You are on page 1of 11

/*

* This file is part of the AzerothCore Project. See AUTHORS file for Copyright
information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/

#ifndef ACORE_GRIDNOTIFIERSIMPL_H
#define ACORE_GRIDNOTIFIERSIMPL_H

#include "Corpse.h"
#include "CreatureAI.h"
#include "GridNotifiers.h"
#include "Object.h"
#include "Opcodes.h"
#include "Player.h"
#include "SpellAuras.h"
#include "UpdateData.h"
#include "WorldPacket.h"
#include "WorldSession.h"

template<class T>
inline void Acore::VisibleNotifier::Visit(GridRefMgr<T>& m)
{
// Xinef: Update gameobjects only
if (i_gobjOnly)
return;

for (typename GridRefMgr<T>::iterator iter = m.begin(); iter != m.end(); +


+iter)
{
if (i_largeOnly != iter->GetSource()->IsVisibilityOverridden())
continue;

vis_guids.erase(iter->GetSource()->GetGUID());
i_player.UpdateVisibilityOf(iter->GetSource(), i_data, i_visibleNow);
}
}

// SEARCHERS & LIST SEARCHERS & WORKERS

// WorldObject searchers & workers

template<class Check>
void Acore::WorldObjectSearcher<Check>::Visit(GameObjectMapType& m)
{
if (!(i_mapTypeMask & GRID_MAP_TYPE_MASK_GAMEOBJECT))
return;
// already found
if (i_object)
return;

for (GameObjectMapType::iterator itr = m.begin(); itr != m.end(); ++itr)


{
if (!itr->GetSource()->InSamePhase(i_phaseMask))
continue;

if (i_check(itr->GetSource()))
{
i_object = itr->GetSource();
return;
}
}
}

template<class Check>
void Acore::WorldObjectSearcher<Check>::Visit(PlayerMapType& m)
{
if (!(i_mapTypeMask & GRID_MAP_TYPE_MASK_PLAYER))
return;

// already found
if (i_object)
return;

for (PlayerMapType::iterator itr = m.begin(); itr != m.end(); ++itr)


{
if (!itr->GetSource()->InSamePhase(i_phaseMask))
continue;

if (i_check(itr->GetSource()))
{
i_object = itr->GetSource();
return;
}
}
}

template<class Check>
void Acore::WorldObjectSearcher<Check>::Visit(CreatureMapType& m)
{
if (!(i_mapTypeMask & GRID_MAP_TYPE_MASK_CREATURE))
return;

// already found
if (i_object)
return;

for (CreatureMapType::iterator itr = m.begin(); itr != m.end(); ++itr)


{
if (!itr->GetSource()->InSamePhase(i_phaseMask))
continue;

if (i_check(itr->GetSource()))
{
i_object = itr->GetSource();
return;
}
}
}

template<class Check>
void Acore::WorldObjectSearcher<Check>::Visit(CorpseMapType& m)
{
if (!(i_mapTypeMask & GRID_MAP_TYPE_MASK_CORPSE))
return;

// already found
if (i_object)
return;

for (CorpseMapType::iterator itr = m.begin(); itr != m.end(); ++itr)


{
if (!itr->GetSource()->InSamePhase(i_phaseMask))
continue;

if (i_check(itr->GetSource()))
{
i_object = itr->GetSource();
return;
}
}
}

template<class Check>
void Acore::WorldObjectSearcher<Check>::Visit(DynamicObjectMapType& m)
{
if (!(i_mapTypeMask & GRID_MAP_TYPE_MASK_DYNAMICOBJECT))
return;

// already found
if (i_object)
return;

for (DynamicObjectMapType::iterator itr = m.begin(); itr != m.end(); ++itr)


