Professional Documents
Culture Documents
Information
Unknown
Thinking on Decision
Decision
Uncertainties Risk
What you have - that you could lost Stressor (Sources of Risk)
(Assets/Vulnerabilities/
Areas of Impact/Areas of Exposure)
Principle Methodology of Risk Management
Risk Assesment
Establish the Context Identify Risk
Strategic Context What can Happen?
Organizational Context How can it happen?
Risk Management Context
1 2
Analyze Risks
Determine Existing Control
Develop Establish Level of Risk through
Criteria 1b Monitor and Review
Likelihood and Consequence
Risk
Risk Category
Category A
B
Criteria
Documents Risk
Category
organization strategic C
Risk Treatment
Y
Process Risk Acceptable? Accept
Identify
Treatment
Options Reduced Reduced Transfer in
Avoid
Likelihood Consequences Full or in Part
Decision Need
Triggers Answers to
Questions Kerangka
Cara Pandang Decision
Questions
Thinking is a Data
process of Fakta
Answering Konsekuensi
Pengalaman
Questions
Asumsi
To start thinking, Pengetahuan Action Based on
ask yourself a Konsep
question .. a good Decision
Teori
and well formulated
question
Agenda
1
Model is a Representation of Real World Systems in a
Simplified Form, usually in a different dimensional scale
What is Reality?
• Perfect Information could only be derived from reality ..but what is reality
We never actually think about real problems
• We think about the models of the real problems
Real
World
Real
Action
Feedback
From
Real World
Real
Decision
We reduced the real world to a mental model world
• The word “Mental” is used to highlight that the model is a combination of mind and emotion
Real
World
Real Feedback
Action From
Real World
Real
Decision
Model
Mental
Mental
Decision
The we created
• We think about the models of the real problems
Real
World
Real Feedback
Action From
Real World
Feedback
model Simulated
world Feedback
Real
Decision
Simulated
Simulated
Decision Environment
Model
Mental
Mental
Decision
We do cannot process the real problem
We create the model of the problem in our mind, simulate it, and then make decision
Simplified
Complex UNDERSTANDING Model of the
REAL PROBLEM Real Problems
Problems
Internal
Modeling Process Kerangka
Cara Pandang
You want to impress him/her that you know the importance of lake in maintaining a
healthy hydrological cycle. What will you do? Because not all of the “sub-systems” is
visible in what you actually see..
You can tell a story : …bla..bla..bla .. Or
You can draw a drawing, and the understanding of that picture depends on your skills as:
Rain evaporate
Lake
River Discharge
Inflows Outflows river
• Now, this I can do, and it does not require a sketch training or an artist
Systems Diagram: Best Practice in Conceptualization
M1 M2 M3
lead objectives
wind to
safety
ecology
stakeholders
rain
system
“system boundary”
What or Who do we call “actors”?
• Actors and Agents
problem owner
actors
have
interests
lead to
objectives
set target
external
values for criteria factors
can take
have impact on
policy measures
Systems Diagram: Best Practice in Conceptualization
M1 M2 M3
lead objectives
wind to
safety
ecology
stakeholders
rain
system
“system boundary”
You will see in every models in SEMS UI: Systems-Actors Diagram
• An Example of Systems Diagram
The use of models and simulation helps you make better decisions
• 4 Ways models can help
Model Thinking helps you • You could use the simple templates to model a problem
frame the problem
• Through modeling and simulation you can predict and project the
consequences of the problems and from the solutions of the
Preparing for the problems
Consequences and Risks • It forces you to think quantitatively in order to develop the
solutions
The modeling process is a • The modeling process will force to see different perspectives of the
learning process that could problems
changes your perspectives • It can simulate an experiences, without actually experienced it
Agenda
Time
28
Degree or direction of change
You want to see where its heading or also want to know how much?
