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5min Discussion
Feedback
FOOTBALL
Football is a contact sport
Physical trauma is possible
In football this can happen by contact such as kick/tackle
often unpreventable
Injury can also happen without contact (non-contact) such as muscle
tear or ligament injury
these are the injuries that we want to reduce.
All prevention strategies revolve around ‘reducing risk’
RISK
Every time a player takes part in training or a match there is a risk that
they may get injured.
Contact injury
Difficult to control actions of other players.
Often during matches
Often Severe in nature (>28 days lost to injury)
Non-contact injury
97.4% of muscle injuries are non-contact
Muscle injuries make up 33% of all injuries reported
41.5% of ligament injuries are non-contact
Ligament injuries account for 21%
Risk can be reduced by appropriate physical preparation – Multifactorial but largely
controllable!
EXPOSURE
Injury risk is often referred to as exposure and reported in literature
as incidence/1000 hours. This allows comparisons to be made
between clubs with varying schedules.
This can be understood as;
Club A has 20 players training for 1 hour. This accounts for 20 hours of
training exposure.
Club B has 20 players train for 90 minutes (1.5 hours) this accounts for 30
hours of training exposure.
UEFA Elite Club Injury Study Group
UEFA ELITE CLUB INJURY STUDY 2018/19
25 teams
180, 000 hours
150,000 hours training
30,000 hours match
OF which there was 20 Champions league teams reporting;
868 injuries
410 training (47%)
458 match (53%)
20% severe in nature (>28 days lost to injury)
50% muscular injuries
15% ligament injuries
UEFA ELITE CLUB INJURY STUDY 2018/19
Monthly average
21 Training sessions
4.9 matches
Training injuries – 1.7/ 1000 hours
18 days/ injury
36 days / 1000 hours
Match injuries – 21/1000 hours
23 days/ injury
430 days/ 1000 hours!!!
COMMON INJURIES
Most common mechanisms of an injury are;
Running/ Sprinting (22.4%)
Overuse (13.1%)
Pre-season
Christmas
European competition
Rescheduled games
June '19 August '19
July 2019 S M
2
9
16
23
3
10
17
24
T W T
4
11
18
25
5
12
19
26
6
13
20
27
F
7
14
21
28
S
1
8
15
22
29
S M
4
11
18
25
5
12
19
26
T W T
6 7 8
1
13 14 15
20 21 22
27 28 29
F
2
9
16
23
30
S
3
10
17
24
31
30
Sunday Monday Tuesday Wednesday Thursday Friday Saturday
30 Pre Season 1 2 3 4 5 6 Part Time
Week Training Training GAME
4 (H) Vs Dundee United
1930-2100 1930-2100 1945 KO
Match (Green)
7 8 9 10 11 12 13
GAME Training GAME Training (Red)
5 (H) Vs Falkirk BETFRED CUP
1945 KO tbc (A) Vs Forfar
1500 KO
14 15 16 17 18 19 20
GAME Training Training
6 BETFRED CUP
(H) Vs Ross County tbc 1030
1945 KO
21 22 23 24 25 26 27
Training GAME GAME
7 BETFRED CUP BETFRED CUP
1930-2100 (A) Vs St Johnstone (H) Vs Montrose
1945 KO 1500 KO
28 29 30 31 1 2 3
Training
8
1930-2100
4 5 Notes
December 2019 S M
3
10
17
24
4
11
18
25
T W T
5
12
19
26
6
13
20
27
7
14
21
28
F
1
8
15
22
29
S
2
9
16
23
30
S M
5
12
19
26
6
13
20
27
T W
7 8
1
14 15
21 22
28 29
T
2
9
16
23
30
F
3
10
17
24
31
S
4
11
18
25
Match (Green)
8 9 10 11 12 13 14
15 16 17 18 19 20 21
22 23 24 25 26 27 28
29 30 31 1 2 3 4
5 6 Notes
9 Matches in 28 days
Calendar templates by Vertex42
https://www.vertex42.com/calendars/
COMMON INJURIES
Most common mechanisms of an injury are;
Running/ Sprinting (22.4%)
Overuse (13.1%)
Tackle (11.2%)
Kick (8.3%)
Muscle (33%) and Ligament (21%) account for 54% of all injuries
throughout the season.
