Professional Documents
Culture Documents
Anti-Animation Textures of Eastern Europ
Anti-Animation Textures of Eastern Europ
Anti-
Animation:
Textures of Eastern European
Animated Film
Doctoral thesis
Estonian Academy of Arts
2018
Ülo Pikkov Supervisior:
Prof. Raivo Kelomees
Anti-Animation: (Estonian Academy of Arts)
Textures of
Eastern European External reviewer:
Animated Film Prof. Robert Sowa
(Academy of Fine Arts in Krakow),
Doctoral thesis Michał Bobrowski PhD
Estonian Academy of Arts (Jagiellonian University)
2018
Opponent:
Prof. Robert Sowa
(Academy of Fine Arts in Krakow)
English translation:
Eva Näripea
Copy editor:
Eva Näripea, Richard Adang
Supporting instutions:
Cultural Endowment of Estonia,
Estonian Film Institute
Introduction 9
1.1. About the dissertation
1.2. Points of departure
1.3. Sources and source criticism
1.4. Geographical scope
1.5. Thematic focus
1.6. Theoretical framework and terminology
1.7. Animation as a chronicle of its times
1.8. The artistic part of the dissertation
Summary of the
chapters 29
2.1. Dystopia and involuntary surrealism in
animated film
2.2. Surrealist sources of Eastern European
animation film
2.3. On links between caricatures and animated films
2.4. On the topics and style of Soviet animated films
2.5. Body Memory
Dystopia and
Involuntary
Surrealism in
Animated Film 41
3.1. Involuntary surrealism
3.2. Automatism
3.3. Duplications, repetitions and cycles
3.4. Compositing
3.5. Metaphysics
3.6. Oneirism
3.7. Woman as an abstract object
3.8. Conclusion
Surrealist Sources
of Eastern European
Animation Film 59
4.1. Introduction
4.2. The advent of surrealism
4.3. Surrealists and cinema
4.4. The surrealist essence of animation film
4.5. The consistency of surrealism
4.6. The uncanny as the measure of surrealism
in animation film
4.7. Who are considered surrealists by animation
film-makers?
4.8. The geography of surrealist animation
4.9. Conclusion
On Links between
Caricatures and
Animated Films
in communist
Eastern Europe 83
5.1. The nature of caricature
5.2. Caricatures start to move and turn into films
5.3. Developments of animated film in the Eastern Bloc
5.4. Aesopian language
5.5. Communist caricatures and cartoons as
visualised Aesopian dialectics
5.6. Peculiarities of Eastern European humour
5.7. Summary and contemporary situation
On Topics and
Style in Soviet
Animated Films 105
6.1. The Post-revolutionary period
6.2. The Stalin era
6.3. Visual form and style
6.4. The Khrushchev thaw
6.5. Animation industry in the Baltic republics
6.6. Brezhnev and stagnation
6.7. The positive effects of the planned economy
6.8. Animation, collective consciousness and
identity: between past and present
6.9. Gorbachev’s perestroika and the dissolution
of the Soviet Union
6.10. The image of woman in Soviet animated film
6.11. Conclusion
Appendix 221
9.1. Apple Trees and Barbed Wire -
Estonian Memories of Soviet Occupation
in Body Memory
(Jakob Ladegaard)
9.2. Into What Future?
(Ruth Barton)
9.3. Perception of Sound in/as Body Memory
(Iben Have)
9.4. A Choreographic Analysis of Body Memory
(Yutian Wong)
9.5. Unravelling the Body Without Organs
in Body Memory
(Nicole Richter)
9.6. From concrete horror to symbolic significance
in Ülo Pikkov’s Body Memory
(Edvin Kau)
9.7. The Return of the Animated Dead in
Body Memory
(Vlad Dima)
Acknowledgements 262
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Introduction
9
Introduction
1.1.
10
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11
Introduction
1.2.
By its very nature, animated film combines several art forms: a fact
that continues to pose challenges to any attempt to define its texture,
characteristic structure or ‘essence’. Most persistent is the question of
whether it belongs in the ‘category’ of film or in that of visual art. This,
in turn, has immediate ramifications for terminology. For example, the
emergence of surrealism in film is typically considered in relation to
the rise of cinematic impressionism, and both are frequently understood
as interlaced elements of the ‘French avant-garde of the 1920s’. In the
context of visual art, however, impressionism has a completely different
frame of reference (Aitken 2001: 85–87).
I examine animated film in firmly cinematic terms and hence rely on the
terminology of film studies. After all, during the Soviet era, animated film
undoubtedly belonged to the field of cinema: animations were produced
by state-funded film studios according to the rules and regulations devised
by ‘cinema committees’, governmental organisations that controlled
the Soviet film industry. At the same time, the majority of animation
artists were (and continue to be) trained in art schools, not film schools.
Hence, animated film is by nature, as well as in terms of the educational
background of its practitioners, a symbiosis of different disciplines.
This is also why art history remains a relevant frame of reference for the
discussions below.
(Re-)defining the texture and terminology of not only animated film but
film in general continues to be a challenging task, perhaps now more than
ever since the emergence and rapid development of digital technologies
have brought about a number of fundamental shifts in this field. For
example, Lev Manovich, one of today’s leading media theorists, has
suggested that in the digital age cinema ‘is no longer an indexical media
technology but, rather, a sub-genre of painting’ (Manovich 2016: 22, 42).
Thus, it appears that moving images, including animated film, are still in
search of their position among the visual arts.
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The attentive reader will notice that the emphasis of this dissertation is
mainly on cultural, political and economic developments in the Soviet
Union. This is in part due to the dominant role of the Soviet Union in the
region, but it also reflects my own personal experience and background
as someone who was born and spent his formative years on the periphery
13
Introduction
1.3.
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To study the Soviet, i.e. the socialist, era today means analysing it from
a contemporary, post-socialist perspective. Taking on this task, one
has to consider which analytical categories and concepts, theories and
approaches are the most appropriate and the most productive. Would a
postcolonial frame of reference be a productive tool for investigating the
Soviet period?
15
Introduction
16
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1.4.
For the purposes of this dissertation, the following geopolitical entities are
considered part of Eastern Europe: the Soviet Union, Poland, the German
Democratic Republic, Czechoslovakia, Hungary, Romania, Bulgaria,
Albania and Yugoslavia.
The volume and quality of the animated film industry varied greatly in
different Eastern European countries. Inevitably, the following discussions
concentrate on the production and processes of the most significant and
active animation industries of the region. It is also important to emphasise
that, at times, these countries demonstrated vast variations in terms
of creative freedom, especially in relation to political and ideological
pressure exerted on animation artists (for example, in terms of to what
degree adherence to the paradigm of socialist realism was compulsory).
Despite variations, however, Eastern European animation in general
can be regarded as a product of largely similar creative processes. For
instance, while a number of unofficial or underground art movements
managed to gain some ground in spite of censorship, no comparable
practice of unofficial animated film emerged in Eastern Europe because
17
Introduction
the entire film industry was centralised and controlled by the state.
Unlike in live-action film-making, amateur practices remained extremely
marginal in animated form: (in part) due to the technological complexity
of the form, animation was simply not the main focus of film amateurs,
and the distribution of those amateur animations that were made was very
limited. Eastern Europe lacked non-conformist or unofficial animated
film; even the banned, censored and ‘shelved’ animations were funded
and produced within the state-supported system.
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After the fall of the Berlin Wall, in 1989, the concept of the ‘return
to Europe’ quickly gained currency, and the understanding of Eastern
Europe as a single, integral cultural space was rejected in favour of
individual attempts to re-orient local culture(s) to Western European
traditions. The ‘return to Europe’ was a comprehensive pursuit, ranging
from culture to politics and economics. Liberated from decades of
isolation from and opposition to Western Europe, Eastern Europeans
were keen to embrace Western ideals and standards, and to leave behind
their common past. However, while variety can be observed now (as
before) amongst different Eastern European countries, they continue to
share certain similarities in their cultural, political and economic patterns
of development. And due to their shared socialist past, they will most
likely remain linked to the concept of ‘Eastern Europe’, at least for the
foreseeable future.
19
Introduction
1.5.
Shaped by the complex history and unique cultural situation of the region,
the fascinating tradition of Eastern European animated film holds a
significant position in the world heritage of animation. By analysing it, we
will hopefully develop our understanding of the region’s history, as well
as of the condition of its inhabitants.
20
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1.6.
Due to its technology, animated film is a relatively recent art form, one
that was born in the wake of cinema and has developed in parallel with
it. At the same time, animated film relies on and conveys various ancient
traditions and practices. While the 20th century provided favourable
conditions for its proliferation, animated film has retained a firm
connection with its mythic roots (Pikkov 2010: 12, 17, 19, 36).
21
Introduction
animation to its periphery, only in the end to become one particular case
of animation’ (Manovich 2001: 302). Paul Wells further details this in the
‘post-digital’ era,
…animation may be understood in three distinct
ways – traditional animation (Cartoon, Drawn, Cut-
Out, Collage, 3D Puppets, 3D Clay, Experimental
techniques etc.), computer animation or ‘digimation’
(Computer applications and processes to ‘affect’ and
‘effect’ performances and environments in quasi-
cartoonal form or visual effects), and as an interface
with traditional ‘live action’ (simplistically defined
here, as the photo-recording of ‘theatrical’ performance
and real, material environments) (Wells 2012: 10).
Here, the terms ‘animation’ and ‘animated film’ are primarily understood
in a traditional sense since the period under consideration largely
preceded the ‘digital turn’, when the animated form, in various traditional
or prevailing technical modes, was typically used for cinematic
storytelling.
1 https://www.britannica.com/art/animation
(accessed 26 March 2017).
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2 http://www.asifa.net/who-we-are/statutes/
(accessed 26 March 2017).
23
Introduction
Compared to media and film theory, the amount of research and scholarly
literature in animation studies is still rather modest. Among other
studies, my dissertation relies most heavily on Giannalberto Bendazzi’s
Animation: A World History (2016), Yuri Lotman’s Semiotics of Cinema
(1976), Lev Manovich’s The Language of New Media (2001) and Paul
Wells’ Understanding Animation (1998; see Wells 2005). In addition, I
have conducted a series of interviews with animation artists, giving them
a prominent voice in this dissertation.
24
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1.7.
25
Introduction
1.8.
26
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27
28
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Summary
of the
chapters
29
Summary of the chapters
2.1.
This chapter is based on an article of the same title that first appeared in
Fantasmagoria. Un secolo (e oltre) di cinema d’animazione, an edited
volume published by Marsilio Editori in 2017 (Pikkov 2017).
30
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2.2.
Surrealism appeared on the global cultural map after World War I on the
initiative and under the leadership of the French writer André Breton.
Initially advocated by poets and writers, surrealist ideas soon spread to
the world of visual art. The heyday of surrealism as an art movement
was the inter-war period, yet it has retained its importance to the present.
Surrealism is not a style in the narrow sense, but rather an authorial
world-view and attitude, although even its creators and practitioners
were unable to define it completely. Hence, it was up to the surrealists
themselves to define who was a surrealist and who was not. Similarly,
this chapter takes a cue from the self-image of particular animation artists
when it proceeds to define and evaluate the nature of surrealist animated
film according to the testimonies of film-makers. I interviewed a number
of animation artists whose works have been regarded as surrealist, starting
with Jan Švankmajer, one of the most distinguished contemporary Eastern
European surrealists. I then interviewed the Quay brothers, Jerzy Kucia,
Igor Kovalyov, Priit Pärn, Raoul Servais and a number of other significant
figures. Every interview provided new information on surrealist animation
artists, leading to additional interviews. I asked the film-makers what, in
their opinions, was the nature of surrealism and how it emerged in their
works, as well as who else they considered to be surrealist animation
artists. Based on the interviews and my analyses, a ‘map’ of surrealism
in animated film was formed. In socialist Eastern Europe, surrealist
sympathies often communicated a certain statement: it was a form of
protest expressing opposition to official cultural politics.
31
Summary of the chapters
2.3.
The third chapter examines the special relationship between animated film
and caricature. A number of prominent animation artists have been active
on both fronts, and in both media their works feature a plethora of coded
messages.
