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LESSON PLANNER

Class: Date: Time: No of boys: Period:


55 min No of girls:

No. at SA No. at SAP No. Statemented Range of Levels/Grades


targeted
Levels 2 - 7

Topic: NC Reference: N/A


Creating and Understanding Scratch Programs
Teaching objectives and learning outcomes:
Level 2 – follow instructions to create a program

Level 3 – create and debug simple programs

Level 4 – design, write and debug programs that accomplish specific goals

Level 5 – explore the effects of changing the variables in a model or program.

Level 6 – use programming interfaces to make predictions and vary the rules within
the programs

Level 7 - understand how instructions are stored and executed within a computer
system

Assessment opportunities:
• Q&A session – using higher order questioning & checking with lower ability students to
ensure task/explanation is articulated precisely.
• Completion of written tasks and programs at hand.
• Teacher observation.
Differentiation (SEN / higher attaining pupils):
By outcome (learning objective), questions colour coded by levels, pupil grouping, choice and
self-direction by asking questions not answering questions.

Subject-specific language (key words):


iteration (looping)
Use of Technology:
Students use the following software installed on school networks:
SCRATCH and Microsoft Office Word

Resources: Prior knowledge:


Microsoft Office software, Scratch, Lesson 1 - Introduction to Flowchart Diagram and
school intranet for teaching Pseudo Code
materials, projector, Student
Booklets and PowerPoint
presentation Lesson 1 with links to
Lesson 2
Homework:
-

Evaluation: Completion of questions for Lesson 2 and of coding tasks.

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Class: Date: Time: Teacher: Room:

Lesson title: Creating and Understanding Scratch Programs

Learning objectives:
Level 2 – follow instructions to create a program

Level 3 – create and debug simple programs

Level 4 – design, write and debug programs that accomplish specific goals

Level 5 – explore the effects of changing the variables in a model or program.

Level 6 – use programming interfaces to make predictions and vary the rules within
the programs

Level 7 - understand how instructions are stored and executed within a computer
system
PoS/NC links: N/A Target ability (Set No/Band No/ Mixed
ability) : Levels 2 - 7
Cross curricular links: (ICT, Literacy, Resources:
numeracy) Microsoft Office software, Scratch, school
Literacy, ICT intranet for teaching materials, projector.
Student Booklets and PowerPoint
presentation Lesson 1 with links to Lesson 2

Timing Activities and pupil opportunities for learning ….


Starter: Differentiated tasks / expectations:
10 mins Students complete the starter activity 2 in their booklets

Main Activity
45 min Teacher goes through PowerPoint with Q and A with students

 Students to follow instructions for Pong

 Students to answer the questions a, b, c, d, e and f

Extension Task
Write down good and bad points of the game. Then suggest ideas to make
improvements

Mini - Plenaries
In the main activity at the end of each step (s) can go through with class to assess
their understanding by the use of the questions in their booklets

Homework: N/A
Assessment and consolidation / plenary:
• Q&A session – using higher order questioning & checking with lower ability students to
ensure task/explanation is articulated precisely.
• Completion of written tasks and programs at hand.
• Teacher observation.

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