COMMON INJURIES
Non-contact injuries account for 32% of injuries in the study.
Cause:
Brain shaken inside skull, causing
bruising or bleeding of, or into, neural
tissue
QUESTION?
Does anyone know the minimum return
to play time for a 15 year old suffering
their first concussion?
Concussion - Minimum return to play protocol
UEFA ELITE CLUB CHIEF MEDICAL OFFICERS
(CMO)
CMO from 36 different elite football clubs across 5 years provided 77
post season reports.
4 main factors affecting injury burden in elite football (Ekstrand et al.,
2018).
Workload imposed
Well-being
Quality of communication
Head coach leadership style
No mention of exercise programs however likely already optimized
by clubs operating at this level.
QUESTION?
Breakout Group Task
5min Discussion
Feedback
WORKLOAD
Can be calculated by many different methods:
GPS
Distance covered
High speed running
Accelerations & Decelerations
Heart rate
Resting
Recovery
Variability
TRaining IMPluse (TRIMP)
Duration of training X sessional RPE (s-RPE)
WORKLOAD
However measuring workload often requires
specialised staff to interpret the results.
10min Discussion
Feedback
Total Score <14 or a ‘1’ recorded at any component is considered ‘high risk’
Total Score 14-17 or a ‘2’ recorded at any component is considered ‘above normal risk’
Benefits
Provides a good representation of player readiness
Gives an understanding on readiness
Best used in conjunction with other measures ie. RPE
WELLBEING
Considerations
Does player also know how scoring works
Is it easy for them to ‘fix’ results
How much do they want to train/ play
How serious do they perceive results are taken
How are the results given ? Laptop/ Phone/ Verbal
COMMUNICATION
Low quality communication between medical and technical staff
Decreased training attendance of players (76.2% Vs 83.4%)
Increased injury burden (183.6 Vs 105 days)
Increase incidence of severe injury (1.7 Vs 0.9/ 1000 hours)
Decreased match availability (81.7% Vs 87.5%)
5min Discussion
Feedback
EUROPEAN MODEL EXAMPLE ACTIVITIES
Day Intensity Themes Example Activity Area
MD Highest Intensity Provides
comparison points
for training plan
MD+1/ Low Intensity Recovery Passing Small
MD+2 8v2 Torro Box
Head Tennis
MD-4 Moderate Intensity Technical 3v3 Possession with Wall players Small
4v4/5v5 SSG
MD-3 High Intensity Conditioning 8v8 End Zone Game Large
9v9 LSG
MD-2 Moderate Intensity Tactical/Speed 4v2 Overloads Large
Crossing & Finish
MD-1 Low Intensity Reaction Match Prep (Low Reps)
BRITISH MODEL EXAMPLE ACTIVITIES
Day Intensity Themes Example Activity Area
MD Highest Intensity Provides
comparison points
for training plan
MD+2 Low Intensity Recovery Passing Small
8v2 Torro Box
Head Tennis
MD-4 High Intensity Conditioning/ 3v3 Possession with Wall players Small
Technical 4v4/5v5 SSG
MD-2 Moderate Intensity Tactical/Speed 8v8 3 Zone Game Large
8v6 Overloads
9v9 LSG (Reduced Time)
MD-1 Low Intensity Reaction Match Prep (Low Reps) Large
MD+1 RECOVERY
Set Up
20 x 20 area, with half the players
working.
Instructions
Players are advised on how to return
feed. Orange players are fed ball from
Yellow. They then move through centre
towards another yellow.
Coaching Points
Encourage controlled actions, changes
of direction and mobility whilst working.
MD+2 FOOTBALL SPECIFIC MOVEMENTS
Set Up
4 cones and 1 ball per 3m x 3m stations.
Approx 4/5 players per station. A marker at
5m and 10m.
Instructions
Players are fed the ball in the square.
Players then react to coaches command.
Straight line sprint to 5m or 10m.