Socialist Eastern European animated film enjoyed steady state funding but
was strictly censored in terms of both content and form. Because of this,
Eastern European animated films often relied on double-coded Aesopian
language. The prominence of caricaturesque animated films in Eastern
Europe was also facilitated by the proliferation of humour magazines,
which provided an important platform for the still-image works of
animation artists. In addition, the enormous popularity of anecdotes
and ‘street jokes’ in totalitarian society prepared fertile ground for the
appearance of numerous caricaturesque animated films.
32
Anti-Animation
2.4.
However, it is also true that the cultural elite of the satellite states often
enjoyed a higher degree of artistic freedom than did their peers in the
Soviet Union, for example in terms of the extent to which adhering to the
tenets of socialist realism was compulsory. Also, the entire Soviet Union
cannot be measured with the same yardstick, because animated films were
produced in a number of different studios and in various Soviet Socialist
Republics, where the local circumstances affected both the industrial
practices and regulated the proverbial length of the leash. The smaller
republics in particular, such as Estonia, Latvia and Lithuania, stood
out for animated works that were sometimes much more ideologically
complicated than the films produced in Moscow, reflecting either
33
Summary of the chapters
2.5.
This chapter provides my authorial position in relation to Body Memory
and documents the inception and production processes of this film.
34
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Indeed, one of the initial ideas of Body Memory was to bring together
different worlds. This led to a combination of live-action footage and
animated sequences that sought to express the inevitable interdependence
and interplay of the past and the present, the mythic and the real world.
35
Summary of the chapters
Body Memory has been screened at more than 170 international animation
film festivals and has received over 30 international awards.
36
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References
Aitken, Ian 2001. European Film Theory and Cinema: A Critical
Introduction. Bloomington: Indiana University Press.
Bahun, Sanja 2014. The Human and the Possible: Animation in Central
and Eastern Europe. – Cinema, State Socialism and Society
in the Soviet Union and Eastern Europe, 1917–1989: Re-
Visions. Eds. Sanja Bahun, John Haynes. Abington, New York:
Routledge, pp. 186–208.
37
Summary of the chapters
Hammond, Paul (ed.) 1978. The Shadow and Its Shadow: Surrealist
Writings on Cinema. London: British Film Institute.
Iordanova, Dina 2003. Cinema of the Other Europe: The Industry and
Artistry of East Central European Film. London, New York:
Wallflower Press.
Moore, David Chioni 2001. Is the Post- in Postcolonial the Post- in Post-
Soviet? Toward a Global Postcolonial Critique. – PMLA, vol.
116 (1), pp. 111–128.
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Pikkov, Ülo 2016. On the Topics and Style of Soviet Animated Films. –
Baltic Screen Media Review, vol. 4, pp. 16–37, DOI: https://doi.
org/10.1515/bsmr-2017-0002.
Piotrowski, Piotr 2009. In the Shadow of Yalta: Art and the Avant-garde
in Eastern Europe, 1945–1989. Translated by Anna Brzyski.
London: Reaktion Books.
Wells, Paul 2012. Validating the Animated Film. Toy stories, Trade
Tattoos and Taiwan Tigers: Or What’s Animation Ever Done
for Us? – Tijdschrift voor Mediageschiedenis, vol. 15 (1), 5–24,
http://www.tmgonline.nl/index.php/tmg/article/view/1/50.
39
40
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Dystopia
and
Involuntary
Surrealism
in Animated
Film
41
Dystopia and Involuntary Surrealism in Animated Film
42
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Jan Švankmajer has noted that ‘[a]nimation isn’t about making inanimate
objects move, it is about bringing them to life’ (Hames 2008: 140).
43
Dystopia and Involuntary Surrealism in Animated Film
3.1.
fig. 1
Involuntary surrealism emerges when the author of a work of art has
not had the intention of producing a surrealist work or practicing
surrealism but when nevertheless the audience has acknowledged the
work as surrealist. The audience assumes that the work is surrealist even
though the author’s worldview and intentions were in no way related to
surrealism. According to André Breton, in those cases the authors had
‘failed to hear the surrealist voice’ (Breton [1924] 2010).
44
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45
Dystopia and Involuntary Surrealism in Animated Film
46
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Despite the short, yet intensive, life span of the surrealist movement
initiated by Breton, its influence is still strong. A. L. Rees has described
the scope of its impact, writing that
[s]urrealism has a cult value in variety of subcultures,
from modern myth-and-magic (based on surrealism’s
appeal to the occult) to MTV. Surrealism is not only
the most popular and widely known of all modern
movements, but also one of the most influential on the
fashion, advertising and cinema industries.
(Rees 1999: 44)
Yet the effect of surrealism on society is even broader than this, extending
to almost every walk of life. For example, surrealists were among the
first to bring out into the open several favourite topics of contemporary
tabloids, such as sexuality and desires, that had been socially outlawed
at the time of surrealism’s birth. Today, however, public debates related
to subconsciousness and sexuality have hardly anything to do with
surrealism and have instead become a part of everyday life in the West.
At the same time, there are certain differences between the so-called
‘original’ French surrealism and its later Eastern European manifestation.
One of those is the relationship with realism. While Parisian surrealists
47
Dystopia and Involuntary Surrealism in Animated Film
Surrealism and the historical avant-garde are still significant for the
contemporary discourses of animaton and film. First, as an art movement,
surrealism has inspired many animation artists. Secondly, the ‘renaissance
of avant-garde’ that emerged in relation to the development of digital
technologies is to a large extent based on century-old ideas and concepts.
Third, the ‘involuntary surrealism’ of many animated films derives from
the very essence and technology of animation.
48
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3.2.
Automatic writing has always been a core surrealist method. According
to André Breton, ‘pure psychic automatism’ forms the backbone of
surrealism (Breton [1924] 2010).
Hence one could argue that in animation the method of automatic writing
(its spontaneity and unpredictability) is not related to technical choices
but rather to the methods of a particular author.
49
Dystopia and Involuntary Surrealism in Animated Film
In the digital age, automatic writing has become, at least partly, a common
practice and an integral part of the creative process. In a way, this has
realised one of the goals of surrealists – to remove human consciousness
from the creative process.
•
3.3.
Many of Švankmajer’s works are also based on cycles and repetitions that
come across as inescapable vicious circles. The characters of The Flat
(1968), Dimensions of Dialogue (1982) and Et Cetera (1966) are trapped
in a series of destructive repetitions, while A Game with Stones (1965)
presents stones in a similar situation.
50
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•
3.4.
Compositing – the combining, layering and dissolving of different
elements (visual images, texts, special effects) is increasingly typical
in contemporary digital image-making processes. While early classical
montage theories (Kuleshov, Eisenstein, Pudovkin) treated films (and
editing of them) as train-like pictorial narratives where time was
determined horizontally, contemporary animation and digital processes
add a vertical axis – a single frame might incorporate extremely varied
spatiotemporal dimensions.
51
Dystopia and Involuntary Surrealism in Animated Film
3.5.
Surrealist experience is typically uncanny and metaphysical. Metaphysics
and rejection of logic can be seen as referring to surrealism, although
they most certainly not guarantee it. Films that defy the structure
or cause-effect logic of classical narrative are all too frequently and
casually defined as surrealist works. But simple unconventionality is not
surrealism! Surrealist sense of cinema manifests first and foremost in
extra-cinematic categories, such as context and authorial stance that, in
turn, are intertwined with the social and the political. At the same time,
Robert Short aptly indicates that the widespread use of the adjective
‘surrealist’, not only in the context of cinema but also in relation to
unexpected, bizarre experiences in general, testifies to a certain extent that
the objectives of the surrealists have been accomplished – after all one of
their goals was to merge the domains of art and everyday life (Short 2008:
184).
3.6.
The first-generation surrealists were tremendously inspired by dreams and
the subconsciousness, primarily via Sigmund Freud’s The Interpretation
of Dreams (Die Traumdeutung, 1899). By experimenting with dreams and
the methods of psychiatry, the surrealists sought to escape the constraints
of consciousness and unblock the world of subconsciousness and desires.
Importantly, according to Freud, whose psychoanalytic method of dream
interpretation was of central importance to the surrealists, ‘ideas in
dreams are expressed as images or pictures, rather than in words’ (Coon
and Mitterer 2008: 193).
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By its very nature, the art of film bears a great resemblance to a dream –
in cinema, dreams can be re-staged and presented; and the act of watching
a dreamlike sequence of images in a darkened room and in a relaxed
position is similar to what we experience at night, lying in our bed.
Valkola summarises,
[e]ven though a dream-watcher is more active than
a movie-watcher, the first is usually not aware that a
dream is a dream; as a result of this (on the level of
consciousness) both the dream-watcher and the movie-
watcher feel themselves as rather passive observers
taking part in a fictive, pseudo-anatomical world of
images. (Valkola 2015: 89)
The way reality echoes in our dreams and the impact of surrealist art on
us is indeed similar – both make us feel uncanny. Yet in our dreams we
are not merely spectators, but often active participants. Hence, if one is to
draw parallels, the dream is closer to interactive cinema that can be partly
influenced by its audience.
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Dystopia and Involuntary Surrealism in Animated Film
3.7.
The surrealist l’amour fou, crazy love, an extreme longing for romance,
has found countless outlets in animated films that often represent
heterosexual intimacy in a remarkably oversimplified and emotionally
excessive manner.
3.8.
Over time, the traditional role of animated film has been shaped as one
centred around representation of fantasies, fairy tales and utopian worlds.
All attempts to modify this paradigm only render results that come across
as dystopian-surrealistic. Increasingly popular animated documentaries,
realistic computer games and a number of virtual reality practices (3D
maps, architectural renderings, instruction videos, user interfaces etc.)
have already significantly broadened the traditional domain of animation
with the effect that, as a technique, it is less and less seen as a mere
aid for visualising fantasies. The more the focus of animation centres
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55
Dystopia and Involuntary Surrealism in Animated Film
References
Brandon, Ruth 1999. Surreal Lives: The Surrealists 1917–1945. New
York: Grove Press.
Breton, André (1978). ‘As in Wood’, in: The Shadow and Its Shadow:
Surrealist Writings on Cinema. Ed. Paul Hammond. London:
British Film Institute, pp. 72–77.
Hammond, Paul (ed.) (1978). The Shadow and Its Shadow: Surrealist
Writings on Cinema. London: British Film Institute.
Iordanova, Dina (2003). Cinema of the Other Europe: The Industry and
Artistry of East Central European Film. London and New York:
Wallflower Press.
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Short, Robert (2008). The Age of Gold. Dali, Bunuel, Artaud: Surrealist
Cinema. London: Solar Books.
Wells, Paul (2002). Animation: Genre and Autorship. London and New
York: Wallflower Press.
57
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Surrealist
Sources of
Eastern
European
Animation
Film
59
Surrealist Sources of Eastern European Animation Film
4.1.
Surrealism in animation film has been an under-researched field. While
several monographs have been written on authors whose work is related
to surrealism (Jan Švankmajer, Brothers Quay, Priit Pärn, Raoul Servais
and many others), no broader studies on the matter exist. Most likely it
is the result of the relative marginality of animation film as compared to
mainstream cinema and its main agent, the feature length narrative film,
which is the focus of the majority of work on surrealism in cinema (with
an exception of Jan Švankmajer’s oeuvre, which has recently attracted
remarkable interest among film scholars). In addition, the activities of
surrealists and their circles are rather poorly documented, which sets
additional limits to research.
It must be established from the outset that there are many ways to
understand and interpret the notion of “surrealist animation film”.
In everyday use, “surreal” often stands for something obscure and
incomprehensible. In art history, however, it signifies a set of practices
60
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4.2.
61
Surrealist Sources of Eastern European Animation Film
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4.3.
63
Surrealist Sources of Eastern European Animation Film
4.4.
1 Destino is available at
https://www.youtube.com/watch?v=w38cerphic4.