Multi-Methods Modeling
If Stochastics Models
System Dynamics
The focus is try to gain Uncertainties in Variables Agent Based Modeling
results from different Non-linear relationships Network Modeling
changes or uncertainties in Discrete Event Modeling
the input and process Object Oriented Modeling
Sample Financial Model
Cash in – Cash out
•Land
Investments •Building
•Machineries
•Vehicles and others
• Raw Materials
Direct Cost • Direct labor
• Packaging cost
Cash Out Operational
• G&A
Indirect Cost • Sales and marketing
• Tax
•Loan repayment
Financing •Bank loan Interest
•Dividend payment
•Capital Injection
Investments
•Bank Loan
• Sales
Cash In Operational
• Loan drawdown
Financing • Capital Injection
Sample Financial Model
Flow of Modules: Profit and Loss
Illustrative
•Sales Price
•Revenue
•Production Rate Revenue
•Inventory Days Production and •Sales Unit
Inventory
•Direct Costs
COGS
•Capex
•Depreciatio •COGS •COGS
n Period •Depreciatio •G&A Expenses
Assumptions Fixed Assets n •Sales and Marketing
Expenses
Cost and
P&L
•G&A Expenses Expenses
•Sales and Marketing Expenses
•Tax Rate
Sample Financial Model
Flow of Modules: Cashflow Statement
Illustrative
•Sales Price
•COGS
•Capex •Capex
Assumptions Fixed Assets
Cost and
Cashflow
•G&A Expenses Expenses
•Sales and Marketing Expenses •COGS
•G&A Expenses
•Sales and Marketing Expenses
•Tax Payment
P&L
Sample Financial Model
Flow of Modules: Balance Sheet
Illustrative
•Sales Price
Cost and
Balance Sheet
•G&A Expenses Expenses
•Sales and Marketing Expenses •COGS
•G&A Expenses
•Sales and Marketing Expenses
Account Payables
•Ending balance of
•Capital Injection • Capital Injection
Account Payables
•Bank Loan • Bank Loan Balance
Financing
•Cash Balance
Cashflow
Modeling Typology for Policy Making Process
We use exploratory approach in developing our model to focus on dynamic insight of behaviors, not the numbers
produced (predictive modeling). Model such as this one are useful, not because they predict the details of number, but because building
and using them improves our insight (Bankes, 1993).
“Exploratory Modeling and the Use of Simulation for Policy Analysis” — Bankes(1993)
Availability of data
Are the data available?
Scenario Characteristics
Scenario Goals: exploration or decision support
Norms Inclusion: descriptive vs normative, Vantage point: forecasting vs backcasting, Subject: issue-based | area-
based | institution-based, Time scale: long term vs short term, Spatial scale: global/supranational vs
national/local;
Process design: intuitive vs formal
Data : qualitative vs quantitative, Data collection: participatory vs desk research, Resources: extensive vs limited,
Institutional conditions: open vs constrained
Scenario: Simple or Complex
Temporal nature: clean vs snapshot, Variables: heterogenous vs homogenous, Dynamics: peripheral vs trend,
Level of deviation: alternative vs conventional
Using Games as
a Medium of Learning
1 2 3 Serious Things
Applied Serious
Research System Simulation Meaning
Analysis Games
Play Reality
• Industrial
Sustainability
Multi Methods Modeling Approaches
• The use of not just one approach and methods of modeling but multiple methods
Sequential Synchronize
• The output of one model defines the • The output of one models as an input for
scope and process of the part or the the other models, then vice versa
whole other models
• Limitations between models’ approach,
• The output can be input data, such as time difference, space difference
relationships values, verification and can be challenging
validation guidance and etc.