{
if (!itr->GetSource()->InSamePhase(i_phaseMask))
continue;

if (i_check(itr->GetSource()))
{
i_object = itr->GetSource();
return;
}
}
}

template<class Check>
void Acore::WorldObjectLastSearcher<Check>::Visit(GameObjectMapType& m)
{
if (!(i_mapTypeMask & GRID_MAP_TYPE_MASK_GAMEOBJECT))
return;

for (GameObjectMapType::iterator itr = m.begin(); itr != m.end(); ++itr)


{
if (!itr->GetSource()->InSamePhase(i_phaseMask))
continue;

if (i_check(itr->GetSource()))
i_object = itr->GetSource();
}
}

template<class Check>
void Acore::WorldObjectLastSearcher<Check>::Visit(PlayerMapType& m)
{
if (!(i_mapTypeMask & GRID_MAP_TYPE_MASK_PLAYER))
return;

for (PlayerMapType::iterator itr = m.begin(); itr != m.end(); ++itr)


{
if (!itr->GetSource()->InSamePhase(i_phaseMask))
continue;

if (i_check(itr->GetSource()))
i_object = itr->GetSource();
}
}

template<class Check>
void Acore::WorldObjectLastSearcher<Check>::Visit(CreatureMapType& m)
{
if (!(i_mapTypeMask & GRID_MAP_TYPE_MASK_CREATURE))
return;

for (CreatureMapType::iterator itr = m.begin(); itr != m.end(); ++itr)


{
if (!itr->GetSource()->InSamePhase(i_phaseMask))
continue;

if (i_check(itr->GetSource()))
i_object = itr->GetSource();
}
}

template<class Check>
void Acore::WorldObjectLastSearcher<Check>::Visit(CorpseMapType& m)
{
if (!(i_mapTypeMask & GRID_MAP_TYPE_MASK_CORPSE))
return;

for (CorpseMapType::iterator itr = m.begin(); itr != m.end(); ++itr)


{
if (!itr->GetSource()->InSamePhase(i_phaseMask))
continue;

if (i_check(itr->GetSource()))
i_object = itr->GetSource();
}
}

template<class Check>
void Acore::WorldObjectLastSearcher<Check>::Visit(DynamicObjectMapType& m)
{
if (!(i_mapTypeMask & GRID_MAP_TYPE_MASK_DYNAMICOBJECT))
return;

for (DynamicObjectMapType::iterator itr = m.begin(); itr != m.end(); ++itr)


{
if (!itr->GetSource()->InSamePhase(i_phaseMask))
continue;

if (i_check(itr->GetSource()))
i_object = itr->GetSource();
}
}

template<class Check>
void Acore::WorldObjectListSearcher<Check>::Visit(PlayerMapType& m)
{
if (!(i_mapTypeMask & GRID_MAP_TYPE_MASK_PLAYER))
return;

for (PlayerMapType::iterator itr = m.begin(); itr != m.end(); ++itr)


if (i_check(itr->GetSource()))
Insert(itr->GetSource());
}

template<class Check>
void Acore::WorldObjectListSearcher<Check>::Visit(CreatureMapType& m)
{
if (!(i_mapTypeMask & GRID_MAP_TYPE_MASK_CREATURE))
return;

for (CreatureMapType::iterator itr = m.begin(); itr != m.end(); ++itr)


if (i_check(itr->GetSource()))
Insert(itr->GetSource());
}

template<class Check>
void Acore::WorldObjectListSearcher<Check>::Visit(CorpseMapType& m)
{
if (!(i_mapTypeMask & GRID_MAP_TYPE_MASK_CORPSE))
return;

for (CorpseMapType::iterator itr = m.begin(); itr != m.end(); ++itr)


if (i_check(itr->GetSource()))
Insert(itr->GetSource());
}

template<class Check>
void Acore::WorldObjectListSearcher<Check>::Visit(GameObjectMapType& m)
{
if (!(i_mapTypeMask & GRID_MAP_TYPE_MASK_GAMEOBJECT))
return;

for (GameObjectMapType::iterator itr = m.begin(); itr != m.end(); ++itr)