64
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65
Surrealist Sources of Eastern European Animation Film
4.5.
fig. 1
66
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fig. 2
Surrealism can thus be realist (as in Magritte’s style), hyper-realist (Dalí’s
style) or abstract (Miró’s style).
fig. 3
67
Surrealist Sources of Eastern European Animation Film
The basic structure of film was formed and developed soon after the birth
of cinema (with the exception of sound that was added later) and has
eversince remained basically intact. More precisely, film, by combining
a number of independent basic elements (art forms), consists of several
different structures: we can talk about the structure of story, of image, of
sound etc. On closer observation, it is a multi-patterned pattern. (Pikkov
2010: 60) Hence film consists of a number of independent “disciplines”,
each of which can be individually assessed as to their degree of
surrealism. In animation film we can consider surrealism’s effect on:
fig. 4
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However, in any given animation film the disciplines are usually not of
equal importance, and each animation film has a dominant – e.g. music
in a musical film. Thus, the median value of surrealism in all disciplines
of an animation film might not lead to a correct assessment, since the
dominant of the film has to be considered as well. At the same time it
is quite obvious that an excessively intricate analysis might loose track
of the film as a whole. In Surrealism and Cinema, Michael Richardson
(2006: 3) also emphasizes that precisely the film as a whole should
provide the basis for defining surrealism.
69
Surrealist Sources of Eastern European Animation Film
4.6.
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fig. 5
Mori’s concept of the “uncanny valley” considers only characters and
the spectatorial take on them, but as the uncanny is a defining feature of
surrealist animation, the film has to be located in the uncanny valley as a
whole – the entire experience of the film must be uncanny (fig. 5).
71
Surrealist Sources of Eastern European Animation Film
4.7.
fig. 6
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The work of these filmmakers reveals a desire to not imitate life, but
rather to shed light on the metaphysical world. The personal internal
universe and visualisations of the subconscious are of prime interest
to them. In their films, numerous ready-made objects are animated,
rendering the entire cinematic space “alive”. According to Švankmajer,
“[s]urrealism is a journey into the depths of the soul, like alchemy and
psychoanalysis. Unlike both of these, however, it is not an individual
journey but a collective adventure.” (Hames 2008b: 112)
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Surrealist Sources of Eastern European Animation Film
animation filmmakers also rarely rely special effects and noticeable digital
postproduction, preferring the “natural” style that evokes the sense of
uncanny with dislocations in something familiar and traditional.
4.8.
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75
Surrealist Sources of Eastern European Animation Film
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fig. 7
Other Estonian surrealist animation films of the period include Enchanted
Island (Nõiutud saar, Unt, Volmer, 1985), Papa Carlo’s Theatre (Papa
Carlo teater, Heidmets, 1988), Noblesse oblige (Pärna, Heidmets, 1989),
Labyrinth (Labürint, Kütt, 1989), Hotel E (Hotell E, Pärn 1992) etc.
“Sixty years after the birth of surrealism in France the Estonian animation
filmmakers declared themselves surrealists! Slightly weird, but art reflects
its times and surrealist ideas made a perfectly befitting mirror to the
crumbling Soviet Union.” (Pikkov 2011: 94)
Surrealism, born in the Paris of the 1920s, found a new hotbed in post-
World War II Eastern Europe, where it became a contra-culture in
opposition with the dominant cultural politics, inspiring many artistic
minds. Surrealism constituted one of the keystones of Soviet underground
avant-garde art (Laaniste 2009: 134). The surrealist animation film of the
post-war period was a confrontational art form, seeking to challenge the
boundaries of its field with absurd and irony. The common denominator
of cultural politics in the former Soviet sphere was socialist realism,
basically a form of realism. Similarly to surrealism it first manifested in
literature and subsequently gave impulses to other art forms. Drawing
primarily on Hegel’s thought, the Hungarian Marxist György Lukács
developed his theory of art, or more precisely of literature, that served the
needs of Stalinist Russia particularly well, as literature had traditionally
been a leading art form in Russian culture (Kangilaski 2013: 20). In
the early 1930s socialist realism became the dominant art paradigm
in the Soviet Union and in 1934 Andrei Zhdanov, the chairman of the
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fig. 8
•
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4.9.
The study of surrealism in animation film facilitates a broader
understanding of impulses and interactions between filmmakers, it widens
interpretational horizons of particular filmic texts and enhances awareness
of authorial positions. Surrealism has always been intimately related to
authorial worldviews and attitudes, which are typically socially sensitive
and critical. Surrealism can also be regarded as an indicator of personal
freedom, and an examination of its spread and forms of expression sheds
light on patterns of social development.
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Surrealist Sources of Eastern European Animation Film
References
Baudrillard, Jean 1994. Simulacra and Simulation. University of
Michigan Press.
Bydžovská, Lenka 2005. ‘Against the Current: The Story of the Surrealist
Group of Czechoslovakia’. – Papers of Surrealism, 3,
http://www.surrealismcentre.ac.uk/papersofsurrealism/journal3/acrobat_
files/lenka.pdf.
Creed, Barbara 2007. ‘The Untamed Eye and the Dark Side of Surrealism:
Hitchcock, Lynch and Cronenberg’. – Graeme Harper, Rob
Stone (eds.), The Unsilvered Screen: Surrealism on Film.
London: Wallflower Press, 115–133.
Hames, Peter 2008a. ‘The Film Experiment’. – Peter Hames (ed.), Dark
Alchemy: The Cinema of Jan Švankmajer. London, New York:
Wallflower Press, 8–39.
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81
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On Links
between
Caricatures
and Animated
Films in
communist
Eastern
Europe
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On Links between Caricatures and Animated Films in communist Eastern Europe
Animated film has long been closely connected with caricatures; pioneers
of animation, such as Emile Cohl, James Stuart Blackton, Winsor McCay,
John Randolph Bray, Paul Terry, Max Fleischer, and many others, were
first known as caricaturists, before turning to animation. In addition,
several animated characters were born, and won initial popularity, on the
humour pages of newspapers, travelling on to the world of cinema with
their authors.
This article aims to map links between caricatures and animated film, as
well as their development, during the post-World War II era, concentrating
in particular on Eastern Europe (the terrain of which is considered here
less as a geographical area and more as a political space dominated by
the Soviet Union during the post-war decades that became known as the
communist sphere or the Eastern Bloc).
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5.1.
5.2.
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On Links between Caricatures and Animated Films in communist Eastern Europe
page was low. Other similarities include highlighting satiric aspects and
simplification in creating memorable characters. Indeed, the earliest
drawn films (and namely those, since animated film in general also
employs many other techniques) are characterised by a strong emphasis
on the caricaturesque. For instance, Walt Disney taught his animators that
‘the first duty of the cartoon is not to picture or duplicate real action or
things as they actually happen – but to give a caricature of life and action’
(Barrier, 1999: 142).
From early on, the production of animated films in the United States
developed as a collective, studio-based, rather than an individual
enterprise. In America, the popularity of the first animated films and the
rapidly growing network of cinemas facilitated demand for new animated
films, which in turn created favourable conditions for setting up the
animation industry.
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artists ended up in the United States, bringing with them the ‘spirit of
modernism’. America’s strong film industry was enriched by the creative
investigation and experimentation of various modernist art schools,
exemplified by Disney’s collaboration with Dali or Oskar Fischinger’s
American works.
‘US took the lead role in avant-garde film, as it did with painting when
New York replaced Paris as the cultural capital of modernism.’ (Rees,
1999: 57)
During World War II, the United States became the world’s leading film
producing country and the pioneer of audiovisual technical inventions;
Stephen Cavalier has written that ‘the history of animation is largely the
history of American animation.
[---] Western Europe led the way in the early days of cinema, and has
been a fertile area for experimental and avant-garde animation. Eastern
European animation was funded by communist states, which meant that
animators had more financial security than their Western counterparts, but
also that they had less creative freedom’ (Cavalier, 2011: 13).
5.3.
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On Links between Caricatures and Animated Films in communist Eastern Europe
Bloc (such as the ‘Thaw’ that followed the demystification of the cult of
Stalin’s personality in the late 1950s or the stagnation of the Brezhnev
period).’ (Iordanova, 2003: 20‒21)
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‘For the first 15 years following World War II, animation in Eastern
Europe shared similar characteristics with 1930s Soviet animation: mainly
created for children, oriented towards moral and civic teaching, and
resistant to stylistic changes.’ (Bendazzi, 1994: 151)
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On Links between Caricatures and Animated Films in communist Eastern Europe
‘It is actually the permissive filter which has been enabling for the
animation film-maker working in comedy, because it foregrounds the
self-conscious nature of the joke, and the attitude informing the joke,
rather than a traditional aesthetic effect or a clear act of orthodox authored
art-making.’ (Horton and Rapf, 2012: 505)
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the authorities. For this purpose, the position of script editor was set up at
studios whose responsibilities included both artistic guidance and control
over political correctness, and who ‘thorough editorial corrections … also
partially functioned as ideological cleansing methods’ (Klimova, 2013:
58‒59)
The censorship of art and other creative activities has a long history
in the Eastern Bloc that can be traced back to the pre-revolutionary
Russian Empire. Although the revolution of 1917 obliterated the imperial
apparatus of censorship, in 1922 Soviet authorities set up a new body
for censorship and the protection of state secrets, Glavlit (Главное
управление по охране государственных тайн в печати), which
operated, together with its sub-institutions, until the collapse of the Soviet
Union.
Film critic Jaan Ruus, who also had a long career as a script editor, has
described this role in Soviet Estonia as follows,
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On Links between Caricatures and Animated Films in communist Eastern Europe
5.4.
Lev Loseff, known for his studies on Aesopian language, also emphasises
that Aesopian language requires three agents: an author, a reader and a
censor. Decoding of Aesopian language is not only the job of reader, it
also engages author and censor. According to Lev Loseff, the expression
‘Aesopian language’ was developed by the writer Mikhail Saltykov-
Shchedrin in the 1860s, and has been used since then by critics and
the intelligentsia. Originally a phenomenon of Russian literature, it
has gradually spread to other media, such as visual art, music and film
(Loseff, 1984: 3‒5).
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5.5.
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On Links between Caricatures and Animated Films in communist Eastern Europe
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fig. 1
fig. 2
•
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On Links between Caricatures and Animated Films in communist Eastern Europe
5.6.
So-called ‘official humour’ also existed in the Soviet system and it was
often referred to as satire, but here I talk about unofficial or ‘folkloric’
humour.
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On Links between Caricatures and Animated Films in communist Eastern Europe
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5.7.
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On Links between Caricatures and Animated Films in communist Eastern Europe
The post-war division of Europe into the communist East and the
capitalist West also had an impact on animated film of those regions.
In Eastern Europe, animated film was funded by the state, but also
strictly censored, both in terms of content and form. Eastern European
animations often relied on double-coded Aesopian language. Doubtlessly,
the prominence of caricaturesque animations was also influenced by the
great number of humour magazines, as well as the co-operation of many
animation filmmakers with them. In addition, the enormous popularity of
anecdotes and other ‘street jokes’ caused the abundance of caricaturesque
animated films in totalitarian society.
At the same time, Eastern and Western European animated films have
become less dissimilar as film production and funding follows the same
principles across the European Union and films circulate in the same
the channels of distribution and are screened at the same festivals. The
European cultural sphere is increasingly integrated. In 1989, with the fall
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of the Berlin Wall and the end of the Cold War, the Eastern European
communist regime ceased to exist. Since 1989, ‘[t]here was a massive
emigration of animation professionals, many of whom are now employed
by companies across Western Europe, Canada and the US.’ (Iordanova,
2003: 32)
Over the last decades, many European and American art schools have
introduced curricula for animation, which has turned out a considerable
number of auteurist animation filmmakers. In addition to traditional
channels, new opportunities have been opened up by modern digital
solutions for film distribution, as well as for funding. In turn, digital
channels have created greater demand for animated films, especially
shorts, which include many caricaturesque animations.
References
Ajanovič-Ajan M (2004) Animation and Realism. Available
at: http://www.ajan.se/index.php?option=com_
content&task=view&id=30&Itemid=36.
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On Links between Caricatures and Animated Films in communist Eastern Europe
Press.
Hong N(2010) Mow ‘em all down grandma: The “weapon” of humor
in two Danish World War II occupation scrapbooks. Humor –
International Journal of Humor Research 23(1): 27–64.
Lutz EG (1920) Animated Cartoons, How They Are Made. New York:
C Scribner’s Sons. Available at: https://archive.org/details/
cu31924075701304.
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Trossek A (2008). When did it get political? Soviet film bureaucracy and
Estonian hand-drawn animation. In: Näripea E and Trossek A
(eds) Via Transversa: Lost Cinema of the Former Eastern Bloc.
