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PHY1012F NEWTON’S LAWS KINEMATICS

KINEMATICS In One Dimension

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PHY1012F NEWTON’S LAWS KINEMATICS

MOTION IN ONE DIMENSION


We shall standardise on the following sign conventions:

The positive end of the x-axis points to the right;


The positive end of the y-axis points upwards.

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PHY1012F NEWTON’S LAWS KINEMATICS

MOTION IN ONE DIMENSION


We shall standardise on the following sign conventions:

Positions left of the y-axis have negative x values;


Positions right of the y-axis have positive x values.
Positions below the x-axis have negative y values;
Positions above the x-axis have positive y values.
y x > 0; y > 0
x < 0; y > 0
x = 0; y > 0
0 x
x < 0; y = 0
x > 0; y < 0
x < 0; y < 0
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PHY1012F NEWTON’S LAWS KINEMATICS

MOTION IN ONE DIMENSION


We shall standardise on the following sign conventions
for representing directions:
Vectors pointing to the right (or up) have +ve directions;
Vectors pointing to the left (or down) have –ve directions.

v 0

a0 x

NB: The signs represent the directions.


The magnitudes of vectors can never be negative!
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PHY1012F NEWTON’S LAWS KINEMATICS

MOTION IN ONE DIMENSION


In 1-d the relationship between acceleration and velocity
simplifies to…

When a is zero, velocity remains constant.


If a and v have the same sign, the object is speeding up.
If a and v have opposite signs, the object is slowing down.

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PHY1012F NEWTON’S LAWS KINEMATICS

POSITION GRAPHS
Plotting a body’s position on a vertical axis against time
on the horizontal axis produces a position-vs-time graph,
or position graph…
1 frame per minute
v
0 100 200 300 400 x (m)

x (m)
400

200

0
0 2 4 6 t (min)
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PHY1012F NEWTON’S LAWS KINEMATICS

POSITION GRAPHS
Plotting a body’s position on a vertical axis against time
on the horizontal axis produces a position-vs-time graph,
or position graph…
1 frame per minute
v
0 100 200 300 400 x (m)

x (m)
400

200

0
0 2 4 6 t (min)
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PHY1012F NEWTON’S LAWS KINEMATICS

INTERPRETING POSITION GRAPHS


It is essential to remember that motion graphs are abstract
representations of motion – they are NOT pictures!
The following graph represents the motion of a car along a
straight road… Describe the motion of the car.
x (km)
After
The
At
During
40
t =car
0
30
min
the
reaches
min
the
car
first
the
car
is30
car
the
10
starts
min
km
stops
origin
the
to
moving
the
for
value
once
10
right
back
of
more
minxofchanges
at
to
the
atathe
80
position
origin.
right.
min.
from
20 km
+10 −20
kmtotothe left
km, of indicating
the origin.that the car is
10
moving to the left.
0 t (min)
20 40 60 80
–10

–20
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PHY1012F NEWTON’S LAWS KINEMATICS

UNIFORM MOTION
Straight-line motion in which equal displacements occur
during any successive equal-time intervals is called
uniform motion. s (m)
t = 6 s
Motion diagram: 6
4 s = 4 m
Position graph: 2
vavg  s 0 t (s)
t 0 2 4 6
vavg = slope of position graph

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PHY1012F NEWTON’S LAWS KINEMATICS

UNIFORM MOTION
Straight-line motion in which equal displacements occur
during any successive equal-time intervals is called
uniform motion. s (m) t = 4 s
Motion diagram: 6
4
Position graph: 2 s = 6 m
vavg  s 0 t (s)
t 0 2 4 6
vavg = slope of position graph

An object’s straight line motion is uniform if and only if


its velocity vx (or vy) is constant and unchanging.
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PHY1012F NEWTON’S LAWS KINEMATICS

POSITION GRAPHS OF UNIFORM MOTION


x (m)
Body A is travelling to the A
right at constant speed…

x (m)
t (s)

Body B is… travelling to


the left/right and is going
B slower/faster than A.
t (s)
(Assume same axes scales.)
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PHY1012F NEWTON’S LAWS KINEMATICS

POSITION GRAPHS OF UNIFORM MOTION


Summary:
Zero slope  zero velocity. (Object is stationary.)
Steeper slopes  faster speeds.
Negative slope  negative velocity (ie vx is left/vy is down).
The sign (negative or positive) refers only to the direction
of the velocity, and has nothing to do with its magnitude.