Agenda
The Modeler acts as the designer and commander of the process flow
Object Characteristics
Output Indicator
Departure Arrival Reshuffle
Reshuffle
Time of Container Put the
Vessel Move to
container on
Berth
head truck
RTGC
Port of Move to
Workload
Destination Stacking
Yard
Put the Put the
container in container
Container stacking yard On Vessel Exit Time
Arrivals Containers
Stacking Strategy
50
General Rules
5 Weight Category
Semakin berat bobot peti kemas maka harus di susun
di susunan di bawah
Reshuffling can be done based on rows, bays or tiers
Reshuffling must be conducted only to minimize stacking movement into the ship while loading
onto ships
Property Rights
Tax Credits
Government
Corporations
Freeing Markets
(Legalize)
Quantity
Regulations
Price
Regulations
Matching
Grants Energy &
Resources
outside Jakarta
As Input As Constraint and Facilitation As Feedbacks State
Enterprise
OUTPUT
INPUT National Sustainability Model – Systems Dynamics Model based on T21 Sustainability Output SME
Performance Expected
Forestry
Basic External ROW
Economic
Factors government Economic Growth Agriculture
education
pillars of Sustainability
Forest
Palm CPO Biodiesel Biodiesel
Land Use Plantation Producer Producer Usage
Change Stakeholders
Module Biodiesel Industry Sub-Model (Biodisel Producers, PERTAMINA,
Palm Oil Industry, Consumers, NGOs,
Donors, Carbon Market)
Cities Megatrend
Megatrends imply significant challenges for city decision makers
1 2 3
Priorities
GHG Mitigation
Spatial Plans Coastal Defense Electronic Road Low Carbon
Plan
(RTRW 2030) Strategy (JCDS) Pricing (ERP) Transport (MRT, BRT)
(RAD-GRK 2030)
Conflicting Demand between Policy Targets
GHG
Model Conceptualization: System’s Perspective
Diagram System of Jakarta Sustainable Urban Model
Regional Govenrmnet Policies
Exogenous Sustainable-City
Variables Indicators
70,000,000,000
60,000,000,000
50,000,000,000
USD
40,000,000,000
30,000,000,000
industrial production
service production
20,000,000,000 Agriculture production
real GRDP at factor cost
10,000,000,000
0
2006 2008 2010 2012 2014 2016 2018 2020 2022 2024 2026 2028 2030
Social Indicators
Stable Growth of Population and Workforce Trends
16,000,000
14,000,000
12,000,000
10,000,000
person
8,000,000
6,000,000
4,000,000 Population
Total Workforce
Employment Level
2,000,000
unemployment
0
2006 2007 2008 2009 2010 2011 2012 2013 2014 2015 2016 2017 2018 2019 2020 2021 2022 2023 2024 2025 2026 2027 2028 2029 2030
Social Indicators
Per Capita Income – “Law of deminishing return”
6,000
5,000
4,000
3,000
USD
2,000
1,000
0
2006 2007 2008 2009 2010 2011 2012 2013 2014 2015 2016 2017 2018 2019 2020 2021 2022 2023 2024 2025 2026 2027 2028 2029 2030
Environmental Sustainability
Air Purification Performance
JAKARTA 2025
NEW URBANISM!
1. Focus development on pedestrian, stimulating new
urban lifestyle - green lifestyle
2. MRT Transit development stimulates smart urban
redevelopment, smart growth & compact city policies.
3. Urban Transit development provides substantial
space for future Jakarta city development
(redevelopment)
4. Urban Transit development reduce urban sprawl
tendency, reorienting development direction back to
the city
5. MRT Transit development provide appropriate milieu
for productive working class
6. MRT development as green transportation scheme
inspire further green development in urban space
along corridor
7. Connected bicycle path starting from early zone 2 to
end part of zone 4
8. Urban redevelopment & MRT development will
improve Jakarta image, increase national pride, and
became truly respected world city within Asia Pacific
region.