if (i_check(itr->GetSource()))
Insert(itr->GetSource());
}

template<class Check>
void Acore::WorldObjectListSearcher<Check>::Visit(DynamicObjectMapType& m)
{
if (!(i_mapTypeMask & GRID_MAP_TYPE_MASK_DYNAMICOBJECT))
return;

for (DynamicObjectMapType::iterator itr = m.begin(); itr != m.end(); ++itr)


if (i_check(itr->GetSource()))
Insert(itr->GetSource());
}

// Gameobject searchers

template<class Check>
void Acore::GameObjectSearcher<Check>::Visit(GameObjectMapType& m)
{
// already found
if (i_object)
return;

for (GameObjectMapType::iterator itr = m.begin(); itr != m.end(); ++itr)


{
if (!itr->GetSource()->InSamePhase(i_phaseMask))
continue;

if (i_check(itr->GetSource()))
{
i_object = itr->GetSource();
return;
}
}
}

template<class Check>
void Acore::GameObjectLastSearcher<Check>::Visit(GameObjectMapType& m)
{
for (GameObjectMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
{
if (!itr->GetSource()->InSamePhase(i_phaseMask))
continue;

if (i_check(itr->GetSource()))
i_object = itr->GetSource();
}
}

template<class Check>
void Acore::GameObjectListSearcher<Check>::Visit(GameObjectMapType& m)
{
for (GameObjectMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
if (itr->GetSource()->InSamePhase(i_phaseMask))
if (i_check(itr->GetSource()))
Insert(itr->GetSource());
}

// Unit searchers

template<class Check>
void Acore::UnitSearcher<Check>::Visit(CreatureMapType& m)
{
// already found
if (i_object)
return;

for (CreatureMapType::iterator itr = m.begin(); itr != m.end(); ++itr)


{
if (!itr->GetSource()->InSamePhase(i_phaseMask))
continue;

if (i_check(itr->GetSource()))
{
i_object = itr->GetSource();
return;
}
}
}

template<class Check>
void Acore::UnitSearcher<Check>::Visit(PlayerMapType& m)
{
// already found
if (i_object)
return;

for (PlayerMapType::iterator itr = m.begin(); itr != m.end(); ++itr)


{
if (!itr->GetSource()->InSamePhase(i_phaseMask))
continue;

if (i_check(itr->GetSource()))
{
i_object = itr->GetSource();
return;
}
}
}

template<class Check>
void Acore::UnitLastSearcher<Check>::Visit(CreatureMapType& m)
{
for (CreatureMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
{
if (!itr->GetSource()->InSamePhase(i_phaseMask))
continue;

if (i_check(itr->GetSource()))
i_object = itr->GetSource();
}
}

template<class Check>
void Acore::UnitLastSearcher<Check>::Visit(PlayerMapType& m)
{
for (PlayerMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
{
if (!itr->GetSource()->InSamePhase(i_phaseMask))
continue;

if (i_check(itr->GetSource()))
i_object = itr->GetSource();
}
}

template<class Check>
void Acore::UnitListSearcher<Check>::Visit(PlayerMapType& m)
{
for (PlayerMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
if (itr->GetSource()->InSamePhase(i_phaseMask))
if (i_check(itr->GetSource()))
Insert(itr->GetSource());
}

template<class Check>
void Acore::UnitListSearcher<Check>::Visit(CreatureMapType& m)
{
for (CreatureMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
if (itr->GetSource()->InSamePhase(i_phaseMask))
if (i_check(itr->GetSource()))
Insert(itr->GetSource());
}

// Creature searchers

template<class Check>
void Acore::CreatureSearcher<Check>::Visit(CreatureMapType& m)
{
// already found
if (i_object)
return;

for (CreatureMapType::iterator itr = m.begin(); itr != m.end(); ++itr)


