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Universal

Discipline
“The light that burns brightest, burns briefest of all.”

—Ancient proverb

lthough the powers of psykers are many and varied,

they usually fall into one of several disciplines. However. a


small number of powers seem to defy any convention of
discipline or theoretical origin, being common in some form
or another to all disciplines and traditions.

Call Item
Value: 100 xp
Prerequisites: Psychic Imprint
Action: Half Action
Focus Power: Difficult (-10) Willpower test
Range: Special
Sustained: No
Subtype: Concentration
Description: The psyker is able to summon a specially distorting his image and allowing him to blend in with his
prepared item to instantly appear in his hand. surroundings.
Effect: This power is a Psychic Conjuring. To prepare the Effect: This power is a Psychic Blessing. While this power is
object, the psyker must spend one hour in deep meditation, in effect, the psyker gains a +5 x Psy Rating bonus to
infusing the object with his psychic imprint, and marking it Concealment Tests. In addition, all opponents using ranged
with glyphs and runes. The object must be small and light weapons to attack the psyker suffer a -5 penalty per Degree
enough to b carried in one hand. The psyker may only have of Success to their Ballistic Skill Tests.
one prepared item at a time. The distance this power works
depends on the psy rating used to manifest this power. Dampen Presence
• Psy Rating 1-2: The imprinted item is able to be conjured
from a distance equal to 10 meters x Psy Rating.
Value: 50 xp
• Psy Rating 3-4: The imprinted item is able to be conjured
Prerequisites: Psyniscience
from a distance equal to 100 meters x Psy Rating.
Action: Half Action or Reaction
• Psy Rating 5-6: The imprinted item is able to be conjured
Focus Power: Ordinary (+10) Psyniscience test
from a distance equal to 100 kilometers x Psy Rating.
Range: Self
• Psy Rating 7+: The imprinted item is able to be conjured
Sustained: Free Action; Persistent (1 hour)
from anywhere, with an unlimited range.
Subtype: Concentration
Description: The psyker seeks to minimize the brightness
Chameleon with which his gift shines in the warp.
Effect: This power is a Psychic Blessing. The difficulty of all
Value: 100 xp Psyniscience tests to identify him as a Psyker are worsened
Prerequisites: None by one degree per Degree of Success for 1 hour. If the
Action: Half Action Psyker uses another power, the effect ends immediately.
Focus Power: Challenging (+0) Willpower test
Range: Self
Sustained: Free Action
Subtype: Concentration
Description: The psyker causes reality to blur around him,
Nullify Sense Presence
Value: 100 xp Value: 50 xp
Prerequisites: Psyniscience, Deny the Witch Prerequisites: Psyniscience
Action: Reaction Action: Half Action
Focus Power: Opposed Hard (–20) Willpower Test Focus Power: Ordinary (+20) Psyniscience test
Range: 10 meters x psy rating Range: 50 meters + 10 meters per Degree of Success
Sustained: No Sustained: Free Action
Subtype: Concentration Subtype: Concentration
Description: The psyker discerns the attempts of an enemy Description: A trifling ability as far as most psykers are
to manipulate the Warp, and fights to stop it. concerned, the psyker gains a knowledge of all other
Effect: This power is a Psychic Malediction. This power may creatures in his vicinity.
be used as a reaction to any psychic power used by a Effect: This power is a Psychic Blessing. While this power
psyker within range, or targeted at a creature or object within remains in effect, the psyker is aware of the presence of all
range, and is used before the Focus Power Test for that other living creatures within range, though he cannot discern
power is attempted. If successful, the psyker using the any greater details. He cannot determine precise locations
targeted power reduces his Psy Rating by an amount equal but can sense approximate distance and direction. Further,
to the Degrees of Success on the Nullify Focus Power Test. the psyker can determine the species of a number of
If this would reduce the targeted psyker’s effective Psy creatures detected equal to his Psy Rating.
Rating to 0, then the power is stopped entirely.
Unnatural Aim
Psychic Imprint
Value: 100 xp
Value: 50 xp Prerequisites: Psyniscience
Prerequisites: Psyniscience Action: Half Action
Action: Half Action Focus Power: Hard (-20) Willpower test
Focus Power: Ordinary (+20) Willpower test Range: Self
Range: Touch Sustained: No
Sustained: No Subtype: Attack, Concentration
Subtype: Concentration Description: The psyker draws upon the power of the warp
Description: By carefully handling an item the psyker to guide his aim.
imbues it with an unnatural psychic imprint. Effect: This power is a Psychic Blessing. For every Degree
Effect: This power is a Psychic Blessing. The imprinted item of Success on the Focus Power test, the range of any
possesses an unique psychic aura that can be detected by ranged attacks the Psyker makes counts as being one
Psyniscience for 10 days per Degrees of Success after degree less difficult (A shot at Short Range would become
which time it dissipates. This imprint bears a unique Point Blank).
'presence' that can be used to identify the psyker by those
familiar with his psychic presence. Weaken Veil
Resist Possession Value: 50 xp
Prerequisites: None
Value: 400 xp Action: Full Action
Prerequisites: Willpower 40 Focus Power: Ordinary (+20) Willpower test
Action: Reaction Range: Self
Focus Power: Opposed Challenging (+0) Willpower test Radius: 10 meters x psy rating
Range: Self Sustained: Free Action
Sustained: No Subtype: None
Subtype: Concentration Description: The psyker presses his will against the fabric
Description: The psyker creates mental wards to shield his of reality, weakening it to allow greater power to flow from
mind from the malign denizens of the warp. the Immaterium.
Effect: This power is a Psychic Blessing. Any time a warp Effect: This power is a Psychic Malediction. While this
entity or daemon attempts a Possession of the psyker, the power remains in effect, any psyker within range gains a +10
psyker may resist with his Focus Power Test. If successful, bonus to all Focus Power Tests, but cannot use powers
the Psyker gains a +5 x Psy Rating bonus for all further tests Fettered and will cause Psychic Phenomena on any Focus
to resist that Possession attempt. Power Test that includes a 9, in addition to any doubles.

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