Tallinn: Estonian Academy of Arts, pp.31–45.
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On
Topics and
Style in
Soviet
Animated
Films
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On Topics and Style in Soviet Animated Films
Soviet animated film took its shape alongside and was directly influenced
by the specific political developments of the region. While the focus
of this article remains on animated film in Russia after the October
Revolution of 1917 and in Soviet Union as it gradually broadened its
geographical span, the same trajectories and tendencies can also be
observed in other Eastern European (i.e. Eastern Bloc) countries. For, as
Dina Iordanova has suggested,
Between 1945 and 1989 ... the development of these
countries was ... dictated by Soviet policies in the
spheres of economics and culture. [---] Whatever
happened in the Soviet Union, directly influenced the
cultural climate in the countries of the Eastern Bloc,
and often events in the USSR were replicated in the
Eastern Bloc (such as the ‘Thaw’ that followed the
demystification of the cult of Stalin’s personality in the
late 1950s or the stagnation of the Brezhnev period).
(Iordanova 2003: 20–21)
At the same time it is also true that the cultural elite of the satellite states
often enjoyed a higher degree of artistic freedom, compared to their peers
in Soviet Union. This becomes especially evident in the choice of subject
matter and topics, as well as in the extent to which the animation artists
abided (or rejected) the tenets of socialist realism. In addition, the entire
Soviet Union cannot be measured with the same yardstick, as animated
films were produced in a number of different studios and in various
socialist republics where local circumstances affected both particular
industrial practices and regulated the proverbial length of the leash. The
smaller republics in particular, such as the Baltic countries, stood out
for works that were sometimes much more ideologically complicated
than the films produced in Moscow, reflecting either intentional political
digressions or recklessness of their authors.
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On Topics and Style in Soviet Animated Films
6.1.
After the October Revolution, Russian cultural and art scene was
immensely innovative and extremely susceptible to new ideas. Russian
animated film of the time was first and foremost inspired by modernist
thought, propaganda posters and caricatures. The filmmakers whose
practice, as well as both political and artistic visions, shaped the early
years of Soviet film were Sergei Eisenstein, Vsevolod Pudovkin,
Alexander Dovzhenko and Dziga Vertov. The latter was also the author
of the earliest surviving Soviet animated film, Soviet Toys (Советские
игрушки, 1924). Laura Pontieri has aptly pointed that ‘most of the early
Soviet animated films came out of political manifestos and satirical
vignettes; they were primarily caricatures and propaganda works
addressed to an adult audience’ (Pontieri 2012: 6). Ivan Ivanov-Vano,
one of the great figures of early Soviet animation, also confirms that
satire, political posters and pamphlets were of utmost importance for the
budding Soviet animation (Vano 1950: 18).
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6.2.
After Lenin’s death in 1924, Joseph Stalin rose to the leadership of the
Soviet Union and his dictatorship lasted until his death in 1953.
The Soviet animated films of the 1920s were mostly entertaining but
always with a ‘political or social message’ (Pontieri 2012: 18). In Soviet
Russia, animated film functioned primarily as an ideological tool for
shaping the mentality and behaviour of the masses. For instance, Samoyed
Boy (Самоедский мальчик, 1928) illustrates well how this ideological
education through animation worked. In the film, a Samoyed boy comes
to Leningrad for school and as a result of his studies realises how
backward the mindset and worldview of his native Nenets people is. The
film openly ridicules the beliefs of this group of indigenous people. Birgit
Beumers aptly observes that ‘[t]he boy is a model Soviet citizen: He gives
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On Topics and Style in Soviet Animated Films
The first Soviet puppet film, Aleksandr Ptushko’s The New Gulliver
(Новый Гулливер), was released in 1935. It is a combination of a full-
length feature film and puppet animation. The New Gulliver is a re-telling
of Jonathan Swift’s famous Gulliver’s Travels (1726). The Soviet version
features Petya, a young pioneer boy, a Soviet “Gulliver” who has landed
in Lilliput Island that suffers under capitalist inequality and exploitation.
Importantly, the fairy tale films that later became extremely popular,
even the ‘trademark’ of Soviet animation industry, did not emerge until
the mid-1930s when Fairytale about Tsar Durandai (Сказка о царе
Дурандае, 1934), the first Soviet animated film based on a classical
fairytale, was made by Valentina Brumberg, Zinaida Brumberg and Ivan
Ivanov-Vano. In the early Soviet period, fairy tales and folklore were
generally considered as atavistic remnants of feudalism. For instance,
Maxim Gorki vehemently called for the purification of literary language
and ‘expunging [of] all regionalism, earthiness, and folkisms from Soviet
prose’ (Fadina 2016: 65).
6.3.
Both the content and the form of animation were strongly affected
by the change of course that took place in Soviet culture after Andrei
Zhdanov, the Secretary of the Central Committee of the Communist Party,
prescribed socialist realism as the official canon of the Soviet art at the
1934 Soviet Writers’ Congress. The decision left no room for modernist
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On Topics and Style in Soviet Animated Films
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With the emergence of the Disney style, fairy tales regained popularity (as
well as a positive image) and became an increasingly important narrative
source for Soviet animation. But in general, the aims of the pre-World
War II Soviet animation can be summarised in Laura Pontieri’s words –
‘mythification of the past, exaltation of the present, and apotheosis of the
brilliant future’ (Pontieri 2012: 42).
In contrast to the 1920s and the better part of the 1930s, when the
authorities strove to forgot the past almost completely (with an odd
exception, few and far between, such as the above-mentioned Fairytale
about Tsar Durandai), the 1940s saw a significant return of a certain
part of it, namely in the form of Russian traditional tales and national
fairy tales, which resulted in animated films like Little Tower (Теремок,
directed by Pyotr Nosov and Olga Khodatayeva, 1945), Fairy Tale
about a Soldier (Сказка о солдате, directed by Valentina and Zinaida
Brumberg, 1948) and Geese-Swans (Гуси-лебеди, directed by Ivan
Ivanov-Vano and Aleksandra Snezhko-Blotskaya, 1949) (Fadina 2016:
78).
During World War II Soviet film industry saw a severe decline as ‘[c]
inema in general was not on the priority list for the state, and evacuated
studios were not producing many films’ (Fadina 2016: 74).
After the end of the war, the animation industry recovered and continued
to find inspiration in the world of fairy tales and folklore, spicing the
traditional narratives with ideological or didactic messages. For instance,
Ivanov-Vano’s Stranger’s Voice (Чужой голос, 1949) was produced as a
part of the campaign against jazz music (and Western lifestyle in general).
In the film, a Soviet bird returns home from its trip abroad and performs
a concert. When it starts to sing a jazzy tune that it learned overseas, the
Soviet birds give it a whistle and expel the jazz singer from the forest.
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On Topics and Style in Soviet Animated Films
Folklore and fairy tales provided narrative material not only in Soviet
Union but across the entire Eastern Bloc, including in post-war
Czechoslovakia where Jiří Trnka produced a series of animated films
based on folkloric sources, such as The Czech Years (Špalíček, 1947), The
Emperor’s Nightingale (Císařův slavík, 1949) and Prince Bayaya (Bajaja,
1950). Adaptation of fairy tales and folklore provided filmmakers a safety
net, while anything too personal could have easily caused problems in
the tense political atmosphere of the post-war era. Indeed, as Antonín J.
Liehm has noted, ‘[i]t was much harder for the watchdogs to penetrate the
land of fairy tales, folk stories and poetic visions’ (quoted in Hames 2008:
24).
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also been censored upon its publishing, and even banned for over two
decades due to the mortal sin of making the Tsar appear foolish. Ivanov-
Vano continued to mix folkloric and historical elements in his subsequent
films, such as The Lefthander (Левша, 1964), How One Man Fed Two
Generals (Как один мужик двух генералов прокормил, 1965) and Go
There, Don’t Know Where (Поди туда, не знаю куда, 1966).
6.4.
After Stalin’s death in 1953 Nikita Khrushchev took office as the head of
the Soviet Union. His tenure brought about the so-called ‘Khruschev’s
Thaw’ that ‘from a cultural point ... was characterized by a certain degree
of liberation in all spheres of Soviet life and culture’ (Fadina 2016: 83).
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On Topics and Style in Soviet Animated Films
For the animated film industry, one of the most significant consequences
of this shift in power was the emerging ‘policy of decentralization
and balanced ethnic representation’, which led to the establishment of
new animation studios in Estonia (Tallinn), Ukraine (Kiev), Armenia
(Yerevan) and Georgia (Tbilisi) (Bendazzi 2015: 140). Despite setting
up new production centres, Soyuzmultfilm in Moscow retained its
importance as the largest and most important animation studio in Soviet
Union.
The rapid proliferation of television after World War II went hand in hand
with an increasing demand for animation production, which in turn gave
rise to a certain shift towards a simplified, ‘limited’ style of animation.
Limited animation or ‘modernist style’ (Amidi 2006: 18) is characterised
by reduced movement of characters, as well as by an emphasis on
uncomplicated forms and colour schemes; it prioritises design, colour,
line and composition. United Productions of America (UPA, established
in 1944) was the first studio to apply limited animation extensively, but
the filmmakers of the Zagreb school, such as Dušan Vukotič, Vatroslav
Mimica, Vlado Kristl and many others, are also known for preferring this
style.
In contrast with the UPA and the Zagreb school that utilised limited
animation in order to introduce a sense of modernity and the flair of the
times to their works, Soviet Union was mainly drawn to the functionality
of this technology. Round shapes and plastic movement of the previously
dominating Disney approach were replaced by more simple and
cartoonish designs that in a certain sense signalled a return to the roots
of Soviet animation – to the post-revolutionary cartoons and propaganda
posters. Limited animation was considerably easier to create than the
Disney style and it significantly reduced the need for resources in the
animation industry, leading to increased production volumes. In addition,
the rejection of Disney’s naturalistic style has in part been ascribed to the
escalation of the Cold War (Fadina 2016: 82).
Standing closer to caricature and poster art than to the Disney approach,
limited animation often highlighted contemporary living environment
and social relations. In addition to fairy tale universes and nature, Soviet
animation began to represent contemporary cityscapes and typical
characters of the period, as in Fyodor Khitruk’s The Story of a Crime
(История одного преступления, 1962) that is clearly set in modern-day
Moscow. Limited animation also attracted adult audiences who had been
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virtually excluded as a target group for quite a while. As the rise of limited
animation in Eastern Europe coincided with the Thaw, several films of
the period (and beyond) stand out for their cautious critiques of the Soviet
society and especially its bureaucratic apparatus. For instance, Valentina
and Zinaida Brumberg’s Big Troubles (Большие неприятности, 1961)
tackles social issues such as alcoholism, scorn of work and the Soviet
youth counterculture movement known as stilyagi (стиляги); Khrituk’s
The Man in the Frame (Человек в рамке, 1966) subtly denounces
bureaucracy and implicitly also the Soviet nomenklatura; Khrzhanovsky’s
Glass Harmonica (Стеклянная гармоника, 1968) introduces an entirely
new theme of philosophical existentialism to the Soviet animated film,
questioning Soviet social ethics by means of both content and form.
The object of Khrzhanovsky’s critique is no longer the narrow-minded
bureaucrat but the society that represses the artist and her freedom of
thought – here, the parallel with Soviet society is especially explicit.
The content and form of Glass Harmonica are strikingly unique and
this created a whole set of problems, including to its author – the film
fell victim of censorship and was ‘shelved’, while the author was
unexpectedly enlisted and spent the following two years serving in the
Soviet army (Pikkov 2015).
6.5.
