreature();
if (!*args && creature && creature->IsPet())
{
Unit* owner = creature->GetOwner();
if (owner && owner->GetTypeId() == TYPEID_PLAYER && creature-
>ToPet()->IsPermanentPetFor(owner->ToPlayer()))
{
creature->ToPet()->resetTalents();
owner->ToPlayer()->SendTalentsInfoData(true);

ChatHandler(owner->ToPlayer()-
>GetSession()).SendSysMessage(LANG_RESET_PET_TALENTS);
if (!handler->GetSession() || handler->GetSession()-
>GetPlayer() != owner->ToPlayer())
handler->PSendSysMessage(LANG_RESET_PET_TALENTS_ONLINE,
handler->GetNameLink(owner->ToPlayer()).c_str());
}
return true;
}

handler->SendSysMessage(LANG_NO_CHAR_SELECTED);
handler->SetSentErrorMessage(true);
return false;
}

if (target)
{
target->resetTalents(true);
target->SendTalentsInfoData(false);
ChatHandler(target->GetSession()).SendSysMessage(LANG_RESET_TALENTS);
if (!handler->GetSession() || handler->GetSession()->GetPlayer() !=
target)
handler->PSendSysMessage(LANG_RESET_TALENTS_ONLINE, handler-
>GetNameLink(target).c_str());

Pet* pet = target->GetPet();


Pet::resetTalentsForAllPetsOf(target, pet);
if (pet)
target->SendTalentsInfoData(true);
return true;
}
else if (targetGuid)
{
CharacterDatabasePreparedStatement* stmt =
CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_AT_LOGIN_FLAG);
stmt->setUInt16(0, uint16(AT_LOGIN_NONE | AT_LOGIN_RESET_PET_TALENTS));
stmt->setUInt32(1, targetGuid.GetCounter());
CharacterDatabase.Execute(stmt);

std::string nameLink = handler->playerLink(targetName);


handler->PSendSysMessage(LANG_RESET_TALENTS_OFFLINE, nameLink.c_str());
return true;
}

handler->SendSysMessage(LANG_NO_CHAR_SELECTED);
handler->SetSentErrorMessage(true);
return false;
}
static bool HandleResetAllCommand(ChatHandler* handler, char const* args)
{
if (!*args)
return false;

std::string caseName = args;

AtLoginFlags atLogin;

// Command specially created as single command to prevent using short case


names
if (caseName == "spells")
{
atLogin = AT_LOGIN_RESET_SPELLS;
sWorld->SendWorldText(LANG_RESETALL_SPELLS);
if (!handler->GetSession())
handler->SendSysMessage(LANG_RESETALL_SPELLS);
}
else if (caseName == "talents")
{
atLogin = AtLoginFlags(AT_LOGIN_RESET_TALENTS |
AT_LOGIN_RESET_PET_TALENTS);
sWorld->SendWorldText(LANG_RESETALL_TALENTS);
if (!handler->GetSession())
handler->SendSysMessage(LANG_RESETALL_TALENTS);
}
else
{
handler->PSendSysMessage(LANG_RESETALL_UNKNOWN_CASE, args);
handler->SetSentErrorMessage(true);
return false;
}

CharacterDatabasePreparedStatement* stmt =
CharacterDatabase.GetPreparedStatement(CHAR_UPD_ALL_AT_LOGIN_FLAGS);
stmt->setUInt16(0, uint16(atLogin));
CharacterDatabase.Execute(stmt);

std::shared_lock<std::shared_mutex>
lock(*HashMapHolder<Player>::GetLock());
HashMapHolder<Player>::MapType const& plist = ObjectAccessor::GetPlayers();
for (HashMapHolder<Player>::MapType::const_iterator itr = plist.begin();
itr != plist.end(); ++itr)
itr->second->SetAtLoginFlag(atLogin);

return true;
}
};

void AddSC_reset_commandscript()
{
new reset_commandscript();
}

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