Coaching Points
Encourage a variety of feeds.
Controlled reaction and straight line run to
distance marker.
MD-4/-3 CONDITIONING
Set Up
Box to Box. 1 ball. Players working in
groups of 4.
Instructions
Players complete passing as show in
the group before finishing at opposite
side of pitch. Next group then perform
same rotation.
Coaching Points
Weight of pass.
Communication.
MD-4/-3 CONDITIONING
Set Up
Box to Box. 1 ball. Players working in
groups of 4.
Instructions
Players complete passing as show in
the group before finishing at opposite
side of pitch. Next group then perform
same rotation.
Coaching Points
Weight of pass.
Communication.
MD-4/-3 CONDITIONING – SPEED EXPOSURE
Set Up
18 yard box – half way line (Up to 40m). 2
markers placed parallel at 10m, 20m and 1
placed at 30-40m. Players working
individually.
Instructions
Players sprint to cone as instructed.
Jog back to start.
Coaching Points
Aiming to hit top speeds for distances.
Movement quality important.
Run through marker – no sharp
braking.
MD-4/-3 CONDITIONING – SPEED EXPOSURE
Set Up
18 yard box – half way line (Up to 40m). 2
markers placed parallel at 10m, 20m and 1
placed at 30-40m. Players working
individually.
Instructions
Players sprint to cone as instructed.
Jog back to start.
Coaching Points
Aiming to hit top speeds for distances.
Movement quality important.
Run through marker – no sharp
braking.
MD-4/-3 CONDITIONING – SPEED EXPOSURE
Set Up
18 yard box – half way line (Up to 40m). 2
markers placed parallel at 10m, 20m and 1
placed at 30-40m. Players working with
feed.
Instructions
Players are fed ball until instruction from
coach. Then sprint to cone as instructed.
Jog back to start.
Coaching Points
Take care of feed with controlled returns.
Aiming to hit top speeds for distances.
Encourage variety of feeds/ run shapes.
Run through marker – no sharp braking.
MD-2 GAME RELATED SPEED
Set Up
20 x 30 area, 1/3 of the players on the
outside with a ball. Players inside area
working in pairs.
Instructions
Player A receives ball from ‘C’ and complete
passing as shown in pairs before moving to
another ‘C’. Yellow players do not rotate and
remain in position.
Coaching Points
Timing of run
Weight of pass
Spatial awareness of partner
MD-2 GAME RELATED SPEED
Set Up
20 x 30 area, 1/3 of the players on the
outside with a ball. Players inside area
working in pairs.
Instructions
Player A receives ball from ‘C’ and complete
passing as shown in pairs before moving to
another ‘C’. Yellow players do not rotate and
remain in position.
Coaching Points
Timing of run
Weight of pass
Spatial awareness of partner
MD-2 GAME RELATED SPEED
Set Up
20 x 30 area, 1/3 of the players on the
outside with a ball. Players inside area
working in pairs.
Instructions
Player A receives ball from ‘C’ and complete
passing as shown in pairs before moving to
another ‘C’. Yellow players do not rotate and
remain in position.
Coaching Points
Timing of run
Weight of pass
Spatial awareness of partner
MD-2 GAME RELATED SPEED
Set Up
20 x 30 area, 1/3 of the players on the
outside with a ball. Players inside area
working in pairs.
Instructions
Player A receives ball from ‘C’ and complete
passing and dribble as shown in pairs
before moving to another ‘C’. Yellow players
do not rotate and remain in position.
Coaching Points
Timing of run
Weight of pass
Spatial awareness of partner
MD-1 REACTIONS
Set Up
14 x 30 area, with 4 markers.
Instructions
Players line up along centre. On
coaches command players move left or
right as quick as they can to the line
between the markers.
Coaching Points
Want player to react as quick as
possible.
Try not to be predictable.
MD-1 REACTIONS
Set Up
Four different coloured cones per 3m x 3m
area. If same colour cones used advise
players that the cones are numbered.
Instructions
Players can work in the square doing
games specific movements. Players
then react to coaches command
(colour/ number). Then leave square.
