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RA Training Academy

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TIER 1 TRIANING
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Tier I
Tier II - GIT
Tier III - Trail Guide
Tier IV - Adeventure Guide
Exam - CG

Altitude
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Hypoxia - oxygen deprivation
- slows down
- blurry vision
Oxygen tank level in %
O2 Pressure in kPa
Left side screen
Flow On/Off

Refill - BC, C2, C3, C4


Refill - Between C3 and C4
Air Refill in Sherpa and CG tents

Refill by clicking on their torso


- generate blue line
- when green, tank is filled
- few attempts to refill, so refill
before tank is empty (>20%)

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Dehydration -
- occur due to low humidity at high
alts
- carry full bottle
- hydration on left screen
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Falling
- lose health depending on height
of fall
- light green or yellow
- most common way to fail the
attempt
- usually on ladders, or bridge
- due to glitch, balance, pushing
- parfois, gravity takes toll
- DB so many died bruh
- falling on holes when low vision
- some can be exited, others are
deep
-
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Tips (to avoid glitching)
- stay out of First Person but not
too far
- Use shift-lock on ladders
- 3 second rules, no pushing
- switch helmet light when in hole,
turn O2 off, stand as high, contact
S&R thru radio or dizzy.
- provide info on nearest camp and
describe surroundings
- send flare when S&R reaches your
altitude
- large distance of vision, with
lighting
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P - crevice, lost in snowstorm
O - at 2400m
L - camps, ladders, jungle gym
E
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Camps are important
- restock on items or gear
- shelter from weather
Camp 1 (940m) on left after Khumbu Ice Falls
- no utilities, only shelter
Camp 2 (1780m) - center
- O2
Camp 3 at (5000m)
- largest camp
- water, O2, medkit
- forgotten gear
- no chance of avalanche after C3
Camp 4 at (6600m)
- last O2
Summit (8488m)
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TIER 2 - TRAINING
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Default Inventory
- water
--- hydration
--- (refill at BC, C3, broken)
- radio
--- click one to activate, main comms
- flare
--- send bright red flame to sky for S&R
to see
--- used only when in need of assistance

Radio channels
- Sherpa - GP
- S&R - GP
- BC Doctor GP - emergency kit
- GoPro accs, bag customiser to custom
own gear to fit wants and needs

Tools
Rappel - to attach, equip then click terrain
Once attached, extend (q) and retract (e)
R - remove

Helmet
- white - better vision
- red - emergencies only
- gear inside tents
jacket and pants with harness
- warmth
- attachment for rappel
- boots with spikes to prevent slipping
- keep feet dry
- backpack that can be customised with GP
- O2 mask and tank to deliver to helmet
goggles
- protect eyes from debris
mask
- extra warmth
newer helmets
- IR steady.flash
- illuminate outlines around in low visib
- can be customised through GP and expo

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Tents
Oval tent to get arm bands - behind yellow
climbing gear tent
- organise self
- allow to be seen who is in expo or not
- red, blue, green
- yellow for leader
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Avalanches spawn in C3 to BC, C2 to BC
C3 - less frequent but strong
1. Rappel - to wall
2. Placeable Tent - on flat terrain
-- flat ground, close to wall
-- open area, away from holes or caves
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Snowstorm
- low visibility
-- wait out in camp or flat terrain
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Wind
- not important til ladders like DB
-- wait out to reduce shakiness
-- cannot blow you off mtns
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Large group issues
- divide to buddy system
- arm bands
- have a lower rank assist (T1 to T4)
- moderator+ if needed via RA discord
- trollers and exploiters call mod+
--- get proof, names for fast resolution
--- calmly and respectfully break it up
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Do not take too many climbers
10 climbers per guide
tell them first come first served
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Radio arguments
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Report bugs in RA dizzy
#bug-reports with evidence
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ask help in RA or RATA dizzy
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S&R
rope
biono
person helm
suit
backpack
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BC docs
medkit
helm
suits
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Sherpa
O2
Nepal Flag
helm
suits
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rappel
tent
radar
bandage
advanced search radar
nvision goggles
wingsuit
flashlight

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