While all three Baltic countries had taken their first steps in animation
during the interwar era of independent statehood, the post-war (re-)
emergence of animation industry had almost no ties with earlier decades
since World War II had severed all continuities. The first Soviet Estonian
animated film was Elbert Tuganov’s Little Peter’s Dream (Peetrikese
unenägu, 1958), based on Palle alene i Verden, a 1942 story by Danish
writer Jens Sigsgaard. In 1957, Tuganov became the founder of the
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On Topics and Style in Soviet Animated Films
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Soviet Lithuania produced its first animated film in 1966 – The Wolf and
the Tailor (Vilkas ir siuvėjas) by Zenonas Tarakevičius. Tarakevičius
was later employed by Soyuzmultfilm, which demonstrates that in
addition to ideas also people moved between different studios. However,
Lithuanian animated film never quite took off and in comparison to
live-action narrative and documentary films the production of animated
films remained marginal. Despite this, the Lithuanian studio managed
to complete some politically intriguing works, for example, Initiative
(Iniciatyva), a 1970 film by Antanas Janauskas, that has been seen as a
comment on the 1968 Soviet invasion to Prague (Bendazzi 2015: 317)
Within the context of Soviet Union, the Baltic republics enjoyed a special
status – they were collectively known as the ‘Soviet West’ – and, despite
censorship, this offered to the Baltic animation artists a slightly greater
degree of creative autonomy. As Andreas Trossek has observed, Goskino
also acknowledged this privileged state of affairs, the so-called ‘Special
Baltic Order2’ (Trossek 2008: 35).
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On Topics and Style in Soviet Animated Films
were given greater freedom to assert national values and express national
sentiment, although they were still restricted by the outer limits of Soviet
nationality policy’ (Mole 2012: 63–64).
6.6.
When Khrushchev was removed from office, Leonid
Brezhnev, a much more conservative-minded leader,
took over. During his long term in office, which
has become known as the Stagnation, the screw of
censorship was tightened again but, apart from the
fact that nobody was shot any more for not painting or
writing as the supreme leader wanted, this censorship
was concerned with the text more than with the
aesthetics. This fact allowed artists, animation artists
included, considerably more freedom than they had had
for the last two decades. (Bendazzi 2015: 77)
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In Czechoslovakia, the Mole (Krtek), Pat & Mat, Maxipes Fík earned
comparable fame in local animated series, while in GDR, the legendary
Little Sandman (Unser Sandmännchen) begun his screen adventures.
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On Topics and Style in Soviet Animated Films
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6.7.
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On Topics and Style in Soviet Animated Films
6.8.
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On Topics and Style in Soviet Animated Films
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picture graced the official uniforms of the Olympic Team of the Russian
Federation in 2004, 2006, 2008 and 2010. Cheburashka also became the
official logo and mascot of Soyuzmultfilm.
Doubtlessly, Just You Wait! owes at least part of its enduring popularity to
the fact that it offered comical entertainment as well as significant insights
into the society and social relations. Anna Gareeva has aptly argued that
‘Nu, pogodi! reflects and comments on contemporary Soviet society. It
allows one a unique insight into the way of life of the Soviet people, from
their streets, dress, to popular culture. The most popular cartoon series, it
left audiences with a feeling nationalism, community, the ‘Soviet spirit’
(Gareeva 2013: 1).
6.9.
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On Topics and Style in Soviet Animated Films
1989 was the year of cataclysmic changes all over Eastern Europe and
the fall of the Berlin Wall on 9 November 1989 marked the beginning of
the dissolution of the Soviet ‘empire’. This date also indicates the end
of Soviet political and cultural domination over its Eastern European
‘satellites’. However, the economic crisis and instability of the 1990s had
devastating effects on the animation industries of the former Eastern Bloc
countries – several seasoned animation artists were forced to end their
careers or to emigrate to the ‘West’; numerous studios were dismantled
because the governments stopped supporting them and the rest of the
industry became a site for Western out-sourcing instead of making their
own films; the film market was hit by a great depression (Fadina 2016:
93). Only the advent of digital technologies in the second half of the
1990s and early 2000s paved the way for recovery and significant (global)
growth of the animation industry.
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6.10.
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On Topics and Style in Soviet Animated Films
6.11.
For decades, the development of Soviet animation was defined by
the tendency to emulate Disney’s ‘round’ style, choice of topics and
techniques, as well as by the habit to target the production to young
audiences (Bendazzi 1994: 177). Yet equally strong was the desire to
emphasise that Soviet culture stood in stark opposition to the Western
standards and way of life. In addition to putting animation in the service
of the construction and production of Soviet identity, Soviet authorities
also used animated film as an ideological instrument (for example, the
anti-jazz campaign in Ivanov-Vano’s Stranger’s Voice or the class struggle
in Davydov’s Adventures of Mowgli). Cultural landscape, including
animated film, was one of the battlegrounds of the Cold War.
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On Topics and Style in Soviet Animated Films
References
Ajanovič-Ajan, Midhat 2004. Animation and Realism. http://www.ajan.se/
index.php?option=com_content&task=view&id=30&Itemid=36.
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Haynes, John 2003. New Soviet Man: Gender and Masculinity in Stalinist
Soviet Cinema. Manchester: Manchester University Press.
Iordanova, Dina 2003. Cinema of the Other Europe: The Industry and
Artistry of East Central European Film. London, New York:
Wallflower Press.
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On Topics and Style in Soviet Animated Films
Laaniste, Mari 2008. ‘Pushing the Limits: Priit Pärn’s Animated Cartoons
and Soviet Cinema Censorship’. – Eva Näripea, Andreas Trossek
(eds.), Via Transversa: Lost Cinema of the Former Eastern Bloc.
Tallinn: Estonian Academy of Arts, 47–55.
Mole, Richard 2012. The Baltic States from the Soviet Union to the
European Union: Identity, Discourse and Power in the Post-
Communist Transition of Estonia, Latvia and Lithuania. London,
New York: Routledge.
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Pontieri, Laura 2012. Soviet Animation and the Thaw of the 1960s: Not
Only for Children. Herst: John Libbey.
Roberts, Graham 2007. ‘Dream Factory and Film Factory: The Soviet
Response to Hollywood 1917–1947’. – Paul Cooke (ed.), World
Cinema’s ‘Dialogues’ with Hollywood. Basingstoke, New York:
Palgrave Macmillan.
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7.
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Link to the film:
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https://
vimeo.com/
62741577
Body Memory
7.1.
As I drive along the roads of Estonia, I see a lot of wild apple trees. But
these trees really speak of the farms that were once here, the gardens
in which they grew. The farms are now abandoned and the houses
dilapidated, but the apple trees are still there. It’s strange to think that
someone built themselves a house, planted apple trees around it and
surely thought it would all last forever and be passed down to their
grandchildren and their grandchildren’s children...
Often it’s the apple trees that last the longest. A house can perish
in fifty years. It can disappear so fast that it’s hard to imagine there was
once a building there. Only the apple trees betray signs of the life that
was once there.
The deportations and social processes that followed, including
collectivization and urbanization, left thousands of Estonian farms empty.
Most of them have completely perished. The apple trees could be the
paths to each home, if only someone knew how to read them. Soon, these
apple trees, these signs of life, will also perish and then it will be hard to
find one’s roots.
The apple tree became a symbol I wanted to use in the film right from the
beginning. An apple tree has cultural and religious significance. There is
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an episode in the film where a pencil is tied to an apple tree and it moves
in the wind, back and forth, forming the letter S. S like the serpent... And
this, again, hints at the idea of body memory: the bodies of apple trees
carry their own memories! Isn’t an apple tree trying to draw the letter
S trying to tell us an ancient story about people being driven out of the
Garden of Eden? If apple trees can use their body memories to tell us
stories of their predecessors, then certainly people can do the same.
B
Museum of Occupations
to look at the materials
on deportations, mainly
people’s memories and
photos. The visual design
also used the drawings
made by those who were
deported to Siberia
(A: unknown author;
B: Hilda Orn; C: Helvi
Koppel-Kohandi).
C The animation film Body
Memory deals with people’s
subconscious memories.
We remember more than we
can imagine and our bodies
remember the pain and worry
of our predecessors.
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Deportees were taken to Siberia in cattle cars with 24-25 people per two-
axle car. Their trip to Siberia lasted a total of 11 days and nights.
Design sketches
As the train moves, yarn unrolls from their bodies and runs out of the car
through the cracks in the walls. As the yarn unrolls, it makes the people’s
bodies spin. Spinning, they become smaller and smaller until they
disappear altogether.
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Body Memory
The second sub-plot is the ‘Garden of Eden’, where we see a pencil tied
to an apple tree drawing the letter S.
Body Memory is
constructed as a linear story
with two memories edited
in parallel until they blend
together. Just as each drop
of water reflects a whole
world, each human being
reflects all of humanity.
First test
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Animation Film
Body Memory –
Technical Information
and Crew
Animation technique puppet film
(classical stop-motion,
puppet animation)
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Year 2011
Duration 10 min. 30 sec.
Sound Dolby stereo
Genre Auteur film
Target Group children and adults
Director Ülo Pikkov
Screenwriter Ülo Pikkov
Director of Photography Raivo Möllits
Animator Märt Kivi
Art Designer Ülo Pikkov
Lighting Raivo Möllits
Producer Arvo Nuut
Production studio Nukufilm OÜ
Poster by Anne Pikkov
Body Memory
Technical execution
The film uses several techniques of classic animation (e.g. puppet
animation and 3D computer animation). The set is theatrical and simple:
most of the film takes place in a closed cattle car.
The dolls are simply constructed, becoming symbols of people in the film,
rather than detailed characters.
Every puppet should tell its own story through its movements. But there
are a lot of them and they are all very similar: thus, each personality can
only be shown through movement, through animating the puppets. (...)
The puppets are characters who are together by chance, people who were
forced from their homes, stuffed into cattle cars and taken away from
everything that was near and dear to them.
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155
Dancer (Külli Roosna) creates movement schemes
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7.2.
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Body Memory
The prisoners in the freight car are portrayed, not as helping one
another but at times as being terribly cruel to one another. Could
you please comment on this aspect of the film?
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Body Memory
7.3.
7.4.
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7.5.
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Body Memory
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Body Memory
2014 2016
Helsinki Short Film Festival Holland Animation Film Festival
(Finland), 2014 (Netherlands) Programme
Winner`s Choice 2016
Annecy International Animation
Film Festival (France), 2014, 6th StopTrik International Film
Special Programme: Estonia - The Festival (Slovenia-Poland)
Animated Dreams of Nukufilm Estonian programme
FANTASPOA - International
Fantastic Film Festival of Porto
Alegre (Brazil), 2014
2017
26th Minimalen Short Film
Festival (Norway) 2014
Manipulate Visual Theatre Festival
International Fantastic Film (UK) 2017
Festival - Fantaspoa (Brasil) 2014
Festival „Atlatszo Hang“ (Hunrary)
“eLU Vivre i`Estonie a`Nantes” 2017
(France) 2014
Human Rights Film Festival,
program “Not Welcome”
(Switzerland) 2017
2015 7th Lithuanian Film Festival,
section “After Dark” (Lithuania)
2017
Crouch End Festival special event
“Skepto@London” (London, UK) Bristol Festival of Pupperty (UK)
2015 2017
8th KLIK! Amsterdam Animation Anilogue, Estonian Programme
Festival (Netherlands) Program (Hungary) 2017
„Rock, Paper, Scissors“
2015
DOK Leipzig, Post-Angst
31th Interfilm International Short Programme (Germany) 2017
Film Festival (Germany) Special
Programme „Focus Baltic States“
2015
•
Animage Festival (Brazil)
Retrospective Special Edition
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7.6.
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Conclusions
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Conclusions
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The threats of both nostalgia and revisionism loom large in any study
of Soviet heritage. I have made considerable efforts to avoid political
evaluations, primarily focussing on describing and analysing the
production of animated films and the various forces that influenced it.
After World War II, the newly established political spheres of influence
polarised the European art world and Eastern European art fell into
isolation. It has often been described as ‘different’, compared to Western
European art, just as the entire region has been regarded as the ‘other’
Europe (Iordanova 2003: 5). While the political situation in the east was
indeed different from that in Western Europe, in art historical terms this
terminology suggests a hierarchical model that defines Western Europe
as the ‘source’ of all significant artistic developments and ideas, which
were subsequently copied or imitated in Eastern Europe and the rest of
the world. In contrast to the widespread myth of Western art being the
‘correct’ or universal one, the actual developments of the art sphere have
primarily occurred through global cultural networks. At the same time,
it is difficult to deny the global influence and wide-ranging domination
of Western art ideologies, supported by cultural, political and economic
expansion of the West.