{
if (!itr->GetSource()->InSamePhase(i_phaseMask))
continue;

if (i_check(itr->GetSource()))
{
i_object = itr->GetSource();
return;
}
}
}

template<class Check>
void Acore::CreatureLastSearcher<Check>::Visit(CreatureMapType& m)
{
for (CreatureMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
{
if (!itr->GetSource()->InSamePhase(i_phaseMask))
continue;

if (i_check(itr->GetSource()))
i_object = itr->GetSource();
}
}

template<class Check>
void Acore::CreatureListSearcher<Check>::Visit(CreatureMapType& m)
{
for (CreatureMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
if (itr->GetSource()->InSamePhase(i_phaseMask))
if (i_check(itr->GetSource()))
Insert(itr->GetSource());
}

template<class Check>
void Acore::PlayerListSearcher<Check>::Visit(PlayerMapType& m)
{
for (PlayerMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
if (itr->GetSource()->InSamePhase(i_phaseMask))
if (i_check(itr->GetSource()))
Insert(itr->GetSource());
}

template<class Check>
void Acore::PlayerListSearcherWithSharedVision<Check>::Visit(PlayerMapType& m)
{
for (PlayerMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
if (itr->GetSource()->InSamePhase(i_phaseMask))
if (i_check(itr->GetSource(), true))
i_objects.push_back(itr->GetSource());
}

template<class Check>
void Acore::PlayerListSearcherWithSharedVision<Check>::Visit(CreatureMapType& m)
{
for (CreatureMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
if (itr->GetSource()->InSamePhase(i_phaseMask) && itr->GetSource()-
>HasSharedVision())
for (SharedVisionList::const_iterator i = itr->GetSource()-
>GetSharedVisionList().begin(); i != itr->GetSource()->GetSharedVisionList().end();
++i)
if (i_check(*i, false))
i_objects.push_back(*i);
}

template<class Check>
void Acore::PlayerSearcher<Check>::Visit(PlayerMapType& m)
{
// already found
if (i_object)
return;

for (PlayerMapType::iterator itr = m.begin(); itr != m.end(); ++itr)


{
if (!itr->GetSource()->InSamePhase(i_phaseMask))
continue;

if (i_check(itr->GetSource()))
{
i_object = itr->GetSource();
return;
}
}
}

template<class Check>
void Acore::PlayerLastSearcher<Check>::Visit(PlayerMapType& m)
{
for (PlayerMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
{
if (!itr->GetSource()->InSamePhase(i_phaseMask))
continue;

if (i_check(itr->GetSource()))
i_object = itr->GetSource();
}
}

template<class Builder>
void Acore::LocalizedPacketDo<Builder>::operator()(Player* p)
{
LocaleConstant loc_idx = p->GetSession()->GetSessionDbLocaleIndex();
uint32 cache_idx = loc_idx + 1;
WorldPacket* data;

// create if not cached yet


if (i_data_cache.size() < cache_idx + 1 || !i_data_cache[cache_idx])
{
if (i_data_cache.size() < cache_idx + 1)
i_data_cache.resize(cache_idx + 1);

data = new WorldPacket();

i_builder(*data, loc_idx);

i_data_cache[cache_idx] = data;
}
else
data = i_data_cache[cache_idx];

p->SendDirectMessage(data);
}

template<class Builder>
void Acore::LocalizedPacketListDo<Builder>::operator()(Player* p)
{
LocaleConstant loc_idx = p->GetSession()->GetSessionDbLocaleIndex();
uint32 cache_idx = loc_idx + 1;
WorldPacketList* data_list;

// create if not cached yet


if (i_data_cache.size() < cache_idx + 1 || i_data_cache[cache_idx].empty())
{
if (i_data_cache.size() < cache_idx + 1)
i_data_cache.resize(cache_idx + 1);

data_list = &i_data_cache[cache_idx];

i_builder(*data_list, loc_idx);
}
else
data_list = &i_data_cache[cache_idx];

for (size_t i = 0; i < data_list->size(); ++i)


p->SendDirectMessage((*data_list)[i]);
}
#endif //
ACORE_GRIDNOTIFIERSIMPL_H

You might also like