Using Stations as Primary
City Development Neighborhood
Framework
Other Mass rapid transport
Commercials
Public Facilities
2.Site utility system-integrated
Other Facilities
Bicycle paths
utility system (energy-water-air STRU
system) Structure Structure
StructureStructure
CTUR
E
3.Site management system
UNSUSTAINABLE DEVELOPMENT
Just focus & worry on construction. Situation to be avoided!! Iwan Prijanto - MRTJ © 2009
A district growth achievable by the nature of MRT and BRT (more stops
with closer proximity)
Density Gradient Vary by Type of Transit (Robert Cervero )
73
Perubahan Model Bisnis MRT
• Non-fare Box
PSO (Public
Tiket Service
Obligation)
Reklame
Pendapatan
MRT
Penyewaan
Ruang
Non – Tiket
Museum
Pengelolaan
Ruang
TOD could create 3 Bottom Lines Values for the City
(Robert Cervero)
Improving environmental
sustainability Improving social
life quality
increased
urban
mobility
Stimulates further
economic growth
Iwan Prijanto - MRTJ © 2009 75
TOD Opportunity + Challenge = Complexity
Some Key Questions …
78
Illustration of Simplified Pedestrian Area Movement Alternatives
79
Examples of Results
2017 Passenger Projection Scenario 1
80
Examples of Results
2037 Passenger Projection with Skenario 4
81
Focus zones Passenger movement from concourse and platform floor (in 2037
Passenger Projection
with Skenario 4 )
82
Studi Kasus Pada Stasiun Setiabudi
Terdapat Zona yang bisa dikomersialisasikan
Pengembangan Model Dasar
Menggunakan Data Asumsi Dasar MRT Jakarta
Model Dasar
Penggeseran Pintu
Offset Persimpangan
Simulasi Kondisi Ekstrim
Pelebaran Jalan
Pembatas Jalan
Kombinasi Alternatif
Future Research: Systems Diagram of MRT Jakarta TOD Complexity that could
be supported by multi-method modeling
As Local Governments
As Input As Constraint and Facilitation Feedbacks as Shareholders
87
Agenda
Variabel Tujuan
Eksternal
Proyeksi Jumlah Kendaraan Berbahan Bakar Gas (NGV) di Setiap Perkiraan
Faktor Wilayah di DKI Jakarta potensi pasar
ekonomi NGV di DKI
(inflasi, Jakarta
nilai tukar
matauang)
Kondisi Indikator
infrastruk- Keluaran
tur jalan
Proyeksi
jumlah
Suplai BBM
mobil
dan BBG
Shifting Proyeksi
moda jumlah NGV
transportas
Pola pergerakan kendaraan menjadi penting dalam penentuan lokasi SPBG
dan SPBU
• Pergerakan ini disusun dalam suatu model Sistem Dinamis antar Area berdasarkan
Pengembangan Model Spasial
PEMBUATAN MODEL
(1) Input peta DKI Jakarta (2) Pembuatan layer jalan dengan path
network dan node point lokasi asal-tujuan
Pengembangan Model Spasial
PEMBUATAN MODEL
0 15 30 45 60 75 90 Inf.
Unit: ribu mobil
Data:
• Jumlah mobil sebagai agent
• Daerah asal
• Daerah tujuan
• Durasi
• Waktu keberangkatan
Hasil Simulasi Model Spasial
Hasil simulasi model spasial berupa visualisasi perjalanan pengguna mobil pribadi
yang masuk dan keluar wilayah DKI Jakarta
1 2 3
4 5
Candidate Facilities
• SPBU COCO
• SPBU CODO-DODO
Required Facility
• SPBG Beroperasi
Chosen Facilities
• SPBG Baru Terpilih
96
Dalam maximize coverage, fasilitas ditempatkan sehingga sebanyak mungkin
titik permintaan dapat dialokasikan dengan memperhatikan impedance
cutoff
97
Jangkauan SPBG Saat Ini di DKI Jakarta
98
Lebih sedikit titik permintaan yang dapat terpenuhi jika faktor kemacetan
dipertimbangkan
99
Dengan memasukan SPBU CODO dan SPBU DODO pada kandidat fasilitas,
lebih banyak titik permintaan yang dapat terpenuhi
100
Kesimpulan
1 2
101
Agen yang telah memiliki atribut akan mengambil keputusan sesuai dengan
logika yang didefinisikan…
Consumer conversion progress statechart
Agen telah menerima konsep konversi dari bahan bakar minyak ke bahan bakar
gas namun belum melakukan instalasi
Agen mengambil keputusan untuk melakukan konversi dan instalasi converter kit
pada kendaraannya
Internalisasi konsep konversi bahan bakar minyak ke gas pada agen yang
dipengaruhi oleh efektivitas rekomendasi
Instalasi converter kit pada kendaraan agen yang membutuhkan waktu dimana
kendaraan tidak bias digunakan
Berdasarkan pergerakan dan pemilihan pola spatial SPBG dilihatlah apakah
proses konversi dapat berjalan dengan baik