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PHY1012F NEWTON’S LAWS KINEMATICS

POSITION GRAPHS OF UNIFORM MOTION


Summary:
Zero slope  zero velocity. (Object is stationary.)
Steeper slopes  faster speeds.
Negative slope  negative velocity (ie vx is left/vy is down).
The sign (negative or positive) refers only to the direction
of the velocity, and has nothing to do with its magnitude.
The slope is a ratio of intervals, x/t, not coordinates, x/t.
Remember: Position graphs are abstract representations!
We are concerned with the physically meaningful slope
[in m/s], not the actual slope of the graph on paper.

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PHY1012F NEWTON’S LAWS KINEMATICS

x (m)

0 t (s)
0 1 2 3 4

Describe carefully (and quantitatively) the motion of the


basketball player depicted by this position graph.

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PHY1012F NEWTON’S LAWS KINEMATICS

THE MATHEMATICS OF UNIFORM MOTION


s (m)

 s sf − si sf
vs = =
t tf − t i s
si
sf = si + v s t
t
(For uniform motion) t (s)
ti tf

The velocity of a uniformly moving object tells us the


amount by which its position changes during each second.

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PHY1012F NEWTON’S LAWS KINEMATICS

MULTI-REPRESENTATIONAL PROBLEM-SOLVING
Bob leaves home in Chicago at 09:00 and travels east at a
steady 100 km/h. Susan, 680 km to the east in Pittsburgh,
leaves at the same time and travels west at a steady 70 km/h.
Where will they meet?

Bob

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PHY1012F NEWTON’S LAWS KINEMATICS

MULTI-REPRESENTATIONAL PROBLEM-SOLVING
Bob leaves home in Chicago at 09:00 and travels east at a
steady 100 km/h. Susan, 680 km to the east in Pittsburgh,
leaves at the same time and travels west at a steady 70 km/h.
Where will they meet?

Physical representation:

vB vS
Chicago aB = 0 meet aS = 0 Pittsburgh

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PHY1012F NEWTON’S LAWS KINEMATICS

MULTI-REPRESENTATIONAL PROBLEM-SOLVING
Bob leaves home in Chicago at 09:00 and travels east at a
steady 100 km/h. Susan, 680 km to the east in Pittsburgh,
leaves at the same time and travels west at a steady 70 km/h.
Where will they meet?

Pictorial representation:

axB = 0 axS = 0
x
0 x1B, vxB, t1 x0S, vxS, t0
x0B, vxB, t0 x1S, vxS, t1

x0B = 0 km vxB = +100 km/h t0 = 0 h t1 is when x1B = x1S


x0S = +680 km vxS = –70 km/h x1B = ?

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PHY1012F NEWTON’S LAWS KINEMATICS

MULTI-REPRESENTATIONAL PROBLEM-SOLVING
Bob leaves home in Chicago at 09:00 and travels east at a
steady 100 km/h. Susan, 680 km to the east in Pittsburgh,
leaves at the same time and travels west at a steady 70 km/h.
Where will they meet?

Graphical representation:
x (km)

Susan
600
400
200
Bob
0 t (h)
0 tmeet
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PHY1012F NEWTON’S LAWS KINEMATICS

MULTI-REPRESENTATIONAL PROBLEM-SOLVING
Bob leaves home in Chicago at 09:00 and travels east at a
steady 100 km/h. Susan, 680 km to the east in Pittsburgh,
leaves at the same time and travels west at a steady 70 km/h.
Where will they meet?

Mathematical representation: sf = si + vst


x1B = x0B + vxB(t1 – t0) = vxBt1
x1S = x0S + vxS(t1 – t0) = x0S + vxSt1
They meet when x1B = x1S i.e. vxBt1 = x0S + vxSt1
x0S 680 km
 t1 = = = 4.0 hours
v xB − v xS 100 km/h − (−70 km/h)

x1B = vxBt1 = (100 km/h)(4.0 h) = 400 km east of Chicago


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PHY1012F NEWTON’S LAWS KINEMATICS

ConcepTest©
x
The position graph shows the P
motion of two objects P and Q.
At which time or times (if any) Q
do the two objects have the
same speed? t (s)
0 1 2 3 4
A 1s
B 2s
C 3s
D somewhere between 3 s and 4 s
E never