Coaching Points
Encourage variety with a quick
reaction.
MD-1 REACTIONS – WITH BALL
Set Up
Four different coloured cones and 1 ball per
3m x 3m area. If same colour cones used
advise players that the cones are
numbered.
Instructions
Players are fed the ball in the square.
Players then react to coaches command
(colour/ number). Then leave square.
Coaching Points
Encourage variety of the feed with a
quick reaction.
MATCHDAY WARM UP
Set Up
20 x 30 area. 18 Cones. Players
working in two groups.
Instructions
Work through parts A, B, and C. Allow
short 1minute breaks between sections
for self directed preparation. 12
minutes total.
Coaching Points
Quality of movements
Build up intensity gradually.
Active but not continuous.
MATCHDAY WARM UP – PART A
Set Up
20 x 30 area. 18 Cones. Players
working in two groups.
Instructions
Players complete a lateral change of
direction before a variation of running
exercises. Utilising as many game
specific movements as possible.
Coaching Points
Encourage control of movements and
changes of direction.
Quality of movements important.
MATCHDAY WARM UP – PART B
Set Up
20 x 30 area. 18 Cones. Players
working in two groups.
Instructions
Players complete a variation of
plyometric type exercises. Hopping,
jumping bounding on the way out.
Jogging and ‘fast feet’ on return.
Coaching Points
Encourage control and quality of
movements and changes of direction.
Increasing intensity from part A.
MATCHDAY WARM UP – PART C
Set Up
20 x 30 area. 18 Cones. Players
working in two groups.
Instructions
Players complete a lateral change of
direction before an explosive
movement to Yellow. Jog back to start.
Repeat for Blue and Orange cones.
Coaching Points
Encourage control and quality of
sprints.
TASK
FIFA 11+ is just an example of a group of drills that prepare the player
for a football match. You should consider the aim for every session
you deliver.
Ask yourself, do the drills at the start of my session prepare the players for
what I am going to ask them to do?
BREAKOUT GROUP TASK
Think of the theme for your session.
Counter attack session
Building from the back
Choice of your own
5min Discussion
Feedback
SESSION SPECIFIC PREPARATION
Counter attack session
Physiological aspects
Reactions
Change of direction
Change of speed
Opportunity to hit top speeds
Ball manipulation
Close control
dribbling
Maximum force
Crossing
Shooting
SESSION SPECIFIC PREPARATION
Counter attack session
Session to include
Reactions – Speed & Agility drills + Command
Change of direction
Change of speed
Opportunity to hit top speeds – Speed control (Speed up/ slow down)
Ball manipulation – Variety of ball manipulation & Range of passing
Close control
dribbling
Maximum force
Crossing
Shooting
SESSION SPECIFIC PREPARATION – COUNTER ATTACK
Set Up
20 x 30 area, cones set up as
instructed. 1 ball per station. Players
working in groups of 4/5.
Instructions
Players complete passing as show in pairs
before reacting and completing at pace the
movement required for the station. Feeds to
player working at coaches discretion.
Coaching Points
Take care of the ball.
Once instructed movements should be
controlled but at speed.
SESSION SPECIFIC PREPARATION – COUNTER ATTACK
Set Up
20 x 30 area, cones set up as
instructed. 1 ball per station. Players
working in groups of 4/5.
Instructions
Players complete passing as show in pairs
before reacting and completing at pace the
movement required for the station. Feeds to
player working at coaches discretion.
Coaching Points
Take care of the ball.
Once instructed movements should be
controlled but at speed.
SESSION SPECIFIC PREPARATION
Training should be an integrated process
The idea of the ‘sport scientist’ taking non-ball related activities and
the coach introducing the ball must be left in the past
Considerations
Does player also know how scoring works
Is it easy for them to ‘fix’ results
How much do they want to train/ play
How serious do they perceive results are taken
How are the results given ? Laptop/ Phone/ Verbal
Total Score <14 or a ‘1’ recorded at any component is considered ‘high risk’
Total Score 14-17 or a ‘2’ recorded at any component is considered ‘above normal risk’