• Dengan mempertimbangkan keputusan dari Agent
Agenda
*each over-inventory
will add cost $5/part
change over cost after the next turn
· “Forecast” will give your group inside
information about Dice No. in the station
Organizations
Info Card 1
• Competition between Teams as extra
motivation
MAINTENANCE+ CHANGE OVER+ CAPACITY+ COST SAVER FORECAST
FORECAST
Breakdown Time Cost Reduce to Add +1 parts/type from Machining Cost $7 Average Dice Values of
Reduce to 3 Turns 3/4 Dice Value initial capacity Station
Card Price Card Price Card Price Card Price Card Price
Level
MAINTENANCE+
1 Level
CHANGE OVER+
1 Level
CAPACITY+
1 Level
COST SAVER
1 FORECAST
Level 1
Breakdown Time Add +2 parts/type from initial Machining Cost $4 Histogram of Station Dice
No Change over Cost
Reduce to 2 Turns capacity Values
Card Price Card Price Card Price Card Price Card Price
Revenue
Change
Over+
DSP
Cost
(detailed scheduling and
planning) Capacity+ Cost
Saver+
MPR Money
Material Flows (master planning of Flows
More “Right” Products Produced
resources)
Information Forecast
Flows
BSCM
(basics of supply chain
management)
OMG is simulation a simple production chain of goods
• There are 4 types of Products as Combination of 2 Parts from 4 Different Parts
• The Production Chain Consists of Purchaser (P), Machines of production (M), Assembler
(A) and Sales (S).
• All Stations (except Purchaser) has a limited buffer inventory before processing
• The name of the final products is the 2 Parts combination of the Parts
OMG mimic real life situations in production chains
• Uncertainties, Upgrades
Upgrade Card Box 1 Upgrade Card Box 2 Upgrade Card Box 3 Upgrade Card Box 4
• Information Card Area – located at the center of the mat.
The Information Cards that can be placed here are the primary
source of information for the players. It can hold the material flow,
upgrades table, cost details and any other information the players
Receiving Receiving
must have to play the game.
Buffers
Material Flows
• Information Card
• The cards contain basic information about each station’s role and standard conditions,
available upgrade cards and its impacts (in table), rules for that stations and interpretation
table for dice roles and other interpretation table
Dice #
Machine
Capacity
· Your station are producing parts A and parts B, then 1 1
· You can only send parts from your current inventory, 0 10 - Table - Table -
Upgrades Cards Available:
INITIAL CONDITIONS: · “Cost Saver” will reduce the Machining Cost/ not from the receiving buffers. After you sent the 1 7 25 +1 1000 +1 1000
· Machining Cost : $10/turn Turn parts, you can move parts from the receiving buffer 2 4 50 +2 2000 +2 2000
· Inventory Capacity*: 10A & 10B · “Capacity+” will increase permanently the into your inventory (based on type) and empty the 3 1 75 +3 3000 +3 3000
· Breakdown condition: the final production Production Capacity after the next turn receiving buffers. Change Over+ Forecast
· “Maintenance+” will permanently reduce the
capacity reduced half for 4 turns in a row · Your Station could buy available upgrade cards listed Level
cap price info price
time elapsed of each breakdown after the next
· Change Over Cost: 1/3 from Machine Capacity turn in Table 2 0 2/3 0 0 0
· “Change Over” will permanently reduce the
M1 M1
1 3/4 1000 Average 1000
change over cost after the next turn 2 2000 2000
*each over-inventory · “Forecast” will give your group inside
Table Histogram
3 Trend 3000
will add cost $5/part information about Dice No. in the station
- Fraction always round up (0.05 = 1)
Info Card 1 Info Card 2
Dice #
Machine
Capacity
Purchasing Table 1 Dice Translations Sales
· Your station are assembling all the available parts into 1 1 Dice # Real #
the final branded product, then send them to the sales 2 2 · Your Station is responsible for purchasing parts of 1 3
A,B, C, and D, then send them to the corresponding
station’s (S) receiving buffers as many as the dice
number listed in Table 1 (in total not per brands).