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PHY1012F NEWTON’S LAWS KINEMATICS

INSTANTANEOUS VELOCITY
PHY1012F NEWTON’S LAWS KINEMATICS

INSTANTANEOUS VELOCITY
Adjusting the time interval between “movie frames” of
the horizontally orbiting tennis ball alters the average
velocity vectors and the information they convey…
v6
v5 v7

v4 v0

v3 v1
v2
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PHY1012F NEWTON’S LAWS KINEMATICS

INSTANTANEOUS VELOCITY
Adjusting the time interval between “movie frames” of
the horizontally orbiting tennis ball alters the average
velocity vectors and the information they convey…

The longer the time


interval, the less “real” v3
the representation: v2
(Especially if the
“background” information v0
is removed.)
v1

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PHY1012F NEWTON’S LAWS KINEMATICS

INSTANTANEOUS VELOCITY
Conversely, the shorter the time interval, the more the
vectors tend to show us what the ball is really doing at
any one instant – rather than merely depicting “average”
behaviour for that time interval.
As t gets smaller and
smaller, vavg = s t
approaches a limit – a
constant value representing
the instantaneous velocity
at that point in time.
Mathematically: v s  lim s  ds
t → 0  t dt
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PHY1012F NEWTON’S LAWS KINEMATICS

DERIVATIVES
ds
v s  lim s  ds The limit, dt , is called
t → 0  t dt the derivative of s with respect to t.

In general (using an arbitrary function as a template),


if u = ctn, to find the derivative of u (with respect to t)…
du = ctnn–1 1. Multiply the expression by t’s existing index.
dt 2. Subtract 1 from the index.
The derivative of a sum is the sum of the derivatives:
d ( u + w ) = du + dw E.g. s = ut + 1 2 at 2
dt dt dt
ds = 1ut 1−1 + 2  1 at 2 −1
dt 2

i.e. v = u + at
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PHY1012F NEWTON’S LAWS KINEMATICS

INSTANTANEOUS VELOCITY
The same process of shrinking the time interval to
determine the instantaneous velocity at one particular
time can also be applied to linear motion.

In this case, however, it is more helpful to make use of a


position graph rather than a motion diagram…

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PHY1012F NEWTON’S LAWS KINEMATICS

INSTANTANEOUS VELOCITY
The motion diagram represents an object whose speed
is NOT constant, but increases uniformly each second:
1 frame per second
v
s (m)
0 2 4 6 8 10 12 14 16
s (m)
16
(Plotting uniformly
accelerated motion 12
s
against time results in a 8
parabolically-shaped
4
position graph.) s
0 t (s)
0 2 4 6 8
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PHY1012F NEWTON’S LAWS KINEMATICS

INSTANTANEOUS VELOCITY
The ratio st gives the average velocity, vavg , for that
particular time interval, represented graphically by the
slope of the dotted line.
s (m)

The larger t, the


less detailed the
s s
information…
s
t
t t
t (s)

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PHY1012F NEWTON’S LAWS KINEMATICS

INSTANTANEOUS VELOCITY
Conversely, if we let the time interval either side of time t
shrink towards the limit (t→0), we get the instantaneous
velocity at time t.
s (m)
On a position graph
this corresponds to
the slope of the
tangent to the curve
at time t. s

Mathematically:

v s  lim s  ds t t (s)
t → 0  t dt t
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PHY1012F NEWTON’S LAWS KINEMATICS

INSTANTANEOUS vs AVERAGE VELOCITY


Note that (for uniform acceleration) the average velocity
for a whole time interval is the same as
the instantaneous
velocity at time t in the s (m)

middle of the interval…

…as illustrated by the


parallel slopes of the
dotted lines on the
position graph.

t (s)
t
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PHY1012F NEWTON’S LAWS KINEMATICS

ConcepTest©
y vy
A
0 t 0 t

vy
Which velocity graph goes with
the position graph above? B
0 t

vy
C 0 t

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PHY1012F NEWTON’S LAWS KINEMATICS

POSITION GRAPHS → VELOCITY GRAPHS


Velocity is equivalent to the slope of a position graph.
x (m) E.g. A car travels along a
10 straight road…
0 t (s)
2 4 6 8 For the first 3 s the
–10 x slope
velocity
t
–20 is x = −20 − 10 m = −10 m/s
t 3−0s
vx (m/s)
5
0 t (s)
2 4 6 8

