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P L AY E R R E F E R E N C E

R OU ND S TRUCTU RE M AIN ACTIONS


1. Prepare for New Round Claim the Queen's Favor
I. Return Favor card 1. Take 5 Livre and the Queen's Favor card.
II. Discard & draw Employee cards 2. You are starting player next round.
III. Add Resource tiles Acquire Resources
IV. Discard Garment tiles from two rightmost 1. Choose a tile then pay Livre based on the
windows, slide tiles down, fill empty windows number of tiles in the tile's row then:
with new tiles. � Take Fabric - Take the tile and put it in
your supply.
OR
2. Select 3 cards from your deck � Take Yarn/Lace - Take the tokens from
I. Draw any 3 action cards the general supply and discard the tile.
from your deck to your hand. Tailor a Garment
II. If you do not have at least 3
cards in your deck, draw the 1. Choose a Garment tile and pay the
indicated cost above it.
cards you have left then
2. Discard required Fabric tiles and return
move your discard pile over Yarn and Lace tokens to the supply, then:
to become your facedown � Rent - Place the tile on an empty space in
deck. Then draw any cards a hall and collect any space bonus.
from your deck to bring your OR
hand to 3 cards. � Sell - Collect Livre shown on the tile.

3. Actions Hire a New Employee


� Pay Livre based on the number of cards in
In player order; play a card to your discard pile to: the row then take an employee into your hand.
� Perform/forfeit the card's Main action.
AND Depute your Employee
� Perform/forfeit the card's Bonus action.
1. Gain Livre indicated at the bottom of the
Employee card.
4. Receive Income 2. Use the Employee bonus of the card.
3. Remove the card from the game.
� 5 money plus...
Catering Kitchen bonuses for Garment Fund a Decoration
spaces or Decoration spaces
� Pay Livre as stated on the chosen empty
space, then place 1 of your Property
markers onto the space.
Rococo Deluxe game design - Matthias Cramer, Stephan Malz, Louis Malz
Graphic Design - Ian O'Toole; - v1.2 - Tahsin Shamma
E ND OF GAM E S C OR ING
1. Money 5. Admire the Fireworks
Score 1 pt per 10 Livre. Each player may now assign 1 of their Garments from the
Royal Hall to each Fireworks Decoration on the balcony
they have funded. Move the Garment tile with your
Trademark token from the Royal Hall to the funded
Fireworks Decoration.
2. Card Points
If you have fewer Garments in the Royal Hall than funded
Score points for any cards which provide bonus points Fireworks Decorations, any spaces left empty will be
and score 3 points if you have the Queen's Favor card. ignored. If you have more Garments in the Royal Hall than
funded Fireworks Decorations, you may choose which of
your Garments to move there. Extra Garments will remain
in the Royal Hall.

3. Hall Majorities
Score points for halls where you have the most or second
most garments. In 2p only the most scores. Ties resolved 6. Statues
by a) Most Master Guest spaces, b) player who funded For each of your Trademark tokens
the Musician decoration. If still tied, both earn full points on a Statue Decoration, gain 2 pts for
for the place. If ties for first, no points for second. each different color of your Garments
on the board up to 4 (blue, pink, green,
orange). This means you can gain a
maximum of 8 pts per Statue.