3
4
5
3
4
5
station (to the receiving buffers) for each type:
2
3
3
3
B1 M1 B2 M2
· You can only assemble parts from your current Parts A or B sent to Buffer M1, 4 4
6 6
Parts C or D sent to Buffer M3.
inventory, not from the receiving buffers. After you sent
the products, you can move parts from the receiving Table 2 Upgrade-Cards Value Table
5
6
4
4 P
buffer into your inventory (based on type) and empty Cost Saver Capacity+ Maintenance+ · The number sent is based on Table 1 for next station
the receiving buffers.
Level
$ price pcs price pcs price
receiving buffer. You have 2 downstream lines (M1
and M3), and for each line you can only send 1 type
B3 M3 B4 A B5 S
· Your Station could buy upgrade cards listed in Table 2 0 10 - Table - Table -
1 7 25 +1 1000 +1 1000
of parts for each corresponding line receiving buffer.
2 4 50 +2 2000 +2 2000
(eg. If you have Dice 1, then you can send 3A to M1
3 1 75 +3 3000 +3 3000
and send 3D to M3, or 3B to M1 and 3C to M3)
Change Over+ Forecast
Level Product Price: Unmet Demand (Backlog) Cost:
cap price info price
Table 3 Assembling ID Table $100 @ ANCOL $100 @ ANCOL
0 2/3 0 0 0
$100 @ ANDAL $100 @ ANDAL
A P S
Parts Brand Parts Brand
1 3/4 1000 Average 1000
A+C ANCOL B+C BOSCHA
$200 @ BOSCHA $200 @ BOSCHA
2 Table 2000 Histogram 2000
A+D ANDAL B+D BADA
$200 @ BADA $200 @ BADA
3 Trend 3000
- Fraction always round up (0.05 = 1)
Inventory Capacity*: 10 ANCOL, 10 ANDAL, 10 BOSCHA, 10 BADA
Info Card 2 Info Card 2 *each over-inventory will add cost $50/product Info Card 1
The Game Components of OMG (3)
• Dice Translation
• In case of single-team play, a physical dice is used at each station to represent the
randomness distribution that exists in any production process and influences machine
capacity.
• Dice Translations can be seen in the tables with 2 possible combination of translation
• In groups, spreadsheet of randomized demand can be presented to all the groups
Material Flows
Parts A Parts B
C
D
C Parts C
D Parts D
A A
Parts C Parts D
The Game Components of OMG (5)
Information Flows
• Upgrade Cards strategies that teams can choose to improve their operations.
Card Price Card Price Card Price Card Price Card Price
Card Price Card Price Card Price Card Price Card Price
Information Flow
• Recording Forms
• Forms for Calculating Cost and Revenue
• Material costs: expenses from buying raw
Purchasing Station material from suppliers or vendors. The
Group Name: Machine Form
material costs are calculated by
Table Dice Calculation
Dice # 1/2 2/3 3/4
Group Name: 1
2
1
1
1
2
1
2
3 2 2 3
I* = Initial Inventory
Product
CO Cost at Breakdo
unit price.
Capacity Sequence Parts: Parts: Current Cost
Level wn turns Final
Plan Breakdown
Turn Cap+ Effect CO Effects Production
Effects
CO+ Maint+ Capacity prod recv prod recv
Dice# Cap+ Upg I* = I* = Cost+ Upg
Upgrades Upg (-) (+) (-) (+)
B C D
1
2
1
A
2
B
Cost
3 = (1+2)
C
4
D
5
Machine Form
Cost
6 = (3*5) 7 9 10 = (6*9) 11. Inventory Movements
1 1
Group Name:
1
2
1
1
1
2
1
2
2
2
3 2 2 3
3 4 2 3 3
Sales Station 4
Station: 5 3 4 4 Initial Cost:
1
Group Name:
5
6
7 CO
6 3 4
I* = Initial Inventory
5
14 Dic 1 2 ( 1+2 )
6 = ( 3 *5 ) 7 9 ( 6 *9 )
11. Inventory Movements 12
6 15
e $$$ 1Backlog Total
previous station
7 Initial Inventory (1)
16
Delivered (2) 2
(3) End Inventory (1-2+3)
•
Turn De Sold Cost Income
Over-inventory costs: expenses from each
17
8 18
man (a) 1 (b) (a)-(b)
AC AD BC 19 BD AC AD BC BD AC AD BC BD AC AD BC BD
9 20 d
2
3
10
11
12
1
2
4
5
6
part or product that is over the inventory
7
13
14
1
8
9
10
capacity limit.