–10
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PHY1012F NEWTON’S LAWS KINEMATICS

POSITION GRAPHS → VELOCITY GRAPHS


Velocity is equivalent to the slope of a position graph.
x (m) E.g. A car travels along a
10 straight road…
0 t (s)
2 4 6 8 Between 3 s and 4 s the
–10 slope
velocity
−20 − ( −20 ) m
–20 is x = = 0 m/s
t 1s
vx (m/s)
5
0 t (s)
2 4 6 8

–10
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PHY1012F NEWTON’S LAWS KINEMATICS

POSITION GRAPHS → VELOCITY GRAPHS


Velocity is equivalent to the slope of a position graph.
x (m) E.g. A car travels along a
10 straight road…
0 t (s)
2 4 6 8 Between 4 s and 8 s the
–10 x slope
velocity
0 − ( −20 ) m
–20
t is x = = 5 m/s
t 8−4s
vx (m/s)
5
0 t (s)
2 4 6 8

–10
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PHY1012F NEWTON’S LAWS KINEMATICS

POSITION GRAPHS → VELOCITY GRAPHS


Velocity is equivalent to the slope of a position graph.
x (m) E.g. A car travels along a
10 straight road…
0 t (s)
2 4 6 8 For the first 3 s the
–10 slope
velocity
–20 increases steadily
from zero to 7 m/s.
vx (m/s)
8

0 t (s)
2 4 6 8
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PHY1012F NEWTON’S LAWS KINEMATICS

POSITION GRAPHS → VELOCITY GRAPHS


Velocity is equivalent to the slope of a position graph.
x (m) E.g. A car travels along a
10 straight road…
0 t (s)
2 4 6 8 From 3 s to 6 s the
–10 slope
velocity
–20 remains a steady 7 m/s.

vx (m/s)
8

0 t (s)
2 4 6 8
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PHY1012F NEWTON’S LAWS KINEMATICS

POSITION GRAPHS → VELOCITY GRAPHS


Velocity is equivalent to the slope of a position graph.
x (m) E.g. A car travels along a
10 straight road…
0 t (s)
2 4 6 8 Between 6 s and 7 s the
–10 slope
velocity
–20 quickly decreases to 0…
…and remains there.
vx (m/s)
8

0 t (s)
2 4 6 8
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PHY1012F NEWTON’S LAWS KINEMATICS

FINDING POSITION FROM VELOCITY


In the previous chapter we showed that a body’s position
can be determined from its velocity using sf = si + v t .

Graphically, the change in position (s = vt) is given by


the “area” “under” a velocity graph:

vs (m/s) During the time


8 interval 2 s to 8 s
v the body travels a
4
t distance
0 t (s) vt = 8 m/s  ( 8 − 2 ) s
2 4 6 8
 s = 48 m

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PHY1012F NEWTON’S LAWS KINEMATICS

FINDING POSITION FROM VELOCITY


In the previous chapter we showed that a body’s position
can be determined from its velocity using sf = si + v t .

Graphically, the change in position (s = vt) is given by


the “area” “under” a velocity graph:

vs (m/s) Even if the velocity


8 varied (uniformly)
during the time
4
s1 s3
interval, s could still
0
s2
t (s)
be determined by
2 4 6 8 summing the “bits”:
s = s1 + s2 + s3
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PHY1012F NEWTON’S LAWS KINEMATICS

FINDING POSITION FROM VELOCITY


If the velocity varies non -uniformly during the interval…
…we can approximate the motion with
a series of constant velocity intervals.

vs (m/s) The total area under the


graph is approximately
(vs)1 s = s1 + s2
(vs)2 s = ( v s ) 1 t + ( v s ) 2 t
s1 s2 2
t t s =  ( v s ) k t
k =1
t (s)
ti tf

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PHY1012F NEWTON’S LAWS KINEMATICS

FINDING POSITION FROM VELOCITY


Once again we apply calculus, shrinking the t’s to
obtain more and more accurate approximations…
s = s1 + s2 + + s N = ( v s ) 1 t + ( v s ) 2 t + + ( v s ) N t
N
vs (m/s) i.e. s =  ( v s ) k t
k =1

until, as t → 0,
N tf
s1 s = lim  ( v s ) k t   v s dt
s2 s4 t → 0 k =1 ti
s3
tf
ti tf
t (s)
So sf = si +  v s dt
ti

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PHY1012F NEWTON’S LAWS KINEMATICS

INTEGRALS
tf
 v s dt is called the integral of vs dt from ti to tf.
ti Since it has two definite boundaries (ti and tf), it is
known as a definite integral.