Among them was Yuri Norshtein’s Tale of Tales (Сказка сказок, 1979),
considered by many film critics to be the greatest animated film of all
time (Bendazzi 2016: 304; Pikkov 2010: 122; Beumers 2007: 9; Wells
1998: 93). The film portrays a number of topics that were very significant
for the 20th-century Eastern European collective subconscious, such as
World War II, childhood and coming of age, home and homesickness,
dreams and reality. A film about the resurgence of painful memories, the
Tale of Tales offers unique insight into the inner world of the author and
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Conclusions
the society surrounding him. In Brian Ashbee’s words, ‘[i]n this film,
space becomes a metaphor for memory’ (Ashbee 2003: 37). Due to the
poeticism of his audiovisual style and his propensity for contemplative,
meditative narratives, Giannalberto Bendazzi has likened Norshtein’s
position in Soviet cinema to that of Andrei Tarkovsky (Bendazzi 2016:
304). A highly symbolic and multi-layered work, The Tale of Tales
is representative of the entire Eastern European animation tradition.
The radical difference between animation and anti-animation becomes
especially clear when comparing Norshtein’s oeuvre to Disney’s works.
Yet this interaction between art and its context is never a one-way
street. Hence, one can at least speculate that just as the environment
influences films and their authors, the works of film-makers also affect
the environment, being capable of inducing change. This is probably one
of the most significant reasons for the strict control exerted by Eastern
European totalitarian state apparatuses over film production: the survival
instinct of totalitarianism called for absolute control over anything and
everything that could shape the way people though of and saw the world.
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The difference between artists on each side of the Iron Curtain was not a
matter of different people; it was a matter of what was possible for them.
And the opportunities for free expression (artistic expression) were far
fewer in Eastern Europe.
The tradition of animated film that emerged in Eastern Europe after the
end of World War II was completely unique in terms of enjoying access to
ample, state-assigned resources of production, while being subjugated to
constant political surveillance. At times, ‘parallel universes’ appeared to
exist in studios – directors were relatively unconstrained in their artistic
pursuits, while the script editors assigned to them had to take care that
only the politically ‘correct’ results of their work would reach audiences.
The animated film of a totalitarian society reflects the pressures of
totalitarianism. In Boris Groys’ words,
While for classic modernism the realization of its
project meant essentially the creation of a work of
art that was autonomous from any existing social or
natural context, this autonomy remained completely
illusory for Soviet culture (Groys 1997: 80).
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Conclusions
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Conclusions
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The entire space seen in an animated film is typically created for that
particular work, but the use of ready-mades adds another dimension to
it, offering the audience an opportunity to interpret the film in relation to
their own prior experiences with the used ready-made object. Live-action
narrative and documentary films contain a whole array of details that are
known to viewers from their everyday lives: a certain environment, the
costumes of characters or a particular prop. In animated film, which is
an essentially sign-based form3, all objects are represented indirectly, by
means of abstraction (e.g. as a drawing, a model or a miniature). In this
context, the ready-mades provide the audience with a chance to make a
very special, intimate and direct connection between the film and reality.
The use of ready-mades in animated film can be compared to dreams, as
both present uncanny overlaps between personal experiences and poetic
generalisations. According to Joseph Campbell,
Dream is the personalized myth, myth the
depersonalized dream; both myth and dream are
symbolic in the same general way of the dynamics of
the psyche (Campbell 2008: 14).
The animated works of Jan Švankmajer, the brothers Quay and Mati Kütt
are particularly noteworthy in terms of the dislocating re-use of ready-
mades.
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Conclusions
Sventlana Boym has pointed out that monsters created for Soviet children
were always miniature, never enormous (Boym 2001: 39): an observation
generally confirmed by Eastern European animation heritage. In
comparison with Japanese or American animations inhabited by gigantic
monsters, the monsters depicted in Eastern European animated films
are indeed smaller. It is difficult to say whether this was a subconscious
preference of animation artists or due to some editorial/censorship
instructions, but certainly any appearance of gargantuan villains would
have instantly been read as a reference to the totalitarian ideological
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Equally, the study of the Soviet period provides new opportunities for
a better understanding of the contemporary, post-socialist, situation:
the current social processes depend to a large extent on previous ones,
which are reflected in animated film. In the 1980s, for instance, Eastern
European animated film increasingly challenged and questioned the
Soviet system, thus anticipating the emergence of perestroika.
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Conclusions
Thus, it seems that moving images, including animation, are still in search
of their place among the visual arts.
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215
Conclusions
At the same time, every representation of the past also constructs and
reproduces it anew, producing new history. According to Wulf Kansteiner,
In the process it is crucial to keep in mind that all
media of memory, especially electronic media, neither
simply reflect nor determine collective memory but are
inextricably involved in its construction and evolution
(Kansteiner 2002: 195).
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References
Aarelaid, Aili 2000. Topeltmõtlemise kujunemine kahel esimesel
nõukogulikul aastakümnel. – Akadeemia, no. 4, pp. 755–773.
Ashbee, Brian 2003. Animation, Art and Digitality: From Termite Terrace
to Motion Painting. – Architectures of Illusion: From Motion
Pictures to Navigable Interactive Environments. Eds. Maureen
Thomas, François Penz. Bristol: Intellect Books, pp. 1–50.
Beumers, Birgit 2007. The Cinema of Russia and the Former Soviet
Union. London: Wallflower Press.
Boym, Svetlana 2001. The Future of Nostalgia. New York: Basic Books
217
Conclusions
Campell, Joseph 2008. The Hero With a Thousand Faces. 3rd edition.
Novato: New World Library.
Hames, Peter 2009. Czech and Slovak Cinema: Theme and Tradition.
Edinburgh: Edinburgh University Press.
Hammond, Paul (ed.) 1978. The Shadow and Its Shadow: Surrealist
Writings on Cinema. London: British Film Institute.
Iordanova, Dina 2003. Cinema of the Other Europe: The Industry and
Artistry of East Central European Film. London, New York:
Wallflower Press.
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219
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Appendix
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Appendix
9.1.
Jakob Ladegaard
Aarhus University
Abstract
Body Memory treats collective memories of World War
II and the Soviet occupation of Estonia. The article
argues that the film’s attempt to negotiate national
and international perspectives on this issue echoes the
difficulties of integrating Eastern European historical
experiences in a contemporary European memory
culture dominated by Holocaust studies.
Keywords
Post-communism, Memory Culture, Estonia,
Nationalism, Transnationalism, Holocaust
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223
Appendix
Marionettes and
Barbed Wire
The first scene in Pikkov’s film establishes a literal tie between a painter’s
easel mounted on a tripod and a nearby apple tree: the tree ‘paints’ on the
canvas with a pencil tied to a branch. This image has strong Romantic
resonances, since Romantic painters privileged landscape motives and
often relied on plein-air sketches as testimony of nature’s inspiration.
Historically, Romantic paintings were instrumental in constructing
national identities in the 19th century, articulating imaginary ties between
landscape, national territory and citizens. This was also the case in
Estonia, where the painter Johannes Köler was a leading figure in the
country’s national awakening movement.
Pikkov’s first scene further suggests that the filmmaker is heir
to Romanticism. An intimate relation to the apple tree is thus established
in the camera’s gentle upward movement in the first takes: the camera
seems to rise out of the ground in the same way as the tree grows out of
the earth. Similarly, an analogy is established between camera and easel:
the legs of the tripod in Shot 1 could easily carry a camera, and when the
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camera zooms in on the lines on the canvas (Shots 5 and 6) they literally
become animated, as if the camera’s attention brought them to life in the
following animation sequence. Thereby the film suggests that like the
Romantics, the filmmaker can express the inner ‘life’ of the landscape –
and by extension, perhaps, of the nation.
In contrast to Köler’s idyllic summer sceneries, the lonely easel,
overcast sky and snow-spattered ground in Pikkov’s scene convey a
melancholy sensation of loss. The root of this sensation is exposed in the
animation sequence: the Soviet deportations. Through the creative powers
of the artist, the lines of the tree’s ‘painting’ are transformed into puppets
made of string in a freight car. They are female, like most of the victims
of the deportations in 1941 and 1949. As they leave the homeland, the
dolls gradually disintegrate as the threads they are made of are pulled
through the slats of the freight car. The puppets are thus turned into
marionettes controlled by some outside force. Like the hero in Jirí Trnka’s
Czech animation classic, ‘The Hand’ (1965), who tries in vain to prevent
a giant hand from invading his room, the women are unable to defend
their private sphere and persons. In line with Trnka, Pikkov thus criticizes
authoritarian violence. But in the final images of the freight train turning
into a worm-like creature which erases the railroad tracks, Pikkov further
suggests that not only the victims, but also their stories, have disappeared
from the landscape of national history.
The reference to Trnka shows that Pikkov addresses this
Estonian issue in a filmic language with wider, transnational resonances.
The film thereby combines the transnational tendency in recent
Estonian films (Mazierska) with the political critique of the late 1980s
(Näripea 2010, 68-70). This is even more explicit in the film’s use of an
iconography that most Western viewers would relate to the Holocaust:
the crowded freight cars (although the Estonian deportees were also
transported in trains) and the resemblance between the puppet’s taut
strings and barbed wire. Images such as Shots 24, 34, 44, 47 and 49 thus
all bring to mind the iconic photographs of concentration camp prisoners
behind barbed wire fences.
There is a dissonance between the national Romantic imagery
of the opening scene and the visual hints referring to Holocaust
representations in the animation sequence. The former points to Estonian
history; while the latter invoke an event that impacted Europe on a
massive scale. Rothberg’s multidirectional memory invites us to think
of this contradiction in terms of borrowing (rather than appropriation
or contest): Pikkov borrows the visual vocabulary of Holocaust
representations to claim that the Soviet deportations are not only an
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References
Bell, D. (2006), ‘Introduction: Memory, Trauma and World Politics’, in
D. Bell (ed.), Memory, Trauma and World Politics – Reflections
on the Relationship Between Past and Present, Basingstoke:
Palgrave MacMillan, pp. 1-29.
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Trnka, Jirí (2000), ‘The Hand’, in The Puppet Films of Jirí Trnka,
Chatsworth: Image Entertainment.
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Contributor details
Jakob Ladegaard’s areas of interest include the relations between modern
literature, cinema, aesthetic theory and politics. His current research
project concerns relations between Eastern Europe and the West in recent
literature and cinema. Recent publications include ‘On the Frontier of
Politics - Ideology and the Western in Jerzy Skolimowski’s Essential
Killing and Jim Jarmusch’s Dead Man’, Studies in Eastern European
Cinema, 4:2, 2013.
E-mail: litjl@hum.au.dk
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9.2.
Ruth Barton
Trinity College Dublin
Abstract
This analysis of Body, Memory will discuss the
significance of the railway track. I argue that, just as
Pikkov’s string figures embody memory, so his train
lines function as cinematic lieux de mémoires, evoking
at once the technological hopes of modernity and their
part in humanity’s destruction.
Keywords
Pierre Nora; lieux de mémoires; train track; history;
Holocaust; modernity
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So far, one might say, so obvious. Yet, the film, I would argue,
offers us another lieu de mémoire, one that evokes a nexus of memories,
both historical and cinematic. This is the train track that dissolves into a
slug in Body Memory’s concluding frames (Shot 63). Were one to view
Pikkov’s film without its accompanying text, it could easily be interpreted
as a Holocaust narrative, and one may guess that this was the filmmaker’s
intention. Where Nora positions history and memory in dialectical
opposition, the visual imagery of the cattle truck and the train track
suggest, by contrast, a dialogue between the two modes. Both images
are crucial to the iconography of Holocaust representations; in Alain
Resnais’ Night and Fog (Nuit et brouillard), the film cuts from footage
of Nazis loading prisoners onto these trucks to the grassed-over tracks
leading to the camp. The voice-over muses on what the camera/spectator
is seeking: “Traces of the bodies that fell out when the cars were opened?
Of survivors driven by rifle butts through the doors…’ Did Pikkov have
Resnais’ film in mind as he composed his? One cannot know this, yet it
and other such canonical representations seep through Body Memory,
endowing the film with its own historical resonances. By referencing
Holocaust imagery, Pikkov invites the viewer to make connections
between that atrocity and the less-familiar history of Soviet deportations
from Estonia in the 1940s, which the text informs us are the subject of
this animation.
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References
Nora, P. (1989), ‘Between memory and history: Les lieux de mémoire’,
Representations 26, Spring: pp. 7-25.
Resnais, Alain (1955), Night and Fog (Nuit et brouillard), Paris: Argos
Films.