7. Trademark Token Scoring


Score Prestige Points for all Trademark tokens on
4. Fireworks Majority Garments, Decorations and the All Halls Bonus beginning
with the start player. For Trademark tokens on the
The player who has funded the most Fireworks Fireworks Display, multiply the Prestige Points on each
decorations gains the left indicated points. The player Garment by that Fireworks Decoration factor (x2 or x3).
who funded the second most takes the right indicated
points. Ties are awarded to who funded the most
expensive space.
JE WELRY BOX RULES
S ET UP NEW ACTIONS & C HANG ES
1. Place the Jeweler board to the right side of the Game board.
Tailor a Garment
2. Then place the 24 Jewelry tiles in the Jewelry bag and mix
them well. Before placing a Garment, you may acquire 1 Jewelry tile
with the following requirements:
3. Each player places 1 of their Trademark tokens in the
Journeyman Examination Start area.
1. You must have a Trademark token on a Decoration space
on the Jeweler board.
4. When you prepare the general Employee stack (Setup step 3),
make the following changes with the Level V and Level II 2. With a ladies’ gown, you can only select a necklace. With
cards: a gentleman’s frock coat, you can only select a ring.
Level V Employee Cards: 3. You must pay to the bank the amount of Livre shown
beneath the Jewelry space for that Jewelry tile.
Remove the 2 Masters from the base game Level V Employee
cards and add them to the 9 new Masters from Jewelry Box. Take the Jewelry tile and place it faceup in front of you. If the
Shuffle these 11 Master cards and place them as a facedown color of the tile and the main color of the Garment match,
deck next to the Master examination space of the Jeweler also gain 1 Resource tile drawn randomly from the bag.
board.
Then, draw 2 cards from this stack and shuffle them facedown Hire a New Employee
with the remaining base game Level V Apprentice and You may use this action once in the game to hire the special
Journeymen. These 4 cards are now placed facedown on top of Apprentice that was dealt to you. You can only do so if you
the general Employee deck as the Level V cards. currently meet their hiring condition (depicted in the left side
Level II Employee Cards: on the bottom half of the card; see page 16 in the rules).
Repeat the process completed above for the Master cards, but
this time use the Level II and Journeyman cards from the Level Complete an Examination
II base game cards. To complete an exam, you must play the appropriate card
5. Shuffle the 10 Special Apprentices and deal 1 Apprentice (Apprentice or Journeyman) and meet the following requirements:
facedown to each player. Return the excess special Apprentices 1. You must have a Trademark token in the Examination start area.
to the box without looking at them. 2. You must have completed each of the appropriate tasks on the
Jeweler Board.
P HA S E 1 CH AN GES Note: During play, immediately place a Trademark token on
If there is a Jewelry tile from the previous round these tasks when you complete them. Each exam must be completed
remaining on the rightmost Jewelry space, return it to the before you can start the other. You may only complete tasks for the
box. Shift all other remaining Jewelry tiles to the right as exam where you have your Trademark token in the start area.
far as possible to fill in empty spaces. Finally, fill each 3. You must pay 5 Livre to the bank to complete the Exam.
remaining empty space to the left with a Jewelry tile When you have completed these, carry out the following:
drawn randomly from the Jewelry bag. 1. Gain 1 Prestige Point.

P HA S E 4 CH AN GES
2. Use the Employee Bonus of your played Employee then remove
the played Employee from the game.
In addition to the usual income, each player gains 1 Livre 3. Take the entire deck, choose 1 Employee, and add it to your hand.
from the bank for each Jewelry tile they possess. Then return the deck.
E ND O F GA ME C H ANGES 4. Remove the 4 Trademark tokens from the task spaces and return
them to your supply. If this was a Journeyman exam, move your
Each player gains 1 Prestige Point for each Jewelry tile Trademark token from the Journeyman Start area to the Master
they possess. Examination start area. If this was a Master exam, move your
Trademark token to the Journeyman Start area.
ADDIT IONAL GA RM EN T S
F E S T IV I TY DR ESSES EXPERT TAILORING
When you place this Garment, you get the
Immediately gain 2 Prestige Points for Queen’s Favor (if available) and 5 Livre
each set of 1 lady’s gown and 1 (always).
gentleman’s frock coat that you have
on the Game board (regardless of their
colors and where they have been
placed). When you place this Garment, you may depute
any one Employee from your staff. You gain
the Livre, but not the Bonus on the lower half
of that card.
Immediately gain 1 Prestige Point for
each of your blue gowns on the Game
board.
When you place this Garment, you get any 1
Resource tile on display in the Resource tile
drawers for free. You must either keep it for
the silk bales or discard it for any Thread
and/or Lace as usual.

When you place this Garment and have a Trademark


Immediately gain 1 Prestige Point for token on a Decoration space on the Jewelers board,
each of your Trademark tokens on you gain 1 Jewelry of ANY color from the Jewelry
Decorations (not including the All display for free. If the Jewelry matches the Garment
color, gain 1 Resource tile drawn randomly from the
Halls Bonus). bag. (As usual, discard for Thread and/or Lace or
keep hidden on your Resource tile rack for silk.)

When you place or sell this Garment, gain 14


Livre. If rented, this Garment counts as
Immediately gain 1 Prestige Point for representation in a Hall and counts for area
majority, but it does not provide any Prestige
each of your pink frock coats on the Points.
Game board.

When you place this Garment, gain 2 Prestige


Points if you also acquire Jewelry that matches
the color of this Garment.

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