In general (using an arbitrary function as a template),


ctf n+1 ct i n+1
tf t
n +1 f
= ct = −

n
ct dt
t n+1 ti
n+1 n+1
i

The integral of a sum is the sum of the integrals:


tf tf tf
 ( u + w ) dt =  udt +  w dt
ti ti ti

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PHY1012F NEWTON’S LAWS KINEMATICS

DIFFERENTIATION AND INTEGRATION FOR DUMMIES

To differentiate u = ctn …

du = ctn –1 1. Multiply the expression by t’s existing index.


dt 2. Subtract 1 from the index.

To integrate u = ctn …
tf 1. Add 1 to t’s index.
ctn +1 tf
 udt = n +1 2. Divide the expression by the new index.
t ti
i 3. Evaluate the integral at the upper limit, and...
4. subtract the lower limit value of the integral.
 ct f n+1   ct i n+1 
=  − 
 n+1   n+1 
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PHY1012F NEWTON’S LAWS KINEMATICS

FINDING POSITION FROM VELOCITY


A body which starts at position xi = 30 m at time ti, moves
according to vx = (– 5t + 10) m/s.
Where does the body turn around?
At what time does the body reach the origin?

vx (m/s)

10

0 t (s)
2 4 6
–10

–20

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PHY1012F NEWTON’S LAWS KINEMATICS

FINDING POSITION FROM VELOCITY


A body which starts at position xi = 30 m at time ti, moves
according to vx = (– 5t + 10) m/s.
Where does the body turn around?
At what time does the body reach the origin?
t t t t
xf = xi +  v x dt = 30 +  ( −5t + 10 ) dt = 30 −  5t dt +  10 dt
0 0 0 0
t t t
5 2 5 2 5 2 5 2
 10 dt = 10t 0 = 10t − 0 = 10t
t
 5t dt = 2 t 0 = 2 t − 2 0 = 2 t and
0 0

( 2 )
 xf = 30 + 10t − 5 t 2 m Substitute t = 2 and solve for x.
Substitute x = 0 and solve for t.

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PHY1012F NEWTON’S LAWS KINEMATICS

ConcepTest©

Which velocity graph or graphs


goes with this acceleration graph?
The particle is initially moving to
the right and eventually to the left.

A B C D

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PHY1012F NEWTON’S LAWS KINEMATICS

VELOCITY GRAPHS → ACCELERATION GRAPHS


Acceleration is equivalent to the slope of a velocity graph.
vx (m/s)
6 E.g. A car travels along a
straight road…
0 t (s)
3 6 9 12 For the first 6 s the
slope
acceleration
–6
is v = 6 − 0 m/s = 1 m/s 2
ax (m/s2) t 6−0s
1

0 t (s)
3 6 9 12
–1

–2
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PHY1012F NEWTON’S LAWS KINEMATICS

VELOCITY GRAPHS → ACCELERATION GRAPHS


Acceleration is equivalent to the slope of a velocity graph.
vx (m/s)
6 E.g. A car travels along a
straight road…
0 t (s)
3 6 9 12 For the last 6 s the
slope
acceleration
–6
is v = −6 − 6 m/s = −2 m/s 2
ax (m/s2) t 12 − 6 s
1

0 t (s)
3 6 9 12
–1

–2
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PHY1012F NEWTON’S LAWS KINEMATICS

SUMMARY OF GRAPHS OF MOTION


Constant +ve velocity Increasing +ve velocity Decreasing +ve velocity

s s s

t t t

vs vs vs
vfs vis
vis
vis vfs
t t t

as as as

0 t
0 t 0 t
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PHY1012F NEWTON’S LAWS KINEMATICS

SUMMARY OF GRAPHS OF MOTION


Constant –ve velocity Increasing –ve velocity Decreasing –ve velocity

s s s

t t t

vs vs vs
vis t vfs t
0 t
vfs vis

as as as

0 t
0 t 0 t
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PHY1012F NEWTON’S LAWS KINEMATICS

KINEMATIC EQUATIONS OF CONSTANT a


vs (m/s)
By definition,
 v s v f s − v is vfs
as = = vs =
t t
½as(t)2 ast
Hence: vfs = vis + ast vis
vist vis
t (s)
ti tf
t
sf = si + “area” “under” v-graph between ti and tf.