Contributor details
Ruth Barton is Head of the Department of Film Studies at Trinity College
Dublin. She is the author of numerous books and articles on Irish cinema.
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9.3.
Iben Have
Aarhus University
Abstract
This article begins with a phenomenological description
of the perception of the soundtrack in Body Memory:
what is heard and what do the sounds express. Inspired
by cognitive semantics, it then continues to present this
perception as linked to the listener’s body memory.
Keywords
sound design, sound effects, music, perception,
cognitive semantics, body memory.
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Sound Perception
as Body Memory
When we listen to Body Memory with our eyes closed, we may feel that
we do not only use our ears and brain to understand what is happening
in the film, but our whole body. In Ülo Pikkov’s short synopsis of Body
Memory, he claims, “our body remembers more than we can expect
and imagine. It remembers the sorrow and pain of our predecessors. It
keeps alive the stories of our parents and grandparents as well as their
ancestors” (vimeo.com). With these sentences in mind, we can locate
the memory of terrible events in the branches of an old apple tree being
transferred to a canvas (Shot 3-6). Or we can view each woman’s string
as a symbol of her body memory and her own and her ancestors life
experience. We then witness how these life stories are unraveled during
the horror inside and outside the wagon. And, even though the final
strings gather together as one body of collective memory (Shot 59-61),
they are ultimately all erased. And finally the serpent succeeds in erasing
the (rail) tracks through the wintery orchard landscape.
But my aim here is not to provide a general interpretation of
the film. Instead, having already described how we may perceive the
soundtrack in Body Memory, I would like to describe how we perceive
this soundtrack as body memory. In other research, I have developed a
theory of sound and music perception as bodily knowledge (Have 2008),
inspired by philosopher Mark Johnson’s book The Body in the Mind: The
Bodily Basis of Meaning, Imagination, and Reason. As his title indicates,
a central argument in Johnson’s book is that meaning is based on repeated
patterns in bodily experience of the physical world. These experiences
constitute embodied cognitive structures, which he calls image schemata,
and which we as humans repeatedly use to understand new sensory input
from our surroundings. In cognitive theory, schemata are a result of a
human’s interaction with the physical world; they structure and organize
experience, help us to understand sensory input (that would otherwise
appear chaotic) and guide our expectations for future situations and
experiences.
Johnson’s cognitive semantics is inspired by the French
Phenomenologist movement. In particular, it is influenced by Merleau-
Ponty, who introduced the notion of schéma corporel (body schema)
in his book Phenomenology of Perception (Merleau-Ponty, 1962).
Both Merleau-Ponty’s schéma corporel and Johnson’s image schemata
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237
Appendix
References
Adamson, A., Asbury, K., Vernon C. (2004), Shrek 2, Glendale:
DreamWorks Animation.
Johnson, M. (1987), The Body in the Mind. The Bodily Basis of Meaning,
Imagination and Reason, Chicago: University of Chicago Press.
Contributor details
My main research interest is music and sound as aesthetic and
communicative devices in public and personal media. I address questions
as to how reality, knowledge and emotions are realized, mediated and
experienced through sound and music in audio-visual media. My recent
research interest is in use of digital audiobooks.
E-mail: musih@hum.au.dk
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9.4.
Yutian Wong
San Francisco State University
Abstract
Using choreography as a conceptual framework
involving movement vocabulary and syntax and
examining the spatial relationships between bodies, this
analysis focuses on the ways in which the movements
of the animated characters in this film effectively evoke
a sense of dread and confinement.
Keywords
dance, choreography, dancefilm, screendance,
corporeality
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the bodies are equally distributed and not yet touching one another, their
position in the back of the cattle car does create a sense of foreboding and
confinement.
A single string emerges from the head of the central figure and
reaches towards the ceiling in a curvilinear path before a second string
emerges from the head of another figure. A bright light flashes and the
bodies press back into the far wall. When the scene returns to the cattle
car, the bodies shift and are no longer standing at the back of the cattle
car. They are evenly distributed throughout the entire space (Shot 12).
Each body has a string emerging from its head attached to the ceiling or
the wall of the of the cattle car (Shot 13). Sometimes the string appears to
function as an extension of the body and other times, the string represents
something external that controls the body. Either way the interaction
between the body and its respective string reinforces a feeling of tension
as the figures are pulled in different directions before reassembling into
parallel lines (Shot 14).
The orderliness of the figures arranged in parallel lines
foreshadows the systemic violence that follows. Two figures are pulled
upstage by a string by an unseen force and slammed against the back
wall. One of the figures manages to push her self into a standing position
and walks away from the wall towards the group (Shot 15) before she is
punished and pulled back into the wall. There is a sense of weight in the
confidence of her strut towards the ensemble and a sense of resistance as
she opens up in the chest while facing the group before coming unraveled
and disappearing into the wall. The contrast between the execution
of a slow and deliberate strut that comes to a moment of stillness, and
the quick flailing movement that turn into an uncontrolled spiral lifting
the body off of the ground codes the significance of the weighted
material body. In Shots 21-39, the figures fight to remain physically and
emotionally grounded as they resist being pulled by the strings. The
figures crawl along the floor and some begin to come psychologically
undone as they engage in repetitive movements such as rocking back
and forth or knocking their heads against each other. A moment of hope
emerges as one of the women seated on the floor ties a small knot in her
string in a gesture of defiance. Hope resonates in the ensuing stillness,
but the figure is soon unraveled and swallowed up like the woman in Shot
15.
The evocation of the weighted body in contrast to the fast
spiraling motion of coming unraveled is used most poignantly in the
representation of a pregnant women and her attempt to protect herself and
an unborn child. Standing in a deep plié (knee bend) she breaks her string
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in an attempt to disconnect herself from the cattle car only to find herself
reconnected (Shot 40). Instead of fighting against the string like the
bodies in previous scenes, the pregnant figure slows down. She moves
with the string as the rest of the group watches. As the string pulls, she
turns with the string and comes unraveled a little bit at a time until she
string becomes slack and gives her more time to protect the egg. Only
when her head disappears does the rest of the body stumble around until it
too is set into a spinning motion that unravels the remainder of her body.
The pregnant woman’s solo is followed by mayhem in which the
remaining figures repeat variations on all the movements performed in
the previous sections. Some are pulling on their strings as heads or limbs
come undone. Others crawl on all fours, lie on their backs, or cling to the
walls. There is a heightened sense of pain, fear, and desperation as the
figures bang their heads against the walls, the floor or each other. They
no longer move in unison as each individual figure executes their own
variation. Crawling over and under each other, the figures become less
human and more animal-like. The variations become layered and build
in complexity until a group of bodies coalesce into a spiderlike creature
(Shot 56). Composed of dead or dying bodies, the creature haunts the
remaining figures. Eventually, the creature subsumes the remaining
bodies and becomes one giant ball of dead bodies that rolls over and
flattens the one remaining live body in the cattle car. The drama ends
when the sheer weight of the giant ball resists getting pulled out of the car
until the remnants of string figures finally disappear through the slats and
the choreography comes to an end.
Interestingly, the relationship of the bodies to the cattle car
remains ambiguous and allows for multiple readings. At the beginning of
choreographed sequences of the film (Shot 7), it is clear that the figures
are confined to the space and one expects that the bodies will eventually
try to escape, but they do not. Instead, the figures resist being unraveled
and pulled out of the space by an unseen force. The figures try to remain
firmly grounded inside the cattle car as if the space itself represents the
literal space from which the subjects do not want to be forcefully moved
from. Or the space itself operates as a symbolic space where memory
can take place. In this case, memories like choreography are ephemeral
and the doll-like bodies struggle to materialize the bodily sensations of
dread, confinement, and loss as an alternative archive.
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References
Branigan, Erin (2011), Dancefilm: Choreography and the Moving Image.
New York: Oxford University Press.
Contributor Details
Yutian Wong is an Assistant Professor in the School of Music and Dance
at San Francisco State University where she teaches courses in critical
dance studies. She is the author of Choreographing: Asian America
(Wesleyan University Press, 2010) and the editor of Asian American
Dance in the 21st Century (forthcoming).
E-mail: ytw@sfsu.edu
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9.5.
Nicole Richter
Wright State University
Abstract
The primary source of terror in Body Memory emerges
from the lack of materiality underneath the unraveling
body. Using Deleuze and Guattari’s concept of the
“body-without-organs” this essay discusses the
biopolitical implications of representing the body as an
assemblage of string.
Keywords
Gilles Deleuze, Felix Guattari, Body without organs,
BwO, Pikkov, Animation
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to achieve the BwO on. The goal should not be to eliminate subjectivity
completely because “you have to keep small rations of subjectivity in
sufficient quantity to enable you to respond to the dominant reality”
(Deleuze and Guattari 1987: 178). These animated beings have no source
of power available to them to survive this violent encounter and to resist
the unknown source of terror controlling them from outside. They are
stripped bare and sucked into a black hole of white light [Shot 20]. The
film bears witness to the swift and intense destruction of the organized
body, freed too fully from its identity. The subjects are freed with “too
violent an action…then instead of drawing the plane” they are “killed,
plunged into a black hole” and “dragged toward catastrophe” (Deleuze
and Guattari 1987: 178).
Body Memory uses images that spectators immediately connect
to horrific atrocities in the 20th century such as the Holocaust, and the film
is inspired by the Soviet deportations from Estonia in the 1940s. While the
film may be inspired by a particular historical event the style of animation
and minimalism of set design presents the themes and horrors of the film
as universal and timeless. The choice to represent this struggle through
yarn reinforces this universality. The outside force controlling the string
is never seen or described, the spectator’s only access to understanding
is within the claustrophobic space of the room, witnessing the destruction
of bodies on screen. These are images of war and the machine of war;
this is how the machine feeds on life and destroys life to survive. Here,
we see the dangers of constructing a body without organs, the “dangers
of violence” because the BwO “risks that a creative, metamorphic war
machine will turn into a veritable machine of war, a negative force bent
solely on destruction” (Bogue 2007: 50-51).
The most anxiety producing moment of the film, the struggle
by a mother to protect her egg [Shot 40], is an image that facilitates an
understanding of the BwO. Deleuze and Guattari describe the BwO as an
egg—the egg is the BwO (Deleuze and Guattari 1987: 182). The BwO is
“the full egg before the extension of the organism and the organization
of the organs, before the formation of the strata” (Deleuze and Guattari
1987: 153). Inside the egg, no form is yet developed, no organs exist—
there is only possibility and becoming. As the mother unravels, and the
egg becomes loose, the existence of the BwO is put into jeopardy. Upon
its splatter against the wall, all hope for resistance to outside control is
lost [Shot 43].
As more and more beings slip through the cracks into the
unknown, a new political idea arises: an image of the full BwO, Shot
49. The full BwO is “without identity or representation because it is
difference in itself or difference as the creation of something continually
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new” (Dale 2001:71). The beings merge together to create one large mass
of yarn. Here, a new response to the source of danger is developed and
the creatures are thinking strategically about how to survive. Shot 61 is
an image of the full BwO. It is an assemblage of multiple beings strung
together in various directions to produce a new whole that emerges as one
being, “How to sew up, cool down, and tie together all the BwO’s. If this
is possible to do, it is only by conjugating the intensities produced by each
BwO, by producing a continuum of all intensive continuities (Deleuze
and Guattari 1987: 175). Instead of fighting for survival as individuals,
the beings form a collective that has the potential to produce a different
outcome. For a moment it seems possible that this new multitude will
resist destruction, but inevitably, it is unraveled.
References
Bogue, R. (2007), Deleuze’s Way: Essays in Transverse Ethics and
Aesthetics, Hampshire, England: Ashgate Publishing.
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Contributor details
Nicole Richter is Associate Professor in, and Coordinator of, the Motion
Pictures Program at Wright State University. She has published articles in
The Journal of Bisexuality, Feminism at the Movies, Queer Love in Film
and Television, and Short Film Studies.
E-mail: Nicole.richter@wright.edu
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9.6.
Edvin Kau
Aarhus University
Abstract
Body Memory confronts the viewer with a tale of
deported people’s experience of hopelessness and
terror. In this article, I engage with the film and analyse
elements of its concrete cinematic practice, in order to
investigate how it achieves symbolic significance and
universality.