2
15
•
11
16
17
3
4
12
13
14
Backlog costs: expenses from unfulfilled
orders at the Sales Station.
15
18 5 16
19 6 17
18
20 7 19
20
8
9
10
11
12
13
14
15
16
17
18
19
20
Combining the Game Elements
The complete picture of the game
Upgrade Card Box 1 Upgrade Card Box 2 Upgrade Card Box 3 Upgrade Card Box 4
C CHANGE OVER+
FORECAST
COST SAVER Histogram of Station Dice
No Change over Cost Values
C Machining Cost $1
Receiving
D
Level 2 Level 3 Level 2 Receiving
Buffers Buffers
Dice #
Machine
Capacity
· Your station are assembling all the available parts into 1 1
B1 M1 B2 M2 the final branded product, then send them to the sales 2
3
2
3
station’s (S) receiving buffers as many as the dice
4 4
number listed in Table 1 (in total not per brands).
P · You can only assemble parts from your current
5
6
5
6
inventory, not from the receiving buffers. After you sent
B3 M3 B4 A B5 S the products, you can move parts from the receiving
buffer into your inventory (based on type) and empty
Table 2 Upgrade-Cards Value Table
Capacity+
Box Place for Box Place for Level
Cost Saver Maintenance+
INITIAL CONDITIONS:
Information Card 1 Upgrades Cards Available:
· “Cost Saver” will reduce the Machining Cost/
Information Card 2
· Your Station could buy upgrade cards listed in Table 2 0
1
10
7
-
25
Table
+1
-
1000
Table
+1 1000
-
· Inventory Capacity*: 10A, 10B, 10C, & 10D · “Capacity+” will increase permanently the 3 1 75 +3 3000 +3 3000
· Breakdown condition: the final production Production Capacity after the next turn
Change Over+ Forecast
· “Maintenance+” will permanently reduce the Level
capacity reduced half for 4 turns in a row time elapsed of each breakdown after the next cap price info price
· No Change Over Cost turn
Table 3 Assembling ID Table
0 2/3 0 0 0
· “Change Over” will permanently reduce the
A A
Parts Brand Parts Brand
1 3/4 1000 Average 1000
change over cost after the next turn A+C ANCOL B+C BOSCHA
*each over inventory · “Forecast” will give your group inside
2 Table 2000 Histogram 2000
A B C D
parts parts
parts C parts
D
C C D
For Sales For Sales For Sales For Sales
Station: Station: Station: Station:
ANCOL ANDAL BOSCHA BADA
Game Play Rules
General Rules
• One person is responsible for one station. However, it is also possible that two or
more people are responsible for one station.
• In order to have a smoother production flow, each player or team is given a certain
amount of initial inventory at the start of the game (usually 20). The initial inventory
can be final products or parts. This is the first tactical decision the players should
make.
• We use cycles and turns. One cycle indicates the time needed to fulfill the production
plan. The production plan consists of what to buy, and what to produce at what
stations. One cycle contains several turns (e.g. 1 cycle = 4 turns). During turns in one
cycle, the players cannot change their production plan. Players can change the plan
between cycles. Remember that there are changeover costs and other costs to
consider.
• Investments on Upgrade Cards are available when a player has sufficient money on
hand. Upgrades can only be purchased between cycles.
• The company would like to maintain all products availability, so you should have all
parts to make all products available for assembly.
M1 M2
A B C D
P
M3 A S
Raw
Materials
M1 M2
A B C D
P
M3 A S
OMG Ilustrations
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