Hence: sf = si + vist + ½as(t)2

And, substituting t = (vfs – vis )/as: vfs2 = vis2 + 2ass

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PHY1012F NEWTON’S LAWS KINEMATICS

PROBLEM-SOLVING STRATEGY FOR CONSTANT


ACCELERATION KINEMATICS PROBLEMS

Use the particle model. Make simplifying assumptions.

Draw a physical representation (motion diagram).

Draw a pictorial representation.

Draw a graphical representation if appropriate.

Use a mathematical representation (using the equations


of motion with appropriately modified subscripts) to solve.

Assess your solution: Is it complete? Is it reasonable?

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PHY1012F NEWTON’S LAWS KINEMATICS

A student is running at a constant speed of 5 m/s in an attempt


to catch a Jammie Shuttle. When she is 11 m from the bus, it
pulls away with a constant acceleration of 1 m/s2.
From this point, how long does it take her to catch up to the
bus if she keeps running with the same speed?

Physical representation:

vW aW = 0
x

vJ aJ

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PHY1012F NEWTON’S LAWS KINEMATICS

A student is running at a constant speed of 5 m/s in an attempt


to catch a Jammie Shuttle. When she is 11 m from the bus, it
pulls away with a constant acceleration of 1 m/s2.
From this point, how long does it take her to catch up to the
bus if she keeps running with the same speed?

Physical representation:

vW aW = 0
x

vJ aJ

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PHY1012F NEWTON’S LAWS KINEMATICS

A student is running at a constant speed of 5 m/s in an attempt


to catch a Jammie Shuttle. When she is 11 m from the bus, it
pulls away with a constant acceleration of 1 m/s2.
From this point, how long does it take her to catch up to the
bus if she keeps running with the same speed?

Pictorial representation:

x
axW axJ (m)
0 x0J, v0xJ, t0 x1J, v1xJ, t1
x0W, v0xW, t0 x1W, v1xW, t1

x0W = 0 m v0xW = v1xW = +5 m/s axW = 0 m/s2 x1W = x1J = ?


x0J = +11 m v0xJ = 0 m/s axJ = +1 m/s2 v1xJ = ?
t0 = 0 s t1 = ? is when x1W = x1J

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PHY1012F NEWTON’S LAWS KINEMATICS

A student is running at a constant speed of 5 m/s in an attempt


to catch a Jammie Shuttle. When she is 11 m from the bus, it
pulls away with a constant acceleration of 1 m/s2.
From this point, how long does it take her to catch up to the
bus if she keeps running with the same speed?
x (m)
Graphical representation:
40

30

20
J
10
W
0 t (s)

57
PHY1012F NEWTON’S LAWS KINEMATICS

A student is running at a constant speed of 5 m/s in an attempt


to catch a Jammie Shuttle. When she is 11 m from the bus, it
pulls away with a constant acceleration of 1 m/s2.
From this point, how long does it take her to catch up to the
bus if she keeps running with the same speed?

Mathematical representation: sf = si + vist + ½as(t)2

(x1)W = (x0)W + (v0x)W t + ½ (ax)W t2 = 0 + 5t + (½  0  t2) = 5t


(x1)J = (x0)J + (v0x)J t + ½ (ax)J t2 = 11 + 0t + (½  1  t2) = 11 + ½t2

She catches the shuttle when (x1)W = (x1)J


i.e. 5t = 11 + ½t2
½t2 – 5t + 11 = 0
 t = 3.3 s or t = 6.7 s
58
PHY1012F NEWTON’S LAWS KINEMATICS

FREE FALL
The motion of a body moving under the influence of
gravity only, and no other forces, is called free fall.
(We often ignore air resistance for slow-moving, massive
objects.)
Consequently…
Two objects dropped from the same height in
the absence of air resistance will hit the
ground simultaneously, at the same speed.
Any two objects in free fall experience
the same acceleration, afree fall .