Keywords
animation, abstraction, concrete horror, symbolic
significance, deportation, holocaust
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At first glance, it is not easy to grasp the full range of Body Memory. On
the basis of the fate of the female figures in the waggon, we can hardly
avoid connotations with the Holocaust of World War II, and with ethnic
cleansing in general. But how can we arrive at a deeper understanding,
beyond this immediate impression? A first step might be to seek concrete
information about the film, and the most obvious place is the presentation
on Vimeo.com. Firstly, there is the concept of “body memory” itself; the
idea that our bodies retain memories, not only of our own experiences,
but also those of our parents and ancestors. Perhaps the tree we encounter
at the beginning of Body Memory can also remember and tell of the fate
of previous generations, and of the sorrows and terrors they suffered?
Secondly, we note that the film is inspired by the Soviet deportations of
very large numbers of people from Estonia in the 1940s and early 1950s
(cf. Estonia.eu). How does Body Memory construct its narrative on the
basis of this horror?
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pulled violently up against the waggon’s walls with the prospect of being
unravelled and disappearing out between the slats. The unravelling of one
of them is shown in full, and viewed from an external camera position,
the collision of a person with the wall ends up blocking the camera’s and
the viewer’s vision, so that the screen goes completely black. It is thus
made clear: they are being controlled from outside by an invisible power,
and the unravelling represents death.
At the same time, the sound of an echoing crack marks the
change from the first sequence with examples of individual destinies, to
the next phase: A shot from a bird’s-eye view (Shot 19) shows that all
of the characters have a loose end of their strings that “points” towards
the right of the frame. The next shot shows how the strings disappear
out between the slats (Shot 20). While the meticulously constructed
soundtrack intensifies the visualisation of a chaotic hell, Pikkov twice
uses a spinning camera effect that smears the images to unrecognisability.
The second time, there is an attempt to reproduce the unravelling as
a point-of-view shot from the position of the dying person. The film
literally presents the embodiment of the women’s panic on the screen.
One of the film’s longest shots, with a duration of no less than 40
seconds (Shot 40), shows a pregnant woman fighting for her life and for
her child. Like the others, she becomes a victim of both the invisible force
and the other prisoners’ desperation. When she drops the egg – the baby
– the others kick it like a ball and end up smashing it against the slat wall.
The collective desperation triggers responses in which each prisoner’s
self-preservation instinct results in aggression. Compassion is sacrificed
in their efforts to save themselves. It is every woman for herself.
Death, individual
and collective
The very well-ordered chaos of Body Memory owes much of its impact
to an overall principle: In the midst of its portrayal of the horrors
of deportation, the film maintains an alternation between general
presentations of the entire group’s situation and a focus on individuals.
This apparently simple yet complex narrative is brought together
towards the end of the film in a final demonstration of the common fate
of the figures. The remaining women are tangled together in a single
large clump, while the camera literally moves in to a super close-up of
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Body Memory as
animated symbolism
On the basis of the selected examples, we may be on our way to
answering the question of how a short animated film that is based on
a specific deportation outrage can evoke memories, which, it could be
claimed, raise important moral questions about human existence and
crimes against humanity – perspectives that extend far beyond isolated
individual events.
From its concrete basis, Body Memory aims for generally
applicable symbolic value. We could think of the level of abstraction of
the animated film in the same way that cinematographer Allen Daviau
has described black and white film: “I think, for people who had done
black and white to go into colour, it was not only a technical adaption,
but it was a philosophical one. (…) Black and white is a much more
immediately abstract medium. It’s removed from reality by its very
nature (…)” (Glassman et al. 1992). In the same way that black and white
films can more easily be perceived as stylised and deliberately abstract
constructions, the constructed and not individually identifiable “string
women” of this animation film are already abstract. Pikkov’s stop-motion
animation offers an opening to a symbolic level, which helps to endow
the events in the wagon with universal value. Body Memory is a memento
and a protest with universal application: against all oppression, abuse of
power, deportation, extermination camps and mass murder.
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The journey to
Body Memory
When the Indian-born British sculptor Anish Kapoor describes how
we relate to works of art, he speaks of both memories and journeys –
remarks which can also be applied to Body Memory: “Precisely, I mean
it’s about those memories that are in there (points to his elbow) – or in
there (his knee), or in your stomach, as much as the ones that are in your
head.” In relation to whether the encounter can be seen as a journey,
he says: “You know, a kind of pilgrimage. The idea of a journey to an
object, the journey to a place, a site. At least, that’s the kind of sculpture
I’m interested in.” (Yentop 2009) One could describe in similar terms
the relationship of the audience, not only with sculpture, but with art in
general – and thus also with cinematic art. With Body Memory, too, it is
necessary to engage with it, work with it and find your place within it.
Thus, my contention is that both that which characterises the
animation as a medium – in this stop-motion version, the characters’
material construction and thus their inherently generalised nature – and
the interacting viewer’s encounter with the work lift it from a matter of
individual cases to the level of a general artistic appeal and a question
of moral reflection; in other words, the kind of journey to the memory of
Body Memory to which Kapoor refers. In this case, the film directs our
attention to the overwhelming horror and despairing hopelessness that
becomes the reality of the captured and deported prisoners.
The camera moves away once again from the pencil, the
twig and tree, while the train, transformed into a worm-like creature,
disappears. The monster that housed the horrific tale and the all-
encompassing terror goes away. Will it reappear in other times and other
places?
As in the world of folk tales, the dragons and other monsters
of evil appear and may disappear with their victims. The women and
the train are gone, but the memory remains. The tree with its pencil still
stands in the same place – and we have seen it. We remember it and its
story.
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Appendix
References
Glassman, Arnold, Todd McCarthy & Stuart Samuels (1992): Visions of
Light. American Film Institute (AFI), NHK (Japan Broadcasting
Corporation). Image Entertainment (DVD, part 9, 31:10-31:57).
http://estonia.eu/about-estonia/history/soviet-deportations-from-estonia-
in-1940s.html
Accessed 24 October 2013.
Contributor details
Edvin Vestergaard Kau is associate professor of media studies at the
Department of Aesthetics and Communication, Aarhus University. He
has written books and numerous articles on film theory, history, and
analysis; visual style in cinema; multimedia; literature. He has also
contributed to a number of collections, including Nordisk Filmforskning
1975-95 (ed. Peder Grøngaard, 1995), Multimedieteori (ed. Henrik Juel,
1997), Virtual Interaction (ed. Lars Qvortrup, 2000), Nøgne billeder. De
danske dogmefilm (ed. Ove Christensen, 2004), and 100 Years of Nordisk
Film (red. Lisbeth Richter Larsen og Dan Nissen, 2006), Fjernsyn for
viderekomne (eds.: Nielsen, Halsskov & Højer, 2011). Books include
Filmen i Danmark (Danish film industry from the advent of sound to the
80’s, with Niels Jørgen Dinnesen, 1983), and Dreyer’s Filmkunst (1989,
English edition, The Cinema of Dreyer).
E-mail: imvek@hum.au.dk
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9.7.
Vlad Dima
University of Wisconsin-Madison
Abstract
This essay explores the depiction of memory, death,
trauma, and bodies in order to argue that the physical
and historical limits are erased. Memory and trauma are
imprinted in the physical body but they transgress the
normal limitations, death included, as we witness the
return of the animated/living dead.
Keywords
memory, trauma, body, history, Holocaust, death,
fantasy.
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Fates. Time, history, life and death, memory and trauma all come together
in this haunting representation of the (broken) body. Consequently,
this essay explores the film’s depiction of these elements, and their
relationship to the animated body in order to argue that physical and
historical limits are stretched to incredible lengths.
The animated body has an elastic physical quality that suggests
an unlimited reconstructive ability. Slavoj Zizek observes that in cartoons,
Tom the cat always returns to his regular form no matter the physical
trauma he endures—he represents the fantasy of the indestructible body
(Zizek 2008: 149-150). The twine, animated, stop-motion bodies in
Body Memory are somewhat analogous to that idea of indestructibility.
Their “inhuman” quality is exactly what makes them an ideal choice to
represent the deportation/camp experience that Robert Antelme referred
to as the “unimaginable” (Antelme 1992: 3) in his landmark testimony,
The Human Race. It is a choice that removes the spectators from directly
facing the horror of the Real—no actual human detainees. Instead, we
witness twine characters whose bodies are eventually reduced to nothing.
The film actually begins with a symbolization of nothingness, as Shots
1-2 focus on an empty canvas atop an easel. The camera slowly creeps up,
and ends up on the white canvas, which becomes a narrative tabula rasa.
Shots 3-5 initially move away from the easel, up and down the empty
branches of a tree, and it is finally revealed that one, thinner, quivering
branch has an attached pencil that is marking up the canvas. It is all lines,
black and chaotic, accentuated by Shot 6, in which they appear to be
drawing themselves: this is a narrative arising from nothingness.
Fittingly, the drawing stops and makes room for stop-animation
in Shot 7, inside the freight car, and the slats on the sides replace the lines.
Space shrinks drastically. Soon, the twine prisoners begin to unravel, and
they would eventually be pulled out through the cracks of the train car to
the outside, into nothingness. Does their disappearance suggest forgetting
(images escaping our memory), trauma, or is it simply death? I am
inclined to think the latter, because we witness individual deaths, as well
as a larger, more encompassing idea of death. The macabre, fretful dance
of the twine characters leads to their joining up in one large, common
body, which we see in Shots 60-62. The twine characters incur an initial
death whose limits they transgress as they metamorphose into a bigger
entity that will also die. This new entity is a massive body, so big that its
knees buckle up right before it disintegrates and disappears, too: this is
the death of the communal. The monster must be what the film means by
body memory—tragic history and memory converge to create a common
body so powerful and monstrous that it crumbles under its own weight.
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the Holocaust and its memory properly. Since the film traces our common
memory and history by returning to a past that is still very much present
in our contemporary consciousness, then the key to bringing to light
the message of the film is at the very end. Like its characters made out
of twine, the film will unravel from a ‘loose’ end. The loose (open) end
focuses on a worm moving away from the camera. The transformation
of the train into the worm-like creature perfectly explains the entire
film. As a symbol, the worm resides in between extremes, birth/renewal
and death (Werness 2004: 439), just like the women on the train. When
Shot 63 finally fades to white, it recreates another white canvas, another
narrative tabula rasa, another “birth” bound to face the impossible weight
of memory and history. The physical proofs of deportation are eradicated
as the cinematic cycle closes, but another narrative cycle will soon
come back to life, and the historical body and its relentless memory will
continue to terrorize our consciousness.
References:
Agamben, Giorgio (2005). Remnants of Auschwitz: The Witness and the
Archive. New York: Zone Books.
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Appendix
Contributor details
Vlad Dima is Assistant Professor of French Studies at the University
of Wisconsin, Madison. He has published widely on issues of sound in
French and francophone cinemas and is currently working on his first
book, Sound Moves.
E-mail: dima@wisc.edu
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Acknowledgements
First of all, I would like to thank my supervisor, Professor
Raivo Kelomees, for his guidance, great support and kind advice
throughout my PhD research studies.
I also would like to thank my adviser and co-supervisor, Eva Näripea,
for her constant support and translation, which were essential for the
accomplishment of the work presented in this thesis.
My appreciation and gratitude goes to the friendly staff of the Doctoral
School at the Estonian Academy of Arts, and especially to
Professor Liina Unt for her kind support.
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I would like to express my warmest thanks to Professor
Richard Raskin for continuous encouragement of my studies and
for the comprehensive approach of “Body Memory” in the Short Film
Studies magazine, which has become part of this study.
I am grateful to all of the academics who have contributed to my
PhD work, especially Jakob Ladegaard, Ruth Barton, Iben Have,
Yutian Wong, Nicole Richter, Edvin Kau and Vlad Dima.
I would also like to thank Professor Giannalberto Bendazzi,
who has spent a lot of time helping and guiding me through the
twists and turns of animation history.
My thanks to the pre-examiners of my thesis, Professor Robert Sowa and
Professor Michał Bobrowski, for their accurate and insightful remarks.
I would also like to thank all of the animation film-makers whose works
have been investigated in this study and who have sparked in me an
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irresistible urge to delve into the magical world of animation.
Last but not the least, I would like to thank my family for their
unconditional support, encouragement and love.