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T
his will be a one shot taking place in the
fictional lands of The Burning Sands. The
setting is 100% Home Brew and has zero
affliation to any D&D lands.
The Story:
Your party has just finished
delivering a package to the
local magic shop owner
named Gage (Halfling Male)
located in the town of
Brissbee in the Burning
Sands Region. While you are
talking to the local merchant
a Young Brass Dragon flies
into the field opposite the
shop. The shopkeeper
excuses himself and walks
over to the Dragon.
The conversation:
If the party tries to listen in on the
conversation the shopkeep and the dragon
will let them. They don't need to be sneaky,
but if they want to be, pretend it's a really
high perception number.
(Banaby sighs)
Hi Mayor
If you are with the shopkeeper she will If the party goes to talk to the towns people,
respond It's me Shiela and Iv'e brought see page above. If they go in search of the
company party, go to next page. If Rollo is with them,
he suggests they start in Quintus.
To get to Alabaz it takes 9 successful survival The last people to see them were the adventures
checks. Once there they nobody has any guild located on the outskirts of town.
knowledge of the old party. It's 5 days from The leader of the guild is a woman named
there to Quintis.
"Onky."
Onky:
If you wish to make water consumption a
Onky is the leader of the adventures guild. She is a Half-Elf
trackable item, each party member consumes
Wizard. She wears long Purple Robes and dies her hair
1 water skin per day while in the Burning
Red.
sands.
When asked about the party she gives the following
info.
For random encounters it is suggested to use They were hired to track down a missing guild
Xanathars random encounter table for desert member and bring them back.
region. It is up to the DM how to handle it, or
They killed the guild member and fled.
if at all. Suggestion is 1 Survival Check and 2
Random Encounter rolls per day. They also stole a stone that belongs to her that
the member was carrying.
Epiolouge:
The party thrown by Barnaby for his friends both
old and new went down in the history books as the
only time all nations, all tribes, all races came
together in celebration. Legend has it that the
party lasted several weeks, other sources say it
lasted months. The one thing all accounts agree
upon is that during the time of the party, there was
no war, no hostilities anywhere in the realms. Some
even say the Blood War stopped for a time
(although this account was proven false). No one
will forget however, the Brass Dragon named
Barnaby, who just wanted to have a party for his
friends.
The monsters/bad guys attacks are focused
Notes to DM's mostly on the old party, but if attacking the new
party reduce damage by 30-40%.
This one shot is very open for you to make it as involved as
you want it to. Everyone has different playstyles so I have The old party does 1/2 max damage on all
left a lot up to you as the DM to tailor to fit your groups attacks no need to roll. Roll 1d6 at the start of
playstyles. This is just a very basic guide, and feel free to the round. Whatever the roll is 1/2 it and that is
change anything you wish. Monsters, NPC's and terrain is how many party members are able to hit the
all up to you to flesh out. The following are just monster/bad guy. (Example. Roll 1d6 and roll a 6.
suggestions on how to handle such things as the time 3 old party members hit. a 5 would be 2. 4 also 2.
vortexes and combat with the elemental and End Wizard. 1,2,3 as normal.) give the old party members
basic attacks and spells and keep it simple.
Time Vortexes: These are pockets of chaotic Same when/if they fight the new party, simple
time magic. If hit with one of these vortexes attacks/spells
tme moves forward or backward in a jump. It
is up to the DM how you want to randomize it
and the effects. The suggestions are: Player Levels Suggested:
This adventure can be done at any level, but optimal
would be levels 4-6.
A D12 roll. 11 or 12 the party gets hit by a vortex The NPC's that can accompany the adventuresrs are
If hit by a vortex, the party members age or de- there to plug and major holes in party formation. They
age by 1d4 years. This also affects equipment, so are only suggestions. feel free to make them whatever.
meat will rot or disappear, metal will rust etc.
If hit by 3 vortexes in a row the party will be
stunned for 1d6 hours
The Locations:
If hit by 3 more after that (6 in a row) the party I have left these very vauge for a reason. Only you know
will be stunned for 1d6 days. what your players like. Make the caves as simple or as
3 more is 1d6 weeks (Con saving throw of 12 or complicated as you like. Same with the locations, have fun.
higher to not starve to death)
3 more 1d6 years (dead) Final Note:
Again these are suggestions, feel free to change or In this one shot Critical successes and failures on
remove these effects. skill checks are factored in. If that is not something
you allow at your table, feel free to adjust the DC
checks. This should be fun above all else. If
Primordial Elemental.
anything in here makes it no longer fun, or if
anything might be a trigger for any of your players,
throw it out. Barnaby just wants everyone to enjoy
I imagine this creature to be a combonation of themselves.
all 4 elementals found in the MM into 1 creature.
It should be a very hard fight and next to
impossible to kill.
Evil Wizard
Dwarf Male
Fighter Class
Battlemaster Sublass
Carries a Battle Axe +2
Level 6
Armor Padded Armor
(Which skills and abilities are up to DM)