59
PHY1012F NEWTON’S LAWS KINEMATICS

FREE FALL
Notes: g = 9.80 m/s2 is magnitude of the acceleration due
to gravity. It is therefore never negative!
In our convention, afree fall = –g.
g = 9.80 m/s2 is the average value for the surface of
the Earth.
“Free fall” refers also to objects which have been
projected upwards – not only to those which are
literally falling downwards.

60
PHY1012F NEWTON’S LAWS KINEMATICS

ConcepTest©
Imagine you are sitting inside the (windowless) ball which is
tossed up into the air, and consider only the interval from after
the ball is launched to before it is caught…
Which of the following statements is true?
A On the way up you’d be pressed against the floor;
on the way down you’d be pressed against the roof.
B On the way up you’d be pressed against the floor;
on the way down you’d be “floating” in free fall.
C Both on the way up and on the way down you’d be “floating” in
free fall, but you’d still know the difference between going up
and coming down.
D You wouldn’t know the difference between “floating” going up
and “floating” coming down, but you’d know when you were at
the top (i.e. when v = 0).
E You wouldn’t know whether you were coming or going!
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PHY1012F NEWTON’S LAWS KINEMATICS

FREE FALL
y
A kingfisher hovers 30 m directly above a
boy with a catapult. If the boy launches a
stone straight up at 25 m/s, how long
does the stone take to hit the bird?
y1, v1y, t1

y0 = 0 m t 0 = 0 s
y1 = +30 m
ay
v0y = +25 m/s
ay = –g = –10 m/s2

t1 = ? (= t)
0 y0, v0y, t0

62
PHY1012F NEWTON’S LAWS KINEMATICS

FREE FALL
A kingfisher hovers 30 m directly above a
boy with a catapult. If the boy launches a
stone straight up at 25 m/s, how long
vy (m/s) does the stone take to hit the bird?
25
20
15
10
5
0 t (s)
1 2 3
–5

63
PHY1012F NEWTON’S LAWS KINEMATICS

FREE FALL
y
A kingfisher hovers 30 m directly above a
boy with a catapult. If the boy launches a
stone straight up at 25 m/s, how long
does the stone take to hit the bird?
y1, v1y, t1
y1 = y0 + v0yt + ½ay(t)2
y0 = 0 m t 0 = 0 s
y1 = 30 m 30 = 0 + 25t + ½ (–10)t2
ay
v0y = 25 m/s 5t2 – 25t + 30 = 0
ay = –g = –10 m/s2 t2 – 5t + 6 = 0
t1 = ? (= t) (t – 2)(t – 3) = 0
0 y0, v0y, t0  t = 2 s or t = 3 s ?!
64
PHY1012F NEWTON’S LAWS KINEMATICS

FREE FALL
stop/start A kingfisher hovers 30 m directly above a
boy with a catapult. If the boy launches a
v3 v4
stone straight up at 25 m/s, how long
v2 v5 does the stone take to hit the bird?

v1
a

v0

65
PHY1012F NEWTON’S LAWS KINEMATICS

FREE FALL
A kingfisher hovers 30 m directly above a
boy with a catapult. If the boy launches a
stone straight up at 25 m/s, how long
vy (m/s) does the stone take to hit the bird?
25
20
15
10
5
0 t (s)
1 2 3
–5

66
PHY1012F NEWTON’S LAWS KINEMATICS

MOTION ON AN INCLINED PLANE


vs
The acceleration down
as
(i.e. parallel to) this
frictionless plane which
a is inclined at an angle 
 to the horizontal is…
afree fall
as = g sin
= g 
a⊥

Sign chosen by inspection.
a
(In cases where the
acceleration points left,
v as = –g sin )
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PHY1012F NEWTON’S LAWS KINEMATICS

INSTANTANEOUS ACCELERATION
For non-uniformly accelerated motion we can define
instantaneous acceleration similarly to the way we
defined instantaneous velocity…
vs (m/s)

Graphically, as the slope of the


tangent to the velocity curve at
a specific instant of time t.
t (s)
t
v s dv s
Mathematically, as a s  lim =
t → 0  t dt

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PHY1012F NEWTON’S LAWS KINEMATICS

KINEMATICS
Learning outcomes:
At the end of this chapter you should be able to…
Interpret, draw and convert between position, velocity
and acceleration graphs.

Use an explicit problem-solving strategy for kinematics


problems.

Apply appropriate mathematical representations


(equations) in order to solve numerical kinematics
problems.

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